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Civilization Revolution Tech Chart

The document provides a comprehensive technology chart for the game Civilization Revolution, detailing various technologies, their costs, and associated bonuses. It includes information on starting technologies, tech jumping, and benefits from specific wonders and units. Additionally, it references external resources for further information and guidance on gameplay mechanics.

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0% found this document useful (0 votes)
115 views2 pages

Civilization Revolution Tech Chart

The document provides a comprehensive technology chart for the game Civilization Revolution, detailing various technologies, their costs, and associated bonuses. It includes information on starting technologies, tech jumping, and benefits from specific wonders and units. Additionally, it references external resources for further information and guidance on gameplay mechanics.

Uploaded by

epx57890
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Civilization Revolution Ultimate Technology Chart plus “rare” tables p1

Rev. 0.96
Techs granted as era or start bonuses do not get First-To-Discover bonus unless otherwise noted.
Recommended Resources:
Civilization Revolution Manual, p 51 - 61 (Civilization_Revolution_Expanded_DS_Manual.pdf) http://downloads.2kgames.com/civilization/revolution/Civilization_Revolution_Expanded_DS_Manual.zip
www.civfanatics.com
forums.2kgames.com
TechTreeDetails.pdf http://www.firaxis.com/pdf/civrev/TechTreeDetails.pdf

Thanks to Firaxis for making the basis for this file available: http://www.firaxis.com/pdf/civrev/TechTree.pdf

Currency 80
Caravan (30) [0.0.3]
Code of Laws 60
Alphabet 20 Ceremonial Burial 30 Feudalism 140
Trading Post (60) Market (60)
Library (40) Temple (40) Knight (25) [4.2.2] Gunpowder
Trade Fair of
Combustion (Tank)
Cattle Troyes (250)
Oracle of Delphi (125) Great Pyramid (150) +3 Food Globalization Game
Religion Monarchy Horseman +3 Food
Republic Gold Legion
Incense +3 Gold Free Knight
+2 Culture
Romans (Start) Economic milestone at 250 gold
Japanese (Start) Free Trading Post Free Caravan, Free Market

Bronze Working 20
Democracy 120
Archer (10) [1.2.1] Religion 150
Democracy (Pikeman) Pikeman (15) [1.3.1]
Iron Working 30 Construction 60 Gunpowder (Rifleman) Cathedral (160)
Barracks (40) Legion (10) [2.1.1] Workshop (60)
Feudalism (Knight) Magna Carta (150) printing press
Archer Fundamentalism
Colossus of Rhodes (100) Oracle of
Invention Iron Oak Democracy
Warrior +2 Production +3 Production Delphi
Fish Arabs (Start) & Indians (Medieval) [get
+2 Food Free Legion Free Workshop Greeks (Start) +1 Culture in every city bonus]
Free Pikeman
electricity
Irrigation 50 Banking 190
Masonry 30 Engineering 130
Horseback Riding 20 Wheat Bank (120)
Walls (100) +2 Food Aqueduct (120)
Horseman (20) [2.1.2] Food Producing tiles by
Feudalism (Knight) River get +1 Food Economic milestone at 250 gold if
Great Wall of China (150)
Engineering Egyptians (Start) Currency already discovered
Oxen +1 Production in every city
+1 Population in every city 100 Gold
+2 Production
Marble
metallurgy
+2 Production
steam power industrialization
corporation
Free Wall Literacy 60
Pottery 20 Courthouse (80) Monarchy 120 University 240
Shakespeare's Himeji Castle (150) University (160)
Granary (40) printing press
Communism
Theatre (150)
Writing 40 Stonehenge Mass Media Dye
metallurgy
Hanging Gardens (100) Great Library Oxford University (150)
Silk Great +3 Trade atomic theory
Spy (25) [0.0.2] of Alexandria
+3 Culture Pyramid
Wine Monarchy communism
Great Library of Chinese (Medieval) [get bonus] +1 Science in every city
+2 Trade
Alexandria (150) +1 Science in every city
English (Start)
French (Start) Chinese (Start) University
Free Great Person
Free Spy
Invention 190 Gunpowder
Mathematics 70 Navigation 110 Leonardo's flight
Workshop (200) steam power
Starting Technology 0 Technology cost (beakers) Catapult (20) [4.1.1] Galleon (30) [2.2.3]
Metallurgy (Cannon) atomic theory
Steam Power (Cruiser)
Warrior (10) [1.1.1] Unit(cost)[a.d.m/t]* Colossus of Rhodes
Iron Working (Legion) key obsoleting tech (unit) Arabs (Medieval) Harbor (100)
Free Catapult Galley Free Great Person
Galley (30) [1.1.2] East India
Building (cost)
Navigation (Galleon) Company (200)
obsoleted unit
Stonehenge (50) obsoleted wonder Wonder (cost) Flight
Literacy obsoleting tech Whales
Resource +4 Food
Despotism Benefit to tile
*[Attack.Defense.Move/Turns] Spanish (Start)
Spice Government (Turns in air for air units) Free Galleon
+2 Trade
Gems Free occurence (era) [f-t-d Bonus granted]
+2 Gold First-to-discover Bonus
Civilization Revolution Ultimate Technology Chart plus “rare” tables p2
Tech jumping: You need all but 1 prerequisite tech to jump. Cost is base+prereq-10 & you must be able to complete jump in 10 turns or less at your current research rate.
Oxford University gives you one tech that is two levels above your highest tech for which you have completed all prereqs and the prereqs of the prereqs at the time the university is completed..

Gunpowder 330 Combustion 1050 Communism 770 Electronics 1570 Networking 2290 Globalization 3400
Rifleman (20) [3.5.1] Tank (50) [10.6.3] Communism Internet (750)
Mass Production
(Modern Infantry)
Sulfur Oil
Pikeman Knight +3 Production Himeji Castle Trade Fair of Troyes
+3 Production Mongols (modern) [get bonus] +2 Trade in every city University Cost reduced to 80
500 Gold
Free Rifleman Free Tank Factory Cost reduced to 134

Space Flight 5860


Metallurgy 390 Electricity 850 Flight 1620 Mass Media 880 SS Fuel (80) Superconductor 6740
SS Habitation (400)
Cannon (30) [6.2.1] Fighter (30) [6.4.8/2] SS Life Support (120) SDI (200)
Submarine (25) [12.2.2] Hollywood (600) SS Propulsion (200)
The Automobile
(Artillery) Apollo Program (750)
Catapult East India Company Shakespeare’s Theatre
Free Cannon Free Submarine Free SDI
+1 Population in every city
Free Fighter Entire map is revealed

Modules to launch: min fast score Future Technology 12280


880 SS Fuel 1 1 4
Printing Press 390 Industrialization 530 Mass Production Advanced Flight 2150 SS Habitation 1 1 3
SS Life Support 1 1 2
Modern Infantry Bomber (60) [18.3.6/4] SS Propulsion 1 4 4
Factory (200) (30) [4.8.1]
“Fast” to minimize turns to win.
Aluminum “Score” to maximize ranking.
Rifleman +4 Production
+1 Culture in every city +5 Gold in every city Free Bomber
Free Modern Infantry Capital Cities
Americans Washington Great Persons appear as a result
Nuclear Power 2150 Arabs Tripoli of accumulated culture points.
Romans and Greeks receive
Steam Power 340 Uranium Aztecs Tenochtitlan bonus culture points each turn
Railroad 350 Corporation 720 as era bonuses.
Cruiser (40) [6.6.5] +4 Production Chinese Beijing Great Culture
Iron Mine (80) Military-Industrial
Complex (500)
Egyptians Thebes Person Points
Coal +2 Production in every city
Galleon +3 Production English London 1 150
Treasury Threshold Bonuses
+2 Production in every city
Free Cruiser +5 Gold in every city French Paris 2 266
Gold Bonus
Germans Berlin 3 416
100 Free Settler
Greeks Athens 4 600
250 Currency or Banking Tech discovered
Atomic Theory 1270 Indians Dehli 5 816
500 Free Great Person next turn
Manhattan Project Japanese Kyoto 6 1,066
(750) 1000 Granary built in every city

2000 +1 population in every city


Mongols Korakorum 7 1,350

+2 Science in every city 5000 Aquaduct built in every city


Romans Rome 8 1,666

10000 Free Great Person next turn


Russians Moscow 9 2,016

20000 World Bank Wonder unlocked Spanish Madrid 10 2,400

Steel 730 Zulus Zimbabwe 11 2,816


Food X Pop for +1 Pop growth* Automobile 1780 12 3,266
Battleship (80) [12.18.4] Techs to Great
Time Period Food Artillery (50) [16.2.2] era advance to New City Rush
Costs
Explorer Road Cost Seven Cities
next era Population Gold X Gold 13 3,750
4000 BC - 1500 BC 10 Ancient 5 2 2 50 1.00 200 14 4,266
1400 BC - 500 AD 9 Free Battleship Rubber Medieval 14 3 3 100 1.50 250
Cannon +4 Production 15 4,816
550 AD - 1000 AD 8 *Example: If a city has 7 Population in 1200 BC, it will need to Industrial 24 4 4 200 2.25 300
1025 AD - 2100 AD 6 produce 63 Food (7 X 9) in order to grow to 8 Population. Free Artillery Modern n/a 5 5 400 3.38 350 16 5,400

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