Thund WEAPONS: Dagger, Longbow, Longsword, Shortbow, Shortsword, Spear, Staff;
ARMOR: Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Dwarvish
Dwarf: STOUT: +2 HP, roll hit point gains with advantage
Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail
12 +1 14 +2 Dwarf
can't try to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal
1HP, [DC 12] STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV
on attacks and damage vs one creature type you choose for 1d6 rounds, [DC 14]
RESTORATIVE: Ends a poison or disease, [DC 15] CURATIVE: as Potion of Healing
Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and
wild animals
12 +1 9 -1 Ranger-1: ATTACKS: +1 to attacks and damage with melee weapons
Ranger
8 -1 11 +0 1 0 10
17 1 9
Wanderer
9 12 Leather armor
Longbow Backpack
Bag of coins (27)
Longsword
Lawful Arrows (20)
Crowbar
LONGBOW: +1 (F), 1d8 (2H) Flask or bottle
LONGSWORD: +2, 1d8+1
Minstrel Grappling hook
Rations
Torch
All Nord Gods