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Mai DND

The document details a character sheet for a Level 4 Human Ranger named Mai, who has a Hermit background. It includes information on the character's abilities, skills, hit points, proficiencies, spells, and equipment. The character has notable features such as favored foe abilities, spellcasting capabilities, and specific ranger traits.

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0% found this document useful (0 votes)
19 views4 pages

Mai DND

The document details a character sheet for a Level 4 Human Ranger named Mai, who has a Hermit background. It includes information on the character's abilities, skills, hit points, proficiencies, spells, and equipment. The character has notable features such as favored foe abilities, spellcasting capabilities, and specific ranger traits.

Uploaded by

craigjsweet92
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 4 craigjsweet92

CLASS & LEVEL PLAYER NAME


Mai
Human Hermit (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +5 14 36 --
10 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
-1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

19 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
15 P +3

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+2 +0 Athletics STR Herbalism Kit
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Sylvan
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
12 -1 Intimidation CHA
+1 Investigation INT
+1 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
13 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Favored Foe • 2 / Long Rest
When you hit a creature with an attack roll, you can
Hide, Ready, Search, Utilize, Opportunity Attack, mark the target as your favored enemy for 1 minute or
P +3 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, until you lose your concentration (as if you were
+4 Sleight of Hand DEX Interact with an Object, Study, Influence concentrating on a spell).
The first time on each of your turns that you hit the
E +8 Stealth DEX === SPECIAL === favored enemy and deal damage to it, including when
CHARISMA Dread Ambusher you mark it, you can increase that damage by 1d4.
+1 Survival WIS
You add your WIS modifier (+1) to initiative rolls. At

8 the start of your first turn of each combat, your walking


speed increases by 10 ft., which lasts until the end of
that turn. If you take the Attack action on that turn, you
can make one additional weapon attack as part of that
-1 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Unarmed Strike +2 1 Bludgeoning

11 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 craigjsweet92
CLASS & LEVEL PLAYER NAME
Mai
Human Hermit (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === ranged weapons.


* Size • free-rules 194
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91 Your Size is Medium or Small, chosen when you select
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your this species.
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 11, Spell Attack +3).
travels. * Speed • free-rules 194
* Primal Awareness • TCoE 57 Your Speed is 30 ft.
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as * Resourceful • free-rules 194
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table. You gain Heroic Inspiration whenever you finish a
uses the chosen skill. Long Rest.
You can also speak, read, and write two additional * Ranger Archetype • PHB 92
languages of your choice. * Skillful • free-rules 193
| Gloom Stalker You gain proficiency in one skill of your choice.
* Hit Points • PHB 90
* Gloom Stalker Magic • XGtE 42 * Versatile • free-rules 194
* Favored Foe • TCoE 56 You learn additional spells based on your level that You gain an Origin feat of your choice.
When you hit a creature with an attack roll, you can count as ranger spells but don't count against the
mark the target as your favored enemy for 1 minute or number of spells you know. * Languages • free-rules 37
until you lose your concentration (as if you were Your character knows at least three languages:
concentrating on a spell). * Dread Ambusher • XGtE 42 Common plus two languages you roll or choose from
The first time on each of your turns that you hit the You add your WIS modifier (+1) to initiative rolls. At the the Standard Languages table. Knowledge of a
favored enemy and deal damage to it, including when start of your first turn of each combat, your walking language means your character can communicate in it,
you mark it, you can increase that damage by 1d4. speed increases by 10 ft., which lasts until the end of read it, and write it.
that turn. If you take the Attack action on that turn, you
| 2 / Long Rest • Special can make one additional weapon attack as part of that * Ability Score Increases • free-rules
action, dealing an extra 1d8 damage of the weapon’s When determining your character’s ability scores,
* Proficiencies • PHB 90 damage type on a hit. increase one score by 2 and a different one by 1, or
increase three scores by 1.
* Additional Ranger Spells • TCoE 57 | Special
| Increase two scores (+2 / +1) •
* Spellcasting Focus • TCoE 57 * Umbral Sight • XGtE 42 Increase one scores by 2 and a different score by 1.
You can use a druidic focus as a spellcasting focus for You gain darkvision out to a range of 60 ft. (+30 ft. if
your ranger spells. you already have it). While in darkness, you are
invisible to any creature that relies on darkvision to see
* Fighting Style • PHB 91 you in that darkness.
You adopt a particular style of fighting as your
specialty. * Ability Score Improvement • PHB 92

| Archery • PHB
You gain a +2 bonus to attack rolls you make with === HUMAN SPECIES TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Longbow 1 2 lb.

SP 0 Arrows 20 1 lb.

Blanket 1 3 lb.
EP 0 Clothes, Common 1 3 lb.

Herbalism Kit 1 3 lb.


GP 5

PP 0
WEIGHT CARRIED

22 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium or Small
GENDER AGE SIZE HEIGHT WEIGHT
Mai
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Entangle Ranger STR 11 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Longstrider Ranger -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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