Common Checkmating Patterns
Checkmate occurs when the opponent’s king is under attack and has no legal moves to
escape. Knowing basic checkmating patterns will help you finish games effectively.
Common Checkmating Patterns
● Back-Rank Mate: This happens when the opponent’s king is trapped on the back
rank (1st or 8th row) and cannot escape because its own pawns block its movement.
A rook or queen delivers the final blow.
● Smothered Mate: A knight delivers checkmate when the king is surrounded by its
own pieces and cannot escape.
● Scholar’s Mate: A quick checkmate that happens when White’s queen and bishop
target f7 (or f2 for Black) early in the game. The moves 1. e4 e5 2. Qh5 Nc6 3. Bc4
Nf6 4. Qxf7# result in checkmate.
● The Fool’s Mate: The fastest possible checkmate, occurring in just two moves (1. f3
e5 2. g4 Qh4#). This happens if White weakens the king’s defenses too early.
Exercise 3: Checkmate in One Move
1. White has a queen on h5 and a bishop on c4. Black’s king is on f7. What move wins
the game?
2. Black’s king is on h8, surrounded by its own pawns. White’s knight is on g6. What
move checkmates?
3. How can a rook deliver checkmate against a king in the endgame?
4. If a king is trapped in a corner and your queen is one square away diagonally, what is
the final move to checkmate?
5. Which squares must be controlled to checkmate with a king and a rook versus a lone
king?