Spellblade
Aether Blade
Aether Blade
Aether Blade is a one-handed weapon that deals 1d10 force damage with a range of 5 feet
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regardless of its form. When you attack with this weapon, you canuse your Intelligence modifier
(in place of your Strength)for attack and damage rolls. This weapon lasts until you letgo of it, become
incapacitated, or dismiss it as a bonus action.
Aditionally you gain a new option for your Arcane Surge feature, Empowering Surge:
- You empower your Aether Blade (no action required) causing it to deal an additional die of damage
until the endof your next turn. During the effect, you can reroll anyweapon damage dice from your
Aether Blade once (youmust use the new roll after doing so).
Empowered Strike
Beginning at 5th level, you can use cantrips on the
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Spellblade class list with your Spellstrike feature.
Arcane Recuperation
When you finish a short rest, you regain some of you rexpended
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spell slots. The spell slots can have a combined level that is equal to
or less than one third of your Spellblade level (rounded down). You
can't use this feature again until you finish a long rest.
Additionally, at any time, as a bonus action you can expenda spell
slot to regain Arcane Surges equal to the level of spellslots spent.
Aether Blade Aether Great Weapon
the aether weapon manifested by Aethersword
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grows larger and more powerful. Its damage
increases to 1d12, and it gains the reach property.
Archetypal Magic
At 10th level, you can cast each of the spells granted by your
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Spellblade technique without expending a spell slot once.
After you cast a spell that way, you cannot cast it that way
again until you complete a long rest.
Arcane Surge Arcane Deflect. Arcane Recup.
Expanded Aegis
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Starting at 10th level, when you finish a long rest you can select an additional 1st Level Aegis Effect to
gain the benefit of without expending a spell slot. This effect lasts until you complete a long rest, at
which time you can select a new effect.
At 14th level, you can additionally select one 2nd level Aegis Effect this way, and at 18th level, you can
additionally select one 3rd level Aegis effect this way.
Splash Damage
Beginning at 11th level, when you hit a creature withSpellstrike, the target and creatures of your
choice within 5feet of the target that would be hit by the same attack roll take 1d8 additional force
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damage. On a miss, the target takes half as much damage, and nearby creatures take no damage
(even if the attack roll would have hit them).
Additionally, you are immune to the area of effect ofyour own spells. You take no damage from them,
and ignoreall other affects unless you choose to be affected.
Surging Focus
Starting at 14th level, if you fail a Constitution saving throwto maintain concentration on a spell,
you can spend an Arcane Surge to succeed instead.
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Additionally, you learn the detect magic spell, and it does not count against your spells known, and
the detect magic spell no longer requires concentration for you. For the duration of detect magic, you
gain proficiency in the Arcana skill. If you are already proficient in the Arcana skill, for the duration you
gain expertise, allowing you to adddouble your proficiency bonus to ability checks made using the
Arcana skill.
Channeled Power
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Starting at 15th level, you gain the
effects of Empowering Surge when you
use any of your Arcane Surge effects.
Blast Zone Control
At 18th level, when use Spellstrike to cast a spell that affectsan area
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of effect, you can expend a use of your Arcane Surgeexpand the
effect of your Blast Zone Immunity to a number ofallies equal to
your Intelligence modifier. When used this way,it only protects your
allies until the start of your next turn, atwhich point they go back to
being affected by any ongoingeffects of a spell.