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Robot Modelling Lab 2

The document provides step-by-step instructions for creating simulations of two-wheeled, three-wheeled, and four-wheeled cars in CoppeliaSim. Each section outlines the process of adding components like the car body, wheels, and inclined surfaces, as well as configuring joints and gravity settings for realistic movement. The instructions culminate in running simulations to observe the cars rolling down the incline after being dropped from a height.
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0% found this document useful (0 votes)
25 views5 pages

Robot Modelling Lab 2

The document provides step-by-step instructions for creating simulations of two-wheeled, three-wheeled, and four-wheeled cars in CoppeliaSim. Each section outlines the process of adding components like the car body, wheels, and inclined surfaces, as well as configuring joints and gravity settings for realistic movement. The instructions culminate in running simulations to observe the cars rolling down the incline after being dropped from a height.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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22BRS1263​

Ramjan Khandelwal
Lab 2B, C, D

Two Wheeled Car

1.​ Open CoppeliaSim and create a new scene.


2.​ Add a Cuboid to represent the car body and adjust the dimensions (e.g., 0.5m length,
0.3m width, 0.1m height).
3.​ Add two Cylinders for the wheels, positioning them at the front and back. Set the
dimensions (e.g., diameter 0.1m, height 0.05m).
4.​ Select the chassis and the wheels, then group them into a single object (e.g., "Car").
5.​ Attach Revolute Joints to each wheel for rotation and enable motors on these joints to
allow the wheels to spin.
6.​ Optionally, use a Proximity Sensor or script to simulate car movement by applying force
or torque.
7.​ Add a Cuboid to represent the inclined surface and scale it (e.g., 1.0m long, 1.0m wide,
0.1m high).
8.​ Rotate the incline around the X-axis by 20 degrees to form the incline.
9.​ Place the car above the incline, ensuring it is not touching it.
10.​Ensure gravity is enabled in the scene properties.
11.​Run the simulation and let the car fall onto the inclined plane.
12.​Optionally, create a script to apply force or torque to the car’s wheels for movement (e.g.,
adjusting velocity).
13.​Run the simulation and observe the car rolling down the incline.
Three Wheeled Car
Open CoppeliaSim and create a new scene.
1.​ Add a Cuboid to represent the car body and adjust the dimensions (e.g., 0.5m length,
0.3m width, 0.1m height).
2.​ Add three Cylinders for the wheels, positioning them at the front, middle, and back. Set
the dimensions (e.g., diameter 0.1m, height 0.05m).
3.​ Select the chassis and the three wheels, then group them into a single object (e.g.,
"Car").
4.​ Attach Revolute Joints to each wheel for rotation and enable motors on these joints to
allow the wheels to spin.
5.​ Optionally, use a Proximity Sensor or script to simulate car movement by applying force
or torque.
6.​ Add a Cuboid to represent the inclined surface and scale it (e.g., 1.0m long, 1.0m wide,
0.1m high).
7.​ Rotate the incline around the X-axis by 20 degrees to form the incline.
8.​ Place the car above the incline, ensuring it is not touching it.
9.​ Ensure gravity is enabled in the scene properties.
10.​Run the simulation and let the car fall onto the inclined plane.
11.​Optionally, create a script to apply force or torque to the car’s wheels for movement (e.g.,
adjusting velocity).
12.​Run the simulation and observe the car rolling down the incline.
4 wheeled Car
1.​ Open CoppeliaSim and create a new scene.
2.​ Go to the Model Browser and choose Cuboid to add the car's chassis.
3.​ Resize the cuboid to form the car body (e.g., length: 0.5m, width: 0.3m, height: 0.1m).
4.​ Add a Cylinder for the first wheel (front-left wheel).
5.​ Resize the cylinder (e.g., diameter: 0.1m, height: 0.05m) to match the size of a wheel.
6.​ Position the front-left wheel at the appropriate location relative to the chassis (e.g., at the
front-left corner).
7.​ Duplicate the first wheel (front-left) to create the second wheel (front-right).
8.​ Position the second wheel at the front-right corner, adjusting the orientation if necessary.
9.​ Duplicate the first wheel again to create the third wheel (back-left).
10.​Position the third wheel at the back-left corner, adjusting its placement.
11.​Duplicate the first wheel once more to create the fourth wheel (back-right).
12.​Position the fourth wheel at the back-right corner.
13.​Select all the objects (the chassis and the four wheels), right-click, and choose Group to
group them together as a single object (e.g., "Car").
14.​Add a Cuboid for the inclined surface.
15.​Resize the cuboid to the desired incline surface size (e.g., length: 1.0m, width: 1.0m,
height: 0.1m).
16.​Rotate the incline cuboid around the X-axis by 20 degrees to create the incline.
17.​Position the incline cuboid in such a way that it forms the base for the car to drop onto
(place it below the car's starting position).
18.​Ensure that gravity is enabled in the scene by going to Scene Properties and verifying
the gravitational settings.
19.​Move the car above the incline, ensuring it’s not touching the incline, and adjust the
position so that the car is hovering over the incline.
20.​Select the car and adjust its initial orientation so that it faces down the incline (if
necessary).
21.​Set the car's initial position, ensuring it’s set just above the incline at an appropriate
height to simulate a "drop."
22.​Run the simulation to observe the car's behavior as it drops onto the incline and begins
to roll due to gravity.

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