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Thund

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Anton Prudscoi
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0% found this document useful (0 votes)
60 views1 page

Thund

Uploaded by

Anton Prudscoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Thund WEAPONS: Dagger, Longbow, Longsword, Shortbow, Shortsword, Spear, Staff;

ARMOR: Chainmail, Leather armor, Mithral chainmail


www.shadowdarklings.net LANGUAGES: Common, Dwarvish

Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail
12 +1 14 +2 Dwarf
can't try to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal
1HP, [DC 12] STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV
on attacks and damage vs one creature type you choose for 1d6 rounds, [DC 14]
RESTORATIVE: Ends a poison or disease, [DC 15] CURATIVE: as Potion of Healing

Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and


wild animals

12 +1 9 -1 Ranger-1: ATTACKS: +1 to attacks and damage with melee weapons


Ranger

8 -1 11 +0 1 0 10

17 1 9
Wanderer
9 12 Leather armor

Longbow Backpack
Bag of coins (27)
Longsword

Lawful Arrows (20)

Crowbar

LONGBOW: +1 (F), 1d8 (2H) Flask or bottle

LONGSWORD: +2, 1d8+1


Minstrel Grappling hook

Rations

Torch

All Nord Gods

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