Rd-8-Mkii M en
Rd-8-Mkii M en
RD-8 MKII
Classic Analog Drum Machine with 16 Drum Sounds, 64 Step Sequencer,
Wave Designer and Dual-Mode Filter
V 1.0
2 RD-8 MKII User Manual
Table of Contents
Thank you........................................................................ 2
Important Safety Instructions....................................... 3
Legal Disclaimer.............................................................. 3
Limited warranty............................................................. 3
1. Introduction................................................................ 4
2. Features....................................................................... 5
3. Front and Rear Panel Control Layout........................ 5
4. Overview..................................................................... 8
5. Creating a Pattern (Step Mode)................................. 9
6. Playing a Pattern (Pattern Mode)............................ 11
7. Creating a Song (Pattern Chaining Mode) ............. 11
8. Creating a Song Chain
(Song Mode)................................................................... 12
9. Wave Designer.......................................................... 12
10. Analog Filter........................................................... 13
11. Settings.................................................................... 14
12. Software Updates .................................................. 17
13. Parameters.............................................................. 18
14. New Features Overview......................................... 22
15. RD-8 Set-up Example ............................................ 24
16. Specifications.......................................................... 26
17. Glossary................................................................... 27
Thank you
Thank you very much for expressing your confidence in Behringer by purchasing
the RD-8 MKII with 16 original drum sounds, 64-step sequencer, integrated Wave
Designer, integrated dual-mode filter, 11 independent analog outputs plus a
mono mix, 16 authentic step pads, 16 pattern changes per song and an easily
readable 7-segment 4-character LED display for tempo.
3 RD-8 MKII User Manual
Important Safety 9. Do not defeat the safety purpose of the polarized 20. Please keep the environmental aspects of battery
Instructions or grounding-type plug. A polarized plug has two blades disposal in mind. Batteries must be disposed-of at a
with one wider than the other. A grounding-type plug battery collection point.
has two blades and a third grounding prong. The wide 21. This apparatus may be used in tropical and moderate
blade or the third prong are provided for your safety. If the climates up to 45°C.
provided plug does not fit into your outlet, consult an
electrician for replacement of the obsolete outlet.
10. Protect the power cord from being walked on or LEGAL DISCLAIMER
pinched particularly at plugs, convenience receptacles, Music Tribe accepts no liability for any loss which may
Terminals marked with this symbol carry
and the point where they exit from the apparatus. be suffered by any person who relies either wholly or in
electrical current of sufficient magnitude
to constitute risk of electric shock. 11. Use only attachments/accessories specified by part upon any description, photograph, or statement
Use only high-quality professional speaker cables with the manufacturer. contained herein. Technical specifications, appearances
¼" TS or twist-locking plugs pre-installed. All other and other information are subject to change without
12. Use only with the
installation or modification should be performed only notice. All trademarks are the property of their
cart, stand, tripod, bracket,
by qualified personnel. respective owners. Midas, Klark Teknik, Lab Gruppen,
or table specified by the
Lake, Tannoy, Turbosound, TC Electronic, TC Helicon,
This symbol, wherever it appears, manufacturer, or sold with
Behringer, Bugera, Aston Microphones and Coolaudio
alerts you to the presence of uninsulated the apparatus. When a cart
are trademarks or registered trademarks of Music
dangerous voltage inside the is used, use caution when
Tribe Global Brands Ltd. © Music Tribe Global Brands
enclosure - voltage that may be sufficient to constitute a moving the cart/apparatus
Ltd. 2021 All rights reserved.
risk of shock. combination to avoid
injury from tip-over.
This symbol, wherever it appears,
13. Unplug this apparatus during lightning storms or LIMITED WARRANTY
alerts you to important operating and
when unused for long periods of time.
maintenance instructions in the For the applicable warranty terms and conditions
accompanying literature. Please read the manual. 14. Refer all servicing to qualified service personnel. and additional information regarding Music Tribe’s
Servicing is required when the apparatus has been Limited Warranty, please see complete details online at
Caution damaged in any way, such as power supply cord or plug musictribe.com/warranty.
To reduce the risk of electric shock, do not is damaged, liquid has been spilled or objects have fallen
remove the top cover (or the rear section). into the apparatus, the apparatus has been exposed
No user serviceable parts inside. Refer servicing to to rain or moisture, does not operate normally, or has
qualified personnel. been dropped.
Caution 15. The apparatus shall be connected to a MAINS socket
To reduce the risk of fire or electric shock, outlet with a protective earthing connection.
do not expose this appliance to rain and 16. Where the MAINS plug or an appliance coupler is
moisture. The apparatus shall not be exposed to dripping used as the disconnect device, the disconnect device shall
or splashing liquids and no objects filled with liquids, remain readily operable.
such as vases, shall be placed on the apparatus.
17. Correct disposal of this
Caution product: This symbol indicates
These service instructions are for use that this product must not be
by qualified service personnel only. disposed of with household
To reduce the risk of electric shock do not perform any waste, according to the WEEE
servicing other than that contained in the operation Directive (2012/19/EU) and
instructions. Repairs have to be performed by qualified your national law. This product
service personnel. should be taken to a collection center licensed for the
1. Read these instructions. recycling of waste electrical and electronic equipment
(EEE). The mishandling of this type of waste could have
2. Keep these instructions.
a possible negative impact on the environment and
3. Heed all warnings. human health due to potentially hazardous substances
4. Follow all instructions. that are generally associated with EEE. At the same time,
5. Do not use this apparatus near water. your cooperation in the correct disposal of this product
will contribute to the efficient use of natural resources.
6. Clean only with dry cloth.
For more information about where you can take your
7. Do not block any ventilation openings. Install in waste equipment for recycling, please contact your local
accordance with the manufacturer’s instructions. city office, or your household waste collection service.
8. Do not install near any heat sources such as 18. Do not install in a confined space, such as a book
radiators, heat registers, stoves, or other apparatus case or similar unit.
(including amplifiers) that produce heat.
19. Do not place naked flame sources, such as lighted
candles, on the apparatus.
4 RD-8 MKII User Manual
•
synchronization and connection to external devices
Sync options include USB, MIDI, Clock and Internal for maximum versatility
! WARNING: The RD-8 MKII is supplied with a DC power adapter that
meets the required safety standards. Do not use any other power adapter.
• 11 independent analog outputs for external processing or recording your
rhythms as multi-track audio
•
•
Powerful headphone and main outputs with ¼ (6.35 mm) connectors
High-visibility LED display makes it easy to verify program parameters
! WARNING: Please make sure that all units have a proper ground
connection. For your own safety, never remove or disable the ground conductor
from any units.
• Robust encoder for editing parameters such as Tempo, Swing, Probability,
Flam and Random
1.2 The product manual
• 16 authentic-style step buttons with bold LED indicators for easy
This product manual is designed to give you both an overview of the RD-8 MKII,
pattern creation
as well as detailed information on each of the controls and parameters. This
• 3-Year Warranty Program* manual is based on software version V2.1.2. Further features and updates
will be added later so please regularly check for software updates using the
• Designed and engineered in the U.K.
SYNTHTRIBE App. You will find an overview of the physical control elements in
the next chapter.
*Warranty details can be found at www.musictribe.com
1.3 Preparation
Parameter Chaining
Set separate chain preferences for each of your parameters, allowing them to
persist globally or to switch on song or pattern changes. Parameters include (3) (4) (5) (6)
Tempo, Swing, Flam, Probability, independent track mutes/solos, FX bus
assignments, Filter Modes and sweeps for enhanced real-time control. Patterns (3) CUTOFF – Adjusts the cutoff frequency of the filter.
can be changed on the fly for further creative control when using the RD-8 MKII
(4) HPF – Toggle the filter between HPF (hi-pass filter) and
as the heart of your live setup.
LPF (lo-pass filter, default).
Creative Auto Fill (5) ON – Engages the filter into circuit when illuminated.
The auto fill function lets you make on the fly changes and gives that extra (6) RESONANCE – Adjusts the resonance of the filter. This emphasizes the
touch to your compositions by adding fills at any point in a song. This gives the frequencies around the cutoff point.
RD-8 MKII a musical edge when it comes to bringing songs to life.
6 RD-8 MKII User Manual
3.1.9 Step & Note Repeat Section 3.1.10 Track Control and Settings
(46) (45)
(47)
(48)
(50)
(39) (40) (41) (42) (43) (44) (51)
(52)
(53)
(54) (59)
(55)
(56) (57)
(58)
(52) LEVEL – Level of the 11 voices, plus Accent. (56) SNAPPY – Adjust the amount of snap sound to the snare sound. Turning CW
increases snap.
(53) TUNING – Relative tuning of associated voice.
(57) VOICE SWITCH – Switch between the two voices available.
(54) TONE – Applies a filter to the voice reducing the high frequencies as you
turn CCW. (58) VOICE SELECT – Selects the voice for editing patterns, Wave Designer,
soloing or mute.
(55) DECAY – Changes the decay time of the voice. Turn CCW for shorter,
CW for longer. (59) OFFSET – Changes the length of the Hand Clap sound.
8 RD-8 MKII User Manual
(60) (61) (62) (63) (64) (84) (65) (66) (67) (68) (69) (70) (71) (72) (73) (74) (75) (76) (77) (78) (79) (80) (81) (8
66) (67) (68) (69) (70) (71) (72) (73) (74) (75) (76) (77) (78) (79) (80) (81) (82) (83)
(60) POWER – Connect the supplied PSU here and engage power switch to (81) TRIGGER OUT 3 – +5 v 1ms pulse to trigger external devices.
turn on. ¼ (6.35 mm) unbalanced output. Fixed to Accent.
(61) PHONES - Connect headphones via a ¼ (6.35 mm) TRS connector. (82) SYNC IN – SYNC to external device transmitting clock information using a
1/8 (3.5 mm) TRS jack. Start/stop signal on ring and clock on tip.
(62) MONO – Main output via a ¼ (6.35 mm) TRS connector.
(83) SYNC OUT – SYNC external devices to the Rhythm Designer using an
(63) RETURN – Sums audio post filter bus. ¼ (6.35 mm) Unbalanced connector.
unbalanced 1/8 (3.5 mm) jack.
(64) USB – Connect to a computer for updates and DAW control.
(84) BOOT – Enter DFU boot mode for software updates.
(65) MIDI IN – To input MIDI from an external MIDI device such as a sequencer
or DAW.
(66) MIDI OUT – Output of MIDI data to an external MIDI device.
4. Overview
This overview will help you set up the RD-8 MKII analog rhythm designer and
(67) MIDI THRU – A direct output of the MIDI in to chain to other devices.
briefly introduce its capabilities.
(68) CH INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the
Closed Hat. 4.1 Connections
(69) OH INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the The RD-8 MKII has a ¼ (6.35 mm) mono jack output on the rear of the unit plus
Open Hat. 11 independent voice ¼ (6.35 mm) jacks. When the individual voice outputs are
used and connected, they cut that voice from the MAIN MONO output. This is
(70) CY INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the Cymbal. useful for adding effects or external processing to individual sounds.
(71) CB INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the Cow Bell. Audio return is via the ¼ (6.35 mm) mono RETURN jack on the rear panel.
This input can be used to process an individual voice or voices via external
(72) CP/MA INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the processing (mixer, compressor or reverb, etc.), then return the signal back into
Hand Clap or Maracas. the main output of the RD-8 MKII. Please consult the connection set-up guide for
(73) RS/CL INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the examples (8.1).
Rim Shot or Claves. The CLOCK IN/OUT connections use 1/8 (3.5mm) TRS jacks.
(74) HT/HC INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the High CAUTION: Do not overload the 1/8 (3.5 mm) CLOCK IN input. This jack can only
Tom or High Conga. accept voltages up to a maximum of +15 V. The 3.5 mm CLOCK OUT outputs
should only be connected to inputs capable of receiving the output voltages.
(75) MT/MC INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the Mid Failure to follow these instructions may damage the RD-8 MKII or external units.
Tom or Mid Conga.
(76) LT/LC INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the
4.2 Software Setup
Low Tom or Low Conga. The RD-8 MKII is a USB Class Compliant MIDI device, and so no driver installation
is required. The RD-8 MKII does not require any additional drivers to work with
(77) SD INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the
Windows and MacOS. The SYNTHTRIBE App is available which can be used to
Snare Drum.
update and control many features of the RD-8 MKII.
(78) BD INDIVIDUAL OUTPUT – ¼ (6.35 mm) Unbalanced output of the
Bass Drum. 4.3 Hardware Setup
(79) TRIGGER OUT 1 – +5 v 1ms pulse to trigger external devices. ¼ (6.35 mm) First make all the audio and power connections to your system. Connect a DAW,
unbalanced output. external sequencer or keyboard with MIDI output directly to the RD-8 MKII
MIDI IN 5-pin DIN type input or via MIDI over USB if desired. Apply power to the
(80) TRIGGER OUT 2 – +5 v 1ms pulse to trigger external devices. ¼ (6.35 mm) RD-8 MKII using the supplied power adapter only. Ensure your sound system
unbalanced output. is turned down. Turn on the RD-8 MKII rear power switch. Use the MIDI page
in the settings function to set the RD-8 MKII to a unique MIDI channel within
your system.
9 RD-8 MKII User Manual
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12)
(1) ACCENT – This function is used to give emphasis to any voice programmed 5. Creating a Pattern (Step Mode)
on the same step. The LEVEL control determines the amount of emphasis
Patterns can use up to 64 steps which gives a great deal of flexibility.
given to the selected voices. Turn Counter Clockwise (CCW) to reduce the
amount of global Accent. Turn Clockwise (CW) to increase the global Accent How to record a basic 16-step pattern:
level. Accent can also be programmed via MIDI or USB by using a velocity
1. Select a SONG.
value of 110 or higher. When a note is programmed above the 110 velocity
level, all other sounds triggered at the same time will be accented too. 2. Press PATTERN.
NOTE: Accent is global across all voices. Any step with an accent programmed
3. Select desired pattern number via step keys 1-16.
on it will accent all voices programmed on that step.
4. Press STEP.
(2) BASS DRUM – This classic sound defined a generation. The LEVEL control
adjusts the level compared to the other voices. TONE applies a filter to the 5. Select desired tempo with Data control.
sound, CCW to remove high frequency information. Turning CW brightens
6. Press RECORD.
the sound. DECAY controls how long the drum will ring. Turn CW for longer
tones. The TUNING function (placed in the Accent section but controls the 7. Select the VOICE you wish to use.
bass drum only) changes the pitch of the bass drum, turn CCW for low
8. Steps can be programmed either with the unit playing (press PLAY) or in the
sounds, turn CW to raise the pitch.
stopped position. The moving white LED is the play head which shows the
(3) SNARE DRUM – The SNAPPY control simulates the sound of the snares current play position. The TRIGGER pad can also be used to play and record
microphone moving closer to and from the bottom drum head. LEVEL and the currently-selected voice.
TONE control as the bass drum voice.
9. Select different voices to add into the current pattern.
(4) LOW TOM/LOW CONGA – The switch determines which sound is in use.
10. Press stop and record to exit record step mode.
TUNING adjusts the pitch of the sound. Turn CCW for low sounds and CCW to
raise the pitch. LEVEL control is the same as the bass drum voice. How to save a pattern:
(5) MID TOM/MID CONGA – Same functions as (4) LOW TOM/LOW CONGA. 1. Once you have created your masterpiece of a pattern press PATTERN.
(6) HI TOM/HI CONGA – Same functions as (4) LOW TOM/LOW CONGA. 2. Press SAVE.
(7) RIM SHOT/CLAVES – The switch determines which sound is in use. 3. Press PATTERN again.
The LEVEL control adjusts the level compared to the other voices.
4. Select the Step number of the Pattern you wish to save, current pattern will
(8) HAND CLAP/MARACAS – The switch determines which sound is in use. be displayed in white after which SAVE will flash.
The LEVEL control adjusts the level compared to the other voices. OFFSET
5. Press the flashing SAVE button to execute the operation.
adjusts the length of the hand clap only, from short (CCW) to long (CW).
(9) COW BELL – The level control gives you more cow bell, if desired.
(10) CYMBAL – LEVEL and TONE control as the bass drum voice. DECAY controls
how long the cymbal rings.
(11) OPEN HAT – The controls are the same as the CYMBAL voice.
(12) CLOSED HAT – LEVEL and TONE control as the bass drum voice. When the
closed hat is programmed on a step immediately after an OPEN HAT, the
closed hat voice cuts the OPEN HAT voice, which is a classic drum machine
trick to simulate a real hi-hat.
10 RD-8 MKII User Manual
32 6 22 64 6 54 Track Mute
32 7 23 64 7 55 This function lets you mute any voice(s) within a pattern, song or globally.
32 8 24 64 8 56 To mute a voice(s):
32 9 25 64 9 57
1. While a pattern is playing select track MUTE.
32 10 26 64 10 58
32 11 27 64 11 59
2. Select the voice(s) you wish to mute.
32 12 28 64 12 60 3. The muted voice(s) will be illuminated in red.
32 13 29 64 13 61 4. Press track MUTE to exit.
32 14 30 64 14 62 NOTE: Hold the HOLD/TAP button and press MUTE to clear all mutes.
32 15 31 64 15 63
32 16 32 64 16 64 Solo functions
This function gives you the ability to solo a voice or voices within a pattern,
Pattern Length Quick Double song or globally.
Push LENGTH, then hold TAP/HOLD and push >> (right double arrow beside To Solo a voice(s):
LENGTH) to immediately duplicate the contents of the current length, this is very
useful when you are working with for 3/4 pattern with 12 steps. 1. While a pattern is playing select track SOLO.
2. Select the voice(s) you wish to solo.
3. The soloed voice(s) will be illuminated in white.
6. Playing a Pattern (Pattern Mode)
4. Press track SOLO to exit.
Press the PATTERN button and select the pattern that you wish to play.
NOTE: SOLO will always take priority over MUTE. Soloing a voice that is muted
In pattern Mode, all patterns with stored pattern data are white, current active is
will cause that voice to sound. Hold TAP/HOLD and press SOLO to clear all solos.
red (you can see which patterns are programmed).
Instant Pattern Switching
Step Repeat
This function allows patterns to be instantly switched to a different pattern at the
This function can be used for changing patterns during a live performance.
same play head position in time.
When STEP REPEAT is triggered the current step or steps (depending on the step
settings) will be repeated until the TRIGGER button is released. The number To perform this switch first select PATTERN MODE. Then hold the PATTERN button
of steps repeated are 1,2, 4 or 8. This is a very powerful feature that can, for and select the next pattern with any white step key (stored pattern).
example be used to loop the end of a pattern creating a fill.
To use:
7. Creating a Song (Pattern
1. Press STEP REPEAT.
2. Select how many repeats you require (1,2,4 or 8)
Chaining Mode)
Pattern mode can be used to trigger any of the 16 patterns available when
3. While a pattern is playing press and hold the TRIGGER button to repeat steps. playing back. Patterns can be chained together to form a song by the
4. The step number can be changed while the TRIGGER button is held to create following steps:
different loops effects. 1. Select song via 16 step keys.
5. Press STEP REPEAT to exit. 2. Press PATTERN to enter Pattern mode.
3. In Pattern Mode press the RECORD button.
Note Repeat
4. Press the STEP BUTTON to select the first pattern in your song.
This feature can be used for transforming patterns during a live performance.
When Note Repeat is triggered the currently selected voice will be repeated until 5. Press the AUTO SCROLL button on and the LENGTH button will be flashing.
the TRIGGER button is released. The number of notes repeated are 1,2, 4 or 8. This 6. Press the LENGTH button (lights solid),
creative feature can be used to create drum roll and ratchet style effects on the 7. Use the DATA knob to select number of repeats.
fly by repeating the current note while the rhythm continues to run.
8. Press any of the STEP BUTTONS to add next step pattern to the song.
To use:
9. Repeat steps 7–8 until all desired patterns have been entered.
1. Press NOTE REPEAT.
10. At any time use the << />> keys with the AUTO SCROLL button lit to move
2. Select how many repeats you require (1,2,4 or 8). forward and backward through the song to check programming. If the
3. While a pattern is playing press and hold the TRIGGER button to LENGTH button is lit, the display will show number of repeats; if the LENGTH
repeat notes. button is flashing, the display will show the pattern number of that step.
4. The note number can be changed while the TRIGGER button is held to create 11. Save the song (with Auto Scroll on).
different fill effects. To save the song that you have just created:
5. Press NOTE REPEAT to exit. 1. Press SAVE.
NOTE: Note repeats can be recored in STEP RECORD mode. To remove a NOTE 2. Press SONG.
REPEAT from a step, remove the programmed step from the pattern. The red LEDs 3. Select destination via step key (current song highlighted with a white LED)
above indicate if the selected step has a repeat of 1,2,4 or 8 programmed. 4. Press SAVE to execute operation.
Note repeat can also be programmed: To Erase a selected pattern in the chain, move to the pattern you wish to remove
• Step 1: enable note repeat and select a repeat number in STEP mode. (by using the << and >> buttons) and press Erase.
• Step 2: select any voice you want. Note: Make sure you store the song with the Auto Scroll on otherwise your song
• Step 3: hold STEP number button then press TRIGGER. will not playback as programmed.
Note repeat can be added with or without step record on with this method.
12 RD-8 MKII User Manual
Note: When you erase a pattern from the chain it doesn’t remove/update the 4. If no Song is selected the chain will go back to Song 1.
number of repeats in that place, so if Pattern 3 repeated 6 times and that pattern
5. Save song.
is deleted from the chain, Pattern 4 would move to that position and will be
repeated 6 times. Example:
After you have programmed and saved 3 songs that are song 1, song 2 and
Live Data Vs Stored Data.
song 3, follow the above instructions, you can chain song 1 to song 2 as below:
In Song mode there are two forms of data stored:
1. Press the SONG button to enter Song Mode, make sure the RECORD is
Live Data: Any changes to songs or patterns that have been made and not stored disabled, press STEP 1 to choose song 1.
are held in live memory
2. Press the RECORD button.
Stored Data: When a song has been stored.
3. Press STEP 2 to chain song 2 to song 1, the red LED of STEP 2 will light.
Use the TAP/HOLD button while editing in COPY/ERASE/DUMP to select either the
4. Save song 1
Live or Stored data.
Now to chain song 2 to song 3:
To erase the live or stored song data:
1. Press the SONG button to enter Song Mode, make sure the RECORD is
1. Enter SONG mode.
disabled, press STEP 2 to choose song 2.
2. Press ERASE.
2. Press the RECORD button.
3. Select SONG.
3. Press STEP 3 to chain song 3 to song 2, the red LED of STEP 3 will light.
4. Use TAP/HOLD to select Live or Stored data.
4. Save song 2
5. Press ERASE to complete the operation.
As song 3 has not been selected in to a chain song, it has the default chain song
which is song 1.
Changing the current song while in playback.
After finishing the above steps, press RECORD to disable it, press STEP 1 to select
It is possible to change the current song while in playback. This allows songs to be
song 1, make sure both AUTO SCROLL in Song and Pattern Mode are set to on,
changed on the fly when needed without having to stop playback.
then press play, the sequencer will play from song 1 to song 2 then to song 3. If
1. Enter SONG MODE. the song chain PREFS is set to loop, after song 3 plays to the end it will go back to
song 1 again.
2. Hold TAP/HOLD button.
Please note that this feature over-rides the Chain Songs function in Settings.
3. Select the next song with step button (1-16) to go to after the current
Deselecting the AUTO SCROLL button while a song is playing reverts to the
pattern has finished.
original Chain Songs setting.
4. The song step button you have selected will flash white while the others will
NOTE: When Auto Scroll is active for Songs it will affect how patterns are played
flash red, now select the pattern from the new song.
back so turn Auto Scroll off for normal pattern playback.
5. When pattern is selected, the button will fast flash red until the selected
TIP: In the SYNTHTRIBE app patterns and songs can be created and saved to and
song and pattern starts.
from the RD-8 MKII.
Note: this will break the song chain playing.
Auto save the chain song:
8. Creating a Song Chain In SONG mode with record enabled, press any step button to select that song as a
chained song for current song, the chained song will be auto saved.
(Song Mode)
Songs are a collection of up to 16 patterns which can be played and interacted
with in a live playing format. Pattern Record mode is used to arrange the patterns
9. Wave Designer
into the structure of a song (described in section 7). Songs must be stored with
Auto Scroll on in order to chain songs together.
A total of 16 songs can be created with up to 16 patterns in each. That makes 256
possible patterns in the unit at any one time.
Wave Designer is a powerful tool for adjusting signal transients and dynamics,
Please note a song has to play to the end before it will advance to the next song.
such as attack and sustain. Use the Wave Designer to make a snare drum really
This is how seamless playback is created for extended performances. You cannot
crack in the mix, or to expand the bass drum to be even more devastating.
switch songs halfway through playback. This can only be done by stopping
With both ATTACK and SUSTAIN controls set to 12 o’clock the Wave Designer
playback and selecting a different song.
is essentially in bypass and will not affect any voices being sent to the Wave
To chain songs: Designer via the bus.
1. Press the SONG button to enter Song Mode, make sure RECORD is disabled, Adjusting the ATTACK knob will make the opening transient of the voice sound
USE the STEP BUTTONS 1-16 to choose a song (white LED on). punchier. Increasing the SUSTAIN control acts in a similar way as a compressor,
allowing the peaks to carry on longer before decay. The effect can also be used to
2. Press the RECORD button.
reduce the sustain for a more staccato sound.
3. You can now select the next song in the chain, this will be shown
NOTE: Using a long sustain on naturally staccato sounds (e.g. Rim Shot)
by a red LED.
may cause noise. Dial this noise out by reducing the sustain amount.
All voices sent to the Wave Designer as described will then pass into the Analog
13 RD-8 MKII User Manual
10. Analog Filter Live Filter Mode can be toggled on and off, and this toggling action gives you
either manual control of the filter frequency or automated Filter Mode, which
uses the stored filter automation data. The live Filter Mode can be toggled on and
off by holding the TAP/HOLD button and pressing the filter ON button to activate
different states:
• Flashing filter ON button= Filter plays stored automation data
The Analog Filter section works on selected sounds routed via an audio bus fed • Solid filter ON button = Filter in live control mode
from the Wave Designer circuit. At any time, you can drop into Record Mode and adjust the filter settings that will
The CUTOFF control sets the frequency where the filter is applied. The filter cut off be stored with the current pattern, as long as the filter settings are set to Pattern
can be programmed and automated (when the ON button is flashing, automation (see SETTINGS 11.5 below).
is active). It is also possible to manually program the filter per step or to edit a recorded
When the HPF (High Pass Filter) button is engaged the filter cuts the the low filter sweep.
frequency cutoff point as you turn the control CW. When the HPF button is not 1. Press SETTINGS.
engaged, the CUTOFF knob defaults to a lo-pass filter (LPF), which gradually cuts 2. Press FILTER (STEP BUTTON 6).
the high frequencies as you turn the control CCW.
3. Pressing different step keys (1-64) will display the current filter position from
Press the ON button to activate the filter circuit. 0, turn the DATA control counter clockwise (CCW) to 255 turn clockwise (CW).
The RESONANCE control adjusts the resonance of the filter. Turning CW adds a Depending on which filter setting is in use, HPF or LPF, the filter will be fully
peak at the cutoff frequency that accents the surrounding frequencies. open or closed. Up to 64 steps can be programmed using the <</>> keys in
The filter CUTOFF control setting can be recorded as automation. After the LENGTH section to navigate step position.
programming a pattern, add the voice or voices you wish to be processed by the 4. Press SETTINGS twice to exit.
Analog Filter and Wave Designer bus as described earlier in this manual. Next, 5. Save PATTERN.
while the pattern is playing and in Record Mode, rotate the CUTOFF knob and
listen to the results. Once you are happy with your filter sweep exit Record Mode. NOTE: Filter automation will now carry across when extending / copying lengths
Next time you play the pattern, the recorded filter sweep will play back. of patterns.
- turning the Cut Off control in play mode will end playing the automated
Filter mode.
- turning the Cut Off knob in record with Filter on will start recording the
automated Filter.
14 RD-8 MKII User Manual
11. Settings
The Settings functions are listed below. All features are accessed by pressing the SETTINGS button and selecting the associated step key.
Please note that individual voices can have Poly lengths that are longer than the 4. Use the step keys (1-64 via length navigation arrows) to enable flam on the
nominal pattern length, for extra rhythmic variation. steps you require.
POLY mode defaults to be stored per pattern. 5. Adjust the flam range with the DATA control to taste
(0 = No Flam. 24 = Longest flam length).
11.8 RAND (Random) 6. Press SETTINGS twice to exit.
This function allows randomly played sounds to trigger on a pre-selected group
The global setting can also be changed by selecting FLAM with the DATA MODE
of voices on any pre-programmed step that you wish to have the ability to hear
button and using the DATA knob to adjust the flam length between hits.
random voices triggering. This can be used to create indiscriminate variations
into patterns, for example, random tom fills. FLAM programmed steps are shown in white and adding FLAM on a step
turns it red.
To add to a pattern:
1. Press SETTINGS. 11.11 RPT (Note repeat)
2. Press RAND (STEP BUTTON 8). Note repeat lets you program a step to repeat either 1,2,4 or 8 times. This can
be used to add extra ratchet style rolls to voices on a pre-defined step (1-64)
3. Pick the voices you want with the SELECT buttons.
by completing the following:
4. Use the step keys (1-64 via length navigation) to apply the random action on
1. Press SETTINGS.
the steps you require.
2. Press RPT (step key 11).
5. Press SETTINGS twice to exit.
3. Select the voice to which you wish to add repeats.
NOTE: Random step settings are stored on a per pattern basis.
4. Select the step key (1-64 via length navigation arrows) to enable repeat on
11.9 PROB (Probability) that step. Each step in a pattern can have a different repeat value.
The PROB setting allows you to adjust the probability of predefined steps playing 5. Select the number of repeats (1,2,4 or 8).
as programmed. This Probability function is great for adding a human feel to
6. Turn on the repeat with the NOTE REPEAT button.
patterns by settings how likely a programmed note will play. This simulates how
a drummer could miss playing a drum. 7. Select the next step to add more repeats or press SETTINGS twice to exit.
The range can be set from 0% to 100%. As a guide 0% means a programmed Note repeats can recorded 'live into a pattern when in step record mode. Select
voice won’t trigger, 50% allows voices to be played around half of the time, the repeat amount 1,2,4 or 8 with Note Repeat on. Use the trigger while in
while 100% will trigger the voice as programmed. Step Record to record the Note Repeat information. To remove the note repeat,
remove the programmed voice step.
By default, all steps in a pattern are not enabled to be controlled by the
PROB setting. Note repeat can also be programmed:
1. Press SETTINGS. • Step 1: enable note repeat and select a repeat number in STEP mode.
2. Press PROB (STEP BUTTON 9). • Step 2: select any voice you want.
3. Select the voice you wish to give probability to. • Step 3: hold STEP number button then press TRIGGER.
4. Use the step keys and length navigation arrows to enable probability on the Note repeat can be added with or without step record on with this method.
steps (up to 64 steps) you require.
5. Adjust the probability range with the DATA control to taste (0% causes
11.12 Step Size Preference
the voice to not trigger where as 100% signifies the voice will trigger The step size of a rhythm pattern refers to the note duration of a step.
as programmed). When composing rhythms, the basic unit of duration (in time) is a 'bar'. The step
sizes you can choose on your RD-8 MKII are 1/8, 1/8T, 1/16. 1/16T, and 1/32.
6. Press SETTINGS twice to exit.
If you choose the step size 1/16, the duration of a single step is 1/16th of a bar.
Probability step settings are stored per pattern, but the amount (0%-100%)
This means that a 16 step pattern has a duration of exactly one bar.
is controlled globally.
The durations are as follows:
PROB programmed steps are shown in white and adding PROB on a step turns it red.
• 1/8 = 1/8th bar.
11.10 FLAM • 1/8T = 1/12th bar
Flam is the simulated effect of a drummer hitting a note with 2 sticks.
• 1/16 = 1//16th bar (default)
The amount of flam dictates the length of time between the next hit after the
first. Range from 0-24 adjusts the width of the flam and is set globally. • 1/16T = 1/24th bar
By default, all steps in a pattern are not enabled to be controlled by the • 1/32 = 1/32th bar
FLAM setting. Flam can be turned on and off per step as described below:
To change the step size preference:
1. Press SETTINGS.
1. Press SETTINGS
2. Press FLAM (STEP BUTTON 10).
2. Press the STEP BUTTON associated with the step size you require
3. Select the voice you wish to add flam on. (1/8, 1/8T, 1/16, 1/16T or 1/32).
3. Press SETTINGS twice to exit.
17 RD-8 MKII User Manual
Each of the 16 songs stored in the RD-8 MKII’s Storage Memory has a Song Data Polymeter Polymeter is either on/off per song.
0 = Off,
1 = On
file. When a song is loaded into the sequencer from Storage Memory, this is the
file that is loaded. The song loaded into the sequencer at any given time is called 0 = 1/8th,
1 = 1/8th Tr,
the Live Song. Changes the user makes to the Live Song Data file do not persist, Step Size Step size is stored for the song. 2 = 1/16th,
the file must be saved back to the Storage Memory before another Song Data file 3 = 1/16th Tr,
is loaded. 4 = 1/32ndth
Whether or not the song will auto advance to 0 = Off,
Auto Advance
the next or not is stored per song. 1 = On
Whether or not the FX bus send is active or not, 0 = Inactive,
FX Bus Sends
stored per song. 1 = Active
0 = Inactive,
Mute Voices Which voices are muted, stored by song.
1 = Active
0 = Inactive,
Solo Voices Which voices are soloed, stored by song.
1 = Active
20 RD-8 MKII User Manual
Pattern Parameters
Some of the parameters in the Pattern Data file are comparable to the Global
Parameters. When these parameters are in use (i.e. the corresponding
Preference is set to Pattern), selecting a new pattern for playback will trigger
the corresponding change in the sequencer. A change to the Step Size is one
such example.
Parameter Name Description Values
Tempo The tempo of the song is stored. 20 – 240 BPM
Swing The Swing level is stored. 25% to 75%
The probability of a step being heard is
Probability 0 – 100 %
stored per song.
Flam The flam level is stored per song 0 - 24
Filter Mode is stored per song, 0 = LPF,
Filter Mode
either LPF or HPF. 1 = HPF
0 = Off,
Filter Enable Whether the filter is on/off per song.
1 = On
0 = Inactive,
Filter Automation Automation of the filter is stored per song.
1 = Active
Filter Step Values
Filter step values per song are stored. 0 – 255
(1 - 64)
0 = Off,
Polymeter Polymeter is either on/off per song.
1 = On
0 = 1/8th,
1 = 1/8th Tr,
Step Size Step size is stored for the song. 2 = 1/16th,
3 = 1/16th Tr,
4 = 1/32ndth
Whether or not the song will auto advance to 0 = Off,
Auto Advance
the next or not is stored per song. 1 = On
Whether or not the FX bus send is active or not, 0 = Inactive,
FX Bus Sends
stored per song. 1 = Active
0 = Inactive,
Mute Voices Which voices are muted, stored by song.
1 = Active
0 = Inactive,
Solo Voices Which voices are soloed, stored by song.
1 = Active
22 RD-8 MKII User Manual
MIDI OUT
Audio Input
USB Out
USB In
BD Audio Output Mixer
Mono Audio Output
Trigger Output
Power
Adaptor Trigger Input Audio Output
Headphones
Synthesizer
25 RD-8 MKII User Manual
Studio Monitors
Audio Input
Audio Audio
Output Input
Mixer
Power
Adaptor
26 RD-8 MKII User Manual
16. Specifications
Voices Analog Filter
MIDI In, Out & Thru 3 x 5-pin DIN Settings Enter settings mode, use step buttons
to select operation.
Trigger outs 3 x +5 V, 1 ms pulse
Sync in / out 2 x 1/8 TS Autofill
USB Class compliant USB 2.0, type B
Autofill Enter autofill selection mode
Supported operating systems Windows 7 or higher
Mac OS X 10.6.8 or higher Songs / Storage
Volume controls Master, phones Song mode Chain any of the 16 songs together
Return (Input) 1 x 1/4 TRS, balanced for full sets
Environmental
Physical
17. Glossary Harmonics: A series of integer-related sine waves at varying levels creating
different timbres. Waveforms (other than a pure sinusoidal) generate various
RD-8 MKII GLOSSARY harmonics which help define the character of the sound.
This glossary provides an explanation of useful symbols, terms and abbreviations. Hertz (Hz): A unit of frequency equal to one cycle of a wave per second.
AC: Alternating Current High Pass Filter (HPF): A filter that attenuates lower frequencies from a signal,
leaving the higher frequencies unaffected.
Analog: Something which is proportional or similar to something else. In the
case of the drum machine, audio electronic circuits are another form of air Hum: Undesirable low-frequency tone (typically 50 or 60 Hz) present in a signal
pressure waves. Analog signals contain distortions from the components, due to grounding problems or proximity to a power source or power cables.
topology, circuits and designs which are often perceived as warmer and more
Impedance (Z): Opposition to the flow of alternating current in a circuit,
natural than their digitally generated counterparts.
measured in Ohms.
Attack: Increase or decrease the initial transient of the signal.
Kilohertz (kHz): A unit of frequency equal to one thousand cycles of a wave
Auto Scroll: Follows the Playhead to show current step position. per second.
Balanced Audio: A type of audio connection that uses the three wires in a cable Latency: A delay introduced by processing. Measured by the time it takes to
as part of a phase-cancelling arrangement to boost the signal and reduce noise. produce a signal after a request has been made. In a synthesizer, it is the time
taken to produce a note after a key has been played. In an audio interface, it is
Bass: Lower frequencies in a signal ranging from 60 Hz to 250 Hz (Approximately
used to measure the time it takes for an input signal to reach the processor, or for
B1 to B3).
a signal from the processor to reach the output.
Beats Per Minute (BPM): Used to describe the tempo of a composition by
Level: Used to describe the magnitude of a sound, often relative to an
specifying the number of beats which should occur in every minute.
arbitrary reference.
Cent: Unit of measurement for pitch tuning. There are one hundred cents in
Length: Defines the number of steps in a pattern.
a semitone.
Line Level: A nominal operating level used by audio equipment. Professional
Chain: A function to link songs or pattern information together.
line level is normally +4 dBu and consumer line level is -10 dBu.
Control Voltage (CV): A voltage signal used to control any parameter. This was
Looping: Automatically restarting a function at the end of a period of time or
common on drum machines before the advent of MIDI.
defined cycle, to create a continuous loop.
Cut-Off Frequency: The frequency which a filter is set to. Beyond this frequency
Low Pass Filter (LPF): A filter that attenuates higher frequencies from a signal,
(in a low-pass filter, the most common), the sound is cut off (attenuated) at a rate
leaving the lower frequencies unaffected.
set by the slope of the filter response curve.
Map: How MIDI note numbers are assigned to voices.
dB: Symbol for decibel. A unit of measurement of the loudness of sound. See dBu.
Master: Overall volume control.
Default: An initial value for parameter, i.e., the value before any changes have
been made. Meter: Visual device to indicate the level of a signal.
Digital Audio Workstation (DAW): A computer-based recording system. MIDI (Musical Instrument Digital Interface): A technical standard that
More commonly used to describe the software package used to record, process describes a protocol, digital interface and connectors and allows a wide variety of
and mix. electronic musical instruments, computers and other related hardware/software
devices to connect and communicate.
Dip Switch: A manual electric switch that is packaged with others in a group.
MIDI Clock: A clock signal which is broadcast over MIDI to ensure that devices are
Dump: To send (dump) the contents of the memory of the device over the MIDI
synchronized. Also known as MIDI Beat Clock or MIDI Timing Clock.
cables as SysEx information.
MIDI Message: Data or information transmitted from one MIDI device to
Flam: The simulated effect of a drummer hitting a note with 2 sticks.
another. Each MIDI message contains at least two numbers: one that identifies
The amount of flam dictates the length of time between the next hit after
the type of message being sent, and another which represents a value for the
the first.
selected type of message.
Filter: A device that attenuates certain frequencies while letting other
Midrange: Frequencies in a signal ranging from 250 Hz to 5 kHz
frequencies through. Using a filter to reduce harmonics, changes the timbre or
(Approximately B3 to D#8).
colour of the sound.
Mix: The balance of level between one signal and another.
Gain: The amount of signal level increase provided by an amplifier stage.
Mixer: A device that blends input signals into composite signals for output.
Gate (Synthesizer): A signal used to trigger an event, such as a note or
an envelope. Mode: The selection of song, pattern or step edit.
Gate (Dynamics): A device used to cut off the level of a signal when it falls Monitors: Studio quality loudspeakers, providing an accurate representation of
below a specified threshold. Can be used to cut background noise, control reverb the audio signals.
tails, or creatively to produce chopping type effects.
Mono: A single signal.
Global: The settings and parameters which govern the general operation of the
Mute: Function that allows a signal to be silenced.
drum machine and are not directly associated with the voice engines.
N/A: Abbreviation for not applicable or not available.
Ohm (Ω): Unit of electrical resistance.
28 RD-8 MKII User Manual
Output: The signal sent out by a device or process. Also used to describe the Timbre: The tone, character, or aesthetic qualities of a sound.
physical socket where a signal leaves a device.
Treble: Frequencies in a signal ranging from 5 kHz to 20 kHz (approximately D#8
Parameter: A setting whose value can be changed. The result is a sweeping to above C10).
effect similar to a flanger but smoother and often more natural sounding.
Trigger: Activation of a function, such as the Note Repeat or Step Repeat.
Pattern: A rhythmic pattern, or repeated rhythm establishing the meter and
Unbalanced Audio: A type of audio connection that uses two wires in a cable
groove through the pulse and subdivision
and does not offer the noise rejection qualities of a balanced system.
Pitch: A quality of sound that makes it possible to judge if a sound is higher or
Universal Serial Bus (USB): A plug and play interface that provides a fast
lower than another.
connection between a computer and peripherals.
Playhead: A moving white LED in the step timeline that represents the position
Volt (V): A unit of electrical potential differential or electromotive force.
in the pattern.
A difference in charge between two points in a circuit. This difference, when
Polymeter (Poly): The simultaneous use of two or more conflicting rhythms. combined with the rate of the charge (current) allows for the control of many
analog circuits that synthesize sound.
Post: The point for accessing audio just after it leaves a specific component or
stage. For example, Post-Fader audio is affected by the fader. Voice: A sound which can play a single note at a time.
Power Supply Unit (PSU): The component in a system which is responsible for
supplying and managing power.
PPQ: The smallest unit of time used for sequencing note and automation events,
both by step sequencers and in the MIDI standard.
Pre: The point for accessing audio just before it reaches a specific component or
stage. For example, Pre-Fader audio is not affected by the fader.
Probability (Prob): The extent to which a programmed step is likely to happen.
Random: Does not follow a definite plan or pattern.
Resonance: The emphasis/boost of frequencies around the cut-off point just
before attenuation starts to occur. As resonance increases, it will reach a point
where the filter will start to self-oscillate, producing a signal even when there is
no input.
Return: A way to add audio into the signal path after the FX bus.
Send: Select which sounds are sent to the FX bus for further processing.
Sequencer: A programmable device or module used to arrange/sequence timed
events into musical patterns and songs.
Sig (Signal): Shows presence of audio.
Step: A step is one stage in a sequence or pattern.
Solo: To isolate a chosen voice in playback.
Song: A collection of patterns played back in a predefined order.
Sub-Bass: Frequencies in a signal ranging from 10 Hz to 60 Hz (lower than C0 to
approximately B1).
Sustain: acts in a similar way to a compressor, allowing the peaks to carry
longer before decay. The effect can also be used to reduce the sustain for a more
staccato sound.
Swing: The Swing function as we now know it – originally known as ‘shuffle’, a
term still used to approximate the effect of a human drummer playing in swing
timing by quantizing each drum beat to the nearest step and then delaying the
playback of every other step in the pattern.
Synchronization (Sync): Coordination of timing between devices.
Sync (Tempo): A function where a cyclical event such as an LFO is synchronized
to a tempo value.
Tap: A way to enter step information.
Tempo: The speed at which a composition is played, usually expressed in beats
per minute (BPM).
29 RD-8 MKII User Manual
FEDERAL COMMUNICATIONS
COMMISSION COMPLIANCE
INFORMATION
RD-8 MKII
RD-8 MKII8
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC rules. Operation is subject to the
following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may
cause undesired operation.
Important information:
Changes or modifications to the equipment not expressly approved by Music Tribe
can void the user’s authority to use the equipment.
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