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Digital Electronics

The document provides an overview of electronics, focusing on digital and analog systems, their representations, and advantages and limitations. It discusses various number systems including decimal, binary, octal, and hexadecimal, along with their conversions and applications in digital technology. Additionally, it highlights the significance of digital techniques in terms of design, accuracy, and noise resistance compared to analog systems.

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0% found this document useful (0 votes)
33 views130 pages

Digital Electronics

The document provides an overview of electronics, focusing on digital and analog systems, their representations, and advantages and limitations. It discusses various number systems including decimal, binary, octal, and hexadecimal, along with their conversions and applications in digital technology. Additionally, it highlights the significance of digital techniques in terms of design, accuracy, and noise resistance compared to analog systems.

Uploaded by

nyamweyaremmy802
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction

Electronics is defined as the science and technology that deals with the movement of ions in either
vacuum, gaseous or semiconductor media. There are several branches of electronics such as
Telemetry, Instrumentation, Telecommunication, Power and Industrial.

Digital electronics is a field of electronics involving the study of digital signals and the engineering
of devices that use or produce them. This is in contrast to analog electronics and analog signals.

Numerical Presentation

The quantities that are to be measured, monitored, recorded, processed and controlled are analog
and digital, depending on the type of system used. It is important when dealing with various
quantities that we be able to represent their values efficiently and accurately. There are basically
two ways of representing the numerical value of quantities: analog and digital.

Analog Representation

Systems which are capable of processing a continuous range of values varying with respect to time
are called analog systems. In analog representation a quantity is represented by a voltage, current,
or meter movement that is proportional to the value of that quantity. Analog quantities such as
those cited above have an important characteristic: they can vary over a continuous range of values.

Diagram of analog voltage vs time

Digital Representation

Systems which process discrete values are called digital systems. In digital representation the
quantities are represented not by proportional quantities but by symbols called digits. As an
example, consider the digital watch, which provides the time of the day in the form of decimal
digits representing hours and minutes (and sometimes seconds). As we know, time of day changes
continuously, but the digital watch reading does not change continuously; rather, it changes in
steps of one per minute (or per second). In other words, time of day digital representation changes
in discrete steps, as compared to the representation of time provided by an analog watch, where
the dial reading changes continuously.

1
Below is a diagram of digital voltage vs time: here input voltage changes from +4 Volts to -4
Volts; it can be converted to digital form by Analog to Digital converters (ADC). An ADC converts
continuous signals into samples per second. Well, this is an entirely different theory.

Diagram of Digital voltage vs time

The major difference between analog and digital quantities, then, can be stated simply as follows:

• Analog = continuous
• Digital = discrete (step by step)

Advantages of Digital Techniques

• Easier to design. Exact values of voltage or current are not important, only the range (HIGH
or LOW) in which they fall.
• Information storage is easy.
• Accuracy and precision are greater.
• Operations can be programmed. Analog systems can also be programmed, but the available
operations variety and complexity is severely limited.
• Digital circuits are less affected by noise, as long as the noise is not large enough to prevent
us from distinguishing HIGH from LOW (we discuss this in detail in an advanced digital
tutorial section).
• More digital circuitry can be fabricated on IC chips.

Limitations of Digital Techniques

Most physical quantities in real world are analog in nature, and these quantities are often the inputs
and outputs that are being monitored, operated on, and controlled by a system. Thus conversion to
digital format and re-conversion to analog format is needed

2
Topic 1: Numbers Systems and Codes
Learning Outcomes
Number systems: In this topic, we are going to find out the different number systems in existence.
(Binary, Octal, Decimal and Hexa-decimal). In addition, we will study the different codes (Binary
code, excess-3 code, gray code). We will also look at error detection and correction codes. Look
out for the following:

Recall
1. Describe the format of numbers of different radices?
2. What is parity of a given number?

Comprehension
1. Explain how a number with one radix is converted into a number with another radix.
2. Summarize the advantages of using different number systems.
3. Explain the usefulness of different coding schemes.
4. Explain how errors are detected and/or corrected using different codes
Application
1. Convert a given number from one system to an equivalent number in another system.
2. Illustrate the construction of a weighted code.

Number Systems
Many number systems are in use in digital technology. The most common are the decimal, binary,
octal, and hexadecimal systems. The decimal system is clearly the most familiar to us because it
is a tool that we use every day. Examining some of its characteristics will help us to better
understand the other systems. In the next few pages we shall introduce four numerical
representation systems that are used in the digital system. There are other systems, which we will
look at briefly.
• Decimal
• Binary
• Octal
• Hexadecimal

Each of the number system comprise of characters (sometimes called symbols) that are arranged
to give a value. The position occupied by the characters determines the value. The total number of
characters in a number system is called base or radix.
A) Decimal System
The decimal system is composed of 10 characters or numerals or symbols. These 10 characters are
0, 1, 2, 3, 4, 5, 6, 7, 8, 9. Using these symbols as digits of a number, we can express any quantity.
The decimal system is also called the base-10 system because it has 10 characters or digits.

NOTE 1
The highest character in a number system is given by Radix – 1

3
103 102 101 100 10-1 10-2 10-3
=1000 =100 =10 =1 . =0.1 =0.01 =0.001
Least
Most Significant Digit Decimal point Significant
Digit

Even though the decimal system has only 10 characters, any number of any magnitude can be
expressed by using our system of positional weighting.

Decimal Examples
• 3.1410
• 5210
• 102410
• 6400010

B) Binary System
In the binary system, there are only two characters or possible digit values, 0 and 1. This radix-2
system can be used to represent any quantity that can be represented in decimal or other base
system.

23 22 21 20 2-1 2-2 2-3


=8 =4 =2 =1 . =0.5 =0.25 =0.125
Least
Most Significant Digit Binary point Significant
Digit

Binary Counting

The Binary counting sequence is shown in the table:

23 22 21 20 Decimal
0 0 0 0 0
0 0 0 1 1
0 0 1 0 2
0 0 1 1 3
0 1 0 0 4
0 1 0 1 5
0 1 1 0 6
0 1 1 1 7
1 0 0 0 8
1 0 0 1 9
1 0 1 0 10
1 0 1 1 11
1 1 0 0 12

4
1 1 0 1 13
1 1 1 0 14
1 1 1 1 15

Representing Binary Quantities

In digital systems the information that is being processed is usually presented in binary form.
Binary quantities can be represented by any device that has only two operating states or possible
conditions. E.g.. a switch is only open or closed. We arbitrarily (as we define them) let an open
switch represent binary 0 and a closed switch represent binary 1. Thus, we can represent any binary
number by using series of switches.

Typical Voltage Assignment

Binary 1: Any voltage between 2V to 5V

Binary 0: Any voltage between 0V to 0.8V

Not used: Voltage between 0.8V to 2V in 5 Volt CMOS and TTL Logic, this may cause error in
a digital circuit. Today's digital circuits works at 1.8 volts, so this statement may not hold true for
all logic circuits.

We can see another significant difference between digital and analog systems. In digital systems,
the exact voltage value is not important; eg, a voltage of 3.6V means the same as a voltage of 4.3V.
In analog systems, the exact voltage value is important.

The binary number system is the most important one in digital systems, but several others are also
important. The decimal system is important because it is universally used to represent quantities
outside a digital system. This means that there will be situations where decimal values have to be
converted to binary values before they are entered into the digital system.

In additional to binary and decimal, two other number systems find wide-spread applications in
digital systems. The octal (base-8) and hexadecimal (base-16) number systems are both used for
the same purpose- to provide an efficient means for representing large binary system.

5
C) Octal System

The octal number system has a radix of eight, meaning that the highest character is 8 – 1 = 7.
Therefore, it has eight possible digits: 0,1,2,3,4,5,6,7.

83 82 81 80 8-1 8-2 8-3


=512 =64 =8 =1 . =1/8 =1/64 =1/512
Least
Most Significant Digit Octal point Significant
Digit
Octal to Decimal Conversion

• 2378 = 2 x (82) + 3 x (81) + 7 x (80) = 15910


• 24.68 = 2 x (81) + 4 x (80) + 6 x (8-1) = 20.7510
• 11.18 = 1 x (81) + 1 x (80) + 1 x (8-1) = 9.12510
• 12.38 = 1 x (81) + 2 x (80) + 3 x (8-1) = 10.37510

D) Hexadecimal System

The hexadecimal system uses radix 16. Thus, it has 16 possible characters or symbols. The highest
character is 16 – 1 = 15. However, since after 9 we have two characters, these characters are
represented by the alphabets A, B, C, D, E and F respectively for 10, 11, 12, 13, 14 and 15. It uses
the digits 0 through 9 plus the letters A, B, C, D, E, and F as the 16 digit symbols.

163 162 161 160 16-1 16-2 16-3


=4096 =256 =16 =1 . =1/16 =1/256 =1/4096
Least
Hexa Decimal
Most Significant Digit Significant
point
Digit

Hexadecimal to Decimal Conversion

• 24.616 = 2 x (161) + 4 x (160) + 6 x (16-1) = 36.37510


• 11.116 = 1 x (161) + 1 x (160) + 1 x (16-1) = 17.062510
• 12.316 = 1 x (161) + 2 x (160) + 3 x (16-1) = 18.187510

6
Conversion from one number System to Another
The Decimal Numbers system acts as a stepping stone when converting from one number system
to another. For example, if you are to convert from Octal to Hexadecimal, you will be required to
convert the octal number to Decimal first, then convert from decimal value to Hexadecimal. We
will therefore consider conversion from decimal to any radix and later, conversion from any radix
to decimal.

Conversion from Decimal to any Radix


This is achieved by repeatedly dividing the decimal number with the new radix until you obtain a
quotient of 0. The value is the remainders written upwards.

Example:
Convert the decimal number 327 to:
i. Binary
ii. Octal
iii. Hexadecimal

Solution:

2 327 8 327 16 327


2 163 Rem 1 8 40 Rem 7 16 20 Rem 7
2 81 Rem 1 8 5 Rem 0 16 1 Rem 4
2 40 Rem 1 0 Rem 5 0 Rem 1
2 20 Rem 0
2 10 Rem 0 = 5078 = 14716
2 5 Rem 0
2 2 Rem 1
2 1 Rem 0
0 Rem 1

= 1010001112

Conversion from any Radix to Decimal


This is realized by multiplying the character by its positional value and summing the products

Example 2
Convert the following numbers to decimal:
(i) 10010102 (ii) 4738 (iii) A2C16
Solution:
(i) 10010102 to decimal

7
26 25 24 23 22 21 20
1 0 0 1 0 1 0

= 1 x 26 + 0 x 25 + 0 x 24 + 1 x 23 + 0 x 22 + 1 x 21 + 0 x 20
= 64 + 0 + 0 + 8 + 0 +2 + 0
= 7410

(ii) 4738 to decimal


82 81 80
4 7 3

= 4 x 8 2 + 7 x 81 + 3 x 80
= 256 + 56 + 3
= 31510

(iii) A2C16 to decimal

162 161 160


A 2 C

= 10 x 162 + 2 x 161 + 12 x 80
= 2560 + 32 + 12
= 260410

ADDITIONAL
Binary-To-Decimal Conversion

Any binary number can be converted to its decimal equivalent simply by summing together the
weights of the various positions in the binary number which contain a 1.

Binary Decimal
110112
24+23+01+21+20 =16+8+0+2+1
Result 2710
and
Binary Decimal
101101012
27+06+25+24+03+22+01+20 =128+0+32+16+0+4+0+1
Result 18110

You should have noticed that the method is to find the weights (i.e., powers of 2) for each bit
position that contains a 1, and then to add them up.

Decimal-To-Binary Conversion

8
There are 2 methods:

• Reverse of Binary-To-Decimal Method


• Repeat Division

Reverse of Binary-To-Decimal Method


Decimal Binary
4510 =32 + 0 + 8 + 4 +0 + 1
=25+0+23+22+0+20
Result =1011012

Repeat Division-Convert decimal to binary

This method uses repeated division by 2.

Convert 2510 to binary

Division Remainder Binary


25/2 = 12+ remainder of 1 1 (Least Significant Bit)
12/2 = 6 + remainder of 0 0
6/2 = 3 + remainder of 0 0
3/2 = 1 + remainder of 1 1
1/2 = 0 + remainder of 1 1 (Most Significant Bit)
Result 2510 = 110012

The Flow chart for repeated-division method is as follows:

9
Binary-To-Octal / Octal-To-Binary Conversion
Octal Digit 0 1 2 3 4 5 6 7
Binary Equivalent 000 001 010 011 100 101 110 111
Each Octal digit is represented by three binary digits.

Example:

100 111 0102 = (100) (111) (010)2 = 4 7 28

Repeat Division-Convert decimal to octal


This method uses repeated division by 8.

Example: Convert 17710 to octal and binary

Division Result Binary


177/8 = 22+ remainder of 1 1 (Least Significant Bit)
22/ 8 = 2 + remainder of 6 6
2/8 = 0 + remainder of 2 2 (Most Significant Bit)
Result 17710 = 2618
Binary = 0101100012
Hexadecimal to Decimal/Decimal to Hexadecimal Conversion
Example:

10
2AF16 = 2 x (162) + 10 x (161) + 15 x (160) = 68710

Repeat Division- Convert decimal to hexadecimal

This method uses repeated division by 16.

Example: convert 37810 to hexadecimal and binary:

Division Result Hexadecimal


378/16 = 23+ remainder of 10 A (Least Significant Bit)23
23/16 = 1 + remainder of 7 7
1/16 = 0 + remainder of 1 1 (Most Significant Bit)
Result 37810 = 17A16
Binary = 0001 0111 10102

Binary-To-Hexadecimal /Hexadecimal-To-Binary Conversion


Hexadecimal Digit 0 1 2 3 4 5 6 7
Binary Equivalent 0000 0001 0010 0011 0100 0101 0110 0111

Hexadecimal Digit 8 9 A B C D E F
Binary Equivalent 1000 1001 1010 1011 1100 1101 1110 1111
Each Hexadecimal digit is represented by four bits of binary digit.

Example:
1011 0010 11112 = (1011) (0010) (1111)2 = B 2 F16
Octal-To-Hexadecimal Hexadecimal-To-Octal Conversion

• Convert Octal (Hexadecimal) to Binary first.


• Regroup the binary number by three bits per group starting from LSB if Octal is required.
• Regroup the binary number by four bits per group starting from LSB if Hexadecimal is
required.
Example:
Convert 5A816 to Octal.
Hexadecimal Binary/Octal
5A816 = 0101 1010 1000 (Binary)
= 010 110 101 000 (Binary)
Result = 2 6 5 0 (Octal)

Binary Codes
Binary codes are codes which are represented in binary system with modification from the original
ones. Below we will be seeing the following:

11
Weighted Binary Systems

• Non-Weighted Codes

Weighted Binary Systems

Weighted binary codes are those which obey the positional weighting principles, each position of
the number represents a specific weight. The binary counting sequence is an example.

Decimal 8421 2421 5211 Excess-3


0 0000 0000 0000 0011
1 0001 0001 0001 0100
2 0010 0010 0011 0101
3 0011 0011 0101 0110
4 0100 0100 0111 0111
5 0101 1011 1000 1000
6 0110 1100 1010 1001
7 0111 1101 1100 1010
8 1000 1110 1110 1011
9 1001 1111 1111 1100

8421 Code/BCD Code

The BCD (Binary Coded Decimal) is a straight assignment of the binary equivalent. It is possible
to assign weights to the binary bits according to their positions. The weights in the BCD code are
8,4,2,1.

Example: The bit assignment 1001, can be seen by its weights to represent the decimal 9 because:

1x8+0x4+0x2+1x1 = 9

2421 Code

This is a weighted code, its weights are 2, 4, 2 and 1. A decimal number is represented in 4-bit
form and the total four bits weight is 2 + 4 + 2 + 1 = 9. Hence the 2421 code represents the decimal
numbers from 0 to 9.

5211 Code

This is a weighted code, its weights are 5, 2, 1 and 1. A decimal number is represented in 4-bit
form and the total four bits weight is 5 + 2 + 1 + 1 = 9. Hence the 5211 code represents the decimal
numbers from 0 to 9.

Reflective Code

12
A code is said to be reflective when code for 9 is complement for the code for 0, and so is for 8
and 1 codes, 7 and 2, 6 and 3, 5 and 4. Codes 2421, 5211, and excess-3 are reflective, whereas the
8421 code is not.

Sequential Codes

A code is said to be sequential when two subsequent codes, seen as numbers in binary
representation, differ by one. This greatly aids mathematical manipulation of data. The 8421 and
Excess-3 codes are sequential, whereas the 2421 and 5211 codes are not.

Non Weighted Codes

Non weighted codes are codes that are not positionally weighted. That is, each position within the
binary number is not assigned a fixed value.

Excess-3 Code

Excess-3 is a non weighted code used to express decimal numbers. The code derives its name from
the fact that each binary code is the corresponding 8421 code plus 0011(3).

Example: 1000 of 8421 = 1011 in Excess-3

Gray Code
The gray code belongs to a class of codes called minimum change codes, in which only one bit in
the code changes when moving from one code to the next. The Gray code is non-weighted code,
as the position of bit does not contain any weight. The gray code is a reflective digital code which
has the special property that any two subsequent numbers codes differ by only one bit. This is also
called a unit-distance code. In digital Gray code has got a special place.
Decimal Number Binary Code Gray Code
0 0000 0000
1 0001 0001
2 0010 0011
3 0011 0010
4 0100 0110
5 0101 0111
6 0110 0101
7 0111 0100
8 1000 1100
9 1001 1101
10 1010 1111
11 1011 1110
12 1100 1010
13 1101 1011
14 1110 1001
15 1111 1000

13
Binary to Gray Conversion

• Gray Code MSB is binary code MSB.


• Gray Code MSB-1 is the XOR of binary code MSB and MSB-1.
• MSB-2 bit of gray code is XOR of MSB-1 and MSB-2 bit of binary code.
• MSB-N bit of gray code is XOR of MSB-N-1 and MSB-N bit of binary code.

14
Error Detecting and Correction Codes
For reliable transmission and storage of digital data, error detection and correction is required.
Below are a few examples of codes which permit error detection and error correction after
detection.

Error Detecting Codes

When data is transmitted from one point to another, like in wireless transmission, or it is just stored,
like in hard disks and memories, there are chances that data may get corrupted. To detect these
data errors, we use special codes, which are error detection codes.

Parity

In parity codes, every data byte, or nibble (according to how user wants to use it) is checked if
they have even number of ones or even number of zeros. Based on this information an additional
bit is appended to the original data. Thus if we consider 8-bit data, adding the parity bit will make
it 9 bit long.

At the receiver side, once again parity is calculated and matched with the received parity (bit 9),
and if they match, data is ok, otherwise data is corrupt.

There are two types of parity:

• Even parity: Checks if there is an even number of ones; if so, parity bit is zero. When the
number of ones is odd then parity bit is set to 1.
• Odd Parity: Checks if there is an odd number of ones; if so, parity bit is zero. When
number of ones is even then parity bit is set to 1.

Check Sums

The parity method is calculated over byte, word or double word. But when errors need to be
checked over 128 bytes or more (basically blocks of data), then calculating parity is not the right
way. So we have checksum, which allows to check for errors on block of data. There are many
variations of checksum.

• Adding all bytes


• CRC
• Fletcher's checksum
• Adler-32

The simplest form of checksum, which simply adds up the asserted bits in the data, cannot detect
a number of types of errors. In particular, such a checksum is not changed by:

• Reordering of the bytes in the message


• Inserting or deleting zero-valued bytes
• Multiple errors which sum to zero

15
Example of Checksum : Given 4 bytes of data (can be done with any number of bytes): 25h, 62h,
3Fh, 52h

• Adding all bytes together gives 118h.


• Drop the Carry Nibble to give you 18h.
• Get the two's complement of the 18h to get E8h. This is the checksum byte.

To Test the Checksum byte simply add it to the original group of bytes. This should give you 200h.

Drop the carry nibble again giving 00h. Since it is 00h this means the checksum means the bytes
were probably not changed.

Error-Correcting Codes

Error-correcting codes not only detect errors, but also correct them. This is used normally in
Satellite communication, where turn-around delay is very high as is the probability of data getting
corrupt.

ECC (Error correcting codes) are used also in memories, networking, Hard disk, CDROM, DVD
etc. Normally in networking chips (ASIC), we have 2 Error detection bits and 1 Error correction
bit.

Hamming Code

Hamming code adds a minimum number of bits to the data transmitted in a noisy channel, to be
able to correct every possible one-bit error. It can detect (not correct) two-bits errors and cannot
distinguish between 1-bit and 2-bits inconsistencies. It can't - in general - detect 3(or more)-bits
errors.

The idea is that the failed bit position in an n-bit string (which we'll call X) can be represented in
binary with log2(n) bits, hence we'll try to get it adding just log2(n) bits.

First, we set m = n + log2(n) to the encoded string length and we number each bit position starting
from 1 through m. Then we place these additional bits at power-of-two positions, that is 1, 2, 4,
8..., while remaining ones (3, 5, 6, 7...) hold the bit string in the original order.

Now we set each added bit to the parity of a group of bits. We group bits this way: we form a
group for every parity bit, where the following relation holds:

position (bit) AND position(parity) = position(parity)

(Note that: AND is the bit-wise Boolean AND; parity bits are included in the groups; each bit can
belong to one or more groups.)

So bit 1 groups bits 1, 3, 5, 7... while bit 2 groups bits 2, 3, 6, 7, 10... , bit 4 groups bits 4, 5, 6, 7,
12, 13... and so on.

Thus, by definition, X (the failed bit position defined above) is the sum of the incorrect parity bits
positions (0 for no errors).

16
To understand why it is so, let's call Xn the nth bit of X in binary representation. Now consider that
each parity bit is tied to a bit of X: parity1 -> X1, parity2 -> X2, parity4 -> X3, parity8 -> X4 and
so on - for programmers: they are the respective AND masks -. By construction, the failed bit
makes fail only the parity bits which correspond to the 1s in X, so each bit of X is 1 if the
corresponding parity is wrong and 0 if it is correct.

Note that the longer the string, the higher the throughput n/m and the lower the probability that no
more than one bit fails. So the string to be sent should be broken into blocks whose length depends
on the transmission channel quality (the cleaner the channel, the bigger the block). Also, unless
it's guaranteed that at most one bit per block fails, a checksum or some other form of data integrity
check should be added.

Alphanumeric Codes

The binary codes that can be used to represent all the letters of the alphabet, numbers and
mathematical symbols, punctuation marks, are known as alphanumeric codes or character codes.
These codes enable us to interface the input-output devices like the keyboard, printers, video
displays with the computer.

ASCII Code

ASCII stands for American Standard Code for Information Interchange. It has become a world
standard alphanumeric code for microcomputers and computers. It is a 7-bit code representing 27
= 128 different characters. These characters represent 26 upper case letters (A to Z), 26 lowercase
letters (a to z), 10 numbers (0 to 9), 33 special characters and symbols and 33 control characters.

The 7-bit code is divided into two portions, The leftmost 3 bits portion is called zone bits and the
4-bit portion on the right is called numeric bits.

An 8-bit version of ASCII code is known as USACC-II 8 or ASCII-8. The 8-bit version can
represent a maximum of 256 characters.

EBCDIC Code

EBCDIC stands for Extended Binary Coded Decimal Interchange. It is mainly used with large
computer systems like mainframes. EBCDIC is an 8-bit code and thus accommodates up to 256
characters. An EBCDIC code is divided into two portions: 4 zone bits (on the left) and 4 numeric
bits (on the right).

Floating Point Numbers

A real number or floating point number is a number which has both an integer and a fractional
part. Examples for real decimal numbers are 123.45, 0.1234, -0.12345, etc. Examples for real
binary numbers are 1100.1100, 0.1001, -1.001, etc. In general, floating point numbers are
expressed in exponential notation.

For example the decimal number

• 30000.0 can be written as 3 x 104.

17
• 312.45 can be written as 3.1245 x 102.

Similarly, the binary number 1010.001 can be written as 1.010001 x 10 3.

The general form of a number N can be expressed as

N = ± m x b±e.

Where m is mantissa, b is the base of number system and e is the exponent. A floating point number
is represented by two parts. The number first part, called mantissa, is a signed fixed point number
and the second part, called exponent, specifies the decimal or binary position.

Student Activity:

1. Define the following terms:


(i) Radix (ii) Code
2. Convert the decimal number 97 to its gray equivalent
3. Explain the following giving TWO examples of each:
(i) Weighted Code (ii) Sequential Code

4. Give TWO examples of Alphanumeric Codes.


5. Represent the following in the ASCII format:
GOTO 84.

6. State TWO examples of error detecting Codes.

18
Boolean Algebra and Logic Circuits
Symbolic Logic

Boolean algebra derives its name from the mathematician George Boole. Symbolic Logic uses
values, variables and operations:

• True is represented by the value 1.


• False is represented by the value 0.

Variables are represented by letters and can have one of two values, either 0 or 1. Operations are
functions of one or more variables.

• AND is represented by X.Y


• OR is represented by X + Y
• NOT is represented by X' . Throughout this tutorial the X' form will be used and sometime
!X will be used.

These basic operations can be combined to give expressions.

Example :

• X
• X.Y
• W.X.Y + Z

Precedence

As with any other branch of mathematics, these operators have an order of precedence. NOT
operations have the highest precedence, followed by AND operations, followed by OR operations.
Brackets can be used as with other forms of algebra. e.g.

X.Y + Z and X.(Y + Z) are not the same function.

Function Definitions

The logic operations given previously are defined as follows :

Define f(X,Y) to be some function of the variables X and Y.

f(X,Y) = X.Y

• 1 if X = 1 and Y = 1
• 0 Otherwise

f(X,Y) = X + Y

• 1 if X = 1 or Y = 1
• 0 Otherwise

19
f(X) = X'

• 1 if X = 0
• 0 Otherwise

Truth Tables

Truth tables are a means of representing the results of a logic function using a table. They are
constructed by defining all possible combinations of the inputs to a function, and then calculating
the output for each combination in turn. For the three functions we have just defined, the truth
tables are as follows.

AND

X Y F(X,Y)
0 0 0
0 1 0
1 0 0
1 1 1

OR

X Y F(X,Y)
0 0 0
0 1 1
1 0 1
1 1 1

NOT

X F(X)
0 1
1 0

Truth tables may contain as many input variables as desired

F(X,Y,Z) = X.Y + Z

X Y Z F(X,Y,Z)
0 0 0 0
0 0 1 1
0 1 0 0
0 1 1 1

20
1 0 0 0
1 0 1 1
1 1 0 1
1 1 1 1

Boolean Switching Algebras

A Boolean Switching Algebra is one which deals only with two-valued variables. Boole's general
theory covers algebras which deal with variables which can hold n values.

Axioms

Consider a set S = { 0. 1}

Consider two binary operations, + and . , and one unary operation, -- , that act on these elements.
[S, ., +, --, 0, 1] is called a switching algebra that satisfies the following axioms S

Closure

If X S and Y S then X.Y S

If X S and Y S then X+Y S

Identity

an identity 0 for + such that X + 0 = X

an identity 1 for . such that X . 1 = X

Commutative Laws

X+Y=Y+X

X.Y=Y.X

Distributive Laws

X.(Y + Z ) = X.Y + X.Z

X + Y.Z = (X + Y) . (X + Z)

Complement

X S a complement X'such that

X + X' = 1

X . X' = 0

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The complement X' is unique.

A number of theorems may be proved for switching algebras

Idempotent Law

X+X=X
X.X=X

DeMorgan's Law

(X + Y)' = X' . Y', These can be proved by the use of truth tables.

Proof of (X + Y)' = X' . Y'

X Y X+Y (X+Y)'
0 0 0 1
0 1 1 0
1 0 1 0
1 1 1 0

X Y X' Y' X'.Y'


0 0 1 1 1
0 1 1 0 0
1 0 0 1 0
1 1 0 0 0

The two truth tables are identical, and so the two expressions are identical.

(X.Y) = X' + Y', These can be proved by the use of truth tables.

Proof of (X.Y) = X' + Y'

X Y X.Y (X.Y)'
0 0 0 1
0 1 0 1
1 0 0 1
1 1 1 0

X Y X' Y' X'+Y'


0 0 1 1 1
0 1 1 0 1
1 0 0 1 1
1 1 0 0 0

22
Note : DeMorgans Laws are applicable for any number of variables.

Boundedness Law

X+1=1
X.0=0

Absorption Law

X + (X . Y) = X
X . (X + Y ) = X

Elimination Law

X + (X' . Y) = X + Y
X.(X' + Y) = X.Y

Unique Complement theorem

If X + Y = 1 and X.Y = 0 then X = Y'

Involution theorem

X'' = X
0' = 1

Associative Properties

X + (Y + Z) = (X + Y) + Z
X.(Y.Z)=(X.Y).Z

Duality Principle
In Boolean algebras the duality Principle can be is obtained by interchanging AND and OR
operators and replacing 0's by 1's and 1's by 0's. Compare the identities on the left side with
the identities on the right.

Example

X.Y+Z' = (X'+Y').Z

Consensus theorem

X.Y + X'.Z + Y.Z = X.Y + X'.Z


or dual form as below
(X + Y).(X' + Z).(Y + Z) = (X + Y).(X' + Z)

Proof of X.Y + X'.Z + Y.Z = X.Y + X'.Z:

23
X.Y + X'.Z + Y.Z = X.Y + X'.Z
X.Y + X'.Z + (X+X').Y.Z = X.Y + X'.Z
X.Y.(1+Z) + X'.Z.(1+Y) = X.Y + X'.Z
X.Y + X'.Z = X.Y + X'.Z

(X.Y'+Z).(X+Y).Z = X.Z+Y.Z instead of X.Z+Y'.Z


X.Y'Z+X.Z+Y.Z
(X.Y'+X+Y).Z
(X+Y).Z
X.Z+Y.Z

The term which is left out is called the consensus term.

Given a pair of terms for which a variable appears in one term, and its complement in the
other, then the consensus term is formed by ANDing the original terms together, leaving
out the selected variable and its complement.

Example :
The consensus of X.Y and X'.Z is Y.Z

The consensus of X.Y.Z and Y'.Z'.W' is (X.Z).(Z.W')

Shannon Expansion Theorem


The Shannon Expansion Theorem is used to expand a Boolean logic function (F) in terms
of (or with respect to) a Boolean variable (X), as in the following forms.

F = X . F (X = 1) + X' . F (X = 0)

where F (X = 1) represents the function F evaluated with X set equal to 1; F (X = 0)


represents the function F evaluated with X set equal to 0.

Also the following function F can be expanded with respect to X,

F = X' . Y + X . Y . Z' + X' . Y' . Z

= X . (Y . Z') + X' . (Y + Y' . Z)

Thus, the function F can be split into two smaller functions.

F (X = '1') = Y . Z'

This is known as the cofactor of F with respect to X in the previous logic equation. The
cofactor of F with respect to X may also be represented as F X (the cofactor of F with respect
to X' is F X' ). Using the Shannon Expansion Theorem, a Boolean function may be expanded
with respect to any of its variables. For example, if we expand F with respect to Y instead
of X,

F = X' . Y + X . Y . Z' + X' . Y' . Z

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= Y . (X' + X . Z') + Y' . (X' . Z)

A function may be expanded as many times as the number of variables it contains until the
canonical form is reached. The canonical form is a unique representation for any Boolean
function that uses only minterms. A minterm is a product term that contains all the variables
of F¿such as X . Y' . Z).

Any Boolean function can be implemented using multiplexer blocks by representing it as a


series of terms derived using the Shannon Expansion Theorem.

Summary of Laws And Theorms

Identity Dual
Operations with 0 and 1
X + 0 = X (identity) X.1 = X
X + 1 = 1 (null element) X.0 = 0
Idempotency theorem
X+X=X X.X = X
Complementarity
X + X' = 1 X.X' = 0
Involution theorem
(X')' = X
Cummutative law
X+Y=Y+X X.Y = Y X
Associative law
(X + Y) + Z = X + (Y + Z) = X + Y + Z (XY)Z = X(YZ) = XYZ
Distributive law
X(Y + Z) = XY + XZ X + (YZ) = (X + Y)(X + Z)
DeMorgan's theorem
(X + Y + Z + ...)' = X'Y'Z'... or { f (
X1,X2,...,Xn,0,1,+,. ) } = { f ( (XYZ...)' = X' + Y' + Z' + ...
X1',X2',...,Xn',1,0,.,+ ) }
Simplification theorems
XY + XY' = X (uniting) (X + Y)(X + Y') = X
X + XY = X (absorption) X(X + Y) = X
(X + Y')Y = XY (adsorption) XY' + Y = X + Y
Consensus theorem
XY + X'Z + YZ = XY + X'Z (X + Y)(X' + Z)(Y + Z) = (X + Y)(X' + Z)
Duality
(X + Y + Z + ...)D = XYZ... or
{f(X1,X2,...,Xn,0,1,+,.)}D = (XYZ ...)D = X + Y + Z + ...
f(X1,X2,...,Xn,1,0,.,+)
Shannon Expansion Theorem

25
f(X1,...,Xk,...Xn) Xk * f(X1,..., 1 ,...Xn) + Xk' * f(X1,..., 0 ,...Xn)
[Xk + f(X1,..., 0 ,...Xn)] * [Xk' + f(X1,..., 1
f(X1,...,Xk,...Xn)
,...Xn)]

26
Algebraic Manipulation
Minterms and Maxterms

Any boolean expression may be expressed in terms of either minterms or maxterms. To do this we
must first define the concept of a literal. A literal is a single variable within a term which may or
may not be complemented. For an expression with N variables, minterms and maxterms are
defined as follows :

• A minterm is the product of N distinct literals where each literal occurs exactly once.
• A maxterm is the sum of N distinct literals where each literal occurs exactly once.

For a two-variable expression, the minterms and maxterms are as follows

X Y Minterm Maxterm
0 0 X'.Y' X+Y
0 1 X'.Y X+Y'
1 0 X.Y' X'+Y
1 1 X.Y X'+Y'

For a three-variable expression, the minterms and maxterms are as follows

X Y Z Minterm Maxterm
0 0 0 X'.Y'.Z' X+Y+Z
0 0 1 X'.Y'.Z X+Y+Z'
0 1 0 X'.Y.Z' X+Y'+Z
0 1 1 X'.Y.Z X+Y'+Z'
1 0 0 X.Y'.Z' X'+Y+Z
1 0 1 X.Y'.Z X'+Y+Z'
1 1 0 X.Y.Z' X'+Y'+Z
1 1 1 X.Y.Z X'+Y'+Z'

This allows us to represent expressions in either Sum of Products or Product of Sums forms

Sum of Products (SOP)

The Sum of Products form represents an expression as a sum of minterms.

F(X, Y, ...) = Sum (ak.mk)

where ak is 0 or 1 and mk is a minterm.

27
To derive the Sum of Products form from a truth table, OR together all of the minterms which give
a value of 1.

Example - SOP

Consider the truth table

X Y F Minterm
0 0 0 X'.Y'
0 1 0 X'Y
1 0 1 X.Y'
1 1 1 X.Y

Here SOP is f(X.Y) = X.Y' + X.Y

Product of Sum (POS)

The Product of Sums form represents an expression as a product of maxterms.

F(X, Y, .......) = Product (bk + Mk), where bk is 0 or 1 and Mk is a maxterm.

To derive the Product of Sums form from a truth table, AND together all of the maxterms which
give a value of 0.

Example - POS

Consider the truth table from the previous example.

X Y F Maxterm
0 0 1 X+Y
0 1 0 X+Y'
1 0 1 X'+Y
1 1 1 X'+Y'

Here POS is F(X,Y) = (X+Y')

Exercise

Give the expression represented by the following truth table in both Sum of Products and Product
of Sums forms.

X Y Z F(X,Y,X)
0 0 0 1
0 0 1 0
0 1 0 0

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0 1 1 1
1 0 0 0
1 0 1 1
1 1 0 1
1 1 1 0
Conversion between POS and SOP

Conversion between the two forms is done by application of DeMorgans Laws.

Simplification

As with any other form of algebra you have encountered, simplification of expressions can be
performed with Boolean algebra.

Example

Show that X.Y.Z' + X'.Y.Z' + Y.Z = Y

X.Y.Z' + X'.Y.Z' + Y.Z = Y.Z' + Y.Z = Y

Example

Show that (X.Y' + Z).(X + Y).Z = X.Z + Y.Z

(X.Y' + Z).(X + Y).Z

= (X.Y' + Z.X + Y'.Z).Z

= X.Y'Z + Z.X + Y'.Z

= Z.(X.Y' + X + Y')

= Z.(X+Y')

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Logic Circuits

Boolean algebra is ideal for expressing the behavior of logic circuits.

A circuit can be expressed as a logic design and implemented as a collection of individual connected logic
gates.

Fixed Logic Systems

A fixed logic system has two possible choices for representing true and false.

Positive Logic

In a positive logic system, a high voltage is used to represent logical true (1), and a low voltage
for a logical false (0).

Negative Logic

In a negative logic system, a low voltage is used to represent logical true (1), and a high voltage
for a logical false (0).

In positive logic circuits it is normal to use +5V for true and 0V for false.

Switching Circuits

The abstract logic described previously can be implemented as an actual circuit. Switches are left
open for logic 0 and closed for logic 1.

Two variable AND circuit X.Y

Two variable OR circuit X + Y

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Four variable circuit U.V.(X + Y)

Truth Table

A truth table is a means for describing how a logic circuit's output depends on the logic levels
present at the circuit's inputs.

In the following twos-inputs logic circuit, the table lists all possible combinations of logic levels
present at inputs X and Y along with the corresponding output level F.

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X Y F = X*Y
0 0 0
0 1 0
1 0 0
1 1 1

When either input X AND Y is 1, the output F is 1. Therefore the "?" in the box is an AND gate.

Digital Logic Gates


Logic Gates

A logic gate is an electronic circuit/device which makes the logical decisions. To arrive at this
decisions, the most common logic gates used are OR, AND, NOT, NAND, and NOR gates. The
NAND and NOR gates are called universal gates. The exclusive-OR gate is another logic gate
which can be constructed using AND, OR and NOT gate.

Logic gates have one or more inputs and only one output. The output is active only for certain
input combinations. Logic gates are the building blocks of any digital circuit. Logic gates are also
called switches. With the advent of integrated circuits, switches have been replaced by TTL
(Transistor Transistor Logic) circuits and CMOS circuits. Here I give example circuits on how to
construct simples gates.

Symbolic Logic

Boolean algebra derives its name from the mathematician George Boole. Symbolic Logic uses
values, variables and operations.

Inversion

A small circle on an input or an output indicates inversion. See the NOT, NAND and NOR gates
given below for examples.

Multiple Input Gates

32
Given commutative and associative laws, many logic gates can be implemented with more than
two inputs, and for reasons of space in circuits, usually multiple input, complex gates are made.
You will encounter such gates in real world (maybe you could analyze an ASIC lib to find this).

Gates Types

• AND
• OR
• NOT
• BUF
• NAND
• NOR
• XOR
• XNOR

AND Gate

The AND gate performs logical multiplication, commonly known as AND function. The AND
gate has two or more inputs and single output. The output of AND gate is HIGH only when all its
inputs are HIGH (i.e. even if one input is LOW, Output will be LOW).

If X and Y are two inputs, then output F can be represented mathematically as F = X.Y, Here dot
(.) denotes the AND operation. Truth table and symbol of the AND gate is shown in the figure
below.

Symbol

Truth Table

X Y F=(X.Y)
0 0 0
0 1 0
1 0 0
1 1 1

33
Two input AND gate using "diode-resistor" logic is shown in figure below, where X, Y are inputs
and F is the output.

Circuit

If X = 0 and Y = 0, then both diodes D1 and D2 are forward biased and thus both diodes conduct
and pull F low.

If X = 0 and Y = 1, D2 is reverse biased, thus does not conduct. But D1 is forward biased, thus
conducts and thus pulls F low.

If X = 1 and Y = 0, D1 is reverse biased, thus does not conduct. But D2 is forward biased, thus
conducts and thus pulls F low.

If X = 1 and Y = 1, then both diodes D1 and D2 are reverse biased and thus both the diodes are in
cut-off and thus there is no drop in voltage at F. Thus F is HIGH.

Switch Representation of AND Gate

In the figure below, X and Y are two switches which have been connected in series (or just
cascaded) with the load LED and source battery. When both switches are closed, current flows to
LED.

Three Input AND gate

Since we have already seen how a AND gate works and I will just list the truth table of a 3 input
AND gate. The figure below shows its symbol and truth table.
34
Circuit

Truth Table

X Y Z F=X.Y.Z
0 0 0 0
0 0 1 0
0 1 0 0
0 1 1 0
1 0 0 0
1 0 1 0
1 1 0 0
1 1 1 1
OR Gate

The OR gate performs logical addition, commonly known as OR function. The OR gate has two
or more inputs and single output. The output of OR gate is HIGH only when any one of its inputs
are HIGH (i.e. even if one input is HIGH, Output will be HIGH).

If X and Y are two inputs, then output F can be represented mathematically as F = X+Y. Here plus
sign (+) denotes the OR operation. Truth table and symbol of the OR gate is shown in the figure
below.

Symbol

Truth Table

X Y F=(X+Y)
0 0 0
0 1 1

35
1 0 1
1 1 1

Two input OR gate using "diode-resistor" logic is shown in figure below, where X, Y are inputs
and F is the output.

Circuit

If X = 0 and Y = 0, then both diodes D1 and D2 are reverse biased and thus both the diodes are in
cut-off and thus F is low.

If X = 0 and Y = 1, D1 is reverse biased, thus does not conduct. But D2 is forward biased, thus
conducts and thus pulling F to HIGH.

If X = 1 and Y = 0, D2 is reverse biased, thus does not conduct. But D1 is forward biased, thus
conducts and thus pulling F to HIGH.

If X = 1 and Y = 1, then both diodes D1 and D2 are forward biased and thus both the diodes
conduct and thus F is HIGH.

Switch Representation of OR Gate

In the figure, X and Y are two switches which have been connected in parallel, and this is
connected in series with the load LED and source battery. When both switches are open, current
does not flow to LED, but when any switch is closed then current flows.

Three Input OR gate

36
Since we have already seen how an OR gate works, I will just list the truth table of a 3-input OR
gate. The figure below shows its circuit and truth table.

Circuit

Truth Table

X Y Z F=X+Y+Z
0 0 0 0
0 0 1 1
0 1 0 1
0 1 1 1
1 0 0 1
1 0 1 1
1 1 0 1
1 1 1 1

NOT Gate

The NOT gate performs the basic logical function called inversion or complementation. NOT gate
is also called inverter. The purpose of this gate is to convert one logic level into the opposite logic
level. It has one input and one output. When a HIGH level is applied to an inverter, a LOW level
appears on its output and vice versa.

If X is the input, then output F can be represented mathematically as F = X', Here apostrophe (')
denotes the NOT (inversion) operation. There are a couple of other ways to represent inversion,
F= !X, here ! represents inversion. Truth table and NOT gate symbol is shown in the figure below.

Symbol

Truth Table

X Y=X'
0 1
1 0

NOT gate using "transistor-resistor" logic is shown in the figure below, where X is the input and
F is the output.

37
Circuit

When X = 1, The transistor input pin 1 is HIGH, this produces the forward bias across the emitter
base junction and so the transistor conducts. As the collector current flows, the voltage drop across
RL increases and hence F is LOW.

When X = 0, the transistor input pin 2 is LOW: this produces no bias voltage across the transistor
base emitter junction. Thus Voltage at F is HIGH.

BUF Gate

Buffer or BUF is also a gate with the exception that it does not perform any logical operation on
its input. Buffers just pass input to output. Buffers are used to increase the drive strength or
sometime just to introduce delay. We will look at this in detail later.

If X is the input, then output F can be represented mathematically as F = X. Truth table and symbol
of the Buffer gate is shown in the figure below.

Symbol

38
Truth Table

X Y=X
0 0
1 1
NAND Gate

NAND gate is a cascade of AND gate and NOT gate, as shown in the figure below. It has two or
more inputs and only one output. The output of NAND gate is HIGH when any one of its input is
LOW (i.e. even if one input is LOW, Output will be HIGH).

NAND From AND and NOT

If X and Y are two inputs, then output F can be represented mathematically as F = (X.Y)', Here
dot (.) denotes the AND operation and (') denotes inversion. Truth table and symbol of the N AND
gate is shown in the figure below.

Symbol

Truth Table

39
X Y F=(X.Y)'
0 0 1
0 1 1
1 0 1
1 1 0
NOR Gate

NOR gate is a cascade of OR gate and NOT gate, as shown in the figure below. It has two or more
inputs and only one output. The output of NOR gate is HIGH when any all its inputs are LOW (i.e.
even if one input is HIGH, output will be LOW).

Symbol

If X and Y are two inputs, then output F can be represented mathematically as F = (X+Y)'; here
plus (+) denotes the OR operation and (') denotes inversion. Truth table and symbol of the NOR
gate is shown in the figure below.

Truth Table

X Y F=(X+Y)'
0 0 1
0 1 0
1 0 0
1 1 0

XOR Gate

An Exclusive-OR (XOR) gate is gate with two or three or more inputs and one output. The output
of a two-input XOR gate assumes a HIGH state if one and only one input assumes a HIGH state.
This is equivalent to saying that the output is HIGH if either input X or input Y is HIGH
exclusively, and LOW when both are 1 or 0 simultaneously.

If X and Y are two inputs, then output F can be represented mathematically as F = X Y, Here
denotes the XOR operation. X Y and is equivalent to X.Y' + X'.Y. Truth table and symbol of the
XOR gate is shown in the figure below.

XOR From Simple gates

40
Symbol

Truth Table

X Y F=(X Y)
0 0 0
0 1 1
1 0 1
1 1 0
XNOR Gate

An Exclusive-NOR (XNOR) gate is gate with two or three or more inputs and one output. The
output of a two-input XNOR gate assumes a HIGH state if all the inputs assumes same state. This
is equivalent to saying that the output is HIGH if both input X and input Y is HIGH exclusively or
same as input X and input Y is LOW exclusively, and LOW when both are not same.

If X and Y are two inputs, then output F can be represented mathematically as F = X Y, Here
denotes the XNOR operation. X Y and is equivalent to X.Y + X'.Y'. Truth table and symbol of
the XNOR gate is shown in the figure below.

Symbol

41
Truth Table

X Y F=(X Y)'
0 0 1
0 1 0
1 0 0
1 1 1

Universal Gates

Universal gates are the ones which can be used for implementing any gate like AND, OR and
NOT, or any combination of these basic gates; NAND and NOR gates are universal gates. But
there are some rules that need to be followed when implementing NAND or NOR based gates.

To facilitate the conversion to NAND and NOR logic, we have two new graphic symbols for these
gates.

NAND Gate

NOR Gate

Realization of logic function using NAND gates

Any logic function can be implemented using NAND gates. To achieve this, first the logic function
has to be written in Sum of Product (SOP) form. Once logic function is converted to SOP, then is

42
very easy to implement using NAND gate. In other words any logic circuit with AND gates in first
level and OR gates in second level can be converted into a NAND-NAND gate circuit.

Consider the following SOP expression

F = W.X.Y + X.Y.Z + Y.Z.W

The above expression can be implemented with three AND gates in first stage and one OR gate in
second stage as shown in figure.

If bubbles are introduced at AND gates output and OR gates inputs (the same for NOR gates), the
above circuit becomes as shown in figure.

Now replace OR gate with input bubble with the NAND gate. Now we have circuit which is fully
implemented with just NAND gates.

43
Realization of logic gates using NAND gates

Implementing an inverter using NAND gate

Input Output Rule


(X.X)' = X' Idempotent

Implementing AND using NAND gates

Input Output Rule


((XY)'(XY)')' = ((XY)')' Idempotent
= (XY) Involution

Implementing OR using NAND gates

Input Output Rule


((XX)'(YY)')' = (X'Y')' Idempotent
= X''+Y'' DeMorgan
= X+Y Involution

44
Implementing NOR using NAND gates

Input Output Rule


((XX)'(YY)')' =(X'Y')' Idempotent
=X''+Y'' DeMorgan
=X+Y Involution
=(X+Y)' Idempotent

Realization of logic function using NOR gates

Any logic function can be implemented using NOR gates. To achieve this, first the logic function
has to be written in Product of Sum (POS) form. Once it is converted to POS, then it's very easy
to implement using NOR gate. In other words any logic circuit with OR gates in first level and
AND gates in second level can be converted into a NOR-NOR gate circuit.

Consider the following POS expression

F = (X+Y) . (Y+Z)

The above expression can be implemented with three OR gates in first stage and one AND gate in
second stage as shown in figure.

45
If bubble are introduced at the output of the OR gates and the inputs of AND gate, the above circuit
becomes as shown in figure.

Now replace AND gate with input bubble with the NOR gate. Now we have circuit which is fully
implemented with just NOR gates.

Realization of logic gates using NOR gates

Implementing an inverter using NOR gate

Input Output Rule


(X+X)' = X' Idempotent

46
Implementing AND using NOR gates

Input Output Rule


((X+X)'+(Y+Y)')' =(X'+Y')' Idempotent
= X''.Y'' DeMorgan
= (X.Y) Involution

Implementing OR using NOR gates

Input Output Rule


((X+Y)'+(X+Y)')' = ((X+Y)')' Idempotent
= X+Y Involution

Implementing NAND using NOR gates

Input Output Rule


((X+Y)'+(X+Y)')' = ((X+Y)')' Idempotent
= X+Y Involution
= (X+Y)' Idempotent

47
48
Simplification Of Boolean Functions
Introduction

Simplification of Boolean functions is mainly used to reduce the gate count of a design. Less
number of gates means less power consumption, sometimes the circuit works faster and also when
number of gates is reduced, cost also comes down.

There are many ways to simplify a logic design, some of them are given below. We will be looking
at each of these in detail in the next few pages.

• Algebraic Simplification.
o Simplify symbolically using theorems/postulates.
o Requires good skills
• Karnaugh Maps.
o Diagrammatic technique using 'Venn-like diagram'.
o Limited to no more than 6 variables.

We have already seen how Algebraic Simplification works, so lets concentrate on Karnaugh Maps
or simply k-maps.

Karnaugh Maps

Karnaugh maps provide a systematic method to obtain simplified sum-of-products (SOPs) Boolean
expressions. This is a compact way of representing a truth table and is a technique that is used to
simplify logic expressions. It is ideally suited for four or less variables, becoming cumbersome for
five or more variables. Each square represents either a minterm or maxterm. A K-map of n
variables will have 2

squares. For a Boolean expression, product terms are denoted by 1's, while sum terms are denoted
by 0's - but 0's are often left blank.

A K-map consists of a grid of squares, each square representing one canonical minterm
combination of the variables or their inverse. The map is arranged so that squares representing
minterms which differ by only one variable are adjacent both vertically and horizontally. Therefore
XY'Z' would be adjacent to X'Y'Z' and would also adjacent to XY'Z and XYZ'.

Minimization Technique

• Based on the Unifying Theorem: X + X' = 1


• The expression to be minimized should generally be in sum-of-product form (If necessary, the
conversion process is applied to create the sum-of-product form).
• The function is mapped onto the K-map by marking a 1 in those squares corresponding to the
terms in the expression to be simplified (The other squares may be filled with 0's).
• Pairs of 1's on the map which are adjacent are combined using the theorem Y(X+X') = Y where Y
is any Boolean expression (If two pairs are also adjacent, then these can also be combined using
the same theorem).
• The minimization procedure consists of recognizing those pairs and multiple pairs.
o These are circled indicating reduced terms.

49
o Groups which can be circled are those which have two (21) 1's, four (22) 1's, eight (23) 1's,
and so on.
o Note that because squares on one edge of the map are considered adjacent to those on
the opposite edge, group can be formed with these squares.
o Groups are allowed to overlap.
• The objective is to cover all the 1's on the map in the fewest number of groups and to create the
largest groups to do this.
• Once all possible groups have been formed, the corresponding terms are identified.
o A group of two 1's eliminates one variable from the original minterm.
o A group of four 1's eliminates two variables from the original minterm.
o A group of eight 1's eliminates three variables from the original minterm, and so on.
o The variables eliminated are those which are different in the original minterms of the
group.

2-Variable K-Map

In any K-Map, each square represents a minterm. Adjacent squares always differ by just one literal
(So that the unifying theorem may apply: X + X' = 1). For the 2-variable case (e.g.: variables X,
Y), the map can be drawn as below. Two variable map is the one which has got only two variables
as input.

Equivalent labeling

K-map needs not follow the ordering as shown in the figure above. What this means is that we can
change the position of m0, m1, m2, m3 of the above figure as shown in the two figures below.

Position assignment is the same as the default k-maps positions. This is the one which we will be using
throughout this tutorial.

50
This figure is with changed position of m0, m1, m2, m3.

The K-map for a function is specified by putting a '1' in the square corresponding to a minterm, a
'0' otherwise.

Example- Carry and Sum of a half adder

In this example we have the truth table as input, and we have two output functions. Generally we
may have n output functions for m input variables. Since we have two output functions, we need
to draw two k-maps (i.e. one for each function). Truth table of 1 bit adder is shown below. Draw
the k-map for Carry and Sum as shown below.

X Y Sum Carry
0 0 0 0
0 1 1 0
1 0 1 0
1 1 0 1

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Grouping/Circling K-maps

The power of K-maps is in minimizing the terms, K-maps can be minimized with the help of
grouping the terms to form single terms. When forming groups of squares, observe/consider the
following:

• Every square containing 1 must be considered at least once.


• A square containing 1 can be included in as many groups as desired.
• A group must be as large as possible.

• If a square containing 1 cannot be placed in a group, then leave it out to include in final expression.
• The number of squares in a group must be equal to 2
• , i.e. 2,4,8,.
• The map is considered to be folded or spherical, therefore squares at the end of a row or column
are treated as adjacent squares.
• The simplified logic expression obtained from a K-map is not always unique. Groupings can be
made in different ways.
• Before drawing a K-map the logic expression must be in canonical form.

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In the next few pages we will see some examples on grouping.

Example of invalid groups

Example - X'Y+XY

In this example we have the equation as input, and we have one output function. Draw the k-map
for function F with marking 1 for X'Y and XY position. Now combine two 1's as shown in figure
to form the single term. As you can see X and X' get canceled and only Y remains.

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F=Y

Example - X'Y+XY+XY'

In this example we have the equation as input, and we have one output function. Draw the k-map
for function F with marking 1 for X'Y, XY and XY position. Now combine two 1's as shown in
figure to form the two single terms.

F=X+Y

3-Variable K-Map

There are 8 minterms for 3 variables (X, Y, Z). Therefore, there are 8 cells in a 3-variable K-map.
One important thing to note is that K-maps follow the gray code sequence, not the binary one.

54
Using gray code arrangement ensures that minterms of adjacent cells differ by only ONE literal.
(Other arrangements which satisfy this criterion may also be used.)

Each cell in a 3-variable K-map has 3 adjacent neighbours. In general, each cell in an n-variable
K-map has n adjacent neighbours.

There is wrap-around in the K-map

• X'Y'Z' (m0) is adjacent to X'YZ' (m2)


• XY'Z' (m4) is adjacent to XYZ' (m6)

Example

F = XYZ'+XYZ+X'YZ

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F = XY + YZ

Example

F(X,Y,Z) = (1,3,4,5,6,7)

F=X+Z

4-Variable K-Map

There are 16 cells in a 4-variable (W, X, Y, Z); K-map as shown in the figure below.

56
There are 2 wrap-around: a horizontal wrap-around and a vertical wrap-around. Every cell thus
has 4 neighbours. For example, the cell corresponding to minterm m0 has neighbours m1, m2, m4
and m8.

Example

F(W,X,Y,Z) = (1,5,12,13)

57
F = WY'Z + W'Y'Z

Example

F(W,X,Y,Z) = (4, 5, 10, 11, 14, 15)

F = W'XY' + WY

5-Variable K-Map

There are 32 cells in a 5-variable (V, W, X, Y, Z); K-map as shown in the figure below.

58
Inverse Function

• The 0's on a K-map indicate when the function is 0.


• We can minimize the inverse function by grouping the 0's (and any suitable don't cares) instead
of the 1's.
• This technique leads to an expression which is not logically equivalent to that obtained by
grouping the 1's (i.e., the inverse of X != X').
• Minimizing for the inverse function may be particularly advantageous if there are many more 0's
than 1's on the map.
• We can also apply De Morgan's theorem to obtain a product-of-sum expression.

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QUINE-McCLUSKEY MINIMIZATION

Quine-McCluskey minimization method uses the same theorem to produce the solution as the K-
map method, namely X(Y+Y')=X

Minimization Technique

• The expression is represented in the canonical SOP form if not already in that form.
• The function is converted into numeric notation.
• The numbers are converted into binary form.
• The minterms are arranged in a column divided into groups.
• Begin with the minimization procedure.
o Each minterm of one group is compared with each minterm in the group immediately
below.
o Each time a number is found in one group which is the same as a number in the group
below except for one digit, the numbers pair is ticked and a new composite is created.
o This composite number has the same number of digits as the numbers in the pair except
the digit different which is replaced by an "x".
• The above procedure is repeated on the second column to generate a third column.
• The next step is to identify the essential prime implicants, which can be done using a prime
implicant chart.
o Where a prime implicant covers a minterm, the intersection of the corresponding row
and column is marked with a cross.
o Those columns with only one cross identify the essential prime implicants. -> These prime
implicants must be in the final answer.
o The single crosses on a column are circled and all the crosses on the same row are also
circled, indicating that these crosses are covered by the prime implicants selected.
o Once one cross on a column is circled, all the crosses on that column can be circled since
the minterm is now covered.
o If any non-essential prime implicant has all its crosses circled, the prime implicant is
redundant and need not be considered further.
• Next, a selection must be made from the remaining nonessential prime implicants, by considering
how the non-circled crosses can be covered best.
o One generally would take those prime implicants which cover the greatest number of
crosses on their row.
o If all the crosses in one row also occur on another row which includes further crosses,
then the latter is said to dominate the former and can be selected.
o The dominated prime implicant can then be deleted.

Example

Find the minimal sum of products for the Boolean expression, f= (1,2,3,7,8,9,10,11,14,15), using
Quine-McCluskey method.

Firstly these minterms are represented in the binary form as shown in the table below. The above
binary representations are grouped into a number of sections in terms of the number of 1's as shown
in the table below.

Binary representation of minterms

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Minterms U V W X
1 0 0 0 1
2 0 0 1 0
3 0 0 1 1
7 0 1 1 1
8 1 0 0 0
9 1 0 0 1
10 1 0 1 0
11 1 0 1 1
14 1 1 1 0
15 1 1 1 1

Group of minterms for different number of 1's

No of 1's Minterms U V W X
1 1 0 0 0 1
1 2 0 0 1 0
1 8 1 0 0 0
2 3 0 0 1 1
2 9 1 0 0 1
2 10 1 0 1 0
3 7 0 1 1 1
3 11 1 0 1 1
3 14 1 1 1 0
4 15 1 1 1 1

Any two numbers in these groups which differ from each other by only one variable can be chosen
and combined, to get 2-cell combination, as shown in the table below.

2-Cell combinations

Combinations U V W X
(1,3) 0 0 - 1
(1,9) - 0 0 1
(2,3) 0 0 1 -
(2,10) - 0 1 0
(8,9) 1 0 0 -
(8,10) 1 0 - 0
(3,7) 0 - 1 1
(3,11) - 0 1 1
(9,11) 1 0 - 1
(10,11) 1 0 1 -

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(10,14) 1 - 1 0
(7,15) - 1 1 1
(11,15) 1 - 1 1
(14,15) 1 1 1 -

From the 2-cell combinations, one variable and dash in the same position can be combined to form
4-cell combinations as shown in the figure below.

4-Cell combinations

Combinations U V W X
(1,3,9,11) - 0 - 1
(2,3,10,11) - 0 1 -
(8,9,10,11) 1 0 - -
(3,7,11,15) - - 1 1
(10,11,14,15) 1 - 1 -

The cells (1,3) and (9,11) form the same 4-cell combination as the cells (1,9) and (3,11). The order
in which the cells are placed in a combination does not have any effect. Thus the (1,3,9,11)
combination could be written as (1,9,3,11).

From above 4-cell combination table, the prime implicants table can be plotted as shown in table
below.

Prime Implicants Table

Prime
1 2 3 7 8 9 10 11 14 15
Implicants
(1,3,9,11) X - X - - X - X - -
(2,3,10,11) - X X - - - X X - -
(8,9,10,11) - - - - X X X X - -
(3,7,11,15) - - - - - - X X X X
- X X - X X - - - X -

The columns having only one cross mark correspond to essential prime implicants. A yellow cross
is used against every essential prime implicant. The prime implicants sum gives the function in its
minimal SOP form.

Y = V'X + V'W + UV' + WX + UW

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Digital Combinational Logic
Introduction

Combinatorial Circuits are circuits which can be considered to have the following generic
structure.

Whenever the same set of inputs is fed in to a combinatorial circuit, the same outputs will be
generated. Such circuits are said to be stateless. Some simple combinational logic elements that
we have seen in previous sections are "Gates".

All the gates in the above figure have 2 inputs and one output; combinational elements simplest
form are "not" gate and "buffer" as shown in the figure below. They have only one input and one
output.

Decoders

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A decoder is a multiple-input, multiple-output logic circuit that converts coded inputs into coded
outputs, where the input and output codes are different; e.g. n-to-2n, BCD decoders.

Enable inputs must be on for the decoder to function, otherwise its outputs assume a single
"disabled" output code word.

Decoding is necessary in applications such as data multiplexing, 7 segment display and memory
address decoding. Figure below shows the pseudo block of a decoder.

Basic Binary Decoder

And AND gate can be used as the basic decoding element, because its output is HIGH only when
all its inputs are HIGH. For example, if the input binary number is 0110, then, to make all the
inputs to the AND gate HIGH, the two outer bits must be inverted using two inverters as shown in
figure below.

Binary n-to-2n Decoders

A binary decoder has n inputs and 2n outputs. Only one output is active at any one time,
corresponding to the input value. Figure below shows a representation of Binary n-to-2n decoder

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Example - 2-to-4 Binary Decoder

A 2 to 4 decoder consists of two inputs and four outputs, truth table and symbols of which is shown
below.

Truth Table

X Y F0 F1 F2 F3
0 0 1 0 0 0
0 1 0 1 0 0
1 0 0 0 1 0
1 1 0 0 0 1

Symbol

To minimize the above truth table we may use kmap, but doing that you will realize that it is a
waste of time. One can directly write down the function for each of the outputs. Thus we can draw
the circuit as shown in figure below.

Note: Each output is a 2-variable minterm (X'Y', X'Y, XY', XY)

Circuit

65
Example - 3-to-8 Binary Decoder

A 3 to 8 decoder consists of three inputs and eight outputs, truth table and symbols of which is
shown below.

Truth Table

X Y Z F0 F1 F2 F3 F4 F5 F6 F7
0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 1 0 0 0 0 0 0
0 1 0 0 0 1 0 0 0 0 0
0 1 1 0 0 0 1 0 0 0 0
1 0 0 0 0 0 0 1 0 0 0
1 0 1 0 0 0 0 0 1 0 0
1 1 0 0 0 0 0 0 0 1 0
1 1 1 0 0 0 0 0 0 0 1

Symbol

From the truth table we can draw the circuit diagram as shown in figure below.

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Circuit

Implementing Functions Using Decoders

• Any n-variable logic function, in canonical sum-of-minterms form can be implemented


using a single n-to-2n decoder to generate the minterms, and an OR gate to form the sum.
o The output lines of the decoder corresponding to the minterms of the function are
used as inputs to the or gate.
• Any combinational circuit with n inputs and m outputs can be implemented with an n-to-
2n decoder with m OR gates.
• Suitable when a circuit has many outputs, and each output function is expressed with few
minterms.

Example - Full adder

Equation

S(x, y, z) = (1,2,4,7)

C(x, y, z) = (3,5,6,7)

Truth Table

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X Y Z C S
0 0 0 0 0
0 0 1 0 1
0 1 0 0 1
0 1 1 1 0
1 0 0 0 1
1 0 1 1 0
1 1 0 1 0
1 1 1 1 1

From the truth table we know the values for which the sum (s) is active and also the carry (c) is
active. Thus we have the equation as shown above and a circuit can be drawn as shown below
from the equation derived.

Circuit

Encoders

An encoder is a combinational circuit that performs the inverse operation of a decoder. If a device
output code has fewer bits than the input code has, the device is usually called an encoder. e.g. 2n-
to-n, priority encoders.

The simplest encoder is a 2n-to-n binary encoder, where it has only one of 2n inputs = 1 and the
output is the n-bit binary number corresponding to the active input.

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Example - Octal-to-Binary Encoder

Octal-to-Binary take 8 inputs and provides 3 outputs, thus doing the opposite of what the 3-to-8
decoder does. At any one time, only one input line has a value of 1. The figure below shows the
truth table of an Octal-to-binary encoder.

Truth Table

I0 I1 I2 I3 I4 I5 I6 I7 Y2 Y1 Y0
1 0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 0 1
0 0 1 0 0 0 0 0 0 1 0
0 0 0 1 0 0 0 0 0 1 1
0 0 0 0 1 0 0 0 1 0 0
0 0 0 0 0 1 0 0 1 0 1
0 0 0 0 0 0 1 0 1 1 0
0 0 0 0 0 0 0 1 1 1 1

For an 8-to-3 binary encoder with inputs I0-I7 the logic expressions of the outputs Y0-Y2 are:

Y0 = I1 + I3 + I5 + I7

Y1= I2 + I3 + I6 + I7

Y2 = I4 + I5 + I6 +I7

Based on the above equations, we can draw the circuit as shown below

Circuit

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Example - Decimal-to-Binary Encoder

Decimal-to-Binary take 10 inputs and provides 4 outputs, thus doing the opposite of what the 4-
to-10 decoder does. At any one time, only one input line has a value of 1. The figure below shows
the truth table of a Decimal-to-binary encoder.

Truth Table

I0 I1 I2 I3 I4 I5 I6 I7 I8 I9 Y3 Y2 Y1 Y0
1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 0 0 0 0 1
0 0 1 0 0 0 0 0 0 0 0 0 1 0
0 0 0 1 0 0 0 0 0 0 0 0 1 1
0 0 0 0 1 0 0 0 0 0 0 1 0 0
0 0 0 0 0 1 0 0 0 0 0 1 0 1
0 0 0 0 0 0 1 0 0 0 0 1 1 0
0 0 0 0 0 0 0 1 0 0 0 1 1 1
0 0 0 0 0 0 0 0 1 0 1 0 0 0
0 0 0 0 0 0 0 0 0 1 1 0 0 1

From the above truth table , we can derive the functions Y3, Y2, Y1 and Y0 as given below.

Y3 = I8 + I9

Y2 = I4 + I5 + I6 + I7

Y1 = I2 + I3 + I6 + I7

Y0 = I1 + I3 + I5 + I7 + I9

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Priority Encoder

If we look carefully at the Encoder circuits that we got, we see the following limitations. If more
then two inputs are active simultaneously, the output is unpredictable or rather it is not what we
expect it to be.

This ambiguity is resolved if priority is established so that only one input is encoded, no matter
how many inputs are active at a given point of time.

The priority encoder includes a priority function. The operation of the priority encoder is such that
if two or more inputs are active at the same time, the input having the highest priority will take
precedence.

Example - 4to3 Priority Encoder

The truth table of a 4-input priority encoder is as shown below. The input D3 has the highest
priority, D2 has next highest priority, D0 has the lowest priority. This means output Y2 and Y1
are 0 only when none of the inputs D1, D2, D3 are high and only D0 is high.

A 4 to 3 encoder consists of four inputs and three outputs, truth table and symbols of which is
shown below.

Truth Table

D3 D2 D1 D0 Y2 Y1 Y0
0 0 0 0 0 0 0
0 0 0 1 0 0 1
0 0 1 x 0 1 0
0 1 x x 0 1 1
1 x x x 1 0 0

Now that we have the truth table, we can draw the Kmaps as shown below.

Kmaps

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From the Kmap we can draw the circuit as shown below. For Y2, we connect directly to D3.

We can apply the same logic to get higher order priority encoders.

Priority Encoder

If we look carefully at the Encoder circuits that we got, we see the following limitations. If more
then two inputs are active simultaneously, the output is unpredictable or rather it is not what we
expect it to be.

This ambiguity is resolved if priority is established so that only one input is encoded, no matter
how many inputs are active at a given point of time.

The priority encoder includes a priority function. The operation of the priority encoder is such that
if two or more inputs are active at the same time, the input having the highest priority will take
precedence.

Example - 4to3 Priority Encoder

The truth table of a 4-input priority encoder is as shown below. The input D3 has the highest
priority, D2 has next highest priority, D0 has the lowest priority. This means output Y2 and Y1
are 0 only when none of the inputs D1, D2, D3 are high and only D0 is high.

A 4 to 3 encoder consists of four inputs and three outputs, truth table and symbols of which is
shown below.

Truth Table

D3 D2 D1 D0 Y2 Y1 Y0
0 0 0 0 0 0 0
0 0 0 1 0 0 1
0 0 1 x 0 1 0
0 1 x x 0 1 1
1 x x x 1 0 0

Now that we have the truth table, we can draw the Kmaps as shown below.

Kmaps

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From the Kmap we can draw the circuit as shown below. For Y2, we connect directly to D3.

We can apply the same logic to get higher order priority encoders.

Multiplexer

A multiplexer (MUX) is a digital switch which connects data from one of n sources to the output.
A number of select inputs determine which data source is connected to the output. The block
diagram of MUX with n data sources of b bits wide and s bits wide select line is shown in below
figure.

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MUX acts like a digitally controlled multi-position switch where the binary code applied to the
select inputs controls the input source that will be switched on to the output as shown in the figure
below. At any given point of time only one input gets selected and is connected to output, based
on the select input signal.

Mechanical Equivalent of a Multiplexer

The operation of a multiplexer can be better explained using a mechanical switch as shown in the
figure below. This rotary switch can touch any of the inputs, which is connected to the output. As
you can see at any given point of time only one input gets transferred to output.

Example - 2x1 MUX

A 2 to 1 line multiplexer is shown in figure below, each 2 input lines A to B is applied to one input
of an AND gate. Selection lines S are decoded to select a particular AND gate. The truth table for
the 2:1 mux is given in the table below.

Symbol

Truth Table

S Y
0 A
1 B

Design of a 2:1 Mux

74
To derive the gate level implementation of 2:1 mux we need to have truth table as shown in figure.
And once we have the truth table, we can draw the K-map as shown in figure for all the cases when
Y is equal to '1'.

Combining the two 1' as shown in figure, we can drive the output y as shown below

Y = A.S' + B.S

Truth Table

B A S Y
0 0 0 0
0 0 1 0
0 1 0 1
0 1 1 0
1 0 0 0
1 0 1 1
1 1 0 1
1 1 1 1

Kmap

Circuit

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Example : 4:1 MUX

A 4 to 1 line multiplexer is shown in figure below, each of 4 input lines I0 to I3 is applied to one
input of an AND gate. Selection lines S0 and S1 are decoded to select a particular AND gate. The
truth table for the 4:1 mux is given in the table below.

Symbol

Truth Table

S1 S0 Y
0 0 I0
0 1 I1
1 0 I2
1 1 I3

Circuit

76
Larger Multiplexers

Larger multiplexers can be constructed from smaller ones. An 8-to-1 multiplexer can be
constructed from smaller multiplexers as shown below.

Example - 8-to-1 multiplexer from Smaller MUX

Truth Table

S2 S1 S0 F
0 0 0 I0
0 0 1 I1
0 1 0 I2
0 1 1 I3
1 0 0 I4
1 0 1 I5
1 1 0 I6
1 1 1 I7

Circuit

77
Example - 16-to-1 multiplexer from 4:1 mux

De-multiplexers

They are digital switches which connect data from one input source to one of n outputs.

Usually implemented by using n-to-2n binary decoders where the decoder enable line is used for
data input of the de-multiplexer.

The figure below shows a de-multiplexer block diagram which has got s-bits-wide select input,
one b-bits-wide data input and n b-bits-wide outputs.

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Mechanical Equivalent of a De-Multiplexer

The operation of a de-multiplexer can be better explained using a mechanical switch as shown in
the figure below. This rotary switch can touch any of the outputs, which is connected to the input.
As you can see at any given point of time only one output gets connected to input.

1-bit 4-output de-multiplexer using a 2x4 binary decoder.

Example: 1-to-4 De-multiplexer

Symbol

79
Truth Table

S1 S0 F0 F1 F2 F3
0 0 D 0 0 0
0 1 0 D 0 0
1 0 0 0 D 0
1 1 0 0 0 D

Boolean Function Implementation

Earlier we had seen that it is possible to implement Boolean functions using decoders. In the same
way it is also possible to implement Boolean functions using muxers and de-muxers.

Implementing Functions Multiplexers

Any n-variable logic function can be implemented using a smaller 2n-1-to-1 multiplexer and a
single inverter (e.g 4-to-1 mux to implement 3 variable functions) as follows.

Express function in canonical sum-of-minterms form. Choose n-1 variables as inputs to mux select
lines. Construct the truth table for the function, but grouping inputs by selection line values (i.e
select lines as most significant inputs).

Determine multiplexer input line i values by comparing the remaining input variable and the
function F for the corresponding selection lines value i.

We have four possible mux input line i values:

• Connect to 0 if the function is 0 for both values of remaining variable.


• Connect to 1 if the function is 1 for both values of remaining variable.
• Connect to remaining variable if function is equal to the remaining variable.
• Connect to the inverted remaining variable if the function is equal to the remaining variable
inverted.

Example: 3-variable Function Using 8-to-1 mux

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Implement the function F(X,Y,Z) = S(1,3,5,6) using an 8-to-1 mux. Connect the input variables
X, Y, Z to mux select lines. Mux data input lines 1, 3, 5, 6 that correspond to the function minterms
are connected to 1. The remaining mux data input lines 0, 2, 4, 7 are connected to 0.

Example: 3-variable Function Using 4-to-1 mux

Implement the function F(X,Y,Z) = S(0,1,3,6) using a single 4-to-1 mux and an inverter. We
choose the two most significant inputs X, Y as mux select lines.

Construct truth table.

Truth Table

Select i X Y Z F Mux Input i


0 0 0 0 1 1
0 0 0 1 1 1
1 0 1 0 0 Z
1 0 1 1 1 Z
2 1 0 0 0 0
2 1 0 1 0 0
3 1 1 0 1 Z'
3 1 1 1 0 Z'

Circuit

81
We determine multiplexer input line i values by comparing the remaining input variable Z and the
function F for the corresponding selection lines value i

• when XY=00 the function F is 1 (for both Z=0, Z=1) thus mux input0 = 1
• when XY=01 the function F is Z thus mux input1 = Z
• when XY=10 the function F is 0 (for both Z=0, Z=1) thus mux input2 = 0
• when XY=11 the function F is Z' thus mux input3 = Z'

Example: 2 to 4 Decoder using Demux

Mux-Demux Application Example

This enables sharing a single communication line among a number of devices. At any time, only
one source and one destination can use the communication line.

82
83
Combinational Arithmetic Circuits
Introduction

Arithmetic circuits are the ones which perform arithmetic operations like addition, subtraction,
multiplication, division, parity calculation. Most of the time, designing these circuits is the same
as designing muxers, encoders and decoders.

In the next few pages we will see few of these circuits in detail.

Adders

Adders are the basic building blocks of all arithmetic circuits; adders add two binary numbers and
give out sum and carry as output. Basically we have two types of adders.

• Half Adder.
• Full Adder.

Half Adder

Adding two single-bit binary values X, Y produces a sum S bit and a carry out C-out bit. This
operation is called half addition and the circuit to realize it is called a half adder.

Truth Table

X Y SUM CARRY
0 0 0 0
0 1 1 0
1 0 1 0
1 1 0 1

Symbol

S (X,Y) = (1,2)

S = X'Y + XY'

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S=X Y

CARRY(X,Y) = (3)

CARRY = XY

Circuit

Full Adder

Full adder takes a three-bits input. Adding two single-bit binary values X, Y with a carry input bit
C-in produces a sum bit S and a carry out C-out bit.

Truth Table

X Y Z SUM CARRY
0 0 0 0 0
0 0 1 1 0
0 1 0 1 0
0 1 1 0 1
1 0 0 1 0
1 0 1 0 1
1 1 0 0 1
1 1 1 1 1

SUM (X,Y,Z) = (1,2,4,7)

CARRY (X,Y,Z) = (3,5,6,7)

Kmap-SUM

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SUM = X'Y'Z + XY'Z' + X'YZ'

SUM = X Y Z

Kmap-CARRY

CARRY = XY + XZ + YZ

Full Adder using AND-OR

The below implementation shows implementing the full adder with AND-OR gates, instead of
using XOR gates. The basis of the circuit below is from the above Kmap.

Circuit-SUM

86
Circuit-CARRY

Full Adder using AND-OR

Circuit-SUM

Circuit-CARRY

n-bit Carry Ripple Adder

An n-bit adder used to add two n-bit binary numbers can be built by connecting n full adders in
series. Each full adder represents a bit position j (from 0 to n-1).

Each carry out C-out from a full adder at position j is connected to the carry in C-in of the full
adder at higher position j+1. The output of a full adder at position j is given by: Sj= Xj Yj Cj

87
Cj+1 = Xj . Yj + Xj . Cj + Y . Cj

In the expression of the sum Cj must be generated by the full adder at lower position j. The
propagation delay in each full adder to produce the carry is equal to two gate delays = 2 D Since
the generation of the sum requires the propagation of the carry from the lowest position to the
highest position , the total propagation delay of the adder is approximately:

Total Propagation delay = 2 nD

4-bit Carry Ripple Adder

Adds two 4-bit numbers:

X = X3 X2 X1 X0

Y = Y3 Y2 Y1 Y0

producing the sum S = S3 S2 S1 S0 , C-out = C4 from the most significant position j=3

Total Propagation delay = 2 nD = 8D or 8 gate delays

Larger Adder

Example: 16-bit adder using 4 4-bit adders. Adds two 16-bit inputs X (bits X0 to X15), Y (bits Y0
to Y15) producing a 16-bit Sum S (bits S0 to S15) and a carry out C16 from the most significant
position.

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Propagation delay for 16-bit adder = 4 x propagation delay of 4-bit adder

= 4 x 2 nD = 4 x 8D = 32 D

or 32 gate delays

Carry Look-Ahead Adder

The delay generated by an N-bit adder is proportional to the length N of the two numbers X and
Y that are added because the carry signals have to propagate from one full-adder to the next. For
large values of N, the delay becomes unacceptably large so that a special solution needs to be
adopted to accelerate the calculation of the carry bits. This solution involves a "look-ahead carry
generator" which is a block that simultaneously calculates all the carry bits involved. Once these
bits are available to the rest of the circuit, each individual three-bit addition (Xi+Yi+carry-ini) is
implemented by a simple 3-input XOR gate. The design of the look-ahead carry generator involves
two Boolean functions named Generate and Propagate. For each input bits pair these functions are
defined as:

Gi = Xi . Yi

Pi = Xi + Yi

The carry bit c-out(i) generated when adding two bits Xi and Yi is '1' if the corresponding function
Gi is '1' or if the c-out(i-1)='1' and the function Pi = '1' simultaneously. In the first case, the carry
bit is activated by the local conditions (the values of Xi and Yi). In the second, the carry bit is
received from the less significant elementary addition and is propagated further to the more
significant elementary addition. Therefore, the carry_out bit corresponding to a pair of bits Xi and
Yi is calculated according to the equation:

carry_out(i) = Gi + Pi.carry_in(i-1)

For a four-bit adder the carry-outs are calculated as follows

carry_out0 = G0 + P0 . carry_in0

carry_out1 = G1 + P1 . carry_out0 = G1 + P1G0 + P1P0 . carry_in0

carry_out2 = G2 + P2G1 + P2P1G0 + P2P1P0 . carry_in0

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carry_out3 = G3 + P3G2 + P3P2G1 + P3P2P1G0 + P3P2P1 . carry_in0

The set of equations above are implemented by the circuit below and a complete adder with a look-
ahead carry generator is next. The input signals need to propagate through a maximum of 4 logic
gate in such an adder as opposed to 8 and 12 logic gates in its counterparts illustrated earlier.

Sums can be calculated from the following equations, where carry_out is taken from the carry
calculated in the above circuit.

sum_out0 = X 0 Y0 carry_out0

sum_out1 = X 1 Y1 carry_out1

sum_out2 = X 2 Y2 carry_out2

sum_out3 = X 3 Y3 carry_out3

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BCD Adder

BCD addition is the same as binary addition with a bit of variation: whenever a sum is greater than
1001, it is not a valid BCD number, so we add 0110 to it, to do the correction. This will produce a
carry, which is added to the next BCD position.

• Add the two 4-bit BCD code inputs.


• Determine if the sum of this addition is greater than 1001; if yes, then add 0110 to this sum and
generate a carry to the next decimal position.

Subtracter

Subtracter circuits take two binary numbers as input and subtract one binary number input from
the other binary number input. Similar to adders, it gives out two outputs, difference and borrow
(carry-in the case of Adder). There are two types of subtracters.

• Half Subtracter.
• Full Subtracter.

Half Subtracter

The half-subtracter is a combinational circuit which is used to perform subtraction of two bits. It
has two inputs, X (minuend) and Y (subtrahend) and two outputs D (difference) and B (borrow).
The logic symbol and truth table are shown below.

Symbol

Truth Table

X Y D B
0 0 0 0
0 1 1 1
1 0 1 0
1 1 0 0

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From the above table we can draw the Kmap as shown below for "difference" and "borrow". The
boolean expression for the difference and Borrow can be written.

From the equation we can draw the half-subtracter as shown in the figure below.

Full Subtracter

A full subtracter is a combinational circuit that performs subtraction involving three bits, namely
minuend, subtrahend, and borrow-in. The logic symbol and truth table are shown below.

Symbol

Truth Table

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X Y Bin D Bout
0 0 0 0 0
0 0 1 1 1
0 1 0 1 1
0 1 1 0 1
1 0 0 1 0
1 0 1 0 0
1 1 0 0 0
1 1 1 1 1

From above table we can draw the Kmap as shown below for "difference" and "borrow". The
boolean expression for difference and borrow can be written.

D = X'Y'Bin + X'YBin' + XY'Bin' + XYBin

= (X'Y' + XY)Bin + (X'Y + XY')Bin'

= (X Y)'Bin + (X Y)Bin'

=X Y Bin

Bout = X'.Y + X'.Bin + Y.Bin

From the equation we can draw the half-subtracter as shown in figure below.

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From the above expression, we can draw the circuit below. If you look carefully, you will see that
a full-subtracter circuit is more or less same as a full-adder with slight modification.

Parallel Binary Subtracter

Parallel binary subtracter can be implemented by cascading several full-subtracters.


Implementation and associated problems are those of a parallel binary adder, seen before in parallel
binary adder section.

Below is the block level representation of a 4-bit parallel binary subtracter, which subtracts 4-bit
Y3Y2Y1Y0 from 4-bit X3X2X1X0. It has 4-bit difference output D3D2D1D0 with borrow output
Bout.

Serial Binary Subtracter

A serial subtracter can be obtained by converting the serial adder using the 2's complement system.
The subtrahend is stored in the Y register and must be 2's complemented before it is added to the
minuend stored in the X register.

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The circuit for a 4-bit serial subtracter using full-adder is shown in the figure below.

Comparators

Comparators can compare either a variable number X (xn xn-1 ... x3 x2 x1) with a predefined
constant C (cn cn-1 ... c3 c2 c1) or two variable numbers X and Y. In the first case the
implementation reduces to a series of cascaded AND and OR logic gates. If the comparator
answers the question 'X>C?' then its hardware implementation is designed according to the
following rules:

• The number X has two types of binary figures: bits corresponding to '1' in the predefined constant
and bits corresponding to '0' in the predefined constant.
• The bits of the number X corresponding to '1' are supplied to AND gates
• The bits corresponding to '0' are supplied to OR logic gates
• If the least significant bits of the predefined constant are '10' then bit X0 is supplied to the same
AND gate as bit X1.

If the least significant bits of the constant are all '1' then the corresponding bits of the number X
are not included in the hardware implementation. All other relations between X and C can be
transformed in equivalent ones that use the operator '>' and the NOT logic operator as shown in
the table below.

Initial relationship to be tested Equivalent relationship to be implemented


X<C NOT (X>C-1)
X<= C NOT (X>C)
X >= C X>C-1

The comparison process of two positive numbers X and Y is performed in a bit-by-bit manner
starting with the most significant bit:

• If the most significant bits are Xn='1' and Yn='0' then number X is larger than Y.
• If Xn='0' and Yn='1' then number X is smaller than Y.
• If Xn=Yn then no decision can be taken about X and Y based only on these two bits.

If the most significant bits are equal then the result of the comparison is determined by the less
significant bits Xn-1 and Yn-1. If these bits are equal as well, the process continues with the next
pair of bits. If all bits are equal then the two numbers are equal.
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Multipliers

Multiplication is achieved by adding a list of shifted multiplicands according to the digits of the
multiplier. An n-bit X n-bit multiplier can be realized in combinational circuitry by using an array
of n-1 n-bit adders where each adder is shifted by one position. For each adder one input is the
shifted multiplicand multiplied by 0 or 1 (using AND gates) depending on the multiplier bit, the
other input is n partial product bits.

Dividers

The binary divisions are performed in a very similar manner to the decimal divisions, as shown in
the below figure examples. Thus, the second number is repeatedly subtracted from the figures of
the first number after being multiplied either with '1' or with '0'. The multiplication bit ('1' or '0') is
selected for each subtraction step in such a manner that the subtraction result is not negative. The
division result is composed from all the successive multiplication bits while the remainder is the
result of the last subtraction step.

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This algorithm can be implemented by a series of subtracters composed of modified elementary
cells. Each subtracter calculates the difference between two input numbers, but if the result is
negative the operation is canceled and replaced with a subtraction by zero. Thus, each divider cell
has the normal inputs of a subtracter unit as in the figure below but a supplementary input ('div_bit')
is also present. This input is connected to the b_req_out signal generated by the most significant
cell of the subtracter. If this signal is '1', the initial subtraction result is negative and it has to be
replaced with a subtraction by zero. Inside each divider cell the div_bit signal controls an
equivalent 2:1 multiplexer that selects between bit 'x' and the bit included in the subtraction result
X-Y. The complete division can therefore by implemented by a matrix of divider cells connected
on rows and columns as shown in figure below. Each row performs one multiplication-and-
subtraction cycle where the multiplication bit is supplied by the NOT logic gate at the end of each
row. Therefor the NOT logic gates generate the bits of the division result.

Parity Circuit

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98
Sequential Circuits

Introduction

Digital electronics is classified into combinational logic and sequential logic. Combinational logic
output depends on the inputs levels, whereas sequential logic output depends on stored levels and
also the input levels.

The memory elements are devices capable of storing binary info. The binary info stored in the
memory elements at any given time defines the state of the sequential circuit. The input and the
present state of the memory element determines the output. Memory elements next state is also a
function of external inputs and present state. A sequential circuit is specified by a time sequence
of inputs, outputs, and internal states.

There are two types of sequential circuits. Their classification depends on the timing of their
signals:

• Synchronous sequential circuits


• Asynchronous sequential circuits

Asynchronous sequential circuit

This is a system whose outputs depend upon the order in which its input variables change and can
be affected at any instant of time.

Gate-type asynchronous systems are basically combinational circuits with feedback paths.
Because of the feedback among logic gates, the system may, at times, become unstable.
Consequently they are not often used.

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Synchronous sequential circuits

This type of system uses storage elements called flip-flops that are employed to change their binary
value only at discrete instants of time. Synchronous sequential circuits use logic gates and flip-
flop storage devices. Sequential circuits have a clock signal as one of their inputs. All state
transitions in such circuits occur only when the clock value is either 0 or 1 or happen at the rising
or falling edges of the clock depending on the type of memory elements used in the circuit.
Synchronization is achieved by a timing device called a clock pulse generator. Clock pulses are
distributed throughout the system in such a way that the flip-flops are affected only with the arrival
of the synchronization pulse. Synchronous sequential circuits that use clock pulses in the inputs
are called clocked-sequential circuits. They are stable and their timing can easily be broken down
into independent discrete steps, each of which is considered separately.

A clock signal is a periodic square wave that indefinitely switches from 0 to 1 and from 1 to 0 at
fixed intervals. Clock cycle time or clock period: the time interval between two consecutive rising
or falling edges of the clock.

Clock Frequency = 1 / clock cycle time (measured in cycles per second or Hz)

Example:Clock cycle time = 10ns clock frequency = 100Mhz

Concept of Sequential Logic

A sequential circuit as seen in the last page, is combinational logic with some feedback to maintain
its current value, like a memory cell. To understand the basics let's consider the basic feedback
logic circuit below, which is a simple NOT gate whose output is connected to its input. The effect
is that output oscillates between HIGH and LOW (i.e. 1 and 0). Oscillation frequency depends on
gate delay and wire delay. Assuming a wire delay of 0 and a gate delay of 10ns, then oscillation
frequency would be (on time + off time = 20ns) 50Mhz.

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The basic idea of having the feedback is to store the value or hold the value, but in the above
circuit, output keeps toggling. We can overcome this problem with the circuit below, which is
basically cascading two inverters, so that the feedback is in-phase, thus avoids toggling. The
equivalent circuit is the same as having a buffer with its output connected to its input.

But there is a problem here too: each gate output value is stable, but what will it be? Or in other
words buffer output can not be known. There is no way to tell. If we could know or set the value
we would have a simple 1-bit storage/memory element.

The circuit below is the same as the inverters connected back to back with provision to set the state
of each gate (NOR gate with both inputs shorted is like a inverter). I am not going to explain the
operation, as it is clear from the truth table. S is called set and R is called Reset.

S R Q Q+
0 0 0 0
0 0 1 1
0 1 X 0
1 0 X 1
1 1 X 0

There still seems to be some problem with the above configuration, we can not control when the
input should be sampled, in other words there is no enable signal to control when the input is
sampled. Normally input enable signals can be of two types.

• Level Sensitive or ( LATCH)


• Edge Sensitive or (Flip-Flop)

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Level Sensitive: The circuit below is a modification of the above one to have level sensitive enable
input. Enable, when LOW, masks the input S and R. When HIGH, presents S and R to the
sequential logic input (the above circuit two NOR Gates). Thus Enable, when HIGH, transfers
input S and R to the sequential cell transparently, so this kind of sequential circuits are called
transparent Latch. The memory element we get is an RS Latch with active high Enable.

Edge Sensitive: The circuit below is a cascade of two level sensitive memory elements, with a
phase shift in the enable input between first memory element and second memory element. The
first RS latch (i.e. the first memory element) will be enabled when CLK input is HIGH and the
second RS latch will be enabled when CLK is LOW. The net effect is input RS is moved to Q and
Q' when CLK changes state from HIGH to LOW, this HIGH to LOW transition is called falling
edge. So the Edge Sensitive element we get is called negative edge RS flip-flop.

Now that we know the sequential circuits basics, let's look at each of them in detail in accordance
to what is taught in colleges. You are always welcome to suggest if this can be written better in
any way.

Latches and Flip-Flops

There are two types types of sequential circuits.

• Asynchronous Circuits.
• Synchronous Circuits.

As seen in last section, Latches and Flip-flops are one and the same with a slight variation: Latches
have level sensitive control signal input and Flip-flops have edge sensitive control signal input.
Flip-flops and latches which use this control signals are called synchronous circuits. So if they
don't use clock inputs, then they are called asynchronous circuits.

RS Latch

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RS latch have two inputs, S and R. S is called set and R is called reset. The S input is used to
produce HIGH on Q ( i.e. store binary 1 in flip-flop). The R input is used to produce LOW on Q
(i.e. store binary 0 in flip-flop). Q' is Q complementary output, so it always holds the opposite
value of Q. The output of the S-R latch depends on current as well as previous inputs or state, and
its state (value stored) can change as soon as its inputs change. The circuit and the truth table of
RS latch is shown below. (This circuit is as we saw in the last page, but arranged to look beautiful
:-) ).

S R Q Q+
0 0 0 0
0 0 1 1
0 1 X 0
1 0 X 1
1 1 X 0

The operation has to be analyzed with the 4 inputs combinations together with the 2 possible
previous states.

• When S = 0 and R = 0: If we assume Q = 1 and Q' = 0 as initial condition, then output Q after input
is applied would be Q = (R + Q')' = 1 and Q' = (S + Q)' = 0. Assuming Q = 0 and Q' = 1 as initial
condition, then output Q after the input applied would be Q = (R + Q')' = 0 and Q' = (S + Q)' = 1. So
it is clear that when both S and R inputs are LOW, the output is retained as before the application
of inputs. (i.e. there is no state change).
• When S = 1 and R = 0: If we assume Q = 1 and Q' = 0 as initial condition, then output Q after input
is applied would be Q = (R + Q')' = 1 and Q' = (S + Q)' = 0. Assuming Q = 0 and Q' = 1 as initial
condition, then output Q after the input applied would be Q = (R + Q')' = 1 and Q' = (S + Q)' = 0. So
in simple words when S is HIGH and R is LOW, output Q is HIGH.
• When S = 0 and R = 1: If we assume Q = 1 and Q' = 0 as initial condition, then output Q after input
is applied would be Q = (R + Q')' = 0 and Q' = (S + Q)' = 1. Assuming Q = 0 and Q' = 1 as initial
condition, then output Q after the input applied would be Q = (R + Q')' = 0 and Q' = (S + Q)' = 1. So
in simple words when S is LOW and R is HIGH, output Q is LOW.

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• When S = 1 and R =1 : No matter what state Q and Q' are in, application of 1 at input of NOR gate
always results in 0 at output of NOR gate, which results in both Q and Q' set to LOW (i.e. Q = Q').
LOW in both the outputs basically is wrong, so this case is invalid.

The waveform below shows the operation of NOR gates based RS Latch.

It is possible to construct the RS latch using NAND gates (of course as seen in Logic gates section).
The only difference is that NAND is NOR gate dual form (Did I say that in Logic gates section?).
So in this case the R = 0 and S = 0 case becomes the invalid case. The circuit and Truth table of
RS latch using NAND is shown below.

S R Q Q+
1 1 0 0
1 1 1 1
0 1 X 0
1 0 X 1
0 0 X 1

If you look closely, there is no control signal (i.e. no clock and no enable), so this kind of latches
or flip-flops are called asynchronous logic elements. Since all the sequential circuits are built
around the RS latch, we will concentrate on synchronous circuits and not on asynchronous circuits.

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RS Latch with Clock

We have seen this circuit earlier with two possible input configurations: one with level sensitive
input and one with edge sensitive input. The circuit below shows the level sensitive RS latch.
Control signal "Enable" E is used to gate the input S and R to the RS Latch. When Enable E is
HIGH, both the AND gates act as buffers and thus R and S appears at the RS latch input and it
functions like a normal RS latch. When Enable E is LOW, it drives LOW to both inputs of RS
latch. As we saw in previous page, when both inputs of a NOR latch are low, values are retained
(i.e. the output does not change).

Setup and Hold Time

For synchronous flip-flops, we have special requirements for the inputs with respect to clock signal
input. They are

• Setup Time: Minimum time period during which data must be stable before the clock makes a
valid transition. For example, for a posedge triggered flip-flop, with a setup time of 2 ns, Input
Data (i.e. R and S in the case of RS flip-flop) should be stable for at least 2 ns before clock makes
transition from 0 to 1.
• Hold Time: Minimum time period during which data must be stable after the clock has made a
valid transition. For example, for a posedge triggered flip-flop, with a hold time of 1 ns. Input Data
(i.e. R and S in the case of RS flip-flop) should be stable for at least 1 ns after clock has made
transition from 0 to 1.

If data makes transition within this setup window and before the hold window, then the flip-flop
output is not predictable, and flip-flop enters what is known as meta stable state. In this state flip-
flop output oscillates between 0 and 1. It takes some time for the flip-flop to settle down. The
whole process is called metastability. You could refer to tidbits section to know more information
on this topic.

The waveform below shows input S (R is not shown), and CLK and output Q (Q' is not shown)
for a SR posedge flip-flop.

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D Latch

The RS latch seen earlier contains ambiguous state; to eliminate this condition we can ensure that
S and R are never equal. This is done by connecting S and R together with an inverter. Thus we
have D Latch: the same as the RS latch, with the only difference that there is only one input, instead
of two (R and S). This input is called D or Data input. D latch is called D transparent latch for the
reasons explained earlier. Delay flip-flop or delay latch is another name used. Below is the truth
table and circuit of D latch.

In real world designs (ASIC/FPGA Designs) only D latches/Flip-Flops are used.

D Q Q+
1 X 1
0 X 0

Below is the D latch waveform, which is similar to the RS latch one, but with R removed.

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JK Latch

The ambiguous state output in the RS latch was eliminated in the D latch by joining the inputs
with an inverter. But the D latch has a single input. JK latch is similar to RS latch in that it has 2
inputs J and K as shown figure below. The ambiguous state has been eliminated here: when both
inputs are high, output toggles. The only difference we see here is output feedback to inputs, which
is not there in the RS latch.

J K Q
1 1 0
1 1 1
1 0 1
0 1 0
T Latch

When the two inputs of JK latch are shorted, a T Latch is formed. It is called T latch as, when input
is held HIGH, output toggles.

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T Q Q+
1 0 1
1 1 0
0 1 1
0 0 0
JK Master Slave Flip-Flop

All sequential circuits that we have seen in the last few pages have a problem (All level sensitive
sequential circuits have this problem). Before the enable input changes state from HIGH to LOW
(assuming HIGH is ON and LOW is OFF state), if inputs changes, then another state transition
occurs for the same enable pulse. This sort of multiple transition problem is called racing.

If we make the sequential element sensitive to edges, instead of levels, we can overcome this
problem, as input is evaluated only during enable/clock edges.

In the figure above there are two latches, the first latch on the left is called master latch and the
one on the right is called slave latch. Master latch is positively clocked and slave latch is negatively
clocked.

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Sequential Circuits Design

We saw in the combinational circuits section how to design a combinational circuit from the given
problem. We convert the problem into a truth table, then draw K-map for the truth table, and then
finally draw the gate level circuit for the problem. Similarly we have a flow for the sequential
circuit design. The steps are given below.

• Draw state diagram.


• Draw the state table (excitation table) for each output.
• Draw the K-map for each output.
• Draw the circuit.

Looks like sequential circuit design flow is very much the same as for combinational circuit.

State Diagram

The state diagram is constructed using all the states of the sequential circuit in question. It builds
up the relationship between various states and also shows how inputs affect the states.

To ease the following of the tutorial, let's consider designing the 2 bit up counter (Binary counter
is one which counts a binary sequence) using the T flip-flop.

Below is the state diagram of the 2-bit binary counter.

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State Table

The state table is the same as the excitation table of a flip-flop, i.e. what inputs need to be applied
to get the required output. In other words this table gives the inputs required to produce the specific
outputs.

Q1 Q0 Q1+ Q0+ T1 T0
0 0 0 1 0 1
0 1 1 0 1 1
1 0 1 1 0 1
1 1 0 0 1 1
K-map

The K-map is the same as the combinational circuits K-map. Only difference: we draw K-map for
the inputs i.e. T1 and T0 in the above table. From the table we deduct that we don't need to draw
K-map for T0, as it is high for all the state combinations. But for T1 we need to draw the K-map
as shown below, using SOP.

Circuit

There is nothing special in drawing the circuit, it is the same as any circuit drawing from K-map
output. Below is the circuit of 2-bit up counter using the T flip-flop.

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Digital Logic Families
Digital Logic Families.

Logic families can be classified broadly according to the technologies they are built with. In earlier
days we had vast number of these technologies, as you can see in the list below.

• DL : Diode Logic.
• RTL : Resistor Transistor Logic.
• DTL : Diode Transistor Logic.
• HTL : High threshold Logic.
• TTL : Transistor Transistor Logic.
• I2L : Integrated Injection Logic.
• ECL : Emitter coupled logic.
• MOS : Metal Oxide Semiconductor Logic (PMOS and NMOS).
• CMOS : Complementary Metal Oxide Semiconductor Logic.

Among these, only CMOS is most widely used by the ASIC (Chip) designers; we will still try to
understand a few of the extinct / less used technologies. More in-depth explanation of CMOS will
be covered in the VLSI section.

Basic Concepts

Before we start looking at the how gates are built using various technologies, we need to
understand a few basic concepts. These concepts will go long way i.e. if you become a ASIC
designer or Board designer, you may need to know these concepts very well.

• Fan-in.
• Fan-out.
• Noise Margin.
• Power Dissipation.
• Gate Delay.
• Wire Delay.
• Skew.
• Voltage Threshold.

Fan-in

Fan-in is the number of inputs a gate has, like a two input AND gate has fan-in of two, a three
input NAND gate as a fan-in of three. So a NOT gate always has a fan-in of one. The figure below
shows the effect of fan-in on the delay offered by a gate for a CMOS based gate. Normally delay
increases following a quadratic function of fan-in.

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Fan-out

The number of gates that each gate can drive, while providing voltage levels in the guaranteed
range, is called the standard load or fan-out. The fan-out really depends on the amount of electric
current a gate can source or sink while driving other gates. The effects of loading a logic gate
output with more than its rated fan-out has the following effects.

• In the LOW state the output voltage VOL may increase above VOLmax.
• In the HIGH state the output voltage VOH may decrease below VOHmin.
• The operating temperature of the device may increase thereby reducing the reliability of the
device and eventually causing the device failure.
• Output rise and fall times may increase beyond specifications
• The propagation delay may rise above the specified value.

Normally as in the case of fan-in, the delay offered by a gate increases with the increase in fan-
out.

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Gate Delay

Gate delay is the delay offered by a gate for the signal appearing at its input, before it reaches the
gate output. The figure below shows a NOT gate with a delay of "Delta", where output X' changes
only after a delay of "Delta". Gate delay is also known as propagation delay.

Gate delay is not the same for both transitions, i.e. gate delay will be different for low to high
transition, compared to high to low transition.

Low to high transition delay is called turn-on delay and High to low transition delay is called turn-
off delay.

Wire Delay

Gates are connected together with wires and these wires do delay the signal they carry, these delays
become very significant when frequency increases, say when the transistor sizes are sub-micron.
Sometimes wire delay is also called flight time (i.e. signal flight time from point A to B). Wire
delay is also known as transport delay.

Skew

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The same signal arriving at different parts of the design with different phase is known as skew.
Skew normally refers to clock signals. In the figure below, clock signal CLK reaches flip-flop FF0
at time t0, so with respect to the clock phase at the source, it has at FF0 input a clock skew of t0
time units. Normally this is expressed in nanoseconds.

The waveform below shows how clock looks at different parts of the design. We will discuss the
effects of clock skew later.

Logic levels

Logic levels are the voltage levels for logic high and logic low.

• VOHmin : The minimum output voltage in HIGH state (logic '1'). VOHmin is 2.4 V for TTL and 4.9 V for
CMOS.
• VOLmax : The maximum output voltage in LOW state (logic '0'). VOLmax is 0.4 V for TTL and 0.1 V for
CMOS.
• VIHmin : The minimum input voltage guaranteed to be recognised as logic 1. VI Hmin is 2 V for TTL
and 3.5 V for CMOS.
• VILmax : The maximum input voltage guaranteed to be recognised as logic 0. VI Lmax is 0.8 V for TTL
and 1.5 V for CMOS.

Current levels

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• IOHmin: The maximum current the output can source in HIGH state while still maintaining the
output voltage above VOHmin.
• IOLmax : The maximum current the output can sink in LOW state while still maintaining the output
voltage below VOLmax.
• IImax : The maximum current that flows into an input in any state (1µA for CMOS).

Noise Margin

Gate circuits are constructed to sustain variations in input and output voltage levels. Variations are
usually the result of several different factors.

• Batteries lose their full potential, causing the supply voltage to drop
• High operating temperatures may cause a drift in transistor voltage and current characteristics
• Spurious pulses may be introduced on signal lines by normal surges of current in neighbouring
supply lines.

All these undesirable voltage variations that are superimposed on normal operating voltage levels
are called noise. All gates are designed to tolerate a certain amount of noise on their input and
output ports. The maximum noise voltage level that is tolerated by a gate is called noise margin. It
derives from I/P-O/P voltage characteristic, measured under different operating conditions. It's
normally supplied from manufacturer in the gate documentation.

• LNM (Low noise margin): The largest noise amplitude that is guaranteed not to change the output
voltage level when superimposed on the input voltage of the logic gate (when this voltage is in
the LOW interval). LNM=VILmax-VOLmax.
• HNM (High noise margin): The largest noise amplitude that is guaranteed not to change the
output voltage level if superimposed on the input voltage of the logic gate (when this voltage is
in the HIGH interval). HNM=VOHmin-VIHmin

tr (Rise time)

The time required for the output voltage to increase from VILmax to VIHmin.

tf (Fall time)

The time required for the output voltage to decrease from VIHmin to VILmax.

tp (Propagation delay)

The time between the logic transition on an input and the corresponding logic transition on the
output of the logic gate. The propagation delay is measured at midpoints.

Power Dissipation.

Each gate is connected to a power supply VCC (VDD in the case of CMOS). It draws a certain
amount of current during its operation. Since each gate can be in a High, Transition or Low state,
there are three different currents drawn from power supply.

• ICCH: Current drawn during HIGH state.

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• ICCT: Current drawn during HIGH to LOW, LOW to HIGH transition.
• ICCL: Current drawn during LOW state.

For TTL, ICCT the transition current is negligible, in comparison to ICCH and ICCL. If we assume
that ICCH and ICCL are equal then,

Average Power Dissipation = Vcc * (ICCH + ICCL)/2

For CMOS, ICCH and ICCL current is negligible, in comparison to ICCT. So the Average power
dissipation is calculated as below.

Average Power Dissipation = Vcc * ICCT.

So for TTL like logics family, power dissipation does not depend on frequency of operation, and
for CMOS the power dissipation depends on the operation frequency.

Power Dissipation is an important metric for two reasons. The amount of current and power
available in a battery is nearly constant. Power dissipation of a circuit or system defines battery
life: the greater the power dissipation, the shorter the battery life. Power dissipation is proportional
to the heat generated by the chip or system; excessive heat dissipation may increase operating
temperature and cause gate circuitry to drift out of its normal operating range; will cause gates to
generate improper output values. Thus power dissipation of any gate implementation must be kept
as low as possible.

Moreover, power dissipation can be classified into Static power dissipation and Dynamic power
dissipation.

• Ps (Static Power Dissipation): Power consumed when the output or input are not changing or
rather when clock is turned off. Normally static power dissipation is caused by leakage current.
(As we reduce the transistor size, i.e. below 90nm, leakage current could be as high as 40% of
total power dissipation).
• Pd (Dynamic Power Dissipation): Power consumed during output and input transitions. So we
can say Pd is the actual power consumed i.e. the power consumed by transistors + leakage
current.

Thus

Total power dissipation = static power dissipation + dynamic power dissipation.

Diode Logic

In DL (diode logic), all the logic is implemented using diodes and resistors. One basic thing about
the diode, is that diode needs to be forward biased to conduct. Below is the example of a few DL
logic circuits.

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When no input is connected or driven, output Z is low, due to resistor R1. When high is applied to
either X or Y, or both X and Y are driven high, the corresponding diode get forward biased and
thus conducts. When any diode conducts, output Z goes high.

Points to Ponder

• Diode Logic suffers from voltage degradation from one stage to the next.
• Diode Logic only permits OR and AND functions.
• Diode Logic is used extensively but not in integrated circuits.

Resistor Transistor Logic

In RTL (resistor transistor logic), all the logic are implemented using resistors and transistors. One
basic thing about the transistor (NPN), is that HIGH at input causes output to be LOW (i.e. like a
inverter). Below is the example of a few RTL logic circuits.

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A basic circuit of an RTL NOR gate consists of two transistors Q1 and Q2, connected as shown in
the figure above. When either input X or Y is driven HIGH, the corresponding transistor goes to
saturation and output Z is pulled to LOW.

Diode Transistor Logic

In DTL (Diode transistor logic), all the logic is implemented using diodes and transistors. A basic
circuit in the DTL logic family is as shown in the figure below. Each input is associated with one
diode. The diodes and the 4.7K resistor form an AND gate. If input X, Y or Z is low, the
corresponding diode conducts current, through the 4.7K resistor. Thus there is no current through
the diodes connected in series to transistor base . Hence the transistor does not conduct, thus
remains in cut-off, and output out is High.

If all the inputs X, Y, Z are driven high, the diodes in series conduct, driving the transistor into
saturation. Thus output out is Low.

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Transistor Transistor Logic

In Transistor Transistor logic or just TTL, logic gates are built only around transistors. TTL was
developed in 1965. Through the years basic TTL has been improved to meet performance
requirements. There are many versions or families of TTL.

• Standard TTL.
• High Speed TTL
• Low Power TTL.
• Schhottky TTL.

Here we will discuss only basic TTL as of now; maybe in the future I will add more details about
other TTL versions. As such all TTL families have three configurations for outputs.

• Totem - Pole output.


• Open Collector Output.
• Tristate Output.

Before we discuss the output stage let's look at the input stage, which is used with almost all
versions of TTL. This consists of an input transistor and a phase splitter transistor. Input stage
consists of a multi emitter transistor as shown in the figure below. When any input is driven low,
the emitter base junction is forward biased and input transistor conducts. This in turn drives the
phase splitter transistor into cut-off.

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Totem - Pole Output

Below is the circuit of a totem-pole NAND gate, which has got three stages.

• Input Stage
• Phase Splitter Stage
• Output Stage

Input stage and Phase splitter stage have already been discussed. Output stage is called Totem-
Pole because transistor Q3 sits upon Q4.

Q2 provides complementary voltages for the output transistors Q3 and Q4, which stack one above
the other in such a way that while one of these conducts, the other is in cut-off.

Q4 is called pull-down transistor, as it pulls the output voltage down, when it saturates and the
other is in cut-off (i.e. Q3 is in cut-off). Q3 is called pull-up transistor, as it pulls the output voltage
up, when it saturates and the other is in cut-off (i.e. Q4 is in cut-off).

Diodes in input are protection diodes which conduct when there is large negative voltage at input,
shorting it to the ground.

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Tristate Output.

Normally when we have to implement shared bus systems inside an ASIC or externally to the chip,
we have two options: either to use a MUX/DEMUX based system or to use a tri-state base bus
system.

In the latter, when logic is not driving its output, it does not drive LOW neither HIGH, which
means that logic output is floating. Well, one may ask, why not just use an open collector for
shared bus systems? The problem is that open collectors are not so good for implementing wire-
ANDs.

The circuit below is a tri-state NAND gate; when Enable En is HIGH, it works like any other
NAND gate. But when Enable En is driven LOW, Q1 Conducts, and the diode connecting Q1
emitter and Q2 collector, conducts driving Q3 into cut-off. Since Q2 is not conducting, Q4 is also
at cut-off. When both pull-up and pull-down transistors are not conducting, output Z is in high-
impedance state.

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Note : I will try to add more details when I find time.

Integrated Injection Logic

Emitter coupled logic

Emitter coupled logic (ECL) is a non saturated logic, which means that transistors are prevented
from going into deep saturation, thus eliminating storage delays. Preventing the transistors from
going into saturation is accomplished by using logic levels whose values are so close to each other
that a transistor is not driven into saturation when its input switches from low to high. In other
words, the transistor is switched on, but not completely on. This logic family is faster than TTL.

Voltage level for high is -0.9 Volts and for low is -1.7V; thus biggest problem with ECL is a poor
noise margin.

A typical ECL OR gate is shown below. When any input is HIGH (-0.9v), its connected transistor
will conduct, and hence will make Q3 off, which in turn will make Q4 output HIGH.

When both inputs are LOW (-1.7v), their connected transistors will not conduct, making Q3 on,
which in turn will make Q4 output LOW.

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Metal Oxide Semiconductor Logic

MOS or Metal Oxide Semiconductor logic uses nmos and pmos to implement logic gates. One
needs to know the operation of FET and MOS transistors to understand the operation of MOS logic
circuits.

The basic NMOS inverter is shown below: when input is LOW, NMOS transistor does not conduct,
and thus output is HIGH. But when input is HIGH, NMOS transistor conducts and thus output is
LOW.

Normally it is difficult to fabricate resistors inside the chips, so the resistor is replaced with an
NMOS gate as shown below. This new NMOS transistor acts as resistor.

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Complementary Metal Oxide Semiconductor Logic

CMOS or Complementary Metal Oxide Semiconductor logic is built using both NMOS and
PMOS. Below is the basic CMOS inverter circuit, which follows these rules:

• NMOS conducts when its input is HIGH.


• PMOS conducts when its input is LOW.

So when input is HIGH, NMOS conducts, and thus output is LOW; when input is LOW PMOS
conducts and thus output is HIGH.

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Binary Representation of Floating Point Numbers

A floating point binary number is also represented as in the case of decimal numbers. It means that
mantissa and exponent are expressed using signed magnitude notation in which one bit is reserved
for sign bit.

Consider a 16-bit word used to store the floating point numbers; assume that 9 bits are reserved
for mantissa and 7 bits for exponent and also assume that the mantissa part is represented in
fraction system. This implies the assumed binary point is at the mantissa sign bit immediate right.

Example

A binary number 1101.01 is represented as

Mantissa = 110101 = (1101.01)2 = 0.110101 X 24

Exponent = (4)10

Expanding mantissa to 8 bits we get 11010100

Binary representation of exponent (4)10 = 000100

The required representation is

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What is the output of AND gate in the circuit below, when A and B are as in waveform? Tp is the
gate delay of respective gate.

Identify the circuit below, and its limitation.

What is the current through the resistor R1 (Ic) ?

Referring to the diagram below, briefly explain what will happen if the propagation delay of the
clock signal in path B is much too high compared to path A. How do we solve this problem if the
propagation delay in path B can not be reduced ?

126
What is the function of a D flip-flop, whose inverted output is connected to its input ?
Design a circuit to divide input frequency by 2.
Design a divide-by-3 sequential circuit with 50% duty cycle.
Design a divide-by-5 sequential circuit with 50% duty cycle.
What are the different types of adder implementations ?
Draw a Transmission Gate-based D-Latch.
Give the truth table for a Half Adder. Give a gate level implementation of it.
What is the purpose of the buffer in the circuit below, is it necessary/redundant to have a buffer
?

What is the output of the circuit below, assuming that value of 'X' is not known ?

Consider a circular disk as shown in the figure below with two sensors mounted X, Y and a blue
shade painted on the disk for an angle of 45 degree. Design a circuit with minimum number of
gates to detect the direction of rotation.

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Design an OR gate from 2:1 MUX.

Design an XOR gate from 2:1 MUX and a NOT gate


What is the difference between a LATCH and a FLIP-FLOP ?

• Latch is a level sensitive device while flip-flop is an edge sensitive device.


• Latch is sensitive to glitches on enable pin, whereas flip-flop is immune to glitches.
• Latches take less gates (also less power) to implement than flip-flops.
• Latches are faster than flip-flops.

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Design a D Flip-Flop from two latches.

Design a 2 bit counter using D Flip-Flop.


What are the two types of delays in any digital system ?
Design a Transparent Latch using a 2:1 Mux.

Design a 4:1 Mux using 2:1 Muxes and some combo logic.

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What is metastable state ? How does it occur ?
What is metastability ?
Design a 3:8 decoder
Design a FSM to detect sequence "101" in input sequence.
Convert NAND gate into Inverter, in two different ways.
Design a D and T flip flop using 2:1 mux; use of other components not allowed, just the mux.
Design a divide by two counter using D-Latch.
Design D Latch from SR flip-flop.
Define Clock Skew , Negative Clock Skew, Positive Clock Skew.
What is Race Condition ?
Design a 4 bit Gray Counter.
Design 4-bit Synchronous counter, Asynchronous counter.
Design a 16 byte Asynchronous FIFO.
What is the difference between an EEPROM and a FLASH ?
What is the difference between a NAND-based Flash and a NOR-based Flash ?
You are given a 100 MHz clock. Design a 33.3 MHz clock with and without 50% duty cycle.
Design a Read on Reset System ?
Which one is superior: Asynchronous Reset or Synchronous Reset ? Explain.
Design a State machine for Traffic Control at a Four point Junction.
What are FIFO's? Can you draw the block diagram of FIFO? Could you modify it to make it
asynchronous FIFO ?
How can you generate random sequences in digital circuits?

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