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14 Local Search

The document discusses local search and optimization techniques, particularly focusing on hill-climbing search and its variants, including stochastic hill climbing and simulated annealing. It highlights the advantages and drawbacks of hill climbing, such as getting stuck in local maxima, plateaus, and ridges. Additionally, it introduces local beam search as a method that tracks multiple states and emphasizes the importance of randomness in search strategies to improve outcomes.
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0% found this document useful (0 votes)
17 views11 pages

14 Local Search

The document discusses local search and optimization techniques, particularly focusing on hill-climbing search and its variants, including stochastic hill climbing and simulated annealing. It highlights the advantages and drawbacks of hill climbing, such as getting stuck in local maxima, plateaus, and ridges. Additionally, it introduces local beam search as a method that tracks multiple states and emphasizes the importance of randomness in search strategies to improve outcomes.
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We take content rights seriously. If you suspect this is your content, claim it here.
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Local search and optimization

• Local search
– Keep track of single current state
– Move only to neighboring states
– Ignore paths
• Advantages:
– Use very little memory
– Can often find reasonable solutions in large or infinite (continuous) state
spaces.
• “Pure optimization” problems
– All states have an objective function
– Goal is to find state with max (or min) objective value
– Does not quite fit into path-cost/goal-state formulation
– Local search can do quite well on these problems.
Hill-climbing search
• “a loop that continuously moves towards increasing value”
– terminates when a peak is reached
– Aka greedy local search

• Value can be either


– Objective function value
– Heuristic function value (minimized)

• Hill climbing does not look ahead of the immediate neighbors

• Can randomly choose among the set of best successors


– if multiple have the best value
Hill-climbing (Greedy Local Search)
max version
function HILL-CLIMBING( problem) return a state that is a local maximum
input: problem, a problem
local variables: current, a node.
neighbor, a node.

current  MAKE-NODE(INITIAL-STATE[problem])
loop do
neighbor  a highest valued successor of current
if VALUE [neighbor] ≤ VALUE[current] then return STATE[current]
current  neighbor

min version will reverse inequalities and look for lowest valued
successor
“Landscape” of search

Hill Climbing gets stuck in local minima


depending on?
Hill Climbing Drawbacks
• Local maxima: a local maximum is a peak that is higher than each of its
neighboring states but lower than the global maximum. Hill-climbing
algorithms that reach the vicinity of a local maximum will be drawn upward
toward the peak but will then be stuck with nowhere else to go.

• Plateaux: a plateau is a flat area of the state-space landscape. It can be a flat


local maximum, from which no uphill exit exists. A hill-climbing search
might get lost on the plateau.

• Ridges: Ridges result in a sequence of local maxima that is very difficult for
greedy algorithms to navigate
Hill Climbing Drawbacks

• Local maxima

• Plateaus

• Ridges
Variants of hill climbing
• Stochastic hill climbing chooses at random from among the uphill moves;
the probability of selection can vary with the steepness of the uphill move.
This usually converges more slowly than steepest ascent, but in some state
landscapes, it finds better solutions.
• First-choice hill climbing implements stochastic hill climbing by generating
successors randomly until one is generated that is better than the current
state. This is a good strategy when a state has many (e.g., thousands) of
successors.
• Random-restart hill climbing adopts the well-known adage, “If at first you
don’t succeed, try, try again.” It conducts a series of hill-climbing searches
from randomly generated initial states, until a goal is found.
Simulated annealing
• A hill-climbing algorithm that never makes “downhill” moves toward states with
lower value (or higher cost) is guaranteed to be incomplete, because it can get stuck
on a local maximum.

• In contrast, a purely random walk—that is, moving to a successor chosen uniformly


at random from the set of successors—is complete but extremely inefficient.

• Therefore, it seems reasonable to try to combine hill climbing with a random walk
in some way that yields both efficiency and completeness.

• Simulated annealing is such an algorithm


Simulated Annealing
• A Physical Analogy:
• imagine letting a ball roll downhill on the function surface
– this is like hill-climbing (for minimization)
• now imagine shaking the surface, while the ball rolls,
gradually reducing the amount of shaking
– this is like simulated annealing

• Annealing = physical process of cooling a liquid or metal


until particles achieve a certain frozen crystal state
• simulated annealing:
– free variables are like particles
– seek “low energy” (high quality) configuration
– slowly reducing temp. T with particles moving around randomly
Local beam search

• Keep track of k states instead of one


– Initially: k randomly selected states
– Next: determine all successors of k states
– If any of successors is goal → finished
– Else select k best from successors and repeat
Local Beam Search (contd)
• Not the same as k random-start searches run in parallel!

• Searches that find good states recruit other searches to join them

• Problem: quite often, all k states end up on same local hill

• Idea: Stochastic beam search


– Choose k successors randomly, biased towards good ones

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