07 Iai
07 Iai
Chapter 7
Chapter 7 1
Outline
♦ Knowledge-based agents
♦ Wumpus world
♦ Logic in general—models and entailment
♦ Propositional (Boolean) logic
♦ Equivalence, validity, satisfiability
♦ Inference rules and theorem proving
– forward chaining
– backward chaining
– resolution
Chapter 7 2
Knowledge bases
Inference engine domain−independent algorithms
Chapter 7 3
A simple knowledge-based agent
Chapter 7 5
Wumpus World PEAS description
Performance measure
gold +1000, death -1000
-1 per step, -10 for using the arrow
The game ends either when the agent dies or when
the agent climbs out of the cave.
Environment
A 4 × 4 grid of rooms.
Breeze
The agent always starts in t[1,1], facing to the 4 Stench
PIT
right. Breeze
Breeze
Gold
PIT
1 2 3 4
Chapter 7 7
Wumpus world characterization
Observable??
Chapter 7 8
Wumpus world characterization
Observable?? No—only local perception
Deterministic??
Chapter 7 9
Wumpus world characterization
Observable?? No—only local perception
Deterministic?? Yes—outcomes exactly specified
Episodic??
Chapter 7 10
Wumpus world characterization
Observable?? No—only local perception
Deterministic?? Yes—outcomes exactly specified
Episodic?? No—sequential at the level of actions
Static??
Chapter 7 11
Wumpus world characterization
Observable?? No—only local perception
Deterministic?? Yes—outcomes exactly specified
Episodic?? No—sequential at the level of actions
Static?? Yes—Wumpus and Pits do not move
Discrete??
Chapter 7 12
Wumpus world characterization
Observable?? No—only local perception
Deterministic?? Yes—outcomes exactly specified
Episodic?? No—sequential at the level of actions
Static?? Yes—Wumpus and Pits do not move
Discrete?? Yes
Single-agent??
Chapter 7 13
Wumpus world characterization
Observable?? No—only local perception
Deterministic?? Yes—outcomes exactly specified
Episodic?? No—sequential at the level of actions
Static?? Yes—Wumpus and Pits do not move
Discrete?? Yes
Single-agent?? Yes—Wumpus is essentially a natural feature
Chapter 7 14
Exploring a wumpus world
Stench Breeze
4 PIT
Breeze
Breeze
3 Stench PIT
Gold
Stench Breeze
2
Breeze Breeze
1 PIT
START
1 2 3 4
Chapter 7 15
Exploring a wumpus world
Chapter 7 16
Stench Breeze
4 PIT
Breeze
Breeze
3 Stench PIT
Gold
Stench Breeze
2
Breeze Breeze
1 PIT
START
1 2 3 4
Chapter 7 17
Other tight spots
P?
OK B OK
Assuming pits uniformly distributed,
A A
P? (2,2) has pit with prob ?????
S
A Smell in (1,1)
⇒ cannot move
Chapter 7 18
Other tight spots
P?
OK B OK
Assuming pits uniformly distributed,
A A
P? (2,2) has pit w/ prob ????
Smell in (1,1)
⇒ cannot move
Can use a strategy of coercion:
shoot straight ahead
S wumpus was there ⇒ dead ⇒ safe
A wumpus wasn’t there ⇒ safe
Chapter 7 19
Logic in general
Logics are formal languages for representing information
such that conclusions can be drawn
Syntax defines the sentences in the language
Semantics define the “meaning” of sentences;
i.e., define truth of a sentence in a world
E.g., the language of arithmetic
x + 2 ≥ y is a sentence; x2 + y > is not a sentence
x + 2 ≥ y is true iff the number x + 2 is no less than the number y
x + 2 ≥ y is true in a world where x = 7, y = 1
x + 2 ≥ y is false in a world where x = 0, y = 6
Chapter 7 20
Entailment
Entailment means that one thing follows from another:
KB |= α
Knowledge base KB entails sentence α
if and only if
α is true in all worlds where KB is true
E.g., the KB containing “the Giants won” and “the Reds won”
entails “Either the Giants won or the Reds won”
E.g., x + y = 4 entails 4 = x + y
Entailment is a relationship between sentences (i.e., syntax)
that is based on semantics
Chapter 7 21
Models
Logicians typically think in terms of models, which are formally
structured worlds with respect to which truth can be evaluated
We say m is a model of a sentence α if α is true in m
M (α) is the set of all models of α
Then KB |= α if and only if M (KB) ⊆ M (α)
x
x x x
E.g. KB = Giants won and Reds won x
x
x x
x
M( ) x
α = Giants won x x
x
x
x x
x
x x
x x x x
x x
x x x x
xx x xx
x
x x
x x x
M(KB) x
x x x
x x
x
Chapter 7 22
Entailment in the wumpus world
Chapter 7 23
Wumpus models
2 PIT
2
Breeze
1
Breeze
1 PIT
1 2 3
1 2 3
2 PIT
2 PIT
2
Breeze
Breeze
1 PIT
1
Breeze
1
1 2 3
1 2 3
1 2 3
2 PIT PIT
2 PIT
Breeze
1
Breeze
1 PIT
2 PIT PIT
1 2 3
1 2 3
Breeze
1 PIT
1 2 3
Chapter 7 24
Wumpus models
2 PIT
2
Breeze
1
Breeze
1 PIT
1 2 3
1 2 3
KB
2 PIT
2 PIT
2
Breeze
Breeze
1 PIT
1
Breeze
1
1 2 3
1 2 3
1 2 3
2 PIT PIT
2 PIT
Breeze
1
Breeze
1 PIT
2 PIT PIT
1 2 3
1 2 3
Breeze
1 PIT
1 2 3
Chapter 7 25
Wumpus models
2 PIT
2
Breeze
1
Breeze
1 PIT
1 2 3
1 2 3
KB
1
2 PIT
2 PIT
2
Breeze
Breeze
1 PIT
1
Breeze
1
1 2 3
1 2 3
1 2 3
2 PIT PIT
2 PIT
Breeze
1
Breeze
1 PIT
2 PIT PIT
1 2 3
1 2 3
Breeze
1 PIT
1 2 3
2 PIT
2
Breeze
1
Breeze
1 PIT
1 2 3
1 2 3
KB
2 PIT
2 PIT
2
Breeze
Breeze
1 PIT
1
Breeze
1
1 2 3
1 2 3
1 2 3
2 PIT PIT
2 PIT
Breeze
1
Breeze
1 PIT
2 PIT PIT
1 2 3
1 2 3
Breeze
1 PIT
1 2 3
Chapter 7 27
Wumpus models
2 PIT
2
Breeze
1
Breeze
1 PIT
2
1 2 3
1 2 3
KB
2 PIT
2 PIT
2
Breeze
Breeze
1 PIT
1
Breeze
1
1 2 3
1 2 3
1 2 3
2 PIT PIT
2 PIT
Breeze
1
Breeze
1 PIT
2 PIT PIT
1 2 3
1 2 3
Breeze
1 PIT
1 2 3
Chapter 7 28
Inference
KB ⊢i α = sentence α can be derived from KB by procedure i
Consequences of KB are a haystack; α is a needle.
Entailment = needle in haystack; inference = finding it
Soundness: i is sound if
whenever KB ⊢i α, it is also true that KB |= α
Completeness: i is complete if
whenever KB |= α, it is also true that KB ⊢i α
Chapter 7 29
Propositional logic: Syntax
Propositional logic is the simplest logic—illustrates basic ideas
The proposition symbols P1, P2 etc are sentences
If S is a sentence, ¬S is a sentence (negation)
If S1 and S2 are sentences, S1 ∧ S2 is a sentence (conjunction)
If S1 and S2 are sentences, S1 ∨ S2 is a sentence (disjunction)
If S1 and S2 are sentences, S1 ⇒ S2 is a sentence (implication)
If S1 and S2 are sentences, S1 ⇔ S2 is a sentence (biconditional)
Chapter 7 30
Propositional logic: Semantics
Each model specifies true/false for each proposition symbol
E.g. P1,2 P2,2 P3,1
true true f alse
(With these symbols, 8 possible models, can be enumerated automatically.)
Rules for evaluating truth with respect to a model m:
¬S is true iff S is false
S1 ∧ S2 is true iff S1 is true and S2 is true
S1 ∨ S2 is true iff S1 is true or S2 is true
S1 ⇒ S2 is true iff S1 is false or S2 is true
i.e., is false iff S1 is true and S2 is false
S1 ⇔ S2 is true iff S1 ⇒ S2 is true and S2 ⇒ S1 is true
Simple recursive process evaluates an arbitrary sentence, e.g.,
¬P1,2 ∧ (P2,2 ∨ P3,1) = true ∧ (f alse ∨ true) = true ∧ true = true
Chapter 7 31
Truth tables for connectives
P Q ¬P P ∧Q P ∨Q P ⇒Q P ⇔Q
false false true false false true true
false true true false true true false
true false false false true false false
true true false true true true true
Chapter 7 32
Wumpus world sentences
Let Pi,j be true if there is a pit in [i, j].
Let Bi,j be true if there is a breeze in [i, j].
¬P1,1
¬B1,1
B2,1
“Pits cause breezes in adjacent squares”
Chapter 7 33
Wumpus world sentences
Let Pi,j be true if there is a pit in [i, j].
Let Bi,j be true if there is a breeze in [i, j].
R1 : ¬P1,1
R2 : ¬B1,1
R3 : B2,1
“Pits cause breezes in adjacent squares”
R4 : B1,1 ⇔ (P1,2 ∨ P2,1)
R5 : B2,1 ⇔ (P1,1 ∨ P2,2 ∨ P3,1)
“A square is breezy if and only if there is an adjacent pit”
Chapter 7 34
Truth tables for inference
B1,1 B2,1 P1,1 P1,2 P2,1 P2,2 P3,1 R1 R2 R3 R4 R5 KB
false false false false false false false true true true true false false
false false false false false false true true true false true false false
... ... ... ... ... ... ... ... ... ... ... ... ...
false true false false false false false true true false true true false
false true false false false false true true true true true true true
false true false false false true false true true true true true true
false true false false false true true true true true true true true
false true false false true false false true false false true true false
... ... ... ... ... ... ... ... ... ... ... ... ...
true true true true true true true false true true false true false
Chapter 7 36
Logical equivalence
Two sentences are logically equivalent iff true in same models:
α ≡ β if and only if α |= β and β |= α
(α ∧ β) ≡ (β ∧ α) commutativity of ∧
(α ∨ β) ≡ (β ∨ α) commutativity of ∨
((α ∧ β) ∧ γ) ≡ (α ∧ (β ∧ γ)) associativity of ∧
((α ∨ β) ∨ γ) ≡ (α ∨ (β ∨ γ)) associativity of ∨
¬(¬α) ≡ α double-negation elimination
(α ⇒ β) ≡ (¬β ⇒ ¬α) contraposition
(α ⇒ β) ≡ (¬α ∨ β) implication elimination
(α ⇔ β) ≡ ((α ⇒ β) ∧ (β ⇒ α)) biconditional elimination
¬(α ∧ β) ≡ (¬α ∨ ¬β) De Morgan
¬(α ∨ β) ≡ (¬α ∧ ¬β) De Morgan
(α ∧ (β ∨ γ)) ≡ ((α ∧ β) ∨ (α ∧ γ)) distributivity of ∧ over ∨
(α ∨ (β ∧ γ)) ≡ ((α ∨ β) ∧ (α ∨ γ)) distributivity of ∨ over ∧
Chapter 7 37
Validity and satisfiability
A sentence is valid if it is true in all models,
e.g., T rue, A ∨ ¬A, A ⇒ A, (A ∧ (A ⇒ B)) ⇒ B
Validity is connected to inference via the Deduction Theorem:
KB |= α if and only if (KB ⇒ α) is valid
A sentence is satisfiable if it is true in some model
e.g., A ∨ B, C
A sentence is unsatisfiable if it is true in no models
e.g., A ∧ ¬A
Satisfiability is connected to inference via the following:
KB |= α if and only if (KB ∧ ¬α) is unsatisfiable
i.e., prove α by reductio ad absurdum
Chapter 7 38
Proof methods
Proof methods divide into (roughly) two kinds:
Chapter 7 39
Forward and backward chaining
Horn Form (restricted)
KB = conjunction of Horn clauses
Horn clause =
♦ proposition symbol; or
♦ (conjunction of symbols) ⇒ symbol
E.g., C ∧ (B ⇒ A) ∧ (C ∧ D ⇒ B)
Horn clause - disjunction of literals of which at most one is positive
E.g., ¬L11 ∨ ¬Breeze ∨ ¬B11
Modus Ponens (for Horn Form): complete for Horn KBs
α1, . . . , αn, α1 ∧ · · · ∧ αn ⇒ β
β
Can be used with forward chaining or backward chaining.
These algorithms are very natural and run in linear time
Chapter 7 40
Forward chaining
Idea: fire any rule whose premises are satisfied in the KB,
add its conclusion to the KB, until query is found
Q
P ⇒ Q
L∧M ⇒ P P
B∧L ⇒ M
A∧P ⇒ L M
A∧B ⇒ L L
A
B
A B
Chapter 7 41
Forward chaining algorithm
Chapter 7 42
Forward chaining example
1
P
2
M
2
L
2 2
A B
Chapter 7 43
Forward chaining example
1
P
2
M
2
L
1 1
A B
Chapter 7 44
Forward chaining example
1
P
2
M
1
L
1 0
A B
Chapter 7 45
Forward chaining example
1
P
1
M
0
L
1 0
A B
Chapter 7 46
Forward chaining example
1
P
0
M
0
L
1 0
A B
Chapter 7 47
Forward chaining example
0
P
0
M
0
L
0 0
A B
Chapter 7 48
Forward chaining example
0
P
0
M
0
L
0 0
A B
Chapter 7 49
Forward chaining example
0
P
0
M
0
L
0 0
A B
Chapter 7 50
Backward chaining
Idea: work backwards from the query q:
to prove q by BC,
check if q is known already, or
prove by BC all premises of some rule concluding q
Avoid loops: check if new subgoal is already on the goal stack
Avoid repeated work: check if new subgoal
1) has already been proved true, or
2) has already failed
Chapter 7 51
Backward chaining example
A B
Chapter 7 52
Backward chaining example
A B
Chapter 7 53
Backward chaining example
A B
Chapter 7 54
Backward chaining example
A B
Chapter 7 55
Backward chaining example
A B
Chapter 7 56
Backward chaining example
A B
Chapter 7 57
Backward chaining example
A B
Chapter 7 58
Backward chaining example
A B
Chapter 7 59
Backward chaining example
A B
Chapter 7 60
Backward chaining example
A B
Chapter 7 61
Backward chaining example
A B
Chapter 7 62
Forward vs. backward chaining
FC is data-driven, cf. automatic, unconscious processing,
e.g., object recognition, routine decisions
May do lots of work that is irrelevant to the goal
BC is goal-driven, appropriate for problem-solving,
e.g., Where are my keys? How do I get into a PhD program?
Complexity of BC can be much less than linear in size of KB
Chapter 7 63
Resolution
Conjunctive Normal Form (CNF—universal)
conjunction of disjunctions
| {z
of literals}
clauses
E.g., (A ∨ ¬B) ∧ (B ∨ ¬C ∨ ¬D)
Resolution inference rule (for CNF): complete for propositional logic
ℓ1 ∨ · · · ∨ ℓk , m1 ∨ · · · ∨ mn
ℓ1 ∨ · · · ∨ ℓi−1 ∨ ℓi+1 ∨ · · · ∨ ℓk ∨ m1 ∨ · · · ∨ mj−1 ∨ mj+1 ∨ · · · ∨ mn
where ℓi and mj are complementary literals. E.g.,
P?
P1,3 A A
OK
OK S OK
Chapter 7 64
Conversion to CNF
B1,1 ⇔ (P1,2 ∨ P2,1)
1. Eliminate ⇔, replacing α ⇔ β with (α ⇒ β) ∧ (β ⇒ α).
(B1,1 ⇒ (P1,2 ∨ P2,1)) ∧ ((P1,2 ∨ P2,1) ⇒ B1,1)
2. Eliminate ⇒, replacing α ⇒ β with ¬α ∨ β.
(¬B1,1 ∨ P1,2 ∨ P2,1) ∧ (¬(P1,2 ∨ P2,1) ∨ B1,1)
3. Move ¬ inwards using de Morgan’s rules and double-negation:
(¬B1,1 ∨ P1,2 ∨ P2,1) ∧ ((¬P1,2 ∧ ¬P2,1) ∨ B1,1)
4. Apply distributivity law (∨ over ∧) and flatten:
(¬B1,1 ∨ P1,2 ∨ P2,1) ∧ (¬P1,2 ∨ B1,1) ∧ (¬P2,1 ∨ B1,1)
Chapter 7 65
Resolution algorithm
Proof by contradiction, i.e., show KB ∧ ¬α unsatisfiable
Chapter 7 66
Resolution example
KB = (B1,1 ⇔ (P1,2 ∨ P2,1)) ∧ ¬B1,1 α = ¬P1,2
B1,1 P1,2 B1,1 P P P1,2 B1,1 P2,1 B1,1 P P P2,1 P2,1 P1,2
1,2 2,1 1,2 2,1
Chapter 7 67
Summary
Logical agents apply inference to a knowledge base
to derive new information and make decisions
Basic concepts of logic:
– syntax: formal structure of sentences
– semantics: truth of sentences wrt models
– entailment: necessary truth of one sentence given another
– inference: deriving sentences from other sentences
– soundess: derivations produce only entailed sentences
– completeness: derivations can produce all entailed sentences
Wumpus world requires the ability to represent partial and negated informa-
tion, reason by cases, etc.
Forward, backward chaining are linear-time, complete for Horn clauses
Resolution is complete for propositional logic
Propositional logic lacks expressive power
Chapter 7 68