The Effects of Digital Video Technology On Modern Film
The Effects of Digital Video Technology On Modern Film
A Thesis
of
Drexel University
by
Kaichen Hu
of
May,2016
© Copyright 2016
director, Albert Tedesco, who offered his continuous advice and encouragement
Culver who gave me valuable advice regarding this thesis. Without his guidance and
I would like to dedicate this to Mr. Gerald Hooper, for offering his insightful
opinions and useful industry information that related to my topic during the interview.
Aeronautics and Astronautics, Lily Mao, the former channel director of CCTV, Jiaran
Wang, the assistant professor of Beijing Film Academy, and Jianfeng Du, the
professor of Beijing Union University, for the generous help during the interviews.
TABLE OF CONTENTS
ABSTRACT......................................................................................................... 1
CHAPTER 1: INTRODUCTION........................................................................ 2
CHAPTER 3: METHODOLOGY........................................................................ 34
3.1 Introduction............................................................................................. 34
CHAPTER 4: RESULTS...................................................................................... 38
4.1 What Are the Specific Impacts from Digital Technology to Films? ...... 40
Production? .......................................................................................................... 41
CHAPTER 5: DISCUSSION................................................................................ 42
5.1 Introduction............................................................................................. 42
5.2 Limitations............................................................................................... 43
REFERENCES...................................................................................................... 45
APPENDIX A....................................................................................................... 46
LIST OF FIGURES
3. Vitaphone projection................................................................................................16
technology. Without science and technology, humans cannot have this magical art
that can make our fantasies become reality. Throughout the history of film, every
film. However, since 1960s, with the emergence of digital technology, the whole film
industry entered a new era. People all over the world can experience an unprecedented
pleasant amazement and audio-visual experience when they are watching films.
filmmakers who have the great passion to make their own movies easier than before.
This paper studied the evolution of the film industry under the emergence of
practitioners, history of film development and film industry economics. First of all,
the research addresses the current situation of film industry, which involves every link
of the film industry such as production, distribution etc. We move then to find the
fundamental changes hiding inside the industry to learn that what digital technology
Finally, the paper will address the impact of new digital technology on film
industry.
Key words: digital technology, film industry, film history, production and distribution
CHAPTER 1: INTRODUCTION
The emergence of the film producing industry must pay tribute to technology,
which offers opportunity for people to dream and presents moving pictures in front of
our eyes. According to Jieyi Wang (2011), “It should be noted that the Lumière
Family is considered as the inventor of film exactly because they offered technology
that supports group watching, unlike the Kinetoscope by Edison that only allows one
people to watch film alone” (p.1). After that, technological progress has had a
progressively important impact on film: from silent film to sound film, black and
white to color, followed by wide-screen, digital, huge-screen, and 3D films, even the
revolutionary VR film. All these are products of technology in the field of film.
technology shapes the movie from the 1960s is the most impressive. Current research
efforts on the relationship between digital technology and film are concentrated on
changes to film form, film production, digitalized distribution. This has not included
an overall, in-depth analysis of how digital technology affects film from a perspective
of industry. After digital technology reaches its maturity, what profound changes does
the film industry experience? Is this a disruptive revolution? All these questions have
Advanced technology brings various possibilities to the future of the film, and
studying the history of film industry, firstly, helps us to gain a full picture of digital
technology, and secondly, promotes analysis of the new form of American film
industry and even the world's film industry after total digitalization.
1. 1 Research Background
For the present, research on the relationship between film and technology,
to and improvement of films, i.e. how digitalization transforms the way film is
produced and distributed, but about film production. In this field, American film
scholar James E Spellerberg and his book Technology and the Film Industry: The
expand the in film creation and how audiences feel about wide-screen film. However,
Beside, Marc Brownett, in his article How technology has affected and
influenced the film industry and cinema (1980) published on Digital Media: Research
and Analysis, quoted many famous films and gave a reasonable, comprehensive
distribution.
Another American scholar Barry Salt discussed in his Film Style and
Technology: History and Analysis (1992) about the relationship between film
technology and film style, and teased out the interwoven relations between technology
mondial (1972) by Georges Sadoul of France, and Crafton’s History of the American
Cinema (1999)
1.2 Definition of Digital Technology and Other Relevant Concepts
Digital Technology
transform picture, text, sound, image and other information into binary digits that can
because the computer is used to encode, compress and decode the information in
film. It can be divided into two: technologies that used to produce the film itself, i.e.
imaging, HD technology, non-linear editing, and scene design; and digital film
4K/UHD Technology
“4K” / “8K”), “is a video format conceptualized by the Japanese public broadcasting
network, NHK. The Consumer Electronics Association (CEA) announced that the
official term “Ultra HD” would be used for any display with a 16 x 9 ratio with at
least 1 digital input cable carrying a minimum resolution of 3,840 x 2,160 square
that allows the user to interact with it. Virtual realities artificially create sensory
experience, which can include sight, touch, hearing, and smell (Yanming, 2016).
Film Industry
The film industry or motion picture industry comprises the technological and
festivals, distribution; and actors, film directors and other film crew personnel
(Robertson, 1988).
This paper sorts out the milestones in film development before the emergence of
digital technologies, and also discusses changes to the film industry for 40 years after
application of digital technologies, including not only changes to film itself, but also
changed to the film industry. In addition, this paper predicts what new technologies
Challenges and innovation: there are few existing works that specialize on the
relationship between digital technology and the film industry. Most of them target
certain sectors and how progress in digital technology affects the film and audiences.
They, however, fail to cover history, technological growth and industry change. For
this reason, data collection is difficult. This requires reading and summarizing of
massive amount of history books, scientific literature and data to support the thesis.
Digital Video technology has been widely used in several areas, especially in the
movie industry decades. The utilization of Digital Video technology has lead in pre
production to high quality Movies and offers a better audience experiences for
consumers. Technology providers kept updating their equipment to make a easier
entry for more people to utilize. Therefore, in order to deeply understand how Digital
that is related the topic of digital video, most articles are limited to only talking about
the film itself. It is very difficult for researchers to find journals or articles that mainly
focus on the enormous and profound impact of digital technology on every aspects of
movie industry.
1. What are the major reasons that the motion picture industry is more likely to use
2. What are the cost advantages of digital video technology and how this technology
3. What were the major barriers that prohibited the independent moviemakers from
4. How does digital video/digital camera technology change the situation for
independent moviemakers?
5. How do digital cameras/digital videos lower the industry barrier to entry for
independent moviemakers?
6. What was the pre-production and post-production process of the filmmaking in the
past?
8. What has changed in the film distribution system (cinema, digital platform) with
the rise of digital video technology?
10. Can 4K technology really dominate the TV & Film market in the future?
In the very early stage of the film industry, Eadweard Muybridge can be seemed
important for his pioneering work in photographic studies of motion, and early work
research some photographic studies for Stanford, Muybridge planned to take a series
of photos on 15 June 1878 at Stanford's Palo Alto Stock Farm. He placed numerous
large glass-plate cameras in a line along the edge of the track; the shutter of each was
triggered by a thread as the horse passed. The path was lined with cloth sheets to
reflect as much light as possible. He copied the images in the form of silhouettes onto
achieve serial photography, and the display he produced offers vivid picture. This
electric light bulb while the viewer peered through a peephole. Behind the peephole
was a spinning wheel with a narrow slit that acted as a shutter, permitting a
momentary view of each of the 46 frames passing in front of the shutter every second.
The result was a lifelike representation of persons and objects in motion. However,
Edison's Kinetoscope has a critical defect: only one can see the motion pictures at one
time, and Edison could not solve the problem of the proper method to transport the
film, film transmission; (Hendricks, 1966) the Lumière Brothers brothers, Auguste
Marie Louis Nicolas and Louis Jean, were the first filmmakers in history, found
inspiration in the sewing machine, and presented a perfect solution to transport the
film by using Kinetograph (Cook, 2004). However, the Kinetograph was invented by
Dickson and his team at the Edison lab in 1890s, and it is an innovative motion
picture camera with rapid intermittent to photograph movies for in-house experiments
(Bellis, 2014). Also, it combines shooting, projecting and printing in one and offers
infinite possibilities for group film watching, and 16 frames/second projection saves a
Figure 2 Charles Kayser of the Edison lab seated behind the Kinetograph,
mind is the primary cause for the birth of film, then the development of technology is
the immediate cause for the emergence of film for making this dream come true. Both
the film developing from chemistry and perspective principle from physics shows that
film is a product of technology, and the introduction of new technologies like sound
Although film was invented more than 100 years ago, but during the first three
decades since it was born, there is nothing people can hear from the cinema.
However, these films with no voice are called silent films. A silent film is a film with
The silent film could only record or replay the visual content of "reality", and the
absence of sound denies its perfect recreation of "reality". Despite its emergence, film
disappoints the audiences in "replay of reality". In fact, long before the sound
technology was used in movies, people had been trying to make films associate with
the sound; for instance, in the 1920s, the musicians and some small orchestra would
often play music to accompany the films in the cinema; before the advent of the real
cinema sound system, many scientists and inventors had been working hard to make
the movie "Speak". In those days, there were hundreds of patent records about the
movie sound technology in the world, the most representative and influential one of
Thanks to Vitaphone, The Jazz Singer, a mediocre silent, left its name in the
history of films. The Jazz Singer recorded the sound into a disc of 100/3 rounds/sec,
which was then played with vitaphone (Barrios, 1995). On October 6, 1927, when
audiences watched the movie once again, they surprisingly heard what characters
said. This marked the advent of a new era. Only one year later, there were 500
cinemas in America for sound movies, and the figure rose to 5,200 in 1929. Soon
after, the revolutionary photographic sound track which can carry sounds on films
emerged. Thereupon, many film makers and exhibitors jointly developed the standard
for the width of sound track, and made projection speed of 24 frames one second,
into films, accelerating the development of the film industry. The appearance of sound
In fact, sound technologies brought overall impact to the film industry at that
time. Almost all relevant industries chains developed: filming equipment and
consumables were updated because of sound technologies, and live recording evolved
to post recording. The performance of actors were also influenced. For example,
actors who were non-native English speakers were gradually forgotten by the public
projection, but then gradually quit the arena of history amid growing interest in sound
movies. With the end of silent movies, a wave of sound film cinemas swept across
America.
The real world has not only sound and frames but also beautiful colors. When we
"heard" movies, we started thinking about the application of colors in films. Since the
birth of films, many creative color treatment methods have been applied to present
different colors in a film. In 1920s, nearly 80% of Hollywood silent movies were
was very time-consuming as every frame had to be colored, and the color would fade
as time went by. Despite this, some epic movies emerged in this age. For example,
the Soviet Union Montage School, was manually colored one frame by one, so that
audiences could see a red flag rising on the grand Battleship Potemkin. This intense
visual shock to audiences at that time could hardly imagine by people today (Jieyi,
2011).
Battleship Potemkin is not a true color film. Real color films (Chao, 2008) are
demonstrated the real sense of color film. The process developed by Technicolor
required sync photography of special cameras onto three different films to separately
record three colors (red, green, blue). The three films were then incorporated into a
different film for softer, more natural color. In the 1950s, (Shaojing, 1982) Eastman
processes, which eventually displaced the more cumbersome Technicolor three strip
film process. In the following years, Eastmancolor was widely recognized by the
world, and it also inspired the birth of Warnercolor and Metrocolor. According to
statistics (Figure 4) from Jieyi Wang (2011), the production of color movies first
Figure 4 The number of movie productions from IMDB database. In this figure, ① represents
the total number of film, ② represents the black and white movies ③ represents the color films, also,
the X-axis means time, and the Y-axis means the number.
Source: Jieyi Wang. (2011). An Analysis of the Impact of Digital Technology on Film Industry.
Indeed, color technologies did not bring as profound drastic changes to film
production as sound technologies, but color pictures silently evolved and influenced
the film industry during the 1940s to 1970s. The evolution of color technologies in
this period is no doubt the third technological revolution in the film industry, and the
sound technology makes scenes on the screen more "realistic". It also further impacts
film shooting, for example, light application and tunes. Just like sound movies, color
movies also promoted technological improvements in film shooting and projection.
When sound, color and image jointed together, people began to pursue a higher
leveled film watching experience. Therefore, some new technologies have been
But because the technologies were only improved in terms of the size and width of
screen as well as the viewing environment, the influence on the whole film industry
was not revolutionary. The technologies were not fundamental and didn’t achieve the
effect as the sound film and color film triggered before through their influence on the
intuitive. In the past, traditional motion picture camera used 8mm and 16mm film
format.
Figure 5 The Aeroscope (1910) was the first hand-held movie camera.
Source: http://wichm.home.xs4all.nl/aeroscop.jpg
Source: http://www.totalmotorcycle.com/reviews/GoProHDMotorsportsHeroReview1.htm
During shooting, the shooting time was often limited within 10 minutes. Besides,
the traditional motion picture cameras were extremely heavy and could not even
control by hand in some special shooting scene, which was quite inconvenient for the
photographer. Therefore, the emergence of digital camera has changed the situation.
First, based on its digital technology and physical principles, a digital camera is
highly precise computerized equipment providing digital display modes for the
convenience of the shooting process. Second, it provides important data reference for
the post-production of film and enables the post editing very quickly. Third, the
storage medium of digital camera will no longer be limited to a single format like
film, because digital cameras use digital memory cards or a plug-in hard disk to
Source: http://www.panavision.com/products/uk/hd900f
RED have all developed small and handheld new models that are nearly as good as
large traditional cameras. Also, these cameras allow filmmakers to make steady
moves even when the film crew is shooting under some extreme conditions (Dongli,
2013).
Digital Format Shooting
Another huge impact brought by the digital video camera to the film industry is
that people are able to obtain the feedback of video and audio immediately. Directors
and cameramen can get the actual details and effects shot just now (including image
and sound) right away via the external monitors and other equipment of the digital
needed to add shooting, reshoot or confirm the direction of the shoots in future, and
greatly improves the mastering of the entire shooting site by directors and other
creators. While in the past, with the traditional film shooting, directors and other
creators usually can only see how the post-productions were on the second day
After adopting shooting in the digital format, editing and shooting can
shooting and editing in traditional film generating, and makes post-production faster
Digital shooting, up to now, has always been considered the weakest link in film
industry digitization. Even in Hollywood, the amount of feature films shot utilizing
digital technologies only accounted for one fifth of the total amount. Many famous
directors, such as Christopher Nolan and Martin Scorsese, have said they will not
abandon film, the most classic film shooting media (James, 2005).
Digital Editing
The conventional film editing before was all finished on the cutting benches. In
the face of over hundreds of thousand inches of films, the editor would rearrange the
scenes according to director’s requirement and the editor’s own understanding of the
creative needs of the production (Evans, 2005). This work needs editing instruments
to cut, separate and connect the cine-films, which can be called the real art of editing.
Upon the entry into digital times, owing to the appearance of digital intermediate (see
below), more productions have come to be edited using computer digital technology
appear to be more simple and convenient, and have saved a good deal of money.
Digital editing adopts the concept of non-linear editing, leaving post producers
flexible creation space. Non-linear editing uses computers to rearrange scenes. One
advantage of non-linear editing is it can instantly access element of image and sound
in real time, and no longer needs to linear thousands of feet of film repeatedly as in
Secondly, the program materials need only to be acquired once, and then can be
used for multiple versions, saving human and material resources, and increasing work
efficiency. In 1984, George Lucas used Edit Droid and Sound Droid system
developed by himself to assemble one of the first films finished in non-linear fashion
(Buck, 2007). With the development of digital editing technologies, editors and
Digital Intermediate
cine-film shot by cameraman is called “camera original” after been developed and
printed, which is all the crystallization of the handwork of film crew (James, 2005).
The data will be sealed immediately, because if the “camera original” is damaged, the
first-hand material is lost. Before the “camera orignial” is sealed, it will be copied,
In over one hundred years after the film was born, this work has always been
traditional chemical processing and scissors and tape. During this more than one
hundred years, although the film processing technologies have been continuously
developed, it has not become significantly faster or more cost effective (James, 2005).
physical special effects, such as the primitive miniature, fireworks technology, and the
audiences have great interest in visual effects for the first time, and just because this
special effect brought people visual wonders, it urged more film workers to devote
In the film special effect industry in digital times, the production and application
of special effects rely on computer technology platforms, which enable the special
Before computer graphics (CG) technology, special roles like monsters, devils
and gods and legendary figures were all realized by actors wearing special costumes
Photo was taken in The Dinosaur Museum in the city of Blanding, Utah, USA.
Figure 9 Andy Serkis in his Kong bodysuit in 2005 King Kong film.
Source: http://www.bright.nl/node/462
scanner scanning the real person or role model, and post rending with strong computer
special effect software to form the CG role modelings. In addition to that, virtual
characters’ actions are usually formed with motion capture technology, namely the
Motion Capture collecting real person’s or animal’s action (figure 10), or referring to
images in video recordings, which are all established based on computer technology.
Figure 10 a dancer wearing a suit used in an optical motion capture system
Source: https://commons.wikimedia.org/wiki/File:MotionCapture.jpg
The endless ocean, fierce Bengal tiger and fantastic cannibal island appeared in
‘Life of Pi’ which won Oscar’s Best Film of 2012 did not shoot scenes in real places
as what traditional films had done in the past, but rebuilt the scenes with digital
technologies.
Source: https://www.pinterest.com/BirdsEyeDP/film/
Director Ang Lee hoped this kind of film visual effect could make audience feel
like they were at the real scenes and feel Pi’s all emotions when seeing Pi contending
against nature on the ocean alone. In fact, to achieve the largest degree of reality,
creators need to acquire professional training to know how to acutely observe the tiny
differences between live-action and CG scenery and make adjustments, thus making
the two objects integrate perfectly (“Rhythm & Hues Makes Skies Soar”, 2012).
Digital Synthesis
In late 1980s, the arrival of ‘Who Framed Roger Rabbit’ (1988) astonished
movie fans around the world, which was the first attempt at using digital synthesis
technology. It managed to make the real character and painted animation figure
appear on the same frame, allowing the audience to feel a fantastic world. The later
movie Space Jam also entirely used digital synthesis technology to make Michael
Figure 12 Judge Doom (Christopher Lloyd) threatens Roger in the movie. Source: Behind the
Ears: The True Story of Roger Rabbit, 2003, Walt Disney Studios Home Entertainment
This digital synthesis technology mixes video and audio materials of multiple
digital formats into a single video-audio file via professional post producing software
on computer, which may generally include four major steps of color correction,
geometric fluctuation, filter and picture synthesis (Zhengning, 1998). This synthesis
technology changes traditional film making vast amounts on screen effects easier and
less expensive to create. This technology, which enables the authentic roles and
characters to “appear in the same scene” has also been utilized by parts of film-
television industry. The result of the application can be seen very often in children’s
The first digitally distributed film was ‘Star War Prequel I’ (1999) by American
director George Lucas in 1999. As one of the earliest Sony films shot with digital
present, this technology has been a leading technology for digital projection in
commercial films across the globe, and even the industrial standard. Many film
geometric growth in film distribution, which is much more advanced than before. This
thesis will then discuss specific impact of digital technologies on film distribution.
Digital Projection
With digital technology, films on the screen are presented in nearly perfect
condition without declining brightness and color, dirty spots and scratches caused by
damaged film. At the same time, digital technologies preserve and present original
high-fidelity sound, creating a true, exciting stereo ambience for audiences (Jieyi,
2011).
simple means of transportation. Movies always had many reels which must be
contained in a special large box. This brought great challenges to movie distribution
for not only inconvenient transportation but great space for storage and manpower for
maintenance (Fan, 2010). The digital distribution of a film is possible only with an
encrypted high-capacity hard disk that can store vast amount of data.
Thanks to digital technologies, audiences can more easily enjoy films through
different platforms, and cinema is no longer their sole choice. The emergence of
The transmission and receiving of film became easier through digital method of
network and satellites. For example, in 2002, before the distribution of ‘Star Wars
Episode III - Revenge of the Sith’ (2002) by 20th Century Fox, the Culver City digital
film laboratory in California transmited the global teaser to the digital center in
Singapore, and it took for only 10 minutes to finish the transmission of the teaser with
a total capacity of several hundreds GB. In the past, the transportation of film was not
only costly in time, but also wasted a great amount of labor and money (Jieyi, 2011).
With the full introduction of digital technologies into the film industry, a larger
amount of special effects are seen in the production and operation of films, especially
those blockbusters. Of course, high technological content means high cost, namely
non-linear editing workstations and super computers for special effects always cost
much more than traditional equipment, up to several million dollars (Liu Fan, 2010).
However, it is worth noting that, digital technologies brought to film production
and operation not only higher cost, but higher production efficiency and more
frames and audio and transmission media improves the operational efficiency of every
link in the film industry, and makes many tasks which are traditionally complex and
4K movies
4K Ultra High Definition Digital Cinema was also called “p”, namely,
latitudinally 4000 pixels and longitudinally 2160 pixels, with the total pixel exceeding
800 million. This equals to 2k of another projector and four times that of HDTV
resolution. Resolutions of 2k digital cinema and HDTV are roughly the same, but
position in the theater, the audience can clearly watch every detail of the scene.
However, as recently as 2013, only 10% of theaters were able to project 4k and UHD
Globally, Europe and other developed countries are accelerating the upgrade
Regal, AMC and Cinemark are installing 4k cinema projection system in their
cinemas. Regal and AMC use Sony SXRD technology. Earlier in 2009, the 2
companies respectively signed agreements with Sony on 6500 sets and 4500 sets 4k
projection system installation. On the other hand, Cinemark, which adopted DLP
technology, has been planning to install more than 4,000 sets of 4k projection systems
in the United States and Latin America. In addition, many European cinemas, middle
and small American cinemas, and even Asian countries such as Korea, Japan and
UK, Switzerland and the Netherlands and other European countries have also signed
A brief analysis and summary of the advantage and the main problems existing in
•Wide screen, high-quality definition, and excellent audio and visual effects are
eternal targets of movie audiences. 4K digital cinema is equipped with a super high-
quality definition and visual effects, which can greatly improve audience's viewing
the monopoly of IMAX in the giant screen film industry and significantly reduce the
film projection technology, which has been very backward among technologies in the
digital era. At the same time, the launch of digital IMAX projection system is an
improved 2K projection system, not a 4K projection system in its true sense. Many
key innovations are reflected and injected into 4K digital cinemas (Archer, 2014).
the world is about a dozen in recent years, among which most are produced by
Columbia Pictures.
which making it is difficult to give full play and reflect technological advantages and
Film technology developed regarding black and white to colorful screen, silent
to sound, 2D to 3D, panoramic screen to IMAX and so on, which reveals human
being’s continuous efforts for the purpose of ultimate pursuit towards vivid
experiences of the reality, especially the emerging virtual reality technology (referred
to VR). By using computer technology and digital space, which are highly similar to
reality, VR allows users to timely feel things in the virtual space without any
immerse in it without relying on lights and space of the cinema. Film-makers all
around the world draw attention to VR since it was born (Yanming, 2016). After a
few years of development, it gradually advanced out from obscure conception to real
In 2012, VR movie made its debut at the Sundance Film Festival in the United
States. Since then, VR movies came to light and gradually become more familiar to
the public. At Sundance Film Festival, for example, the number of new VR
productions has multiplied in recent years: four in 2014, nine in 2015, while 33 this
year. According to rough statistics, there are more than a dozen Hollywood directors
So, what’s the audio-visual experience of watching VR movie? Let us take the
wears a head-mounted display and every scene they watch exists in the outer space of
the movie. They can turn around their heads by virtue of a gyroscope to choose
perspectives freely. Viewers are able to observe this novelty from different angles
Published on the Sundance Film Festival in 2015, the VR movie Fury is similar
to ‘Godzilla’ (2014) and both of them belong to the disaster movie genre. Director
to see people's reactions to chaos as if they are living in the city that is being invaded
audience.
Possibly, the curiosity and expectations we poured into VR movies are just like
the feelings people had when watching The Lumiere Brothers 100 years ago.
CHAPTER 3: METHODOLOGY
3.1 Introduction
In the study of this subject, the following research methods are mainly adopted:
on the one hand, the existing historical records and books of authority are collected
research objects. In other words, the relations between digital technology and films
are sorted out from a historical perspective, and digital technology is analyzed from
On the other hand, the comparative method, inductive method, and data
collection and analysis method are utilized to combine first-hand and secondary
academic materials. Industrial economics and film history are integrated to perfect the
analysis of the influence of digital technology on the film industry. On this basis, the
relevant materials and data are combined in the context of present digital condition to
further analyze the current situation of film industry and look into the future
filmmakers and professors. The researcher believes that the experts in the film
industry all have strong opinions on the way things should be but depending on who
you are speaking to, the opinions tend to change. Based on the information previously
researched and mentioned throughout this work, three university professors, and two
former filmmakers were interviewed. Their job functions are as follows: Li Dan, the
scholar of Beijing University of Aeronautics and Astronautics, Lily Mao, the former
channel director of CCTV, Jiaran Wang, the assistant professor of Beijing Film
Academy, and Jianfeng Du, the professor of Beijing Union University. Each of them
answered a set of interview questions and gave their point of view based upon
answered by each filmmaker and professor. One interview was done via cellphone,
two were done via face to face during a convention. Two participants were
interviewed in their office that located in Beijing, China. Each interview was using a
voice recorder to transcribing. Since each person answered the questions, the
researcher took hand notes. This research applied the qualitative method to collect in
depth information and perceptions from key parties involved. However, the only
requirement for the participants is they need to be a professional in the film industry
3.3 Sample
technology allows filmmakers to save money in the shooting and editing processes.
1) What do you think is the major reason that the industry is more likely to use
the digital camera to shoot film instead of the traditional film camera?
2) Why the digital camera was not popular in the film industry at its invention?
3) Besides price, what are the other advantages of digital cameras over old film
cameras?
Topic2: The rise of digital video technology changed the way that film make-up
1) As a director, can you simply describe the film appearance design in the pre-
2) Which aspect of the appearance design was most affected by the digital video
technology?
Topic3: Digital video technology offers a great chance for those low-budget
independent moviemakers and amateurs who could not afford the high production
1) In a director’s point of view, what are the major barriers that might prohibit
2) With digital technology, how do you think that might change the industry
3) Since digital platforms like YouTube have risen up, the amateurs can upload
their own videos on it. Therefore, how do you think this phenomenon can be
Topic4: In the future, the newest digital video technology like UHD/4k still will
1) UHD technology has extremely high quality for the image and video, and as a
director, can you briefly explain why there are not too many famous film
studios and companies willing use UHD cameras to produce movies right
now?
2) What are the major difficulties for film and TV industry to distribute and
When the data collected from the interviews with the filmmakers and professors,
the researcher transcribed what they said during the interview into written language
that can support the arguments and hypothesis of this study. Also, this method makes
it easier for the researcher to track the useful information. Then each response from
those interviewees was categorized to match the order of the interview questions.
CHAPTER 4: RESULTS
4.1 What are the specific impacts from digital technology on film itself?
conditions and mostly completed by things that actually existed in real life. Audiences
then evaluate films in terms of the closeness of the film scenes and compare them to
existing materials in real life. The long shots of André Bazin, the montage theory of
Eisenstein, and the realistic filming of Akira Kurosawa were all established on the
basis of shooting existing objects in real life, and the film subjects were are all related
to human life.
were done away with; filming can be completed without physical entities, but
produced by powerful computers freely according to the demand. Therefore, all kinds
of natural disasters, wonders of the universe and other scenarios that could hardly be
presented in early films can now be easily performed in the big screen; further, myths
and legends, alien worlds and other topics that were hardly involved in films of the
past can now be presented by using synthetic technology without the preparing the
real objects. Just as the scholar Shi Keyang proposed in his “impact of digital
Approach
The traditional film language system is built on the basis of long shots and
montage and is edited in a linear manner, while digital technology adopts a non-linear
editing mode that maximizes the freedom of the filming process to jump entirely
throughout according to the story and replicate without restriction, thus providing
4.2 What qualitative changes have happened in various links of film production?
Pre-Production
shooting of film could not proceed without camera. The collections of images and
sounds of traditional films were mostly through video camera and voice recording
hugely overturned this conventional shooting way. The traditional video camera used
film recording means, and the 35mm film was superior to magnetic tape signal
whatever in color rendition or image clearness degree. But with the development of
science and technology, traditional 35mm film’s status has been challenged, from the
emergence of high definition camera to CCD full-width digital movie camera like
traditional film photography. At the same time, in shooting pattern, the emergence of
Post-Release
The impacts from digital technology on film are not merely during the shooting
and producing stage. The huge impact is on the post-production of showing and
releasing, and about forming a new set of layout of film releasing and showing under
this impact. The release pattern of traditional movies could only depend on selling the
copies to cinemas to proceed releasing, the transportation and storing of copied films
were frustrating and costly. However, after digital technology arose, digital films
brought a brand new releasing way, there would be no more need of being worried
about the transportation and storing of films, and the transmission of film entered into
diversification.
But for another, we could conclude from the analyzing of the above that the
digital technology doesn’t reduce the production cost of film industry in every aspect.
Most of the top-level commercial films in Hollywood maintain very high budgets,
because the cost for film’s post special effect increases a lot than for that of traditional
movies, and the prices of relative corollary equipment are very expensive, which
objectively causes the costs of digital technology in some links of film producing
manpower and resources are involved, and thus the budget rises. Some shootings
should be completed under certain natural conditions and thus the crew often has to
wait for a long time, which can also increase the filming costs and delay the
production process. With the advent of digital technology, most shootings can be
with green-screen technology. This greatly helps the industry to reduce the cost of
Also, digital technology has substantially reduced the access threshold of the
become popular, many amateur enthusiasts of the filming industry and those
independent film-makers, who could hardly afford the expensive filming equipment
in the past, can now take the opportunity to enter the film industry. In general, the rise
of digital technology has trained a new generation of directors, photographers and
Meanwhile, it can be seen from the above analysis that digital technology does
not necessarily help decrease the overall production costs of the film industry.
Nowadays, most of the top Hollywood commercial films still maintain a very high
budget level. The major reason for this phenomenon is that the costs of post-
production effects of filmmaking are actually much higher than in traditional films.
expensive that the startup companies cannot afford the price, and it also causes
another situation where only big companies, such as Warner Brothers, and 20th
Century Fox, can make a huge profit from their top commercial films.
CHAPTER 5: Discussion
5.1 Introduction
Although digital technology has become popular in today’s global film industry,
the author does not believe that we should accept new technologies without
reservation. In fact, the traditional film technologies are still of great value. Although
computer technology comprehensively dominates the film industry, this does not
mean that traditional film technologies are receding. On the contrary, it is the
development of films. Without these technologies, the film industry would no longer
exist.
5.2 Limitations
As a matter of fact, for the film industry, digital technology itself has many
limitations. First, the revolution in technology has not become a revolution in film
aesthetics after all, and it will not necessarily lead to an overall revolution in film art.
Besides, if the problems in film aesthetics are not solved, new technologies and the
manifold film forms and techniques they have generated will conceal the problems of
the film art itself. These real problems will not attract attention and will fail to be
resolved, which will lead to the decline of film aesthetics and the degeneration of film
art. In brief, the revolution in technology has never challenged the artistic nature of
films and therefore has never shaken the foundations of film aesthetics.
5.2 Conclusions
Digital technology, which started to develop since the late middle period of the
last century, has penetrated deep into every aspect of people’s life. As one of the
industries that are the closest to people, modern film industry is also experiencing
great revolution following the transition from silent films to sound films and the
replacement of black-and-white films by color films. Although this revolution has just
begun and appears to be immature and inadequate in technology, and is also troubled
by the problem of high cost, the immaturity implies unlimited development space.
The development potential created by digital technology for films is much greater
than the former two revolutions, but it will take a lot of time to explore such potential
and there will still be a long way to go. Even though more manpower and material
resources are required for perfecting the storage of digital images and for establishing
a complete system of digital film production, distribution and projection, the return on
makes the relations among various film industry chains even closer and optimizes the
overall structure of the film industry. Today, digital technology has entitled us to the
audio-visual enjoyment of higher quality than ever and is gradually changing our
audio-visual habits. Perhaps in the near future, the film industry chain of pre-
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APPENDIX A
HP1: In the money-driven movie industry, the emergence of digital video technology
1) What do you think is the major reason that the industry is more likely to use
the digital camera to shoot film instead of the traditional film camera?
2) Why the digital camera was not popular in the film industry at its invention?
3) Besides price, what are the other advantages of digital cameras over old film
cameras?
produce films?
5) In a producer’s point of view, do you think the digital camera and video shift
HP2: The rise of digital video technology changed the way that film make-up and
1) As a director, can you simply describe the film appearance design in the pre-
2) Which aspect of the appearance design was most affected by the digital video
technology?
past?
and present?
HP3: Digital video technology offers a great chance for those low-budget independent
moviemakers and amateurs who could not afford the high production costs before to
1) In a director’s point of view, what are the major barriers that might prohibit
2) With digital technology, how do you think that might change the industry
3) Since digital platforms like YouTube have risen up, the amateurs can upload
their own videos on it. Therefore, how do you think this phenomenon (can be)
4) In general, what was the entry threshold of the movie industry for an
5) From a producer’s point of view, how do digital cameras lower the industry
HP4: In the future, the newest digital video technology like UHD/4k still will affect
film production.
1) UHD technology has extremely high quality for the image and video, and as a
director, can you briefly explain why there are not too many famous film studios
and companies willing use UHD cameras to produce movies right now?
2) What are the major difficulties for film and TV industry to distribute and
3) Do you think 4k technology will dominate the TV & Film market in the
future?