Soldier XP Wounds Wound Medals, Skills & Service Record*
#
Name Saved Treated Untreated
10
11
12
* Earned through Mission Points
Campaign Evaluation (§5.1)
Campaign
Effect
Evaluation
Victory
+1 on the Failed Mission Adjustment
Advancing
Table
You start your Campaign at a
Stalemate
“Stalemate” level.
Lost -1 on the Failed Mission Adjustment
Ground Table
-2 on the Failed Mission Adjustment
Table
If you were already at the “Defeat”
Defeat
Campaign Evaluation on the previous
Mission, you instantly lose the
Campaign.
Removed Soldier Outcome (§5.3)
d10 Soldier Status
8+ Able to return to Duty*
6-7 Medical Discharge
5- KIA (Killed in Action)
Soldier’s Condition (DRM):
+4 Removed with no Wound
+3 Removed with at least 2 Health
Failed Mission Adjustment Table (§5.8)
+2 Removed with 1 Health Roll Failed Mission Adjustment
+0 Removed with 0 Health or less 2- Cancel any one Completed Mission
+2 If the Objective was completed Adjustment table result you previously
+# of XP you can choose to spend to modify the roll, those XP must be rolled for.
spent from the Soldier’s XP pool you roll for (limit +3)
3-7 No effect.
-3 Inactive Soldier as per §7.3.1
8-9 Select a random negative* Skill and
+3 If the Soldier has the “Collaborator” Skill
-3 During Extraction in a SOE/SAS Campaign attach it to a random eligible Player
+# of Turns remaining (without counting the current Turn) during Soldier that doesn’t already have this
Extraction in a SOE/SAS Campaign Skill. If there are no eligible Player
Soldiers, draw another random negative
Skill. If you run out of eligible negative
Sick Bay (§5.5) Skills, the Player Soldier receives an
d10 Soldier’s Recovery Condition Untreated Wound.
10+ Fully Heal (up to) 2 Wounds (even Treated Wounds) 10+ Roll a die on the completed Mission
If 2 Wounds were Healed by this effect the Soldier can Adjustment table above.
get a Medal based on his Nationality* Campaign Evaluation (DRM):
9 Fully Heal 1 Wound (even Treated Wounds) -2 if your Campaign Evaluation is “Defeat”
-1 if your Campaign Evaluation is “Lost Ground”
8 Heal (up to) 2 Untreated Wounds
+1 if your Campaign Evaluation is “Advancing”
7 Heal 1 Untreated Wound
5-6 No effect. * A negative Skill is any kind of Skill that has a
4 1 Untreated Wound gets Treated negative resource cost, for instance “Panic”, “Jitters”,
3 (Up to) 2 Untreated Wounds gets Treated (you must Treat “Unwell”, etc.
as many Wounds as you can) Completed Mission Adjustment Table (§5.8)
2 The Soldier suffers 1 additional Untreated Wound
Roll Completed Mission Adjustment
1- The Soldier suffers 2 additional Untreated Wounds
1-2 Move the Objective card 1 Location further
Soldier’s Condition (DRM):
away from the Mission card
-# of Wounds (Treated or not)
+# of XP you can choose to spend to modify the roll, 3-4 Add 1 to the cost of all future Skill card
those XP must be spent from the Soldier’s XP pool you roll for (limit purchases
+3) 5-6 Subtract 1 from the Mission card Time
-1 if the Soldier has the “Unwell” Skill ❖ The Time of a Mission must always be at
-2 if playing an Airborne Campaign (until you receive support) least one more than the Objective’s
-2 if playing a Resistance Campaign position,
-3 if playing a Commando Campaign ❖ The Time cannot be reduced more than 5
times on a single Campaign.
* Soldier may earn a Medal, see §5.5. Subtract 1 from the Loadout printed value
of all Player Soldiers
7-8 ❖ The Loadout value of Player Soldiers
cannot be reduced less than half its
printed value (rounding down).
9-10 Add 3 to the Objective card’s Hostile value
❖ Cannot be increased more than 3 times.