Daz Studio
Masterclass
Version 1.5
July 4th, 2022
Titles, Descriptions, links and additional information
Total Runtime: 16hrs
2
Table of Contents
DM 1 – Tour of the User Interface
DM 2 – Viewport Controls
DM 3 – Moving Objects in the 3D World
DM 4 – Navigating large Environments
DM 5 – Viewport Draw Styles
DM 6 – Filament and creating a Default Startup scene
DM 7 – Scene Tab, Hierarchies, Groups and Empties
DM 8 – Smart Content vs Content Library
DM 9 – Loading Figures, fitting Clothing
DM 10 – Working with Custom Libraries
DM 11 – Loading Objects “off center”
DM 12 – Saving Scenes, Props and other items
DM 13 – Content Licensing and Commercial Use
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DM 14 – Introduction to Lighting and Headlamps
DM 15 – Lighting Part 1: Global Illumination with HDRIs
DM 16 – Lighting Part 2: The Power of Point Lights
DM 17 – Lighting Part 3: The Power of Spot Lights
DM 18 – Lighting Part 4: Creating your own Mesh Lights
DM 19 – Cameras, Framing, Render Dimensions and Local Dimensions
DM 20 – Depth of Field
DM 21 – Render Settings overview for NVIDIA Iray
DM 22 – Putting it all together: Creating a Portrait from Start to Finish
DM 23 - A Brief History of Victoria, Daz Studio, Poser and the Genesis Figure Generations
DM 24 - Custom Characters, Shaping and Parameters
DM 25 - Genesis 8.1 Subdivision Implications
DM 26 - Posing Tools
DM 27 - Blending Expressions with Puppeteer
DM 28 - Creating Expressions with Face Controls
DM 29 - Adjusting Clothing
DM 30 - Fitting Clothing with dForce for Standing Poses
DM 31 - dForce Clothing and Sitting Poses
DM 32 - Hair Overview
DM 33 - Dealing with Accessories
DM 34 - Shaders and Material Presets
DM 35 - Fixing Clothing Poke-Through with the Geometry Editor
DM 36 - Using External Tools to adjust Clothing and Figures
DM 37 - Adjusting Clothing with Hexagon
DM 38 - Adjusting Clothing with ZBrush
DM 39a - Adjusting Clothing with Blender’s Vertex Tools
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DM 39b - Adjusting Clothing with Blender’s Sculpting Tools
DM 40 - Fitting and Adjusting Clothing with Marvelous Designer
DM 41 - Using the Push Modifier
DM 42 - Putting it all together: Creating the Curl Me Portrait
DM 43 - Overview of Tone Mapping in Daz Studio
DM 44 - Introduction to Photoshop and Correction Layers
DM 45 - Creating Vignettes in Photoshop
DM 46 - Compositing and Backgrounds in Photoshop
DM 47 - Exporting from Photoshop
DM 48 - Lighting Products
DM 49 - Scene Optimizer
DM 50 - Scene Tools
DM 51 - Pose Architect
DM 52 - Mesh Grabber
DM 53 - Batch Rendering
DM 54 - Daz Studio Beta Version
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Overview
Part 1
This part is an introduction and overview of Daz Studio, great for everyone who’s starting afresh
with the program and for those who’ve been away for a while and need a refresher. I’ll explain
many hidden features you may have overlooked, and I’ll show you how to work most efficiently
without getting lost in overwhelming details. By the end of this part, you’ll be able to create great
looking portraits with plenty of adjustments.
Running Time: 6hrs 3mins
Part 2
In this part we’ll delve much deeper into Daz Studio, building on what we’ve learnt in the previous
videos. We’ll take a look at intricate bits such as posing characters, surface properties, and how
external apps can be used to make adjustments to the items inside Daz Studio, without losing
their functionality. By the end of this part, we’ll create another portrait from scratch with many
custom adjustments, and we’ll take a look at fine-tuning your render with post production tools.
Running Time: 7hrs 26mins
Part 3
In this final part I’ll explain additional tools that can improve your workflow over time. Most
things in 3D can be done in many different ways, and part of the journey is to find the tools that
work best for you and your projects. I’ll give an overview of options and possibilities, tips and
tricks, and share my experiences with many helpful tools I’ve come across over the years.
Running Time: 2hrs 28mins
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Part 1: The Basics and Beyond
DM 1 – Tour of the User Interface
Let’s start with a grand tour of the user interface. I’ll show you how to make it your own,
declutter and swap things around a little bit and touch on many usability features. I’ll also talk
about the style and toolbars and my philosophy of setting it up the way I do.
DM 2 – Viewport Controls
In this video I’ll show you how to navigate the 3D world in various ways. I’ll also explain how to
frame up a selected object in the center of the viewport, touch on viewport perspective and how
to reset it all in case something went very wrong.
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DM 3 – Moving Objects in the 3D World
In this video I’ll discuss how to use the Universal Manipulator tool to translate, rotate and scale
objects in your scene. I’ll also explain how to line objects up with multiple viewports and
remember to tell you about setting up custom keyboard shortcuts for viewport navigation. To
round off this session, I’ll show you where to find the snapping options.
DM 4 – Navigating large Environments
In his video I’ll explain how to set dummy objects to quickly get back into the center of your
scene, and how we can traverse larger sets using mouse and keyboard navigation as if Daz
Studio was a first person video game.
● Stonemason’s Gothic Library
DM 5 – Viewport Draw Styles
In this video we’ll learn more about how our viewport appears while we work, how we can
change it and reasons for why we might want to do this, and I’ll give you a brief overview of the
PBR versus biased render engines.
● Physically Based Rendering (PBR) on Wikipedia
DM 6 – Filament and creating a Default Startup scene
Filament is a real-time render engine that lets us preview our scenes in our viewport. It requires
a little bit of prep work, and that’s what we’ll discuss in this video. I use it all the time and show
you how I set it up and tweak it as I build scenes. Towards the end, I’ll explain how you can save
a default scene that loads whenever you start Daz Studio, or when you create a new scene.
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DM 7 – Scene Tab, Hierarchies, Groups and Empties
It’s time to take a closer look at what the Scene Tab has to offer. We’ll look at object hierarchies,
how we can make objects invisible and group/parent related objects together. We’ll also touch
on origin points. You will find these principles helpful in every scene you’ll build or load in from
store products.
DM 8 – Smart Content vs Content Library
In this video I’ll show you how to use 3D content in Daz Studio. We’ll take a look at both the
Content Library as well as the Smart Content Tab, how to find what we’re looking for, how
products are organized and many helpful functions of the library tabs. While I’m at it, I’ll
introduce you to the log file that can aid in troubleshooting.
DM 9 – Loading Figures, fitting Clothing
We’ll continue exploring 3D content by way of loading our first character, picking some clothing
and making changes with Material Presets. I’ll show you how Smart Content can filter out what
works with what and how to to filter out files from products. I’ll use The Brute and CDI Comedian
poses for this demonstration.
● CDI Comedian Poses
● The Brute 8
● Frontline Heroes Bundle
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DM 10 – Working with Custom Libraries
In this video we’ll take a look at mapping our own library folders. This will let us install content
into directories and locations other than the default and organize our projects. This can be
helpful to speed up your content loading times, get organized and archive the scenes you create
across multiple files and folders.
On this note, the Turbo Loader script by RiversoftArt can also be used to specify which morph
dials are loaded with figures. I’m not discussing it in this video, but if your Genesis figures take a
while to load, it may offer a solution.
● Installing Content into another location
● Turbo Loader by RiversoftArt
DM 11 – Loading Objects “off center”
There’s a very handy way to load content from our libraries into positions other than the scene
center. In this video we’ll learn how to do this, some caveats of this approach and how to
alleviate it. We’ll also take a look at dropping objects to the ground plane.
DM 12 – Saving Scenes, Props and other items
In this video I’ll explain how to save our scenes, how to isolate objects into Scene Subsets, and
many of the options that are available for us to save other aspects of our scenes and figures. I’ll
also explain the importance of creating a camera before saving our object if you’d like to save
our framing.
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DM 13 – Content Licensing and Commercial Use
I’ve had many questions along the lines of “can I use my renders commercially” or “can I use my
custom character in a video game”, so I thought I’ll include a section that clarifies this subject.
Content you buy from the Daz store is governed by two licenses, and I’ll explain briefly what can
be done with either of them. For more details, please refer to this link:
https://www.daz3d.com/interactive-license
The full text of the Daz End User License Agreement can be found here:
https://www.daz3d.com/eula/
DM 14 – Introduction to Lighting and Headlamps
Let’s take a look at how to prepare our project to create some lights. I’ll talk you through an
important feature known as the Headlamp and what needs to be done for us to experience
predictable lighting results in the next step.
DM 15 – Lighting Part 1: Global Illumination with HDRIs
In this video I’ll explain the principle of lighting a scene with a High Dynamic Range Image
(HDRI). It’s a fascinating concept that uses a sky dome to cast light from all angles towards the
center of our scene. I’ll use Unreal Engine to show you what this looks like, what options we
have to manipulate the HDRI projection and how to load a custom image to make it work with
Iray and Filament in Daz Studio. While we’re at it, we’ll take a look at using a HDRI product and
how to save a custom HDRI as a render settings preset.
● Get free HDRIs on PolyHaven
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DM 16 – Lighting Part 2: The Power of Point Lights
Point Lights are extremely powerful tools to create custom lighting effects in your scene. I’ll take
a look at how we can create and customize a point light, prepare our Filament Draw Options to
work with them, and how to change the light quality with various parameters on the light. As
always, I’ll share several workflow related tips with you.
I’m using a custom character I’ve built during a recent “In the Studio'' stream. Watch how I’ve
made her here:
● In The Studio with Daz3D #08: Let’s Make a Character
DM 17 – Lighting Part 3: The Power of Spot Lights
We’ll continue the grand tour of Scene Lights by using a Spot Light. In addition to all options of
the Point Light, it has an angle property that lets us point it at an object. I’ll show you how to
make two spotlights track an object so that we can focus on the creative effects of the lights as
efficiently as possible, and how to blend various types of light together for great effect.
DM 18 – Lighting Part 4: Creating your own Mesh Lights
Another exciting tool to create lights is an emissive surface. This principle is known as Mesh
Lights lights (because they’re based on geometry) or sometimes Ghost Lights. They’re easy to
create from scratch for free, and I’ll show you how to work with them in this video.
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DM 19 – Cameras, Framing, Render Dimensions and Local
Dimensions
In this video I’ll show you how to create cameras so you can frame up your best shots. We’ll
learn about setting up our desired global aspect ratio, how to use custom render dimensions per
camera, and we’ll look into the importance of your camera’s focal length.
DM 20 – Depth of Field
Depth of Field is a wonderful camera trick that lets us emphasize a particular part of our image
by blurring parts in front of and behind the focal plane. The aperture of a camera controls how
much or how little of our image will be rendered in focus. In this video I’ll show you how to set it
up on our cameras.
DM 21 – Render Settings overview for NVIDIA Iray
It’s time to take a look at render settings and example how an image is actually rendered, using
a process called Raytracing. I’ll explain the principles and a bit of theory and history, then show
you what the default render settings do and why they work the way they work. I’ll show you how
to override them and make the process your own, and we’ll discuss the benefits of using the
wonderful Iray Denoiser.
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DM 22 – Putting it all together:
Creating a Portrait from Start to Finish
In this video we’ll put together everything we’ve discussed up until this point and create a
character portrait from scratch. I’ll start by thinking of a concept, picking the products I’d like to
use, then load the character with clothing and a prop. We’ll then add a pose, setup lights with a
custom HDRI and scene lights, and finally render out an image. Along the way we’ll encounter
issues and I’ll show you ways to fix them. Things we discuss: fixing clothing poke through,
adjusting the HDRI ground height, picking which camera will be rendered, blending the HDRI with
scene lights, disabling scene light icons in the viewport and so much more.
● Staff Picks for Genesis 8 Female Bundle
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Part 2: Into the Deep End
DM 23 - A Brief History of Victoria, Daz Studio, Poser and the
Genesis Figure Generations
In this video I’ll give you the “origin story” or Daz Studio and Poser, as well as the figure
generations we’ve been working with until today. This will give you an overview of why things are
the way they are and how it all came to be. I’ll delve deep into the different versions of Genesis,
their pros and cons, and their base compatibilities.
● A Brief History of Poser on PoserHistory.com
● Dartanbeck’s history of the Victoria Figures
● Zygote Medical Assets
● Victoria 4.2
● Michael 4
● Victoria 5 (based on Genesis 1)
● Victoria 6 (based on Genesis 2)
● Victoria 6 HD (based on Genesis 2 with higher resolution)
● Victoria 7 (based on Genesis 3)
● Victoria 8
● Victoria 8.1
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DM 24 - Custom Characters, Shaping and Parameters
Knowing what we now know about the Genesis figure, let’s take a look at how we can use the
face and body dials to create a custom character. I’ll show you where to find the sections in the
Parameters Tab, how to mix and match features of each body together, and I’ll explain what
happens when you overdo it (trust me, it’s not pretty).
DM 25 - Genesis 8.1 Subdivision Implications
The Genesis 8.1 figure has introduced a higher subdivision level than previous figures. This can
result in extremely high-resolution renders, but also a sluggish viewport experience while we
build our scenes. In this video I’ll show you how to avoid this by switching your figures to base
resolution while you work, then switch back to High Resolution when you’re done. I’ll also
introduce a helpful tool that makes this a breeze.
● Subdivision Surfaces explained on Wikipedia
● Catmull Clark Subdivision on Wikipedia
● Pixar’s Source Code for the OpenSubdiv Project
● Scene Tools Set 1 by 3D Universe
DM 26 - Posing Tools
Daz Studio has many helpful tools that let you pose a character into the right position for your
scenes. While one-click poses are great as starting points, it’ll be crucial to understand how to
fine tune your figures to create believable interactions with their world. We’ll look at direct
manipulation, parametric changes and one of my favorite tool in Daz Studio: the Power Pose
Tab.
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DM 27 - Blending Expressions with Puppeteer
Believable expressions are super important to make your characters step out of the Uncanny
Valley. Daz Studio has various ways in bringing your character’s faces to life, be that morph dials,
visemes/phonemes or one-click expressions. We’ll look at all three options, and I’ll introduce you
to a seriously exciting tool called Puppeteer, which allows us to blend multiple sliders together
for the perfect expression. PS: Puppeteer also works for poses and body shapes!
● Pose Architect for Genesis 8 Females
● Pose Architect for Genesis 8 Females Add-on
● Pose Architect for Genesis 3 Females
● Pose Architect for Genesis 3 Females Add-on
● Pose Architect for Genesis 8 Males
● Pose Architect for Genesis 3 Males
DM 28 - Creating Expressions with Face Controls
Genesis 8.1 has introduced a new way to move facial muscles with something called a face
plate, a helper overlay that can morph a figure’s face into hyper realistic FACS expressions. In
this video I’ll show you how to use it, and how we can apply the same principle to Genesis 3 and
8 figures.
● Face Controls for Genesis 3 and 8
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DM 29 - Adjusting Clothing
In this video I’ll show you where to look for adjustment morphs in your confirming clothing
items. This will make it easy to tweak basic options like skirt and arm length, as well as stylistic
changes where available. Adjustment morphs are not universal, and different items will have
different options. Once you know where to look, you’ll soon know how to get the best results
from your wardrobe content.
DM 30 - Fitting Clothing with dForce for Standing Poses
dForce is a cloth simulation engine that comes free with Daz Studio. It can calculate the drape
of clothing objects by using complex math and collision detection. In this video we’ll take a look
at how to use dForce for simple standing poses.
DM 31 - dForce Clothing and Sitting Poses
In this video I’ll show you how to use the timeline for dForce simulations. This helps to tell the
engine how a garment needs to be simulated, both for additional realism and to avoid
explosions, a phenomenon that can happen when geometry intersects during the simulation.
For this example I’m posing the Stylized 21 Character and clothing from the dForce Clothing Set
02 by 3D Universe.
● Stylized 21 Character
● dForce Clothing Set 02
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DM 32 - Hair Overview
In this video I’ll give you an overview of hair and where to look for adjustment parameters. It’s
not unlike clothing in that we have adjustment morphs to make it fit properly, and they’re stylistic
morphs that can simulate hair being blown by the wind or otherwise styled.
I’m using the Voss Hair for this example.
● Voss Hair for Genesis 3 and 8
DM 33 - Dealing with Accessories
Accessories are a little special, in that they can come as a variety of types: Smart Props, Rigged
Props or even Rigged Figures. In this episode we’ll look at the differences between them, how to
spot what is what, and how to adjust each of these types for the perfect fit. For this example I’ll
show you how to fit two pairs of glasses and a hat to a figure.
DM 34 - Shaders and Material Presets
Let’s take a look at how 3D objects define material zones, and how we can change those
properties by applying shaders and material presets to give existing objects a different look and
feel. I’ll explain how to select the surfaces of our objects, and how to change tiling properties.
DM 35 - Fixing Clothing Poke-Through with the Geometry Editor
The Geometry Editor is a powerful tool with which we can select, group, label and hide vertices.
In this video I’ll explore the basics of using the tool and show you how to hide figure geometry if
it pokes through your clothing. While we’re at it, I’ll explain how you can create your own surface
zones on your objects so you can apply additional shaders in places you wish.
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DM 36 - Using External Tools to adjust Clothing and Figures
To make 3D objects our own in any situation, we may want to make changes to props, clothing
and characters with external 3D modeling apps. In this introduction I’ll discuss how we can do
this using Morph Targets, which will assure that both rigging and material data will remain intact
in Daz Studio.
DM 37 - Adjusting Clothing with Hexagon
In this video I’ll give you an introduction to Daz3D’s Hexagon application. It’s a standalone 3D
modeler that’s tightly integrated with Daz Studio. I’ll show you how to navigate the viewport,
send data over from Daz Studio and bring it back, and how to make simple changes to props
and clothing. I will also go into detail on how to customize morph sliders as you create them,
and how to enable the advanced Hexagon bridge options.
With practice, Hexagon will become an indispensable tool to create your images. You can
download the 32-bit release version of Hexagon here. A 64-bit Beta Version is available through
Install Manager and Daz Central (enable the Public Build filter to download it).
Links I’ve mentioned in this video:
● Max Hancock’s Hexagon Toolbox
● Vladimir Chopine’s Hexagon Tutorials
● Hexagon Tutorials by Daz3D
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DM 38 - Adjusting Clothing with ZBrush
ZBrush is a digital sculpting tool that lets us make organic changes to figures, clothing and hair.
In this video I’ll show you how ZBrush integrates and how you can make changes that can be
brought back with a single click. I’ll discuss navigation in ZBrush, sculpt brushes and basic
sculpting techniques.
For this example I’m using an auto-fitted blouse that clings on to the body too much to be
believable. I’ll smooth it out for a more natural look, and I’ll take care of tucking hair underneath
a pair of glasses my model wears on her head. I’m using the i13 Librarian Outfit, auto-fitted to
Genesis 8.
● Try ZBrush for free
● Buy ZBrush (full version with all features)
● Buy ZBrush Core (all sculpt features, no UV features)
DM 39a - Adjusting Clothing with Blender’s Vertex Tools
Blender is an open source 3D modeling, animation and visual effects tool. In this video I’ll show
you how to use its excellent vertex and sculpting tools to fit Genesis clothing. I’ll explain how to
exchange data with Daz Studio, basic navigation in Blender, and how to make adjustments to
clothing items.
For this example I’ll use the auto-fitted Librarian outfit from the previous session, and our aim is
to make the sleeves a little longer.
● Download Blender for free
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DM 39b - Adjusting Clothing with Blender’s Sculpting Tools
Continuing on from the previous video, I’m going to smooth out the Librarian Outfit. Most
sculpting brushes are available in both ZBrush and Blender, although they are named slightly
differently. I’ll give you a quick tour of the Blender Sculpting tools and how to use them. We’ll
remove distortions on the blouse, smooth out the under bust area and add some wrinkles to a
realistic look.
I have another example of the Blender sculpting tools as part of a recent In The Studio stream
on the Daz3D channel.
● Watch my Daz stream about adjusting clothing here
DM 40 - Fitting and Adjusting Clothing with Marvelous Designer
Marvelous Designer is used by real world fashion designers as well as 3D clothing creators to
sew 2D patterns into 3D objects that can be fitted to 3D characters, including Daz figures. In this
video I’ll show you how it works in principle, how we can exchange data with Daz Studio and
how we can use Marvelous Designer to fit clothing that may require adjustments.
For this example I’m using an older item of clothing that was originally made for Genesis 2. I’m
using auto-fit in Daz Studio to make it fit a custom Genesis 8 character, then use Marvelous
Designer for the perfect fit and style adjustment. I will also discuss how to drape clothing for
draped figures.
● Marvelous Designer Website
● Foxy Stripe Shirt for Genesis 2
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DM 41 - Using the Push Modifier
In this video I’ll show you another way to avoid poke through, using a tool called the Push
Modifier. It will let Daz Studio push the surface of an object outwards towards the normals. This
can be useful to expand an item of clothing away from the figure if it interferes with the figure in
multiple places.
● Anthropomorphic Hippo Character
● Karate Gi Outfit
DM 42 - Putting it all together: Creating the Curl Me Portrait
In this video we’ll put everything we’ve learnt together and create another portrait render from
scratch. I’ll start with the fitted shirt from the previous episode and find a set of trousers to go
with it. I’ll use Hexagon to make a quick adjustment, add hair and an expression, blend it with
Puppeteer, set up some lighting and render out a handsome looking picture. I’ll talk you through
every step of the way. This is a wonderful way to see how a render comes together.
Aside from the stripey shirt, here’s a selection of items I’m using for this render:
● Honni 8
● Olympia 8
● Sienna Character
● Trending Social Pants
● My Attitude Expressions
● Curl Me Hair
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Part 3: Post Production and
Additional Tools
DM 43 - Overview of Tone Mapping in Daz Studio
Tone Mapping is part of the Iray render engine, allowing us to make some adjustments that will
occur during the render phase in Daz Studio. Technically Tone Mapping is a post production
pass, letting us make crucial changes to how our images are rendered. I’ll show you how to
adjust the contrast, exposure and color balance of your images, as well as a quick way to add
vignettes.
Most of these adjustments are often faster to make in post production, but Tone Mapping can
be a great tool for inspiration and guidance during the image creation phase.
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DM 44 - Introduction to Photoshop and Correction Layers
Photoshop is an important part of making your renders look best, but it can be a little
intimidating if you’ve never looked at it before. I’ll show you how to make color corrections and
other adjustments in this video, as well as general workflow tips. We’ll learn about correction
layers, file formats, canvas navigation and shortcuts that will come in handy. I’ll also explain the
difference between saturation and vibrance, and how you can duplicate layers to make
consistent adjustments across multiple images.
For this example I’ll use the surfer images we’ve created in the first part of this course. You’ll find
them in the “renders” directory of the included working files. I’ve saved the finished Photoshop
files in “PSD Files” so you can example the layer stacks I’m talking about.
DM 45 - Creating Vignettes in Photoshop
Vignettes apply a dark blur mask to the outsides of an image, drawing attention to a particular
part of an image (usually the face of our character). This phenomenon can occur naturally in
photographic cameras, and we can mimic this effect in post production. I’ll show you how to
apply a vignette in Photoshop. Along the way I show you how to make selections, talk about the
benefits of Smart Objects, the flood fill tool, blur effects and many other tricks.
After applying a vignette, don’t be afraid to adjust your initial color correction. It’s a bit like having
to re-adjust one light in your 3D scene after adjusting another. With practice, this is a great effect
to take your images to the next level.
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DM 46 - Compositing and Backgrounds in Photoshop
Let’s take a closer look at replacing and creating your own backgrounds in post production. It is
often quicker and easier to render a character without a background and create a composition in
Photoshop. I’ll show you how to create gradients, outline effects, clipping layers and the
different blending modes at our disposal. We’ll also learn more about selecting objects in our
images, and how to load multiple images into the same document in Photoshop.
Some alternative post production tools I’ve talked about are
● Clip Studio Paint
● Paint Shop Pro
● Corel Painter
● GIMP
DM 47 - Exporting from Photoshop
In this video I’ll show you how to export your native Photoshop documents as JPG or PNG
images, so that your combined layer stacks become shareable. There are multiple ways to do
this, and I’ll look at all of them. While I’m at it, I’ll also show you how to apply a basic color
correction to an image, such as making an image colder or warmer.
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DM 48 - Lighting Products
One-click lighting products are a great way to get inspired for a new look and feel of a scene. In
this video I’ll show you two of my favorite products in action. I highly recommend these:
● Click’n Render IBL Set by CakeOne
● Click’n Render Pop Edition
● Click’n Render Anniversary Bundle
● Render Studio Iray by Colm Jackson
DM 49 - Scene Optimizer
Scene Optimizer is a tool that lets us selectively reduce texture sizes before rendering. It’s an
extremely helpful companion for those larger scenes that exceed our GPU’s VRAM and may
prevent us from rendering our images. In this video I’ll show you how to use the script and
explain why everyone should be prepared to use it in their workflow.
● Scene Optimizer by V3Digitimes
DM 50 - Scene Tools
The Scene Tools products are various sets of shortcut scripts that can make our work in Daz
Studio more productive. For example, we can hide all hair and clothing in our scene, switch all
objects to base resolution, or mirror any pose at the click of an icon. In this video I’ll show you
some of the helpful tools in action.
● Scene Tools 1 by 3D Universe
● Scene Tools 2 by 3D Universe
● Scene Tools 3 by 3D Universe
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DM 51 - Pose Architect
The Pose Architect series of products brings unique tools to Daz Studio in the form of controller
dials with which we can pose our characters. Rather than using individual joint adjustments,
Power Pose or one-click poses, Pose Architect lets us move our figures while keeping the center
of gravity. Easily animatable, it’s an exciting new way of bringing life to your favorite characters.
● Pose Architect for Genesis 8 Females
● Pose Architect for Genesis 8 Females Add-on
● Pose Architect for Genesis 3 Females
● Pose Architect for Genesis 3 Females Add-on
● Pose Architect for Genesis 8 Males
● Pose Architect for Genesis 3 Males
DM 52 - Mesh Grabber
Sometimes you don’t want to use an external application to make simple adjustments to your
geometry. That’s when Mesh Grabber can come in handy: a helpful plugin by ManFriday that lets
us make simple transform and rotational changes to vertices, edges and polygons right inside
Daz Studio. In this video I’ll give you an overview of the product so you can decide if it’s
something you might want to try.
● Mesh Grabber Bundle for Windows
● Mesh Grabber Bundle for macOS
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DM 53 - Batch Rendering
Batch Rendering is the process of letting your computer open and render a number of scenes
sequentially and automatically. This is a great way to increase your productivity, either on
unsupervised render nodes or while you’re busy with something else (like sleeping, going
shopping or cooking dinner). In this video I’ll introduce you to two products that make this
possible.
● Batch Render by Draagonstorm (works on Windows and macOS)
● ManFriday’s Render Queue (works only on Windows)
DM 54 - Daz Studio Beta Version
Technology and software development never stand still, and Daz Studio is no exception. When a
new version is released, new features and changes may introduce issues with existing
hardware. Rather than blindly installing an update when it’s available in the release version, I
strongly encourage you to make use of the Daz Studio Beta version. It gets updates and new
features several weeks before the release version so you can thoroughly test if everything works
as expected after an update. The Beta can be installed side by side with your current version of
Daz Studio and lets you test drive a new version without overwriting the release.
● Daz Studio Beta Version