[Harmattan]: DOOM3 start
Q3E initial context
OpenGL:
Format: 0x8888
MSAA: 0
Version: 00030000
Screen size: 1600 x 720
Variables:
Native library directory:
/data/app/~~llEBE09nna4-mPW_wnw_KQ==/com.karin.idTech4Amm-
RkQs9VIBchE5InqzUj5Ieg==/lib/arm64
Redirect output to file: 1
No handle signals: 0
Multi-thread: 0
Using mouse: 0
Game data directory: /storage/emulated/0/Download/diii4a/doom3
Application home directory:
/storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diii4a/doom3
Refresh rate: 60
Smooth joystick: 1
Continue when missing OpenGL context: 0
Q3E callback
AudioTrack:
initAudio: 0x6f01e40d48
writeAudio: 0x6f01e40e58
shutdownAudio: 0x6f01e40f5c
Input:
grab_mouse: 0x6f01e42e58
pull_input_event: 0x6f01e42f0c
setup_smooth_joystick: 0x6f01e42fd0
System:
attach_thread: 0x6f01e43084
tmpfile: 0x6f01e43104
copy_to_clipboard: 0x6f01e42bd8
get_clipboard_text: 0x6f01e4327c
open_keyboard: 0x6f01e433a8
close_keyboard: 0x6f01e4346c
open_url: 0x6f01e43530
exit_finish: 0x6f01e42a78
GUI:
show_toast: 0x6f01e42d2c
open_dialog: 0x6f01e43660
Other:
setState: 0x6f01e4102c
Q3E command line arguments: 4
0: /storage/emulated/0/Download/diii4a/doom3/game.arm
1: +set
2: r_noLight
3: 1
[Harmattan]: idTech4 main thread start.
[Harmattan]: Enter idTech4 main thread -> main
[Q3E_JNI info]idTech4A++(arm64) game data directory:
/storage/emulated/0/Download/diii4a/doom3
DOOM 1.3.1.1304 android-arm64 Nov 20 2024 14:09:29
found interface lo - loopback
------ Initializing File System ------
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/game00.pk4 with checksum
0xf07eb555
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/game01.pk4 with checksum
0x51c6981f
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/game02.pk4 with checksum
0xf3ec6f7
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/game03.pk4 with checksum
0x5d4230ea
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak000.pk4 with checksum
0x28d208f1
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak001.pk4 with checksum
0x40244be0
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak002.pk4 with checksum
0xc51ecdcd
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak003.pk4 with checksum
0xcd79d028
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak004.pk4 with checksum
0x765e4f8b
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak005.pk4 with checksum
0x8ffc3621
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak006.pk4 with checksum
0x95b65ab
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak007.pk4 with checksum
0x666bdb3c
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/pak008.pk4 with checksum
0x23ae5993
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/zpak000.pk4 with checksum
0xfaa41155
Loaded pk4 /storage/emulated/0/Download/diii4a/doom3/base/zpak003.pk4 with checksum
0x7bbbf746
Current search path:
/storage/emulated/0/Download/diii4a/doom3/base
/storage/emulated/0/Download/diii4a/doom3/base/zpak003.pk4 (5 files)
/storage/emulated/0/Download/diii4a/doom3/base/zpak000.pk4 (830 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak008.pk4 (3 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak007.pk4 (38 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak006.pk4 (48 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak005.pk4 (63 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak004.pk4 (5137 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak003.pk4 (4676 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak002.pk4 (6120 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak001.pk4 (8972 files)
/storage/emulated/0/Download/diii4a/doom3/base/pak000.pk4 (2698 files)
/storage/emulated/0/Download/diii4a/doom3/base/game03.pk4 (2 files)
/storage/emulated/0/Download/diii4a/doom3/base/game02.pk4 (2 files)
/storage/emulated/0/Download/diii4a/doom3/base/game01.pk4 (2 files)
/storage/emulated/0/Download/diii4a/doom3/base/game00.pk4 (2 files)
/storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diii4a/doom3/base
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
[Harmattan]: GLSL command features:
exportGLSLShaderSource: export GLSL shader source to filesystem.
reloadGLSLprograms: reload external shader source.
printGLSLShaderSource: print shader source.
exportDevShaderSource: export original C-String GLSL shader source to
filesystem.
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 256 x 256
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 256 x 256
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 256 x 256
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 256 x 256
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 2048 x 2048
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 1024 x 1024
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 512 x 512
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 512 x 512
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 256 x 256
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/spanish.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
r_mode(-1), r_customWidth(1600), r_customHeight(720), r_aspectRatio(-1) = 2.222222
----- R_InitOpenGL -----
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: Get EGL context num -> 10.
1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
5 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 2 sample buffers 1.
6 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 2 sample buffers 1.
7 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
8 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
9 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
10 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
[Harmattan]: Create OpenGL ES3.2 context.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil
display. samples 4, sample buffers 1.
dlopen(libGLESv3.so)
GetProc (glActiveTexture) -> 0x70166ed030
GetProc (glAttachShader) -> 0x70166ed050
GetProc (glBindAttribLocation) -> 0x70166ed070
GetProc (glBindBuffer) -> 0x70166ed090
GetProc (glBindFramebuffer) -> 0x70166ed0b0
GetProc (glBindRenderbuffer) -> 0x70166ed0d0
GetProc (glBindTexture) -> 0x70166ed0f0
GetProc (glBlendColor) -> 0x70166ed110
GetProc (glBlendEquation) -> 0x70166ed130
GetProc (glBlendEquationSeparate) -> 0x70166ed150
GetProc (glBlendFunc) -> 0x70166ed170
GetProc (glBlendFuncSeparate) -> 0x70166ed190
GetProc (glBufferData) -> 0x70166ed1b0
GetProc (glBufferSubData) -> 0x70166ed1d0
GetProc (glCheckFramebufferStatus) -> 0x70166ed1f0
GetProc (glClear) -> 0x70166ed210
GetProc (glClearColor) -> 0x70166ed230
GetProc (glClearDepthf) -> 0x70166ed250
GetProc (glClearStencil) -> 0x70166ed270
GetProc (glColorMask) -> 0x70166ed290
GetProc (glCompileShader) -> 0x70166ed2b0
GetProc (glCompressedTexImage2D) -> 0x70166ed2d0
GetProc (glCompressedTexSubImage2D) -> 0x70166ed2f0
GetProc (glCopyTexImage2D) -> 0x70166ed310
GetProc (glCopyTexSubImage2D) -> 0x70166ed330
GetProc (glCreateProgram) -> 0x70166ed350
GetProc (glCreateShader) -> 0x70166ed370
GetProc (glCullFace) -> 0x70166ed390
GetProc (glDeleteBuffers) -> 0x70166ed3b0
GetProc (glDeleteFramebuffers) -> 0x70166ed3d0
GetProc (glDeleteProgram) -> 0x70166ed3f0
GetProc (glDeleteRenderbuffers) -> 0x70166ed410
GetProc (glDeleteShader) -> 0x70166ed430
GetProc (glDeleteTextures) -> 0x70166ed450
GetProc (glDepthFunc) -> 0x70166ed470
GetProc (glDepthMask) -> 0x70166ed490
GetProc (glDepthRangef) -> 0x70166ed4b0
GetProc (glDetachShader) -> 0x70166ed4d0
GetProc (glDisable) -> 0x70166ed4f0
GetProc (glDisableVertexAttribArray) -> 0x70166ed510
GetProc (glDrawArrays) -> 0x70166ed530
GetProc (glDrawElements) -> 0x70166ed550
GetProc (glEnable) -> 0x70166ed570
GetProc (glEnableVertexAttribArray) -> 0x70166ed590
GetProc (glFinish) -> 0x70166ed5b0
GetProc (glFlush) -> 0x70166ed5d0
GetProc (glFramebufferRenderbuffer) -> 0x70166ed5f0
GetProc (glFramebufferTexture2D) -> 0x70166ed610
GetProc (glFrontFace) -> 0x70166ed630
GetProc (glGenBuffers) -> 0x70166ed650
GetProc (glGenerateMipmap) -> 0x70166ed670
GetProc (glGenFramebuffers) -> 0x70166ed690
GetProc (glGenRenderbuffers) -> 0x70166ed6b0
GetProc (glGenTextures) -> 0x70166ed6d0
GetProc (glGetActiveAttrib) -> 0x70166ed6f0
GetProc (glGetActiveUniform) -> 0x70166ed710
GetProc (glGetAttachedShaders) -> 0x70166ed730
GetProc (glGetAttribLocation) -> 0x70166ed750
GetProc (glGetBooleanv) -> 0x70166f39a0
GetProc (glGetBufferParameteriv) -> 0x70166ed770
GetProc (glGetError) -> 0x70166ed790
GetProc (glGetFloatv) -> 0x70166f39d0
GetProc (glGetFramebufferAttachmentParameteriv) -> 0x70166ed7b0
GetProc (glGetIntegerv) -> 0x70166f3a00
GetProc (glGetProgramiv) -> 0x70166ed7d0
GetProc (glGetProgramInfoLog) -> 0x70166ed7f0
GetProc (glGetRenderbufferParameteriv) -> 0x70166ed810
GetProc (glGetShaderiv) -> 0x70166ed830
GetProc (glGetShaderInfoLog) -> 0x70166ed850
GetProc (glGetShaderPrecisionFormat) -> 0x70166ed870
GetProc (glGetShaderSource) -> 0x70166ed890
GetProc (glGetString) -> 0x70166f3930
GetProc (glGetTexParameterfv) -> 0x70166ed8b0
GetProc (glGetTexParameteriv) -> 0x70166ed8d0
GetProc (glGetUniformfv) -> 0x70166ed8f0
GetProc (glGetUniformiv) -> 0x70166ed910
GetProc (glGetUniformLocation) -> 0x70166ed930
GetProc (glGetVertexAttribfv) -> 0x70166ed950
GetProc (glGetVertexAttribiv) -> 0x70166ed970
GetProc (glGetVertexAttribPointerv) -> 0x70166ed990
GetProc (glHint) -> 0x70166ed9b0
GetProc (glIsBuffer) -> 0x70166ed9d0
GetProc (glIsEnabled) -> 0x70166ed9f0
GetProc (glIsFramebuffer) -> 0x70166eda10
GetProc (glIsProgram) -> 0x70166eda30
GetProc (glIsRenderbuffer) -> 0x70166eda50
GetProc (glIsShader) -> 0x70166eda70
GetProc (glIsTexture) -> 0x70166eda90
GetProc (glLineWidth) -> 0x70166edab0
GetProc (glLinkProgram) -> 0x70166edad0
GetProc (glPixelStorei) -> 0x70166edaf0
GetProc (glPolygonOffset) -> 0x70166edb10
GetProc (glReadPixels) -> 0x70166edb30
GetProc (glReleaseShaderCompiler) -> 0x70166edb50
GetProc (glRenderbufferStorage) -> 0x70166edb70
GetProc (glSampleCoverage) -> 0x70166edb90
GetProc (glScissor) -> 0x70166edbb0
GetProc (glShaderBinary) -> 0x70166edbd0
GetProc (glShaderSource) -> 0x70166edbf0
GetProc (glStencilFunc) -> 0x70166edc10
GetProc (glStencilFuncSeparate) -> 0x70166edc30
GetProc (glStencilMask) -> 0x70166edc50
GetProc (glStencilMaskSeparate) -> 0x70166edc70
GetProc (glStencilOp) -> 0x70166edc90
GetProc (glStencilOpSeparate) -> 0x70166edcb0
GetProc (glTexImage2D) -> 0x70166edcd0
GetProc (glTexParameterf) -> 0x70166edcf0
GetProc (glTexParameterfv) -> 0x70166edd10
GetProc (glTexParameteri) -> 0x70166edd30
GetProc (glTexParameteriv) -> 0x70166edd50
GetProc (glTexSubImage2D) -> 0x70166edd70
GetProc (glUniform1f) -> 0x70166edd90
GetProc (glUniform1fv) -> 0x70166eddb0
GetProc (glUniform1i) -> 0x70166eddd0
GetProc (glUniform1iv) -> 0x70166eddf0
GetProc (glUniform2f) -> 0x70166ede10
GetProc (glUniform2fv) -> 0x70166ede30
GetProc (glUniform2i) -> 0x70166ede50
GetProc (glUniform2iv) -> 0x70166ede70
GetProc (glUniform3f) -> 0x70166ede90
GetProc (glUniform3fv) -> 0x70166edeb0
GetProc (glUniform3i) -> 0x70166eded0
GetProc (glUniform3iv) -> 0x70166edef0
GetProc (glUniform4f) -> 0x70166edf10
GetProc (glUniform4fv) -> 0x70166edf30
GetProc (glUniform4i) -> 0x70166edf50
GetProc (glUniform4iv) -> 0x70166edf70
GetProc (glUniformMatrix2fv) -> 0x70166edf90
GetProc (glUniformMatrix3fv) -> 0x70166edfb0
GetProc (glUniformMatrix4fv) -> 0x70166edfd0
GetProc (glUseProgram) -> 0x70166edff0
GetProc (glValidateProgram) -> 0x70166ee010
GetProc (glVertexAttrib1f) -> 0x70166ee030
GetProc (glVertexAttrib1fv) -> 0x70166ee050
GetProc (glVertexAttrib2f) -> 0x70166ee070
GetProc (glVertexAttrib2fv) -> 0x70166ee090
GetProc (glVertexAttrib3f) -> 0x70166ee0b0
GetProc (glVertexAttrib3fv) -> 0x70166ee0d0
GetProc (glVertexAttrib4f) -> 0x70166ee0f0
GetProc (glVertexAttrib4fv) -> 0x70166ee110
GetProc (glVertexAttribPointer) -> 0x70166ee130
GetProc (glViewport) -> 0x70166ee150
GetProc (glTexImage3D) -> 0x70166ee1b0
GetProc (glReadBuffer) -> 0x70166ee170
GetProc (glDrawBuffers) -> 0x70166ee370
GetProc (glFramebufferTextureLayer) -> 0x70166ee490
GetProc (glBlitFramebuffer) -> 0x70166ee450
GetProc (glDebugMessageControl) -> 0x70166ef6f0
GetProc (glDebugMessageCallback) -> 0x70166ef730
GetProc (glGetDebugMessageLog) -> 0x70166ef750
GetProc (glGetTexLevelParameteriv) -> 0x70166ef5d0
GetProc (glGetInternalformativ) -> 0x70166eee10
GL_RENDERER: PowerVR Rogue GE8320
GL_EXTENSIONS: GL_EXT_debug_marker GL_ANDROID_extension_pack_es31a
GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control
GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth
GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers
GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array
GL_EXT_external_buffer GL_EXT_float_blend GL_EXT_geometry_point_size
GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_memory_object
GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp
GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra
GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_sparse_texture
GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_format_sRGB_override
GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_YUV_target
GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture
GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2
GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint
GL_OES_fragment_precision_high GL_OES_geometry_point_size GL_OES_geometry_shader
GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer
GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8
GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic
GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives GL_OES_surfaceless_context
GL_OES_tessellation_point_size GL_OES_tessellation_shader
GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array
GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot
GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_VERSION: OpenGL ES 3.2 build 1.13@5776728
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 build 1.13@5776728
------ Android AudioTrack Sound Initialization ------
[Q3E_JNI info]Q3E AudioTrack init
X..GL_EXT_texture_compression_s3tc not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_1.4_texture_lod_bias
...using GL_EXT_framebuffer_object
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
[Harmattan]: Load GLSL shader program: interaction
[Harmattan]: 1. Load external shader source: Vertex(interaction.vert),
Fragment(interaction.frag)
Load GLSL shader file: glsl3progs/interaction.vert -> fail
Load GLSL shader file: glsl3progs/interaction.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interaction'.
[Harmattan]: Load GLSL shader program: shadow
[Harmattan]: 1. Load external shader source: Vertex(shadow.vert),
Fragment(shadow.frag)
Load GLSL shader file: glsl3progs/shadow.vert -> fail
Load GLSL shader file: glsl3progs/shadow.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'shadow'.
[Harmattan]: Load GLSL shader program: default
[Harmattan]: 1. Load external shader source: Vertex(default.vert),
Fragment(default.frag)
Load GLSL shader file: glsl3progs/default.vert -> fail
Load GLSL shader file: glsl3progs/default.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'default'.
[Harmattan]: Load GLSL shader program: zfill
[Harmattan]: 1. Load external shader source: Vertex(zfill.vert),
Fragment(zfill.frag)
Load GLSL shader file: glsl3progs/zfill.vert -> fail
Load GLSL shader file: glsl3progs/zfill.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'zfill'.
[Harmattan]: Load GLSL shader program: zfillClip
[Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert),
Fragment(zfillClip.frag)
Load GLSL shader file: glsl3progs/zfillClip.vert -> fail
Load GLSL shader file: glsl3progs/zfillClip.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'zfillClip'.
[Harmattan]: Load GLSL shader program: cubemap
[Harmattan]: 1. Load external shader source: Vertex(cubemap.vert),
Fragment(cubemap.frag)
Load GLSL shader file: glsl3progs/cubemap.vert -> fail
Load GLSL shader file: glsl3progs/cubemap.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'cubemap'.
[Harmattan]: Load GLSL shader program: environment
[Harmattan]: 1. Load external shader source: Vertex(environment.vert),
Fragment(environment.frag)
Load GLSL shader file: glsl3progs/environment.vert -> fail
Load GLSL shader file: glsl3progs/environment.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'environment'.
[Harmattan]: Load GLSL shader program: bumpyEnvironment
[Harmattan]: 1. Load external shader source: Vertex(bumpyEnvironment.vert),
Fragment(bumpyEnvironment.frag)
Load GLSL shader file: glsl3progs/bumpyEnvironment.vert -> fail
Load GLSL shader file: glsl3progs/bumpyEnvironment.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'bumpyEnvironment'.
[Harmattan]: Load GLSL shader program: fog
[Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag)
Load GLSL shader file: glsl3progs/fog.vert -> fail
Load GLSL shader file: glsl3progs/fog.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'fog'.
[Harmattan]: Load GLSL shader program: blendLight
[Harmattan]: 1. Load external shader source: Vertex(blendLight.vert),
Fragment(blendLight.frag)
Load GLSL shader file: glsl3progs/blendLight.vert -> fail
Load GLSL shader file: glsl3progs/blendLight.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'blendLight'.
[Harmattan]: Load GLSL shader program: interactionPBR
[Harmattan]: 1. Load external shader source: Vertex(interactionPBR.vert),
Fragment(interactionPBR.frag)
Load GLSL shader file: glsl3progs/interactionPBR.vert -> fail
Load GLSL shader file: glsl3progs/interactionPBR.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBR'.
[Harmattan]: Load GLSL shader program: interactionBlinnphong
[Harmattan]: 1. Load external shader source: Vertex(interactionBlinnphong.vert),
Fragment(interactionBlinnphong.frag)
Load GLSL shader file: glsl3progs/interactionBlinnphong.vert -> fail
Load GLSL shader file: glsl3progs/interactionBlinnphong.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionBlinnphong'.
[Harmattan]: Load GLSL shader program: ambientLighting
[Harmattan]: 1. Load external shader source: Vertex(ambientLighting.vert),
Fragment(ambientLighting.frag)
Load GLSL shader file: glsl3progs/ambientLighting.vert -> fail
Load GLSL shader file: glsl3progs/ambientLighting.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'ambientLighting'.
[Harmattan]: Load GLSL shader program: diffuseCubemap
[Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert),
Fragment(diffuseCubemap.frag)
Load GLSL shader file: glsl3progs/diffuseCubemap.vert -> fail
Load GLSL shader file: glsl3progs/diffuseCubemap.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'diffuseCubemap'.
[Harmattan]: Load GLSL shader program: texgen
[Harmattan]: 1. Load external shader source: Vertex(texgen.vert),
Fragment(texgen.frag)
Load GLSL shader file: glsl3progs/texgen.vert -> fail
Load GLSL shader file: glsl3progs/texgen.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'texgen'.
[Harmattan]: Load GLSL shader program: heatHaze
[Harmattan]: 1. Load external shader source: Vertex(heatHaze.vert),
Fragment(heatHaze.frag)
Load GLSL shader file: glsl3progs/heatHaze.vert -> fail
Load GLSL shader file: glsl3progs/heatHaze.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'heatHaze'.
[Harmattan]: Load GLSL shader program: heatHazeWithMask
[Harmattan]: 1. Load external shader source: Vertex(heatHazeWithMask.vert),
Fragment(heatHazeWithMask.frag)
Load GLSL shader file: glsl3progs/heatHazeWithMask.vert -> fail
Load GLSL shader file: glsl3progs/heatHazeWithMask.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'heatHazeWithMask'.
[Harmattan]: Load GLSL shader program: heatHazeWithMaskAndVertex
[Harmattan]: 1. Load external shader source:
Vertex(heatHazeWithMaskAndVertex.vert), Fragment(heatHazeWithMaskAndVertex.frag)
Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.vert -> fail
Load GLSL shader file: glsl3progs/heatHazeWithMaskAndVertex.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'heatHazeWithMaskAndVertex'.
[Harmattan]: Load GLSL shader program: colorProcess
[Harmattan]: 1. Load external shader source: Vertex(colorProcess.vert),
Fragment(colorProcess.frag)
Load GLSL shader file: glsl3progs/colorProcess.vert -> fail
Load GLSL shader file: glsl3progs/colorProcess.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'colorProcess'.
[Harmattan]: Load GLSL shader program: depth
[Harmattan]: 1. Load external shader source: Vertex(depth.vert),
Fragment(depth.frag)
Load GLSL shader file: glsl3progs/depth.vert -> fail
Load GLSL shader file: glsl3progs/depth.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'depth'.
[Harmattan]: Load GLSL shader program: depthPerforated
[Harmattan]: 1. Load external shader source: Vertex(depthPerforated.vert),
Fragment(depthPerforated.frag)
Load GLSL shader file: glsl3progs/depthPerforated.vert -> fail
Load GLSL shader file: glsl3progs/depthPerforated.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'depthPerforated'.
[Harmattan]: Load GLSL shader program: interactionPointLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionPointLightShadowMapping.vert),
Fragment(interactionPointLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionPointLightShadowMapping.vert -> fail
Load GLSL shader file: glsl3progs/interactionPointLightShadowMapping.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPointLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionPBRPointLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionPBRPointLightShadowMapping.vert),
Fragment(interactionPBRPointLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionPBRPointLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/interactionPBRPointLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBRPointLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionBlinnphongPointLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionBlinnphongPointLightShadowMapping.vert),
Fragment(interactionBlinnphongPointLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionBlinnphongPointLightShadowMapping.vert
-> fail
Load GLSL shader file: glsl3progs/interactionBlinnphongPointLightShadowMapping.frag
-> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program
'interactionBlinnphongPointLightShadowMapping'.
[Harmattan]: Load GLSL shader program: ambientLightingPointLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(ambientLightingPointLightShadowMapping.vert),
Fragment(ambientLightingPointLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/ambientLightingPointLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/ambientLightingPointLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'ambientLightingPointLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionParallelLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionParallelLightShadowMapping.vert),
Fragment(interactionParallelLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionParallelLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/interactionParallelLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionParallelLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionPBRParallelLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionPBRParallelLightShadowMapping.vert),
Fragment(interactionPBRParallelLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionPBRParallelLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/interactionPBRParallelLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBRParallelLightShadowMapping'.
[Harmattan]: Load GLSL shader program:
interactionBlinnphongParallelLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionBlinnphongParallelLightShadowMapping.vert),
Fragment(interactionBlinnphongParallelLightShadowMapping.frag)
Load GLSL shader file:
glsl3progs/interactionBlinnphongParallelLightShadowMapping.vert -> fail
Load GLSL shader file:
glsl3progs/interactionBlinnphongParallelLightShadowMapping.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program
'interactionBlinnphongParallelLightShadowMapping'.
[Harmattan]: Load GLSL shader program: ambientLightingParallelLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(ambientLightingParallelLightShadowMapping.vert),
Fragment(ambientLightingParallelLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/ambientLightingParallelLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/ambientLightingParallelLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program
'ambientLightingParallelLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionSpotLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionSpotLightShadowMapping.vert),
Fragment(interactionSpotLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionSpotLightShadowMapping.vert -> fail
Load GLSL shader file: glsl3progs/interactionSpotLightShadowMapping.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionSpotLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionPBRSpotLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionPBRSpotLightShadowMapping.vert),
Fragment(interactionPBRSpotLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionPBRSpotLightShadowMapping.vert -> fail
Load GLSL shader file: glsl3progs/interactionPBRSpotLightShadowMapping.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBRSpotLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionBlinnphongSpotLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(interactionBlinnphongSpotLightShadowMapping.vert),
Fragment(interactionBlinnphongSpotLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/interactionBlinnphongSpotLightShadowMapping.vert
-> fail
Load GLSL shader file: glsl3progs/interactionBlinnphongSpotLightShadowMapping.frag
-> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program
'interactionBlinnphongSpotLightShadowMapping'.
[Harmattan]: Load GLSL shader program: ambientLightingSpotLightShadowMapping
[Harmattan]: 1. Load external shader source:
Vertex(ambientLightingSpotLightShadowMapping.vert),
Fragment(ambientLightingSpotLightShadowMapping.frag)
Load GLSL shader file: glsl3progs/ambientLightingSpotLightShadowMapping.vert ->
fail
Load GLSL shader file: glsl3progs/ambientLightingSpotLightShadowMapping.frag ->
fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'ambientLightingSpotLightShadowMapping'.
[Harmattan]: Load GLSL shader program: interactionTranslucent
[Harmattan]: 1. Load external shader source: Vertex(interactionTranslucent.vert),
Fragment(interactionTranslucent.frag)
Load GLSL shader file: glsl3progs/interactionTranslucent.vert -> fail
Load GLSL shader file: glsl3progs/interactionTranslucent.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionTranslucent'.
[Harmattan]: Load GLSL shader program: interactionPBRTranslucent
[Harmattan]: 1. Load external shader source:
Vertex(interactionPBRTranslucent.vert), Fragment(interactionPBRTranslucent.frag)
Load GLSL shader file: glsl3progs/interactionPBRTranslucent.vert -> fail
Load GLSL shader file: glsl3progs/interactionPBRTranslucent.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBRTranslucent'.
[Harmattan]: Load GLSL shader program: interactionBlinnphongTranslucent
[Harmattan]: 1. Load external shader source:
Vertex(interactionBlinnphongTranslucent.vert),
Fragment(interactionBlinnphongTranslucent.frag)
Load GLSL shader file: glsl3progs/interactionBlinnphongTranslucent.vert -> fail
Load GLSL shader file: glsl3progs/interactionBlinnphongTranslucent.frag -> fail
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionBlinnphongTranslucent'.
[Harmattan]: Load GLSL shader program: ambientLightingTranslucent
[Harmattan]: 1. Load external shader source:
Vertex(ambientLightingTranslucent.vert), Fragment(ambientLightingTranslucent.frag)
Load GLSL shader file: glsl3progs/ambientLightingTranslucent.vert -> fail
Load GLSL shader file: glsl3progs/ambientLightingTranslucent.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'ambientLightingTranslucent'.
[Harmattan]: Load GLSL shader program: interactionSoft
[Harmattan]: 1. Load external shader source: Vertex(interactionSoft.vert),
Fragment(interactionSoft.frag)
Load GLSL shader file: glsl3progs/interactionSoft.vert -> fail
Load GLSL shader file: glsl3progs/interactionSoft.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionSoft'.
[Harmattan]: Load GLSL shader program: interactionPBRSoft
[Harmattan]: 1. Load external shader source: Vertex(interactionPBRSoft.vert),
Fragment(interactionPBRSoft.frag)
Load GLSL shader file: glsl3progs/interactionPBRSoft.vert -> fail
Load GLSL shader file: glsl3progs/interactionPBRSoft.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionPBRSoft'.
[Harmattan]: Load GLSL shader program: interactionBlinnphongSoft
[Harmattan]: 1. Load external shader source:
Vertex(interactionBlinnphongSoft.vert), Fragment(interactionBlinnphongSoft.frag)
Load GLSL shader file: glsl3progs/interactionBlinnphongSoft.vert -> fail
Load GLSL shader file: glsl3progs/interactionBlinnphongSoft.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'interactionBlinnphongSoft'.
[Harmattan]: Load GLSL shader program: ambientLightingSoft
[Harmattan]: 1. Load external shader source: Vertex(ambientLightingSoft.vert),
Fragment(ambientLightingSoft.frag)
Load GLSL shader file: glsl3progs/ambientLightingSoft.vert -> fail
Load GLSL shader file: glsl3progs/ambientLightingSoft.frag -> fail
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
[Harmattan]: Load internal shader program success!
idGLSLShaderManager::Add shader program 'ambientLightingSoft'.
-------------------------------
idFramebuffer create: _shadowMap_0 -> 1
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1, size = 2048 x 2048 ) ---
idFramebuffer create: _shadowMap_1 -> 2
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2, size = 1024 x 1024 ) ---
idFramebuffer create: _shadowMap_2 -> 3
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3, size = 512 x 512 ) ---
idFramebuffer create: _shadowMap_3 -> 4
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4, size = 512 x 512 ) ---
idFramebuffer create: _shadowMap_4 -> 5
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5, size = 256 x 256 ) ---
Stencil texture creating: 1600 x 720
idFramebuffer create: idStencilTexture -> 6
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_RGBA(GenerateShadow2DRGBAImage) -> 256 x 256
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_2D_DEPTH(GenerateShadow2DDepthImage) -> 256 x 256
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_RGBA(GenerateShadowCubeRGBAImage) -> 256 x 256
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 2048 x 2048
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 1024 x 1024
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 512 x 512
CreateShadowMapImage: GLES2_CUBE_DEPTH(GenerateShadowCubeDepthImage) -> 256 x 256
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 2048 x 2048
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 1024 x 1024
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 512 x 512
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 512 x 512
CreateShadowMapImage: GLES3_2DARRAY_DEPTH(GenerateShadowArray) -> 256 x 256
[Harmattan]: Copy depth buffer and render stencil buffer for soft stencil shadow.
[Harmattan]: Soft stencil shadow sampler BIAS: 2.600000
[Harmattan]: fpu = hard
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library
directory in default path
`/data/app/~~llEBE09nna4-mPW_wnw_KQ==/com.karin.idTech4Amm-
RkQs9VIBchE5InqzUj5Ieg==/lib/arm64`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load DOOM3 game......
[Harmattan]: DLL_Load(/data/app/~~llEBE09nna4-mPW_wnw_KQ==/com.karin.idTech4Amm-
RkQs9VIBchE5InqzUj5Ieg==/lib/arm64/libgame.so)
[Harmattan]: Load dynamic library
`/data/app/~~llEBE09nna4-mPW_wnw_KQ==/com.karin.idTech4Amm-
RkQs9VIBchE5InqzUj5Ieg==/lib/arm64/libgame.so` done!
dlsym 'GetGameAPI' failed: undefined symbol: glGetInternalformativ
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 20 2024
Initializing event system
...473 event definitions
Initializing class hierarchy
...143 classes, 764368 bytes for event callbacks
Initializing scripts
/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq CPU frequency: 2301 MHz
/sys/devices/system/cpu/cpu1/cpufreq/cpuinfo_max_freq CPU frequency: 2301 MHz
/sys/devices/system/cpu/cpu2/cpufreq/cpuinfo_max_freq CPU frequency: 2301 MHz
/sys/devices/system/cpu/cpu3/cpufreq/cpuinfo_max_freq CPU frequency: 2301 MHz
/sys/devices/system/cpu/cpu4/cpufreq/cpuinfo_max_freq CPU frequency: 1800 MHz
/sys/devices/system/cpu/cpu5/cpufreq/cpuinfo_max_freq CPU frequency: 1800 MHz
/sys/devices/system/cpu/cpu6/cpufreq/cpuinfo_max_freq CPU frequency: 1800 MHz
/sys/devices/system/cpu/cpu7/cpufreq/cpuinfo_max_freq CPU frequency: 1800 MHz
Detected 8 cpus, max CPU(0) frequency: 2301.0 MHz
Compiled '#': 1724.4 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 13232 bytes
Statements: 67875, 2715000 bytes
Functions: 2109, 318020 bytes
Variables: 170888 bytes
Mem used: 4383712 bytes
Static data: 4014344 bytes
Allocated: 5568260 bytes
Thread size: 14056 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: [Harmattan]: RB_GLSL_CreateProgram::glValidateProgram() -> Program failed
validation : any two active samplers in the set of active program objects are of
different types, but refer to the same texture image unit.
!
1 warnings
[Harmattan]: Console history loaded -> .console_history.dat
terminal support disabled: stdin is not a tty
pid: 24865
3776 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
512 MB Video Memory
Async thread started
Opening IP socket: localhost:-1
Failed to resolve master0: idnet.ua-corp.com:27650
WARNING: idPort::SendPacket: bad address type NA_BAD - ignored
WARNING: idPort::SendPacket: bad address type NA_BAD - ignored
Scanned 0 servers.
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
idPort::SendPacket ERROR: to : Network is unreachable
Scanned for servers on the LAN
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
--------- Map Initialization ---------
Map: game/mc_underground
[Harmattan]: GLSL shader manager::Find 'heatHaze' -> 15 internal.
[Harmattan]: GLSL shader manager::Find 'heatHaze' -> 15 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
------- Game Map Init SaveGame -------
collision data:
721 models
69250 vertices (1623 KB)
128065 edges (4502 KB)
55477 polygons (4098 KB)
5639 brushes (799 KB)
24881 nodes (1166 KB)
100541 polygon refs (1570 KB)
26540 brush refs (414 KB)
38026 internal edges
4376 sharp edges
0 contained polygons removed
0 polygons merged
14175 KB total memory used
399 msec to load collision data.
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
1 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/mc_underground.aas48
done.
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMaskAndVertex' -> 17 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMaskAndVertex' -> 17 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
removed 4 degenerate triangles
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: Couldn't load sound 'sound/vo/spanish/mc_underground/random_scream01.ogg'
using default
WARNING: Couldn't load sound 'sound/vo/spanish/mc_underground/random_scream02.ogg'
using default
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMaskAndVertex' -> 17 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
[Harmattan]: GLSL shader manager::Find 'heatHazeWithMask' -> 16 internal.
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/utility/binplug/binplug_c.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model models/mapobjects/elevators/elevator.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model
models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ase
loaded collision model models/mapobjects/swinglights/swinglight1c.lwo
loaded collision model models/mapobjects/mc_underground/mcucave.ASE
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/airlock/airlockcomp.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out.lwo
loaded collision model models/mapobjects/lights/klaxon/klaxon.lwo
loaded collision model models/mapobjects/guiobjects/mc_constand/mc_constand.lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model models/mapobjects/lab/mfscomp/mfscompcell.lwo
loaded collision model models/mapobjects/com/joint/joint.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2rt.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2lft.lwo
loaded collision model models/mapobjects/delta1/warfoot/warfoot.lwo
loaded collision model models/mapobjects/elevators/elevator_door.lwo
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/healthgui/healthgui.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmbase.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmarm.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmhand.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmfingers.lwo
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/cpu/cpufloorinsert2.lwo
loaded collision model models/mapobjects/utility/trapbra/trapbra.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/mapobjects/matt_test/mc_underthing1.ASE
loaded collision model models/mapobjects/airlock/airlockvertlock.lwo
loaded collision model models/mapobjects/airlock/airlockbrace.lwo
loaded collision model models/mapobjects/airlock/airlockdoor.lwo
loaded collision model models/mapobjects/airlock/airlockdoorgui.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
loaded collision model models/mapobjects/airlock/airlockhallgui.lwo
loaded collision model models/mapobjects/com/modconsole3.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole6.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/utility/binplug/binplug_o.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/cpuoverdoor.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out2.lwo
loaded collision model models/mapobjects/caves/crane/cranecomp.lwo
loaded collision model models/mapobjects/mc_underground/mcucave_b.ASE
loaded collision model models/mapobjects/mc_underground/mcucave_c.ASE
loaded collision model models/mapobjects/storagecab/wallcabinet/wallcabinetdoor.lwo
loaded collision model models/mapobjects/storagecab/pegmount/pegmount.lwo
loaded collision model models/mapobjects/com/platguistand/platguistand.lwo
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/filler/lunchbag.lwo
loaded collision model models/mapobjects/shelf/shelf.lwo
loaded collision model models/mapobjects/monitors/hangingmonitor.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out3.lwo
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
1 models purged from previous level, 1293 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
0 purged from previous
157 kept from previous
1070 new loaded
all images loaded in 13.8 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
27986k referenced
990k purged
----------------------------------------
-----------------------------------
-202376 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 235, staticAllocCount = 0.
interactionTable size: 8132304 bytes
41929 interaction take 6373208 bytes
------------- Warnings ---------------
during game/mc_underground...
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: Couldn't load sound 'sound/vo/spanish/mc_underground/random_scream01.ogg'
using default
WARNING: Couldn't load sound 'sound/vo/spanish/mc_underground/random_scream02.ogg'
using default
3 warnings
Guardado rapido
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/demonic/hellface.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/mc_underground/security.gui.
reloading guis/pda/pda_world.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/screens/commstation.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
1 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
5926 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 178, staticAllocCount = 0.
interactionTable size: 8154800 bytes
41929 interaction take 6373208 bytes
Guardado rapido
Guardado rapido
Guardado rapido
Guardado rapido
Guardado rapido
loaded collision model models/weapons/shell1/mshell_lo.lwo
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
6187 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 178, staticAllocCount = 0.
interactionTable size: 8154800 bytes
41316 interaction take 6280032 bytes
Guardado rapido
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
5584 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 175, staticAllocCount = 0.
interactionTable size: 8154800 bytes
41083 interaction take 6244616 bytes
Guardado rapido
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
6020 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 190, staticAllocCount = 0.
interactionTable size: 8154800 bytes
41308 interaction take 6278816 bytes
Guardado rapido
loaded collision model models/gibs/head_pork.lwo
loaded collision model models/gibs/torso_pork.lwo
loaded collision model models/gibs/rup_arm_pork.lwo
loaded collision model models/gibs/left_waist_pork.lwo
loaded collision model models/gibs/lup_leg_pork.lwo
loaded collision model models/gibs/rup_leg_pork.lwo
loaded collision model models/gibs/rup2_leg_pork.lwo
loaded collision model models/gibs/pelvis_pork.lwo
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
1 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
4466 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 179, staticAllocCount = 0.
interactionTable size: 8154800 bytes
40946 interaction take 6223792 bytes
Guardado rapido
Guardado rapido
Guardado rapido
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
5885 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 177, staticAllocCount = 0.
interactionTable size: 8154800 bytes
40955 interaction take 6225160 bytes
server: No hay votaci�n en curso
server: No hay votaci�n en curso
server: No hay votaci�n en curso
server: No hay votaci�n en curso
Guardado rapido
loaded collision model models/mapobjects/fuel_barrel/exp_barrel2c.lwo
loaded collision model models/mapobjects/fuel_barrel/exp_barrel2b.lwo
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
reloading guis/map/mc_underground.gui.
reloading guis/lvlmaps/genericmap.gui.
reloading guis/hud.gui.
reloading guis/pda.gui.
reloading guis/cursor.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/transfer/enter_mc_underground.gui.
reloading guis/doors/elevatortop1.gui.
reloading guis/mc_underground/safety_bridge2.gui.
reloading guis/mc_underground/machine1.gui.
reloading guis/mc_underground/invasion1.gui.
reloading guis/mc_underground/invasion2.gui.
reloading guis/screens/psi2.gui.
reloading guis/screens/scan2.gui.
reloading guis/screens/cpu_eight.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/scan4.gui.
reloading guis/screens/scan5b2.gui.
reloading guis/controlpanels/epd2a.gui.
reloading guis/screens/scan5b.gui.
reloading guis/screens/psi.gui.
reloading guis/demonic/hellfaceflash.gui.
reloading guis/screens/cracked6blood.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/screens/malfunction6.gui.
reloading guis/mc_underground/invasion3.gui.
reloading guis/mc_underground/invasion4.gui.
reloading guis/mc_underground/invasion5.gui.
reloading guis/screens/cpu_mars2.gui.
reloading guis/controlpanels/epd2.gui.
reloading guis/screens/cpu_three.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/demonic/hellface.gui.
reloading guis/screens/cpu_five.gui.
reloading guis/weapons/machinegun.gui.
reloading guis/mc_underground/safety_bridge3.gui.
reloading guis/mc_underground/safety_bridge4.gui.
reloading guis/mc_underground/safety_bridge1a.gui.
reloading guis/pda/pda_world.gui.
reloading guis/screens/commstation.gui.
reloading guis/mc_underground/invasion_static.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/pda.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/machinekey.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/doors/elevator2floor.gui.
reloading guis/doors/elevatortop.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevatorcall.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_one.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/dirtymarquee.gui.
reloading guis/doors/marquee.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/doors/uac_general.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/airlock_outer.gui.
reloading guis/controlpanels/airlock_outer2.gui.
reloading guis/mc_underground/invasion6.gui.
reloading guis/doors/elevatorcall2.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/doors/elevator_gray.gui.
reloading guis/controlpanels/airlock_inner.gui.
reloading guis/controlpanels/healthstation.gui.
reloading guis/mc_underground/machine2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/mc_underground/machineopen.gui.
reloading guis/mc_underground/crane2.gui.
reloading guis/screens/cpu_four.gui.
reloading guis/screens/cpu_two.gui.
reloading guis/screens/cpu_six.gui.
reloading guis/controlpanels/airlock_inner_error.gui.
reloading guis/screens/malfunction2.gui.
reloading guis/generic/spheredirty.gui.
reloading guis/generic/meterdirty.gui.
reloading guis/doors/pda_door.gui.
reloading guis/screens/scan2dirt.gui.
reloading guis/mc_underground/crane.gui.
reloading guis/mc_underground/safety_bridge1b.gui.
reloading guis/mc_underground/security.gui.
reloading guis/doors/dirtylock.gui.
reloading guis/mc_underground/resetcrane.gui.
reloading guis/controlpanels/cabinet.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/transfer/exit_mc_underground.gui.
reloading guis/controlpanels/healthstation.gui.
--------- Map Initialization ---------
Map: game/mc_underground
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
Keeping maps/game/mc_underground.aas48
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
-----------------------------------
5914 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 172, staticAllocCount = 0.
interactionTable size: 8154800 bytes
40429 interaction take 6145208 bytes
Guardado rapido
Guardado rapido
Guardado rapido
WARNING: 'player1' telefragged 'moveable_chair2_1'
WARNING: pak000.pk4/script/map_mc_underground.script(1944): Thread
'map_mc_underground::after_invasion': teleported 'crane_main' which has the pushing
mover 'func_static_199' bound to it
WARNING: pak000.pk4/script/map_mc_underground.script(1944): Thread
'map_mc_underground::after_invasion': teleported 'crane_main' which has the pushing
mover 'crane_carrier' bound to it
Guardado rapido
server: No hay votaci�n en curso
server: No hay votaci�n en curso
Guardado rapido
Guardado rapido
loaded collision model models/gibs/skull_pork.lwo
Guardado rapido
server: No hay votaci�n en curso
server: No hay votaci�n en curso
server: No hay votaci�n en curso
loaded collision model models/weapons/shell1/sshell_bigger.lwo
Guardado rapido
Guardado rapido
Guardado rapido
loaded collision model models/items/flashlight/flashlight2_world.lwo
loaded collision model models/weapons/shotgun/w_shotgun2.lwo
Guardado rapido
Guardado rapido
[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.