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The Matrix (1999) has come to be seen as one of the most ground-breaking and
influential works produced by Hollywood in the twentieth century. This is partly because
of the film’s actors' tremendous performances, as well as the film’s innovative CGI
effects that were seen in many of the movie’s scenes. Yet, one could argue that the
main reason behind the movie’s success is its story’s reliance on key postmodern
philosophical concepts that were emerging throughout the century. Chief among these
concepts is Jean Baudrillard’s simulation concept. This is because of the concept’s
direct relatability with the viewer’s lives during the era of the internet.
To understand this connection, one has to first understand the simulation and
hyperreal concepts. A simulation is an imitation of an object that then acts as a
substitution for the real, and the hyperreal is a situation in which the simulacrum makes
some or all believe it is the real object not a mere copy (Sturken & Cartwright 307).
These concepts can be easily seen in the movie. The movie’s main premise is that
humans have been put in a simulated world, that is a perfect copy of the real one, by
highly intelligent machines which have secretly assumed control of the world. Therefore,
The humans who are unconsciously living in this machine-created world are collectively
made to believe that it is real. This is a direct reference to the aforementioned concept
of the hyperreal, since the distinction between the real and the copy have collapsed.
The Matrix also touched on the concept of the copy’s acceptability. This is
another key part of Baudrillard’s simulation concept, which is when a copy becomes a
perfectly acceptable basis of knowledge and experiencing the world. This can be
observed in the scene of Cypher’s betrayal. To elaborate, the character Cypher decides
to betray the crew of the Nebuchadnezzar by trapping them inside the Matrix. This was
done in exchange for him being admitted back into the matrix and forgetting about the
truth of the Matrix. Thus, Cypher has accepted this simulated world as a mean for
experiencing life , even though he consciously knows that it is a simulation.
Finally, Baudrillard also suggested the possibility of creating a hyperreal identity
that bears no resemblance to the real. This can be seen in the matrix with the case of
Agent Smith and the Sentinels. This is because in the real world, the Sentinels are large
tentacled machines that roam old human cities in search of any rebellious humans.
Nonetheless, unlike other characters whose appearances are not altered upon their
entry into the Matrix, Sentinels turn into normal-looking humans wearing suits and
glasses. Thus, Sentinels are also a direct reference to the simulation concept, because
of their hyperreal identities.
Work Cited
Sturken, Marita, and Lisa Cartwright. Practices of Looking: An Introduction to
Visual Culture. MTM, 2018.