CREATING PSION CHARACTERS
Characters in a Trinity Continuum: Æon chronicle can be normal
human beings — “neutrals” — or Talents. However, most campaigns
CREATING TALENTS IN
will focus on psions — humans whose latent psychic powers have been TRINITY CONTINUUM: ÆON
awakened by one of the Prometheus Chambers controlled by the psi or-
ders, giving them incredible abilities and preparing them to take on the
While a neutral character would be outclassed in
a campaign where the other characters are psions,
terrible threats that menace humanity in this future age.
Talents make excellent characters, and groups com-
This section covers the additional rules needed for creating psion posed of a mixture of Talents and psions can work ex-
characters in Trinity Continuum: Æon, as well as new Paths and ceedingly well. See Talents in Trinity Continuum:
Edges suitable for the futuristic setting. Character generation in Æon Æon (p. 322) for further information.
follows the same process given in the Trinity Continuum Corebook, To create Talent characters for this game, use the rules
apart from the differences noted below. for creating Talents from the Trinity Continuum
Corebook (pp. 151-158), but you can use any of the
CHARACTER GENERATION Paths in this book (the eight psi orders have neutrals,
SUMMARY including Talents, as members), and characters can
possess any of the Edges in this book, except for the
Psionic Edges, which are only available for psions. In
STEP ONE: CONCEPT addition, Talents can also be Nihonjin special agents
Pick your character’s name, background, and Aspirations. If they who possess extensive hardtech augmentations. See
are a psion, you will also pick their psi order. the Nihonjin Agent Path (p. 130) for details.
STEP TWO: PATHS
Pick your character’s Origin, Role, and Society Paths. Your psi it possesses, but belonging to an order does not restrict a character
order, if any, should be reflected in your Society Path. Several new to that particular aptitude — many of an order’s psions will have
Role and Society Paths specific to Æon are provided on p. 129. originally been awakened by a different Prometheus Chamber.
Each psi order also has a Path associated with it.
STEP THREE: SKILLS, SKILL TRICKS, The psi orders are: Æsculapian Order (vitakinesis), Chitra Bhanu
AND SPECIALTIES (quantakinesis), ISRA (clairsentience), The Legions (psychokine-
Assign your Skill dots, and pick Skill Tricks and Specialties for sis), The Ministry (telepathy), Norça (biokinesis), Orgotek (elec-
any Skills with a high enough rating. trokinesis), Upeo wa Macho (teleportation).
Not every psion has to belong to an order; some are freelancers,
STEP FOUR: ATTRIBUTES some are renegades, and some hold themselves aloof from the fac-
Assign your Attribute dots and choose your character’s favored tions and politicking of the psi orders. Every single psion has been
approach. awakened by a Prometheus Chamber, though, and that means that
at some point a psion must have dealt with the particular psi order
STEP FIVE: APPLY PSION TEMPLATE that holds the Chamber of her Aptitude.
Choose your character’s Aptitude, determine starting Psi Trait NEW PATHS
(normally 2, except for quantakinetics or teleporters), and assign
During step two of character generation, the player chooses Origin, Role,
your Mode dots, and also add one dot to one Attribute in her pre-
and Society Paths for her character. Trinity Continuum: Æon contains
ferred Approach (Force, Finesse, or Resilience), as part of the over-
one new Origin Path: Oceanian; three new Role Paths: Off-Earth Colonist,
all enhancement provided by the Prometheus Chamber.
Spacer, and Space Military; as well as 12 new Society Paths: Æsculapian
STEP SIX: FINISHING TOUCHES Order, Chitra Bhanu, ISRA, The Legions, The Ministry, Norça, Orgotek,
Upeo wa Macho, Freelance Psion, Nihonjin Agent, Æon Trinity, and Æon
Gain bonus traits (Trinity Continuum Corebook, p. 38), and calcu- Trinity Section Minerva. For a psion character, the Society Path must repre-
late Health and Defense rating. Characters who are quantakinetics or sent her relationship (or lack thereof) with the psi orders or the Æon Trinity
teleporters or who possess a quantakinesis or teleportation Auxiliary itself. See the individual psi order or Æon Trinity entries in Chapter 5 for
Mode (see below) must forgo the additional Attribute dot provided those Paths, except for the Chitra Bhanu Path, which is in Chapter 11 (p. 371).
in this section and instead increase their starting Psi trait to 3. Players All of the other Paths can be found at the end of this chapter.
of characters with other Aptitudes are also free to forgo the bonus
Attribute dot to start play with a Psi trait of 3, but do not need to do so. THE PSION TEMPLATE
A psion is a human being with latent psychic powers that have
PSI ORDER been awakened and brought to full strength through the transfor-
During step one of character generation, it is important to choose mative science of a Prometheus Chamber. Psion characters pos-
the psi order that a psion character belongs to. Each psi order fa- sess a number of unusual capabilities represented through their
vors a particular psionic aptitude due to the Prometheus Chamber Aptitude, Psi Trait, and Modes.
2 TRINITY CONTINUUM: ÆON STORYGUIDE SCREEN
A psion’s Aptitude is the primary psychic talent that she has man- a Tier 2 (psion Tier) character cannot go above five dots; the sixth dot
ifested, and is dictated entirely by the specific Prometheus Chamber in an Aptitude and the final seventh dot in the Aptitude represent the
used to awaken her latent psionic powers. Even a psion who ex- incredible power that only Tier 3 (proxy Tier) psions can access. Note
pressed strong, uncontrolled latent capability in one Aptitude will that a character who has any Mode three or more dots higher than her
have that inclination overwritten by the power of the Chamber she is next-highest Mode may suffer from psionic dysfunction due to the im-
exposed to, although she may express that latent power in the form balance in her psychic capabilities (see p. 208).
of an Auxiliary Mode (see below).
There are eight Aptitudes. Biokinesis focuses on control of the CREATING ADVANCED CHARACTERS
psion’s own body. Clairsentience extends the psion’s senses across The system presented here creates capable psion characters
the present, past, and future. Electrokinesis controls the energies early in their career, with significant but limited psychic power.
of the electromagnetic spectrum. Psychokinesis affects kinetic en- However, it is also possible to begin a Trinity Continuum: Æon
ergy. Quantakinesis deals with the strange relationship between campaign with more experienced psions — from psions who have
energy, matter, and both psionic and Quantum powers. Telepathy spent several months practicing their skills, to veteran psi order
controls and influences the psion’s own mind and those of others. agents who have seen a dozen battles, experienced Talents who
Teleportation lets the psion cross great distances in the blink of an have been active heroes for a decade or more, or even colossally
eye, and vitakinesis heals, augments, and damages living beings. talented individuals with psychic strength on par with that of the
A psion can only ever possess one Aptitude. She may have lim- orders’ proxies. Creating advanced characters is simply a matter of
ited Auxiliary Modes in other Aptitudes, but her Aptitude dictates following the usual character generation rules, and then adding the
where her psychic powers are strongest. If she attempts immer- listed Experience points to spend at the end. The Storyguide and all
sion in a second Prometheus Chamber, it will not awaken a second of the players should agree about how much additional Experience
Aptitude — it will simply kill her. characters should start play with, and all characters should start
Once the psion’s Aptitude is chosen, she gains a set of basic play with the same amount of additional Experience. Unless every-
powers associated with that Aptitude. In addition, she gains one one enjoys playing characters who are just beginning their career as
dot in one Attribute in her preferred Approach (Force, Finesse, or a psion or a Talent, most campaigns should start with Experienced
Resilience), as part of the overall enhancement provided by the characters (see the table below).
Prometheus Chamber. The one limitation on creating an advanced character is that he-
The character’s Psi Trait determines her overall psychic strength, roic figures must purchase at least one additional dot in an exist-
contributing directly to the dice pool she uses for activating her pow- ing Path or an initial dot in a new Path, and proxies or exceptional
ers, the number of Psi points with which she fuels her powers, and a Talents must purchase at least two additional dots in existing or
number of other effects such as attunement, psi imprints, range, etc. new Paths, representing the ties and the connections these impres-
(see p. 203 for more details). Most psions begin with a Psi trait of 2, but sive characters have built up during their careers. In addition, a
the Quantakinesis and Teleportation Aptitudes require a starting Psi Tier 3 proxy-level psion must possess at least six dots of Psi, at least
rating of 3. When generating a quantakinetic or a teleporter, increase five dots in one Aptitude Mode and at least three dots in another
the character’s starting Psi to 3 but when generating bonus traits (see Aptitude Mode. Characters who meet these three prerequisites au-
Trinity Continuum Corebook, p. 38), quantakinetic or teleporter tomatically become Tier 3 proxy-level characters. Psions normally
characters must forgo the additional Attribute dot to pay for starting experience this change as a profound transformation that can in-
with a Psi trait of 3. Players generating psions with other Aptitudes are clude visions, sudden bursts of knowledge, and a general feeling of
also free to make this same trade. awakening and increased awareness over the next day or two.
The psion’s player can now allocate four dots among the character’s
ADVANTAGES FOR TIER 3 PROXY-LEVEL PSIONS
available Modes (see p. 206). Modes are the actual psychic powers that
the psion can control, with three Modes in each Aptitude, each of which In addition to the advantages normally gained by being a Tier 3
is rated from one to six dots. Every dot assigned to a Mode unlocks new character and possessing a Psi trait of six, Proxy-level psions gain
uses of that power for the psion. At least three dots must be allocated to several additional advantages. They can raise each of their Aptitude
Modes from the psion’s Aptitude. Auxiliary Modes provide access to the Modes to six dots, learn a special seven-dot power, raise their Psi
basic powers of Aptitudes, but Tier 2 characters, like most psions, can trait up to seven, purchase up to 2 dots in any Auxiliary Mode, and
never raise an Auxiliary Mode above one dot. recover Psi points twice as rapidly. In addition, they can raise their
other Attributes as high as six dots, or seven dots if they possess the
Prior to allocating her dots, a psion begins with zero rating in each
Superior Trait Edge.
Mode. She can assign her dots between her Modes as she sees fit, but
Creating Psion CharaCters 3
PSI ORDERS
THE ÆSCULAPIAN ORDER PATH SPECIAL EDGE: ENHANCED PSI CLOAK (•)
(SOCIETY) Prerequisites: Chitra Bhanu, Quantakinetic Aptitude
After years of hiding her nature, your character has developed
The character is closely affiliated with the Æsculapian Order,
an incredibly fine level of control over her quantakinetic psi cloak
the vitakinetic psi order. She is aligned with the Order’s mission of
ability. She can use psi powers even when her noetic field ap-
helping the sick and injured, providing aid, and protecting humani-
pears to be shut down entirely due to her psi cloak, but doing so
ty from disasters. She is likely either a medical professional or other
places a level 2 Complication on the action; failing to buy off the
first responder, or she works closely with those who are. She is like-
Complication results in her psi cloak immediately dropping for
ly familiar with the organization and provision of aid and emergen-
the remainder of the scene.
cy services to those in need across the world — and beyond.
PATH CONCEPTS THE ISRA PATH (SOCIETY)
First responder, medical researcher, medical relief worker, The character is closely affiliated with the Interplanetary School
search-and-rescue specialist of Research and Advancement, the clairsentient order. She is aligned
Example Connections: Æon Trinity, Emergency Service with this sprawling, spiritual organization and may well be a counselor
Personnel, Health Ministry, Medical Specialist or spiritual adviser herself. If she is a psion, she may be part of ISRA’s
network of “neighbors.” Whether part of a response team, an associate
Skills: Athletics, Empathy, Medicine, Science
member, or some other affiliate to the order, she is likely to have experi-
Edges: Adrenaline Spike, Danger Sense, Enhanced Attunement,
enced the strange and often mysterious aid that the society of clairsen-
Favored Mode, Hardy, Keen Sense, Library, Rapid Response
tients provides to its members.
Protocols, Trained Memory
PATH CONCEPTS
SPECIAL EDGE:
Leviathan jump ship pilot, spiritual counselor, troubleshooting
RAPID RESPONSE PROTOCOLS (•)
drifter, wandering mystic
Prerequisite: Æsculapian Order Example Connections: Æon Trinity, Local Community Organizer,
As a member of the Æsculapian Order, your character can take Respected Priest, Seemingly Random Individual Clairsentience
advantage of the organization’s emergency resources. As long as Indicated to Be Significant
your character has access to an Æsculapian clinic or station, she Skills: Culture, Empathy, Humanities, Integrity
can receive free medical treatment with top-level equipment pro-
Edges: Artistic Talent, Danger Sense, Direction Sense, Enhanced
viding 2 Enhancement or greater. Additionally, she can always re-
Attunement, Favored Mode, Keen Sense, Mysterious Aid, Patron,
quest analysis of a disease, pathogen, toxin, or injury; the Order’s
Weak Spots
staff will perform the equivalent of a research action with a three-
dot Library specializing in Medicine, using a base dice pool of 8 and SPECIAL EDGE: MYSTERIOUS AID (••)
taking no more than a few hours.
Prerequisite: ISRA (required Edge)
THE CHITRA BHANU PATH Your character is occasionally the recipient of unexpected help
due to the clairsentient capabilities of her patron organization.
(SOCIETY) Once per session, you may choose to have a source of aid occur in
The character is — or was — closely affiliated with Chitra Bhanu, the form of a two-dot Ally, 2 Enhancement to a single roll, or a clue
the quantakinetic psi order. She survived the purge of the order. She for an information-gathering action. It could even take the form of
may be on the run, a fugitive who sided with Dr. Bhurano and who between one and half a dozen devices with a cost of no more than
aches for revenge on those who destroyed her order; or she may want •• each. You must explain what form this aid takes. It might be a
no part of the conflict that consumed her former comrades. If she is a handily placed cache of gear that is precisely where the character
quantakinetic psion then she is either a survivor of the quantakinetic needs it to be, a seemingly bizarre instruction from ISRA that re-
purge or became a quantakinetic within the past few months. She is veals a clue, or the sudden appearance of a contact who was advised
also very likely to be a scientist or some other type of academic. to be in a certain place at a certain time. It also must be reasonable
for the aid to be able to appear in the circumstances. The Storyguide
PATH CONCEPTS
is also free to use this Edge for the characters once per session if
Aberrant hunter, interstellar archeologist, noetic scientist, they are about to encounter unexpected difficulties or the players
Quantum Flux researcher are becoming frustrated. All characters who select this Path must
Example Connections: Æon Trinity, Criminal Organization, purchase this Edge
Fellow Chitra Bhanu Survivor, Quantum Flux Victim
Skills: Humanities, Integrity, Larceny, Science THE LEGIONS PATH (SOCIETY)
Edges: Alternate Identity, Covert, Enhanced Attunement, The character is closely affiliated with the Legions, the psy-
Enhanced Psi Cloak, Favored Mode, Hair Trigger Reflexes, Skilled chokinetic order. She may be an actual ranking member of the
Liar, Superior Trait, Trained Memory Legions and thus part of the UNMC, or she may be a closely aligned
4 TRINITY CONTINUUM: ÆON STORYGUIDE SCREEN
contractor, supporter, or ally of the organization. If she is a psion SPECIAL EDGE: SUBTLE INFLUENCE (••)
in the order, she has undergone a rigorous and selective training
Prerequisite: Ministry Path
process, and during her service lives according to the Legions’ rules
and regulations. Whether a soldier or not, she works as a part of the As a member of the Ministry, your character understands the im-
Legions’ efforts to protect humanity. portance of subtle approaches and avoiding the carelessness that
leaves undue evidence behind. She gains 1 Enhancement on any at-
PATH CONCEPTS tempts to cover up evidence, whether clearing away physical traces
Battlefield medic, combat pilot, determined aberrant hunter, at the scene of her activities, scrubbing a system of incriminating
soldier data, or seeding misinformation in the minds of potential witnesses.
Additionally, she inflicts a level 2 Complication on any attempts by
Example Connections: Local Militia, Mercenary Company,
other characters to gather evidence on her activities or discover her
Military Contractor, UN Official
involvement in events; if this Complication is not bought off, she
Skills: Aim, Athletics, Close Combat, Command
rapidly becomes aware of this investigation.
Edges: Always Prepared, Enhanced Attunement, Favored Mode,
Hardy, Iron Will, Legion Armory, Small Unit Tactics THE NORÇA PATH (SOCIETY)
SPECIAL EDGE: LEGION ARMORY (•) The character is closely affiliated with the Norça, the biokinetic or-
der. She may be a direct member of the New National Force, or perhaps
Prerequisite: Legions (required Edge) an ecoterrorist or scientist associated with some of their endeavors.
As a full member of one of the Legions, your character has access to She is likely to have been observed for some time before being invited
significant military resources. She can always acquire military-grade to join or fraternize with the Norça; they are extremely picky about
weapons, armor, and equipment without difficulty regardless of her who they recruit. If part of the order proper, she is part of a cell of op-
personal wealth, and she has the authorization to carry and use such eratives — and will know full well that she is being watched.
armaments wherever the Legions’ authority extends, subject to the
UNMLC. All characters who select this Path must purchase this PATH CONCEPTS
Edge. Covert intelligent operative, daredevil explorer, field biologist,
noetic bioengineer
THE MINISTRY PATH (SOCIETY) Example Connections: Ecoterrorist, Ecoscientist, Humanitarian
The character is closely affiliated with the Ministry of Noetic Agency, Intelligence Agency
Affairs, the telepathic order and part of the Chinese government. She Skills: Athletics, Empathy, Science, Survival
may work directly for the Ministry, or for one of the other depart- Edges: Ambidextrous, Enhanced Attunement, Favored Mode,
ments of the government that are so intimately intertwined with it. Alternate Identity, Hardy, Impersonation Training, Keen Sense,
She may be a dutiful agent with a sense of Chinese patriotism, some- Safe House, Superior Trait
one who sees Bue Li’s faith as a shining example — or simply have
joined up out of a desire for power or for the sense of connection that SPECIAL EDGE: IMPERSONATION TRAINING (••)
only telepathy can provide.
Prerequisites: Norça & Transmogrification •••+
PATH CONCEPTS Your character has received special training for how to use his
Law enforcement agent, social worker, special forces soldier, ability to change his appearance to almost perfectly impersonate
telepathic spy people, allowing him to better imitate someone’s voice, gait, and
nonverbal communication. This Edge provides 2 Enhancement for
Example Connections: Government Official, Local Religious
all impersonation attempts where he uses Transmogrification to
Leader, Noetics Expert, Politician
disguise himself as the person he is impersonating.
Skills: Culture, Empathy, Enigmas, Integrity
Edges (for Telepaths): Covert, Danger Sense, Enhanced SPECIAL EDGE: SAFE HOUSE (•)
Attunement, Favored Mode, Iron Will, Skilled Liar, Subtle Influence,
Trained Memory Prerequisite: Norça
Edges (for non-Telepaths): Covert, Dual Minded, Favored Mode, Your character can reach out to local Norça cells to arrange a
Iron Will, Subtle Influence, Telepathic Resistance safe place to stay. In Sudamérica, this ability is straightforward,
but beyond the Norça’s territory it requires a successful Presence +
SPECIAL EDGE: DUAL MINDED (••) Persuasion roll to contact the right people and convince them of her
need. There is no guarantee that the conditions in a safe house will
Prerequisites: Ministry Path, member of the Eyes of Heaven, not
be particularly comfortable or roomy, but such a location will be se-
a telepath
cure, positioned away from established surveillance, and protected
Special training allows your character to gain a variety of benefits by contacts in the neighborhood or administration who are willing
when in mental contact with a telepath. To gain this bonus, your to lie to cover up its existence and fabricate short-term credentials
character must be in contact with a telepath using both Network for a false identity. The longer your character stays in a safe house,
(Mindshare •) and Access (Mindshare •••) on your character. In the less safe it becomes. Most Norça will avoid remaining in one for
this case, your character gains 2 Enhancement to all Mental rolls, more than three days.
including Initiative.
Psi orders 5
THE ORGOTEK PATH (SOCIETY) threat. She can freely access conventional travel to almost any destina-
tion through the order’s capabilities. Additionally, once per story, she can
The character is closely affiliated with Orgotek, the electrokinetic
arrange for emergency extraction. If she is able to provide forward no-
order. She is part of the Orgotek corporation, employed by one of its
tice, this extraction can arrive within a minute of notification; otherwise,
divisions or serving as a contractor or troubleshooter for the conglom-
it may take up to an hour to arrive. The exact nature of the extraction will
erate; or she might even be an investor or shareholder from Orgotek’s
depend on what information the character has provided the order with;
early days. She belongs to or regularly interacts with the Orgotek cor-
it could be anything from a teleporter psion ripping a portal open to her
porate culture, is familiar with its market goals and may well possess
location to a negotiator being dispatched to bargain for her release.
significant insight into the modern economy and business world.
PATH CONCEPTS ÆON TRINITY (SOCIETY)
The character is closely affiliated with the Æon Trinity and
Activist programmer, alien technologies researcher, corporate
aligned with its goals: making the world a better place, helping peo-
espionage operative, research and development engineer
ple achieve their potential and protecting humanity. She may be a
Example Connections: Biotechnician, FSA Regulator, High-
normal human, psion or Talent, serving Æon Trinity as an operative
Flying CEO, Start-Up Business
and familiar with the organization’s inner workings. Whether a part
Skills: Culture, Persuasion, Science, Technology of Neptune Division (communications and administration), Triton
Edges: Artifact (• to ••••), Bioware Access, Enhanced Attunement, Division (scientific and data) or Proteus Division (operations and se-
Favored Mode, Increased Tolerance, Wealth (• to ••••) curity), she has chosen to be part of this optimistic, idealistic agency.
SPECIAL EDGE: BIOWARE ACCESS (• TO ••) PATH CONCEPTS
Prerequisite: Orgotek Humanitarian-aid worker, interstellar explorer, psi order liaison,
research and development engineer
Your character has easy access to bioware created by Orgosoft or
Example Connections: Æon Council, Humanitarian Group,
other divisions of Orgotek. She possesses a number of pieces of
Political Allies, Psi Order
bioware equipment equal to her dots in this Edge, which may be
Skills: Humanities, Persuasion, Science, Technology
formatted to her if she so desires. She does not need to purchase this
equipment and its cost is not a factor, but they belong to Orgotek, not Edges: Fame, Far-Reaching Influence, Library, Superior Trait,
her; and she will need a very compelling reason for being assigned Wealth
particularly dangerous or exotic pieces of bioware. She can freely
SPECIAL EDGE:
change the bioware she is assigned between sessions, if she is able to
FAR-REACHING INFLUENCE (••)
gain access to Orgotek bioware facilities.
Prerequisite: Æon Trinity (required Edge)
THE UPEO WA MACHO PATH The influence and reputation of the Æon Trinity reaches very
(SOCIETY) far indeed, and many doors open for your character that might oth-
erwise remain closed. Whenever your character engages in an in-
The character is closely affiliated with the Upeo wa Macho, the
trigue action, she can spend a single point of Momentum to shift the
teleportation order. If a psion, she may have spent the last seven
attitude of the target character or organization by 1 toward positive,
years with her fellows far from Earth, before eventually returning
unless the target has a specific reason for being expressly opposed
in the face of the threat of the Chromatics and the growing number
towards the Æon Trinity at the time. Simply being unfriendly, un-
of disappearing teleporters. She may be part of the fresh wave of
trusting, or other forms of general surliness are not a good enough
psions being immersed in the order’s Prometheus Chamber, or per-
reason to block the character from using this ability. The charac-
haps a teleporter who went into hiding when the rest of the order
ter also receives an extra bonus point of Momentum whenever a
vanished. Whatever her origin, she is likely to have traveled vast
Storyguide character refuses or acts against her influence roll re-
distances that other humans can barely conceive of.
sults. All characters who select this Path must purchase this Edge.
PATH CONCEPTS ÆON TRINITY SECTION MINERVA (SOCIETY)
Expert pilot, interstellar explorer, rapid transport specialist, res-
The character is closely affiliated not just with the Æon Trinity, but
cue worker
with a part of it that does not officially exist: Section Minerva. She is one of
Example Connections: Bonded Witness, Interstellar Explorer, Proteus Division’s deniable covert operatives and intelligence agents, se-
Leviathan Captain, Off-Earth Colony lected not just for her skills but for her unflinching moral character. She has
Skills: Integrity, Pilot, Survival, Technology no uniform, no rank, and only her fellow Section Minerva operatives will
Edges: Direction Sense, Emergency Transit, Enhanced recognize the lighthouse pin that she wears as indicating her allegiance.
Attunement, Favored Mode, Hardy, Iron Will, Photographic Memory
PATH CONCEPTS
SPECIAL EDGE: EMERGENCY TRANSIT (••) Anti-authoritarian rebel, deep cover operative, observant spacer,
Prerequisite: Upeo wa Machu wandering troubleshooter
With the impressive resources of the Upeo wa Macho behind her, Example Connections: Æon Council, Criminal Organization,
your character can arrange for transportation away from almost any Mercenary Company, Spy Agency
6 TRINITY CONTINUUM: ÆON STORYGUIDE SCREEN
Skills: Empathy, Integrity, Larceny, Persuasion over the approach she takes to her tasks, your character under-
Edges: Alternate Identity, Always Prepared, Covert, Danger stands the vital importance of her mission — and that ultimately the
Sense, Iron Will, Self-Reliance responsibility for it rests entirely on her shoulders. Pick a number
of Skill Tricks that your character possesses equal to the number
SPECIAL EDGE: SELF-RELIANCE (• TO •••••) of dots in this Edge. Once per session per Skill Trick, she can re-
duce the Momentum cost of it by 1, which may reduce it down to 0
Prerequisite: Æon Trinity Section Minerva, Iron Will
Momentum.
As a member of a deniable operation with absolute discretion
NEW PATHS
As well as the Paths presented in the Trinity Continuum Corebook, NIHONJIN AGENT (SOCIETY)
there are a number of new Paths available in Trinity Continuum: Æon
The character is closely affiliated with the government of Nippon,
— and, of course, players are encouraged to adapt existing Paths to suit
a nation possessing cutting-edge technology, but that is intense-
their needs, as well as to create entirely new Paths to represent their
ly distrustful of the psi orders and where bioware is banned. She
life choices, professional roles, and the societies in which they dwell.
serves as an agent or asset for the Nihonjin beyond the country’s
The new Paths given here represent the new vistas that humanity’s
shores, granting them the reach to meddle in the affairs of other re-
exploration of space has opened up. Three are new Role Paths: Off-
gions without compromising their official distance and the isolation
Earth Colonist, Spacer, and Space Military. Two are new Society Paths:
of much of their population. She may be an infiltrator, information
Freelance Psion and Nihonjin Agent. These Paths can all be found be-
gatherer, or even an assassin; whatever her role, she benefits from
low. There is also one new Society Path for each of the eight psi orders,
the incredible technology that her powerful patron provides.
and two new Society Paths associated with the Æon Trinity. These ad-
ditional Paths are found in the next chapter, after the description of the A Nihonjin agent is either a neutral or a Talent; she cannot be a
associated organization, except for the Chitra Bhanu Path, which can psion.
be found in Chapter 11 (p. 371).
PATH CONCEPTS
Some Paths include new Edges, representing the special training
Deep-cover operative, enhanced diplomat, merciless assassin,
or resources that a particular organization grants access to. These
suave spy
Edges are only accessible via Path membership.
Example Connections: Criminal Organization, Double Agent,
FREELANCE PSION (SOCIETY) Government Official, Nippon Intelligence Agency
Skills: Athletics, Enigmas, Larceny, Technology
The character is a freelance psion. She does not owe allegiance to
any psi order and is a free agent, answering only to her own goals and Edges: Alternative Identity, Computer Enhancement, Covert,
beliefs. She may choose to work for a major government or organiza- Cyberware Access, Danger Sense, Skilled Liar, Superior Trait
tion, contracting out her abilities to a patron for a handsome reward; or
SPECIAL EDGE:
she may be a fugitive or free spirit who is always on the move. She may
CYBERWARE ACCESS (• TO •••)
have psi orders seeking to court her into joining their ranks, or she may
be on the run from an order for which she has caused trouble or that Prerequisite: Nihonjin Agent
refuses to take no for an answer. Your character has easy access to cutting-edge hardtech implants
(see p. 292) from Nippon. She possesses a number of implants equal
PATH CONCEPTS to her dots in this Edge. She does not need to purchase these im-
High-end private security specialist, obsessed vigilante, psionic plants and their cost is not a factor. She can change the implants she
private eye, wandering troubleshooter possesses between sessions if she is able to gain access to Nihonjin
Example Connections: Æon Trinity, Criminal Organization, Psi medical facilities to perform the required procedures.
Order, Thankful Client
Skills: Empathy, Integrity, Larceny, Persuasion OFF-EARTH COLONIST (ROLE)
Edges: Adrenaline Spike, Always Prepared, Covert, Danger Sense, The character is literally reaching for the stars, part of humanity’s col-
Enhanced Attunement, Favored Mode, Inner Reserve, Patron onization of new worlds. She is hardy, resourceful, and rugged, capable
of surviving in incredibly tough conditions and expecting the unexpect-
SPECIAL EDGE: INNER RESERVE (••) ed. When faced with the unknown, she has the courage and determina-
Prerequisite: Freelance Psion tion to push onward. She has the skills and mindset to build a home and
a new life under alien stars, regardless of what the galaxy throws at her.
Without the support of a psi order, your character has had to
learn the hard way that there’s no one else who’ll clean away her Example Connections: Corporate Sponsor, Interstellar Explorer,
mess when she screws up with her psi powers. She may spend a Survivalist, Xenobiologist
point of Momentum whenever she botches a psi roll to convert the Skills: Athletics, Integrity, Survival, Technology
botch into a normal failure. Edges: Animal Ken, Danger Sense, Direction Sense, Hardy, Ms.
Fix-It, Pioneer Spirit, Superior Trait, Weak Spots
new Paths 7
SPECIAL EDGE: PIONEER SPIRIT (•••) vessel’s onboard contingent of marines intended mostly for polic-
ing and supporting off-Earth colonies and manning the ship’s bat-
Prerequisite: Off-Earth Colonist
tle stations, or she may be an elite combat pilot expected to go toe
Even in the most difficult of situations, your character presses to toe with whatever nightmarish attack craft the mad science of
on with indefatigable determination. As long as she is part of the Aberrants and aliens might conjure up. She’s likely to have whip-
player-character group, increase the character’s Momentum by 1. fast reflexes and a level of vigilance that would impress even elite,
Additionally, she gains a bonus point of Momentum every time she planet-dwelling soldiers; she knows that the hungering emptiness
fails or botches a Survival or Technology roll, and whenever she of cold, hard vacuum is always close by.
suffers an Injury Condition.
Example Connections: Armorer, Off-Earth Colony, Spacer Captain,
UNMC
SPACER (ROLE) Skills: Aim, Command, Pilot, Technology
The character lives or works in space, perhaps as the crew on a
Edges: Adrenaline Spike, Breath Control, Danger Sense, Hair-Trigger
spacecraft or in a desolate outpost. She may be a technician, skilled in
Reflexes, Hardy, Low-Gravity Adaptation, Small Unit Tactics, Variable
maintaining and repairing the technology that is so vital to keeping
Gravity Training, Variable Gravity Combat Training
her and her fellows alive. She may be a pilot, working with noetic
engines or alongside a clairsentient and a teleporter to steer a colos- SPECIAL EDGE:
sal vessel through the void. Regardless of her role, she almost cer- VARIABLE GRAVITY COMBAT TRAINING (••)
tainly has at least some familiarity with handling small craft and EVA
equipment. The void is not a natural or welcoming environment for Prerequisite: Space Military
humanity, and technology is absolutely vital to her day-to-day surviv- Your character has been trained in combat techniques appropri-
al, but she may also have undergone some level of modification and ate for low, high, or zero-gravity environments, as well as the cal-
adaptation — changing the fabric of her very body to better handle culations and factors involved in engagements between spacecraft.
the strange pressures of space. She reduces the level of any Complications stemming from gravi-
Example Connections: Asteroid Miner, Interstellar Explorer, ty-related conditions by 1 when attempting an attack, and benefits
Off-Earth Colonist, Upeo wa Macho Member from 1 Enhancement to her dice pools for attacks with ship-to-ship
weapons.
Skills: Enigmas, Pilot, Science, Technology
Edges: Breath Control, Endurance, Hardy, Low-Gravity
Adaptation, Ms. Fix-It, Variable Gravity Training, Weak Spots
OCEANIAN (ORIGIN)
Your character grew up on a floating or undersea city and is now a
SPECIAL EDGE: citizen of Earth’s newest and most unusual nation, Oceania. You are
VARIABLE GRAVITY TRAINING (•) likely to have been born, or become, a phib or aqua and grew up in a
high-tech city surrounded by an environment deadly to unmodified
Prerequisite: Spacer or Space Military
humans. However, the close-knit cities of Oceania are also some of
Your character has been trained in handling low, high, or ze- the most creative and technologically advanced on the planet.
ro-gravity environments. She reduces the level of any Complications
Example Connections: Artists, Scientists, Boat or Submarine Pilot,
stemming from gravity-related conditions by 1 when attempting
Genetic Engineer, Undersea Miner
non-combat physical actions.
Skills: Culture, Empathy, Survival, Technology
SPACE MILITARY (ROLE) Edges: Amphibious or Aquatic Conversion, Artistic Talent, Big
Hearted, Hardy, Increased Tolerance, Library
The character is part of a small elite — those combat specialists
who ply their trade in the void of space. She might be part of a space
TRI014 $19.99 US
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characters, names, places, and text herein are copyrighted by
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8 TRINITY CONTINUUM: ÆON STORYGUIDE SCREEN