Unit 3
Unit 3
UNIT III
FEATURE-BASED ALIGNMENT & MOTION ESTIMATION
2D and 3D feature-based alignment - Pose estimation - Geometric intrinsic
calibration - Triangulation - Two-frame structure from motion - Factorization
- Bundle adjustment - Constrained structure and motion - Translational
alignment - Parametric motion - Spline-based motion - Optical flow -
Layered motion.
2D Feature-Based Alignment:
● Definition: In 2D feature-based alignment, the goal is to align and match
features in two or more 2D images.
● Features: Features can include points, corners, edges, or other distinctive
patterns.
● Applications: Commonly used in image stitching, panorama creation,
object recognition, and image registration.
3D Feature-Based Alignment:
2. Pose estimation:
Pose estimation is a computer vision task that involves determining the position and
orientation of an object or camera relative to a coordinate system. It is a crucial aspect
of understanding the spatial relationships between objects in a scene. Pose estimation
can be applied to both 2D and 3D scenarios, and it finds applications in various fields,
including robotics, augmented reality, autonomous vehicles, and human-computer
interaction.
2D Pose Estimation:
● Definition: In 2D pose estimation, the goal is to estimate the position
(translation) and orientation (rotation) of an object in a two-dimensional
image.
● Methods: Techniques include keypoint-based approaches, where
distinctive points (such as corners or joints) are detected and used to
estimate pose. Common methods include PnP (Perspective-n-Point)
algorithms.
3D Pose Estimation:
● Definition: In 3D pose estimation, the goal is to estimate the position and
orientation of an object in three-dimensional space.
● Methods: Often involves associating 2D keypoints with corresponding 3D
points. PnP algorithms can be extended to 3D, and there are other
methods like Iterative Closest Point (ICP) for aligning a 3D model with a
point cloud.
Applications:
● Robotics: Pose estimation is crucial for robotic systems to navigate and
interact with the environment.
● Augmented Reality: Enables the alignment of virtual objects with the
real-world environment.
like 3D reconstruction, object tracking, and augmented reality, where knowing the
intrinsic properties of the camera is crucial for accurate scene interpretation.
Intrinsic Parameters:
● Focal Length (f): Represents the distance from the camera's optical center
to the image plane. It is a critical parameter for determining the scale of
objects in the scene.
● Principal Point (c): Denotes the coordinates of the image center. It
represents the offset from the top-left corner of the image to the center of
the image plane.
● Lens Distortion Coefficients: Describe imperfections in the lens, such as
radial and tangential distortions, that affect the mapping between 3D
world points and 2D image points.
Camera Model:
● The camera model, often used for intrinsic calibration, is the pinhole
camera model. This model assumes that light enters the camera through
a single point (pinhole) and projects onto the image plane.
Calibration Patterns:
● Intrinsic calibration is typically performed using calibration patterns with
known geometric features, such as chessboard patterns. These patterns
allow for the extraction of corresponding points in both 3D world
coordinates and 2D image coordinates.
Calibration Process:
● Image Capture: Multiple images of the calibration pattern are captured
from different viewpoints.
● Feature Extraction: Detected features (corners, intersections) in the
calibration pattern are identified in both image and world coordinates.
Accurate geometric intrinsic calibration is a critical step in ensuring that the camera
model accurately represents the mapping between the 3D world and the 2D image,
facilitating precise computer vision tasks
4. Triangulation:
Basic Concept:
● Triangulation is based on the principle of finding the 3D location of a point
in space by measuring its projection onto two or more image planes.
Camera Setup:
● Triangulation requires at least two cameras (stereo vision) or more to
capture the same scene from different viewpoints. Each camera provides
a 2D projection of the 3D point.
Mathematical Representation:
Epipolar Geometry:
● Epipolar geometry is utilized to relate the 2D projections of a point in
different camera views. It defines the geometric relationship between the
two camera views and helps establish correspondences between points.
Triangulation Methods:
● Direct Linear Transform (DLT): An algorithmic approach that involves
solving a system of linear equations to find the 3D coordinates.
● Iterative Methods: Algorithms like the Gauss-Newton algorithm or the
Levenberg-Marquardt algorithm can be used for refining the initial
estimate obtained through DLT.
Accuracy and Precision:
● The accuracy of triangulation is influenced by factors such as the
calibration accuracy of the cameras, the quality of feature matching, and
the level of noise in the image data.
Bundle Adjustment:
● Triangulation is often used in conjunction with bundle adjustment, a
technique that optimizes the parameters of the cameras and the 3D points
simultaneously to minimize the reprojection error.
Applications:
● 3D Reconstruction: Triangulation is fundamental to creating 3D models of
scenes or objects from multiple camera views.
Structure from Motion (SfM) is a computer vision technique that aims to reconstruct the
three-dimensional structure of a scene from a sequence of two-dimensional images.
Two-frame Structure from Motion specifically refers to the reconstruction of scene
geometry using information from only two images (frames) taken from different
viewpoints. This process involves estimating both the 3D structure of the scene and the
camera motion between the two frames.
Basic Concept:
● Two-frame Structure from Motion reconstructs the 3D structure of a scene
by analyzing the information from just two images taken from different
perspectives.
Correspondence Matching:
● Establishing correspondences between points or features in the two
images is a crucial step. This is often done by identifying key features
(such as keypoints) in both images and finding their correspondences.
Epipolar Geometry:
● Epipolar geometry describes the relationship between corresponding
points in two images taken by different cameras. It helps constrain the
possible 3D structures and camera motions.
Essential Matrix:
● The essential matrix is a fundamental matrix in epipolar geometry that
encapsulates the essential information about the relative pose of two
calibrated cameras.
Camera Pose Estimation:
● The camera poses (positions and orientations) are estimated for both
frames. This involves solving for the rotation and translation between the
two camera viewpoints.
Triangulation:
● Triangulation is applied to find the 3D coordinates of points in the scene.
By knowing the camera poses and corresponding points, the depth of
scene points can be estimated.
Bundle Adjustment:
● Bundle adjustment is often used to refine the estimates of camera poses
and 3D points. It is an optimization process that minimizes the error
between observed and predicted image points.
Depth Ambiguity:
● Two-frame SfM is susceptible to depth ambiguity, meaning that the
reconstructed scene could be scaled or mirrored without affecting the
projections onto the images.
Applications:
● Robotics: Two-frame SfM is used in robotics for environment mapping and
navigation.
● Augmented Reality: Reconstruction of the 3D structure for overlaying
virtual objects onto the real-world scene.
6. Factorization:
Applications:
● Structure from Motion (SfM): Factorization is used to recover camera
poses and 3D scene structure from 2D image correspondences.
● Background Subtraction: Matrix factorization techniques are employed in
background subtraction methods for video analysis.
● Face Recognition: Eigenface and Fisherface methods involve factorizing
covariance matrices for facial feature representation.
Non-Negative Matrix Factorization (NMF):
● Application: NMF is a variant of matrix factorization where the factors are
constrained to be non-negative.
● Use Cases: It is applied in areas such as topic modeling, image
segmentation, and feature extraction.
Tensor Factorization:
● Extension to Higher Dimensions: In some cases, data is represented as
tensors, and factorization techniques are extended to tensors for
applications like multi-way data analysis.
● Example: Canonical Polyadic Decomposition (CPD) is a tensor
factorization technique.
Robust Factorization:
● Challenges: Noise and outliers in the data can affect the accuracy of
factorization.
● Robust Methods: Robust factorization techniques are designed to handle
noisy data and outliers, providing more reliable results.
Deep Learning Approaches:
● Autoencoders and Neural Networks: Deep learning models, including
autoencoders, can be considered as a form of nonlinear factorization.
Factorization Machine (FM):
● Application: Factorization Machines are used in collaborative filtering and
recommendation systems to model interactions between features.
Factorization plays a crucial role in various computer vision and machine learning tasks,
providing a mathematical framework for extracting meaningful representations from
7. Bundle adjustment:
Optimization Objective:
● Minimization of Reprojection Error: Bundle Adjustment aims to find the
optimal set of parameters (camera poses, 3D points) that minimizes the
difference between the observed 2D image points and their projections
onto the image planes based on the estimated 3D scene.
Parameters to Optimize:
● Camera Parameters: Intrinsic parameters (focal length, principal point)
and extrinsic parameters (camera poses - rotation and translation).
● 3D Scene Structure: Coordinates of 3D points in the scene.
Reprojection Error:
● Definition: The reprojection error is the difference between the observed
2D image points and the projections of the corresponding 3D points onto
the image planes.
● Sum of Squared Differences: The objective is to minimize the sum of
squared differences between observed and projected points.
Introduction of Constraints:
● Prior Information: Constraints can be introduced based on prior
knowledge about the scene, such as known distances, planar structures,
or object shapes.
9. Translational alignment
Translational alignment, in the context of computer vision and image processing, refers
to the process of aligning two or more images based on translational transformations.
Translational alignment involves adjusting the position of images along the x and y axes
to bring corresponding features or points into alignment. This type of alignment is often
a fundamental step in various computer vision tasks, such as image registration,
panorama stitching, and motion correction.
Objective:
● The primary goal of translational alignment is to align images by
minimizing the translation difference between corresponding points or
features in the images.
Translation Model:
Correspondence Matching:
● Correspondence matching involves identifying corresponding features or
points in the images that can be used as reference for alignment.
Common techniques include keypoint detection and matching.
Alignment Process:
● The translational alignment process typically involves the following steps:
Applications:
● Image Stitching: In panorama creation, translational alignment is used to
align images before merging them into a seamless panorama.
● Motion Correction: In video processing, translational alignment corrects
for translational motion between consecutive frames.
● Registration in Medical Imaging: Aligning medical images acquired from
different modalities or at different time points.
Evaluation:
● The success of translational alignment is often evaluated by measuring
the accuracy of the alignment, typically in terms of the distance between
corresponding points before and after alignment.
Robustness:
● Translational alignment is relatively straightforward and computationally
efficient. However, it may be sensitive to noise and outliers, particularly in
the presence of large rotations or distortions.
Integration with Other Transformations:
● Translational alignment is frequently used as an initial step in more
complex alignment processes that involve additional transformations,
such as rotational alignment or affine transformations.
Automated Alignment:
● In many applications, algorithms for translational alignment are designed
to operate automatically without requiring manual intervention.
Parametric Functions:
● Parametric motion models use mathematical functions with parameters
to represent the motion of objects or scenes over time. These functions
could be simple mathematical equations or more complex models.
Types of Parametric Motion Models:
● Linear Models: Simplest form of parametric motion, where motion is
represented by linear equations. For example, linear interpolation between
keyframes.
● Polynomial Models: Higher-order polynomial functions can be used to
model more complex motion. Cubic splines are commonly used for
smooth motion interpolation.
● Trigonometric Models: Sinusoidal functions can be employed to represent
periodic motion, such as oscillations or repetitive patterns.
● Exponential Models: Capture behaviors that exhibit exponential growth or
decay, suitable for certain types of motion.
Keyframe Animation:
● In parametric motion, keyframes are specified at certain points in time,
and the motion between keyframes is defined by the parametric motion
model. Interpolation is then used to generate frames between keyframes.
Control Points and Handles:
● Parametric models often involve control points and handles that influence
the shape and behavior of the motion curve. Adjusting these parameters
allows for creative control over the motion.
Applications:
● Computer Animation: Used for animating characters, objects, or camera
movements in 3D computer graphics and animation.
● Video Compression: Parametric motion models can be used to describe
the motion between video frames, facilitating efficient compression
techniques.
● Video Synthesis: Generating realistic videos or predicting future frames in
a video sequence based on learned parametric models.
● Motion Tracking: Tracking the movement of objects in a video by fitting
parametric motion models to observed trajectories.
Smoothness and Continuity:
● One advantage of parametric motion models is their ability to provide
smooth and continuous motion, especially when using interpolation
techniques between keyframes.
Constraints and Constraints-Based Motion:
● Parametric models can be extended to include constraints, ensuring that
the motion adheres to specific rules or conditions. For example, enforcing
constant velocity or maintaining specific orientations.
Machine Learning Integration:
● Parametric motion models can be learned from data using machine
learning techniques. Machine learning algorithms can learn the
parameters of the motion model from observed examples.
Challenges:
● Designing appropriate parametric models that accurately capture the
desired motion can be challenging, especially for complex or non-linear
motions.
● Ensuring that the motion remains physically plausible and visually
appealing is crucial in animation and simulation.
Spline-based motion refers to the use of spline curves to model and interpolate motion
in computer graphics, computer-aided design, and animation. Splines are mathematical
curves that provide a smooth and flexible way to represent motion paths and
trajectories. They are widely used in 3D computer graphics and animation for creating
natural and visually pleasing motion, particularly in scenarios where continuous and
smooth paths are desired.
Spline Definition:
● Spline Curve: A spline is a piecewise-defined polynomial curve. It consists
of several polynomial segments (typically low-degree) that are smoothly
connected at specific points called knots or control points.
● Types of Splines: Common types of splines include B-splines, cubic
splines, and Bezier splines.
Spline Interpolation:
● Spline curves are often used to interpolate keyframes or control points in
animation. This means the curve passes through or follows the specified
keyframes, creating a smooth motion trajectory.
B-spline (Basis Spline):
● B-splines are widely used for spline-based motion. They are defined by a
set of control points, and their shape is influenced by a set of basis
functions.
● Local Control: Modifying the position of a control point affects only a local
portion of the curve, making B-splines versatile for animation.
Cubic Splines:
● Cubic splines are a specific type of spline where each polynomial segment
is a cubic (degree-3) polynomial.
● Natural Motion: Cubic splines are often used for creating natural motion
paths due to their smoothness and continuity.
Bezier Splines:
● Bezier splines are a type of spline that is defined by a set of control points.
They have intuitive control handles that influence the shape of the curve.
● Bezier Curves: Cubic Bezier curves, in particular, are frequently used for
creating motion paths in animation.
Spline Tangents and Curvature:
● Spline-based motion allows control over the tangents at control points,
influencing the direction of motion. Curvature continuity ensures smooth
transitions between segments.
Applications:
● Computer Animation: Spline-based motion is extensively used for
animating characters, camera movements, and objects in 3D scenes.
● Path Generation: Designing smooth and visually appealing paths for
objects to follow in simulations or virtual environments.
● Motion Graphics: Creating dynamic and aesthetically pleasing visual
effects in motion graphics projects.
Parametric Representation:
● Spline-based motion is parametric, meaning the position of a point on the
spline is determined by a parameter. This allows for easy manipulation
and control over the motion.
Interpolation Techniques:
● Keyframe Interpolation: Spline curves interpolate smoothly between
keyframes, providing fluid motion transitions.
● Hermite Interpolation: Splines can be constructed using Hermite
interpolation, where both position and tangent information at control
points are considered.
Challenges:
● Overfitting: In some cases, spline curves can be overly flexible and lead to
overfitting if not properly controlled.
● Control Point Placement: Choosing the right placement for control points
is crucial for achieving the desired motion characteristics.
Spline-based motion provides animators and designers with a versatile tool for creating
smooth and controlled motion paths in computer-generated imagery. The ability to
adjust the shape of the spline through control points and handles makes it a popular
choice for a wide range of animation and graphics applications.
Optical flow is a computer vision technique that involves estimating the motion of
objects or surfaces in a visual scene based on the observed changes in brightness or
intensity over time. It is a fundamental concept used in various applications, including
motion analysis, video processing, object tracking, and scene understanding.
Motion Estimation:
● Objective: The primary goal of optical flow is to estimate the velocity
vector (optical flow vector) for each pixel in an image, indicating the
apparent motion of that pixel in the scene.
● Pixel-level Motion: Optical flow provides a dense representation of motion
at the pixel level.
Brightness Constancy Assumption:
● Assumption: Optical flow is based on the assumption of brightness
constancy, which states that the brightness of a point in the scene
remains constant over time.
Optical flow is a valuable tool for understanding and analyzing motion in visual data.
While traditional methods have been widely used, the integration of deep learning has
brought new perspectives and improved performance in optical flow estimation.
Layered motion, in the context of computer vision and motion analysis, refers to the
representation and analysis of a scene where different objects or layers move
independently of each other. It assumes that the motion in a scene can be decomposed
into multiple layers, each associated with a distinct object or surface. Layered motion
models are employed to better capture complex scenes with multiple moving entities,
handling occlusions and interactions between objects.