Augmented Reality For Engineering Graphics
Augmented Reality For Engineering Graphics
Vitalii Ivanov
Ivan Pavlenko
Artem Evtuhov
Justyna Trojanowska
Augmented
Reality
for Engineering
Graphics
Springer Tracts in Mechanical Engineering
Series Editors
Seung-Bok Choi, College of Engineering, Inha University, Incheon, Korea
(Republic of)
Haibin Duan, Beijing University of Aeronautics and Astronautics, Beijing, China
Yili Fu, Harbin Institute of Technology, Harbin, China
Carlos Guardiola, CMT-Motores Termicos, Polytechnic University of Valencia,
Valencia, Spain
Jian-Qiao Sun, University of California, Merced, CA, USA
Young W. Kwon, Naval Postgraduate School, Monterey, CA, USA
Francisco Cavas-Martínez , Departamento de Estructuras, Universidad
Politécnica de Cartagena, Cartagena, Murcia, Spain
Fakher Chaari, National School of Engineers of Sfax, Sfax, Tunisia
Francesca di Mare, Institute of Energy Technology, Ruhr-Universität Bochum,
Bochum, Nordrhein-Westfalen, Germany
Hamid Reza Karimi, Department of Mechanical Engineering, Politecnico di
Milano, Milan, Italy
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Vitalii Ivanov · Ivan Pavlenko · Artem Evtuhov ·
Justyna Trojanowska
Augmented Reality
for Engineering Graphics
Vitalii Ivanov Ivan Pavlenko
Department of Manufacturing Engineering, Department of Computational Mechanics
Machines and Tools Named After Volodymyr Martsynkovskyy
Sumy State University Sumy State University
Sumy, Ukraine Sumy, Ukraine
© The Editor(s) (if applicable) and The Author(s) 2024. This book is an open access publication.
Open Access This book is licensed under the terms of the Creative Commons Attribution 4.0 International
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v
vi Preface
Acknowledgment This book was prepared within the project “Strengthening the scientific coop-
eration of the Poznan University of Technology and Sumy State University in the field of mechan-
ical engineering” (agreement no. BPI/UE/2022/8-00) funded by the Polish National Agency
for Academic Exchange. This research was also supported by the International Association for
Technological Development and Innovations.
Contents
ix
x Contents
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.1 General Recommendations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.2 Exercise 1—Roller Shock Absorber . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.3 Exercise 2—Hydraulic Crane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
5.4 Exercise 3—Puller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
5.5 Exercise 4—Carriage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
5.6 Exercise 5—Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
5.7 Exercise 6—Traveling Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
5.8 Exercise 7—Gear Pump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
5.9 Exercise 8—Gear Pump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5.10 Exercise 9—Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5.11 Exercise 10—Spool Pneumatic Apparatus . . . . . . . . . . . . . . . . . . . . . 58
5.12 Exercise 11—Valve Pneumatic Apparatus . . . . . . . . . . . . . . . . . . . . . . 61
5.13 Exercise 12—Pneumatic Reducing Valve . . . . . . . . . . . . . . . . . . . . . . 63
5.14 Exercise 13—Pneumatic Cylinder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
5.15 Exercise 14—Sliding V-Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
5.16 Exercise 15—Milling Fixture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
5.17 Exercise 16—Locking Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
5.18 Exercise 17—Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.19 Exercise 18—Tension Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
5.20 Exercise 19—Supporting Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.21 Exercise 20—Adjustable Roller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
About the Authors
xi
xii About the Authors
Prof. Ivan Pavlenko D.Sc., Ph.D., ING. PAED. IGIP, Professor of the Department
of Computational Mechanics named after Volodymyr Martsynkovskyy. Also, he is
the Head of the Coordinating Council of Sumy State University and Vice Dean
for the Scientific Work of the Faculty of Technical Systems and Energy Efficient
Technologies at Sumy State University (Sumy, Ukraine).
Ivan Pavlenko is a Member of the International Association of Technological
Development and Innovations (Ukraine), the European Alliance for Innovation
(Belgium), the International Society of Engineering Pedagogy (Austria), and the
European Association for the Advancement of Science and Technology (France).
He is an Expert of the National Research Foundation of Ukraine. Also, he is an
Expert of the Ministry of Education of Science of Ukraine in aerospace technology
and transport.
Professor Pavlenko is the author of more than 100 articles indexed by the Scopus
and Web of Science databases, Editor-in-Chief of the “Journal of Engineering
Sciences”, Editorial Board Member of journals “Acta Logistica” and “Frontiers in
Mechanical Engineering”, Steering Committee Member of the international scien-
tific conferences “Design, Simulation, Manufacturing: The Innovation Exchange
(DSMIE)” and “Grabchenko’s International Conference on Advanced Manufac-
turing Processes” (InterPartner)”, and invited reviewer of peer-reviewed scientific
journals published by Elsevier, Springer, and MDPI. In 2022, he was included in
the TOP 2% of the most-cited scientists (Elsevier) in energy, artificial intelligence,
and engineering. Also, he was awarded by the Verkhovna Rada of Ukraine and the
Cabinet of Ministers of Ukraine.
Professor Pavlenko’s main research activities are in mechanical, manufacturing,
and chemical engineering. Ivan Pavlenko has recent developments in parameter iden-
tification of mechanical systems and technological processes, ensuring the vibration
reliability of rotary machines and the application of artificial intelligence systems.
Dr. Artem Evtuhov Ph.D., Vice-Dean for the Educational and Organizational Work
of the Faculty of Technical Systems and Energy Efficient Technologies and Asso-
ciate Professor of the Department of Manufacturing Engineering, Machines and
Tools at Sumy State University (Sumy, Ukraine). He is a member of the Interna-
tional Association for Technological Development and Innovations (Ukraine) and
the International Association of Engineers (Hong Kong). He is the author of more
than 50 scientific papers, patents, and didactic materials. His research activity deals
with the development of manufacturing systems and technological processes.
Engineering education plays a vital role in shaping the modern world by providing
individuals with the knowledge and skills needed to solve complex problems, develop
innovative technologies, and improve the quality of life of people worldwide. A well-
trained engineering workforce can improve innovation and technology development,
thus increasing competitiveness in the global market [1]. In addition, engineering
education is critical for developing new products, processes, and services necessary
for sustainable economic growth [2].
Engineering education faces several challenges (Fig. 1.2) that must be addressed to
prepare graduates for the future. The engineering education system must keep up with
the latest technological advancements, promote industry-academia collaboration,
provide quality education, promote diversity and inclusion, and provide opportunities
for lifelong learning to produce skilled and competent engineers who can meet the
demands of the industry.
The engineering curriculum should be updated regularly to reflect the latest tech-
nological advancements. The engineering education system must ensure that grad-
uates possess the skills and knowledge to face the challenges of the ever-evolving
technological landscape [3]. It requires the development of new courses, the inte-
gration of emerging technologies into the curriculum, and the identification of new
areas of research.
The lack of collaboration between industry and academia is a significant chal-
lenge in engineering education. The industry needs skilled professionals to remain
4 1 Major Challenges in Engineering Education
Limited industry-
Evolving curriculum academia Quality of educaƟon
collaboraƟon
competitive, and academia needs to stay up-to-date with the latest industry trends
and technologies. Collaboration between these two sectors can help bridge the gap
and provide students with practical knowledge and hands-on experience [4].
Quality education is critical to the success of engineering students [5]. However,
many institutions struggle to provide students with quality education due to factors
such as lack of funding, inadequate infrastructure, and lack of qualified faculty. These
factors can have a detrimental effect on the quality of education provided to students.
As a result, graduates may not possess the necessary skills to excel in the industry.
The engineering field lacks diversity [5], with a low representation of women
and underrepresented minorities. This lack of diversity limits the perspectives and
ideas that students can bring to the table, hindering the development of innovative
solutions to engineering problems. The engineering education system must take steps
to address this challenge by promoting diversity and inclusion and providing equal
opportunities for all students.
The engineering field constantly evolves, and engineers must continually improve
their skills and knowledge to remain competitive. The engineering education system
must incorporate lifelong learning opportunities [6] into the curriculum to ensure
that graduates are prepared to meet the demands of the ever-changing technological
landscape.
Advanced
Product Design Sustainable
Manufacturing Thermal and Robotics and
and and Green
and Fluid Systems Mechatronics
Development Technologies
Automation
Mechanical engineers with expertise in thermal and fluid systems are highly
sought after in industries such as HVAC (heating, ventilation, and air conditioning),
automotive, aerospace, and energy.
Integrating robotics and mechatronics into various industries, including manufac-
turing, healthcare, and transportation, has created a demand for mechanical engineers
with expertise in these areas. The labor market highly values the ability to design
and control robotic systems, develop intelligent machines, and integrate mechanical
and electronic components.
Mechanical engineers play a crucial role in product design and development. There
is a demand for graduates who can conceptualize, design, and prototype innovative
products, conduct feasibility studies, and apply engineering principles to ensure the
final product’s functionality, reliability, and manufacturability.
In conclusion, the labor market demands for engineering graduates are constantly
evolving, and engineering education institutions need to prepare students to meet
these demands by providing them with the necessary knowledge and skills. It requires
a collaborative effort between the industry and academia to bridge the gap and ensure
that engineering graduates possess the skills required to succeed in the workforce.
Moving along the continuum, we encounter augmented reality (AR), which blends
virtual elements with the physical environment. AR technology has significantly
impacted engineering education, improving students’ understanding of engineering
concepts and enhancing their problem-solving skills. Engineering education insti-
tutions embrace AR technology to improve teaching methodologies and prepare
students for the labor market. AR overlays computer-generated sensory inputs, such
as visuals, sounds, or haptic feedback, onto our real-world perception. This tech-
nology enhances our perception and understanding of the physical environment by
providing additional information or digital content that augments our senses. Exam-
ples of AR applications include smartphone apps that overlay virtual information on
real-time camera views.
Further, along the continuum, we reach mixed reality (MR), also known as hybrid
reality. MR merges virtual objects with the physical environment to allow users to
interact with both. Unlike AR, which overlays virtual content onto the physical world,
MR seamlessly integrates virtual and real-world elements, creating an environment
where physical and digital objects coexist and interact in real time. This technology
enables users to perceive and manipulate virtual objects as part of the physical world,
leading to immersive and interactive experiences.
Finally, at the far end of the continuum is virtual reality (VR), which completely
replaces the physical world with a computer-generated virtual environment. VR
technology uses head-mounted displays (HMDs) and other sensory devices to create
an immersive and interactive digital world that users can explore and experience by
users. In VR, users are fully immersed in a computer-generated environment, and
their physical surroundings are blocked out, leading to a higher sense of presence
and immersion.
The reality-virtuality continuum provides a framework for understanding the
different levels of immersion and interaction between the real and virtual worlds.
It illustrates how technology can augment or modify our perception of reality, from
enhancing our real-world experiences with virtual content (AR) to fully immersing us
in virtual environments (VR). This continuum has significant implications for various
fields, including entertainment, education, training, simulation, and communication,
as it offers a range of possibilities to create diverse and engaging experiences.
One of the key benefits of using AR, MR, and VR in engineering education is that
they allow students to visualize and interact with complex concepts more tangibly.
For example, using AR technology, students can view and manipulate 3D models of
complex engineering structures and systems, which can help them better understand
how they work. MR technology can enable students to visualize the integration
of virtual and physical components in real time, providing a more comprehensive
understanding of complex engineering concepts.
Another benefit of using AR, MR, and VR in engineering education is that they
can provide a more immersive and interactive learning experience. It can increase
student engagement and motivation, improving learning outcomes [12]. For example,
VR technology can simulate real-world scenarios, allowing students to practice and
apply their engineering skills in a safe and controlled environment [13]. Further-
more, AR, MR, and VR technologies can promote collaboration and interdisciplinary
8 1 Major Challenges in Engineering Education
learning [14]. Students can engage in virtual teamwork and co-create solutions
to engineering challenges, regardless of their physical location. These technolo-
gies also facilitate access to global expertise and resources, allowing students to
learn from industry experts and interact with virtual simulations of real-world
engineering projects. Collaborative learning experiences enhance problem-solving
and communication skills, expose students to diverse perspectives, and promote
innovation.
However, implementing AR, MR, and VR in engineering education also presents
challenges [15]. One challenge is the cost of developing and implementing immersive
content. Creating high-quality immersive content requires specialized equipment and
expertise, which can be expensive. However, in recent years, the cost of AR/VR/MR
devices has dropped significantly and is no longer such an obstacle as it used to
be [16]. Another challenge is the need for specialized training for instructors and
students to use these technologies effectively.
Despite these challenges, there is growing evidence of the effectiveness of AR,
MR, and VR in engineering education. Studies have shown that AR technology
improves student engagement, motivation, and learning outcomes [17], indicating
the potential of AR technology to improve engineering education. Similarly, studies
found that using VR technology improved engineering students’ learning outcomes
and participation in the classroom [18].
Regarding MR technology, the study found that with the support of MR tech-
nology, students’ abilities in geometric analysis and creativity were significantly
improved, especially in their model visualization ability [19].
Immersive technologies such as AR, MR, and VR have the potential to revo-
lutionize engineering education, making it more effective in various ways. These
cutting-edge technologies give students a tangible understanding of complex engi-
neering concepts, increase their engagement and motivation, and offer invaluable
hands-on experience. Despite potential challenges in implementation, the over-
whelming evidence suggests that immersive technologies present effective solutions
to the primary obstacles faced by engineering education institutions.
By incorporating immersive technologies into their curricula, engineering educa-
tion institutions can improve traditional teaching methods and offer hands-on expe-
riential learning opportunities. Moreover, these technologies significantly enhance
student engagement and motivation. The findings clearly indicate the need for engi-
neering education institutions to consider embracing AR, MR, and VR seriously.
By doing so, these institutions can unlock new dimensions of learning, empower
students with practical knowledge, foster creativity and innovation, and ultimately
better equip graduates for the dynamic and evolving landscape of the engineering
field.
In summary, immersive technologies hold great potential for revolutionizing engi-
neering education. They offer a more tangible understanding of complex concepts,
enhance student engagement and motivation, and provide valuable hands-on experi-
ence. By embracing these technologies, engineering education institutions can create
a transformative learning environment that prepares students to excel in the chal-
lenges and opportunities of the modern engineering industry. Therefore, engineering
1.5 Further Development of Engineering Education 9
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References 11
Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing,
adaptation, distribution and reproduction in any medium or format, as long as you give appropriate
credit to the original author(s) and the source, provide a link to the Creative Commons license and
indicate if changes were made.
The images or other third party material in this chapter are included in the chapter’s Creative
Commons license, unless indicated otherwise in a credit line to the material. If material is not
included in the chapter’s Creative Commons license and your intended use is not permitted by
statutory regulation or exceeds the permitted use, you will need to obtain permission directly from
the copyright holder.
Chapter 2
Product Design
Product design refers to creating and developing new products or improving existing
ones to meet specific objectives and user needs. Product design addresses various
aspects such as aesthetics, functionality, usability, ergonomics, materials, manufac-
turing processes, cost-effectiveness, and sustainability. Design engineers work on
translating ideas and concepts into tangible products by considering factors like
market research, user feedback, technical feasibility, and business objectives.
Product design typically involves a series of stages, including ideation, concep-
tualization, prototyping, testing, and final production. It requires a multidisciplinary
approach involving collaboration among designers, engineers, marketers, and other
stakeholders, to ensure that the resulting product aligns with the intended goals and
satisfies user requirements.
An effective product design process strives to create products that are visually
appealing, intuitive to use, reliable, and capable of fulfilling the desired functions.
It combines creativity, problem-solving skills, and a deep understanding of user
behaviors and preferences to deliver innovative solutions that enhance the overall
user experience and create a competitive advantage in the market.
Product design involves integrating knowledge from multiple disciplines, such as
engineering, design, and marketing [1]. In the rapidly evolving landscape of tech-
nology and consumer preferences, the importance of product design cannot be over-
stated. It bridges engineering education and market demands, combining engineering
principles with user-centered design [2] to create innovative and appealing products.
The entire process, from identifying user needs to prototyping, testing, and manufac-
turing, is included. A well-designed product not only fulfills functional requirements
but also but should also satisfy consumers’ psychological needs [3]. Product design
plays a multifaceted and indispensable role in meeting market demands and driving
the success of businesses (Fig. 2.1).
Sustainability and
Cost Optimization Innovation and
Environmental
and Efficiency Future-Proofing
Considerations
in product design that prioritizes the needs, goals, and experiences of the end-users
[2]. It emphasizes the importance of understanding users’ behaviors, preferences,
and expectations throughout the design process.
User-centered design recognizes that user needs and preferences evolve over
time. Therefore, it promotes a culture of continuous improvement and adaptation.
Designers actively seek user feedback, monitor usage patterns, and leverage analytics
to gain insights into user behaviors and changing needs. This information helps make
iterative improvements, add new features, or adapt the product to better serve users
as their requirements change.
Problem- solving
Design
Integration of
thanking and
emerging
iterative
technologies
processes
2.6 Sustainability 17
Design for Manufacturing (DFM) is a critical aspect of product design that focuses
on optimizing the design of a product to ensure efficient and cost-effective manufac-
turing processes [18, 19]. DFM aims to streamline production, reduce manufacturing
costs, improve product quality, and minimize time-to-market. It is crucial that in the
course of engineering education, students become familiar with this method because
it:
• simplifies manufacturing processes by considering the capabilities and limitations
of manufacturing technologies early in the design phase;
• optimizes production and minimizes material waste based on material selection
and standardization;
• focuses on designing products for easy assembly, reducing complexity, and
lowering assembly costs;
• minimizes manufacturing defects and improves product quality based on the
tolerance analysis and optimization of the design;
• designs products with cost-effective manufacturing, considering tooling, labor,
and material costs;
• designing for testability and quality improves product reliability and customer
satisfaction;
• promotes collaboration between designers and manufacturers to optimize manu-
facturing efficiency and smoothly transition from design to production.
2.6 Sustainability
References
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2. Still B, Crane K (2017) Fundamentals of user-centered design: a practical approach. CRC Press
3. Kajtaz M, Witherow B, Usma C, Brandt M, Subic A (2015) An approach for personalised
product development. Procedia Technol 20:191–198
References 19
Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing,
adaptation, distribution and reproduction in any medium or format, as long as you give appropriate
credit to the original author(s) and the source, provide a link to the Creative Commons license and
indicate if changes were made.
The images or other third party material in this chapter are included in the chapter’s Creative
Commons license, unless indicated otherwise in a credit line to the material. If material is not
included in the chapter’s Creative Commons license and your intended use is not permitted by
statutory regulation or exceeds the permitted use, you will need to obtain permission directly from
the copyright holder.
Chapter 3
Visualization of Engineering Products
Visualization of engineering products plays a crucial role in the design and develop-
ment process. It allows engineers and designers to effectively communicate ideas,
evaluate designs, identify potential issues, and make informed decisions before the
physical production phase begins.
In recent years, technological advancements have brought about new and exciting
ways to visualize engineering products through augmented reality (AR), virtual
reality (VR), and mixed reality (MR) applications. As mentioned in previous chap-
ters, it is crucial that in the course of engineering education, future engineers become
familiar with these technologies and the possibility of their integration into profes-
sional work. However, in engineering education, the student should also become
familiar with more traditional visualization methods, which are still an essential part
of the product design and production process. This chapter will describe different
visualization methods, starting from traditional methods through simulation methods
to AR/VR/MR.
AR allows engineers to project virtual models, schematics, and data onto physical
objects, providing real-time visual feedback and aiding in design, assembly, and
maintenance processes. AR solutions can be based on smartphones, tablets [4], or
smart glasses so that users can see real worlds enhanced (augmented) by virtual
content. It allows users to perform activities (interactions) in the real world and to
manage virtual content [5]:
3.5 Virtual Reality 23
• Design Review and Evaluation [6]: AR allows engineers to visualize and assess
product designs in real-world contexts. By superimposing digital 3D models onto
physical objects or environments, engineers can evaluate the product’s form, fit,
and function early.
• Assembly and Maintenance Guidance [7]: AR can provide step-by-step instruc-
tions and guidance during assembly, maintenance, or repair processes. By over-
laying visual cues, animations, and text onto physical objects, AR enables workers
to follow precise instructions and locate components accurately. It reduces errors,
improves efficiency, and enhances training processes by providing real-time visual
aids.
• Contextual Visualization [8]: AR provides a unique advantage by allowing
engineers to visualize products in their intended environments [6] or specific
working conditions. Mechanical engineers can simulate the behavior of a machine
in an industrial setting, considering factors like space constraints or safety
considerations.
• Marketing and Sales Presentations. AR enables immersive and interactive
marketing and sales experiences for engineering products. Companies can use
AR applications to showcase products to potential customers, allowing them to
visualize the product in their environment.
• Visualization of Hidden Components [9]: AR can reveal internal components
or structures not directly visible in physical prototypes. Engineers can inspect
internal features, such as wiring, piping, or complex assemblies, by overlaying
virtual cross-sections or cutaways onto physical objects. This visualization aids in
detecting design flaws, optimizing internal layouts, and facilitating maintenance
or troubleshooting activities.
• Training and Simulation: AR can be used for training operators or simulating
complex scenarios. By overlaying virtual information onto physical training
objects, such as control panels or machinery, AR provides a hands-on learning
experience. Operators can practice their skills, learn procedures, and gain confi-
dence in operating equipment without the risks associated with real-world oper-
ations. AR simulations can mimic realistic conditions, such as emergencies or
abnormal operating conditions, improving operator preparedness and safety.
MR is particularly useful for tasks that require spatial understanding and manipula-
tion of complex engineering products. MR headsets equipped with spatial mapping
and hand-tracking capabilities can allow engineers to place, manipulate, and simu-
late the behavior of virtual components within a real-world context. Applications of
MR in engineering visualization include:
• Real-Time Data Overlay [15]: MR allows engineers to overlay real-time data
onto digital models, providing valuable insights during design and analysis. For
example, sensors or monitoring systems can capture live data such as tempera-
ture, pressure, or stress, which can then be visualized and superimposed onto the
corresponding areas of the virtual model. This real-time data overlay enhances the
understanding of product performance, facilitates data-driven decision-making,
and supports predictive maintenance and optimization efforts.
• Interactive Design Reviews [15]: MR facilitates collaborative design reviews by
enabling multiple stakeholders to visualize and interact with digital models simul-
taneously. Engineers, clients, and other stakeholders can wear MR headsets and
view the exact virtual representation, allowing for real-time discussions, annota-
tions, and design modifications. This interactive design review process fosters
better communication, consensus building, and accelerated decision-making,
ultimately leading to improved design outcomes.
3.7 Benefits of Visualization Technologies in Engineering 25
As AR, VR, and MR technologies evolve, their integration into engineering processes
is expected to become more seamless and pervasive. Advancements in hardware,
such as lightweight and high-resolution displays, will enhance the realism and
comfort of these visualization experiences. Additionally, integrating artificial intel-
ligence into these technologies will enable intelligent object recognition, automated
design optimizations, and real-time data analysis, further enhancing the visualization
capabilities in engineering.
In the future, the following advancements and impacts could be anticipated:
• Real-Time Collaboration: The future of visualization technologies in engineering
will involve real-time collaboration on a global scale. Engineers from different
disciplines and geographical locations can collaborate seamlessly in shared virtual
spaces, enhancing productivity and fostering creativity. It will result in faster
decision-making, reduced time to market, and increased innovation.
• Digital Twin Integration [21]: Digital twin technology, which involves creating a
virtual replica of a physical product or system, will be seamlessly integrated with
visualization technologies. Engineers can visualize real-time data from sensors
embedded in physical products, allowing for predictive maintenance, performance
optimization, and real-time simulations. This integration will revolutionize how
engineering products are monitored, maintained, and improved throughout their
lifecycle.
• Enhanced Human–Machine Interaction: With the advancement of visualization
technologies, the interaction between humans and machines will become more
natural and intuitive. Gesture recognition, voice commands, and haptic feedback
References 27
will enable engineers to manipulate and interact with virtual objects more effec-
tively. It will improve the design process and enhance the final products’ usability
and ergonomics.
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augmented reality for training engineering students. In: 4th international conference of the
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5. Flavián C, Ibáñez-Sánchez S, Orús C (2019) The impact of virtual, augmented and mixed
reality technologies on the customer experience. J Bus Res 100:547–560
6. Garfield MR, Dupont A (2019) Augmented reality aided medical device design. Front Biomed
Dev 41037:V001T10A003. American Society of Mechanical Engineers
7. Eswaran M, Gulivindala AK, Inkulu AK, Raju Bahubalendruni MVA (2023) Augmented
reality-based guidance in product assembly and maintenance/repair perspective: a state of
the art review on challenges and opportunities
8. Tan YC, Chandukala SR, Reddy SK (2022) Augmented reality in retail and its impact on sales.
J Mark 86(1):48–66
9. Muthalif MZA, Shojaei D, Khoshelham K (2022) A review of augmented reality visualization
methods for subsurface utilities. Adv Eng Inform 51:101498
10. Paes D, Irizarry J, Pujoni D (2021) An evidence of cognitive benefits from immersive design
review: comparing three-dimensional perception and presence between immersive and non-
immersive virtual environments. Autom Constr 130:103849
11. Gavish N, Gutiérrez T, Webel S, Rodríguez J, Peveri M, Bockholt U, Tecchia F (2015) Eval-
uating virtual reality and augmented reality training for industrial maintenance and assembly
tasks. Interact Learn Environ 23(6):778–798
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14. Pizzi G, Scarpi D, Pichierri M, Vannucci V (2019) Virtual reality, real reactions?: Comparing
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15. Rehbein J, Lorenz SJ, Holtmannspötter J, Valeske B (2022) 3D-visualization of ultrasonic NDT
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28 3 Visualization of Engineering Products
Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing,
adaptation, distribution and reproduction in any medium or format, as long as you give appropriate
credit to the original author(s) and the source, provide a link to the Creative Commons license and
indicate if changes were made.
The images or other third party material in this chapter are included in the chapter’s Creative
Commons license, unless indicated otherwise in a credit line to the material. If material is not
included in the chapter’s Creative Commons license and your intended use is not permitted by
statutory regulation or exceeds the permitted use, you will need to obtain permission directly from
the copyright holder.
Chapter 4
Software Description of the AR Mobile
Application
Before using Augmented Reality (AR) and its application in engineering graphics, the
answer to the primary question should be received: “What is the need for augmented
reality in technical drawing?”. The following reasons should be considered to answer
this question precisely.
AR allows users to overlay digital information in the real world, enhancing the
visualization of technical drawings [1]. Using AR-enabled mobile devices, engineers
can overlay 3D models, drawings, or specifications directly onto projected geometric
objects (parts, assembly units, and so on). Such a visual augmentation helps users
understand complex designs, evaluate spatial relationships between elements, and
identify main operating characteristics.
AR allows for contextualizing technical drawings in a real environment [2]. It can
overlay digital drawings onto real space, providing a better understanding of how a
design or structure will fit into the environment. Such contextualization helps make
informed decisions and ensure accurate spatial relationships.
AR can facilitate real-time feedback and collaboration between team members
[3, 4]. Users of AR devices can view and interact with the same augmented content
simultaneously, regardless of location. This capability is helpful for remote groups.
It allows involving physically absent experts.
Augmented reality can accelerate design iteration and prototyping [5]. By over-
laying virtual design elements onto geometrical objects, engineers can quickly visu-
alize and evaluate different design options without physical prototypes. This capa-
bility saves time and resources by enabling rapid experimentation, evaluation, and
improvement of new design projects.
AR significantly benefits technical drawing education and training [6], as well
as in industrial application, particularly in design [7] and maintenance [8]. Using
AR, students and trainees can interact with virtual 3D models, visual guides, and
Functional elements of the Main Menu contain all the necessary elements that
simplify the process of reading assembly drawings. In particular, they allow the
elements of an assembly unit to be highlighted (simpler assembly units, parts,
standard elements, and materials) and visualize assembly and disassembly processes.
4.3 Functional Capabilities 31
b c
Fig. 4.1 Mobile application “AR for Engineering Graphics” (a) on Google Play (b) and App Store
(c)
Fig. 4.2 Mobile application interface at start (a) and marker (b)
4.3 Functional Capabilities 33
Fig. 4.3 Marker (a) and activated AR with interacting menu (b)
Fig. 4.6 Indicating particular assembly elements: a—rod; b—spring. Indicating particular
assembly elements: c—fork; d—bolt M6x20
36 4 Software Description of the AR Mobile Application
Fig. 4.7 The step-by-step (a–c) disassembly mode and the final disassembled view (d)
4.3 Functional Capabilities 37
Similar to the previous function, the step-by-step assembly animation starts auto-
matically. The “Pause” button (on the left side) can be pressed during assembly to
more clearly study the step-by-step assembly process, such as examining the surfaces
of the parts that will mate during assembly. The animation will stop automatically
after all components are assembled. Thus, the principle “from individual components
to the product” is implemented during the assembly process.
38 4 Software Description of the AR Mobile Application
The assembly process can also be stopped immediately by pressing the button
“Stop”. In this case, the resulting figure completely corresponds to the initial AR
model (Fig. 4.3b).
Exploded View. This mode allows for detecting any part of the assembly. For
this purpose, the “Exploded view” button should be pressed (Fig. 4.9).
Remarkably, all the elements of the assembly unit are consistent with the
specification in terms of position numbers and titles of their elements.
40 4 Software Description of the AR Mobile Application
References
Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing,
adaptation, distribution and reproduction in any medium or format, as long as you give appropriate
credit to the original author(s) and the source, provide a link to the Creative Commons license and
indicate if changes were made.
The images or other third party material in this chapter are included in the chapter’s Creative
Commons license, unless indicated otherwise in a credit line to the material. If material is not
included in the chapter’s Creative Commons license and your intended use is not permitted by
statutory regulation or exceeds the permitted use, you will need to obtain permission directly from
the copyright holder.
Chapter 5
Exercises
(7) numbering of all component parts of the product following the items
specified in the specification.
Each team member, in agreement with the teacher, receives an individual task,
the object of which is a separate part of the assembly product (a part or a series of
parts). The task for each team member is:
(e) formulation of the functional purpose of the specified part (parts);
(f) designing a 3D model of a given part (parts);
(g) designing the working drawing of the specified part (parts) with the indication
of all the necessary information following the current standards:
(1) image of the part (views, sections, cross-sections, remote elements),
which gives a complete understanding of the design, placement, and
interconnection of surfaces, data for manufacturing, and quality control;
(2) dimensions: overall, connecting, dimensions of individual elements of the
part, dimensions for reference;
(3) size tolerances;
(4) roughness of the part surfaces;
(5) tolerances on the shape and geometric relationship of surfaces;
(6) technical requirements that should be ensured during the manufacturing of
the part (heat treatment, coating, etc.);
(7) additional data necessary for the manufacturing and control of the part;
(8) special requirements for jointly processed parts;
(9) the part material.
5.2 Exercise 1—Roller Shock Absorber 43
Brief Description of the Product. The roller shock absorber is used to guide the
workpieces moved during rolling and absorb shock loads (Fig. 5.1).
The beat when feeding the workpiece is transmitted from roller 6 (Fig. 5.2) on
the spring 7 shock absorber through rod 4. Fork 10 is installed at the end of the rod,
which can only move in the axial direction, for which there is a guide key 18. The
initial force of pressing the spring on the roller is adjusted using the screw nut 16.
To the rubbing surfaces of the roller parts through the channels of the center shaft 8
is lubricated.
Cylinder 2 is attached to body 1 with six pins 17 and nuts 15. The six bottom
holes in the body are for attaching the roller shock absorber to the frame or bed of
the unit.
The list of components of the roller shock absorber (Fig. 5.3) is specified in
Table 5.1.
44 5 Exercises
Brief Description of the Product. The plug-type hydraulic crane (Fig. 5.4) is
intended for switching the fuel supplied from the main and additional tanks to the
fuel pump.
The crane consists of a cast iron body 1 (Fig. 5.5), on which there are two mounts
for fixturing; plug 2 for overlapping holes; packing nut 3 and handle 4, with the help
of which the plug is turned.
The list of components of the hydraulic crane (Fig. 5.6) is specified in Table 5.2.
5.4 Exercise 3—Puller 45
Brief Description of the Product. The puller (Fig. 5.7) is used when dismantling
the hub of the car. The bolts 2 (Fig. 5.8) are screwed into the corresponding sockets
of the hub, and the heel moves by rotating the lead screw 3. At the same time, it rests
against the axle shaft and squeezes the last one out of the hub.
The list of components of the puller (Fig. 5.9) is specified in Table 5.3.
46 5 Exercises
Brief Description of the Product. The carriage of the overhead conveyor (Fig. 5.10)
is used to move goods along a monorail (or I-beam) and is used in warehouses, farms,
and workshops. It is also an integral part of the undercarriage (electric hoist), which
is supplied with a manual or machine drive.
The carriage consists of a suspension bar and two symmetrical roller parts
(Fig. 5.11). Roller 2 (carriage wheel) is mounted on center pin 5 on ball bearings. The
center pin is fixed in bracket 1. The suspension is rigidly fixed between the planes
of the brackets.
The list of components of the carriage (Fig. 5.12) is specified in Table 5.4.
48 5 Exercises
Brief Description of the Product. The wheel (Fig. 5.13) is used in a trolley designed
for transporting workpieces and finished products in a machine workshop.
In two holes of bracket 1, fixed center pin 3 (Fig. 5.14). In body 2, two ball bearings
14 are pressed, which are clamped by cover 4 and spacer bush 6. In covers 4 and 5,
there are grooves for sealing rings 12 and 13, which prevent dust from entering the
bearings. On the cylindrical surface of the body, bandage 7 is tensioned, which is
pressed by cover 4. The wheel is attached to the base of the cart with four bolts.
50 5 Exercises
Brief Description of the Product. The traveling wheel (Fig. 5.16) of the under-crane
trolley serves as a support for it and guides the trolley along the rail.
The wheel is mounted on two roller bearings 12 (Fig. 5.17) on the center pin 5,
fixed by the center pin holder 4 in the carriage frame.
52 5 Exercises
In the wheel hub, the bearings are fixed with two covers 3 and a spacer sleeve 2.
The covers have a stuffing box that protects the bearing from contamination. Bearings
are periodically lubricated with a lubricator 11.
The list of components of the traveling wheel (Fig. 5.18) is specified in Table 5.6.
54 5 Exercises
Brief Description of the Product. Gear pumps (Fig. 5.19) are used to supply fluid
under pressure up to 0.03 Pa. They are used to supply liquid, lubricants, and fuel.
High-pressure gear pumps (0.06–0.07 Pa) are used to a limited extent and are manu-
factured with great care. Gear pumps are simple in design and have a small number
of parts but are sensitive to fluid contamination, so an inlet filter should be used.
5.8 Exercise 7—Gear Pump 55
The pump work gears 4 (Fig. 5.20) rotate in opposite directions. The gear teeth,
disengaging, create a reduced pressure, as a result of which the lubricant enters the
suction zone and, in the cavities between the gear teeth, is transferred (along the
periphery) to the discharge zone, where it is displaced by the teeth, which enter into
an engagement. An increased pressure is created in the discharge zone, under the
influence of which the lubricant enters the pipeline. The pump is made on plain
bearings with a cast-iron body 1 and cover 5; it has a check valve 10 at pressure.
The list of components of the gear pump (Fig. 5.21) is specified in Table 5.7.
56 5 Exercises
Brief Description of the Product. The car’s gear pump (Fig. 5.22) is used to supply
lubricant to the rubbing parts of the engine. The pump is installed in the engine body
and mounted on the fourth main bearing cap using a bracket integral to the pump
body.
The pump is driven by the engine camshaft gear through an intermediate shaft.
When the leading shaft 2 (Fig. 5.23) rotates, the lubricant from the oil pan (through
the oil receiver) enters the suction zone and, in the gashes between the teeth of the
gear wheels 6, rotating in opposite directions, is transferred (distilled) to the discharge
zone. Lubricant is forced out of the gashes by the meshing teeth and accumulates in
the discharge zone. As a result, the pressure increases, and the lubricant is sent to
the coarse filter. From the filter, it enters the lubrication line.
The list of components of the gear pump (Fig. 5.24) is specified in Table 5.8.
Brief Description of the Product. The clip (Fig. 5.25) is used in load-lifting mech-
anisms. The hoisting mechanism cable (not shown in the figure) envelops block 3
(Fig. 5.26), where a replaceable sleeve 8 is pressed. Block 3 rotates on pin 6. Inside
the center pin, some channels are filled with grease through a hole closed by screw
11. Pin 6 is supported by fork 1, connected by pin 7 to suspension 2, and rotating
around this pin. A lifting hook is screwed into the threaded hole of suspension 2 (not
shown in the figure).
The list of components of the clip (Fig. 5.27) is specified in Table 5.9.
5.10 Exercise 9—Clip 57
Brief Description of the Product. The spool pneumatic apparatus (Fig. 5.28) is
designed to disconnect the working chamber from the supply line and communicate
this chamber with the atmosphere when the input lever is deflected at a given angle.
5.11 Exercise 10—Spool Pneumatic Apparatus 59
When the lever is returned to its original position, the spool separates the chamber
from the atmosphere and connects it to the line. Lubricant is supplied to the rubbing
surfaces of the spool valve using piston 8 (Fig. 5.29).
The list of components of the spool pneumatic apparatus (Fig. 5.30) is specified
in Table 5.10.
5.12 Exercise 11—Valve Pneumatic Apparatus 61
Brief Description of the Product. The air valve (Fig. 5.31) of the brake cock is used
to supply compressed air from the air cylinder to the brake chambers. It consists of
body 6, valve 1, valve seat 2, push-rod 4, and spring 5 (Fig. 5.32).
62 5 Exercises
The air valve opens when the brake pedal is pressed. Compressed air from the
cylinder enters the brake chambers. When the brake pedal is released, the spring lifts
the push-rod and closes the valve. It cuts off the compressed air supply to the brake
chambers.
The list of components of the valve pneumatic apparatus (Fig. 5.33) is specified
in Table 5.11.
5.13 Exercise 12—Pneumatic Reducing Valve 63
Brief Description of the Product. The pneumatic reducing valve (Fig. 5.34) is
designed to regulate—limit and maintain a constant pressure of the working medium
in the pipeline.
64 5 Exercises
The allowable pressure in the outlet branch is limited by plunger 3 (Fig. 5.35),
which closes the pipeline when the pressure rises above the prescribed one and is
regulated by pressing cover 2 on spring 4.
The list of components of the pneumatic reducing valve (Fig. 5.36) is specified in
Table 5.12.
5.13 Exercise 12—Pneumatic Reducing Valve 65
Brief Description of the Product. Pneumatic cylinders (Figs. 5.37 and 5.38) are
used as a power link in fixtures and drive mechanisms of clamping devices. They
use compressed air. Pneumatic cylinders provide remote adjustment and control of
the clamping force and are characterized by fast action. The large piston area (with
a diameter of 80 mm) allows you to get significant forces at low pressure.
The list of components of the pneumatic cylinder (Fig. 5.39) is specified in
Table 5.13.
68 5 Exercises
Brief Description of the Product. The sliding V-block (Fig. 5.40) serves as a fixed
support when machining parts with a diameter of 40–200 mm on drilling, boring,
milling, and planning machines. It consists of body 1 (Fig. 5.41), which is fixed
relative to the tool with keys (the key is not shown in the drawing) and fixed with
machine tool bolts. Prismatic jaw members 2 and 3 are moved along the body guides
by rotating screw 4 (with right and left threads).
70 5 Exercises
The list of components of the sliding V-block (Fig. 5.42) is specified in Table 5.14.
5.16 Exercise 15—Milling Fixture 71
Brief Description of the Product. The fixture (Fig. 5.43) is used to quickly and accu-
rately set the workpiece in the desired position concerning the cutting tool (milling
cutter). The fixture is installed on the movable table of the horizontal milling machine
and is attached to it with two bolts (the bolts are not shown in the drawing) included
in the grooves of plate 1 (Fig. 5.44).
72 5 Exercises
The workpiece of the “lever” type (shown in the drawing as a solid thin line) is
placed on the support plane of the slider 2. The position of the workpiece is fixed
with pin 4, on which it is clamped with a clamp 5 on one side and a V-block 3
moved by a screw 6 on the other side. The slider is fixed in the desired position with
screws 9.
The list of components of the milling fixture (Fig. 5.45) is specified in Table 5.15.
5.17 Exercise 16—Locking Device 73
Brief Description of the Product. The end locking device (Fig. 5.46) is designed
to connect the ends of the hoses when bypassing compressed air from one container
to another.
74 5 Exercises
When connecting the ends of the hoses with a union nut 7 (Fig. 5.47), the balls 10
are squeezed out from the valve seat and the body, thereby opening the air passage.
When the ends of the hoses are separated, the balls under the action of the spring 6
and air pressure tightly close the outlet openings of both ends.
The list of components of the locking device (Fig. 5.48) is specified in Table 5.16.
5.18 Exercise 17—Roller 75
Brief Description of the Product. This roller (Fig. 5.49) design is installed on the
metal structures of the lifting transport mechanism and serves to guide the steel cable.
76 5 Exercises
The cable enters the groove of roller 3 (Fig. 5.50) and bends around the roller at
a certain angle. The roller rotates freely on pin 5, which is fixed in the lugs of fork 2
by plate 7, which is included in the pin slot. Plate 7 is connected to fork 2 with two
screws 10. To reduce friction during the rotation of the roller, an oiler is installed
in the threaded hole of pin 5, from which lubricant flows through the cylindrical
channels to the friction surfaces. Fork 2 is connected to bearing slide 4 with bolts 9
and nuts 12. Bearing slide 4 with fork 2 is fixtured with bolts 8 and nuts 11 on bracket
5.19 Exercise 18—Tension Roller 77
1. Bolts 8 and 9 can move along the grooves of parts 1 and 2, which is necessary
when adjusting the position of the roller.
The list of components of the roller (Fig. 5.51) is specified in Table 5.17.
Brief Description of the Product. The tension roller (Fig. 5.52) is designed for
tensioning belts in V-belt drives.
The base of the roller is frame 1 (Fig. 5.53), fixed with 12 bolts at the installation
site. Two ball bearings 14 are installed on the cylindrical part of slider 3, on which
roller 2 rotates freely. The slider moves in the guide grooves of the frame by screw
9. When the screw rotates, nut 7 acts on the slider through spring 10.
78 5 Exercises
The list of components of the tension roller (Fig. 5.54) is specified in Table 5.18.
5.20 Exercise 19—Supporting Roller 81
Brief Description of the Product. The rollers (Fig. 5.55) are installed on the sheet
rolling mill on both sides to support the rolled sheets while feeding and receiving
them from the rolls.
82 5 Exercises
The roller is driven by an electric motor. Shaft 7 (Fig. 5.56) is supported by rolling
bearings 14. The bearings are lubricated with grease coming from oilers pressed into
the holes of the covers 3. The roller bodies 1 are bolted to the frame of the rolling
mill.
The list of components of the supporting roller (Fig. 5.57) is specified in
Table 5.19.
5.20 Exercise 19—Supporting Roller 83
Brief Description of the Product. The roller device (Fig. 5.58) is used when
transporting sheet material, which rolls over rollers.
Body 1 (Fig. 5.59) is attached to the machine’s frame with four bolts (the frame
and bolts are not shown in the drawing).
5.21 Exercise 20—Adjustable Roller 87
When screw 7 is rotated, wedge 4 will slide along the inclined plane of the body.
As a result, the supporting block 2 with roller 3 will rise or fall. After installing the
roller at the desired level, the supporting block is fixed with bolts 8 and nuts 11. The
roller rotates on center pin 5, which is fixed on the supporting block with screws 9.
88 5 Exercises
To the rubbing surfaces of the roller and the pin through the holes and special
grooves in the axle comes thick grease from the oiler. The oiler is pressing into the
center pin hole 5 (not shown in the drawing).
The list of components of the adjustable roller (Fig. 5.60) is specified in Table 5.20.
Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing,
adaptation, distribution and reproduction in any medium or format, as long as you give appropriate
credit to the original author(s) and the source, provide a link to the Creative Commons license and
indicate if changes were made.
The images or other third party material in this chapter are included in the chapter’s Creative
Commons license, unless indicated otherwise in a credit line to the material. If material is not
included in the chapter’s Creative Commons license and your intended use is not permitted by
statutory regulation or exceeds the permitted use, you will need to obtain permission directly from
the copyright holder.