GFF - Hive City Gangs: The Nomads v2.
50
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Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GFF - Hive City Gangs: The Nomads v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Nomads Champion [1] 4+ 5+ Rifle (24”, A1), CCW (A1) Hero, Strider, Tough(3) A 35pts
Ash Nomads [3] 5+ 5+ Pistols (12”, A1), CCWs (A1) Strider B 35pts
Waste Nomads [3] 5+ 5+ Rifles (24”, A1), CCWs (A1) Strider C 40pts
Insect Rider [1] 5+ 4+ Pistol (12”, A1), CCW (A2), Claws (A3, AP(1)) Fast, Strider, Tough(3) D 45pts
A Replace Rifle and CCW:
2x Pistol (12", A1), Knife (A1) free
Pistol (12", A1), CCW (A2) free
2x CCWs (A2) +5pts
Replace any Pistol:
Scrap Shotgun (6", A4, AP(1)) +5pts
Replace any CCW:
Scrap Club (A1, Blast(3)) +5pts
Junk Sword (A2, AP(1), Rending) +5pts
Jagged Hook (A1, AP(2), Deadly(3)) +10pts
Claw Hand (A2, AP(4)) +10pts
Chainsaw Glaive (A4, Rending) +15pts
Upgrade with one:
Waste Leader (Prowl) +20pts
Ash Master (Martial Prowess) +30pts
B Replace any Pistol and CCW:
2x Pistol (12", A1), Knife (A1) +5pts
2x CCWs (A2) +5pts
Replace one Pistols:
Scrap Shotgun (6", A4, AP(1)) +5pts
Replace one CCWs:
Junk Sword (A2, AP(1), Rending) +5pts
Claw Hand (A2, AP(4)) +10pts
C Replace one Rifles:
Power Spiker (9", A3, Rending) +5pts
Force Blaster (12", A1, AP(4)) +5pts
Zapper Gun (12", A2, Taser) +5pts
Fumigator (12", A1, Blast(3), Poison) +5pts
Rocket Launcher +10pts
(18", A1, AP(2), Deadly(3))
Hunting Rifle (24", A1, AP(1), Sniper) +20pts
D Replace any Pistol:
Rifle (24", A1) +5pts
Hunting Rifle (24", A1, AP(1), Sniper) +25pts
Replace any CCW:
Junk Sword (A2, AP(1), Rending) +5pts
Claw Hand (A2, AP(4)) +10pts
Chainsaw Glaive (A4, Rending) +10pts
Special Rules
Martial Prowess: This model and all friendly
units within 12” get +2 to hit rolls in melee or
shooting whilst inside terrain (pick one).
Prowl: Enemy units over 18” away get -2 to
their rolls when shooting at this model and all
friendly units within 12” whilst they are inside
terrain.
Taser: Unmodified results of 6 to hit are
multiplied by 4.