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Scenery

The document outlines specifications for scenery texture files, including parameters such as texture width, altitude, slope, and probability of use. It lists various texture arrays with their dimensions and associated properties. Additionally, it explains the binary representation of texture activation for different indices.

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tikkakoski.luka
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0% found this document useful (0 votes)
16 views1 page

Scenery

The document outlines specifications for scenery texture files, including parameters such as texture width, altitude, slope, and probability of use. It lists various texture arrays with their dimensions and associated properties. Additionally, it explains the binary representation of texture activation for different indices.

Uploaded by

tikkakoski.luka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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1 5000

0 10000 0 50 1 txt_fields_wet_b.jpg

5
0.8 0.8 180 2000 0x00000002 array_grass3.dds
0.8 0.8 180 3500 0x000000c1 array_grass2.dds
0.8 0.8 180 3500 0x000000c3 array_grass1.dds
1 1 180 400 0x000000c7 fixed_array_stone1.bmp
1 1 180 500 0x000000c7 fixed_array_stone2.bmp

// description of scenery texture files

num_textures, max_texture_width
min_alt, max_alt, min_slope, max_slope, probability, texture_name
...
num_arrays
width, height, array_size, elements, texture_bits, texture_name
...

Notes:

texture_width is the maximum width in meters this texture can cover.


probability is the brobability this texture is used even if conditions are met.
texture_bits is a binary combination of power of two of texture index for
which this array is active, for example if array is to be active for
texture index 2 and 3 texture_bits = 4+8 = 0x0C

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