Parallel and Distributed
Computing
Fall 2022
Dr. Zeshan Iqbal
Topic: Time and Ordering
Lecture 2: Introduction and Basics
Why Synchronization?
• You want to catch a bus at 6.05 pm, but your watch is off by
15 minutes
– What if your watch is Late by 15 minutes?
• You’ll miss the bus!
– What if your watch is Fast by 15 minutes?
• You’ll end up unfairly waiting for a longer time than
you intended
• Time synchronization is required for both
– Correctness
– Fairness
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Synchronization In The Cloud
• Cloud airline reservation system
• Server A receives a client request to purchase last ticket on flight ABC
123.
• Server A timestamps purchase using local clock 9h:15m:32.45s, and logs
it. Replies ok to client.
• That was the last seat. Server A sends message to Server B saying “flight
full.”
• B enters “Flight ABC 123 full” + its own local clock value (which reads
9h:10m:10.11s) into its log.
• Server C queries A’s and B’s logs. Is confused that a client purchased a
ticket at A after the flight became full at B.
• This may lead to further incorrect actions by C
Why is it Challenging?
• End hosts in Internet-based systems (like clouds)
– Each have their own clocks
– Unlike processors (CPUs) within one server or workstation
which share a system clock
• Processes in Internet-based systems follow an asynchronous
system model
– No bounds on
• Message delays
• Processing delays
– Unlike multi-processor (or parallel) systems which follow a
synchronous system model
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Some Definitions
• An Asynchronous Distributed System consists of a number of
processes.
• Each process has a state (values of variables).
• Each process takes actions to change its state, which may be an
instruction or a communication action (send, receive).
• An event is the occurrence of an action.
• Each process has a local clock – events within a process can be
assigned timestamps, and thus ordered linearly.
• But – in a distributed system, we also need to know the time order
of events across different processes.
Clock Skew vs. Clock Drift
• Each process (running at some end host) has its own clock.
• When comparing two clocks at two processes:
• Clock Skew = Relative Difference in clock values of two processes
• Like distance between two vehicles on a road
• Clock Drift = Relative Difference in clock frequencies (rates) of two
processes
• Like difference in speeds of two vehicles on the road
• A non-zero clock skew implies clocks are not synchronized.
• A non-zero clock drift causes skew to increase (eventually).
– If faster vehicle is ahead, it will drift away
– If faster vehicle is behind, it will catch up and then drift away
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How often to Synchronize?
• Maximum Drift Rate (MDR) of a clock
• Absolute MDR is defined relative to Coordinated Universal
Time (UTC). UTC is the “correct” time at any point of time.
• MDR of a process depends on the environment.
• Max drift rate between two clocks with similar MDR is 2 *
MDR
• Given a maximum acceptable skew M between any pair of
clocks, need to synchronize at least once every: M / (2 * MDR)
time units
– Since time = distance/speed
External vs Internal Synchronization
• Consider a group of processes
• External Synchronization
– Each process C(i)’s clock is within a bound D of a well-known clock S
external to the group
– |C(i) – S| < D at all times
– External clock may be connected to UTC (Universal Coordinated
Time) or an atomic clock
– E.g., Cristian’s algorithm, NTP
• Internal Synchronization
– Every pair of processes in group have clocks within bound D
– |C(i) – C(j)| < D at all times and for all processes i, j
– E.g., Berkeley algorithm
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Next
• Algorithms for Clock Synchronization
Basics
• External time synchronization
• All processes P synchronize with a time server S
RTT
Set clock to t
Time
P What’s the time?
Here’s the time t!
S
Check local clock to find time t
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What’s Wrong
• By the time response message is received at P, time
has moved on
• P’s time set to t is inaccurate!
• Inaccuracy a function of message latencies
• Since latencies unbounded in an asynchronous
system, the inaccuracy cannot be bounded
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Cristian’s Algorithm
• P measures the round-trip-time RTT
of message exchange
RTT
Set clock to t
Time
P What’s the time?
Here’s the time t!
S
Check local clock to find time t
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Cristian’s Algorithm (2)
• P measures the round-trip-time RTT of message exchange
• Suppose we know the minimum P à S latency min1
• And the minimum S à P latency min2
– min1 and min2 depend on Operating system overhead to buffer
messages, TCP time to queue messages, etc.
RTT
Set clock to t
Time
P What’s the time?
Here’s the time t!
S
Check local clock to find time t
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Cristian’s Algorithm (3)
• P measures the round-trip-time RTT of message exchange
• Suppose we know the minimum P à S latency min1
• And the minimum S à P latency min2
– min1 and min2 depend on Operating system overhead to buffer messages, TCP
time to queue messages, etc.
• The actual time at P when it receives response is between [t+min2, t+RTT-min1]
RTT
Set clock to t
Time
P What’s the time?
Here’s the time t!
S
Check local clock to find time t
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Cristian’s Algorithm (4)
• The actual time at P when it receives response is between [t+min2, t+RTT-min1]
• P sets its time to halfway through this interval
– To: t + (RTT+min2-min1)/2
• Error is at most (RTT-min2-min1)/2 ------- Bounded!
• The width of this range is (RTT - 2*min). This gives an accuracy of (RTT/2 - min).
– Considering min1=min2
RTT
Set clock to t
Time
P What’s the time?
Here’s the time t!
S
Check local clock to find time t
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Gotchas
• Allowed to increase clock value but should never decrease clock value
– May violate ordering of events within the same process
• Allowed to increase or decrease speed of clock
• If error is too high, take multiple readings and average them
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NTP = Network Time Protocol
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NTP = Network Time Protocol
• NTP Servers organized in a tree
• Each Client = a leaf of tree
• Each node synchronizes with its tree parent
Primary servers
Secondary servers
Tertiary servers
Client
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NTP Protocol
Message 1 recv time tr1
Message 2 send time ts2
Time
Child
Let’s start protocol
Message 2 ts1, tr2
Message 1
Parent
Message 2 recv time tr2
Message 1 send time ts1
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What the Child Does
• Child calculates offset between its clock and parent’s clock
• Uses ts1, tr1, ts2, tr2
• Offset is calculated as
o = (tr1 – ts1 + ts2 – tr2 )/2
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Why o = (tr1 - ts1 + ts2 - tr2)/2?
• Offset o = (tr1 – ts1 + ts2 – tr2)/2
• Let’s calculate the error
• Suppose real offset is oreal
– Child is ahead of parent by oreal
– Parent is ahead of child by -oreal
• Suppose one-way latency of Message 1 is L1 (L2 for Message 2)
• No one knows L1 or L2!
• Then
tr1 = ts1 + L1 + oreal
tr2 = ts2 + L2 – oreal
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Why o = (tr1 - ts1 + ts2 - tr2)/2?
• Then
tr1 = ts1 + L1 + oreal
tr2 = ts2 + L2 – oreal
• Subtracting second equation from the first
oreal = (tr1 – ts1 + ts2 – tr2)/2 + (L2 – L1)/2 => oreal = o + (L2 – L1)/2
=> |oreal – o| < |(L2 – L1)/2| < |(L2 + L1)/2|
– Thus, the error is bounded by the round-trip-time
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NTP in real systems
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NTP in real systems
• The 64-bit timestamps used by NTP consist of a 32-bit part for seconds and a
32-bit part for fractional second
• A typical NTP client will regularly poll three or more servers on diverse
networks. To synchronize its clock, the client must compute their time offset
and round-trip delay. t is the client's timestamp of the request packet
0
• Time offset θ is defined by 𝑡1 − 𝑡0 + (𝑡2 − 𝑡3)
transmission,
t is the server's timestamp of the request packet
𝜃=
1
2 reception,
t2 is the server's timestamp of the response packet
• and the round-trip delay δ by transmission and
t3 is the client's timestamp of the response packet
𝛿 = 𝑡3 − 𝑡0 − (𝑡2 − 𝑡1) reception.
• The values for θ and δ are passed through filters and subjected to statistical
analysis. Outliers are discarded and an estimate of time offset is derived
from the best three remaining candidates.
• The clock frequency is then adjusted to reduce the offset gradually
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And yet…
• We still have a non-zero error!
• We just can’t seem to get rid of error
– Can’t, as long as message latencies are non-zero
• Can we avoid synchronizing clocks altogether, and still be able to
order events?
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Lamport Timestamps
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Ordering Events in a Distributed System
• To order events across processes, trying to sync clocks is one approach
• What if we instead assigned timestamps to events that were not absolute time?
• As long as these timestamps obey causality, that would work
If an event A causally happens before another event B,
then timestamp(A) < timestamp(B)
Humans use causality all the time
E.g., I enter a house only after I unlock it
E.g., You receive a letter only after I send it
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Logical (or Lamport) Ordering
• Proposed by Leslie Lamport in the 1970s
• Used in almost all distributed systems since then
• Almost all cloud computing systems use some form of logical
ordering of events
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Logical (or Lamport) Ordering(2)
• Define a logical relation Happens-Before among pairs of events
• Happens-Before denoted as ®
• Three rules
1. On the same process: a ® b, if time(a) < time(b) (using the local
clock)
2. If p1 sends m to p2: send(m) ® receive(m)
3. (Transitivity) If a ® b and b ® c then a ® c
• Creates a partial order among events
– Not all events related to each other via ®
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Example
A B C D E
P1
Time
E F G
P2
P3 H I J
While P1 and P3 each have an event
Instruction or step
labeled E, these are different events as
they occur at different processes. Message
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Happens-Before
A B C D E
P1
Time
E F G
P2
H I J
P3
• AàB Instruction or step
• BàF Message
• AàF
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Happens-Before (2)
A B C D E
P1
Time
E F G
P2
H I J
P3• HàG
• FàJ Instruction or step
• HàJ Message
• CàJ
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In practice: Lamport timestamps
• Goal: Assign logical (Lamport) timestamp to each event
• Timestamps obey causality
• Rules
– Each process uses a local counter (clock) which is an integer
• initial value of counter is zero
– A process increments its counter when a send or an instruction happens at
it. The counter is assigned to the event as its timestamp.
– A send (message) event carries its timestamp
– For a receive (message) event the counter is updated by
max(local clock, message timestamp) + 1
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Example
P1
Time
P2
P3
Instruction or step
Message
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Lamport Timestamps
P1 0
Time
P2 0
P3 0
Instruction or step
Initial counters (clocks)
Message
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Lamport Timestamps
P1 0
ts = 1
Time
P2 0
Message carries
P3 0 ts = 1
ts = 1
Message send Instruction or step
Message
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Lamport Timestamps
P1 0
1 ts = max(local, msg) + 1
= max(0, 1)+1 Time
=2
P2 0
Message carries
P3 0 ts = 1
1
Instruction or step
Message
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Lamport Timestamps
P1 0 2
1
Message carries Time
ts = 2
P2 0
2
max(2, 2)+1
=3
P3 0
1
Instruction or step
Message
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Lamport Timestamps
max(3, 4)+1
=5
P1 0 2
1 3
Time
P2 0
2 3 4
P3 0
1
Instruction or step
Message
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Lamport Timestamps
P1 0 2 5 6
1 3
Time
P2 0
2 3 4
P3 0
1 2 7
Instruction or step
Message
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Obeying Causality
A B C D E
P1 0 2 5 6
1 3
Time
E F G
P2 0
2 3 4
H I J
P3 0
1 2 7
• A à B :: 1 < 2 Instruction or step
• B à F :: 2 < 3
• A à F :: 1 < 3 Message
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Obeying Causality (2)
A B C D E
P1 0 2 5 6
1 3
Time
E F G
P2 0
2 3 4
H I J
P3 0
1 2 7
• H à G :: 1 < 4 Instruction or step
• F à J :: 3 < 7
• H à J :: 1 < 7 Message
• C à J :: 3 < 7
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Not always implying Causality
A B C D E
P1 0 2 5 6
1 3
Time
E F G
P2 0
2 3 4
H I J
P3 0
1 2 7
• ? C à F ? :: 3 = 3 Instruction or step
• ? H à C ? :: 1 < 3
• (C, F) and (H, C) are pairs of Message
concurrent events
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Concurrent Events
• A pair of concurrent events doesn’t have a causal path from one event to
another (either way, in the pair)
• Lamport timestamps not guaranteed to be ordered or unequal for concurrent
events
• Ok, since concurrent events are not causality related!
• Remember
E1 à E2 Þ timestamp(E1) < timestamp (E2), BUT
timestamp(E1) < timestamp (E2) Þ
{E1 à E2} OR {E1 and E2 concurrent}
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Next
• Can we have causal or logical timestamps
from which we can tell if two events are
concurrent or causally related?
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Vector Clocks
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Vector Timestamps
• Used in key-value stores like Riak
• Each process uses a vector of integer clocks
• Suppose there are N processes in the group 1…N
• Each vector has N elements
• Process i maintains vector Vi[1…N]
• jth element of vector clock at process i, Vi[j], is i’s knowledge of
latest events at process j
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Assigning Vector Timestamps
• Incrementing vector clocks
1. On an instruction or send event at process i, it increments only its
ith element of its vector clock
2. Each message carries the send-event’s vector timestamp
Vmessage[1…N]
3. On receiving a message at process i:
Vi[i] = Vi[i] + 1
Vi[j] = max(Vmessage[j], Vi[j]) for j ≠ i
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Example
A B C D E
P1
Time
E F G
P2
H I J
P3
Instruction or step
Message
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Vector Timestamps
P1(0,0,0)
Time
P2
(0,0,0)
P3
(0,0,0)
Initial counters (clocks)
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Vector Timestamps
P1(0,0,0) (1,0,0)
Time
P2
(0,0,0)
Message(0,0,1)
P3
(0,0,0) (0,0,1)
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Vector Timestamps
P1(0,0,0) (1,0,0)
Time
P2
(0,0,0) (0,1,1)
Message(0,0,1)
P3
(0,0,0) (0,0,1)
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Vector Timestamps
P1(0,0,0) (1,0,0) (2,0,0)
Message(2,0,0) Time
P2
(0,0,0) (0,1,1) (2,2,1)
P3
(0,0,0) (0,0,1)
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Vector Timestamps
P1(0,0,0) (1,0,0) (2,0,0) (3,0,0) (4,3,1) (5,3,1)
Time
P2
(0,0,0) (0,1,1) (2,2,1) (2,3,1)
P3
(0,0,0) (0,0,1) (0,0,2) (5,3,3)
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Causally-Related …
• VT1 = VT2,
iff (if and only if)
VT1[j] = VT2[j], for all j = 1, … , N
• VT1 ≤ VT2,
iff VT1[j] ≤ VT2[j], for all j = 1, … , N
• Two events are causally related iff
VT1 < VT2, i.e.,
iff VT1 ≤ VT2 &
there exists j such that
1 ≤ j ≤ N & VT1[j] (Not Equal) VT2 [j]
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… or Not Causally-Related
• Two events VT1 and VT2 are concurrent
iff
(VT1 > VT2) AND (VT2 > VT1)
We’ll denote this as VT2 ||| VT1
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Obeying Causality
A B C D E
P1(0,0,0) (1,0,0) (2,0,0) (3,0,0) (4,3,1) (5,3,1)
Time
E F G
P2
(0,0,0) (0,1,1) (2,2,1) (2,3,1)
H I J
P3
(0,0,0) (0,0,1) (0,0,2) (5,3,3)
• A à B :: (1,0,0) < (2,0,0)
• B à F :: (2,0,0) < (2,2,1)
• A à F :: (1,0,0) < (2,2,1)
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Obeying Causality (2)
A B C D E
P1(0,0,0) (1,0,0) (2,0,0) (3,0,0) (4,3,1) (5,3,1)
Time
E F G
P2
(0,0,0) (0,1,1) (2,2,1) (2,3,1)
H I J
P3
(0,0,0) (0,0,1) (0,0,2) (5,3,3)
• H à G :: (0,0,1) < (2,3,1)
• F à J :: (2,2,1) < (5,3,3)
• H à J :: (0,0,1) < (5,3,3)
• C à J :: (3,0,0) < (5,3,3)
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Identifying Concurrent Events
A B C D E
P1(0,0,0) (1,0,0) (2,0,0) (3,0,0) (4,3,1) (5,3,1)
Time
E F G
P2
(0,0,0) (0,1,1) (2,2,1) (2,3,1)
H I J
P3
(0,0,0) (0,0,1) (0,0,2) (5,3,3)
• C & F :: (3,0,0) ||| (2,2,1)
• H & C :: (0,0,1) ||| (3,0,0)
• (C, F) and (H, C) are pairs of concurrent events
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Logical Timestamps: Summary
• Lamport timestamps
– Integer clocks assigned to events
– Obeys causality
– Cannot distinguish concurrent events
• Vector timestamps
– Obey causality
– By using more space, can also identify concurrent events
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Time and Ordering: Summary
• Clocks are unsynchronized in an asynchronous distributed
system
• But need to order events, across processes!
• Time synchronization
– Cristian’s algorithm
– NTP
– Berkeley algorithm
– But error a function of round-trip-time
• Can avoid time sync altogether by instead assigning logical
timestamps to events
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