Terms
Digital native for 21 century student
Acquire: goal- intentionally
Applied instruction- linguistics: focus is different
Assessment: documenting easy to collect, cost-saving, rating- raters
Impact:
Chalkboard to smartboard:
Text in e-materials format:
Mobile:
Distance learning vs online learning: bigger terms> online
Social: gathering- social media: part of CMC
Virtual: metaverse
AR Augmented Reality:
Holographic:
AI (Chatbot)
Focusing on assessment- connections- leadership- innovation –(find 4C of 21st century)
Knowledge-Discovery- Creativity-Ethics-Risks (cheating- precautions)
Non-formal
Informal education: go to the museum to learn
Drawbacks of holographic: cost
Metaverse: Immersive multimedia environment
Terms: CALL CMC (interaction between human using computer) MALL (Mobile Assited LL) Flipped
learning (Combination of face-t-face and online learning- learn before do after: depend on the design)
Blended Learning (Hybrid- MOOCs)
ELF: English Lingua Franca
TELL Technology Enhance LL
WBI web-based Intruction
U-learning ~~ MALL: Ubiquitous learning
VLE Virtual learning Environment
LMS learning Management system
TPACK Technology Pedagogy ~~~ tìm hiểu 3 câu hỏi What technology what pedagogy What content
The cloud learning
CALL CMC have tended to dominate other acronyms in the field – learning communities + enthusiasm
for comparing online/ F2F learning+ changing power
Punch card- Floppy Disk- CD- USB- the cloud
Behaviorism
- Stumula response
- Negative or Positive Reinforcement
- Form habit “repeat after me”
Cognitivism
- The black box of the mind should be opened and understood.
Constructivism- scaffolding- continuum- interactionism (under the term constructivism)
Authenticity, CMC more popular than CALL (set of language)
“Norminalisation”
Digital natives (Prensky, 2001)
Norminalisation (Bax, 2003)
Types of CALL- tutorials, in CMC Computers become a tool.
Drill and practice
Simulation- engagement or feel belonged
SIM is not Metaverse, do thing wrong do it again, Metaverse need communicative strategies to get by,
not like SIM.
Games- motivation (intrinsic or extrinsic)- games extrinsic motivation
Problem solving
Learning theories
Input hypothesis