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FGG - Wonders of The Cosmos Fine & Diminutive Starships

The document discusses the inclusion of Fine and Diminutive starships in the Starfinder Roleplaying Game, highlighting their unique mechanics and gameplay opportunities. It provides details on game mechanics, size equivalencies, and examples of starships, emphasizing their role in bridging gaps between traditional starship and vehicle interactions. The document also outlines combat rules, including attacking, movement, and ramming mechanics for these smaller starships.

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0% found this document useful (0 votes)
6 views13 pages

FGG - Wonders of The Cosmos Fine & Diminutive Starships

The document discusses the inclusion of Fine and Diminutive starships in the Starfinder Roleplaying Game, highlighting their unique mechanics and gameplay opportunities. It provides details on game mechanics, size equivalencies, and examples of starships, emphasizing their role in bridging gaps between traditional starship and vehicle interactions. The document also outlines combat rules, including attacking, movement, and ramming mechanics for these smaller starships.

Uploaded by

kitsunezero0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

W onders of the C osmos

1
W onders of the C osmos :
F ine & D iminitive
S tarships
C redits

Ben Dowell, Eric Hindley, Ismael Alvarez, J Gray, Jason Owen Black, Jeffrey Swank, John
Bennett, Justice Mora, Kalyna Conrad, Kiel Howell, Kim Frandsen, Landon Winkler, Matt Roth, Michael Ritter,
Rodney Sloan, Taylor Hubler, Lucus Palosaari, Rick Hershey, and Troy Daniels

Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for
more information on the Starfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
Starfinder s a registered trademark of Paizo Publishing, LLC, and the Starfinder® Roleplaying Game and the Starfinder® Roleplaying Game
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Starfinder® Roleplaying Game Compatibility License. See http://
paizo.com/starfinder/compatibility for more information on the compatibility license.
Open Game Content: All material — including but not limited to art, place and character names, character and setting descriptions, background,
and new class descriptions—is Product Identity. All other content is considered Open Game Content.

Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by others is not a challenge to
their ownership and is used under Fair Use.

2 Fat Goblin Games


W onders of the C osmos

C ontents
Why Include Fine & Diminutive Starships 4
Game Mechanics 5
Size Equivalency 6
Scaling Ships for Smaller Creatures 6
Interactions 7
Attacking 7
Movement 8
Remote Control 9
Scanning 9
Shielding 9
Example Fine & Diminutive Starships 10

The Fat Goblin Hoarde

Twitter fatgoblingames.com

3
» » W hy I nclude F ine &
D iminutive S tarships
“This is Red Five, I’m going in!”
“What happens if they board us?”
“If they take the ship they will rape us to death, eat our flesh, and sew our skins into their clothing, and if we’re very, very
lucky, they’ll do it in that order.”
“There are no reserve Vipers, everything is on the board already. Now we play for all the marbles.”
“Terrific. I’m about to get killed a million miles from nowhere with a gung-ho iguana who tells me to relax.”

The “barely-able-to-fit-one-pilot” fighter ship, or an “indestructible starship.” and the “last hope of insert-species-here”
are all common tropes that is used in science fiction (and similar against the odds situations in other genres) that is
often representative of the culmination of “The Hero’s Journey” in a story. The farmer turned hero in a moon sized
space station’s central trench, the hero aboard their specially equipped star fighter, or a certain tougher than nails
heroine inside her very small fighter, each of these heroes bet against the odds in their woefully small vehicle to take
on almost incalculably larger vessels (or even armadas) and win. The Starfinder Roleplaying Game includes starships
from Tiny to Colossal in Chapter 9 in the Building Starships section of the Starfinder Core Rulebook. This unfortunately
does not give options for Fine or Diminutive sized ships, such as a spy ship or a ship scaled for pixies. Lifeboats and
escape pods would also be encompassed under the Fine and Diminutive sizes and are mentioned in the Starfinder
Core Rulebook but they aren’t statted up (as they don’t really have any combat value) but that is exactly the size of
starship you’d want if you plan on living out the dream of making a heroic bombing run against a massive capital ship
or sneaking aboard an enemy starship in a nigh undetectable vehicle.

Another scenario that is currently somewhat not possible is a starship providing cover fire for troops on the ground
or something like a small starship with wings the shape of an “X” taking out a huge walking vehicle on the ground.
In Chapter 9, under the Building Starships section of the Starfinder Core Rulebook, the Shooting Starships sidebar
explicitly calls out that starships and PC weapons are not meant to interact and that starship weapons are never
precise enough to target a single creature or even a small group of them. Fine and Diminutive ships are meant to
bridge that gap, allowing for some damage (or high damage if you are configured as a bomber) against starships,
targeting non-starship vehicles, and directly target a small area around a creature to cause either direct or splash
damage (and potentially knocking the creature prone or other conditions).

4 Fat Goblin Games


W onders of the C osmos

G ame M echanics Any calculation relying on the size of the frame as part
of the calculation should use the Tiny size. For example,
Starship sizes are laid out in Chapter 9 the Building Mk. 1 armor’s cost in BP is 1 x size category, which for
Starships section and the Starship Scale sidebar of the Tiny starships is 1, Fine and Diminutive starships should
Starfinder Core Rulebook, ranging from Tiny to Colossal. also cost 1.
The following table adds corresponding entries for Fine
and Diminutive starships.
The following base frames are also specifically crafted
for Fine and Diminutive starships.
S tarship S cale
AC and TL
Size Length Weight G round S upport
Modifier
Size Diminutive
Fine 1-5 ft. under 1 ton +8
Diminutive 5-20 ft. 1-3 tons +4 Maneuverability perfect (+3 Piloting, turn 0)
HP 10 (increment 2); DT —; CT 2
Mounts forward arc (1 light [must be a tracking
The Tiny sized base frames listed in Chapter 9 in the
weapon], 1 light)
Building Starships section of the Starfinder Core Rulebook
may be used to create Fine and Diminutive starships. Expansion Bays —
Halve the HP (and recalculate CT) and Cost for each Minimum Crew 1 Medium or smaller; Maximum
size category smaller than Tiny (rounding down) and a Crew 1 Medium or smaller (double number for
pilot must be of size Medium or smaller (or double the every size category smaller)
number for each size category smaller of creature) for Cost 2
Diminutive starships and Small or smaller (or double
the number for each size category smaller of creature)
for Fine starships. This can also be applied to any size
E scape P od
Size Fine
category starship base frame, but the cost, CT, number
of expansion bays, and mounts is halved as well and the Maneuverability good (+4 Piloting, turn 0)
maneuverability goes up one category (to a maximum HP 5 (increment 1); DT —; CT 1
of perfect) and the Piloting bonus goes up by 1 for each Mounts —
size category smaller than the listed base frame size.
Expansion Bays —
Minimum Crew 1 Medium or smaller; Maximum
The escape pod and escape pod XL base frames Crew 1 Medium or smaller (double number for
are an exception to what size of creatures fit into Fine every size category smaller)
and Diminutive starships. An escape pod base frame
Cost 1
is essentially half a starship expansion bay that has
been fitted to have thrusters, its own life support, and
a basic computer. A Medium sized creature will be able E scape P od XL
to squeeze into an escape pod base frame but it will Size Diminutive
not travel in comfort. An escape pod XL base frame is Maneuverability good (+3 Piloting, turn 0)
essentially a starship expansion bay fitted with its own HP 10 (increment 2); DT —; CT 2
thrusters, life support, and basic computer. A Large
Mounts —
sized creature (or two Medium creatures) will be able
to squeeze into an escape pod XL base frame but it will Expansion Bays —
have an uncomfortable journey. Minimum Crew 1 Large or smaller; Maximum

5
Crew 1 Large or smaller (double number for
every size category smaller)
S ize E quivalency
The following table provides size equivalencies for
Cost 2
starships for purposes of having a starting point for
figuring out how creatures (in things like power armor)
M i n i B o mbe r and vehicles would interact with starships.
Size Diminutive
Maneuverability good (+3 Piloting, turn 0)
HP 10 (increment 2); DT —; CT 2 S tarship S ize to C reature
Mounts forward arc (1 light [must be a tracking S ize E quivalency
weapon]), 1 aft arc (1 light [must be a tracking Starship Size Creature Size
weapon]), or span forward and aft arcs (1 heavy
Fine Medium
[must be a tracking weapon])
Diminutive Large
Expansion Bays —
Tiny Huge/Gargantuan
Minimum Crew 1 Medium or smaller; Maximum Small Colossal+
Crew 1 Medium or smaller (double number for
every size category smaller)
Cost 2 S caling S hips for
S maller C reatures
S te a lt he r If you were a Tiny creature — say pixies or other fey —
Size Fine
you could, in theory have entire ships crafted in the style
Maneuverability perfect (+4 Piloting, turn 0) of larger creatures (using their existing starship parts, for
HP 5 (increment 1); DT —; CT 1 instance) but have them scaled to your short stature.
Mounts forward arc (1 light)
Expansion Bays — For each step smaller than Small that a ship is
Minimum Crew 1 Small or smaller; Maximum Crew designed to accommodate, decrease the size of the
1 Small or smaller (double number for every size frame by one step (so ships for Tiny creatures would be
category smaller) one step, ships for Diminutive creatures would be two
steps, and ships for Fine creatures would be three steps).
Cost 1
The size of the ship changes, adjusting down the AC
and TL modifiers accordingly, as well as scaling down
S n e a k ab oa r d the actual space of what, for example, a Cargo Hold
Size Fine expansion bay (reduce by a similar, cubed factor, so 25
Maneuverability good (+4 Piloting, turn 0) tons and able to hold a Large object becomes 5 tons
HP 5 (increment 1); DT —; CT 1 and a Medium object). Equipment — like computers —
that do not depend on size remain the same, but use
Mounts aft arc (1 light)
thrusters and power cores for a resized ship. Weapon
Expansion Bays — bays scale down by steps, so that one step for capital
Minimum Crew 1 Small or smaller; Maximum Crew weapons become heavy weapons, and heavy weapons
1 Small or smaller (double number for every size become light weapons, etc. Weapons can instead be
category smaller) scaled down (in both size and damage) using normal
Cost 1 rules for scaling, or more standard weapons can be kept

6 Fat Goblin Games


W onders of the C osmos

if PCUs and space allows (a superlaser hurts as much if equivalent to a move action, and the gunnery phase is
it’s from a Tiny ship or a Huge one). equivalent to a standard action. A Fine or Diminutive
starship may fire its weapons twice as a full-round action.
Fine or Diminutive starships do not get swift actions or
I nteractions reactions.

Fine and Diminutive starships have a multitude of


ways to interact with many different things such as The following are rules from Cosmic Odyssey: Pirates
larger, same sized, and smaller starships as well as of the Starstream from Fat Goblin Games for ramming
buildings, vehicles, and creatures. your starship.

A ttacking R amming S peed


Fine and Diminutive starships fill a unique gap in that As a full action, you can pilot a starship at up to its full
they may often be the size of a normal vehicle and not speed in a straight line at its current heading and try to
really on the starship scale. This allows them to target ram one creature or object at the end of the movement,
creatures and vehicles, at the expense of the power of dealing double the starship’s collision damage to the
the weapon being used. Fine and Diminutive starships target, and half the starship’s collision damage to your
may also specifically be equipped with creature-scaled own starship. Movement during a ram action has all the
weapons to save space compared to starship sized laser same restrictions as the race action and requires the
cannons etc. Whenever targeting a creature or vehicle same Piloting checks. If you fail any Piloting check during
of Gargantuan size or smaller with a direct fire weapon, the movement, you fail to ram your target.
halve the weapon damage done by the weapon being
used. Tracking weapons must be loaded with half the
power of its normal payload to function this way. Attack If the target of the ram action is a creature, it can
(Collision) is equal to its starship tier expressed as a attempt a Reflex saving throw against your Piloting
d4. Every 2 tiers increases the die to the next step. For check to avoid being hit. If the target of the ram action
example, a tier 4 Fine starship would have an Attack is another starship the pilot of the defending vehicle can
(Collision) equal to 4d6. Powered armors, vehicles, and attempt a Piloting check to avoid being hit, with a DC
other such equipment that could be outfitted to be in equal to the result of your Piloting check. The attacker
space are considered to have 1 light weapon slot to wins ties.
place a starship scale weapon per size equivalency.

Size also matters when it comes to dealing damage.


Anything of size Colossal or larger is considered to be A ship being rammed always takes damage based on
at starship scale and remains the same. the size of the ramming ship. A ramming ship takes
damage based on either its own size or that of the ship
being rammed, whichever is less. (I.E. a gargantuan
C ombat R ounds battleship ramming a tiny fighter takes damage based
Fine and Diminutive starships are of a size that would on the fighters size, but the same fighter ramming the
allow them to participate in both non-starship scale battleship takes damage based on its own size).
and starship scale battles. These two types of battles are
different enough that they don’t easily translate without
Note: That if a starship fails to overcome its opponents
some explanation. In non-starship scale battles, assume
Damage Threshold, then it may still take damage
that there is no Engineering phase, the Helm phase is
itself (assuming the damage overcomes the Damage

7
Threshold of the rammer) - it is also worth noting that R amming S peed S ize M odifier
this can cause critical damage to both ships, as normal.
STARSHIP SIZE DAMAGE
Fine –5 dice
If the two ships are NOT destroyed, then at that point Diminutive –4 dice
they will continue to inhabit the same hex, until one Tiny –3 dice
ship is destroyed or the crew spends several hours Small –2 dice
performing repairs and removing one ship from the
Medium –1 die
other. During the time where the ships are entangled
Large —
in this manner, they can only engage with turrets and
Huge +1 die
weapons in the quadrant facing each other.
Gargantuan +2 dice
Colossal +3 dice
R amming S peed
TIER DAMAGE
1/4 2d8 B M ovement
1/3 2d8 B Movement for Fine or Diminutive starships can
1/2 3d8 B happen at two different scales — vehicle scale or
1 4d8 B starship scale. In both cases, the ships thrusters
determine their speeds as on this chart below. The
2 5d8 B
smaller design of these ships make them more prone to
3 5d8 B
difficult flying when using powerful thrusters compared
4 5d12 B to larger ships. The following charts include Vehicle
5 5d12 B Speed, which is not normally listed for starship thrusters
6 6d12 B and applies only when trying to pilot the vessels at
7 12d10 B vehicle scale.

8 14d10 B
9 16d10 B A PCU of “—” means that they are essentially free (and
10 18d10 B pre-existing) with the frame of any Fine or Diminutive
11 20d10 B starship, and the power core of a frame accounts for
them without need for an additional power core. A Cost
12 11d20 B
(in BP) of “—” means that they are essentially free (and
13 12d20 B pre-existing) with the frame of any Fine or Diminutive
14 14d20 B starship. Escape pods and lifeboats, for instance, default
15 15d20 B to D2 thrusters for single-creature escape pods and F2
16 17d20 B thrusters for two-creature lifeboats.
17 18d20 B
18 20d20 B
19 23d20 B
20 25d20 B

8 Fat Goblin Games


W onders of the C osmos

Starship Speed Piloting


Thruster Size Vehicle Speed PCU Cost (in BP)
(in Hexes) Modifier
D2 thrusters D 2 20 ft., full 350 ft., 50 mph (fly) +1 — —
D4 thrusters D 4 30 ft, full 500 ft., 75 mph (fly) +0 1 1
D6 thrusters D 6 40 ft., full 650 ft., 100 mph (fly) –2 2 2
F2 thrusters F 2 10 ft., full 250 ft., 35 mph (fly) +1 — —
F4 thrusters F 4 20 ft., full 350 ft., 50 mph (fly) +0 1 1
F6 thrusters F 6 30 ft, full 500 ft., 75 mph (fly) –2 2 3
F8 thrusters F 8 40 ft., full 650 ft., 100 mph (fly) –4 4 4

R emote C ontrol A remotely controlled starship with a built-in computer


allows for a maximum piloting bonus that can be taken
A Fine or Diminutive starship can be remotely
on any check equal to the tier of the computer.
controlled by linking a creature’s computer to the
onboard computer of the starship. A creature’s
computer allows for remote control out to 500 feet S canning
per tier. The signal may be jammed which renders the Fine and Diminutive starships do not appear on
creature unable to remotely control their starship. Any normal starship scanners unless a specific Perception
starship that was in flight remotely when jamming check is made with a –4 penalty for Fine and –2 for
begins maintains course and altitude but avoids Diminutive or unless they attack a starship. Fine and
buildings, creatures, and terrain as a basic pilot. Diminutive starships appear visibly or on ground or
atmosphere based sensors such as radar.

A remotely controlled Fine or Diminutive starship


may be ordered to come and land adjacent to the
creature issuing the remote command, provided there is S tealth
sufficiently clear and stable landing space. Fine and Diminutive starships are able to travel
stealthily amidst starship scale battles, especially when
made or doing so on purpose. Any starship larger than
Remotely controlled ships that fail checks may “crash” itself must make a Perception check with a –2 penalty to
into other starships. Some remotely controlled ships are detect a smaller vessel, unless it attacks that starship.
specifically designed for this purpose, with for instance a
a Fine or Diminutive ship being made in a missile or bullet
shape and constructed with a tip made of polycarbon
plate (hardness 40 vs. starship bulkhead standard 35) or
S hielding
even pure adamantine (hardness 50 vs. starship bulkhead If the Fine or Diminutive starship is interacting on
standard 35) and rigged with explosives. non-starship scale battles, assume they provide total
cover and their EAC and KAC is equal to the starship
AC. Creatures or vehicles targeting a Fine or Diminutive
Fine and Diminutive starships remotely controlled starship must overcome the hardness and hit points of
that do not have a computer built-in are significantly a 4 inch thick hull of transparent aluminum or better
harder to pilot due to time delays and perspective due materials. Critical hit effects still apply at GM discretion.
to distance. Increase any DC for piloting checks by 10. Explosives planted on a Fine or Diminutive starship
ignore any shielding.

9
E xample F ine
E scape P od T i e r 1
& D iminutive Fine Escape Pod
S tarships Speed 8; Maneuverability good (+4 Piloting, turn
0); Drift —
AC 23; TL 23
B oarder
HP 5; DT —; CT 1
This starship is designed for missions requiring
stealthily sneaking onboard an enemy starship and Shields basic 10 (forward 4, port 1, starboard 1, aft 4)
infiltrating the crew. The unique mission types required Attack (Forward) none
of this craft places almost all of the shielding at the rear
Attack (Port) none
and a light EMP cannon up front to temporarily disable
Attack (Starboard) none
targets that could potentially follow it.
Attack (Aft) none

B oa r de r T ie r 1 Attack (Turret) none


Fine Sneakaboard Power Core Pulse brown (90 PCU); Drift Engine
Speed 8; Maneuverability perfect (+4 Piloting, none (relies on carrier); Systems budget short-
turn 0); Drift — range sensors, computer (basic), mk 1 armor, mk
1 defenses, shields (basic 10); Expansion Bays
AC 23; TL 23
none
HP 5; DT —; CT 1
Modifiers +4 Piloting (includes modifier for both
Shields basic 10 (forward 1, port 1, starboard 1, aft 7) maneuverability and computer); Complement 1
Attack (Forward) light EMP cannon Cost 7
Attack (Port) none
Attack (Starboard) none
L ifeboat
Attack (Aft) none
This entry can represent the “standard” lifeboat
Attack (Turret) none
available in the Starfinder Roleplaying Game and work
Power Core Pulse brown (90 PCU); Drift Engine as a place to modify from.
none (relies on carrier); Systems budget short-
range sensors, computer (MK 1 duonode),
mk 1 armor, mk 1 defenses, shields (basic 10); L if eboat T i e r 1
Expansion Bays none Diminutive Escape Pod XL

Modifiers +4 Piloting (includes modifier for both Speed 8; Maneuverability good (+3 Piloting, turn
maneuverability and computer); Complement 1 0); Drift —

Cost 23 AC 18; TL 18
HP 10; DT —; CT 2
Shields basic 10 (forward 4, port 1, starboard 1, aft 4)
E scape P od Attack (Forward) none
This entry can represent the “standard” lifeboat
Attack (Port) none
available in the Starfinder Roleplaying Game and work
Attack (Starboard) none
as a place to modify from.
Attack (Aft) none

10 Fat Goblin Games


W onders of the C osmos

Attack (Turret) none none (relies on carrier); Systems budget short-


Power Core Pulse brown (90 PCU); Drift Engine range sensors, computer (MK 1 duonode),
none (relies on carrier); Systems budget short- mk 2 armor, mk 2 defenses, shields (basic 10);
range sensors, computer (basic), mk 1 armor, mk Expansion Bays none
1 defenses, shields (basic 10); Expansion Bays Modifiers +3 Piloting (includes modifier for both
none maneuverability and computer); Complement 1
Modifiers +3 Piloting (includes modifier for both Cost 27
maneuverability and computer); Complement 1
Cost 8
T roopcutter
The troopcutter is designed to support ground forces
G unship and as anti-personnel solutions. Being launched from
A gunship is a small, but powerfully armed craft, orbit and making quick strafing runs in coordination
capable of destroying ships many times its own size. with a recon infantry unit is the typical tactics with this
However, it is also fragile, incapable of sustaining starship. The need for speed in their strafing runs means
damage for prolonged periods of time. Many consider this starship does not have the shielding to withstand
the gunships to be merely “heavy missile launchers with much of any punishment for any amount of time.
engines,” and that is exactly what they’re intended for.
They’re designed to be cheap, disposable ships, with T roopcut t er T i e r 1
minimum crews, that hit for maximum effect. As most Diminutive Ground Support
pirates try to end any engagement as quickly as they can
Speed 6; Maneuverability perfect (+3 Piloting,
(either by destroying their enemy, capturing their target
turn 0); Drift —
or escaping), the gunship has become an essential part
AC 19; TL 19
of their armory.
HP 10; DT —; CT 2

G u n s h i p T ie r 1 Shields basic 10 (forward 4, port 1, starboard 1, aft 4)


Diminutive Mini Bomber Attack (Forward) chain cannon, high explosive
Speed 6; Maneuverability perfect (+3 Piloting, missile launcher
turn 0); Drift — Attack (Port) none
AC 19; TL 19 Attack (Starboard) none
HP 10; DT —; CT 2 Attack (Aft) none
Shields basic 10 (forward 4, port 1, starboard 1, aft 4) Attack (Turret) none
Attack (Forward) heavy antimatter missile Power Core Pulse brown (90 PCU); Drift Engine
launcher* none (relies on carrier); Systems budget short-
Attack (Port) none range sensors, computer (MK 1 duonode),
mk 2 armor, mk 2 defenses, shields (basic 10);
Attack (Starboard) none
Expansion Bays none
Attack (Aft) heavy antimatter missile launcher*
Modifiers +3 Piloting (includes modifier for both
Attack (Turret) none maneuverability and computer); Complement 1
*heavy weapon spans both forward and aft arcs Cost 34
Power Core Pulse brown (90 PCU); Drift Engine

11
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license with the exact terms of this License to Use, the Open Game Content. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
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Starfinder Roleplaying Game Core Rulebook. © 2017, Paizo Inc.; Authors:
5. Representation of Authority to Contribute: If You are contributing original Alexander Augunas, Logan Bonner, Jason Bulmahn, Thurston Hillman, Amanda
material as Open Game Content, You represent that Your Contributions are Your Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland,
original creation and/or You have sufficient rights to grant the rights conveyed by Amber E. Scott, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, based on
this License. material by Jonathan Tweet, Monte Cook, and Skip Williams.
Cosmic Odyssey: Pirates of the Starstream. © 2017, Fat Goblin Games;
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE Author: Kim Frandsen
portion of this License to include the exact text of the COPYRIGHT NOTICE of
any Open Game Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright holder’s name to the Wonders of the Cosmos: Fine and Diminutive Starships. © 2017, Fat Goblin
COPYRIGHT NOTICE of any original Open Game Content you Distribute. Games; Author: Kiel Howell

7. Use of Product Identity: You agree not to Use any Product Identity, including
as an indication as to compatibility, except as expressly licensed in another,

12 Fat Goblin Games


W onders of the C osmos
» » S tart Y our S pace
A dventures R P :P
ight C
with F at
irates orts and rews

G oblin G ames !
C osmic O dyssey : P irates of
the S tarstream
Cosmic Odyssey is a line of Starfinder Roleplaying Game compatible
products designed to give you, as both a player and as a gamemaster,
all the tools you need to fully explore a classic motif of science fiction
with new character options, equipment and vessels, as well as a
location and NPCs. Designed to be dropped into your existing game, or
to serve as a starting point for your adventures, each Cosmic Odyssey
is ready-made for action. In Pirates of the Starstream we bring you to
8-Pieces Port, a safe haven to criminals that caters to the corsairs and
buccaneers of the spaceways. Included in this book are new themes
such as the brute and rogue, new drone options for mechanics, a new
spell, new equipment for boarding and ramming, new sample starships
like the gunboat, and several NPCs for you to drop into your campaign.

C osmic O dyssey : S ervice B ots


and S ynthetic C ompanions
Cosmic Odyssey is a line of Starfinder Roleplaying Game compatible
products designed to give you, as both a player and as a gamemaster,
all the tools you need to fully explore a classic motif of science fiction
with new character options, equipment, and vessels, as well as a
location and NPCs. Designed to be dropped into your existing game, or
to serve as a starting point for your adventures, each Cosmic Odyssey
is ready-made for action. In Service Bots & Synthetic Companions,
we bring you all the rules you need for building your very own robot
pal as well as several pre-made Service Bots, or SBs. These synthetic
companions exist in a space outside the fully-autonomous android race
and the advanced machine companions of the mechanic class’s drones.
Instead, our SBs are robotic companions for everyone (that can afford
them). And, rather than just generic rules, an entire corporate world of
competing manufacturers with different goals and ideals — as well as
of course designs — is presented to provide gamemasters with a rich
tapestry of backdrops and plot hooks, as well as to give players more
flavorful companions then just a string of letters and numbers for their
robotic buddies.

» » A vailable N ow !
13

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