Project Synopsis: Chess Game
1.1 Existing System
The existing chess systems available in the market are primarily designed as web-based platforms or
standalone desktop applications. These systems enable users to play chess against computer-based
AI or human opponents. Most of the existing chess games offer basic functionality, such as move
validation, turn-based gameplay, and player-vs-player (PvP) or player-vs-computer (PvC) modes.
Popular platforms like Chess.com and Lichess.org offer online multiplayer options with sophisticated
matchmaking, but standalone offline versions are often limited in features. Many offline chess games
lack interactive user interfaces, move suggestion systems, and game analysis tools, making it difficult
for beginners to learn and master chess.
1.2 Need for System
The need for a new chess game system arises due to several limitations of existing platforms. Some
of the key needs are as follows:
Offline Availability: Most popular chess platforms are online, but users may need an offline
option to practice without an internet connection.
Interactive Learning Tools: Beginners require guidance like move suggestions, mistake
detection, and hints, which are missing in many existing systems.
Customizable Difficulty Levels: Players of different skill levels require AI that adapts to their
playstyle, which is often absent in standard chess engines.
User-Centric Design: Many systems have complex user interfaces that are not beginner-
friendly. The new system aims to provide an intuitive, user-friendly design.
Educational Value: The new system can be a learning platform for chess strategy and tactics,
helping players improve their skills.
1.3 Scope of the Work
The scope of this project is to develop a robust, offline chess game application with an interactive
graphical user interface (GUI) that caters to beginners, intermediate, and advanced chess players.
The project aims to incorporate the following features:
Player vs Player (PvP) Mode: Two players can play against each other on the same device.
Player vs Computer (PvC) Mode: Users can play against an AI-based chess engine with
configurable difficulty levels.
Move Validation: Ensures all moves follow chess rules (legal moves only).
Interactive Hints and Move Suggestions: The system will provide hints and suggest optimal
moves for users to learn strategies.
Undo/Redo Functionality: Players can undo or redo their last move to improve learning and
experimentation.
Save and Load Games: The system allows users to save ongoing games and resume them
later.
Simple, Intuitive User Interface: The interface will be designed to be user-friendly and
visually appealing.
Cross-Platform Compatibility: The game will run on Windows, macOS, and Linux platforms.
The primary deliverables of this project include the development of the chess engine, GUI design, AI
logic for move prediction, and integration of all features into a standalone desktop application.
Additionally, user guides and support documentation will be provided for end users.
1.4 Operating Environment - Hardware and Software
Hardware Requirements:
Processor: Intel Core i3 or higher
RAM: Minimum 4 GB (8 GB recommended for optimal performance)
Storage: 100 MB of free space for installation
Display: 1280 x 720 resolution or higher
Input Devices: Keyboard and Mouse (or trackpad for laptops)
Software Requirements:
Operating System: Windows 10 or higher, macOS 10.14 or higher, Linux distributions
(Ubuntu, Fedora, etc.)
Programming Language: Python 3.x
Libraries and Dependencies:
o pygame: For GUI and game interactions
o python-chess: For chess logic and move validation
o Any additional required libraries specified in the requirements.txt file
The system will be compatible with personal computers and laptops running Windows, macOS, or
Linux. Python 3.x will serve as the programming language, while libraries like pygame will be used to
handle GUI rendering and player interactions. The system will operate efficiently on low-end
hardware, ensuring accessibility to a wider audience.