Dolgrim Lawful Good Josh
Character Name Alignment Player
Vivisectionist (1) Scaled Fist (Unchained) (1) Ken... Torag Five Kings Mountains
Character Level Deity Homeland Campaign
Aasimar Medium Male 47 (Adult) 4' 6" 205 lbs Black Brown
Race Size Gender Age Height Weight Hair Eyes
Ability
Name
Score Mod. Temp.
Score
Temp.
Mod. HP
Hit Points
225 10 Movement
STR 28 +9 32 +11 Total nonlethal Damage
Strength
30 ft. 6 sq. 30 ft. 6 sq. None
Freedom of Movement Spell Base Speed Armor Speed Burrow 12
DEX
Dexterity
25 +7 29 +9
Wounds / Current HP 60ft Good Fly Spell 10ft Monkeyfish 10ft spell
CON 22 +6 26 +8 Initative 21 9 12 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
23 +6 27 +8 Damage 10/adamantine Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 17 =DEX 9 +5 +3
WIS 22 +6 26 +8 Arcane 12
Wisdom
Pool x Appraise 12 =INT 8 +1 +3
x Artistry 8 =INT 8 +0 +0
CHA
Charisma
25 +7 29 +9 Power 2 Regeneration 5
Bluff 9 =CHA 9 +0 +0
x Climb 11 =STR 11 +0 +0
AC
Armor Class
46 =10+ 8 + 0 + 9 + 0 + 0 + 0 + 19
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 8 =INT 8 +0 +0
x Craft (b) 8 =INT 8 +0 +0
Touch AC 38 Flat Footed AC 28
x Craft (c) 8 =INT 8 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 9 =CHA 9 +0 +0
FortitudeConstitution
24 = 12 + 8 + 5 + 0 + x Disable Device 27 =DEX 9 + 13 +5
Disguise 9 =CHA 9 +0 +0
Reflex 21 = 8 + 9 + 5 + 0 +
Dexterity x Escape Artist 9 =DEX 9 +0 +0
Will 20 = 8 + 8 + 5 + 0 +
x Fly 17 =DEX 9 +5 +3
Wisdom
Handle Animal* =CHA + +
10 Spell 19 Energy 10
x Heal 26 =WIS 8 + 13 +5
B.A.B. Resistance Resistance
x Intimidate 20 =CHA 20 +0 +0
CMB 20 = 9 + 11 + 0 + 0 x Knowledge (arcana) 24 =INT 8 + 13 +3
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 58 =10+ 9 + 11 + 9 + 0 + 19 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
(Flurry) Falcata +5 Keen Dueling (Haste) Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
17-20/x3 S Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes)* =INT + +
+24/+24/+24/+19 2d6+21+4d6 Sneak Attack
x Knowledge (religion) 24 =INT 8 + 13 +3
Weapon Linguistics* =INT + +
Light crossbow +5 Corrosive burst x Lore* =INT + +
Critical Type Range Ammo x Perception 24 =WIS 8 + 13 +3
19-20/x2 P 80 ft. x Perform (a) 9 =CHA 9 +0 +0
Attack Damage x Perform (b) 9 =CHA 9 +0 +0
+23/+18 1d8+5 +1d6 Acid x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 9 =DEX 9 +0 +0
Critical Type Range Ammo x Sense Motive 24 =WIS 8 + 13 +3
x Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 24 =INT 8 + 13 +3
x Stealth 25 =DEX 9 + 13 +3
Weapon
x Survival 17 =WIS 8 +6 +3
x Swim 11 =STR 11 +0 +0
Critical Type Range Ammo
x Use Magic Device 25 =CHA 9 + 13 +3
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Weapon
Languages
Critical Type Range Ammo
Abyssal, Celestial, Common, Draconic, Dwarven, Elven,
Sylvan
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Bracers of Armor +8 8 Bracer 0 0% 1 lbs. Fortification (heavy) Spell resistance (1
Totals 8 0 0% 1 lbs.
Feats Arcana Equipment Qty. lbs. Head Qty. lbs.
Accomplished Sneak Attacker Arcane Accuracy Broom of flying 1
Angel Wings Enduring Blade
Ioun Stone (Clear Spindle) 1 Headband Qty. lbs.
Angelic Blood Other Specials
Armor Proficiency, Light Iridescent Spindle 1 Headband of Mental 1
AC Bonus
Brew Potion Kit, magi
Alchemy 1 Eyes Qty. lbs.
Crane Riposte
Arcane Pool Potion of Cure moderate 3
Crane Style
Canny Defense
Crane Wing Spellbook 1 Shoulders Qty. lbs.
Critical Perfection
Dazzling Display
Diminished Spellcasting Thieves' tools, masterwork 1 Cloak of resistance +5 1
Dodge
Draconic Might
Improved Unarmed Strike Neck Qty. lbs.
Fighter Training
Intensified Spell Periapt of proof against
Flurry of Blows 1
Intimidating Prowess
Iaijutsu
Outflank Chest Qty. lbs.
Improved Spell Combat
Shatter Defenses
Mutagen
Stunning Fist
Perfect Strike Body Qty. lbs.
Throw Anything
Sneak Attack +2d6
Weapon Focus: Falcata Monk's robe 1
Spell Combat
Weapon Proficiency, Simple
Spellstrike Belt Qty. lbs.
Superior Reflexes Belt of Physical Perfection +4 1
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Boots of speed 1
Rings Qty. lbs.
Ring of Elemental Command 1
Ring of Regeneration 1
Racial Traits Play Notes
Celestial Resistance
Darkvision
Heritage: Angel-Blooded
Native Outsider
Skilled
Spell-Like Ability
Ruka Jeff Character Storm of the Smokeless clan
Background Traits
Dwarven King Dragon
Dim Seer
Magical Lineage
Magical Knack
Light 692 lbs. or less Lift Over 2080 lbs.
Load Head PP 0 Experience Points
GP 44080
Medium 696-1384 lbs. Lift Off 4160 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
1388-2080 lbs. Drag or
Push
10400 lbs. CP 0 295,000 (Fast Progression)
Alchemist Spell Book
Spell Level 1 2 3 4 5 6
Spells per day (adjusted) 1 (3) - - - - -
Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Known Spells
Spell Level 1 Anticipate Peril; Coin Shot; Comprehend Languages; Cure Light Wounds; Detect Secret Doors; Detect Undead; Disguise Self; Endure Elements; Enlarge
Person; Expeditious Retreat; Heightened Awareness; Identify; Long Arm; Pesh Vigor; Shield; Tears To Wine; True Skill;
Ablative Barrier; Acute Senses; Adhesive Blood; Aid; Air Step; Alchemical Allocation; Alter Self; Barkskin; Bear's Endurance; Blood Armor; Blood Blaze;
Spell Level 2
Blood Transcription; Blur; Cat's Grace; Cure Moderate Wounds; Detect Thoughts; False Life; Focused Scrutiny; Invisibility; Resist Energy; Restoration,
Lesser;
Spell Level 3 Adjustable Disguise; Beast Shape I; Channel Vigor; Cure Serious Wounds; Displacement; Fly; Gaseous Form; Heroism; Monstrous Physique I; Orchid's
Drop; Paragon Surge; Protection from Energy; Remove Blindness/Deafness;
Spell Level 4 Absorbing Barrier; Air Walk; Beast Shape II; Caustic Blood; Earth Glide; Echolocation; False Life, Greater; Fluid Form; Freedom of Movement; Invisibility,
Greater; Persistent Vigor; Rubberskin; Stoneskin;
Magus Spell Book
Spell Level 0 1 2 3 4 5 6
Spells per day (adjusted) ∞ 4 (6) 3 (5) 3 (5) 1 (3) - -
Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 3 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 4 Metamagic School Duration Cast time Range/Area Save SR DC
Known Spells
Spell Level 0
Arcane Mark; Daze; Detect Magic; Grasp; Light; Mage Hand; Prestidigitation; Ray of Frost; Read Magic;
Spell Level 1 Chill Touch; Color Spray; Corrosive Touch; Feather Fall; Frostbite; Grease; Infernal Healing; Jump; Magic Missile; Monkey Fish; Mudball; Obscuring Mist;
Shocking Grasp; Snowball; True Strike; Windy Escape;
Spell Level 2 Ablative Barrier; Anticipate Thoughts; Bear's Endurance; Bladed Dash; Blur; Bull's Strength; Cat's Grace; Defensive Shock; Fire's Friend; Flurry of
Snowballs; Frigid Touch; Glitterdust; Invisibility; Minor Image; Scorching Ray; Spider Climb;
Spell Level 3 Channel Vigor; Dispel Magic; Displacement; Fireball; Flame Arrow; Fly; Forced Mutation; Haste; Infuse Self; Monstrous Physique I; Reflexive Barrier; Sleet
Storm; Slow; Storm Step; Tactical Adaptation; Vampiric Touch; Vomit Twin; Waves Of Blood;
Spell Level 4 Beast Shape II; Caustic Blood; Celestial Healing, Greater; Dimension Door; Dragon's Breath; Elemental Body I; Fey Form I; Fire Shield; Invisibility, Greater;
Monstrous Physique II; Stoneskin; Telekinetic Maneuver; Wall of Fire; Ward Shield;