1 5000
0 10000 0 50 1 txt_fields_wet_b.jpg
5
0.8 0.8 180 2000 0x00000002 array_grass3.dds
0.8 0.8 180 3500 0x000000c1 array_grass2.dds
0.8 0.8 180 3500 0x000000c3 array_grass1.dds
1 1 180 400 0x000000c7 fixed_array_stone1.bmp
1 1 180 500 0x000000c7 fixed_array_stone2.bmp
// description of scenery texture files
num_textures, max_texture_width
min_alt, max_alt, min_slope, max_slope, probability, texture_name
...
num_arrays
width, height, array_size, elements, texture_bits, texture_name
...
Notes:
texture_width is the maximum width in meters this texture can cover.
probability is the brobability this texture is used even if conditions are met.
texture_bits is a binary combination of power of two of texture index for
which this array is active, for example if array is to be active for
texture index 2 and 3 texture_bits = 4+8 = 0x0C