NGWN Unit-1
NGWN Unit-1
DEPARTMENT OF ECE
1152EC151- NEXT GENERATION MOBILE NETWORKS
CO1: Describe and explain the evolution of 5G, system concepts and spectrum challenges
Yea Description
r
1996 Six Broad Band PCS (Personal Communication Services) licensed bands (120 MHz)
almost reader 20 billion US dollar
1997 Broad band CDMA constructed and of the 3rd generation mobile.
1999 Powerful WLAN systems were evolved, such as Bluetooth. This uses 2.4 MHz
spectrum.
LTE is the successor technology not only of UMTS but also of CDMA 2000.
LTE is important because it will bring up to 50 times performance improvement and
much better spectral efficiency to cellular networks.
LTE introduced to get higher data rates, 300Mbps peak downlink and 75 Mbps peak
uplink. In a 20MHz carrier, data rates beyond 300Mbps can be achieved under very
good signal conditions.
LTE is an ideal technology to support high date rates for the services such as voice
over IP (VOIP), streaming multimedia, videoconferencing or even a high-speed
cellular modem.
LTE uses both Time Division Duplex (TDD) and Frequency Division Duplex (FDD)
mode. In FDD uplink and downlink transmission used different frequency, while in
TDD both uplink and downlink use the same carrier and are separated in Time.
LTE supports flexible carrier bandwidths, from 1.4 MHz up to 20 MHz as well as both
FDD and TDD. LTE designed with a scalable carrier bandwidth from 1.4 MHz up to
20 MHz which bandwidth is used depends on the frequency band and the amount of
spectrum available with a network operator.
All LTE devices have to support (MIMO) Multiple Input Multiple Output
transmissions, which allow the base station to transmit several data streams over the
same carrier simultaneously.
All interfaces between network nodes in LTE are now IP based, including the
backhaul connection to the radio base stations. This is great simplification compared
to earlier technologies that were initially based on E1/T1, ATM and frame relay links,
with most of them being narrowband and expensive.
Quality of Service (QoS) mechanism have been standardized on all interfaces to
ensure that the requirement of voice calls for a constant delay and bandwidth, can still
be met when capacity limits are reached.
Works with GSM/EDGE/UMTS systems utilizing existing 2G and 3G spectrum and
new spectrum. Supports hand-over and roaming to existing mobile networks.
Advantages of LTE
High throughput: High data rates can be achieved in both downlink as well as
uplink. This causes high throughput.
Low latency: Time required to connect to the network is in range of a few hundred
milliseconds and power saving states can now be entered and exited very quickly.
FDD and TDD in the same platform: Frequency Division Duplex (FDD) and Time
Division Duplex (TDD), both schemes can be used on same platform.
Superior end-user experience: Optimized signaling for connection establishment and
other air interface and mobility management procedures have further improved the
user experience. Reduced latency (to 10 ms) for better user experience.
Seamless Connection: LTE will also support seamless connection to existing
networks such as GSM, CDMA and WCDMA.
Plug and play: The user does not have to manually install drivers for the device.
Instead system automatically recognizes the device, loads new drivers for the
hardware if needed, and begins to work with the newly connected device.
Simple architecture: Because of Simple architecture low operating expenditure
(OPEX).
LTE - QoS
LTE architecture supports hard QoS, with end-to-end quality of service and guaranteed bit
rate (GBR) for radio bearers. Just as Ethernet and the internet have different types of QoS, for
example, various levels of QoS can be applied to LTE traffic for different applications.
Because the LTE MAC is fully scheduled, QoS is a natural fit.
Evolved Packet System (EPS) bearers provide one-to-one correspondence with RLC radio
bearers and provide support for Traffic Flow Templates (TFT). There are four types of EPS
bearers:
GBR Bearer resources permanently allocated by admission control
Non-GBR Bearer no admission control
Dedicated Bearer associated with specific TFT (GBR or non-GBR)
Default Bearer Non GBR, catch-all for unassigned traffic
PILLARS OF 5G
1. Millimetre Waves
Most of the electronic devices in our home operate on radio frequency (RF) waves, which lie
under 6GHz. With more devices getting connected to the internet each day, this frequency
band is starting to get overcrowded, leading to problems like slow internet speeds, high
latency, and more dropped connections. To solve these problems, researchers are
experimenting with using shorter millimeter RF waves that typically fall between the range of
30-300GHz. The reason for using this range of RF spectrum is that it has never been used
before, which means it has a very huge bandwidth to offer for the numerous devices that we
have on the internet.
2. Small Cell
Though the use of millimeter waves might solve low-bandwidth or other related problems, it
has its own set of problems that researches need to find a way out of. To understand how
small cells work, let’s consider an existing problem with using RF waves of higher
frequencies – a lot of us might be aware that the Wi-Fi we use to connect to the internet uses
two frequency bands, 2.4 GHz and 5 GHz. In most of the cases, we use 2.4 GHz frequency
band on our connections (enabled by default), as lower-frequency waves tend to have more
range than higher-frequency waves. The problem with millimeter waves is similar to this
problem, since, we are using high-frequency RF waves which are weak (have short range)
and do not possess enough potential to travel across long distances without getting attenuated.
However, researches have found a way around this, which involves installing thousands of
low-powered mini base stations close to each other as compared to traditional wireless
stations, creating a relay network and jumping off the signals to cover long distances. Just
like millimeter waves cannot travel over long distances they also fail to penetrate objects like
buildings, trees, clouds, etc. which causes signals to bounce off these objects and get lost. To
address this problem, small cell antennas located at close proximities would actually come in
handy, as they would switch user’s base stations when they come across an obstructing-object
to provide a seamless and uninterrupted experience.
The present 4G network uses base stations with a dozen ports for antennas, out of which it
has eight ports for transmitting and four ports for receiving. On the other hand, the new 5G
standard can support about a hundred ports to fit more antennas on a single array, which
would increase the network capacity by allowing it to send and receive signals with more
users.
4. Beamforming
To counter the problem of signal attenuation and distortion caused due to omnidirectional
signal broadcasting by hundreds of ports used on the MIMO powered base stations,
researchers have come up with another technology, called beamforming. Similar to the traffic
signals which prevent people from colliding into each other by allowing them to take turns to
cross the road, beamforming does the same thing, but with network signals and packets. It
focuses a signal-beam directly towards a user instead of broadcasting it in all directions while
simultaneously creating a pattern of transmitting signals so that more number of users can be
served at the same time without any loss of signal. For this, it utilizes algorithms on base
stations to send multiple packets across the region by bouncing them off the surrounding
objects to provide the best signal route and hence serve a lot of users using the MIMO
technology without any attenuation and distortion.
5. Full Duplex
The present base stations used in 4G networks are capable of communicating in half-duplex,
which is a type of communication in which the connected parties take turns to communicate
with each other. The problem with this type of communication is that it does not support
allows simultaneous communication between the connected parties (full-duplex
communication). Due to this, the base station either send or receive signals at a particular
time to avoid interference. Until now, there have been two solutions to combat this problem:
‘using different frequencies’ and ‘turn-by-turn operation’.
However, with the new 5G network that utilizes millimeter waves, researchers have to find a
way to route incoming and outgoing signals so that they don’t collide with each other. For
this, researchers have come up with switches (made up of transistors) that momentarily de-
route a signal to prevent collision and interference. And just like other technologies that have
some drawbacks, full-duplex is no different and has its own drawback – sending and
receiving signals using the same antenna can lead to what is called pesky echo, and to
overcome this issue there needs to be some way to create a pesky echo-free network.
With the 5G connection, technologies like AR, VR, and IoT are expected to rise and become
more mainstream and easy-to-use, which would otherwise not be plausible. To understand the
use case of 5G in the advancement of these technologies, let’s consider a scenario where a
doctor needs to perform an operation on a patient located half-way across the world. For
which, he uses VR devices and robotic assistant located near the patient. To make this
operation successful, there is an absolute need to have a lag-free network, so that there is no
latency between the time when the doctor sends in a command or operation, and the time the
robots take to intercept and perform the operation on the patient.
In addition to advancements in AR, VR, and IoT, the other major advantages that one can
straightaway expect with a 5G network over existing network connection are-
1. High-speed internet
2. Low-latency interface
3. Improved machine communication
Currently, 5G is being developed and tested for launch by the year 2020, with compatible
devices expected to start coming in at the end of the same year, and the network being
available widespread across the world by 2025.
5G STANDARDIZATION
5G Protocol standardization is the process of tailoring the 5G technology to serve the
market requirements and even more, by introducing new applications and services besides the
traditional services introduced by the initial mobile networks such as 1G, 2G, 3G, and 4G.
The 5G standardization process has been a responsibility of OTSA (Open Trial Specification
Alliance), which was tasked to accelerate the standardization and commercial deployment
process of 5G. The standardization process adopted new 5G technologies such as New Radio
(NR) and NextGen Core, while some stemmed from the initial mobile technologies such as
Long Term Evolution (LTE).
Overview
R99.
Rel-4 to Rel-16.
The newly proposed Rel-17 and Rel-18.
Rel-14 and all the initial releases define the previous mobile networks such as 4G, 3G, 2G,
and 1G. LTE is defined from Rel-8, LTE-A is from Rel-10, and LTE-A Pro is from Rel-12,
to mention just but few recent releases.
3GPP 5G Releases
5G is defined in 3GPP Release 15 (Rel-15) and Release 16 (Rel-16), which constitute the
following:
Among the 5G, new technologies are New Radio and NextGen Core network.
Other technologies that have been improved from some of the preceding Releases of 3GPP
are EPC Evolution and LTE Advanced pro Evolution.
Rel-15
Non-standalone/Standalone.
Uplink and downlink decoupling.
CU-DU high-level segmentation.
Early Rel-15 drop: This stage focused on the third architecture option, also known as non-
standalone NR (NSA NR). It employed the use of an LTE-A system of LTE base stations
(called eNB) added to NR base stations (called gNB) and an Evolved Packet Core network
(EPC) without any involvement of 5G core network (NGC). This phase of the Rel-15
standard was frozen in Dec 2017.
Regular Rel-15 freeze: This stage focused on the standalone NR architecture option 2, a
connection of NR base stations (called gNB) to the 5G core network (called NGC) without
involving any LTE. Apart from option 2 architecture, the option 5 architecture was also
completed in this phase; this phase of the Rel-15 standard was frozen in June 2018.
Late Rel-15 drop: This stage focused on architecture option 4, which employs the
deployment of an LTE base station to a Standalone NR network such that the control plane is
managed via the NR base station. Also, architecture option 7, which employs the deployment
of an LTE base station to a Standalone NR network such that the control plane is managed
via the LTE base station together with NR-NR dual connectivity. This phase of the Rel-15
standard was frozen in Dec 2018.
Rel-16
Rel-16 is phase 2 of the 5G system, which considered the following New Radio
improvement: Continuously improve NR competitiveness by implementing;
URLLc enhancement.
MMTC (Massive Machine Type Communication).
D2D - A device can communicate with another device without a network.
V2X - the vehicle to everything technology with NR side link.
Unlicensed.
MSA enables a terminal to use multiple base stations of different or the same standards for
data transmission.
In NSA, NR has an independent user plane but not the control plane.
5G Phase 1.2 launched the 5G independent network architecture, i.e., Stand-Alone (SA),
employing NR and NGC networks.
The features of this SA architecture are:
The improvement in Rel-15 functions to Rel-16 provides a complete uRLLc low latency and
highly reliable capabilities.
URLLC service explores the industry’s network requirements and further improves
standards, technologies, and deployment specifications. Some major applications of this
advantage are the Internet of Things (IoT), virtual reality, Augmented Reality, Mixed Reality,
and many more.
In mMTC, 5G will coexist with NB/eMTC, which may be improved in the future NR system.
The goal of 5G network security is to protect user data and enable network resilience and
business continuity. To ensure this, 5G has designed security measures that address many of
the threats faced in today’s 4G/3G/2G networks and meet network security demands.
The security measures try to ensure the above by implementing the following:
Enhanced security.
Stronger security on the air interface; the user plane has integrity protection by anti-
alter, unlike 4G that is prone to user plane attack.
User privacy protection such that the users’ IMSI is encrypted, unlike 4G, transmits
user IMSI in plaintext.
Improved interconnection security by implementing end-to-end protection between
PLMNs, unlike 4G that is similar to SS7 attacks.
Improved cryptographic algorithm using a 256-bit cryptographic algorithm vis-a-vis
4G that uses a 128-bit cryptographic algorithm.
USE CASES:
The most relevant 5G use cases are presented. Further, the challenges and requirements for
each of these are named. 5G will become a cornerstone in many of the economic sectors. It
should be noted that the list of use cases is far from being exhaustive. Only the most relevant
ones from technical and business perspective are given. Finally, some of the use cases can be
considered as a set of use cases (e.g. smart city or public safety).
High-speed train
When traveling in a high-speed train (see Figure 2.1(d)), passengers would want to utilize the
on-board time for their usual activities in a similar way as when they are at home. Examples
are watching high-quality video, gaming or working via remote access to office clouds and
virtual reality meetings. With trains traveling at a high speed, it may be challenging to satisfy
requirements for these services without significant degradation of user experience.
The most relevant requirements for high-speed trains are experienced user throughput and
end-to-end latency that are satisfactory for passengers to enjoy various services.
Media on demand
Media on demand is simply about an individual user’s desire to be able to enjoy media
content (such as audio and video) at any preferred time and location; see Figure, The user
location may range from various places in the city or at home, where one might want to select
and see one of the latest movies online. At home, the movies may be viewed on a large TV
screen where the wireless device is either a smartphone or a wireless router that forwards the
video to the TV screen. A challenging situation appears when a large number of users located
in a certain area want to watch their own unique media contents at the same time. For
example, residential users in close proximity may want to watch individually selected movies
during the evening hours at home.
Significantly high data rates are required in order to provide media contents with great user
experience. This type of on demand media traffic is typically downlink-dominated, while the
uplink is used mainly for application signalling. The absolute media starting delay, i.e. the
delay from when the media content is requested to the point when the user can start
consuming the media, may not be the most crucial requirement. Here, up to a few seconds
may in fact be acceptable, though any reduction in delay is of course desirable. However,
once the media application is up and running, the user is much more easily annoyed with
interruptions. Therefore, a low latency is still required to be able to quickly get up to the
speed after possible link interruptions. The high availability is required to widely provide
services to as many users as possible, regardless of their location.
Remote surgery and examination
The examination and surgery of a patient can potentially be performed remotely; Figure, In
some crucial moments in life, the fraction of a second might make the difference between life
and death. To be able to trust wireless technology in such moments, it is of outmost
importance to have reliable connection. If, for example, a doctor is performing remote
surgery on a patient, the system needs to be able to react almost instantly in order to save the
patient’s life. Furthermore, remote surgery also offers opportunities for patients in isolated
areas to receive healthcare services in a timely and cost-efficient manner. A very low end-to-
end latency and ultra-reliable communications are required for enabling such critical
healthcare services, since it is essential to instantly provide the condition of patients (e.g.
through high-resolution images, accessing medical records), and to provide accurate feeling
and tactile interaction (i.e. haptic feedback), in the case of remote surgery. Although patients
are in many cases stationary, such telemedicine services should be also provided, at least
partly, in ambulances (eAmbulance) where the stringent requirements may be relaxed and
traded off with the high mobility of the vehicle.
Shopping mall
In a large shopping mall there are many customers looking for various kinds of personalized
services. Access to mobile broadband enables traditional communication as well as other
applications such as indoor guiding and product information. Surveillance and other security
systems that e.g. enable fire and safety protection can be coordinated via the infrastructure.
These services will involve both the traditional radio network and coordinated wireless
sensors. The main challenges in a shopping mall are to ensure available connection (upon
request for all the users) and to provide secure communications for sensitive services e.g.
related to financial aspects. Such a secure link typically does not have very challenging data
rates or latency requirements for its protected messages, but may benefit from high
availability, and might need reliability to not confuse the secure link with a possible intruder.
To enable these applications, the network needs to have high availability and reliability,
especially for the safety-related applications. In addition, the experienced user throughput is
of high importance in order to provide good end-user experiences to the customers.
Smart city
Many aspects from an urban inhabitant perspective will become smarter, e.g. the ‘smart
home’, ‘smart office’, ‘smart building’, ‘smart traffic control’. All of those together bring
‘smart cities’ into reality .Today, connectivity is mainly provided among people, but it will be
significantly extended in the future to connect people also with their surrounding
environments that can dynamically change as they move from one place to another; such as
home, office building, shopping mall, train station, bus station and many others. The
connectivity will enable the ‘smartness’ to life, in order to provide services that are
personalized, context and location-aware. Furthermore, the connectivity among ‘objects’ is
expected to play an increasingly important role for enabling ‘smart’ services. To
accommodate an unprecedentedly wide range of services, the requirements for mobile
wireless technology will be more diverse. For example, cloud services in a ‘smart office’ will
require high data rates at low latency, whereas small devices, wearables, sensors and
actuators usually need small payloads with moderate latency requirements, such as product
information, electric payment in a shopping mall and temperature/ lighting control in a ‘smart
home’ and ‘smart building’ context. Besides the diverse requirements, it is also challenging
to support a large number of concurrently active connections and an overall high traffic
volume in densely populated urban areas. Moreover, the requirements are dynamically
changing due to the spontaneous crowd concentration both outdoors and indoors: for
example, at train or bus stations when trains or busses arrive or leave, at road crossings when
the traffic light changes and in certain rooms when meetings or conferences are held.
Stadium
A stadium gathers many people interested in the various events, such as sports and concerts,
which take place there; these spectators want to be able to communicate and exchange media
content during the event in the densely crowded arena. This communication generates large
amounts of traffic during the events, with highly correlated traffic peaks for instance during
breaks or at the end of events, while the traffic is very low at other times.
The experienced user throughput is of high relevance for the spectators. On a network level,
the traffic volume density is a major challenge due to the crowd of users wanting access at
the same time.
Tele protection in smart grid network
Smart grid networks (e.g. related to electricity, water and gas production, distribution and
usage) need to be able to react fast to changes in the supply or usage of resources to avoid
massive system failures with a potentially critical impact on society. For example, blackout
could be a consequence in an energy distribution network when damage is caused by an
unforeseen event such as a tree falling in a thunderstorm unless necessary reaction and
countermeasures are taken promptly. Here, monitoring and controlling systems in
conjunction with wireless communications solutions can play a vital role in providing tele
protection. The timely exchange of critical information in a highly reliable manner plays a
vital role for the system to be able to react immediately.
Thus, tele protection applications require very low latency and high reliability. In the case of
tele protection in a smart grid network distributing electricity, when detecting a fault, alerting
messages must be sent and relayed in the network with a very low latency and high reliability
in order to take corrective actions for preventing the power system from cascading failures
and a critical damage. Although only small payloads have to be sent and mobility is usually
not a main issue in many cases, it is essential to satisfy such stringent latency and reliability
requirements. The future wireless system satisfying the stringent requirements enables to
provide such services in a wide area (nationwide, including rural areas) at a reasonable cost.
Due to the critical nature of such infrastructure related applications, high security and
integrity standards are commonly required.
Traffic jam
If caught in a traffic jam many of the passengers would want to enjoy mobile services such as
streamed media content. The sudden increase in data traffic demand poses a challenge on the
network, especially if the location of the traffic jam is not well covered by the infrastructure,
which has typically not been optimized for this case. From an end-user perspective, high
experienced user throughput and high availability are important.
Virtual and augmented reality
Virtual reality is about users being able to interact with one another as if they were physically
at the same location; see Figure 2.1(n). In a virtual reality scene, people from various places
could meet and interact for a wide range of applications and activities that conventionally
need physical presence and interactions, such as conferences, meetings, gaming and playing
music. It enables people with specific skills located remotely to jointly perform complicated
tasks.While virtual reality resembles the reality, augmented reality enriches the reality by
providing additional information that is relevant to the surrounding environment of the users.
With augmented reality, the users are able to benefit from the additional contextual
information that may be also personalized according to their interests.
A very high data rate and tight latency are required for enabling the virtual and augmented
reality. In order to create the immersive feeling for virtual reality, all users must continuously
be updated by streaming data to the others, since each member affects the virtual reality
scene. Moreover, in order to enable high user experience of augmented reality, a significant
amount of information should be exchanged between sensors/devices of the users and the
cloud in both directions. The rich information of the surrounding environment is needed for
the cloud to select the appropriate context information, which in turn has to be provided to
the users in a timely manner. Further, it is known that if there is a delay between the ‘real’
reality and the augmented reality of more than a few ms, humans may experience so-called
‘cyber sickness’. Multi-directional streams with very high data rates and low latencies are
needed to maintain the high resolution quality.
Requirements
• Cost: Cost typically arises from infrastructure, end-user equipment and spectrum licenses. A
simple model could be based on the assumption that the total cost of ownership for an
operator is proportional to the number of infrastructure nodes, the number of end-user devices
and the spectrum.
• Energy consumption: Energy consumption is typically defined as energy per information bit
(typically relevant in urban environments) and as power per area unit (often relevant in
suburban/rural environments).
• Experienced user throughput: Experienced user throughput is defined as the total amount of
data traffic (excluding control signalling) an end-user device achieves on the MAC layer
during a predefined time span divided by that time span.
• Latency: It is the latency of the data traffic on the MAC layer of the radio interface. Two
definitions are relevant: One-Trip Time (OTT) latency and Round-Trip Time (RTT) latency.
The OTT latency is defined as the time it takes from when a data packet is sent by the
transmitting end to when it is received by the receiving end. The RTT latency is defined as
the time it takes from when a data packet is sent by the transmitting end to when an
acknowledgement sent by the receiving end is received.
• Reliability: Reliability is generally defined as the probability that a certain amount of data
has been successfully transmitted from a transmitting end to a receiving end before a certain
deadline expires.
• Security: The security of a certain communication taking place is very difficult to measure.
One possible way to quantify it would be to measure the time it would take for a skilled
hacker to access the information.
• Traffic volume density: The traffic volume density is defined as the total amount of traffic
exchanged by all devices in the considered area during a predefined time span divided by the
area size.
5G system concept:
5G system concept that meets the requirements described in the previous sections. To do so,
it must provide a flexible platform. It should not be designed toward one single ‘5G killer
application’, but toward a multitude of use cases of which many cannot be foreseen today.
Vertical industries (e.g. automotive, energy, manufacturing) in particular will require
flexibility to obtain tailored solutions using a common network. Hence, the use cases have
been utilized as guidance in the development of the 5G system concept, but the system
concept is not limited to meet only the identified use cases.
Concept overview
Because of the wide range of requirements, the earlier generations’ one-size-fits-all approach
will not work for 5G. Therefore, the proposed 5G system concept generalizes key
characteristics of the use cases and aligns the requirements, and combines technology
components into three generic 5G communication services, supported by four main enablers,
as shown in Figure 2.2. Individual use cases can be considered as a ‘linear combination’ of
the ‘basis functions’. Each generic 5G service emphasizes a different subset of requirements,
but all are relevant to some degree. The generic 5G communication services include functions
that are service-specific, and the main enablers include functions that are common to more
than one generic 5G service. Further details are found in [9] and in the subsequent chapters.
The three generic 5G services are:
• Extreme Mobile BroadBand (xMBB) provides both extreme high data-rate and low- latency
communications, and extreme coverage. xMBB provides a more uniform experience over the
coverage area, and graceful performance degradation as the number of users increases.
xMBB will also support reliable communication for e.g. National Security and Public Safety
(NSPS).
• Massive Machine-Type Communication (mMTC) provides wireless connectivity for tens of
billions of network-enabled devices, scalable connectivity for increasing number of devices,
efficient transmission of small payloads, wide area coverage and deep penetration are
prioritized over data rates.
• Ultra-reliable Machine-Type Communication (uMTC) provides ultra-reliable low-latency
communication links for network services with extreme requirements on availability, latency
and reliability, e.g. V2X communication and industrial manufacturing applications.
Reliability and low latency are prioritized over data rates. The generic 5G services will not
necessarily use the same air interface. The preferred waveform depends on design decisions,
and how the generic 5G services are mixed. A flexible OFDM-based air interface is the most
suitable for xMBB, whereas new air interfaces as FBMC and UF-OFDM may be promising
for uMTC where fast synchronization is necessary. Air interface candidates include e.g.
OFDM, UF-OFDM and FBMC.
Spectrum Sharing completely transforms the way 5G is introduced across the world. It brings
5G to everyone, everywhere, much faster. Ericsson Spectrum Sharing introduces a new way
of rolling out 5G that re-uses hardware/spectrum/sites, increases coverage of mid/high band,
and offer a clear path to 5G stand alone, allowing operators to shift capex investments from
new sites to new 5G standalone use cases.
The challenge
The majority of new frequency bands allocated to 5G are in mid- and high-bands. To enable
cost-efficient, wide-area 5G coverage and improve mid- and high-band spectrum utilization,
it is necessary to also operate 5G in lower frequency bands. However, most operators today
have long term evolution (LTE) technology in those lower bands. Entirely re-farming carriers
from LTE to NR is not currently feasible due to the high penetration of existing LTE devices
and the high traffic volume that they generate.
Spectrum sharing is the logical partitioning of optical spectrum on a submarine cable for
different end-users, such that each end-user has its own 'virtual fiber pair. ' Virtualization has
revolutionized IT operations in companies around the world.
Dynamic spectrum sharing (DSS) is an important part of the 5G roadmap because it makes it
possible for a mobile operator to flexibly allocate spectrum across low-, mid-, and high-band
frequencies and dynamically switch between LTE and 5G New Radio coverage based upon
their network traffic demands.
Spectrum sharing can be further divided into Dynamic Spectrum Sharing (DSS), Licensed
Shared Access (LSA), and Spectrum Access System (SAS)
The electromagnetic spectrum can be considered in terms of seven types of electromagnetic
radiation, all corresponding to different wavelengths and frequencies: radio, microwave,
infrared, visible light, ultraviolet, x-rays, and gamma rays.
Spectrum sharing may be a way to help, when clearing a band is not possible, by enabling
mobile access to additional bands in areas, and at times, when other services are not using
them. While spectrum sharing holds potential, it cannot supplant the need for exclusively
licensed mobile spectrum.
Spectrum can be shared only between two spectrum holders both of which are holding
spectrum either in 900/1800 MHz band or in 800 MHz band. d. Total quantum of spectrum,
as a result of the spectrum sharing, shall not exceed the limit prescribed in case of mergers of
licences.
The Spectrum is a conceptual tool used to organize and map the physical phenomena of
electromagnetic waves. These waves propagate through space at different radio frequencies,
and the set of all possible frequencies is called the electromagnetic spectrum.