01 Design Concept
01 Design Concept
Design
theory and methodology. Design, ideology and industrial
society. The areas of design. Professional activity.
A design is a piece with a certain visual appeal, with its own personality and great
aesthetic balance.
It was not until 1922 that the term 'graphic designer' first emerged. It appeared
from the hand of the designer, typographer and calligrapher William Addison
Dwiggins (1880, Ohio - 1956, Massachusetts) who used this term to define
himself as a professional. Addison, as well as being renowned for pioneering the
use of 'graphic design', is known for his extensive and multifaceted work, which
ranges from the design of typefaces such as Caravan, Metro, Electra and
Caledonia, to the publication of various titles on graphic arts and advertising
design, including Layout in Advertising and A Letter about Designing Type,
among others.
Areas of application
Design is applied in all areas and is found everywhere. Within the digital world,
throughout the network, the internet. Designs from all over the world advertising,
magazines, newspapers, books, manuals. We find design in our furniture, a chair,
a piece of furniture... We see design in the multimedia world, cinema, television,
videos, musicals, trailers, and other special effects.
The possibilities of graphic design are endless, as more and more fields are
using computer-generated elements.
Since what we can call "the birth of design" at the end of the 19th century, there
have been two currents of consideration of design: on the one hand
there are those who understand design as an artistic activity, the designer is an
artist and design acquires the category of art. On the other hand, there are those
who consider design as a tool at the service of something (increasing sales,
communicating effectively, providing functionality to objects...). Henry Van de
Velde, famous Belgian artist, architect and craftsman, said that "Beauty is a side
effect of clarity and the system used, it is not an optical effect."
These two currents, initially opposed, intersect, merge and separate again
numerous times throughout the history of design. There are many objects (such
as Marcel Breuer's "Wassily" armchair), advertising pieces (such as Toulouse-
Lautrec's posters) and even architectural elements (such as Gaudí's Casa Milá)
that have become objects of art thanks to their design. Other times, design grants
fine arts the creative phase of interrelating the different parts of the work and
achieving a unitary whole.
As we have already said, we can place the birth of design as such in the mid-19th
century. Previously, this task was performed by typographers, illustrators,
calligraphers and craftsmen. We can talk about pure arts (painting, sculpture...)
and applied arts (textile, graphic arts). Later, the main trends in graphic design
will be related to artistic trends, technology and industrial design.
One of the principles of this movement was that the object should be adapted to
the function for which it had been conceived. Members of this movement are very
attracted to the medieval vision of art. Forms tended to be simple, using linear
and organic motifs; in ceramics, bright colours fused with the body during the
firing process. Plants, birds and animals served as inspiration for many
designers; in fact, William Morris, considered the main master of the movement,
used them almost exclusively in the designs he applied to fabrics and wallpapers.
The movement reached its maturity with the formation of guilds and professional
societies in the style of those that existed in the Middle Ages. The Guild of the
Century or the Guild of Art Workers were the best known.
European designers quickly assimilated the styles of British craftsmen, but soon
evolved towards the "excesses" of Art Nouveau.
The Atr Nouveau movement spread throughout Europe in the late 19th and early
20th centuries, reaching its peak popularity in 1900, the year of the Paris World's
Fair. This movement received a different name in each country (Jugendstil in
Germany, Floreal and Liberty in Italy, Secession in Austria, Modernism in Spain).
Its proponents aimed to restore the balance between arts and crafts, appreciating
the benefits of mass production and technological advances.
One of the main exponents of this movement in the graphic field was the
Frenchman Henry de Toulouse-Lautrec. Their designs, silhouettes and energetic
lines are known and recognized throughout the world. The Belgian Henry van de
Velde was another exponent of Art Nouveau.
In Spain, one of the most original and striking exponents of this style was the
architect Antoni Gaudí, who created amazing buildings and metalwork in
Barcelona.
The modernist movement with its national schools does not differentiate between
architecture and design, interior design or decorative arts. It is the first artistic
movement that considers architectural design, textile prints on furniture, glass
and lamp making on an equal footing.
In 1907, the Werkbund was formed in Germany, an organization with the aim of
forcing an alliance between art and industry. One of its first members was graphic
designer Peter Behrens, who has often been called the first industrial design
consultant. His designs for AEG included a functionalist building, simple and clear
graphic brochures, undecorated steel cutlery for the company canteen and a
wide range of electrical products. Be careful! Here we are, before the first
corporate identity design in history.
In 1919, the Bauhaus design school was founded in Germany by architect Walter
Gropius. His main contribution was the promotion of a machine-inspired aesthetic
for architecture and applied arts and his sophisticated teaching programs to
encourage students to master
the language of elementary forms. For example, the classes of painters Paul
Klee and Vasily Kandinsky were dedicated to the study of line and color
respectively.
From 1925 onwards, a new movement appeared on the scene. Art Deco takes its
name from the 1925 Exposition of Decorative Arts that took place in Paris. The
practitioners of this movement assimilated elements of Cubism and Dadaism,
while also incorporating decorative elements drawn from diverse cultures, such
as Indian, Aztec, and Egyptian, among others. Bright reds, shocking pinks,
electric blues, silver and bronze tones were all very popular. Following the
discovery of Tutankhamun's tomb, the play of geometric elements and striking
colour contrasts became more prominent. In the graphic field, the fascination with
speed and the frenetic pace of modern life took its toll; airplanes and automobiles
are widely used motifs on product packaging, advertisements and posters of all
kinds.
After World War II, the United States emerged with new trends and ways of
working. Large graphic design studios appear; successful industrial production
requires careful design studies to offer distinguished, competitive and quality
products such as household appliances, automobiles... An aerodynamic style
with bulbous and soft shapes prevails.
An important milestone was the publication of Ken Garland's First Things First
Manifesto (1964). It was a call for a more radical form of graphic design,
criticizing the idea of serial design, which was devoid of value. This document
caused a considerable stir at the time. It was supported by more than four
hundred graphic designers and artists, and also received the backing of Tony
Benn, who published it in the British newspaper The Guardian. The manifesto
was revived in 2000, when a new group of designers updated it and republished
it.
The 1970s were dominated by the explosion of mass culture and a constant
search for stylistic novelty. A young, alternative culture split from society. The
hippie culture introduced bright colors and <<psicodélicos> > and fascinating
optical effects.
Postmodern design emerged in the 70s and 80s, contrary to the premise that
form must follow function. "Function can take any form" say the postmodernists.
Since then, design has been greatly transformed by new technologies, first with
the emergence of computers and then new information technologies. From 1984,
with the appearance of the first desktop publishing systems, personal computers
gradually replaced all analogue technical procedures with digital systems. This
technological innovation had as its first consequence a tendency towards graphic
experimentation and a certain neglect of the communicative principles that were
the basis of design. The designer of yesteryear, with his pencil, paper and
drawing board, has received invaluable help, the computer, giving rise to what
has been called CAD (Computer Aided Design).
Over time, these two disciplines have gradually merged to achieve a technology
that combines the two, such that CAD/CAM systems are now considered a
single, identifiable discipline.
Design Day
The methodological process of the design aims to simulate the refinement that
traditional objects have undergone for centuries. In a maximum of months of
work, the design studio must find an effective solution to the problems posed by
the new object or idea and must have sought all avenues to resolve them.
Design is, therefore, a process, the first part of which is usually a commission. A
good design is the result of a good process + good execution of the object.
In general we can talk about 5 phases in any design process, although their
nomenclature may vary depending on the author:
For some creators, the genius of a good design lies in knowing how to discover
the problem and define it. Design is realizing that there is something unsolved,
rather than thinking about how to solve it. After that you just have to work in that
direction. For example: the idea that should be patented is not that of the oil can
that does not drip oil, but rather perceiving the problem of the object covered in
oil and deciding to solve it. The definition of the problem is, therefore, a
fundamental first step. In many cases, the problem is already defined in the
briefing provided by the client. Xavier Mariscal says that "Behind a good design
there is a good client who has known how to make a good briefing. The more
they restrict you, the better you can work.
In this phase, information will be obtained on the requirements that the products
or services offered will have in accordance with the needs and demands of the
client and the market, identifying existing opportunities, technical possibilities and
manufacturing requirements.
Once the problem has been clearly defined and established, it is necessary to
gather preliminary ideas from which the design concepts can be assimilated.
This is probably the most creative part of the design process. The designer can
let his imagination freely consider any idea that occurs to him. These ideas
should not be evaluated for feasibility, as they are discussed in the hope that a
positive attitude will stimulate other associated ideas like a chain reaction. The
most useful medium for developing preliminary ideas is freehand drawing. In
communication, it is very common to use the "brainstorm" (brain storm in
English), a meeting in which creatives and designers let their imaginations run
wild around the client's product or message. All the outlines, sketches and notes
are then reviewed, combined and refined to yield several reasonable solutions to
the problem. With this information, the design planning is carried out, the target
market and the resources necessary for the launch of the new product are
selected, as well as the identification of the legal requirements that affect our
product or service.
In the second phase (evaluation and selection of ideas) those ideas that present
the greatest chances of success are selected. This evaluation process involves
an analysis of the economic, technical and commercial viability of the product.
Finally, if the evaluation carried out in the previous phase is favourable, the
product moves on to the fifth phase, where large-scale manufacturing or
printing begins; the new product is launched onto the market.
HANS GUGELOT. In 1963 he developed a design method for the Ulm School of
Design (Germany):
1- Problem.
2- Problem definition.
3- Definition and recognition of subproblems.
4- Data collection.
5- Data analysis.
6- Creativity.
7- Materials - Technology.
8- Experimentation.
9- Models.
1O-Verification.
11-Construction drawings.
12-Solution.
Ultimately, methods can help us organize the design process, but we will need to
work on the problem in a methodical manner to achieve an effective design, that
is, adapted to the parameters established at the beginning of the project.
As we have already seen, the concept of design arises from the need to define
the functional and aesthetic aspects of an object for its subsequent development.
As Selle states in his work <<Contribución a la teoría del diseño industrial> >:
"Design includes not only the composition of certain consumer goods or series of
products in the field of consumption and capital goods, but also the planning and
arrangement of broader systems, installations and spaces in the material
environment (...) even fashion and advertising use the term design today."
The term design is inextricably linked to the aesthetic and cultural concepts of the
time in which it is interpreted, and substantially conditioned by the technological
achievements of said stages, insofar as, in its industrial apparatus, these
participate in the process with unquestionable importance.
In our society, basic needs are widely covered. Other more hedonistic needs are
making their way and require new designs to differentiate themselves from the
rest. Designer cars, designer houses, designer furniture, etc. have become an
added value when making a purchase. Communication also needs new ways to
differentiate itself in a world increasingly saturated with messages. Creativity,
colour and design are basic elements to get messages across to the consumer or
user.
In short, design comes to define the complex organized process that includes the
industrial, organizational and figurative development of products until their final
finish, although, for the user or consumer, it only means something finished, its
final presentation.
Taking these three elements as a basis, we can clearly distinguish three areas in
design: graphic design, industrial design and architectural and urban design.
Graphic design
The message must be what everything revolves around and is organized around,
a composition of signs, colors, lines, textures, etc., that favor its attraction and
subsequent reading. The approaches will make the design product a success
when its integration is effective in this regard.
Graphic design developed with the advent of the industrial revolution, although its
antecedents can be found in the invention of the printing press. The techniques
and printing methods that emerged especially from the 19th century onwards give
special interest to printed works in their different applications, and today's graphic
designer is considered to be a great connoisseur of graphic and photomechanical
techniques.
Industrial design
A good definition of industrial design is the one given by Martin Kelm: "Industrial
design must be understood as (...) a process of aesthetic formation which, in
collaboration with science, technology, engineering and other disciplines, is
integrated into the preparation and development of products, and leads to the
optimization of use values according to the aesthetic-cultural demands of our
society, and according to the technical-economic conditions of industrial
production."
This production involves exhaustive planning that takes into account not only the
shape that the object must take, but also the characteristics of the materials and
that it is adapted to the manufacturing processes in which machines are used
that make the product can be considered as a "serial" and "standardized"
element. These attributes make this product competitive by reducing its
production costs while distinguishing it from artistic and artisanal products.
Although it cannot be said that it corresponds exactly to the same concept, the
activities integrated within "interior design" can be considered within its scope of
application, where we would fundamentally find decoration, furniture design, etc.
Urban design has to do with the relationship between a person and his or her
immediate surroundings, independently of the relationship that occurs, more
intimately, in his or her home. This deals with the project for the development of
neighbourhoods and cities, the implementation of urban plans, as well as the
global conception of spaces and complexes that are related to them. It assesses
the layout of the homes on the available land, the layout of the streets, the
location of green areas and everything related to citizen services such as
sewage, electricity and gas pipes, etc. and what has recently come to be called
urban sustainability, which plans designs according to ecological and
sustainability criteria.
5 Professional activity.
Throughout the 20th century, design has specialized in several fields. As schools
and universities create new specialties, the various fields of design are
consolidated as individual disciplines that, at the same time, include families of
others. We can differentiate a series of fields such as:
As Bruno Munari stated, the designer "is a designer endowed with an aesthetic
sense." The final success of the product depends on him and his work and,
accordingly, when it comes to a consumer object, the increase in sales of the
same also depends on it.
Traditionally, it was the craftsman who created and reproduced what was
essential for each need. When society demanded something in particular, it was
the artists who collaborated in the creation of objects different from the ordinary
ones that satisfied the needs. The definitive incorporation of high-level artists and
architects into the field of design, in collaboration with the technicians
themselves, meant the guarantee that, in addition to being functional, the objects
manufactured could be beautiful.
The designer, as conceived today, is an artist of our time. With his work he seeks
to create in the same way that nature does, helping the object to form itself, and
collaborating with the application of new techniques and materials in a kind of
applied theory of evolution. There is therefore no problem in the relationship
between design and art, as the dichotomy between pure art and applied art can
be seen; the designer is a creator with artistic knowledge, but also a student of
many other disciplines. In short, the design professional must have complete
interdisciplinary training to meet the expectations of clients and must also know
the characteristics of the products and materials involved in the process.
Today's designers collaborate with or are part of teams in sectors such as film
(animators), television (graphic designers), architecture (interior design,
furniture), museums, the industrial sector (product design), etc. Their field of
action is related to industry, commerce and all cultural activities; their profile and
education may have a technical orientation in the engineering of industrial or
construction processes (interior architecture), or be related to the humanistic
disciplines in the fields of audiovisual communication, graphic arts, advertising,
marketing or product management, the design of the same or their containers
(packaging), packaging, labels and containers. They must also work side by side
with other professionals such as engineers, technicians, psychologists,
sociologists, economists, etc., which requires an open attitude and a constant
need for learning.
6 Literature.
Sell, Gert. "Ideology and utopia of design. Contribution to the theory of industrial
design", Barcelona, Ed. Gustavo Gili, 1975.
Solanas, Jesus. "Design, art and function", Barcelona, Ed. Salvat, 1985
Moreno, Jesus. "Drawing Volume I: Perception, form, color and design", Seville,
ed. MAD, 2012