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COM211 Note

The document provides an overview of key Java programming concepts, including variables, arrays, event handling in GUIs, and abstraction in object-oriented programming. It explains how to declare and initialize arrays, the role of Swing components in GUIs, and the differences between abstract and concrete classes. Additionally, it discusses the importance of abstraction and polymorphism in Java, along with the relationship between superclasses and subclasses.
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0% found this document useful (0 votes)
9 views3 pages

COM211 Note

The document provides an overview of key Java programming concepts, including variables, arrays, event handling in GUIs, and abstraction in object-oriented programming. It explains how to declare and initialize arrays, the role of Swing components in GUIs, and the differences between abstract and concrete classes. Additionally, it discusses the importance of abstraction and polymorphism in Java, along with the relationship between superclasses and subclasses.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Variables

In Java, variables are used to store data that can be referenced and manipulated throughout the
program. E.g int number = 10; and String name = "John";
Arrays

An array is a group of variables (called elements or components) containing values that all have the
same type. Recall that types are divided into two categories primitive types and reference types.
Arrays are objects, so they are considered reference types.

Declaring an Array

To declare an array in Java, you specify the type of elements it will hold, followed by square brackets
[], and then the array name. e.g dataType[] arrayName;

To get the length of the array Using the length property:


int[] myArray = new int[5];

int length = myArray.length;

How to construct an array in Java that stores integer numbers, you can follow these steps:

1. Declare the Array

Declare an array of integers. int[] numbers;

2. Instantiate the Array

Create the array with a size of 4; numbers = new int[4];.

3. Initialize the Array

You can initialize the array with values at the time of declaration:

int[] numbers = {10, 20, 30, 40};

Event Handling in the context of Graphical User Interface


Event handling in the context of Graphical User Interfaces (GUIs) is a fundamental concept that deals
with the interaction between users and applications. When users interact with a GUI application (like
clicking a button, typing in a text field, or moving the mouse), events are generated. Event handling is
the process by which the application detects and responds to these events.

A Graphical User Interface (GUI) is a type of user interface that allows users to interact with a
software application through graphical elements like icons, buttons, menus, windows, and other visual
components, rather than typing text commands as in a Command-Line Interface (CLI).

Graphical User Interfaces (GUIs) offer several key advantages in software applications, making them
popular and widely used across various platforms. Here are the main benefits:

 Intuitive Design: GUIs are designed to be intuitive, allowing users to interact with the
application through visual elements like buttons, icons, and menus, which are more accessible
to non-technical users compared to text-based interfaces.
 Ease of Learning: Users can learn to use GUIs more quickly, often without the need for
extensive training or documentation, because they rely on familiar visual metaphors (e.g.,
dragging, clicking).
 Ease of use: GUIs are much easier to use than CLIs. They use icons, buttons, and menus to
represent commands, which makes them more intuitive and easier to learn.
 Visual representation: GUIs use visual representations of data, such as charts and graphs,
which makes it easier for users to understand and interpret the data.
 Customization: GUIs can be customized to meet the needs of individual users. For example,
users can change the colors, fonts, and layouts of the interface.
 Multitasking: Modern GUIs support multitasking, allowing users to work with multiple
windows or applications simultaneously, which enhances productivity.
 Faster Task Completion: GUIs enable users to perform tasks more quickly, as they can see
and directly interact with the elements they need, reducing the time spent on typing
commands or navigating text-based menus

Role of Swing Components in Java GUI

Swing components are the building blocks of Java GUI applications. They are used to create and
display various elements of the user interface, such as buttons, labels, text fields, and panels. Swing
components support event handling, allowing developers to define how the application should
respond to user actions like clicks, typing, or menu selections. This enables the creation of interactive
and responsive applications.

Here are some commonly used Swing components in Java:

JButton: Used to perform actions or commands when clicked by the user. Buttons can
display text, icons, or both. They are commonly used to trigger events, such as submitting a
form or starting a process

JLabel: Used to show static text or images to the user. Labels are typically used for
descriptions or instructions and do not interact with the user. They are often used alongside
other components to provide context or information.

JTextField: Allows users to enter and edit a single line of text. It is commonly used for
collecting user input, such as names, addresses, or search queries. JTextField supports text
editing operations like cut, copy, and paste.

JComboBox: Provides a menu of options from which the user can select one. JComboBox can
be set to be editable or non-editable. It is useful for selecting items from a predefined list,
such as choosing a country or a category.

What is Abstraction

Abstraction in Java is one of the fundamental concepts of object-oriented programming (OOP). It


refers to the process of hiding the complex implementation details of a system or object and exposing
only the essential features or behaviors to the outside world. Abstraction allows you to focus on what
an object does rather than how it does it.

In Java, abstraction can be achieved in two primary ways:

1. Abstract Classes: An abstract class is a class that cannot be instantiated and is intended to be
subclassed. It can contain both abstract methods (without implementation) and concrete
methods (with implementation). Subclasses of an abstract class must provide implementations
for all abstract methods.
2. Interfaces: An interface is a completely abstract class that contains only abstract methods
(until Java 8, when default and static methods were introduced). Classes that implement an
interface must provide implementations for all of its methods.
Difference between Abstracts and concrete classes

Abstract Classes: Serve as a blueprint or template for other classes, allowing the definition of
common methods and abstract methods that subclasses must implement. They cannot be instantiated
and are used to define shared behavior among related classes.

Concrete Classes: Fully implemented classes that can be instantiated and used directly. They provide
complete functionality, with all methods implemented, and are the classes from which objects are
typically created in a program.

Rules for creating abstract classes

1. A class derived from the abstract class must implement all those methods that are declared as
abstract in the parent class.

2. Abstract class cannot be instantiated which means you cannot create the object of it.

3. If a child does not implement all the abstract methods of abstract parent class, then the child class
must need to be declared abstract as well.

why We need abstract classes in Java?


 To achieve abstraction
 To provide a base class for subclasses
 To enforce polymorphism:
 To make code more maintainable

Reason why abstraction is considered important concept in java

Abstraction is a critical concept in Java and object-oriented programming because it allows


developers to manage complexity, enhance code maintainability and reusability, improve security,
and support flexible, modular design. By focusing on what an object does rather than how it does it,
abstraction enables the creation of more robust, scalable, and maintainable software systems.

Compile-Time Polymorphism:

Also known as static polymorphism or early binding, compile-time polymorphism is resolved


during the compilation of the program and it is achieved through method overloading and
operator overloading.

Runtime Polymorphism:

Also known as dynamic polymorphism or late binding, runtime polymorphism is resolved


during the execution of the program and it is achieved through method overriding where a
subclass provides a specific implementation of a method that is already defined in its
superclass.

The relationship between Super Class and Subclass


A superclass (or parent class) is a more general class that provides common attributes and behaviors
for other classes. Whereas, a subclass (or child class) is a more specialized class that inherits from the
superclass, allowing it to reuse and extend the functionality defined in the superclass. The subclass
inherits all non-private fields and methods from the superclass. This means the subclass can access
and use the superclass's public and protected members. And the subclass can also add its own fields
and methods or override the methods inherited from the superclass to provide more specific behavior.

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