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Classes and Objects

The document explains the concept of classes and objects in Java programming, highlighting that a class is an abstract description of objects containing data definitions, methods, and constructors. It emphasizes the role of methods in defining object behavior and the importance of constructors in creating objects. Additionally, it illustrates how a program is structured with classes and how objects interact during execution.

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0% found this document useful (0 votes)
13 views14 pages

Classes and Objects

The document explains the concept of classes and objects in Java programming, highlighting that a class is an abstract description of objects containing data definitions, methods, and constructors. It emphasizes the role of methods in defining object behavior and the importance of constructors in creating objects. Additionally, it illustrates how a program is structured with classes and how objects interact during execution.

Uploaded by

debjaninag02
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Classes and Objects

ECEA Sec Ramesh Kr.


1
Classes and Objects
 A Java program consists of one or more classes
 A class is an abstract description of objects
 Here is an example class:
 class Fruit { ...description of a fruit goes here... }
 Here are some objects of that class:

ECEA Sec Ramesh Kr.


2
More Objects
 Here is another example of a class:
 class Windows { ... }
 Here are some examples of Windows:

3
Classes contain data definitions
 Classes describe the data held by each of its objects
 Example: Data usually goes first in a class
 class {
String name;
int color;
...rest of the class...
}
 A class may describe any number of objects
 Examples: “Color", 7; “Taste", 3; “variety", 5;
 A class may describe a single object, or even no objects at all

ECEA Sec Ramesh Kr.


4
Classes contain methods
 A class may contain methods that describe the behavior of objects
 Example:
 class Fruit { Methods usually go after the data
...
void Color() {
System.out.println(“Yellow!");
}
}

 When we ask a particular Fruit to Color, it says “Yellow!”


 Only Fruit objects can be color; the class Fruit cannot Color

ECEA Sec Ramesh Kr.


5
Methods contain statements
 A statement causes the object to do something
 (A better word would be “command”—but it isn’t)
 Example:
 System.out.println(“Yellow!");
 This causes the particular Fruit to “print” (actually, display on
the screen) the characters Yellow!

6
Methods may contain temporary data
 Data described in a class exists in all objects of that
class
 Example: Every Fruit has its own name and colour
 A method may contain local temporary data that exists
only until the method finishes
 Example:
 void attractTheCustomer( ) {
int i = 50; // i is a temporary variable
while (i > 0) {
color( );
i = i – 1;
}
}
7
Classes always contain constructors
 A constructor is a piece of code that “constructs,” or creates, a
new object of that class
 If you don’t write a constructor, Java defines one for you (behind
the scenes)
 You can write your own constructors
 Example:
 class Fruit {
(This part is the constructor)
String name;
int color;
Fruit(String n, int color) {
name = n;
this.color = color;
}
}
8
Diagram of program structure
Program

File File File


Class
Variables

Constructors Variables File


Statements

Methods
Variables
 A program consists of
Statements
one or more classes
 Typically, each class is
in a separate .java file

9
Summary
 A program consists of one or more classes
 A class is a description of a kind of object
 In most cases, it is the objects that do the actual work
 A class describes data, constructors, and methods
 An object’s data is information about that object
 An object’s methods describe how the object behaves
 A constructor is used to create objects of the class
 Methods (and constructors) may contain temporary data
and statements (commands)

10
Writing and running programs
 When you write a program, you are writing classes and all the
things that go into classes
 Your program typically contains commands to create objects (that
is, “calls” to constructors)
 Analogy: A class is like a cookie cutter, objects are like cookies.
 When you run a program, it creates objects, and those objects
interact with one another and do whatever they do to cause
something to happen
 Analogy: Writing a program is like writing the rules to a game; running a
program is like actually playing the game
 You never know how well the rules are going to work until you
try them out

11
Getting started
 Question: Where do objects come from?
 Answer: They are created by other objects.
 Question: Where does the first object come from?
 Answer: Programs have a special main method, not part of any object, that
is executed in order to get things started
 public static void main(String[ ] args) {
Fruit Color = new Fruit(“Color", 5); // creates a Fruit
}
 The special keyword static says that the main method belongs to
the class itself, not to objects of the class
 Hence, the main method can be “called” before any objects are created
 Usually, the main method gets things started by creating one or more
objects and telling them what to do

12
A simple program??
 public class Fruit {
String name;
int color;

Fruit(String name, int color) {


this.name = name;
this.color = color;
}

public static void main(String[] args) {


---------
color(); new Fruit(“Color", 5).color();
}

void color() {
System.out.println(“Yellow!");
}
}
 non-static method color() cannot be referenced from a static context
13
A complete program
class Fruit{ void attractTheCustomer( ) {
String name; int i = 50;
int color; while (i > 0) {
color( );
Fruit(String n, int color) { i = i – 1;
name = n; }
this.color = color; }
}
public static void main(String[ ] args) {
void color() { Fruit Color = new Fruit(“Color", 5);
color. attractTheCustomer( );
System.out.println(“Yellow!"); }
}
} // ends the class

ECEA Sec Ramesh Kr.


14

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