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Booklet Library

The document outlines the design proposal for a community-focused library space dedicated to art, music, and film, emphasizing the integration of technology and creative resources. It addresses the evolving role of libraries in the digital age, highlighting the need for flexible spaces that cater to diverse community needs. The proposal includes detailed programming requirements, existing conditions, and inspiration for the design, aiming to create an engaging environment for exploration and learning.

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embrown104
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0% found this document useful (0 votes)
61 views49 pages

Booklet Library

The document outlines the design proposal for a community-focused library space dedicated to art, music, and film, emphasizing the integration of technology and creative resources. It addresses the evolving role of libraries in the digital age, highlighting the need for flexible spaces that cater to diverse community needs. The proposal includes detailed programming requirements, existing conditions, and inspiration for the design, aiming to create an engaging environment for exploration and learning.

Uploaded by

embrown104
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Center for Creative

Digital Art Exploration


[art, music, film]

Pre-Design/Schematic Design
Erin Brown D475
TABLE OF CONTENTS

Pre-Design
Concept and Branding
Research
Programming
Inspiration
Preliminary Sketches

Schematic Design
Diagrams and Matrices
Preliminary
Final
Developed Sketches and Ideas
Floor Plan Development
Final Floor Plan
Elevations
3D Views
Material Finishes
Furniture Selections
Pre-Design
LIBRARY CONCEPT AND BRANDING

Problems to solve/Questions:
The advances in technology and media are changing the way users interact with library spaces
as well as the resources used

What is the new definition of library? Can we still use this term?

How has the transition from paper-based resources to digital information changed public
libraries? How can a library be designed to serve the community and their individual needs?
What spaces and resources are needed to accommodate these needs?

“Serving what the community needs.”

Concept/Branding:

• A space designed for the community to explore art, music, and film creatively through tech-
nology. The space will illustrate the importance of art as well as educate about digitalizing art, music,
and film and acknowledge how art has developed with the growth of technology. The availability of
modern technology in the space will retain the concept of a library as an educational and resourceful
institution to relate to the Bloomington library. Essential features of the space include:
-Advanced computers equipped with creative software
-Lending high-tech equipment
-Spaces for people to teach and learn about digital art, music, and film
• Branding:
o Sense of community—users should feel a sense of belonging
o Free and working technology
o Welcoming and retaining users
o People can share their work (art, stories, poems) and feel encouraged to do so
o Bringing information and resources to life
o Workshops to teach how to use resources/programs
o High tech, but comfortable atmosphere
o Introduce resources people may not be familiar with
o Exploring and navigating through a space and with technology
o Active space

Market:
• Members of the Bloomington community who are interested in working with a variety of medi
ums to enhance, broaden, and explore their creative artistic skills. People of all ages and disci
plines are invited to utilize the space and resources provided.
LIBRARY RESEARCH

Why Bloomington needs this space and these resources?

• Bloomington does not have a space focused specifically on the technology of art, music, and
film.
• Art, music, and film make up a large part of the Bloomington culture and this space will allow
community members to get more involved with the arts culture.
• Digital resources and training provided in Bloomington do not fulfill ALL areas of art, music, and
film technology
• Digital resources and/or training not available to everyone (IU resources only for faculty/stu
dents)
• Bloomington needs a space to express and explore their artistic side through different medi
ums
• Similar Bloomington Spaces:
o Rhino’s Youth Center
-Radio and recording studio; shows movies and music shows
o Monroe County Public Library
-Digital Creativity Center
-New teen space
-Computers with Adobe Creative Suite
-Digital literacy programs
o Indiana University
-Available computers with creative software/programs
-Telecommunication
-Computer program tutorials, seminars, training, and workshops
-Education technology equipment loans
• Article: “Technology and art: Engineering the future”
<http://www.bbc.com/news/entertainment-arts-19576763>
o “technology has provided artists with new tools for expression”
o Technology as a fundamental force in the development and evolution of art
o Entirely new forms of art evolving
o Social media and the web to display and sell artwork
o “Today, in our connected world, almost everyone creates. Almost everyone participates.”
o Idea about pushing art forward, inventing, and redefining
o Utilizing technology as a base for bold directions

Research:

Beauty and the Book:


• Libraries must fulfill the maximum number of different user needs and offer a range of flexible
spaces that are both quiet and active.
• Books will always be either a paper or digital presence in libraries.
• In a world where digitization predominates, knowledge can be derived from the simple, tactile
act of holding a printed work
• The library's future depends on its capacity to be a comfortable space where people
gather to tell their own stories and discover new ones
• Discovery, inspiration, community (abstract concepts)
• Many libraries still feature book as design element—bold visual impact—“outdated technology”
• Serve public by providing [everything]
• Question: libraries still needed in a world of computers?, What is technology doing to reading,
research, and libraries?
• Less books needed, computers increasing in usage and speed and decreasing in size
• “Instead of taking up space, computers now liberate it.”
• Important to create a community space
• “The modern library has always been something of a community
center -- a place where people gather to learn, whether in a story hour or a craft workshop, in
the presence of others.”
• Sustainability new trend in contemporary library design
• Noise level in libraries had increases
• Libraries must have wide range of flexible spaces (quiet, active, etc.)
• Users must be allowed to create their own paths through the library
• “The library's future rests with its ability to be a comfortable space where people come together
to tell their own stories and discover new ones.”

The Art Library as Place:


• The amount of interaction that takes place in this virtual space has increased considerably
since the advent of the Internet
• Digital resources in the digital space
• Image database for artists to show work
• Michael Gorman states that the existence of an exclusively virtual library “depends, essential
ly, on three things: that all recorded knowledge and information be available, and permanently
available, in digital form; that all recorded knowledge and information be organized and readily
retrievable; and that all individuals be able to interact fruitfully with the universe of recorded
knowledge and information without the assistance of any other humans.”
• Exclusively digital library?
• Contain individual character of art library while accommodating technological components
• patron should be the essential factor in the planning and design of the library facility
• As an academic place, the library provides a context for scholarship, a laboratory for both
humanist and social scientists, a critical-thinking place, a creativity place, and a place for
serius academic purpose.’^ As a community place, the library is ecumenical. It is a place to
“experience the drama of community” and diversity and to “experience the unique pleasure of
being alone, in a quiet place, among others.”’
• The library is “a community that endows one with a greater sense of self and higher purpose.”’*
• As an “uncommon place,” the library is commercial-free, offers the chance for serendipity, pro
vides an escape, lifts one out of the regular routine of daily life, and transcends and tranports.”
• Shift to libraries as a learning culture/community
o Educationally purposed activities
o Concentration, prolonged periods of studying, collaboration
• Characteristics of successful spaces (DePree)
o encourage an open community, fortuitous encounters
o are welcoming to all, kind to the user, human-scaled
-borrow from domestic spaces
o are subservient to human activity, enabling people to connect with ease
o meet current needs, keep future options open, and can change with grace
o contribute to the humanity of its context
o are open to surprise, comfortable with conflict, forgiving of mistakes in planning
o are non-precious and non-monumental
o Enable a community to reach continually toward its potential.''
• Emergence of spaces designed around human rather than technological needs
o Technology becoming more portable and robust
o Take a laptop to the space where you like to be
• Libraries must adapt to change of users and resources
• Exhibitions of books, artwork, and community-related materials celebrate patrons identities and
activities
• Welcome entire community to learn
• Shape and promote learning environment, sense of community, preservation of knowledge in
both paper and digital formats

Library Construction and Renovation:


• Way space and resources used crucial to the institute’s success
• Place of learning…educational infrastructure
• Current trends in library building and renovation:
o Open-plan space, which provides flexibility and ensures that a building can easily be
modified in the future.
o Semi-private space, which recognizes that open-plan space may not be appropriate for
every activity or suit the taste of every user. “Furniture has emerged as a key factor in
creating variety in the library experience . . . [because] it can easily be rearranged to
change the look and feel of a space,” Watson says.
o Technology-rich space, which should permeate the library and enable users to be the
best learners they can.
• Unique, interesting, effective designs to meet users needs

21 Ideas for 21st Century Libraries:


• Education and recreation come together
• Serve the community and individual simultaneously
• Socialize, collaborate, café
• Mixed space, different age groups different spaces
• Furniture with casters

Monroe County Library Strategic Plan


• Strong community support
• Obligation bond to help keep library facilities and technology current
• Book, music, movies moving toward digital distribution
• Utilization of mobile devices in life
• Changes in learning , information seeking, and entertainment behaviors
• Addressed Hanging Out, Messing Around, and Geeking Out within the teen space
• Future’s committee’s 6 questions:
-In ten years, what will the library’s core services be?
-How can libraries meet the challenge of promoting, delivering and discussing books
with the community in the new era of e-books?
-Should the library become involved in the production, distribution and/or archiving of
local content?
-What impact will new literacies have on library services?
-How will the library incorporate new technologies and services that will transform facil
ities from places where things are stored into spaces where community members are
encouraged to work, create and build?
-Will the library’s role as a gathering space and community center become more central
to our success?

Principles for Creating Great Community Places:


<http://www.pps.org/reference/11steps/>
• The community is the expert
• Create a place, not a design
• Look for partners (institutions, museums, schools, etc)
• Have a vision (that reflects the community)

How Innovation and Technology are Shaping Libraries of Today:


<http://www.huffingtonpost.com/frankie-rendon/how-innovation-and-techno_b_5244601.html>
• Audiobooks, research databases, archives, 3D printers, binding/printing services
• GPS apps to help locate material inside library
• LIBRARIES=ACCESS
o To world from home or while on the road
o Place filled with information, imagination, and community
• Librarians will continue to be harbingers for freedom, communication, creativity, advancement
and will continue to bring information to life

Is there such thing as digital creativity?


<http://dmlcentral.net/blog/julian-sefton-green/there-such-thing-digital-creativity>
• A traditional disciple in art can very well lead you to another type/style of art
• Developing competence of a software and using a range of generic skills
• Role of studios-mixed and shared spaces to work and collaborate
PROGRAM REQUIREMENTS: Art, Music, Film Technology Library Space

EXISTING CONDITIONS
First Floor 4756SF

FIRST FLOOR SPACES

Art Workshop +/-500SF


Max. 20 occupants
Purpose to retain tangible art projects or host large groups
Flexible for any type of group projects or classes
Open and collaborative
Tables and chairs with castors
Sink and cabinet storage space with counter below
Tackable surfaces and white boards

Dark Room +/-20SF


Equipped with tables and sink
No access to natural light

Filming/Photography Room +/-200SF


Max. 10 occupants
Pull down screen (green, black, and white)
Storage Space for equipment (+/-30SF)
Equipment:
Filming/photography industrial spotlights (4)
Filming camera (1)
Photography cameras (3)
Table/Stand (1-2)
Chairs (4)

Film Editing/Computer Space +/-170SF


Equipped computers (2-4)
Animation software (Adobe premiere, Eye Candy,
Autodesk Entertainment Suite
Large monitor for viewing/editing films
Shelving/storage

Music Recording Room +/-200SF


Digital Audio Workstation (DAW)
Shelving/storage
Sound proof walls
Acoustic panels
Speakers (4)
Instruments
Electronic Keyboard piano
Electric guitar
Drums
Music Computing Equipment Space +/-200SF
Macintosh Workstations (3)
Music/recording software (Garage Band,
Audacity, Logic, QLab)
Speakers (2)
Headphone equipment

Computer Workstations (Creative Digital Technology) +/-400SF


Macintosh Computer (8-10)
Additional Modular Seating
Printer
Scanner
Plotter

Computer Training Space +/-350SF


Student Computers (8-12)
Instructor Computer
White board
Projector

Multipurpose Space +/-1000SF


Open and flexible
Uses:
Seating (Flexible)
Viewing films or performances
Large groups
Storage (for storing 40 stackable chairs)
Interactive Exhibit/Wall (Serves as space divider and focal point)
(Long term exhibits)
Stage/Platform (approx. 1’4” H and +/-100SF)
(Permanent)

Gallery Space +/-150SF


Display graphic art work
Projector
Monitors with headphones (2-3)
Temporary Exhibits

Reception +/-70SF
ADA counter
Cabinet and Shelving storage
Computer

Restrooms +/-100SF
1 male and 1 female
ADA Compliant Restrooms
Drinking Fountains (2, 1 ADA, outside of restrooms)
Low-flow fixtures, energy efficient lights & sensors
Floor-to-ceiling tile on wet-wall
Custodial Closet +/-20SF

Mechanical Room +/-50SF

UPSTAIRS

Lounging Space +/-400SF
Range of seating options
Couches
Sofa chairs
Tables and chairs
Book shelves
ebook station
Listening station with headphones (music store style)

Offices +/-100SF
Desks (2)
Task Chairs (2)
Computers (2)
Storage/shelving
Filing cabinet

Storage +/-100SF

ENTRY AND CIRCULATION +/-700SF


Wayfinding
Partially transparent walls to provide open and
collaborative environment
Angled walls to visually break up hallways
Smaller spaces generally on perimeter of building with large,
open space in the central area

TOTAL +/-4,730SF

FURNITURE AND FINISHES


(See Room Criteria Sheets for thorough detail)

Durable
Easy to maintain and to clean
Acoustical qualities in specified areas (music rooms and large spaces)
Acoustical ceiling clouds
Impervious tile on floor and wet wall of restrooms

Floor transitions to reflect space boundaries/purposes


Variety of opaque and transparent walls depending on privacy and safety and views

10 year life cycle for multipurpose space, lounge, and large group workspace
15-20 year life cycle for computer rooms and specific activity rooms
INSPIRATION
INSPIRATION
PRELIMINARY SKETCHES
PRELIMINARY SKETCHES
Schematic-Design
PRELIMINARY DIAGRAMS
PRELIMINARY DIAGRAMS
PRELIMINARY DIAGRAMS
PRELIMINARY DIAGRAMS
PRELIMINARY DIAGRAMS
PRELIMINARY DIAGRAMS
FINAL DIAGRAMS
FINAL DIAGRAMS

First Floor

Second Floor
DEVELOPED SKETCHES AND IDEAS
DEVELOPED SKETCHES AND IDEAS
FLOOR PLAN DEVELOPMENT
FLOOR PLAN DEVELOPMENT
FLOOR PLAN DEVELOPMENT
FINAL FLOOR PLAN-FIRST FLOOR
FINAL FLOOR PLAN-SECOND FLOOR
ELEVATIONS

From Entrance

North Rooms

Interactive Wall from Computer Stations

East Gallery Wall


3D VIEWS
3D VIEWS
MATERIALS-DEVELOPMENT
MATERIALS-DEVELOPMENT
ROOM FINISH CRITERIA
ROOM FINISH CRITERIA
ROOM FINISH CRITERIA
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS
FURNITURE SELECTIONS

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