Divine Domains
In a pantheon, every deity has influence over different
aspects of mortal life and civilization, called a deity’s
domain. All the domains over which a deity has influence
are called the deity’s portfolio. For example, the portfolio
of the Greek god Apollo includes the domains of
Knowledge, Life, and Light. As a cleric, you choose one
aspect of your deity’s portfolio to emphasize, and you are
granted powers related to that domain. Your choice might
correspond to a particular sect dedicated to your deity.
Apollo, for example, could be worshiped in one region as
Phoebus (“radiant”) Apollo, emphasizing his influence over
the Light domain, and in a different place as Apollo
Acesius (“healing”), emphasizing his association with the
Pacifying Voice
At 1st level, you can magically speak in a booming voice,
Life domain. Alternatively, your choice of domain could
commanding attention and authority. You gain a bonus of
simply be a matter of personal preference, the aspect of the
half your proficiency bonus when you make a Persuasion
deity that appeals to you most.
check to command other creatures. This benefit stacks with
Each domain’s description gives examples of deities
your proficiency bonus if you are already proficient in
who have influence over that domain. Gods are included
Persuasion.
from the worlds of the Forgotten Realms, Greyhawk,
Dragonlance, and Eberron campaign settings, as well as Channel Divinity: Peacebond
from the Celtic, Greek, Norse, and Egyptian pantheons of Starting at 2nd level, as an action, you can pacify nearby
antiquity. creatures. Each creature within 30 feet of you must make a
Wisdom saving throw. On a failed save, the creature's
Peace Domain weapons and ammunition become locked in their sheaths,
Clerics of peace venerate the ideal of harmony, and search quivers, or holsters for 1 minute. During this time, a
for nonviolent solutions to worldly problems whenever creature may only free their weapon with a DC 18 Strength
possible. However, they are not strictly pacifists. If a check.
situation proves too dire, or if all other options are
exhausted, these clerics may use violence, especially if it Impede Aggressor
protects someone in need. Gods of this domain - including At 6th level, as a reaction when a creature that you can see
Eldath, Rao, and Majere - are almost exclusively good, as attacks a creature that has not yet taken a turn in combat,
are their clerics. you can cause that attack roll to be made at disadvantage.
Divine Strike
Peace Domain Spells At 8th level, you gain the ability to infuse your weapon
Cleric Level Spells strikes with divine energy. Once on each of your turns
1st charm person, sanctuary when you hit a creature with a weapon attack, you can
3rd calm emotions, hold person cause the attack to deal an extra 1d8 radiant damage. When
5th protection from energy, tongues you reach 14th level, the extra radiant damage increases to
7th confusion, freedom of movement 2d8.
9th dominate person, dispel evil and good
Pacifism
Beginning at 17th level, as an action you can create an aura
Censure Evil
When you select this domain at 1st level, you can channel of pure pacifism for up to 1 minute. Each creature within
holy power from the divine planes to censure evil creatures. 15 feet of you makes attack rolls with disadvantage. On
Your Turn Undead and Destroy Undead features also effect your turn, you must spend your action maintaining this
fey and fiends. effect, otherwise it ends. After using this feature, you must
compete a long rest before using it again.