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Week 1

The document outlines a course on character design for film and games, led by an experienced concept artist. It details the course structure, including weekly topics and formats, as well as assignments and feedback processes. Participants are encouraged to choose core themes for their character design project and submit their work for personalized feedback.

Uploaded by

John Moog
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views93 pages

Week 1

The document outlines a course on character design for film and games, led by an experienced concept artist. It details the course structure, including weekly topics and formats, as well as assignments and feedback processes. Participants are encouraged to choose core themes for their character design project and submit their work for personalized feedback.

Uploaded by

John Moog
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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W E L C O M E

CHARACTER DESIGN FOR FILM & GAMES

CGMA
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

WEEK 1
INTRODUCTION
1. Introduction about me
Course overview
What we’ll 2.

Concept art process


be covering 3.

today 4. Your design brief


5. Recommended resources
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

SOME
HOUSEKEEPING
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

WHO AM I?
UK based artist from the
north of England

I’ve been a concept artist for


8-9 years now

Currently a Senior Concept


Artist at Sumo Digital

Worked across game, film and


animation projects
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

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C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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2 0 0 8 - 2 0 0 9

1 8 / 1 9 y e a r s o l d
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2 0 0 8 - 2 0 0 9

1 8 / 1 9 y e a r s o l d
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G E O R G E H U L L
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P L E A S E D O N ’ T J U D G E M E B A S E D O N T H I S I M A G E . . .
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F I L M & G A M E S

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. . . O R T H I S I M A G E . . .
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

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. . . I P R O M I S E I C A N D O B E T T E R
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

P L E A S E D O N ’ T L E A V E
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
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C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

P R A C T I C E
+
P A T I E N C E
=
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

COURSE
OVERVIEW
C O U R S E O V E R V I E W

- Course designed and structured around character concept art


- Show a variety of methods you can use and adapt in your workflow
- Working with specific software but this is adaptable based on your
personal preferences
- Just to be clear: the techniques shown have worked well for me
but adjust things so that they also work for you
C O U R S E O V E R V I E W

WEEK 1 WEEK 2 WEEK 3


INTRODUCTION SKETCHING ROUGH IDEAS REFINING IDEAS
Format: Format: Format:
Live Lecture (approx 60-90 minutes) Live Lecture (approx 60-90 mins) Live Lecture (approx 60-90 mins)
No Q&A session Q&A session (approx 30 mins) Q&A session (approx 30 mins)
C O U R S E O V E R V I E W

WEEK 4 WEEK 5 WEEK 6


USING 3D PAINTOVER PART I PAINTOVER PART II
Format: Format: Format:
Live Lecture (approx 60-90 mins) Live Lecture (approx 60-90 mins) Live Lecture (approx 60-90 mins)
Q&A session (approx 30 mins) Q&A session (approx 30 mins) Q&A session (approx 30 mins)
C O U R S E O V E R V I E W

WEEK 7 WEEK 8 WEEK 9


FINAL PRESENTATION AND
ADDITIONAL DETAILS FINAL SESSION
PORTFOLIO REVIEWS
Format: Format: Format:
Live Lecture (approx 60-90 mins) Live Lecture (approx 60-90 mins) Final Q&A session (approx 60mins)
Q&A session (approx 30 mins) Q&A session (approx 30 mins) No lecture. No homework (woo!)
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C O U R S E O V E R V I E W - L I V E L E C T U R E S

- Live lectures will be very much like this


- They will each be around 60-90 minutes long
- Generally will consist of a short presentation then a live demo done
in software
- A good chance for you to see the process and ask any questions
- I’ll post any additional resources online as the course progresses
C O U R S E O V E R V I E W - Q & A S E S S I O N S

- Q&A sessions are a window of opportunity to ask for further


information
- Obviously you can ask questions regarding the lesson, but feel free
to ask anything else regarding the industry too
- There are no dumb questions, so please ask me something
(otherwise these sessions will be very quiet and lonely!)
C O U R S E O V E R V I E W - F E E D B A C K

- Each week, you will be given an assignment with a deadline


- Once your work is submitted through the CGMA site, I will provide
each of you personal video feedback that will be about 5-10
minutes long
- Please watch the video feedback :)
S O F T W A R E
S O F T W A R E
S O F T W A R E
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

CONCEPT ART
PROCESS
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

L U C A S P A R O L I N
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

I G O R S I D
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

W E S B U R T
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

W E S B U R T
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

W E S B U R T
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

W E S B U R T
C O N C E P T A R T P R O C E S S - C O N C E P T A R T V S . I L L U S T R A T I O N

J O H N S T A U B W E S B U R T J E R A D M A R A N T Z
C O N C E P T A R T P R O C E S S

1. RESEARCH
C O N C E P T A R T P R O C E S S

2. INITIAL IDEAS

H Y O U N G N A M
C O N C E P T A R T P R O C E S S

3. REFINED IDEAS

H Y O U N G N A M
C O N C E P T A R T P R O C E S S

4. FINAL DESIGN

H Y O U N G N A M
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

YOUR BRIEF
Y O U R B R I E F

- Pretty simple:
- From a provided list of options, I want you to choose the core
themes for your character design
- You can add and expand upon your ideas, so long as you stick with
the core themes
- Over the next 8 weeks, your going to design your character
following the methods shown through the course
Y O U R B R I E F

CORE THEMES
Choose one option from each list

GENREChoose one option


OCCUPATION
Choose one option
SEASON
Choose one option

LIGHT FANTASY FORGER/BLACKSMITH SPRING


(Fable, Zelda etc.)

DARK FANTASY ENFORCER/SOLDIER SUMMER


(Dark Souls, Mortal Shell etc.)

CYBERPUNK ASSASSIN AUTUMN


(Ghost in the Shell, Bladerunner etc.)

A P O C A LY PT I C THIEF/ROGUE WINTER
(Mad Max, Fallout etc.)

ANGLER

GLADIATOR/FIGHTER
If you would like an extra challenge, try also
adding a Cultural Reference (for example,
RACER Japanese, Mongolian, African, Indian etc.)
W E E K 1 A S S I G N M E N T

Task 1: Help me get to know you


- Please send 3 of your best pieces of work to introduce yourself
(JPEG images please)
- Please write a couple of sentences about yourself. Provide me a
little bit about your background, experience, why you want to work
in concept art and what you hope to get from this course
W E E K 1 A S S I G N M E N T

Task 2: Choose your themes


- Using the list of Core Themes, please also select the character
you’d like to create. Think about this and write a short pitch for the
character you want to design (a short paragraph will be fine)
W E E K 1 A S S I G N M E N T

Task 3: Research and Reference Gathering


- Gather research and references to support the design ideas for
your character (a single jpeg with lots of reference images)
W E E K 1 A S S I G N M E N T S U M M A R Y

SUMMARY:
- 3 images of your best work and short paragraph introducing
yourself
- Choose your options from the Core Themes list and write a short
character pitch
- Provide research and reference images for your character design
P L E A S E O R G A N I S E Y O U R R E S E A R C H
W E E K 1 A S S I G N M E N T - D E A D L I N E

DEADLINE: 1am (PST) Sunday 31st January


- Homework must be submitted through the CGMA platforms
- Guidelines and more information can be found on the Assignment
section in class room page
- Please be mindful of the course assignment due dates, because I
am only able to provide you with feedback if you submit your
assignment on time
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A

SOME RECOMMENDED
RESOURCES
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
C H A R A C T E R D E S I G N F O R
F I L M & G A M E S

C G M A
I HOPE YOU
ENJOY THE COURSE

CHARACTER DESIGN FOR FILM & GAMES

CGMA

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