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LEET ProgramBook

The 6th International Conference on Learning Environment and Educational Technology (LEET) will take place from March 31 to April 5, 2025, at Kyushu University in Fukuoka, Japan, providing a platform for international participants to share knowledge and foster research collaborations. The conference features five keynote speakers addressing various topics in educational technology and has received 53 paper submissions that underwent a rigorous review process. Organizers express gratitude to contributors and participants for their support in making this event a success.
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0% found this document useful (0 votes)
69 views14 pages

LEET ProgramBook

The 6th International Conference on Learning Environment and Educational Technology (LEET) will take place from March 31 to April 5, 2025, at Kyushu University in Fukuoka, Japan, providing a platform for international participants to share knowledge and foster research collaborations. The conference features five keynote speakers addressing various topics in educational technology and has received 53 paper submissions that underwent a rigorous review process. Organizers express gratitude to contributors and participants for their support in making this event a success.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The 6th International conference on Learning

Environment and Educational Technology


(LEET)
March 31 to April 5,2025, Fukuoka, Japan
MESSAGE FROM
THE CONFERENCE CHAIR

Chengjiu YIN Hui-Chun Chu (Carol Chu)


Conference Chair Conference Chair
Kyushu University, Japan Soochow University, Taiwan

On behalf of the organizing committee, I am pleased to welcome all participants


to the 6th International Conference on Learning Environment and Educational
Technology (LEET) 2025. LEET 2025 will be held at Kyushu University in
Fukuoka, Japan, from Monday, March 31, to Saturday, April 5, 2025.

It aims to provide a forum, where the international participants can share their
knowledge on the latest developments in LEET and map out the directions for
future developments and the research collaborations. Participants of the
conference will be able to interact and exchange ideas, which we hope we can
stimulate more exciting ideas for future research.

LEET has been successfully held five times. The specific history is as follows:

The 1st LEET was held in Kobe, Japan on August 23-26, 2017.
The 2nd LEET was held in Taipei, Taiwan on November 13-14, 2017.
The 3rd LEET was held in Kobe, Japan on June 16-18, 2018.
The 4th LEET was held in Osaka, Japan on Aug 30 to Sep 1, 2019.
The 5th LEET was held in Fukuoka, Japan on March 25-27, 2024.
Five outstanding keynote speakers will share their insights across varying
areas in the field of LEET.
 Gwo-Jen HWANG from National Taiwan University of Science and
Technology, will introduce "Tips and Strategies for Publishing Papers in
SSCI Journals."
 Hui-Chun Chu (Carol Chu) from Soochow University, will share with us
her version of “Application of Gamification Strategy in Education."
 Stephen J.H. Yang from National Central University, will share his insights
on “Behind and Beyond the Algorithm: The Societal Impact of Artificial
Intelligence.”
 Lin LIN from Dalian University of Technology, will discuss "Exploring AI
Methods in Learning Environments and Pedagogical Strategies."
 Bo JIANG from the East China Normal University, will talk about
"Transforming Personalized Learning Experiences."

The conference received a total of 53 paper submissions (23 full papers, 10


short papers, and 10 posters) from different countries or economies. All
submissions underwent a rigorous review process, evaluated by two to five
reviewers from the respective program committees.

Organizing this conference requires coordinated efforts and unwavering


support from the organizing committee members and paper reviewers.
We sincerely appreciate all individuals who have contributed in various ways to
making this conference a reality.
We are also grateful to all paper authors and registered participants for their
valuable academic contributions, fostering a fruitful intellectual exchange at this
event.

Thank you!
KEYNOTE SPEAKERS

Gwo-Jen HWANG
National Taiwan University
of Science and Technology

Hui-Chun CHU (Carol Chu)


Conference Chair
Soochow University, Taiwan

Stephen J.H. YANG


National Central University,
Taiwan

Lin LIN
Dalian University of
Technology, China

Bo JIANG
East China Normal
University, China
March 30, 2025 (Sunday)
Registration (16:00 - 17:00)
Information Sharing Meeting (17:00 - 18:00)

March 31, 2025 (Monday)


March 31, 2025 (Monday)
Morning Session
08:30-10:00 Registration

10:00-10:05 Welcome Address


Room 203 Chengjiu Yin, Kyushu University, Japan
Keynote Session 1 (Chair: Chengjiu YIN)
10:10-11:00 Tips and Strategies for Publishing Papers in SSCI Journals
Room 203 Speaker: Gwo-Jen HWANG, National Taiwan University of Science
and Technology
11:00-11:10 Coffee Break
Keynote Session 2 (Chair: Chengjiu YIN)
11:00-12:00 Introduction and Application of Gamification Strategy in Education
Room 203 Speaker: Hui-Chun Chu (Carol Chu), Soochow University, Taiwan

12:00-13:30 Lunch Break & Poster Session


12:00-13:30  (ID: 1) Implementation of a VR-Based Escape Room Game to
Room203&210 Build Nursing Students’ Competence
Ching-Yi Chang
 (ID: 2) An Escape Room Game in Virtual Reality to Foster Higher
Education Students’ Learning Performance
Yu-Yu Lina, Ching-Yi Chang
 (ID: 6) Gamified intelligent tutoring in physical education: A
quasi-experimental research design
Lu-Ho Hsia, Yen-Nan Lin, Chung-Hisenh Lin & Gwo-Jen Hwang
 (ID: 7) Analyzing association between student learning outcomes
and learning style
Christopher Ching-Yuan YANG
 (ID: 12) Generative AI-Assisted Multimodal Learning for Medical
Students' Personalized Career Guidance
Hsin HUANG, Gwo-Jen HWANG
 (ID: 13) Effect of Interactive Multimedia with Two-Tier Tests on
Medical Technicians' Learning Performances
Hanyu SUNG, Tosti Hsucheng CHIANG & Janpan HWANG
 (ID: 16) Leveraging Generative AI Tools to Improve Prospective
Teachers’ Self-Directed Learning and Young Learners’ Motivation
Wen-Chi Vivian Wu, Rong-Jyue Wang
 (ID: 26) Virtual Reality as a Transformation of Digital Capital:
The Experiences of Vocational Students in Northern Taiwan
Ming-Kuo HUNG
 (ID: 40) Creating a Customized AI-Powered Agent for English
Conversation Practice
Gloria Yi-Ming KAO
 (ID: 43) The role of self-efficacy, self-regulated learning and
cognitive strategies in online concept mapping learning
Yu-Xuan Lin, Shin-Ting Tsai, Shu-Ling Wang

Afternoon Sessions
Session 1 (Chair: Wei SHI)
13:30–14:25  (ID: 3) Perceptions of the Effects of Flexible Progress on Learning
Room 203 Effectiveness in Gamified Flipped Teaching
Gwo-Haur HWANG, Chun-Chun Chang & Yi-Hua LI
 (ID: 4) Effects of Image-Generative AI Combined with Game-
Based Learning on Students' Learning Effectiveness and AI
Literacy
Ying-Chieh Lin, Ting-Chia HSU
 (ID: 9) Integrating Cognitive Prompts into Virtual Reality Inquiry
Games: Advancing Science Learning Outcomes
En-Tzu CHANG, Chih-Hung CHEN
 (ID: 8) Exploring the Impact of Uncertainty on English
Pronunciation Learning in a Role-Playing Game
Jie-Chi YANG, Tzu-Ching FANG
Session 2 (Chair: Huiyong LI)
13:30 – 14:25  (ID: 11) A Preliminary Study on Enhancing the Effectiveness of
Room 210 Interactive Design Learning Through Digital Storytelling and the
Golden Circle Theory
Chia-Hui FENG & Hao-Chiang Koong LIN
 (ID: 18) Applying AIGC in Smart Assistive Device Designs:
Impacts of Divergent and Convergent Thinking on Learning
Emotions and Self-efficacy
Hsin-Jung CHIANG, Jing-Lin HUANG & Chia-Hui FENG
 (ID: 21) Assessing GPT-4o and Large Language Models'
Traditional Chinese Comprehension and Educational Potential
through Taiwan's Junior High School Chinese Examinations
Yao-Cheng KUO, Chun-Yu CHEN, Wen-Hua CHEN, Anna Y.Q.
HUANG, Owen H.T. LU, Stephen J.H. YANG*
 (ID: 31) Toward Learning and Using Generative AI Tools for
Natural-Language Programming
YungYu ZHUANG, Jen-Hang WANG & Gwo-Dong CHEN

14:25~14:50 Break

Session 3 (Chair: Hui-Chun Chu)


14:50~16:05  (ID: 20) An Investigation into the Application of Digital Game-
Room 203 Based Learning in Chinese Language Teaching
Yun-Yan Hsieh, Hao Chiang Koong LIN , Yu-Chun Ma & Yen-
Fang Chen
 (ID: 22) The Impact of Combining SDGs with Digital Puzzle
Games on Students' Learning Outcomes and Behavioral Patterns
Cheng-Hung Hsu, Hsi-Hsun Yang
 (ID: 24) Motivating Learning with Tarot and ChatGPT: A Novel
Game-Based Practice System
Yi-Chun, HSIEH, Stephen J.H. YANG & Albert C.M. YANG*
 (ID: 46) Gamified Classroom Adventures: Evaluating the
Effectiveness of a Learning Game on Media Literacy Across
Various Knowledge Levels
Pang-Chen CHAO, Chia-Yu WANG, Noa HORIGUCHI, Hinata
FURUKATA & Zentaro IMAI
 (ID: 19) Using AR-Scaffolding to Enhance Novices’ Problem-
Solving Performance
Ming-Puu CHEN, Wen-Hsuan YIN & Li-Chun Wang

Session 4 (Chair: Hanyu SUNG)


14:50 – 16:05  (ID: 25) A Retrieval-Augmented Generation-Based Virtual
Teaching Assistant
Jiasheng DAI, Stephen J.H. YANG & Albert C.M. YANG*
 (ID: 27) Exploring the Role of Artificial Intelligence in
Strengthening Diversity Learning and Empowering Digital
Intercultural Communication
Siska Budi JASMIN, Yossiri YOSSATORN & Tsai-Ju LEE
 (ID: 44) Development of an Integrated Learning System
Combining Mindtools and Generative AI in a Mobile Role-Playing
Inquiry-Based Game
Ai-Ni TSAI, Kuan-Ning HUANG, Chih-Hung CHEN
 (ID: 38) Research on AI Virtual Teachers in the Metaverse:
Educational Level, Learning Domain, Theory, and Roles of
Technology for Teaching Innovation
Chih-Ming CHEN, Cheng-Jiu YIN, Hsiu-Ling CHEN, Hsu-Cheng
Tosti CHIANG & Kai-Yu TANG
 (ID: 41) Beyond Acceptance: Understanding Critical Determinants
of GenAI-supported Learning from Teachers' Perspectives
Chun-Hua HSIAO & Kai-Yu TANG

Welcome Reception

18:00 - 20:00 博多焼肉 HACHI HACHI 博多本店


https://yakinikuhachihachi3.owst.jp

福岡県福岡市博多区博多駅東3丁目12−20
3-12-20,Hakata eki Higashi, Hakata-ku Fukuoka-shi Fukuoka-ken

April 1st, 2025 (Tuesday)


April 1st, 2025 (Tuesday)

Morning Session
Keynote Session 3 (Chair: Ting-Chia HSU)
9:05-10:00 Behind and Beyond the Algorithm: The Societal Impact of Artificial
Room 203 Intelligence
Speaker: Stephen J.H. Yang, National Central University, Taiwan
Keynote Session 4 (Chair: Chengjiu YIN)
10:00 - 10:50 Exploring AI Methods in Learning Environment and Pedagogical
Room 203 Strategies
Speaker: Lin LIN, Dalian University of Technology, China

11:00-11:10 Coffee Break


Keynote Session 5 (Chair: Chengjiu YIN)
11:10 - 11:50 Transforming Personalized Learning Experience with Large Language
Room 203 Models
Speaker: Bo JIANG, East China Normal University, China
12:00-13:30 Lunch Break & Poster Session

Afternoon Sessions
Session 5 (Chair: Ching-Yi Chang)
13:30–14:25  (Paper ID: 17) Designing a Virtual Reality Picture Book for Wetland
Room 203 Ecology Education
Yu-An Lin, Chia-Chieh Lee, Ching-Yu Chang & Min-Chai Hsieh
 (Paper ID: 23) Exploring the Impact of Virtual Reality Traffic Safety
Learning on Sixth-Grade Elementary School Students of Different
Genders through Drawing Analysis
Kuan-Ting LAI, Hsi-Hsun YANG & Gwo-Haur HWANG
 (ID: 30) Transforming Pedagogy: A Study on the Integration of
Generative AI in Self-Directed Learning Models for Pre-Service
Teachers
Chen-Yin Lee
 (Paper ID: 10) Using Virtual Reality to Enhance Dementia Care
Knowledge and Skills in Family Caregivers
Hui-Chen LIN, Gwo-Jen HWANG & Tzu-Chien TSENG
 (Paper ID: 51) Promoting Backtracking Behavior by Page
Recommendation
Wenhao WANG & Chengjiu YIN

Session 6 (Chair: Hao-Chiang Lin)


13:30 – 14:35  (Paper ID: 14) Design Thinking Curriculum for Rural Junior High
Room 210 Schools: A Community Cultural Pathway Through Technological
Arts
Chieh FANG, Chuan Yu, LIN & Hao-Chiang Koong LIN
 (Paper ID: 15) The Study on the Relationship Between Adaptive e-
Learning Strategies, Learning Emotions, and Learning Effectiveness
- A Case of e-Testing
Ming Chun WU
 (Paper ID: 29) Embodied Effects of an AI-Based Concept Mapping
Problem-Posing Strategy on Social Studies Learning Achievement
and Cognitive Load
Ting-Wei LIU & Chih-Hung CHEN
 (Paper ID: 33) Developing Bilateral Hybrid Learning between Japan
and Taiwan: Overcoming Geographical Disadvantages and Making
Unique Discoveries
Satoshi KATO
 (Paper ID: 28) Embodied Multi-Modal Learning with Digital Human
Twins: An AI-Driven Approach for Service-Oriented Courses
YungYu ZHUANG, Yao-En CHEN & Gwo-Dong CHEN

14:35~14:50 Break

Session 7 (Chair: Ming Chun WU)


14:50 – 15:45  (Paper ID: 32) Using Concept Maps and Multidimensional
Room 203 Scaffolding to Improve Problem-Solving in Climate Change Digital
Games
Wei-Chieh PENG & Chia-Yu WANG
 (Paper ID: 34) Influences of an SVVR-based Experiential Learning
Model on Students’ Learning
Kuan-Ning HUANG,Ai-Ni TSAI, Sheng-Kai Chiu, Gwo-Haur
HWANG, Lu-Ho HSIA, & Chih-Hung CHEN
 (Paper ID: 47) Impacts of Immersive Virtual Reality on Elementary
School Students' Learning Outcomes, Flow Experience, Cognitive
Load, and Willingness to Participate in Environmental Protection in
Marine Ecology
Gwo-Haur HWANG, Siao-Yun CHEN, Lu-Ho HSIA, & Chih-Hung
CHEN
 (Paper ID: 45) A Framework for Using Generative AI and RAG to
Realize the Automatic Generation of Learning Materials from
Lecture Slides
Kota Hashiyada,Wei SHI & Chengjiu Yin

Session 8 (Chair: Wen-Chi Vivian Wu)


14:50 – 15:45  (Paper ID: 37) Design a Financial Literacy Board Game Through
Room 210 Miro to Explore the Impact of Financial Literacy on Investment
Attitudes and Financial Behaviors
Ching Fang HU & Hao Chiang Koong LIN
 (Paper ID: 39) The Effect of Introducing Interactive Robots in
Learning Japanese Verb Conjugations
Jo-Ting CHEN & Pei-Chi LAN
 (Paper ID: 49) Effect of Humanoid Robot on Programming Learning
Among Non-Information Related Students
Chih-Hung LAI, Dinh LE
 (Paper ID: 52) A Musical Instrument Learning System Utilizing
Multi-Directional Videos and Hand Landmark Detection
Wei SHI & Yoshihiro OKADA
15:45 - 16:00 Break

Session 9 (Chair: Mei-Rong Alice Chen)


16:00 – 16:55  (Paper ID: 48) Enhancing IoT Programming Education with a
Room 210 Wearable AR Interactive Learning System: Improving Student
Outcomes and Motivation
Jia-Yi Lu, Shu-Yu Hsu & Kai-YI Chin
 (Paper ID: 36) Development of Simulation-Based Learning System
for Assisting the Novices Learning Recursive Programming
Concepts and Investigating Its Learning Effects
Pei Tong Chen , Ah Fur Lai, & Cheng Ying Yang
 (Paper ID: 5) Effects of a Cognitive Process-Based Visual Feedback
Approach on EFL Writing Outcomes
Mei-Rong Alice CHEN
 (Paper ID: 53) Effects of Goal-Setting on Physical Activity and Self-
Directed Behavior among Junior High School Students
Huiyong Li
Session 10 (Chair: Tsai-ju Lee)
16:00 – 16:55  (Paper ID: 50) The Effect of a Social Storytelling Scenario-Based
Room 210 Game Learning Model on Social-Emotional Competence of
Elementary School Students about Autism in School Bullying
I-Chun Tsai, Hui-Chun Chu & Chun Chieh Wang
 (Paper ID: 42) CGT-GPT in Collaborative Discourse: Integrating
Computational Grounded Theory with Large Language Models to
Support Qualitative Coding
Tien-Chih CHANG, John J. H. LIN, Chia-Yu WANG
 (Paper ID: 35) Development of Interactive Learning Website for
Assisting Senior Elementary School Students to Learn Decimal
Concepts
Yung Chin Chao,Ah Fur Lai & Y en Hung Chen
Banquet
18:00 - 20:00 いけす割烹谷久
https://tabelog.com/fukuoka/A4001/A400203/40010271/party/207981331
福岡県福岡市西区周船寺1丁目8−3
1-8-3, Susenji, Nishi-ku, fukuoka-shi, Fukuoka

April 2, 2025 (Wednesday)


Group Discussion (10:00 - 12:00)
Idea Exchange on Learning Environment and Educational Technology Research
Lunch Break (12:00 - 14:00)

Group Discussion (14:00 - 17:00)


Idea Exchange on Learning Environment and Educational Technology Research

April 3, 2025 (Thursday)

Group Discussion (10:00 - 12:00)


Group Discussion on the Future Cooperation

Lunch Break (12:00 - 14:00)

Group Discussion (14:00 - 17:00)


Group Discussion on the Future Cooperation

April 4, 2025 (Friday)

Group Discussion (10:00 - 12:00)


Using Generative AI Tools in Education

Lunch Break (12:00 - 14:00)

Group Discussion (14:00 - 17:00)


Group Discussion on the Future Cooperation

April 5, 2025 (Saturday)

Group Discussion (10:00 - 12:00)


Using Generative AI Tools in Education

Lunch Break (12:00 - 14:00)

Group Discussion (14:00 - 17:00)


Group Discussion on the Future Cooperation

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