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Music Streaming Service Internship Report

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50 views26 pages

Music Streaming Service Internship Report

Copyright
© © All Rights Reserved
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MUSIC STREAMING

SERVICE
Summer Internship Report
Submitted to

Sharda University

By

ADITYA PRIYA
Under the mentorship of

Mr. Nishant Upadhyay

In partial fulfillment of the requirements of the award of


the

Degree of Bachelor of Technology


in
Computer Science & Engineering
Department of Computer Science &Engineering
School of Engineering & Technology
Sharda University
Greater Noida
September, 2024
DECLARATION OF THE STUDENT

We hereby declare that the project entitled is an outcome of our own efforts under the guidance
of Mr. Nishant Upadhyay. The project is submitted to the Sharda University for the partial
fulfillment of the Bachelor of Technology Examination 2024-25.

We also declare that this project report has not been previously submitted to any other
university.

ADITYA PRIYA (2022306619)


CERTIFICATE OF APPROVAL

This is to inform that ADITYA PRIYA of Sharda University has successfully completed the
project work titled “Music Streaming Service” under “Summer Bootcamp” held by Sharda
University in partial fulfillment of the Bachelor of Technology Examination 2023-2024 by
Sharda University.

This project report is the record of authentic work carried out by them during the period from
MAY 2024 to JUNE 2024.

Student Signature
ADITYA PRIYA (2022306619)

Dr. Nishant Upadhyay


Mentor

<HOD’s
Signature> Dr. Anil
Kumar Sagar
Head CSE
LIST OF TABLES
LIST OF FIGURES
LIST OF SYMBOLS
ABSTRACT

The goal of this article is to provide customers with easy access to a large music collection by
examining the design and implementation of a music streaming service. The service ensures low
latency and buffering by delivering high-quality audio streams to customers' devices via cloud-
based infrastructure. Personalized playlists and suggestions, social sharing options, offline
listening choices, and compatibility with several audio formats are some of the service's standout
features. The accuracy of the recommendation engine is improved by the system architecture's
integration of powerful data analytics to comprehend user preferences and behaviours. Security
protocols are put in place to safeguard user information and guarantee adherence to digital rights
management (DRM) guidelines. Because of its scalable architecture, the service can handle an
increasing number of users and a growing music library without sacrificing functionality. This
essay also addresses the difficulties encountered throughout development, such as user experience
design, data storage optimization and latency control. The goal of the music streaming service is to
completely transform how people find, listen to, and share music.
ACKNOWLEDGEMENT

I would like to express my deepest appreciation to all those who provided me the possibility to
complete this report. Apart from the efforts of myself, the success of any project depends largely
on the encouragement and guidelines of many others. We take this opportunity to express my
gratitude to the people who have been instrumental in the successful completion of this project. We
would like to show my greatest appreciation to Mr. Nishant Upadhyay. We can’t say thank you
enough for her/his tremendous support and help. We feel motivated and encouraged every time we
attend her meeting. Without her encouragement and guidance this project would not have
materialized. The guidance and support received from all the members who contributed and who
are contributing to this project, was vital for the success of the project. We are grateful for their
constant support and help. Besides, we would like to thank the authority of Sharda University for
providing us with a good environment and facilities to complete this project. Finally, an honorable
mention goes to our families and friends for their understandings and supports on us in completing
this project. Without helps of the particular that mentioned above, we would face many difficulties
while doing this.
TABLE OF CONTENTS

Sr. No. Contents Page No.


Title Page i
Declaration of the Student ii
Certificate of the Guide iii
List of Tables iv
List of Figures v
Abstract vi
Acknowledgement vii
1 INTRODUCTION 8
1. Problem Definition
2. Hardware Specification
3. Software Specification
4. Motivation
5. Objectives
6. Contributions
7. Summary
2 LITERATURE SURVEY
1. Related Work Summary

3 DESIGN AND IMPLEMENTATION


8. Methodology
9. Design
10. Implementation

Summary
4 RESULT AND DISCUSSIONS
1. Results
2. Discussion

3. Summary

5 CONCLUSION
1. Conclusion
2. Limitations
3. Future Scope
Summary
6 REFERENCES
7 APPENDICES
INTRODUCTION

Problem Definition
The music streaming service sector must strategically solve a number of serious problems. The
complicated and expensive licensing and royalties agreements with record companies and artists
are among the main problems. This has an effect on streaming platforms' sustainability and
profitability. Furthermore, people find it challenging to find new content due to the abundance of
music accessible, which calls for the employment of complex recommendation algorithms.
Another big issue is keeping users engaged, as users have a lot of alternatives and may quickly
move between services. It is essential to provide a smooth and customized user experience across
several devices. The sector also has to address data privacy issues since it is critical to handle
massive volumes of user data safely and ethically. rivalry between long-standing competitors and
recent arrivals, as well as the requirement This increases the difficulty of running a profitable music
streaming business and encourages further innovation.

Hardware requirements
1. A multi-core processor (such as an Intel Core i5 or AMD Ryzen 5) is recommended,
particularly for larger projects or when using resource-intensive development tools.
2. Installed RAM of at least 8.00GB for smooth running (however if the size of the project is
small 4GB RAM is also sufficient)
3. Angular itself does not require much disc space, but you will need enough space for your
development environment, code files, and related tools. A minimum of 128GB of storage
is usually sufficient.
4. A high-resolution display (Full HD or above) and numerous monitors can boost your
productivity by giving you additional screen space for developing, debugging, and testing.
5. You can improve your coding skills by using a simple keyboard and mouse or
development-friendly gadgets (such as a mechanical keyboard or a pen/stylus for
touchscreen devices).
Software requirements
Here’s a list of software requirements for this project-:
1. Code Editor: Visual Studio Code, Sublime Text, Atom, or Notepad++.
2. Web Browser: Google Chrome, Mozilla Firefox, Microsoft Edge, or Safari.
3. Version Control: Git with GitHub, GitLab, or Bitbucket.
4. Local Development Server: Live Server Extension (VS Code) or Node.js with Express.
5. Frameworks/Libraries (Optional): Bootstrap, Tailwind CSS, jQuery (optional).

Motivation
Sure, here are some points paraphrasing the motivations behind using music streaming services:
1. Accessibility: Users have instant access to a vast library of songs from various genres and
artists.
2. Convenience: Stream music anytime, anywhere without needing to download or store
files.
3. Cost-Effectiveness: Affordable subscription plans provide access to millions of tracks,
often cheaper than buying individual albums.
4. Discoverability: Personalized recommendations and curated playlists help users discover
new music.
5. User Experience: High-quality audio, intuitive interfaces, and additional features like
lyrics and artist information enhance the listening experience.
6. Social Features: Share playlists, follow friends, and see what others are listening to,
fostering a community experience.
7. Offline Listening: Download favorite tracks for offline playback, perfect for areas with
limited internet access.
8. Variety of Content: Access not only to music but also to podcasts, audiobooks, and other
audio content.
9. Compatibility: Works across various devices, including smartphones, tablets, smart
speakers, and computers, ensuring flexibility and ease of use.

Objective
A music streaming service's goal is to give customers easy, on-demand access to a huge collection
of songs from different artists, genres, and historical periods via a digital platform. Through the
use of algorithms and user choices, this service attempts to provide a personalised listening
experience by creating playlists and suggestions that are catered to specific tastes. The service aims
to improve customer pleasure and engagement by providing features like social sharing, offline
listening, and high-quality audio. It also seeks to assist musicians and the music business by
providing them with just recompense and spreading awareness of their work among a worldwide
audience.
Contribution
The way we access and enjoy music has been revolutionized by the rise of music streaming
services, which have had a huge influence on the business. Thanks to these services, which
frequently provide curated playlists and personalized suggestions, it is now simpler for consumers
to find and enjoy a huge music collection. They have also revolutionized the music industry by
providing new sources of income for musicians and altering the ways in which music is consumed
and distributed.

Summary
The way we listen to and enjoy music has been completely transformed by music streaming
services, which put a huge selection of songs from different genres at our fingertips. Users may
make personalized playlists, find new artists through carefully chosen recommendations, and listen
music on-demand on these services, which include Spotify, Apple Music, and Amazon Music.
They frequently offer both premium, ad-free subscriptions with extra features like offline listening
and free, ad-supported versions. Music enthusiasts seeking convenience and a wide variety of aural
experiences now choose to music streaming services because of their user-friendly interfaces and
personalized experiences.

LITERATURE SURVEY

Related Work
Author(s) Year Key Findings Conclusion
Methodology
Kumar et al. 2022 Bias in recommendation Algorithm Emphasizes the need for fairness
algorithms can limit music Analysis in algorithm design.
diversity and user discovery.
Brown & 2023 Apple Music was found to Comparative Useful for comparing platform
Evans have superior sound quality, Analysis strengths and user experience.
while Spotify excelled in
social features.
Wilson et al. 2024 Efficient data streaming and System Demonstrates the technological
low-latency infrastructure Architecture requirements for optimal
are critical for user Review streaming performance.
satisfaction.
DESIGN AND IMPLEMENTATION
Methodology
A research on music streaming services may use a variety of methods for data collection and analysis
in the methodology section. The following are typical approaches for studying music streaming
services :-
1. Surveys and questionnaires
 Purpose: Collect data on a large scale about user preferences, behaviour and demographics.
 Implementation: Distribute structured surveys to users of various music streaming platforms
to collect data on listening habits, satisfaction levels and platform preferences.
2. Data Analysis
 Purpose: To analyze user data and flow statistics to understand usage patterns, popular types
and engagement levels.
 Usage: Use data analysis tools to process streaming data, look at metrics like user retention,
peak listening time, and genre popularity.
3. Tests
 Purpose: To test hypotheses about user behaviour and platform functionality.
 Implementation: Conduct operational testing, such as A/B testing, of proposed algorithms
to see their impact on user engagement.
4. Content Review
 Purpose: To review the type and quality of content available on streaming platforms.
 Implementation: Playlists are analysed, track metadata and user-generated content to assess
music diversity and categorization.
5. Comparative analysis
 Purpose: to compare different streaming services based on different criteria.
 Implementation: Evaluate multiple platforms based on factors such as cost, availability of content,
user experience and features.
Source Code-:
Index.html
Style .CSS
Implementation
RESULT AND DISCUSSIONS
Result
Result of the process is a Website MUSIC STREAMING SERVICE .

Discussion
Music streaming services have changed the way music is consumed, distributed and monetized.
Platforms like Spotify, Apple Music and Amazon Music have become the center of the music industry,
influencing artists, audiences and the industry as a whole. This discussion will explore the many aspects
of music streaming services, including their benefits, challenges and future opportunities.
1. Access and Simplicity:
 Application Availability: Users can access millions of songs anytime, anywhere, on
multiple devices.
 Genre and discovery: Many libraries offer streaming services, including obscure music
and new releases, and promote music discovery through playlists and algorithmic
recommendations.
2. Art Exposure:
 Global Reach: New artists can reach a global audience without traditional distribution
channels.
 Data Insights: Artists and labels can analyze streaming data to understand listening
behaviors and optimize marketing strategies.
3. Artist Compensation:
 Low Payouts: Per-flow payouts are frequently low, main to worries approximately
honest reimbursement for artists, specially impartial ones.
 Revenue Distribution: A widespread part of sales is going to file labels and streaming
platforms, with artists receiving a smaller share.
4. Market Saturation and Competition:
 Subscription Fatigue: The proliferation of streaming offerings can result in subscription
fatigue, in which customers are crushed with the aid of using the wide variety of to be
had options.
 Content Exclusivity: Exclusive content material offers can fragment the market, forcing
customers to enroll in a couple of offerings to get admission to all favored content
material.

CONCLUSION
Conclusion
Music streaming services have revolutionized the way people consume music, significantly impacting
the music industry, artists, and listeners. The following key conclusions can be drawn from the
literature:-
1. Transformation of the Music Industry:
 Revenue Distribution: Music streaming has altered the traditional revenue models,
providing new income streams for artists, though the distribution remains contentious,
with debates about fair compensation for artists.
 Access and Exposure: Streaming platforms have democratized access to music,
allowing emerging artists to reach global audiences without the need for traditional
record deals.
2. User Experience and Preferences:
 Personalization and Recommendations: Effective recommendation algorithms enhance
user experience by providing personalized playlists and suggestions, increasing user
engagement and retention.
 Convenience and Accessibility: The ability to access vast music libraries on-demand
from various devices has made streaming services immensely popular among users.
3. Economic Models:
 Subscription vs. Ad-supported models: Subscription models offer more stable revenue
streams than ad-supported models. However, both models coexist, responding to the
needs of different users and economic conditions.
 Market growth: The music streaming market continues to grow as the number of
subscribers increases and the geography expands.
4. Innovation Technology:
 Algorithmic Discovery: Algorithms play an important role in music discovery, helping
users find new music and keep track of them.
 High quality sound: Better sound quality is a key factor in attracting audiophiles and
improving the listening experience.
5. Challenges and Controversies:
 Artist Compensation: There is ongoing debate about the fairness of compensation
models for artists, with many advocating more equitable revenue sharing methods.
 Marketing and competition: With so many streaming services available, competition is
fierce and the platforms are constantly innovating and diversifying.

Limitations
Music streaming services, while highly popular and influential, also face several limitations and
challenges:-
1. Artist Compensation:
 Low Payouts: Many artists, especially independent ones, receive low payouts per
stream, leading to concerns about fair compensation.
 Revenue Distribution: The majority of streaming revenue often goes to record labels
and streaming platforms, leaving a smaller share for the artists themselves.
2. Quality of Audio:
 Compressed Audio: Many streaming services use compressed audio formats to save
bandwidth, which can result in lower sound quality compared to CDs or high-resolution
downloads.
 Data Usage: High-quality streaming requires significant data, which can be a limitation
for users with limited data plans.
3. Market Saturation and Competition:
 Numerous Platforms: The presence of multiple streaming services can lead to market
saturation, making it challenging for new entrants to gain a foothold and for existing
platforms to maintain user loyalty.
 Subscription Fatigue: Users may experience subscription fatigue, where the cumulative
cost of multiple services becomes a financial burden.
4. Dependency on Internet Connectivity:
 Offline Access: While many services offer offline listening, the initial download and
frequent updates require internet access.
 Streaming Quality: Poor internet connectivity can affect streaming quality and user
experience, especially in areas with limited internet infrastructure.
5. Algorithmic Bias and Discovery:
 Filter Bubbles: Recommendation algorithms can create filter bubbles, limiting exposure
to a diverse range of music and reinforcing existing preferences.

 Algorithmic Dominance: Heavy reliance on algorithms for music discovery can


undermine the role of human curation and serendipitous discovery. 

Future Scope
The future scope of music streaming services holds several promising avenues for growth and
innovation. Here are some key areas to watch:-
1. Artificial intelligence and machine learning
 Personalization: As AI algorithms continue to improve, more and more musical
recommendations are made based on user behavior, mood and preferences.
 Voice assistants: Integration with voice assistants such as Amazon Alexa, Google
Assistant and Apple Siri are becoming more sophisticated, enabling seamless, hands-free
interaction with streaming services.
2. High Resolution Audio
 Better Sound Quality: Using high resolution audio and lossless playback options will
appeal to audiophiles and those looking for better sound quality.
 Adaptive streaming: Technology that adapts streaming quality based on network
conditions improves the experience of users in areas with varying internet speeds.
3. Immersive technology
 Virtual Reality (VR) and Augmented Reality (AR): By combining virtual reality and
augmented reality experiences, users can experience immersive music experiences such
as virtual concerts and interactive music videos.
 Spatial sound: Spatial sound enhancement can provide an immersive and realistic
listening experience.
4. Social Features
 Community Building: Improved social features allow users to share playlists, follow
artists and interact with other music fans.
 Active Playlists: Users can create and manage playlists together in real-time.
5. New markets
 Local content: Expand into emerging markets with local content and recommendations
tailored to local tastes.
 Pricing: Provide tiered pricing models to allow broadcast services to reach audiences
under different economic conditions.
6. Cross-platform integration
 Device compatibility: Ensure compatibility with a wide range of devices, including smart
speakers, wearables and vehicle systems.
 Cross-Service Integration: Work with other digital services (eg, fitness apps, social
media) to create a better user experience..

REFERENCES
[1] Hesmondhalgh, D., 2021. Is music streaming bad for musicians? Problems of evidence and
argument. New Media & Society, 23(12), pp.3593-3615.
[2] Prey, R., 2018. Nothing personal: Algorithmic individuation on music streaming platforms. Media,
Culture & Society, 40(7), pp.1086-1100.
[3] Hagen, A.N., 2016. Music streaming the everyday life. Networked music cultures: Contemporary
approaches, emerging issues, pp.227-245.
[4] Johansson, S., Werner, A., Åker, P. and Goldenzwaig, G., 2017. Streaming music: Practices, media,
cultures. Routledge.
[5] Barata, M.L. and Coelho, P.S., 2021. Music streaming services: understanding the drivers of customer
purchase and intention to recommend. Heliyon, 7(8).
[6] Hagen, A.N., 2015. The playlist experience: Personal playlists in music streaming services. Popular
Music and Society, 38(5), pp.625-645.
[7] Wlömert, N. and Papies, D., 2016. On-demand streaming services and music industry revenues—
Insights from Spotify's market entry. International Journal of Research in Marketing, 33(2), pp.314-327.

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