BL2 Snowbound Change List - Release v1.0.
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Change List Contents
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1 - Player
2 - Items
3 - Enemies
4 - Loot
5 - General
6 - Included Mods
7 - Optionals
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1 - Player
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- Sprinting is disabled. Walking speed has been increased to be faster than vanilla
sprint speed.
- Increased air control.
- Reduced mass, which increases the amount of knockback recieved.
- FFYL time is shorter, but recieve full health and shields when regaining second
wind.
- Health gate protection is shorter.
- Each vault hunter now has a unique Class Ability, a skill that is always active
and does not require any skill points.
- Axton: Can throw grenades while in FFYL.
- Maya: Higher health regen from dark magic status effects, longer FFYL
duration.
- Zero: Higher jump height, faster reload speed.
- Salvador: Regenerate a small portion of ammo for all weapons.
- Gaige: Lighter mass (allowing Gaige to blast jump further), melee attacks
deal shock damage.
- Krieg: Increased melee range.
- Action Skill changes:
- Axton: Sabre turret can be recalled at any distance using the action skill
button (can no longer press use next to the turret). Infinite duration.
Cooldown decreased to 18 sec.
- Salvador: Gunzerking is now toggleable with infinite duration. While
gunzerking, your shield depletes, and your accuracy and reload speed decrease.
Cooldown decreased to 3 sec.
- Krieg: Buzzaxe Rampage is now toggleable with infinite duration. Cooldown
decreased to 5 sec.
- Gaige: Deathtrap can be recalled at any distance using the action skill
button. Cooldown decreased to 25 sec.
- Salvador's skill changes:
- Fistful of Hurt: Cooldown reduced to 0.5 seconds.
- Come At Me Bro: While Gunzerking, you gain gun damage, melee damage, fire
rate, reload speed, and non-elemental damage resistance.
However, your health rapidly drains.
- I'm Already Ready skill: Increases shield recharge rate and shield recharge
delay.
- Keep It Piping Hot skill: When you one-shot kill an enemy, gain increased
reload speed for a short time.
- Last Longer: Increases FFYL time.
- Get Some: Hitting an enemy with a melee increases fire rate for 3 seconds.
- Yipee Kay Yay: While Gunzerking, killing an enemy with a critical hit
restores health.
- Maya's skill changes:
- Restoration: Grants lifesteal.
- Res: All health regen and lifesteal effects are more effective. However,
your shield no longer recharges over time.
- Axton's skill changes:
- Resourceful: When you instantly kill an enemy with grenade damage, a
grenade is refunded and you gain ammo regen.
- Impact: Changed gun damage to explosive damage.
- Battlefront: Changed gun damage to explosive damage.
- Duty Calls: Applies to NE and explosive guns.
- Ranger: Changed gun damage to explosive damage.
- Do Or Die: Increases grenade and launcher damage.
- Sentry: Increases turret health.
- Gemini: Skill renamed to Titanium Turret. Grants damage resistance and hp
regen to your turret. While turret is active, you also gain hp regen.
- Gaige's skill changes:
- Anarchy: Stacks are now more condensed, with 1 stack equivalent to 10
stacks in vanilla (Stacks grant +17.5% damage, -17.50% accuracy, caps at 15
stacks).
All Anarchy related skills have been adjusted to accomadate for this
change.
- Discord: Moved to Tier 1. Increased effects.
- Smaller Faster Lighter: Caps at 3 skill points. Increased effects.
- 20% Cooler: Increases Shield Capacity, Shield Recharge Rate, Shock Damage,
and Melee Damage. Decreases Shield Recharge Delay.
- Krieg's skill changes:
- Added a new skill for Krieg, Maintain the Mania, a 1-point skill at tier 5
in Mania. Significantly increases melee damage, significantly reduces bullet
damage.
- Buzz Axe Bombardier: Can be used to blast jump.
- Blood Trance: Increases fire rate and decreases accuracy per bloodlust
stack.
- Bloodsplosion: Bloodsplosions are no longer blocked by collision, and have
slightly increased blast radius.
- Fuel the Rampage: Hitting an enemy with a melee attack increases movement
speed and grenade damage.
- Thrill of the Kill: No longer grants a high bonus on the first skill point
invested.
- Redeem the Soul: You can throw grenades in FFYL. Increases FFYL time, and
movement speed and grenade damage in FFYL.
- Silence the Voices: Melee increase is lowered, reduces shield capacity and
rate, and increases shield delay. Krieg no longer hits himself.
- Release the Beast: Can only toss one 'XL Buzzaxe' that deals high damage
(and high blast jump power with Buzz Axe Bombardier).
- Hellfire Halitosis: Increased animation speed, allowing you to perform
other actions while active.
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2 - Items
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- Added 70+ new unique items.
- No replacements!
- All non-unique weapons can spawn with new barrels that affect how the weapon
fires.
- Many weapons, grenades and more can now be used to blast jump. The blast jump
power of an item is listed on the item card.
- Base weapon changes:
- Adjustments made to base stats of all weapon types (Spreadsheet work in
progress, coming soon!).
- Increased bullet speeds for many weapon types.
- Sniper rifles have increased aim speed, and the crosshair will no longer
subtly sway while aiming.
- Launcher ammo is as common as other ammo types.
- Part changes:
- Adjustments made to base stats of almost all parts (Spreadsheet work in
progress, coming soon!).
- Matching manufacturer bonuses have been removed.
- Unique items:
- Dozens of unique items from the vanilla game have had stat tweaks or
complete reworks. Each unique item will have a description underneath its red text
that will explain its effects.
- Legendary rarity has been split into two different colors, yellow and
orange. Yellow legendary items are items with tweaked stats or minor special
effects,
while orange legendary items have notable major special effects. Yellow
legendaries are more common than orange legendaries, both in world drops and
dedicated drops. Any item that was blue or purple rarity in vanilla is now
legendary.
- All unique weapons have a chance to spawn with a hybrid grip part. This
grants the effects of another unique item. Hybrid items will have a unique prefix
and have a second red text on the item card. Each weapon type has 3 hybrids
available.
- Elements:
- Dark Magic elemental can be found as a new element on weapons. Dark magic
weapons grant lifesteal, and regenerates health when a status effect is inflicted.
- Slag elemental no longer causes increased damage taken. Instead, slag
causes projectiles to be slower and damage dealt to be reduced.
- Fire, shock, and corrosive status effects all last 6 seconds.
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3 - Enemies
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- Enemy guns now fire slower bullets with clearer visual effects.
- Increased the chances of enemies using higher quality items.
- Increased enemy movement speeds and animation speeds.
- An enemy receiving knockback will no longer play an animation when landing.
- Bosses and certain enemies are equipped with new unique guns.
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4 - Loot
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Note:
Dedicated loot sources can be found on this spreadsheet:
https://docs.google.com/spreadsheets/d/19WyUAAnWkFN9miO_1NODpJqXRatQis4ZNDLJALc2vHk
/edit?usp=sharing
However, I encourage you to NOT use this spreadsheet! The challenges tab ingame has
been replaced with the Codex. This will identify each dedicated drop source,
and show how many drops they have. This is the best way to find dedicated drops
spoiler-free.
- Adjusted rarity weighting, blue rarity items and above are more common.
- Legendary and pearlescent world drop pools have been expanded to include all
items.
- Raid bosses can drop their full loot in any playthrough. Higher playthroughs drop
more seraph crystals.
- Dedicated drop changes:
- All dedicated drops roll independently of each other, meaning multiple
dedicateds can drop at once.
- Yellow legendary drop odds are 25%.
- Orange legendary drop odds are 15%.
- Legendary COM drop odds are 5%.
- Tina COM drop odds are 25% (any rarity).
- Raid bosses drop a seraph at 100% odds, but can only drop one at a time.
- Raid bosses drop a pearlescent at 33% odds, but can only drop one at a
time.
- Gold chest changes:
- Costs 5 seraph crystals to open.
- Has a chance to give purple items, gemstone weapons, etech weapons, and
legendary items.
- Has a chance to give pearlescent items in UVHM.
- New chests have appeared in the following maps:
- Southern Shelf
- Southern Shelf Bay
- Southpaw Steam and Power
- Frostburn Canyon
- Tundra Express
- Highlands Outwash
- Caustic Caverns
- Wildlife Preserve
- Opportunity
- Thousand Cuts
- The Bunker
- Sawtooth Cauldron
- Vault of the Warrior
- Digistruct Peak
- All enemies have a small chance to drop a seraph crystal. Higher tier badass
enemies have a higher chance.
- Torgue vendor legendary pool has been expanded.
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5 - General
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- New echo logs are now located across several maps, which describe a brief
narrative on the item card about the story behind Snowbound.
- The challenges tab ingame has been replaced with the Codex. This will identify
each dedicated drop source, and show how many drops they have.
- Health and shield pickups now drop more frequently from enemies, and have a glow
around them to help identify pickups more easily.
- Scaling changes:
- Adjusted the universal scaling formula (from 1.13 to 1.10, closer to The
Pre-Sequel's scaling).
- Adjusted scaling for player health, player shields, and enemy health.
- Adjusted scaling for damage values to enemies with higher/lower levels than
the player.
- Adjusted UVHM scaling. Enemies will now grow progressively stronger through
levels 50-80.
- Rarity colors:
- Split legendary into yellow and orange.
- Adjusted money color to pale green.
- Adjusted shield booster colors to pale blue.
- Effervescent rarity has been removed (for now), all previous effervescent
items are now orange legendary.
- Adjusted ammo capacity base values and SDU upgrade values.
- Enemies now respawn on level transitions.
- Slightly increased interaction and pickup distance.
- One-way fast travel stations can now be travelled to.
- Removed BAR stats.
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6 - Included mods
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Snowbound includes several other mods built-in. All mods used with permission from
the respective author. Mods include:
- Unofficial Community Patch 5 (by Shadowevil and the UCP team)
- Fast Travel Portal Disabler (by FromDarkHell)
- Respawning Enemies and Allies (by Our Lord & Savior Gabe Newell)
- No More Enemy Bullet Reflection (by Aaron0000)
- Vendors Enhanced (by Kuma, Jim Raven, and the_Nocturni)
- BL2 Mega TimeSaver XL (by Apocalyptech and Gronp)
- Manufacturer Sorted Vending Machines (by Our Lord and Savior Gabe Newell)
- BL2 Early Bloomer (by Apocalyptech)
- Remove Level Variance (from BL2 Reborn, by Kuma)
Compatibility with other mods is not guaranteed and may cause unintended behaviors.
To add other text mods to run alongside Snowbound, open SB.blcm in OpenBLCMM and
click File > Import Mod Files.
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7 - Optionals
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In the 'Source' folder, opening the 'SB.blcm' file with OpenBLCMM will show
optional categories that you can configure.
Expand the 'Optional Settings' category and select from the available options:
- Shield Charge Auto Pickup: Toggles shield boosters to be automatically picked up.
Enabled by default.
- Minimap Red Dots: Toggles visibility of red dots for enemies on the minimap.
Enabled by default.
- Family Friendly Mode: Allows you to remove many swear words from item names and
descriptions. Profanity enabled by default.
- Viewmodel Style: Toggles between regular viewmodel mode, centered viewmodels, and
lefthanded viewmodels. Regular by default.
- Echo Log Spawns: Toggles whether SB echo logs will spawn or not. Enabled by
default.
- No Checkpoint Mode: Disables the ability to respawn at New-U stations, requiring
a save-quit in order to return. Checkpoints enabled by default.