Targi
Targi
Playing the game Example: Blue begins by placing his first Targi (1). Then, 3. Place the Tribe markers on the intersections When a player uses one of the 9 central cards, he same time and does not play them immediately,
#14 Border card (Tribal Expansion). Place the Game Overview White places his first Targi onto another card. White (9 central cards) takes back his Tribe marker that was placed on he must discard the excess cards on the Tribe
remaining Goods cards next to the #13 Border Each turn, the players will place their 3 Targis on cannot put his Targi on the white X, and Blue cannot put Once both players have placed their 3 Targis, they place it. The card is immediately replaced by a card of cards discard pile.
card (Caravan). his other Targis on the blue X (see facing rule). their 2 Tribe markers. To accomplish this, a player the other type: Players are not allowed to discard the card they
the Border cards, one Targi at a time and one player
The Goods, gold and VP tokens are placed in a after the other. They then place their 2 Tribe markers raid noble raid traces an imaginary line that originates from each of A Goods card is discarded on the Goods card have in their hand or to trade that card with one
shared supply next to the play area. on the intersections “drawn” between 2 Targis his Targis. On each card where 2 of his lines create an discard pile and a face-down Tribe card is placed they have just drawn
The Robber (gray figure) is placed above the of the same color. Once the markers are in place,
1
t( rader)
unlimited
intersection, the player places 1 Tribe marker. In most in the space that was just vacated. Similarly, a A Tribe card kept in hand may only be played on
X
#1 Border card (Noble). players can carry out the actions of the cards on tribal exPansion
when you use the
cases, players will place 2 Tribe markers. Tribe card is replaced by a face-down Goods card. a following turn with the Noble action (Border
Each player takes the 3 Targis and the 2 Tribe Note: If a player has placed 2 of his Targis on two Note: As soon as the Goods card pile is empty, card #1). To play the card, the player must also
you can Put a tarGi “noble” action to Play
markers in his color. Each player also receives clever placements, a player will be able to collect caravan
1 cards in the same row or column, this will not create shuffle the Goods discard pile to create a new draw pay its cost. (Exception: One of the Tribe cards
X
2 Dates, 2 Salt, 2 Pepper, 1 gold, 1 1-VP token, many victory points. The game ends after a player an intersection. In such a case, the player will only pile. allows its owner to play a Tribe card from his
and 1 3-VP token (for a total of 4 VPs).
raid silversmith (1 ) fata morGana raid
has acquired his 12th Tribe card and placed it in his place 1 Tribe marker. hand without using the Noble action.)
x
The first player is the last player who has eaten play area or when the Robber reaches the last Border
raid noble raid
Instead of placing a new Tribe card, the Noble
dates. Otherwise, blue goes first. (The Tuaregs Example (cont.): Players place their Tribe markers on the action also allows a player to discard the Tribe
card, #16. Blue follows with his second Targi (2). White still cannot
t( rader)
are sometimes referred to as the “Blue People”.) place a Targi on one of the white Xs. White decides to place tribal exPansion
tribe
card kept in hand, thus freeing his hand for a
Game Turn better card.
when you use the
1. Move the Robber one space (Border cards) allowed; it is placing a Targi on the Robber’s card or the caravan
At the beginning of a turn, the Robber is moved card facing an opponent’s Targi that are not allowed.
t( rader)
unlimited
goods tribe
If a Goods card shows one or At the end of the turn, when both players have
raid noble raid
on the Noble card. Players cannot place a Targi on t( rader) caravan
X
unlimited
t( rader) the card occupied by the Robber. When the Robber tribal exPansion
two Goods, one gold, or one VP, finished their actions, the central face-down
reaches a corner card, a Raid takes place where the the player takes the corresponding token(s). If Goods and Tribe cards are turned face-up. The
unlimited
the player takes one Goods of his choice. who becomes the new first player. A new turn
when you use the
you can Put a tarGi “noble” action to Play
4. Perform actions
fiGure on the card a card from your hand
occuPied by the robber. into your disPlay, Pay
one fewer Goods.
2 Note: It is possible to run out of a certain kind begins by moving the Robber.
tribe
X
x
caravan
Starting with the first player, each player takes
Starting with the first player, players place their of token in the supply; in this case, simply use
all of his actions obtained with his Targis and Tribe
goods
tribe
tribe
tribe
goods tribe goods
3 Targis, one Targi at a time and one player after a piece of your choice (a penny, a date, a salt Other rules and information
markers.
tribe
raid silversmith (1 )
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the other. Each player can occupy 3 Border cards Finally, both players place their third and last Targi: packet, etc.).
The order in which a player takes his action does
with his Targis during a game turn. Targis may not The Tribe cards are placed in front of the player. Tribe cards
raid noble raid
not matter. However, an action must betotally
be placed on the following cards: To play a Tribe card, the player each turn where
The cost of a Tribe card is indicated in
completed before starting another one.
you Get at least
1 x PePPer with a
Goods card, receive
• On the card occupied by the Robber; must pay its cost using Goods the upper right-hand side corner.
1 more PePPer.
t( rader)
unlimited
marker.
one fewer Goods.
one of your opponents); caravan Tribe card, he can keep it in his hand. However, or gold.
As soon as a player has completed the action of
• On a card facing an opponent’s Targi; a player may only keep one Tribe card in his hand. The lower right-hand corner of the Tribe cards
3 a Border card, he takes back the Targi that was
• On any card in the central area. If he receives more than one Tribe card at the show the number of VPs they give (1, 2 or 3).
raid silversmith (1 )
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that work great with couples. This is why “Targi”, his first game, desert is a treacherous place, robbers and competing families
Players are limited in the number of Goods and gold most gold. If the players are still tied, the one is a two-player game. of the same effect. We recommend that, for
are vying for the same resources. At the end of the game, the
they can carry from one turn to the next. Each with the most Goods wins the game. If the tie is your first few games, you use the side with the
player with the most victory points will be the winner.
player cannot keep more than 10 Goods and/or still unresolved, play another game. Rules: TM-Spiele text. Eventually, when you are familiar with the
3 gold at the end of a turn. Any excess tokens are Illustrations: Franz Vohwinkel
Graphic design: Imelda Vohwinkel Components various effects, you can flip the card on the side
Thus, each player can fill many rows at the same returned to the supply. Pay 1 fewer Goods at the end of the
Game, score 1 vP for
80 cards, including: with the icons.
English Version: Z-Man Games
to Play additional
“oasis” cards. every 2 “well” cards
time. Once a Tribe card is placed in a player’s The designer and the publisher wish to thank the various testers
note that during their actual turn, players are not noble raid
Pay 1 fewer Goods
raid
display, it stays there until the end of the game. and proofreaders, including Bradley Eng-Kohn.
to Play additional
“tarGia” cards.
limited.
Put 1 Gold from the at the end of the
move 2 laid out cards; however, the player may use this Gold.
not leave any gaps after moving his cards.) kosmos.de tribal exPansion
caravan
© 2013 Z-Man Games Inc.
3250, F.X. Tessier, Vaudreuil-Dorion,
Game end and final scoring
you can Put a tarGi
fiGure on the card
occuPied by the robber.
Example: Blue placed his twelfth Tribe card, indicating Québec, Canada, J7V 5V5 6 Targi figures 4 Tribe markers 1 Robber
The game ends at the end of a turn where at
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that the game ends after this turn. He has 3 VP tokens
x
[email protected]
If a player completes a row of 4 cards with the least one player filled his display with 12 Tribe (each of value 1). He receives 21 victory points from his www.zmangames.com
same symbol, he scores an additional 4 victory cards. If this occur during the first player’s Tribe cards. He also gets these points for the 2 circled
cards (shown above): 1 VP for having 2 Well cards and All Rights Reserved.
30 Goods 1 First player token Goods and Tribe cards are shuffled separately.
points at the end of game. turn, he finishes his turn, and then his opponent (10 of each : Dates, (Amulet) The central area is randomly filled with 9 face-up
2 VP for the rightmost Camel Rider card. Furthermore, he MADE IN GERMANY
If a player completes a row of 4 cards with also finishes his. Salt and Pepper) cards, as illustrated on the next page. Alternate
scores 4 VPs for his row of 4 Oasis cards and 2 VPs for his
4 different symbols, he scores an additional The game ends at the latest when the Robber between Goods and Tribe cards. Once the 9 cards
row of cards with 4 different symbols. He does not receive
2 victory points at the end of game. reaches the 4th and last Raid card. In this case, any additional points for his lowest row. His final score is are in place, you should have a total of 5 Goods
Incomplete rows (those with fewer than the players must still pay 1 gold or 3 VPs, and 15 Victory point tokens (called VP)
33 victory points. and 4 Tribe cards in the central area.
5 6
6x1 VP, 5x3 VP, and 4x 5 VP 1