Dwarfpuncher
Dwarfpuncher
_____________________________________________ ______________________________________________
character name
character name player
player
Barbarian 3 3
_____________________________________________ Earth Dwarf
________________ ______________ ______________
®
DEX
dexterity 10 0 AC
armor class 14 = 10+ 4 + 0 + 0 + 0 + 0 + 0 + DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 20 5 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
10 0 TOUCH 10 FLAT-FOOTED 15 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4 4.0
FORTITUDE
(constitution) 10 = 3 + 5 + 0 + 2 + □ Climb ■ str* 8.0 = ______+______+______
______
□ Concentration ■ con ______ 5
5.0 = ______+______+______
REFLEX
(dexterity) 1 = 1 + 0 + 0 + 0 + □ Craft ■ ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 1 + 0 + 0 + 0 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1
-1.0 = ______+______+______
______
3 RESISTANCE 0 cha
0
0.0 = ______+______+______
□ Disable Device int ______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 7 = 3 + 4 + 0 + 0 0
0.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1.0 -1
□ Gather Information ■ cha ______ = ______+______+______
-1 4.0
3.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0.0 0
□ Heal ■ wis ______ = ______+______+______
Unarmed Strike +7 1d4+6 x2 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
4 4.0
8.0 = ______+______+______
- □ Jump ■ str* ______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
0
0.0 = ______+______+______
□ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
□ Ride ■ dex ______
0.0 0
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0
0.0 = ______+______+______
□ Spot ■ wis ______
0 4.0
4.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4
□ Swim ■ str* 4.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0
0.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Power Attack
__________________________________________________
Improved Unarmed Stike
0: ________________________________________________
experience points Two Weapon Fighting (Unarmed) __________________________________________________
__________________________________________________
GEAR Improved Grapple __________________________________________________
__________________________________________________
Great Fortitude __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Hammer Fist __________________________________________________
__________________________________________________
Chain Shirt L +4 +4 __________________________________________________
Superior Unarmed Strike __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
Stonewalker Fist
-2 __________________________________________________
__________________________________________________
Improved Toughness 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Rage 1/day
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Improved Stonecunning (+4) __________________________________________________
__________________________________________________
+4 Appraise/Craft stone/metal __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Stability __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
+4 Dodge against Giants __________________________________________________
__________________________________________________
+2 Poison Saving Throws 6th: ______________________________________________
__________________________________________________
Darkvision 60ft __________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
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9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Dwarven
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.