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Research Data

The document presents research on the use of AR/VR in education, including a survey and an interview to gather insights from students. Key findings indicate that students value ease of navigation, accessibility, and envision AR/VR being used in laboratories and simulations. Both research methods yielded similar results, highlighting the importance of accessibility and personalized learning experiences.

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Abzal Orazbek
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0% found this document useful (0 votes)
15 views14 pages

Research Data

The document presents research on the use of AR/VR in education, including a survey and an interview to gather insights from students. Key findings indicate that students value ease of navigation, accessibility, and envision AR/VR being used in laboratories and simulations. Both research methods yielded similar results, highlighting the importance of accessibility and personalized learning experiences.

Uploaded by

Abzal Orazbek
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AR/VR IN

EDUCATION
RESEARCH DATA & ANALYSIS
By: Abdullah Ismailov, Abzal Orazbek,
Sunkar Kurmet, Ramazan Zainurainov
CONTENTS OF PRESENTATION
01 SURVEY
1.1 Why we conducted the survey?
1.2 How survey was conducted
1.3 Survey data & analysis

02 INTERVIEW
2.1 Theme of the interview
2.2 Analysis of the interview

03 CONCLUSION
01
SURVEY
How & why we created this survey?
WHY THIS SURVEY?
◆ Get insight on students’ thoughts about AR/VR
◆ Fill data gap in the research
HOW WE CONDUCTED IT?

4 SECTIONS 15 QUESTIONS
We separated our survey 3 multiple-checkbox
with 4 different secttions 11 multiple choice
with unique themes 1 linear-scale (1-10)

GOOGLE FORMS 17 RESPONDENTS


The main platform, where Total amount of
survey was conducted respondents
4 SECTIONS OF SURVEY
Questions related to
GENERAL common aspects of VR/AR

Physical aspects of
HARDWARE VR/AR devices

The usage of VR/AR in


USE CASES practical environments

What is the possible


FUTURE future of the devices?
General
• Students prioritize ease of navigation
• Accessibility features and layout are also
important

• Cost is the main issue


• Infrastructure is not an issue
Hardware
• People put high priority in accessibility

• Various opinions: different type of


devices
Use cases
• Provides safe environment
• Grasp complex scenarios easier

• Most people would like to use AR/VR to


learn math
Future
• Students envision AR/VR to be used in
laboratories and simulations
• Immersive and interactive experience

• State is not ideal


02
INTERVIEW
What was the topic of the interview and what
questions were asked there?
HOW WE CONDUCTED IT?

• Video-call
• Online
• 2 questions

https://youtu.be/LR2PT4ZMAcA
What we have learnt from it?
VR in language Accessibility in
learning AR/VR hardware
• Safe space for practice • Inclusivity for all users
• Personalized feedback • Different size and
• Boost conversational configurations
fluency
• Best used alongside
other tools
Conclusion
◆ Similar answers in both survey and interview
◆ Both research methods provided insightful
data

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