Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
17 views55 pages

Project CHP 1 To 4

India faces severe waste management challenges, generating over 150 million tons of waste annually with only 22% properly treated. The document outlines objectives for a waste management app aimed at improving waste segregation, recycling, and community engagement while addressing public health and sustainability. It also aligns with Sustainable Development Goals to promote responsible consumption and sustainable cities.

Uploaded by

haruishika7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views55 pages

Project CHP 1 To 4

India faces severe waste management challenges, generating over 150 million tons of waste annually with only 22% properly treated. The document outlines objectives for a waste management app aimed at improving waste segregation, recycling, and community engagement while addressing public health and sustainability. It also aligns with Sustainable Development Goals to promote responsible consumption and sustainable cities.

Uploaded by

haruishika7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 55

Chapter 1

Introduction
1.1 BACKGROUND
India faces significant challenges in waste management due to its large population, rapid
urbanization, and inadequate waste management infrastructure. The country generates over 150 million
tons of municipal solid waste annually, with organic waste (45%), recyclables (20%), and inert waste
(15%) making up the majority. Only 22% of waste is properly treated and disposed of, with 60% disposed
of in unauthorized dumping grounds. Only 18% of waste is recycled. Only 30% of urban India has access
to proper waste management services, and many cities lack adequate waste collection, transportation,
and disposal facilities.

Challenges include inadequate waste segregation and collection, insufficient waste treatment and
disposal capacity, lack of public awareness and education, and limited funding and resources. Initiatives
like the Swachh Bharat Abhiyan aim to achieve 100% waste management and sanitation coverage by 2025,
and the National Waste Management Policy focuses on waste reduction, segregation, and proper disposal.
Waste-to-energy plants are being set up to generate electricity from waste. Opportunities include creating
jobs, reducing environmental pollution and health risks, and learningfrom international best practices
and technologies.

1.2 OBJECTIVES

• Educational Awareness
Provide information on waste segregation, recycling, and proper waste management
• Waste Tracking and Reporting
Allow users to log and track their waste production and report issues such as missed pickups.
• Recycling and Disposal Information
Offer a searchable database or map for local recycling centers, disposal points, and guidelines.
• Collection Scheduling and Notifications
Send reminders and updates about waste collection schedules.
• Data Collection and Analysis
Gather and analyze data on waste management practices for improvement and insights.

1
• User Feedback and Improvement
Collect feedback and suggestions for continuous app enhancement.
• Integration with Local Authorities
Connect users with local waste management services and support official complaints or requests.
• E-Commerce for Recycled Goods
Create a marketplace for buying and selling recycled goods, including features like product listings,
secure transactions, and seller profiles.
• Sustainable Sourcing
Support and promote sellers who adhere to sustainable practices and ethical sourcing.
• Customer Reviews and Ratings
Implement a review system for recycled products to help users make informed purchasing decisions.

1.3 PURPOSE , SCOPE , APPLICABILITY

1.3.1 PURPOSE

▪ A waste management app can optimize waste collection routes, encourage user engagement,
encourage waste reduction, improve public health, promote sustainability, and provide data
management for waste management agencies.

▪ It also facilitates communication between residents, agencies, and municipalities, offers


resources on waste management practices, and increases accountability among agencies and
municipalities.

▪ By reducing waste disposal costs and optimizing resource allocation, a waste management app
can contribute to a more efficient, sustainable, and healthy environment.

▪ It also promotes sustainable living and reduces the environmental impact of waste disposal

1.3.2 SCOPE

The waste management application will primarily concentrate on optimizing the management
of household waste through a systematic framework that encompasses waste collection, segregation,
and proper disposal methods. It aims to streamline these essential aspects by offering a range of user-
friendly features tailored to meet the diverse needs of residents, waste management agencies, and
municipalities, thereby fostering a collaborative environment conducive to effective waste

2
management practices.

• Limitations

o Connectivity: Requires internet access for real-time features.

o Geographic coverage: Initially limited to specific regions.

o Data accuracy: Relies on user input for waste classification.

• Assumption

o Users want to be informed about proper waste disposal methods but may not always know
them.

o Reduction in landfill waste and increased recycling rates are achievable goals through
effective application usage.
o Waste management regulations and guidelines are followed by users and authorities

1.3.3 APPLICABILITY
• Promotion of Recycling and Segregation: By providing information on recycling centers,
guidelines on waste segregation, and notifications for collection schedules, the app encourages
users to participate actively in recycling efforts. This contributes to reducing landfill waste and
promoting environmental sustainability.
• Community Building: Apps with social features such as forums or community events related to
recycling can foster a sense of community among users who are passionate about environmental
conservation.
• Connecting Supply and Demand: By providing a platform where suppliers (those with recyclable
materials) and buyers (those looking to purchase recycled goods) can connect, the app helps create
a more efficient market for recycled materials. This can potentially reduce waste and promote a
circular economy.
• Tips and Guides: Offering tips and guides on waste reduction, reuse, and recycling strategies can
empower users to make more sustainable choices in their daily lives. This might include suggestions
on minimizing single-use plastics, composting organic waste, or choosing products with minimal
packaging.

3
1.3.4 SDGs (Sustainable Development Goals)

The Sustainable Development Goals (SDGs) consist of 17 goals established by the United Nations in 2015 to
address global challenges and promote a better and more sustainable future for all. Here they are:
1. No Poverty: End poverty in all its forms everywhere.
2. Zero Hunger: End hunger, achieve food security and improved nutrition, and promote sustainable
agriculture.
3. Good Health and Well-Being: Ensure healthy lives and promote well-being for all at all ages.
4. Quality Education: Ensure inclusive and equitable quality education and promote lifelong learning
opportunities for all.
5. Gender Equality: Achieve gender equality and empower all women and girls.
6. Clean Water and Sanitation: Ensure availability and sustainable management of water and sanitation
for all.
7. Affordable and Clean Energy: Ensure access to affordable, reliable, sustainable, and modern energy
for all.
8. Decent Work and Economic Growth: Promote sustained, inclusive, and sustainable economic
growth, full and productive employment, and decent work for all.
9. Industry, Innovation, and Infrastructure: Build resilient infrastructure, promote inclusive and
sustainable industrialization, and foster innovation.
10. Reduced Inequality: Reduce inequality within and among countries.
11. Sustainable Cities and Communities: Make cities and human settlements inclusive, safe, resilient,
and sustainable.
12. Responsible Consumption and Production: Ensure sustainable consumption and production patterns.
13. Climate Action: Take urgent action to combat climate change and its impacts.
14. Life Below Water: Conserve and sustainably use the oceans, seas, and marine resources for sustainable
development.
15. Life on Land: Protect, restore, and promote sustainable use of terrestrial ecosystems, manage forests
sustainably, combat desertification, and halt biodiversity loss.
16. Peace, Justice, and Strong Institutions: Promote peaceful and inclusive societies for sustainable
development, provide access to justice for all, and build effective, accountable institutions at all levels.
17. Partnerships for the Goals: Strengthen the means of implementation and revitalize the global
partnership for sustainable development.
These goals aim to create a more equitable, sustainable, and peaceful world by 2030.

4
Here are the SDGs which our Project Follows:

Goal 3: Good Health and Well-Being


Objective: Ensure healthy lives and promote well-being for all at all ages.
• Key Targets:
o Reduce maternal mortality and ensure universal access to sexual and reproductive health
services.
o End the epidemics of major communicable diseases, such as HIV/AIDS, tuberculosis, malaria,
and neglected tropical diseases.
o Reduce road injuries and deaths, and address mental health issues.
o Achieve universal health coverage and access to quality essential health care services and
essential medicines and vaccines.
• Importance: Health is fundamental to sustainable development. Good health enhances productivity
and economic growth, while also improving quality of life and well-being.
Goal 6: Clean Water and Sanitation
Objective: Ensure availability and sustainable management of water and sanitation for all.
• Key Targets:
o Ensure universal and equitable access to safe and affordable drinking water.
o Achieve access to adequate and equitable sanitation and hygiene facilities for all.
o Improve water quality by reducing pollution and minimizing the release of hazardous chemicals.
o Protect and restore water-related ecosystems, such as rivers, wetlands, and lakes.
• Importance: Clean water and sanitation are crucial for health, food security, and sustainable
livelihoods. Access to these resources is essential for the well-being of individuals and communities.
Goal 11: Sustainable Cities and Communities
Objective: Make cities and human settlements inclusive, safe, resilient, and sustainable.
• Key Targets:
o Ensure access to safe and affordable housing and basic services for all.
o Enhance inclusive and sustainable urbanization and capacity for participatory, integrated, and
sustainable human settlement planning.
o Reduce the adverse per capita environmental impact of cities, particularly by paying special
attention to air quality and waste management.
o Provide universal access to safe, affordable, and sustainable transport systems.

5
• Importance: As urbanization increases, sustainable cities are vital for ensuring that urban areas can
provide quality living conditions, support economic development, and mitigate climate change.
Goal 12: Responsible Consumption and Production
Objective: Ensure sustainable consumption and production patterns.
• Key Targets:
o Implement the 10-Year Framework of Programmes on sustainable consumption and production.
o Reduce waste generation through prevention, reduction, recycling, and reuse.
o Encourage companies to adopt sustainable practices and to integrate sustainability information
into their reporting cycle.
o Promote public procurement practices that are sustainable, in accordance with national policies
and priorities.
• Importance: Responsible consumption and production patterns are essential for maintaining resources
for future generations and ensuring a sustainable economy. They help reduce environmental
degradation and improve resource efficiency.
These goals interlink and address critical global challenges, emphasizing the need for integrated approaches to
achieve sustainable development. If you have specific aspects of your project related to these goals, feel free
to share, and I can help further!

6
1.4 ACHIVEMENTS

As a student, developing a waste management and e-commerce mobile application results


into tremendous accomplishments and self-improvement. While running the project from
its initial stages all the way to execution, you will understand technical aspects of
programming and full-stack development leading to enhancement of project management
and teamwork skills. Consequently, this venture will sharpen your problem-solving abilities
while improving UI/UX design expertise; thus enabling you to build practical and user-
friendly solutions that are well-suited for the end users.

Additionally, We’ll contribute positively to environmental sustainability and community


engagement. Our work will be a substantial addition to your portfolio, demonstrating practical
skills and making a real-world impact. Through the e-commerce component, We’ll gain valuable
experience in online marketplace management, marketing, and customer service.

1.5 Organization of Report


• Chapter 1:
Introduction: This chapter gives overview of the project and explains the purpose,
scope and availability.
• Chapter 2:
Survey of technologies: This chapter gives comparison of various programming
languages and technologies as well as it describes which of them are chosen for
the project or why?

7
Chapter 2
SURVEY OF TECHNOLOGIES

2.1 Available Technologies


There are several technologies and frameworks available for developing a train food
order app. For mobile devices like smartphones and tablet computers, Android is a software bundle and
Linux-based operating system. The most recent Android version is 13. Despite the fact that other languages
can be used , the Java language is typically used to build Android programming . The android project is to
provide a useful, marketable solution that enhances users mobile experiences.

React Native is an open-source mobile application development framework created by


Facebook. it allows us to develop cross-platform app for both iOS and Android using single codebase ,
Flutter is the another popular cross-platform framework developed by Google,known for its fast performance.
Native development is Known for Building separate apps for ios (swift or Objective C) and Android (Java
and Kotlin ) .Android Studio is the official Integrated Development Environment (IDE) for android
application development. Android Studio provides more features that enhance our productivity while building
Android apps.

MySQL, PostgreSQL, or SQLite is known for Common realtional database


management Systems and MongoDB is popular for NoSQL database and Databases now encompass
MongoDB for handling NoSQL data and serverless cloud databases like Firebase Realtime Database and
Firestore for scalable storage. FIREBASE database helps to automate data retrieval and is capable of
handling a large concurrent database connection.

Data can be described using XML in a text-based document. XML is utilised for a variety of activities due to
its extensibility and flexibility, including creating the UI layout of Android app

2.2 List Of Technologies

PYTHON: Python is a programming language that enables you to


work rapidly and integrate systems more effectively. Python is a
versatile, readable, and popular programminglanguage with a simple
syntax and extensive library support. It is widely used in web
development, data science,automation, and more.

8 6
KOTLIN :-By creating world-class IDEs like IntelliJ IDEA, PhpStorm,
AppCode, etc., JetBrains created the statically typed, general-purpose
programming language known as Kotlin. It I s a new language for the
JVM , initially presented by JetBrains in 2011.Despite being an object-
oriented language that is "better" than Java, Kotlin is nonetheless
completely compatible with Java code

MySQL : MySQL is a popular open-source relational database


Management system (RDBMS). It allows users to store, organize, and
retrieve data efficiently using structuredtables. MySQL is widely
usedin web applications, poweringdynamic websites and applications
that require data storage and retrieval capabilities.

Dart: dart is an open-source, object-oriented, class-based


programming language developed by Google. It was introduced in
2011 as a language optimized for client-side development, specifically
for building web applications. Over time, Dart has evolved to become
a versatile language used for various purposes, including web, server,
and mobileapp development.

MongoDB: MongoDB is a popular NoSQL database system.It stores


data in flexible, JSON-like documents, making it suitable for handling
unstructured data and enabling scalability. MongoDB is widely used
for web applications and other projects where flexible data storage and
fast retrieval are essential.

Java: Java is a versatile and widely-used programming language. It is


known for its platform-independence, robustness, and object- oriented
nature. Java is used for developing a wide range of applications,
including web,mobile, desktop, and enterprise software. Its "write
once,runanywhere" capability allows Java programs to run on
different platforms without modification.

9 7
React Native: Facebook's React Native is an open-source framework
that enables cross-platform development of mobile apps using
JavaScript and React. It allows developers to create apps for iOS and
Android using a single codebase, reducing development time and
costs. React Native uses a component-based architecture, promoting
code reusability and easier maintenance. It is written in JavaScript, a
widely-used language, allowing developers to leverage existing
libraries and tools. It also offers native performance, using native
components instead of web views, through asynchronous
communication and native API interactions.

Flutter: Flutter is an open-source UI toolkit developed by Google for


building natively compiled applications for mobile, web, and desktop
using a single codebase. It allows developers to write code once and
deploy it on multiple platforms like iOS, Android, web, and desktop.
Flutter's reactive-style framework allows developers to quickly iterate
and see changes in real-time. It compiles to native ARM code for
mobile and x64 code for desktop, resulting in high-performance
applications. Flutter also offers customizable widgets for easy
building of complex UIs.

2.3 Comparative Study

Technology Features Advantages Disadvantages


Java ⚫ Object Oriented ⚫ Simple ⚫ Performance
⚫ Platform ⚫ Secured ⚫ Memory
independent Consumption
⚫ Multi-Threaded
⚫ Architecture- ⚫ Cost
⚫ Robust
neutral
⚫ Less machine
⚫ Portable interactive
⚫ Easy to learn

10 8
PYTHON ⚫ Easy to code ⚫ Improved ⚫ Slow Speed
Productivity
⚫ Easy to read ⚫ Not Memory
⚫ Interpreted
⚫ Free and open- ⚫ Efficient
source ⚫ Language
⚫ Weak in Mobile
⚫ Robust standard ⚫ Dynamically
⚫ Computing
Typed
⚫ Library
⚫ Database Access
⚫ Portable
⚫ Runtime Error
⚫ Object-Oriented

MySQL pen-Source. ⚫ Reduced Total ⚫ Memory usage


Cost increased
⚫ Quick and
Reliable. ⚫ of Ownership ⚫ Restricted for
complex
⚫ Character Sets. ⚫ Portability
⚫ business logic
⚫ Secure ⚫ Seamless
Connectivity ⚫ Difficult to debug
⚫ Support for large
⚫ Rapid ⚫ Difficult to
⚫ databases. development maintain
⚫ Data
Security
KOTLIN ⚫ Extension ⚫ Maximize the ⚫ Different from
functions productivity Java
⚫ Smart casts. ⚫ Works with
⚫ Compilation
⚫ String templates. existing Java Code
Speed
⚫ Can be easily
⚫ Properties. ⚫ Less Kotlin
maintained
⚫ Primary professionals
⚫ Less Buggy
constructors. ⚫ Limited sources to
⚫ Reliable learn
⚫ Easy to
learn
MongoDB ⚫ NoSQL Database ⚫ Flexible Schema ⚫ Memory Usage
⚫ JSON-like ⚫ High Performance ⚫ No ACID
Documents Transactions
⚫ Horizontal
⚫ Scalability Scalability ⚫ Maturity
⚫ Indexing ⚫ Replication and ⚫ Complex Queries
Fault
⚫ Sharding ⚫ Data Structure
⚫ Documento Design
⚫ Aggregation
riented
Framework

Table 2. 1:Comparative Study

11 9
2.4 Selected Technologies

• List of selected technologies

➢ FLUTTER

➢ DART

➢ FIREBASE

➢ NODE.JS

• Selected Technologies & Why?

• NODE.JS
Node.js is a powerful JavaScript runtime built on Chrome's V8 engine. It allows developers to execute
JavaScript code server-side, enabling the creation of scalable and high-performance web applications. With
its non-blocking, event-driven architecture, Node.js excels in handling concurrent requests, making it ideal
for real-time applications like chat services and online gaming.

Some features of NODE.JS :

I. Non-Blocking I/O

II. Single-Threaded.

III. Fast Execution

IV. Cross-Platform

FLUTTER

Flutter is an open-source UI software development kit(SDK) developed by Google's. It’s a portable UI


toolkit for crafting beautiful, natively compiled applications for mobile, web, and desktop from a single
codebase. Flutter works with existing code, is used by developers and organizations around the world, and is
free and open source.

12 10
Some features of Flutter:

I. High performance

II. Cross-Platform Development

III. Open-Source and Free.

IV. Platform Integration

DART
Dart is an open-source, object-oriented, class-based programming language developed by Google. It was
introduced in 2011 as a language optimized for client-side development, specifically for building web
applications. Over time, Dart has evolved to become a versatile language used for various purposes, including
web, server, and mobile app development.

Some features of Dart:

I. Object-Oriented

II. Garbage Collection

III. Platform-Independent

FIREBASE

Firebase is a platform developed by Google for creating mobile and web applications. It provides various
tools and services that help developers build high-quality apps, grow their user base .

Some features of FireBase:

I. Realtime Database
II. Authentication
III. Hosting
IV. Cloud Functions

13 11
Chapter 3

REQUIREMENTS AND ANALYSIS

3.1 Problem Definition

Poor waste collection routes, no sorting of waste, and not letting waste be disposed of
properly make waste management harder. Bad collection routes waste resources and make it so
that waste might not be thrown away right, thus causing hassle for the environment. If the waste
isn't sorted at the beginning, recycling becomes even harder, and less amount of recycling is done
with more use of landfills. Overflowing bins are commonly caused by infrequent collection or
inadequate bin capacity and have contributed to littering and sanitation problems. The lack of
proper waste management infrastructure further worsens inadequate collection, recycling, or
proper disposal. Public awareness and education are important as they ensure better waste
practices and support recycling efforts. Monitoring the quantity of waste produced helps facilitate
better management measures, while the safety and productivity of waste workers contribute to the
systematic flow of operation. Lastly, compliance with regulations ensures that all practices will
meet legal standards to protect the environment. In conclusion, if all three are holistic approaches
to tackling the problem of waste management, the system will ultimately be more efficient and
healthy.

1. Inefficient Waste Collection Routing

• Problem: Collection routes are not optimized, leading to increased fuel consumption and
operational costs.

• Solution: Use data analytics and GPS technology to optimize collection routes. Implement
route planning software that accounts for real-time traffic and waste levels.

2. Lack of Waste Segregation

• Problem: Waste is not separated at the source, making recycling and disposal more
challenging.

14
• Solution: Implement and enforce waste segregation policies. Provide clear instructions and
bins for different types of waste (recyclables, organic waste, hazardous materials). Educate the
public on the importance of segregation.

3. Insufficient Recycling

• Problem: Low rates of recycling lead to more waste ending up in landfills or incinerators.

• Solution: Enhance recycling programs by increasing the types of materials accepted. Offer
incentives for recycling and ensure convenient access to recycling facilities. Raise public
awareness about the benefits of recycling.

4. Waste Overflowing from Bins

• Problem: Bins overflow due to inadequate collection frequency or bin capacity, leading to
littering and health issues.

• Solution: Increase the frequency of waste collection in high-density areas and upgrade bin sizes
if necessary. Implement sensors in bins to alert waste management services when they are full

5. Public Awareness and Education

• Problem: Lack of awareness leads to improper waste disposal and low participation in
recycling programs.

• Solution: Conduct educational campaigns about the importance of waste management and
recycling. Partner with schools, community organizations, and businesses to spread awareness.

6. Waste Generation Tracking

• Problem: Without tracking, it’s hard to measure and manage waste generation effectively.

• Solution: Implement systems to track waste generation at various levels (household, business,
community). Use this data to develop targeted waste reduction strategies and policies.

3.2 Requirement Specifications


The waste management application aims to streamline the processes of waste collection, disposal,
and recycling for municipal authorities, waste management companies, and citizens. By providing
features such as service requests, real-time tracking, analytics, and issue reporting, the application
enhances operational efficiency and fosters community engagement. This specification outlines

15
the essential functional and non-functional requirements to ensure a robust, user-friendly solution
that meets regulatory standards and adapts to future needs.

Functional Requirements

• User Management
User Role
Admin (local authority)
Waste Management Employees
Citizens
Authentication Secure Login with user roles and permissions.

• Waste Collection Management


Service Request: Citizens can request collection of refuse (e.g., bulk pickup).
Collection Schedule: Collection routes and times can be scheduled by administrators.
Notifications: Inform the public of the collections and changes.

• Monitoring and Reporting


Real-Time Tracking: Tracks collection trucks.
Analytics Dashboard: Provide insights on waste generation, collection efficiency, and
recycling rates.
Report Tool: This gives compliance reports and operational improvement.

• Recycling Management
Recycling Centers: Give locations and types of materials accepted to recycle.
Drop-off Scheduling: Schedules are available for drop-offs of recyclables at recycling
centers.
Educational Resources: Inform about recycling practices and guidelines.

• Issue Reporting
Report Problems: Citizens can report a missed collection or illegal dumping.
Resolution Track: Allow the tracking of status on all reported issues.

16
• Payment and Billing
Online Payments: Facilitate payments for waste collection services.
Billing History: Let them view their invoices and payments history.

Non-Functional Requirements

• Performance
Response Time: The application should respond to user queries within 2 seconds at max.
Scalability: Manage more users and data as they grow.

• Security
Data Protection: Ensure that users' details are protected and rules are adhered to.
Use role-based access controls for access control.

• Usability
User Interface: Simple design for easy navigation.
Accessibility: Compliance with accessibility standards.

• Reliability
Uptime: The application should be available for access 99.9% of the time.
Backup: Consistent data backup to avoid loss of data.

3.3 Planning and Scheduling

Gantt chart

A Gantt chart serves as a crucial visual aid in project management, offering a


comprehensive representation of tasks and their respective timelines. Its structure entails
horizontal bars that symbolize individual tasks, meticulously arranged across a designated
time axis. This layout effectively communicates essential information such as task
durations, precise start and end dates, interdependencies among tasks, and pivotal project
milestones.

17
Figure 3.1: Gantt Chart

18
3.4 System Requirements

Software Requirements:

1. Operating System:

o Windows: Windows 10 or later (64-bit)

o macOS: macOS 10.15 (Catalina) or later

o Linux: Any modern 64-bit distribution

2. Development Environment:

o IDE: Visual Studio Code, Android Studio, or IntelliJ IDEA with Flutter plugins

o Flutter SDK: Latest stable version

o Dart SDK: Included with Flutter SDK

o Database: SQLite, Firebase, or any other preferred database

o Version Control: Git

3. Additional Tools:

o Emulators/Simulators: Android emulators or iOS simulators for testing

o API Services: RESTful APIs for backend services

o Libraries/Packages: Various Flutter packages for UI components, state management,


etc.

Hardware Requirements:

1. Processor:

• Windows: x86-64 based, 4 cores (8 cores recommended)


• macOS: Intel Core i5-8400, Apple M1, Apple M2, or better

2. Memory:

• Minimum 8 GB of RAM (16 GB recommended)

3. Storage:

• Minimum 4 GB free space (52 GB recommended, SSD preferred)

19
4. Graphics:

• Integrated or dedicated GPU for better performance with emulators

These requirements will ensure a smooth development experience for your waste management
app

3.5 Preliminary Product Description

The aim is to streamline waste management by connecting users with local waste management
organizations. The app provides information on how to dispose of various types of waste (wet,
dry, e-waste) and facilitates recycling and selling of recycled goods. To make waste management
more efficient and environmentally friendly. By providing a platform for users to manage their
waste and recycle, the app contributes to a cleaner and more sustainable community.

3.6 Conceptual model

3.6.1 Entity Relationship Diagram

1) Definition:
An Entity-Relationship Diagram (ERD) is a visual representation used in database design to
illustrate the relationships between entities (objects, concepts, or things) in a system and how they
interact with each other. ERDs use symbols like rectangles to represent entities, diamonds to
represent relationships, and lines to show the connections between entities and relationships. By
modelling the structure of data and the associations between different entities, ERDs help in
understanding the logical organization of a database, aiding in efficient data storage, retrieval, and
management.

20
21
2) Symbols used in ERD:

Table 3.1: Entity Relationship Diagram Notations

3.6.2 Use case Diagram

1) Definition:

A use case diagram is a visual representation of the functional requirements and


interactions of a system from the users' perspective. It illustrates how different actors (users
or external systems) interact with a system to achieve specific goals. Use case diagrams are
commonly used in software development to capture the high-level functionality of a system
and its various use cases (individual interactions or scenarios). Use case diagrams provide a
clear overview of system functionality and user interactions, aiding in communication
between stakeholders, designers, and developers during the early stages of system design.

22
2) Symbols used in use case diagram are as follows:

• A use case represents a specific


interaction or scenario that a user
(actor) initiates within a system.
• It captures a particular functionality
Use case or task that the system performs for
the user.
• Each use case defines a distinct goal
or action that the user wants to
accomplish using the system.

• An actor is an external entity that


interacts with the system to achieve
specific goals.
• Actors can be users, other systems,
Actor
or devices that initiate interactions
with the system.
• They are represented as stick figures
or other simple shapes outside the
system boundary.

• An association represents a
relationship between an actor and a
use case.
• It illustrates that a particular actor is

Association involved in and interacts with a


specific use case to achieve a goal
or complete a task.
• The association is depicted as a line
connecting the actor and the use case.

Table 3.2: Use Case Notations

23
3) Diagram

Figure 3.3: Use Case Diagram

3.6.3 Data Flow Diagram

1) Definition:

A Data Flow Diagram (DFD) is a visual representation that depicts how data moves
through a system. It illustrates the flow of information between processes, data stores,
external entities, and data flows themselves. DFDs use standardized symbols to show
the sources, destinations, processes, and storage of data within a system. By mapping
out the data's path, DFDs help in understanding how information is processed,
transformed, and stored within a system, aiding in systems analysis, design, and
communication among stakeholders.

24
2) Symbols used in DFD:

• A process represents a function or


activity that transforms incoming
data flows into outgoing data flows.
• Processes encapsulate specific operations
or actions that occur within a system.
• They can range from simple calculations
Process or validations to more complex tasks
involving data manipulation or decision-
making.
Data Store • A data store represents a repository or
storage location where data is captured,
stored, and retrieved within a system.
• It's used to show where data is persistently
held between processes.
• Data stores can included databases, files or
any other form of storage.

• A data flow represents the movement of


data from one point to another within
Data Flow a system.

• Data flows show how information is


exchanged between processes, data
stores, and external entities. They
visually depict the path that data takes
as it undergoes transformations and
processing within the system.

Table 3.3: Data Flow Diagram

25
3) Diagram :

Figure 3.4: DFD Level 0

Figure 3.5: DFD Level 1

26
. Figure 3.6: DFD Level 2

3.6.4 Activity Diagram

1) Definition :
An activity diagram is a graphical representation used in software engineering to
depict the flow of activities, actions, and decision points within a system or a
process. It focuses on the sequence of activities and the conditions that guide the
flow, making it valuable for modelling complex workflows and business processes.
Activity diagrams use various symbols like nodes, actions, and decision diamonds
to illustrate how different tasks and actions are interconnected, including branching
paths based on decisions or parallel activities. This visual tool helps in
understanding, analyzing, and communicating the logic and structure of processes,
making it useful for both design and documentation purposes.

2) Symbol Used in Activity diagram :

27
Initial State / Start • An initial state represents the
starting point of a process or
activity.
• It marks the state of a system before
any actions or transitions occur.
• It's often depicted using a filled circle.
solid

Action • An action represents a specific


operation or task that is performed as
part of a process.
• It depicts a discrete unit of work or
behavior that contributes to the
overall flow of the diagram.
• Actions can be as simple as
calculations or data manipulation, or
they can
involve more complex

Decision Node • A decision represents a point


where the flow of actions or
activities diverges based on a
condition or a decision- making
process.
• It signifies a choice that leads to
different paths depending on the
outcome of the decision.
• Decision points are depicted using a
diamond- shaped symbol.

28
Join • A join symbol represents a point
where multiple parallel paths of
activities converge back into a single
flow.
• It signifies the synchronization of
concurrent activities and indicates
that the process waits for all parallel
paths to complete before proceeding.
• The join symbol is usually depicted as
a horizontal bar with multiple
incoming arrows and a outgoing
arrow.
single
Final State • a final state represents the
completion or termination of a
process or activity.
• It marks the end point of the
sequence of actions depicted in the
diagram. final state is typically
depicted using a solid filled circle
with a border
The.

Table 3.4: Activity Diagram Notations

29
3) Diagram :

Figure 3.7: Activity Diagram

3.6.5 Class Diagram


1) Definition :

A UML class diagram is a visual tool that represents the structure of a system by showing its classes,
attributes, methods, and the relationships between them. It helps everyone involved in a project—like
developers and designers—understand how the system is organized and how its components interact.

30
31
3.6.6 Object Diagram
1) Definition :

Object diagrams are a visual representation in UML (Unified Modeling Language) that
illustrates the instances of classes and their relationships within a system at a specific point in
time. They display objects, their attributes, and the links between them, providing a snapshot
of the system’s structure during execution. Since object diagrams depict behavior when objects
have been instantiated, we can study the behavior of the system at a particular instant.

2) Diagram 1 :

Figure 3.9: Object Diagram 1

32
3) Diagram 2 :

Figure 3.10: Object Diagram 2

3.6.7 Sequence Diagram


1) Definition :

A Sequence Diagram is a key component of Unified Modeling Language (UML) used


to visualize the interaction between objects in a sequential order. It focuses on how
objects communicate with each other over time, making it an essential tool for modeling
dynamic behavior in a system. Sequence diagrams illustrate object interactions,
message flows, and the sequence of operations, making them valuable for

33
understanding use cases, designing system architecture, and documenting complex
processes.

2) Diagram :

Figure 3.11: Sequence Diagram

34
3.6.8 State Transition Diagram
1) Definition :

State Transition Diagram are also known as Dynamic models. As the name suggests, it is a type
of diagram that is used to represent different transition (changing) states of a System. It is
generally used to graphically represent all possible transition states a system can have and
model such systems. It is very essential and important and right for object-oriented modeling
from the beginning. The System consists of various states that are being represented using
various symbols in the state transition diagram.

2) Diagram :

Figure 3.12: State Transition Diagram

35
3.6.9 Communication / Collaboration Diagram
1) Definition :

A Communication Diagram in Unified Modeling Language (UML) visually represents the


interactions between objects or components in a system. It focuses on how messages are
exchanged between these elements, highlighting the flow of information in a sequence. By
illustrating both the structural and behavioral aspects of a system, communication diagrams
offer a clear understanding of object relationships and message paths, making them essential
for modeling dynamic interactions in software design and development. This article explores
the structure, significance, and practical applications of communication diagrams in UML.

Speaking of communication diagrams, they are also called collaboration diagrams, which
are UML structures used for the definition of interacting objects. They are concerned with the
relationship between two objects and the sequence of messages passed between the two to
realize a specific functionality.

2) Diagram :

Figure 3.13: Communication / Collaboration Diagram

3.6.10 Package Diagram


1) Definition :

A package diagram is a type of structural diagram in UML (Unified Modeling Language) that
organizes and groups related classes and components into packages. It visually represents the
dependencies and relationships between these packages, helping to illustrate how different
parts of a system interact with each other

36
2) Diagram :

Figure 3.14: Package Diagram

3.6.11 Deployment Diagram


1) Definition :

A Deployment Diagram is a type of Structural UML Diagram that shows the physical
deployment of software components on hardware nodes. It illustrates the mapping of
software components onto the physical resources of a system, such as servers, processors,
storage devices, and network infrastructure.

A Deployment Diagram shows how the software design turns into the actual physical
system where the software will run. They show where software components are placed on
hardware devices and shows how they connect with each other. This diagram helps
visualize how the software will operate across different devices

37
2) Diagram :

Figure 3.15: Deployment Diagram

38
Chapter 4
System Design

System Design is the process of designing the architecture, components, and interfaces for a
system so that itmeets the end-user requirements. System design is the process of defining the
elements of a system such as the architecture, modules and components, the different interfaces
of those components and the data that goesthrough that system. It is meant to satisfy specific
needs and requirements of a business or organization through the engineering of a coherent and
well-running system. Systems design implies a systematic approachto the design of a system.
It may take a bottom-up or top-down approach, but either way the processis systematic wherein
it takes into account all related variables of the system that needs to be created—from the
architecture, to the required hardware and software, right down to the data and how it travels
and transforms throughout its travel through the system. Systems design then overlaps with
systems analysis, systems engineering and systems architecture.

4.1 Basic Module


1. User Management:

• User Registration/Login: For both residents and waste management staff,


• User Profiles: Manage user information, preferences, and history.

2. Waste Collection Scheduling:

• Route Optimization: Efficient routing for waste collection vehicles.


• Schedule Management: Create, modify, and view collection schedules.

3. Reporting and Analytics:

• Data Analytics: Insights into waste generation patterns and collection


efficiency.
• Incident Reporting: Report missed pickups, bin issues, etc.

4. E-Commerce Module:

• Marketplace for Eco-Friendly Products: Offer products like compost bins,


recycling bags, and biodegradable supplies.
• Service Packages: Subscription models for regular pickups or specialty
services (e.g., yard waste, bulk items).

39
• Payment Processing: Secure payment gateways for transactions.
• Promotions and Discounts: Offer discounts for first-time users or eco-
friendly purchases.

5. Integration and API

• Third-party Integration: Connect with payment gateways, shipping services,


and other systems.
• API Access: Allow third-party developers to integrate with your application.

4.2 Data Design


4.2.1 Schema Design
A database schema is the skeleton structure that represents the logical view of the entire
database. It defines how the data is organized and how the relations among them are
associated. It formulates all the constraints that are to be applied on the data.
A database schema defines its entities and the relationship among them. It contains a
descriptive detail of the database, which can be depicted by means of schema diagrams. It's
the database designers who design the schema to help programmers understand the database
and make it useful. A database schema can be divided broadly into two categories:

• Physical Database Schema.


This schema pertains to the actual storage of data and its form of storage like files, indices,
etc. It defines how the data will be stored in a secondary storage.
• Logical Database Schema
This ffffff defines all the logical constraints that need to be applied on the data stored.It
defines tables, views and integrity constraints.

List of Tables:
• User
• Waste Request
• Waste Type
• E-Waste
• Wet Waste
• Dry Waste
• E-Waste recycling centre
• Wet Waste recycling centre

40
• Dry waste recycling centre
• Warehouse
• Location
• Carbon Footprint
• Packaging Centre
• Marketplace
• Complaint
• Order reviews
• Product reviews
• Order
• Order Details
• Payment
• Billing
• Delivery
• Notification
• Account Details
• Order Details
• GST
• Bank Account

4.2.2 Database Integrity and Constraints


Database name: Waste Collection

• User
Column Field Data Type Null Key
user_id Int No Primary Key
Name Varchar(255) No
Email Varchar(255) No
Phone Varchar(255) No
Address Varchar(255) No
Table 4.1: User table
• Waste Request
Column Field Data Type Null Key
Collection_id Int No Primary Key
Location Varchar(255) No
Date Date No
Status Varchar(50) No
Table 4.2: Waste Request Table

41
• Waste Type
Column Field Data Type Null Key
Type_id Int No Primary Key
Type_name Varchar(255) No
Recycling_method Varchar(255) No
Description Text No
Table 4.3: Waste Type table
• E-Waste
Column Field Data Type Null Key
Waste_id Int No Primary Key
Category Varchar(255) No
Description Text No
Table 4.4: E-Waste table
• Wet Waste
Column Field Data Type Null Key
Waste_id Int No Primary Key
Category Varchar(255) No
Description Text No
Table 4.5: Wet Waste table
• Dry Waste
Column Field Data Type Null Key
Waste_id Int No Primary Key
Category Varchar(255) No
Description Text No
Table 4.6: Dry Waste table

• E-Waste recycling centre


Column Field Data Type Null Key
Facility_id Int No Primary Key
Facilty_name Varchar(255) No
Location Varchar(255) No
Capacity Int No
Table 4.7: E-Waste recycling centre table
• Wet Waste recycling centre

42
Column Field Data Type Null Key
Facility_id Int No Primary Key
Facilty_name Varchar(255) No
Location Varchar(255) No
Capacity Int No
Table 4.8: Wet Waste recycling centre table
• Dry waste processing centre
Column Field Data Type Null Key
Facility_id Int No Primary Key
Facilty_name Varchar(255) No
Location Varchar(255) No
Capacity Int No
Table 4.9: Dry Waste recycling centre table
• Warehouse
Column Field Data Type Null Key
Warehouse_id Int No Primary Key
Warehouse_name Varchar(255) No
Location Varchar(255) No
MapLocation Varchar(255) No
Table 4.10: Warehouse table
• Location
Column Field Data Type Null Key
Location_id Int No Primary Key
Zone Varchar(255) No
City Varchar(255) No
Address Varchar(255) No
Table 4.11: Location table
• Carbon Footprint
Column Field Data Type Null Key
CFID Int No Primary Key
Scrap_quantity Int No
Facility_id Int No Foreign Key
Table 4.12: Carbon Footprint table

43
• Packaging Centre
Column Field Data Type Null Key
PackagingC_id Int No Primary Key
PackagingC_name Varchar(255) No
Packaging_type Varchar(255) No
Capacity Int No
Table 4.13: Packaging centre table
• Marketplace Products
Column Field Data Type Null Key
Product_id Int No Primary Key
Product_name Varchar(255) No
Product_type Varchar(255) No
Raitings Int No
Price Decimals No
Table 4.14: Marketplace products table
• Product reviews
Column Field Data Type Null Key
Review_id Int No Primary Key
Product_id Int No Foreign Key
Review Text No
Table 4.15: Product reviews table
• Order
Column Field Data Type Null Key
Order_id Int No Primary Key
Shipping_date Date Yes
Amount Decimal Yes
Product_id Int No Foreign Key
Table 4.16: Order table
• Order Details
Column Field Data Type Null Key
Product_id Int No Foreign Key
Price Int No
Quantity Int No
Shipping_date Date No
Table 4.17: Order Details table

44
• Payment
Column Field Data Type Null Key
Payment_id Int No Primary Key
Payment_type Varchar(255) No
Status Varchar(255) No
Product_id Int No Foreign Key
Amount Decimal No
Table 4.18: Payment table
• Billing
Column Field Data Type Null Key
Bill_id Int No Primary Key
Amount Varchar(255) No
Status Varchar(255) No
Payment_id Int No Foreign Key
Bill_Date Date No
Table 4.19: Billing table
• Delivery
Column Field Data Type Null Key
Delivery_id Int No Primary Key
DeliverLocation Varchar(255) No
Order_id Int No Foreign Key
Table 4.20: Delivery table
• Notification
Column Field Data Type Null Key
Notafication_id Int No Primary Key
Notafication_Title Varchar(255) No
Description Text No
Table 4.21: Notification table
• Account Details
Column Field Data Type Null Key
BankAcc_id Int No Primary Key
Bank_Name Varchar(255) No
Account_no (255) No
IFSC Int No
Amount Decimal No
Table 4.22: Account table

45
• Payment Details
Column Field Data Type Null Key
PDID Int No Primary Key
Payment_id Int No Foreign Key
Payment_type Varchar(255) No
Payment_date Date No
Payment_status Varchar(255) No
Table 4.23: Payment Details table
• GST
Column Field Data Type Null Key
GST_id Int No Primary Key
GST_no Int No
GST_type Varchar(255) No
GST_percentage Decimal No
GST_Amount Decimal No
Table 4.24: GST table
• Bank Account
Column Field Data Type Null Key
BankAcc_id Int No Primary Key
Bank_Name Varchar(255) No
AccHolder_Name Varchar(255) No
Account_no (255) No
IFSC Int No
Branch_name Varchar(255) No
Table 4.25: Bank Account table

46
4.3 Procedural Design
Procedural Design is a software development methodology that emphasizes the
sequence of steps or procedures required to solve a problem. It focuses on breaking
down a problem into smaller, more manageable tasks and defining the order in which
these tasks should be executed.
4.3.1 Logic Diagram
A logical diagram visually represents the steps or decisions in a process, showing how
different parts connect and flow together. It helps simplify complex processes and
make them easier to understand.

Fig 4.1 Logic Diagram

47
4.3.2 Data Structures
List of common Data Structures
• Arrays: Linear data structures that store a fixed-size collection of elements of
the same type, offering fast access via indexing but limited flexibility for
resizing.
• Linked Lists: A sequence of nodes where each node contains data and a
reference to the next, allowing efficient insertion and deletion but slower
access times than arrays.
• Stacks: It follows a Last In, First Out (LIFO) principle, commonly used for
managing function calls, undo operations, and expression evaluation.
• Queues: It follows a First In, First Out (FIFO) principle, ideal for task
management like print jobs, task scheduling, and request handling.
• Tree: Hierarchical structures used for efficient searching, sorting, and data
organization, with binary trees being common for indexing and decision
processes.
• Graphs: Model relationships between objects using nodes and edges, useful
for networks, social graphs and transportation systems.
• Heaps: A type of binary tree maintaining a specific order, used in priority
queues and algorithms like heap sort for efficient access to the max or min
element.

I might use data structures such as Graphs, Arrays, and Trees in the Bachelors Kitchen
to efficiently manage and organize food orders, ensuring quick access and a seamless
user experience.
• Trees: Organize destinations, activities, and schedules in a hierarchy, making it
39 easy to sort and manage itinerary elements efficiently.
• Graphs: Represent and manage travel routes between destinations, making it
easy to explore different possible routes for creating itineraries.
• Arrays: Arrays can manage a list of saved itineraries, providing a
straightforward way to access and display multiple saved plans. They offer
quick access to each itinerary in the list.

48
4.4 User Interface Design

Fig 4.2 User Registration Fig 4.3 User Login


User can create account here User can log in here.

49
Fig 4.4 Home Page Fig 4.5 Marketplace page

50
4.5Security Issues
4.4.1 Weak Authentication
• Issue: Accounts can be compromised due to weak passwords or lack of multi-factor
authentication.
• Solution: Enforce strong password requirements and regular password updates.

4.4.2 API Security


• Issue: Inadequate authentication can allow unauthorized users to access APIs.
• Solution: Implement strong authentication methods such as OAuth 2.0 or API keys.
Use multifactor authentication (MFA) for added security.

4.4.3 Data Encryption


Issue: Using outdated or weak algorithms can make encrypted data vulnerable to attacks.
Solution: Use strong, industry-standard encryption algorithms (e.g., AES-256) and regularly
reviewand update encryption protocols.

4.4.4 Access Control


• Issue: Inadequate authentication methods can allow unauthorized access to systems.
• Solution: Implement strong authentication mechanisms, such as multi-factor
authentication (MFA),to verify user identities.

4.4.5 Performance Overhead


• Issue: Encryption can introduce latency and impact performance, especially for large
datasets.
• Solution: Optimize encryption processes, such as using efficient algorithms and only
encrypting data that needs to be protected. Consider hardware acceleration for
encryption tasks.

51
4.6 Test Case Design

1. User Registration

Test Test case Description Pre-condition Input Expected Actual Output


Case ID Output

TC001 Valid Registration Not logged in, Valid Registration Registration


on registration username, successful, successful,
page email, and user redirected user redirected
password to ‘Home page’ to ‘Home page’
confirmation or prompted to or prompted to
login login
TC002 Invalid registration Not logged in Existing Error message Error message
(Existing username) on registration username, displayed displayed
page valid email ‘Username ‘Username
format, already exist’, already exist’,
password and user remains user remains
password on registration on registration
confirmation1 page page
TC003 Invalid registration not logged in Valid Error message Error message
(Invalid email format) on registration username, displayed displayed
page invalid email ‘Please enter a ‘Please enter a
format, valid email valid email
password and address, user address, user
password remains on remains on
confirmation registration registration
page page

TC004 Invalid registration Not logged in Valid Error message Error message
(Password mismatch) on registration username, displayed displayed
page email, ‘Password do ‘Password do
password and not match’, not match’,
different user remains user remains
password on registration on registration
confirmation page page
TC005 Invalid registration Not logged in Leaving one or Error message Error message
(Empty fields) on registration more displayed for displayed for
page mandatory each empty each empty
fields empty field, user field, user
remains on remains on
registration registration
page page
Table 4. 26: User Registration Test Case Table

52
2. User Login

Test Test case Description Pre-condition Input Expected Actual Output


Case ID Output

TC006 Valid login Registered, not Correct user Login Login


logged in name and successful, successful,
password user redirected user redirected
to Home page to Home page
TC007 Invalid login: Registered, not Incorrect Error message Error message
incorrect username logged in username and displayed displayed
correct ‘Invalid ‘Invalid
password username or username or
password, user password, user
remains on remains on
login page login page
TC008 Invalid login: Registered, not Correct Error message Error message
incorrect password logged in username and displayed displayed
incorrect ‘Invalid ‘Invalid
password username or username or
password, user password, user
remains on remains on
login page login page

TC009 Invalid login: Empty Registered, not Leaving Error message Error message
fields logged in username or displayed for displayed for
password field each empty each empty
empty field, user field, user
remains on remains on
login login
Table 4. 27: User Login Test Case Table

3. Waste Collection Scheduling

Test Test case Pre-condition Input Expected Actual Output


Case Description Output
ID
TC010 Successful Logged in, on Navigate to Scheduling Scheduling
Scheduling Home page ‘Request Garbage successful, successful,
collection’, user redirected user redirected
choose date and to payment to payment
time, select type
and weight
category

53
TC011 Scheduling without Logged in, on Navigate to System prompt System prompt
product Home page ‘Request Garbage user to choose user to choose
collection’, a product from a product from
without selecting ‘Market Place’ ‘Market Place’
a product before pickup before pickup
TC012 Scheduling with Logged in, on Leaving one or Error message Error message
incomplete ‘Request more fields displayed ‘ for displayed ‘ for
information Garbage empty, attempted each empty each empty
collection’ to proceed to field, field,
page payment preventing user preventing user
from from
proceeding to proceeding to
payment payment

TC013 Scheduling with Logged in, on Choose an invalid Error message Error message
Invalid date/time ‘Request date or time for displayed displayed
Garbage backup ‘Invalid date ‘Invalid date
collection’ and time’, user and time’, user
page remains on remains on
scheduling scheduling
page page
Table 4. 28: Waste Collection Scheduling Test Case Table

4. Marketplace purchasing Test Case

Test Test case Pre- Input Expected Actual Output


Case Description condition Output
ID
TC014 Successful product Logged in, on Navigate to Product added Product added
purchase Home page ‘Market place’, to cart, user to cart, user
select a product redirect to redirect to
payment page payment page
TC015 Scheduling without Logged in, on Navigate to Error message Error message
product Home page ‘Market Place’, displayed displayed
select a product ‘Product not ‘Product not
that is out of available’, user available’, user
stock remains on remains on
market place market place
page page
TC016 Scheduling with Logged in, on Navigate to Error message Error message
incomplete Home page ‘Market Place’, displayed ‘ displayed ‘
information select a product Product Product
already in cart already in already in
cart’, user cart’, user
remains on remains on
market place market place
design design

Table 4. 29: Marketplace Purchasing Test Case Table

54
5. Payment
Test Test case Pre-condition Input Expected Output Actual Output
Case Description
ID
TC017 Successful Selected a Correct Payment processed Payment
payment product and payment successfully. processed
scheduled a information “Order successful” successfully.
pickup message displayed. “Order
User recieves successful”
confirmation. message
displayed. User
recieves
confirmation.
TC018 Insufficient funds Selected a Payment Payment fails Payment fails
product and information
scheduled a with
pickup insufficient
funds
TC019 Invalid payment Selected a Invalid Pament fails. Error Pament fails.
information product and payment message dsiplayed Error message
scheduled a information indicating invalid dsiplayed
pickup (incorrect card payment indicating
no., expiry information. invalid
date, CVV) payment
information.
TC020 Payment gateway Selected a Payment Pament fails. Error Pament fails.
error product and gateway error message dsiplayed Error message
scheduled a (Server error, indicating payment dsiplayed
pickup connection gateway error. indicating
timeout) payment
gateway error.
Table 4. 30: Payment Test Case Table

55

You might also like