OOPS Concepts - Interview Questions and Answers
Q: What is Object-Oriented Programming (OOP)?
A: Object-Oriented Programming (OOP) is a programming paradigm based on the concept of
objects, which can contain data in the form of fields (attributes or properties) and code in the form of
methods (functions). It promotes reusability, scalability, and efficiency.
Q: What are the main principles of OOP?
A: The four main principles of OOP are:
1. Encapsulation: Bundling data and methods operating on the data within one unit (class).
2. Inheritance: Allowing a class to acquire properties and behavior of another class.
3. Polymorphism: Providing a single interface to entities of different types.
4. Abstraction: Hiding implementation details and showing only essential features.
Q: What is a class and an object?
A: A class is a blueprint or prototype that defines the properties and behaviors of objects. An object
is an instance of a class that represents an entity in the real world with specific attributes and
behavior.
Q: What is inheritance in OOP?
A: Inheritance is a mechanism in OOP that allows a class (child class) to inherit properties and
methods from another class (parent class). It promotes code reuse and establishes a relationship
between classes.
Q: What is polymorphism?
A: Polymorphism means 'many forms' and allows a single function or method to work in different
ways depending on the context. It can be achieved through method overloading and overriding.
Q: What is encapsulation?
A: Encapsulation is the concept of wrapping data (variables) and methods (functions) into a single
unit (class). It restricts direct access to some of the object's components, promoting controlled
access through methods.
Q: What is abstraction?
A: Abstraction is the process of hiding implementation details and exposing only the necessary
features of an object. It is typically implemented using abstract classes and interfaces.
Q: What is the difference between method overloading and method overriding?
A: Method overloading occurs when two or more methods in the same class have the same name
but different parameters. Method overriding occurs when a subclass provides a specific
implementation for a method already defined in its parent class.
Q: What is a constructor?
A: A constructor is a special method in a class used to initialize objects. It is automatically called
when an object is created.
Q: What is the difference between an abstract class and an interface?
A: An abstract class can have both abstract (without implementation) and concrete methods (with
implementation), while an interface can only have abstract methods (in most languages). A class
can inherit from one abstract class but implement multiple interfaces.