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Fallout 2d20 - Encounter Cards - The Wasteland - PDF Versão 1

The document outlines various encounter scenarios for a role-playing game set in a wasteland environment, detailing challenges players may face, such as saving Wastelanders from threats or dealing with hostile creatures. Each encounter includes information on the number of enemies, potential rewards, experience points, and the location type. The encounters range from saving merchants and settlers to battling mutated creatures and dealing with hostile factions.

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0% found this document useful (0 votes)
126 views3 pages

Fallout 2d20 - Encounter Cards - The Wasteland - PDF Versão 1

The document outlines various encounter scenarios for a role-playing game set in a wasteland environment, detailing challenges players may face, such as saving Wastelanders from threats or dealing with hostile creatures. Each encounter includes information on the number of enemies, potential rewards, experience points, and the location type. The encounters range from saving merchants and settlers to battling mutated creatures and dealing with hostile factions.

Uploaded by

wcocito25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A Merchant's Flight Settlement Raid

Animosity Encounter Animosity Encounter


A wandering Merchant is attempting to escape from The player characters hear gunfire and find a gang
a swarm of Bloatflies. Saving them will grant the of Raiders attacking a small settlement. If they
player characters a small discount, or a Stimpak and help the Settlers, the player characters gain a
a RadAway as a reward. positive reputation in the settlement and are given a
reward of 50 Caps and 2 Mutt Chops.
Caravan Merchant 14 Raiders
7 Bloatflies 7 Settlers
Any Wasteland location Any Wasteland Settlement location
Level 1 80 XP The Wasteland Level 2 120 XP The Wasteland

Wastelanders in Peril Attack of the Dead


Animosity Encounter Animosity Encounter
A pack of mongrel dogs are attacking a pair of A group of feral ghouls have chase a pair of
Wastelanders who are ill-equipped to fend them off. Wastelanders into a ruined building. If saved, they
If saved, they offer the player characters a reward offer the player characters a reward of 100 Caps.
of 75 Caps.

2 Wastelanders 2 Wastelanders
8 Mongrel Dogs 10 Feral Ghouls
Any Wasteland location Any Wasteland Ruins location
Level 3 160 XP The Wasteland Level 4 200 XP The Wasteland

The Missing Brahmin Mirelurk Mayhem


Campsite/Lair Encounter Campsite/Lair Encounter
A group of Caravan Merchants and Guards defend A Mirelurk Egg Clutch trembles in a pool of stagnant
their ware containers, their 2 Pack Brahmin have water. Mirelurk Hatchlings burst from the eggs and
run away. They offer a reward of 125 Caps for their attack the player characters. Six Mirelurk Hatchlings
safe return. spawn each round until 24 have spawned or the
Mirelurk Egg Clutch is destroyed.
4 Caravan Merchants
3 Caravan Guards 24 Mirelurk Hatchlings
Any Wasteland Campsite location Any Wasteland location
Level 5 240 XP The Wasteland Level 1 80 XP The Wasteland

Campsite Conflict Tunneling Terrors


Campsite/Lair Encounter Campsite/Lair Encounter
A camp of Wastelanders argue over a Wasteland A Mole Rat Burrow lies near an abandoned Red
Survival Guide magazine. The argument is quickly Rocket fueling station. Mole Rats burst from the
turning hostile. Will the player characters intervene? tunnel and attack the player characters. Three Mole
The Wastelanders will only give up the magazine for Rats spawn each round until nine have spawned or
200 Caps or 100 Caps with a successful CHA + the Mole Rat Burrow is destroyed.
Barter test (Diff. 2)
7 Wastelanders 9 Mole Rats
Any Wasteland Campsite location Any Wasteland Red Rocket location
Level 2 120 XP The Wasteland Level 3 160 XP The Wasteland
Mutants Bridge Shanty Standoff
Choke Point Encounter Choke Point Encounter
A bridge along the player characters' route is A gang of Raiders have taken over a small set of
occupied by a trio of Super Mutants and their shanty shacks along the player characters' route.
Mutant Hounds. Two gore bags contain 100 Caps They demand a tribute of 125 Caps or they will
from the cover of the shacks.

3 Super Mutants
2 Mutant Hounds 14 Raiders
Any Wasteland Bridge location Any Wasteland Settlement location
Level 4 200 XP The Wasteland Level 5 240 XP The Wasteland

Protection Protocols Shaky Settlers


Choke Point Encounter Choke Point Encounter
Along the player characters' route, a group of The player characters encounter a group of overly-
Protectrons are programmed to not let anyone pass. cautious Settlers. They are on high alert, constantly
Attempting to pass anyway will result in the robots scanning their surroundings and suspicious of any
becoming hostile. The robots may be convinced to movement. The player characters have a chance to
let the player characters pass with a CHA + Speech help them overcome their fears and continue their
test (Diff. 3). journey. If they do, the Settlers reward 50 Caps.
3 Protectrons 7 Settlers
Any Wasteland location Any Wasteland location
Level 1 80 XP The Wasteland Level 2 120 XP The Wasteland

Dead Meat Wasted Wastelanders


Object Encounters Object Encounters
The player characters stumble upon the gruesome The player characters come across a chilling scene
sight of several rotting Pack Brahmin carcasses. To where the lifeless bodies of several Wastelanders
make matters worse, a swarm of Radroaches infests lie on the ground and are being fed upon by a
the area, feasting on the fetid remains. swarm of bloodsucking Bloodbugs. The players may
(GM Note: These are not the Pack Brahmin that the fight off the Bloodbugs to loot the fallen, and maybe
merchants in "The Missing Brahmin" are looking for) give them a proper burial.
16 Radroaches 8 Bloodbugs
Any Wasteland location Any Wasteland location
Level 3 160 XP The Wasteland Level 4 200 XP The Wasteland

Terminal Troubles The Locked Fridge


Brotherhood of Steel Object Encounter Object Encounter
The player characters come upon a squad of Scribes A group of cautious Wastelanders are trying to open
of the Brotherhood of Steel outside a pre-war a locked fridge in some ruins. When the PCs arrive,
Bunker working on a computer terminal. They offer the Wastelanders run away. The PCs can try to open
2 Stimpaks, 2 RadAway, and 50 Caps if the players the fridge with a PER + Lockpick test (Diff. 2) and
can unlock the terminal with a INT + Science find a young Wastelander inside. The group returns
extended test (Diff. 3, Effort 20, Breakth. 4, Res. 2) and reward the PCs with 2 Healing Salves.
8 Brotherhood of Steel Scribes 5 Wastelanders
Any Wasteland Bunker location Any Wasteland Ruins location
Level 5 240 XP The Wasteland Level 1 80 XP The Wasteland
Eyes on the Prize Dogged Determination
Ordinary Encounter Ordinary Encounter
The PCs are ambushed by a squadron of Eyebots. The PCs encounter a pack of Dogs that begin to
Eyebots. These robots have their sights set on one follow them. The Dogs approach to take food or
specific party member, but it's unclear why. The drinks, but flee from any characters who attempt to
rest of the group must protect their teammate and approach them. The Dogs will follow them at a
investigate the reason behind the Eyebots' fixation. distance until denied food and water, or until they
They find a holotape when salvaging the Eyebots. are chased off by the PCs or other NPCs.
7 Eyebots 5 Dogs
Any Wasteland location Any Wasteland location
Level 2 120 XP The Wasteland Level 3 160 XP The Wasteland

Bloodthirsty Bucks The Lost Brahmin


Ordinary Encounter Ordinary Encounter
The PCs are ambushed by the fast assault of crazed The PCs stumble upon a herd of wild Brahmin.
Radstags. The Radstag are infected with the Blood Among them are two Pack Brahmin that can be
Worms disease and players risk contracting the spotted with a PER + Survival test (Diff. 1). The
disease if damaged by the disease-crazed Radstags. players must choose whether or not to wrangle the
An END + Survival test (Diff. 2) avoids contracting wayward Pack Brahmin and risk aggravating the
the disease if they are exposed. rest of the herd.
5 Radstags 8 Brahmin
Any Wasteland location Any Wasteland location
Level 4 200 XP The Wasteland Level 5 240 XP The Wasteland

Greetings Wastelander!
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