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GeoGebra Workshop: Geometry & Algebra Tips

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Donald Dube
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0% found this document useful (0 votes)
77 views5 pages

GeoGebra Workshop: Geometry & Algebra Tips

Uploaded by

Donald Dube
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GeoGebra Talk on 22nd February 2024

Workshop vs Presentation – the pros and cons

GEOmetry first then alGEBRA

Shared principles across both elements of the workshop as it is all one package.

Font size – everything changes!

VIEWS

Algebra – useful but you can turn off if you wish!


Graphics
Graphics2
3D graphics
Probability calculator
Input bar

GEOmetry
Right click on page

Hide grid
Hide axes

Loads of tools – each with a tool tip – read them – they’re useful!

Key principle #1 – ctrl-z (or the undo arrow at top right of the screen) is a great mate!

Key principle #2 – a tool remains selected until you choose another tool!

If you wish to select something you must first choose the select tool – the arrow top left.

Draw two points

Move them around

Now draw a line which joins them using the segment tool.

Key principle #3 – right-clicking on an object allows one to change its properties

Play around with the attributes of points and lines – take note of decorations

Key principle #4 – whatever is selected is affected!

Key principle #5 – hold down CTRL to select multiple objects in turn – can also select by type in
algebra panel.

Delete everything – CTRL A and press delete or backspace


Draw a line segment

Draw a point in free space and draw a point on the line

Try moving them both

Notice – one is free and one is dependent.

Delete everything – CTRL A and press delete or backspace

Draw two points and draw a line through them – not a segment!

Now draw another point

Now use the parallel line tool on the construction drop down to draw a line parallel to your
line.

Draw in a transversal and mark the points of intersection.

Now measure a pair of corresponding angles using the angle measure tool on the
measurement drop down.

Drag things around

Delete everything – CTRL A and press delete or backspace

Now let’s draw a rhombus

Draw a circle
Draw two radii
Draw lines parallel to each of them

Key principle #6 - Hiding an object is different to deleting it!

Delete everything – CTRL A and press delete or backspace

Now let’s draw a quadrilateral with line segments

Construct the Mid-points of the sides


Join them up
Hide the sides of the original quadrilateral but keep the vertices visible. Drag them around.
What do you notice?
Let’s confirm this – by taking some measurements using two tools (length and gradient) on
the measurement drop down.

Delete everything – CTRL A and press delete or backspace

Now let’s draw a triangle


Measure the angles
Calculate the angle sum
Put some interactive text on the diagram

Delete everything – CTRL A and press delete or backspace


Now let’s demonstrate angles in same segment of a circle

Draw a circle
Draw in a “bow-tie shape” with the points on the circle.
Measure two angles which are in the same segment

Draw the arcs – minor and major and shade them.


Show the segments with a checkbox!

alGEBRA
Show the axes
Show the grid

Draw y=x2

Note: ^ for powers and * for times and sqrt for square root

Delete everything – CTRL A and press delete or backspace

Draw f(x)=2x3+5x2-4x-3

Scale the axes

Change the attributes of the graph – show the name and the label

Roots

Extremum

Inflection point

Delete everything – CTRL A and press delete or backspace

Type in a parabola and a circle in standard form

f(x)=(x+3)2+2

(x-2)2+(y+3)2=9

Note how we can change their forms!

Delete everything – CTRL A and press delete or backspace


Draw f(x)=x2

Draw g(x)=f(x+2)

Draw h(x)=f(x)+2

Draw j(x)=-f(x)

Draw k(x)=f(-x)

Show labels on all of these – hide some.

Unfix x and drag around…….

Delete everything – CTRL A and press delete or backspace

a=1

Draw y=ax2

Try changing a

p=1
q=1

Draw y=a(x+p)2+q

Try changing a, p and q

Delete everything – CTRL A and press delete or backspace

Draw

Put a point on curve

Calculate x value of point and store in e as follows e=x(A)

Calculate f’ and f’’’ at e and store in g and s respectively

g=f’(e) and s=f’’€

Put dynamic text on the graph with the first and second derivatives

Create a new point, showing f’

B=(e,g) and make it trace

Now create a new point showing f’’

C=(e,s) and make it trace

Delete everything – CTRL A and press delete or backspace


Model an optimisation problem

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