1|Page
BCS-012: Basic Mathematics Formulas
Unit 1: Determinants
Determinant of a 2x2 Matrix: |A| = ad - bc for A = [ ]
Determinant of a 3x3 Matrix: |A| = a(ei − fh) − b(di − fg) + c(dh − eg) for A = [ ]
Properties of Determinants:
1. |A| = |Aᵀ| (Determinant of a matrix equals its transpose)
2. If two rows or columns are identical, then |A| = 0
3. Multiplying a row or column by a scalar multiplies the determinant by the same scalar
Cramer's Rule: xᵢ = where Dᵢ is the determinant with the ith column replaced by the constants from
equations
Unit 2: Matrices-I
Matrix Addition: (A + B)ᵢj = Aᵢj + Bᵢj
Scalar Multiplication: (kA)ᵢj = k * Aᵢj
Transpose of a Matrix: (Aᵀ)ᵢj = Aji
Properties of Transpose:
1. (Aᵀ)ᵀ = A
2. (A + B)ᵀ = Aᵀ + Bᵀ
3. (kA)ᵀ = kAᵀ
Unit 3: Matrices-II
Matrix Multiplication: (AB)ᵢⱼ = Σ Aᵢj * Bⱼi
Identity Matrix: I is such that AI = IA = A
Inverse of a 2x2 Matrix: A⁻¹ = (1 / |A|) * [ ] for A = [ ]
Properties of Inverses:
1. (AB)⁻¹ = B⁻¹A⁻¹
2. (A⁻¹)⁻¹ = A
Rank of a Matrix: The maximum number of linearly independent rows or columns in a matrix
Unit 4: Mathematical Induction
Mathematical Induction Principle:
1. Base Case: Verify the statement is true for the first value (n = 1 or any initial value).
2. Inductive Step: Assume true for n = k (Inductive Hypothesis), and prove for n = k + 1.
Examples:
1. Sum of first n natural numbers: Σ i =
2. Sum of squares of first n natural numbers: Σ i² =
3. Sum of cubes of first n natural numbers: Σ i³ =
VIDEO OF EDUCATION VOE VOR
2|Page
Unit 5: Sequence and Series
nth term of an Arithmetic Progression (AP): an = a + (n - 1)d
Sum of first n terms of an AP: Sn = n/2 * (2a + (n - 1)d)
nth term of a Geometric Progression (GP): an =
Sum of first n terms of a GP (r ≠ 1): Sn =
Sum to infinity of a GP (|r| < 1): S∞ =
Harmonic Progression (HP): Reciprocal of an AP, an =
Binomial Theorem: (a + b)ⁿ = Σ or ∑ ( )
Unit 6: Complex Numbers
Complex Number: z = a + bi, where a is the real part, and b is the imaginary part
Modulus: |z| = √(a² + b²)
Conjugate: z = a - bi
Addition: (a + bi) + (c + di) = (a + c) + (b + d)i
Multiplication: (a + bi)(c + di) = (ac - bd) + (ad + bc)i
Polar Form: z = r(cosθ + i sinθ), where r = |z| and θ = arc(z)
Euler's Form: z = re^(iθ), where θ is in radians
De Moivre's Theorem: (r(cosθ + i sinθ))ⁿ = rⁿ(cos(nθ) + i sin(nθ))
Unit 7: Equations
√
Quadratic Formula:
Quadratic Equation: ax² + bx + c = 0
√
Roots of a Quadratic Equation: x =
Sum of Roots:
Product of Roots:
Cubic Equation: ax³ + bx² + cx + d = 0
Sum of Roots of Cubic Equation:
Product of Roots (three roots):
Unit 8: Inequalities
Linear Inequality: ax + b > 0, ax + b < 0, ax + b ≥ 0, ax + b ≤ 0
Solution involves finding intervals where the inequality holds true
Quadratic Inequality: ax² + bx + c > 0, ax² + bx + c < 0, ax² + bx + c ≥ 0, ax² + bx + c ≤ 0
Solve by finding roots of ax² + bx + c = 0 and testing intervals
AM-GM Inequality: (a₁ + a₂ + ... + an)/n ≥ (a₁a₂...an)^(1/n)
Cauchy-Schwarz Inequality: (Σaᵢ²)(Σbᵢ²) ≥ (Σaᵢbᵢ)²
VIDEO OF EDUCATION VOE VOR
3|Page
Unit 9: Differential Calculus
1. Derivative of a constant: d/dx(c)=0
2. Derivative of xⁿ: d/dx (xⁿ) =
3. Derivative of ex: d/dx(ex)=ex
4. Derivative of sin(x): d/dx(sin(x))=cos(x)
5. Derivative of cos(x): d/dx(cos(x))=−sin(x)
6. Product Rule: d/dx (uv) = u'v + uv'
7. Quotient Rule: d/dx (u/v) = (u'v - uv') / v²
8. Chain Rule: d/dx f(g(x)) = f'(g(x)) . g'(x)
Unit 10: Simple Application of Differential Calculus
1. Maxima and Minima:
Critical points are found where f′(x)= 0.
2. First Derivative Test:
o If f′(x) changes from positive to negative at a critical point, it is a local maximum.
o If f′(x) changes from negative to positive, it is a local minimum.
3. Second Derivative Test:
o If f′′(x)>0 at a critical point, it is a local minimum.
o If f′′(x)< 0, it is a local maximum.
4. Point of Inflection:
Where f′′(x)= 0 and changes sign, indicating a change in concavity.
Unit 11: Integration
1. Indefinite Integral of xn:
∫xn dx=xn+1/ n+1 + C (where n≠ −1)
2. Indefinite Integral of ex:
∫ex dx=ex+C
3. Indefinite Integral of sin(x):
∫sin(x) dx=−cos(x)+C
4. Indefinite Integral of cos(x):
∫cos(x) dx=sin(x)+C
5. Definite Integral:
∫[a, b] f(x) dx=F(b)−F(a), where F(x) is the antiderivative of f(x)
6. Integration by Parts:
∫u dv=uv−∫v du
Unit 12: Application of Integral Calculus
1. Area under a curve:
A=∫[a, b] f(x) dx or A=∫
2. Area between two curves:
A=∫[a, b] [f(x)−g(x)] dx
3. Volume of Revolution (about x-axis):
V=π∫[a, b] [f(x)]2 dx
4. Volume of Revolution (about y-axis):
V=π∫[c, d] [g(y)]2 dy
5. Average Value of a Function:
favg=(1/b−a)∫[a, b]f(x) dx
VIDEO OF EDUCATION VOE VOR
4|Page
Unit 13: Statistics
Mean (Arithmetic): x = Σxᵢ / n
Variance: σ² = Σ (xᵢ - x)² / n
Standard Deviation: σ = √(σ²)
Probability of an Event: P(E) = Number of favorable outcomes / Total number of outcomes
Combination: C(n, r) = n! / [r!(n - r)!]
Permutation: P(n, r) = n! / (n - r)!
Unit 14: Vectors-I
1. Position Vector:
A vector from the origin to a point P(x, y, z) ⃗⃗⃗⃗⃗ = x + y + z
2. Magnitude of a Vector:
| ⃗ |=√ , where ⃗ = x + y + z
3. Addition/Subtraction of Vectors:
⃗ + ⃗ = (x1 + x2) + (y1 + y2) + (z1 + z2)
⃗ - ⃗ = (x1 - x2) + (y1 - y2) + (z1 - z2)
4. Scalar Multiplication:
K ⃗ = K (x + y + z ) = Kx + y + z
5. Unit Vector:
⃗
Û= ⃗
Unit 15: Vectors-II
1. Dot Product:
⃗⃗⃗ = x1x2 + y1y2 + z1z2
⃗⃗⃗ = | ⃗ || |cosθ
2. Cross Product:
⃗ = ( y1z2 - y2z1) - (x1z2 - x2z1) + (x1y2 - x2y1)
Magnitude: | ⃗ | = | ⃗ || |sinθ
3. Scalar Triple Product:
⃗ ⃗⃗⃗
4. Vector Projection:
Projection of ⃗ :
⃗ ⃗
Proj ⃗ = ⃗
VIDEO OF EDUCATION VOE VOR
5|Page
Unit 16: Three Dimensional Geometry-I
1. Equation of a Line:
,where = l + m + n is the direction vector.
2. Equation of a Plane:
ax + by + cz + d = 0, where ⃗ ⃗ is the normal vector.
3. Distance Between a Point and a Plane:
D= √
4. Angle Between Two Planes:
cos θ =
√ √
5. Shortest Distance Between Two Skew Lines:
( )
D=
Unit 17: Linear Programming
1. Objective Function:
Z = ax + by, where a, b are constants.
2. Constraints:
Inequalities of the form ax + by ≤ c, ax + by ≥ c, or ax + by = c
3. Graphical Method:
- Plot the constraints as lines on the graph.
- Identify the feasible region where all constraints overlap.
- Evaluate the objective function at the vertices of the feasible region to find the optimal solution.
4. Corner Point Theorem:
The optimal value of the objective function occurs at one of the vertices of the feasible region.
VIDEO OF EDUCATION VOE VOR