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SMT V

Shin Megami Tensei V presents a post-apocalyptic world where the God of Law is dead, leading to chaos and the rise of demons in Tokyo, now a wasteland. Players can choose their origins as either Humans or Demons, align with different philosophies, and acquire various perks to navigate this dangerous environment. The game emphasizes the importance of choice, as players can forge alliances and determine the fate of the world through their actions and beliefs.

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0% found this document useful (0 votes)
55 views46 pages

SMT V

Shin Megami Tensei V presents a post-apocalyptic world where the God of Law is dead, leading to chaos and the rise of demons in Tokyo, now a wasteland. Players can choose their origins as either Humans or Demons, align with different philosophies, and acquire various perks to navigate this dangerous environment. The game emphasizes the importance of choice, as players can forge alliances and determine the fate of the world through their actions and beliefs.

Uploaded by

weonpolla
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Shin Megami Tensei V

By FancyFireDrake

The God so cravenly revered by Angels and Humans alike is dead. The Morningstar Lucifer has slain
him at last… and with it came calamity.

Armageddon, the war that took place 18 years ago ended with Lucifer declaring that he struck down
the God of Law. Without a Creator on the Throne Da’at and Tokyo are either left as rotting, demon
infested wastelands or slowly disappearing as the Miracle cast by the Creator fades and with it risks
the erasure of Tokyo. Demons from Da’at, that is really the true state of Tokyo, slowly invade the City
with Demon Attacks seemingly unavoidable in the near future. If that doesn’t seem hopeless enough
the Tokyo filled to the brim with humans is in fact nothing but an imitation. After the events of the
conception, the true Tokyo became the Wasteland Da’at.

Bethel, an Alliance between Gods Angels and the Japanese, Egyptian, Greek, Norse and India
Pantheons has come together to fend of the Demons. An Alliance that is close to breaking as all of
the various Gods merely work together due to the condemnation… and a sign that they may regain
their former Glory is all that would be needed to shatter the Alliance.

But there is hope. With the Creator dead, there is place for a new Creator to claim the Throne and
remake the World according to their vision. Some want to uphold the previous Gods order, others
seek a World of Myriad Gods and others again want for humanity to be free of Gods and Demons
alike.

Welcome Jumper to the World of Shin Megami Tensei V.

You get 1000 CP to survive in this hellish World. What path will you choose?
Origins

You may decide yourself your Gender and if you have a history in the World.

Human (Free): Humans. The ones who devoured the Apple of Knowledge, humans have lived
blissfully on Earth, a large portion unaware of the Miracle that saved them. Their power is small
compared to the Demons but they are the ones capable of wielding knowledge and as such are the
Key for a Demon to reclaim their true power. You are between 15 to 18 years old.

Demon (Varies/Can be purchased multiple times): To be a Demon is to be a being of terrible power.


Even the weakest of them make frail humans pale in comparison. They are myth and history made
flesh, born of beliefs and faith. Their growth can be a tad bit limited but that can be bypassed via the
art of fusion. Besides the power they already possess is nothing to sneeze at.

You can freely choose what Demon you are by paying the appropriate amount of CP. Per every 10
level a Demon has by standard you must pay 100 CP. For every 5th level you must pay another 50 CP.

For example being a Pixie only costs you 100 CP as it is at Level 2 but a High Pixie which lowest Level
is level 18 would cost you 200 CP. An Azumi at level 11 only needs to pay 150 CP. You can at most pay
800 CP for this option.

Note: In case you want to copy Aogami you must pay a price of 700 CP as his most powerful essence
is displayed with the level 67.

You may use the following link for orientation regarding possible choices:

https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_V_Demons

Alternatively feel free to make a custom form for yourself that this World hasn’t seen before. Your
new Demon forms capabilities will however still not surpass anything present in this World and its
original Power will be decided by how much CP you’re willing to invest, roughly matching the choices
available in its price tier.

You can not achieve the power of the God of Law, Lucifer, Demi-fiend or Shiva through this.

Note: You CAN buy this multiple times. Like Maria who has three forms (Maria, Danu and Inanna)
you can purchase multiple Demon forms with varying skills, power levels and attributes. You can
switch in and out of these forms at will
Alignment

There is more that is important in this World than what you are and where you come from. What you
fight for and what you believe is just as important. With that I ask of you, what is your Reason to
fight? While there are no Items for this kind of choice, many a different Skill could be gained.

Be warned… what you choose here may have consequences you don’t yet understand.

Law (Free): Safety and Security are what is needed in life. One God to rule. One God who should take
the Throne of Creator. That is the best way to protect people and Chaos and Strife are an obstacle to
that goal.

Chaos (Free): What is a Man without freedom? A puppet. Free thought and expression, countless of
voices and opinions meeting, THAT is a Kingdom that should last a Millennium, with people allowed
to make their own choices and be given them. That is what you fight for.

Neutral (Free): Who cares for Gods and Demons? The fact is that when the two clash, its always
humanity that is in the cross fire. There are Zealots on both sides, but neither a dictatorship nor an
anarchist wasteland is to aspire for. So you seek a balance… or at least what would be the best for
humans.
Perks

General Perks

You get a stipend of +500 CP for General Perks alone.

Nahobino (1500): True Gods, born from Knowledge, restored to their greatness. You are a Nahobino,
a being that has the right to claim the Throne of Creation and one of the most powerful beings in
Da’at. If you are a Human you hold the knowledge of divinity within you and if you are a Demon you
were lucky enough to find the one bearing your knowledge.

You get 800 CP to be used exclusively on whatever Demon you create via the Demon origin. You are
now that demon with its knowledge restored, making you vastly more powerful in the process. As a
Nahobino is a combination of a Human with knowledge and a Demon you can chose to either get the
Demon you create or the Human you bonded to as a Companion OR be a singular entity without a
second voice in your head. If you opt for the company you may split up at will.

This has a variety of effects:

-First as mentioned you are one entity but born from two origins. As such you will count as both
human and demon for discounts.

-From now on you may pick two origins for a Jump to take the applicable discounts from.

-You get a +2600 DP Stipend for the Demon customization section.

If you choose to have a partner instead of being a single entity, you may also have an option to
separate from them at will after this Jump has concluded. Doing so at the beginning of a Jump has
the following results:

-Your Partner gains a Stipend of 800 CP which they can spend how they please at the beginning of a
Jump and are Imported for free.

-HOWEVER: Doing so at the beginning of a Jump will NOT allow you to pick a second Origin for
Discounts.
Battle Theme (Free): On the House you get all the Themes of SMT V. Because why slay Gods if it isn’t
to a fitting tune? Enjoy! It is cut in such a way that the best parts will kick in during the most climactic
moments.

United (Free/200/400): When times are desperate and no one really has to gain by fighting, unlikely
unions like Bethel are possible. You may choose to start this Jump by joining Bethel though THIS IS
MERELY AN OPTION AND YOU DO NOT HAVE TO JOIN BETHEL IF YOU DON’T WANT. If you buy this
Perk for 200 CP you may opt to be a part of Organizations like Bethel in future Jumps. You wont be
the leader but be seen as an ally and useful member like the Nahobino at the middle portion of the
Game. For 400 CP you may get the same level of Authority as members like Khonsu and Vasuki.

Take Your Time (100): A phrase not particularly associated with this World but there are desperate
situations where you wish you had more time. Time to think things through. Well you have that time
now. If you realize an Important decision needs to be made, time stops around you. You can not
move or do anything other than think about what to do, but at the very least your decision in the
most crucial of moments will be well thought out.

You want some!? (100): Well do Ya? It is the simple things in live that can lift ones mood. A good
comeback, a funny exchange, a one liner that hits just right. These more… uplifting moments with
this Perk will always be there, allowing you to have some fun even during battles in the apocalyptic
wastelands of Da’at.

Wandering Monk (200): When Gods clash, some may fear the sight. But some also just like to watch,
even if they are more powerful than they will ever be. From now on, as long as you want to remain
out of a conflict, no one will bother you. However as soon as you take a side the protection of this
Perk vanishes.

Demon and Man (200): Demons and Humans have odd relationships and its really up to debate
whether or not humans profit from demonic existence. The Fairies led by Oberon and Titania are
nothing but helpful and will aid many students in the coming conflict. But than there are the hordes
that charge at a school to slaughter and kidnap. Fortunately for you, you can identify such species
spanning conflict and single out those who are friendly among both parties and who one could make
relations with.

Dadogami (300): In an unforgiving World like this, you’d think backstabbing and treachery to be
common place as well. In some ways such a thought would be correct. However than there are those
who are supportive. Who you can rely on and are supportive of you. You have a knack in finding
these trustworthy and supportive allies who you can rely on against the hardest of odds. If you fight
together this bond can even deepen between beings who have just met. Within a few battles you
could go from people who just met to friends against the World.

Battlefield Instincts (300): The odds in front of you seem unsurmountable and endless, but for the
keen and creative eye there are a lot of tools available. So many means to achieve victory and you
know how to use them all. Any tools or abilities you have, you instinctively know their uses, know he
limits of your abilities and Items and how to maximize their use in a given combat situation.

Uncondemnable (400): To think all these countless Demons used to be so much more. Used to be
True Gods far beyond their even now considerable might. All because one Creator saw them as
underserving of their power and anted to remain in control uncontested. It would be a tragedy to
have you suffer a similar fate. With this Perk, no one is able to copy, steal, seal or otherwise mess
with your powers. The only way that would happen is if you yourself consciously LET it happen. Let
them rant about you being a Heresy, they cant reduce you to a lesser state.
Origin Perks

Human

Demon Summoning (100/Free for Demons): Humans are so frail compared to Demons. However at
the same time curious things can happen by their cooperation. Humans and Demons can hurt one
another but also aid each other. As such you are able to make pacts with Demons, letting them fight
for you. To recruit a Demon you must reach an understanding and likely hand them an offering. Once
this bond is forged they will follow your commands in Battle. They can be stored and summoned, if
you possess them, from your own Magical reserves (similar to a Nahobino) OR from using an App
which will now be downloaded onto your Phone upon purchase of this perk. Demons themselves
however may also make use of this.

Shin (100): Knowledge… a gift many Demon would kill to regain. To reclaim their forms as TRUE
Gods. However even small bits of knowledge not leading to great power can be important. You gain a
basic understanding of any World you’re in. This doesn’t extend to full on omniscience, or let you
know everyone’s motives and secrets, but the rules of Magic, the state of the World and any known
threats are yours to have.

Young Man (200): If there is one truth in the World of Shin Megami Tensei, then it is that in order to
get things done you need a teenager. Somehow it’s the youth that keep saving the Multiverse and
decide the fate of Gods. This should be a traumatizing experience… but these young folk endure and
move on. No matter the trauma or struggles you face, with this Perk, no form of PTSD will have its
hold on you.

Megami (200): Even a normal human has some interesting capabilities in this World. One of them is
the young Maiden meant to become the GODDESS. It seems within you is some power inherent to
this fate but not required to fulfill it. As a result, you have small Healing powers. Demon and Human
alike may be Healed by your hands, as you tend their wounds with a touch.

Helping Hand (400): It seems like no matter where you look there are people and demons alike in
need of aid. In need of your aid at that. However, while having so many people ask you for help may
be a weight on your shoulders, there is opportunity here. When you help someone for a ‘Side Quest’
so to speak, time somehow twists in such a way that you don’t miss any of the important ‘Story bits’
as long as you work on that request. Furthermore, there is guaranteed to come some good out of it
for you as well. The one you aided may be so grateful as to join your party or gift you an item.
Instinctual Reaction (400): The Demon Summing Program is perhaps the greatest weapon humanity
has been gifted against the Demons, first invented by a Genius in a Wheelchair. However it takes a
tool on the human soul. The more one interacts with demons the closer one grows to being like the
demons themselves, becoming more concerned with the ethereal than the Worldly. It is good than
that these kinds of things do not affect you. You get an instinctual feeling for anything, be it an item
or a circumstance, that may try to change you and can choose to resist that change with your innate
Power of Will.

Meta (600): Surrounded by Gods and Demons in eternal War, one might doubt the role a mere
human can play. And yet, time and time again have mere man defied divinity. Much like them, you
too are now a mere mortal capable of doing battle against the Demons with your bare hands and
even a normal Handgun when in your hands will be useful against such creatures.

Tensei (600): The World isn’t finished with you yet. You still have a destiny to fulfill. For that you can
not die yet… you must be REINCARNATED. Once Per Jump in the events of your death you may allow
the Will of the Universe to Reincarnate you as an arbiter of its Will. In this World this would make
you the equal of Tao who was reborn as the Goddess meant to put a new Creator on the Throne. This
will not affect your personality or morality in any way but you will be tasked with upholding some
sort of Cosmic or Universal Balance. However while you are not allowed to stray from this new Duty,
with it comes a boost to your magical powers as long as you are its Arbiter. The Cosmic Will that
reincarnated you will release you at the end of your Jump but take the powers it granted you with it.

Holder of Knowledge (800): It was within Man that the Knowledge of the Gods was kept, boud to
them when they devoured the fruit. This is what allows some humans to become Nahobino since
they have the knowledge of a God within them. However for you there seems to be a bit of extra
knowledge. You are the perfect Vessel for higher powers to channel their abilities through and will as
such be highly desirable for these beings. You can easily take these beings into you and be in full
control of their power, without your personality being influenced by this new host, even able to form
an unlikely friendship with them. Be the Herald of the Phoenix Force or the Avatar of a Warp God it
matters little as their Knowledge is yours. Even better should such a connection be broken somehow,
you can still keep around half of the power these beings granted to you.
Demon

Human Form (100): These days a dragon the size of a skyscraper or an Angel capable of smiting cities
could cause a bit of an upheaval. As proud as you may deservingly be of your true demonic form,
being able to manifest as someone who looks like a normal human has its advantages. You may
whenever you desire take up the form of a normal human to your specifications. Maybe you could
become Prime Minister like this?

Magatsuhi Gauge (100/Free with Meta): Over the course of a Battle you gain power and gather a
substance known as Magatsuhi. After a certain period of time has passed, the amount you gathered
reaches its limit and you may utilize it in the form of a special technique. These techniques require
the use of a Talisman as well as the inherent power of a Demonic Race but can change the tides of
battle. By default you will be able to enter a state in which your attacks become ‘critical’ to your
opponent, doing more damage. Others may be found in the Notes.

Navigator (200): The World after the End is a dangerous one. It pays well to have a trusty guide. A
guide you may be. As soon as you enter an environment, you gain a mental map of it in your head
and may be able to locate places of importance. Even things hidden from most sights, may be
revealed to you like buried treasure or interesting scraps.

Demonic Tongue (200): Demons and God are fickle beings, unpredictable to a normal man. Its lucky
than that you are in possession of great negotiation skills when it concerns Demons. You can not only
understand them (and in future worlds beings like Demons) but also have a sense of what you need
to say to have them join your side.

Power Forging (400): Talismans are powerful things that have within them the power of their race.
This may take the form of a unique skill inherent to that race. Many Talismans can be found in the
Demon World but why not craft them yourself? You may craft Talismans of Races you belong to,
which will hold within them a unique power to that race. Essences, holding a Demons power in
consumable form, may also be made with this Perk but instead of being reusable pieces of your
power, they can teach Skills you possess but will disappear upon consumption.

For Our World (400): Cant ever have to many allies when it comes to making the World you envision
a reality right? Demons have an Alignment within them and now those who share your goals and
morals will be able to tell, as you will in return. You get a sixth sense of sorts who will be willing to aid
you, with whom your goals align. These folk, be they Human or God, will be able to see you as an ally
upon laying eyes on you.

Unbound (600): The Art of Fusion is a way for Demons to get stronger than they previously were. The
Art of Essences allows them to wield Skills they shouldn’t have. Bound they may be, there are ways
to escape their inherent constraints. This is something you may get. Ways to reach a greater form of
power will always be available to you if you wish to find them, either by taking somethings essence,
being fused with another (where your personality and being will be unaltered as long as you don’t
wish it) or other means.

Invasion Imminent (600): The threat of Demons grow ever bigger by the day. Soon Demonic forces,
the most notable being the Ancient Lahmu, will invade the human realm. Without a warning they
escape the World of Da’at to attack and lay waste to man. This is a feat you can share. No matter the
reality in question you can shatter your way through the World around you. With this you could
move from Da’at to Tokyo without the need of a Leyline Fountain or a Terminal. The boundaries
keeping realities separated are no issue for you, though this only works for Realities in the same
World.

Salmon of Knowledge (800): So you too ate of the Salmon? Much like Fionn mac Cumhaill some of its
grease has hit your thumb and with it the infinite knowledge. With the true source of a Nahobinos
power being knowledge, all you have to do is lick your thumb to briefly match a Nahobino in power.
Alignment Perks

Law

Faith in the Lord (100): How can a being that is all knowing ever led you astray? The only God we
need is God the Allmighty. That is what you believe in and you won’t be led astray by promises of
Chaos. As long as you have faith you need not worry about fear or hesitation or doubt. Your faith will
protect you from such haunting things. Let it be your strength and leave it to the big guy upstairs.

Fallen Believer (200): To uphold his order… is it right to commit a heresy? Is it right to do what your
Lord deemed blasphemous when it is too uphold his teachings? Well… there may be a time when
even should your Heart bleed you have no other choice but to Fall like the Morningstar once did.
Should there be a genuine reason and your Heart believed there was no other way… the one you
follow will forgive you for any transgression you committed that went against His decree.

Realized (400): God is everywhere. You know that and you serve his will. You realized the potential
you may serve to the Lord and with it came a curious ability. A sort of instant teleportation is yours to
do, much like Dazai when he will see his true potential, letting you instantly teleport everywhere you
can see.

The Lords Sword (600): A being as great as the God of Law should not be forced to do such menial
tasks like waging war against the non-believers. He needs enforcers, warriors, to protect his World…
especially should the unthinkable happen. You will be that Sword, as whenever you put yourself in
the service of a higher power, your skills increase in accordance with the faith you have into your
superior. You will know what they desire and any task that is about following their orders or protect
their Kingdom will see you be more effective.

Taker of Knowledge (800): There is only ONE God. A World of Myriad Gods filled with strife has no
future. As such there can be no one who could try to claim the Throne from the True Divinity. The
God of Law took the knowledge of the other gods, turning them into Demons who lost what made
them whole. You may replicate such a feat, as you can take the ‘knowledge’ of your foes, reducing
them to a much weaker state. You may do as you wish with that knowledge, keeping it for yourself or
putting it into objects though beware… the later may grant someone who say consumed an Apple
the knowledge you tried to keep away.
Chaos

Forge Your Path (100): To choose is far better than to be chosen for. Filled with strife a World of
infinite possibilities may be but it is one where all have the capability to do so with responsibility only
falling to those who wish to bear it. And your right to choose can not be taken from you. You can still
change your morality and World view but only by your own realizations. Altering your mind or
deceiving you though? These believes are your own and no one elses.

New Prime Minister (200): Humans and their silly politics. They stopped looking for the Gods for
guidance in their day to day life. So why not get a grasp on their rules? With this perk, you get all the
skills needed to become a leader of a country like Japan and be beloved by the populace all the
same. Things like ‘where you come from’ are questions no one really bothers asking as long as you
keep being this competent, something you can be while also being beloved at the same time.
Though… this probably wont do much if the World is approaching Armageddon.

Myriad Gods (400): A World of unlimited possibility… of Countless Gods instead of one tyrant to
mindlessly worship. He had his chance… and it left him dead and Tokyo on the verge of extinction. It
is time to entrust the future to a group of Gods not one. Now these might cause problems true… but
with this Perk a world of Myriad Gods may just prosper, as you know how to unite those of different
standings to live together in the World. Strife and conflict may still exist but coexistence is possible.

Paradise Lost (600): Better to be a King in Hell than a Slave in Heaven. Is that not what the saying
claimed? But really… are they so wrong? Who wouldn’t want to escape a Dictators rule? It may seem
like a hopeless Battle against such Forces… but maybe this Perk will help you. When you fight against
a Tyrant, a Despot, an Overlord, you find yourself stronger, better, more effective. When they are
greater than you, you find yourself still somehow enduring and your schemes and attacks more
effective. You will know how to hit them where it hurts… Why be a King in Hell when you can liberate
the Slaves of Heaven?

Consumer of Knowledge (800): The Morningstar… the Serpent… the Fallen Angel… so many Words
for the greatest Enemy of the God of Law. Some may deem the idea unthinkable that he could
succeed… but what if he did? What if there was a Perk that would allow you to kill even what must
be Immortal and Untouchable? What if by killing such Immortal supreme things you would gain their
power… their ‘knowledge’ and achieve a state unprecedented by anything the World has ever seen?

Doesn’t that sound like a tempting prospect?

Give me the points… and take a Bite…


Neutral

Will of Mankind (100): Pretty words have never been enough to safe the World. It is actions that
decide a Worlds fate and the Will to see it through. Will you have for you have a boundless capacity
to motivate yourself for your goals, even in the face of the greatest and most threatening
adversaries. Take up the Sword and create the World you desire.

Humanities Potential (200): There are many beings out there who cherish the power within moral
man and woman. They see their struggles and are fascinated by it. Goddesses, Powers, beings who
love all of humanity and are associated with them like Nuwa, see you as a Symbol for its strengths for
you may hold them. They see the nobility in your Soul and may just love you as a result and see you
as an ally they can support.

Agent of Justice (400): You loathe humans who lie and only think of themselves. God and Demon
must die true but without Societys parasites humanity would be better off as well. The scum who
manipulate the weak and gullible are the true source of suffering. It is good than that you have a
knack for finding and wedding out these stains on society. They’ll never see it coming.

End of God and Demon (600): Demons and Gods alike choke humans with their grip. To hell with
Gods and Demons should be smited. That is what you believe to be the Key to humanities prosperity.
They may have their cosmic might but should not underestimate you for when you are fighting a God
or Demon, you find yourself empowered, even more so when fighting for humanity. You are the end
for God and Demon alike.

Knowledge of Freedom (800): The imprisonment of this World runs deep into its very core, at the
hands of the spatial governing phenomenon known as the “Mandala System”. Lucifer himself has
long since longed to be free of its constraints and finally found a way. Now you too have this gift. No
matter how absolute a restraint, a prison or a limitation may be binding you to some confines, you
WILL find a way to free yourself from it. Being put into bindings, restrictions someone put to nullify
your powers, being locked inside a system of Multiversal will… you will always find a way as long as
you desire to be free.
Items

General Items

Ah what an interesting fellow to have come here! Welcome my friend. I am Gustave, Keeper of the
Cadavers Hollow. Your Benefactor friend has paid me a generous sum of Macca to greet you
appropriately. I am here to take over what is called the ‘Item’ Section. Your friend has given me plenty
of interesting Tools to sell to you for this CP currency. Unfortunately they wont let me keep anything
from this I wont sell to you… but oh well I am a businessman I understand their reasons.

You get +500 CP to spend on Items. Where applicable Items may be imported. Nahobinos do NOT
get that Stipend.

Pile of Macca (50): Macca is the currency of Demons. For 100 CP get you a solid 100.000 Macca. This
may be purchased multiple times and adapts to the currency used in other Worlds past this one,
always replenishing per new Jump.

Demon Summoning App (100/Free for Humans/Free with Demon Summoning): Such a intriguing
tool. The first true means humans had to fight Demons, by contracting them. Over this App on a new,
indestructible phone of your choice you may summon any Demons you partnered or contracted
with. It may also serve as a Medium for other Summoning abilities you possess.

Magatsuhi Crystals (200): Scattered throughout Da’at are Magatsuhi Crystals with beneficial
properties. After a rough fight collecting these can be very refreshing and if your exploring and facing
battle after battle they might be the leg up you need. With this you can guarantee that you can find
these Crystals in future Worlds as well. There are three colours which you ALL get upon purchase.

-Red: Fuel your Magatsuhi Gauge

-Yellow: Replenish your magical reserves

-Green: Replenish your health

Shard and Gem Set (200): This set of Gems and Shards, all with elemental properties, might be useful
in a pinch to take advantage of a weakness. You get 10 Shards of all Elements and 5 Gems of all
Elements, which replenish daily.

Mitama (200/300 for further purchases): Mitama are curious Demons, either fleeing from any who
hunt them or weakening them without ever attacking. Not only that they are incredibly resistant,
only being damaged by Almighty skills and one random weakness. If you like you can guarantee that
these Mitama will pop up more frequently, and even be found in future Worlds. Though they will be
hidden, still rather rare and they may just run away from you. This can be bought up to three times,
one time each for each kind of Mitama.

-Dance of Miracles: Mitama drop a piece of Glory. Regarding how Glory works please see the notes
section.

-Dance of Wealth: Mitama when defeated drop sizeable amounts of whatever is the local Worlds
currency.

-Dance of EXP: Mitama when defeated end up allowing you to gain more training progress from the
encounter, making the next hurdle to climb in terms of progress easier by slaying them.

Essences (Varies): Essences hold the power of Demons within them. Every Demon has one, from a
lowly Pixie to a mighty Storm God. As such the prices can vary vastly. However they apply by the
same rules of purchasing Demon as a race. As such the Essence of a Pixie would only cost you 100 CP
while the most powerful of Aogami would cost 700 CP. Essences bought this way respawn once per
day.

Note: You can not purchase the Essence of the Demifiend, Shiva or Lucifer with this option. Nice try.

Leyline Founts (Free/200): Everything is connected. Leyline founts are scattered thourghout Da’at
and are terminals connected to supernatural energy. At them, for a small monetary offering, you can
heal yourself and your Demonic allies (even reviving them). Other artificial terminals exist in Bethel
and the Da’at equivalent of the Diet Building. One can teleport from one of these Terminals to
another. If you purchase this you can find and create Leyline Founts and Terminals in future Worlds
with the same properties. You can decide who can use them.

Return Pillar (Free with Leyline Founts): This handy Pillar is a gift from a powerful observer. It allows
you to return to the last visited Leyline fount.

Cadavers Hollow (200): If you like you can keep me on your adventures as well! I am not one to fight
but I assure you there is plenty of treasures to be found in my Shop… for a price of course.

This somewhat creepy looking fellow is in fact nothing but a helpful businessman and ally if you have
the Macca to spare. Gustave runs this treasure trove and will happily make business with you in
Worlds beyond this one if purchased. He will always have a supply of Essences, Healing and Battle
Items and will pay a reasonable sum for any treasure you may have. He may in fact even have some
Items unique to the World you’re in, as long as they aren’t game breaking. Though expect them to
still cost a hefty sum.

Akiha-Gongen Talisman (200): This Talisman has the name Akiha-Gongen written on it and is blessed
with a protection against fire. Any Fire will be useless in the face of this Talisman, even once made
by Surt. Curiously however this only applies to barriers made of them not fire attacks.

Lords Sword (400): This trusty Sword, given to you by Arahabaki, never dulls or breaks and is easy to
wield in your hand. The previous wielder made contracts with the four Heavenly Kings to unite
Tokyo. You feel some of his power still inside the Blade and upon seeing it people will recognize you
as a Worthy Leader. Lastly it is capable of giving of a Light, awakening those locked in stasis or
mindlessness.

Jumpers Sutra (500): This handy book looks much like the Sutras usable by the various Demons to
increase their ‘Skill potential’. This copy you own is much more effective than these however. By
studying its pages you can increase your skill at using certain types of attacks and use it directly once
per Jump to sorts of ‘level up’ a kind of skill in an instant. It also holds instruction to maximize your
training efforts.

Abscess (500): Abscesses are distorted things. A Coalescing of spiritual power that empowers
Demons and seems to make analysing surroundings around the Abscess more difficult. You get one
of these to summon wherever you wish, any allies you wish getting a power boost as long as they are
surrounding the Abscess, while not losing their mind or going berserk in the process.

Whittled Goat (500): This small figure holds a great enchantment within. Recreating it appears to be
impossible but the effect it grants is still great. On the moment of your death, this Statue will shatter,
reviving you with full health and cured of any wound. Upon usage you get a new Whittled Goat in the
next Jump.

Demon Kings Castle (600): This Castle is your new Base of operations. It is a Bulwark and any intruder
that wants to enter will have to get past dangerous traps and confusing layouts. For you and your
allies though it is a place of Luxury. Inside are groups of average powerful but obedient demons
(which can not be taken out of the Castle unless you Import them as a Companion) ensuring that any
invader and would be Demon Slayer will have to fight their way to you. If you purchase Demonic
Allies your allied Demons may roam here to keep serving you when not summoned and on your
Person.
World of Shadows (600/Free for Nahobino): Another being from a different plane I see. How
interesting. I welcome you to my World Jumper. I am Sophia, the Achamoth and sacred prostitute
that gives birth to demonic life. The original matriarch and spirit of Knowledge. I am here to guide
and aid one imbued with knowledge and capable of changing the World. However a different higher
being reached out to me… and after conversing with them I have come to see that you too may
require my aid. If you are willing to have me, I will help you on this strange journey of yours.

Did you expect a Magician to aid you in such an art? Well I’m sorry to disappoint you but worry not
someone just as capable, and more exclusive, offers their services here. Fusing Shadows,
empowering them, using pieces of Gods dignity to grant you miracles, summons Demons you already
fused and contracted with, all that is possible here, with the aid of Sophia. As a Nahobino, you may
use Sophias services for free and may take her with you as well. None Nahobinos must pay 600 CP.
Sophia is unfailingly loyal to you and simply seeks to see what you will become. In future Worlds
recipes for beings you slay that are alike to Demons in nature will be added to the Compendium and
fusible by you to have them fight for your cause.

Seed of Life (Priceless… but available/Requires World of Shadows): Yes… you do have potential.
Please… show it to me.

This Sacred Seed is something granted only by Sophia to those who were recognized by her. Within
lies the unique power to create Demons according to the Wielders desire. You may shape at will
what they become, their relation to you, their power, made in your image. Truly a terrifying power…
one worthy of a Creator God. If you manage to o Fuse over 75 % of the Demons in this World, the
Sacred Prostitute and Mother of Demons will recognize you and gift this Seed to you.
Origin Items

Human Items

Student Handbook (100): A Handbook with your name on it. Though chances are you wont have the
time for school work. Which is why within the Book are a list of solutions for assignments given to
you by teachers or the like. At least you wont have to waste time on Homework.

Spyglasses (200): To survive in a Demon infested World one must use every tool they have available
for them and take advantage of every opening. It is good than that such openings are obvious to your
keen eye as long as you have this set of glasses. The weaknesses of your enemies, if they are based
on elements or comparable things, are known to you upon a glance at them, allowing you to take
swift advantage of it should you be able to possess some means of doing so. Unlike the version to be
found around here these Glasses will never be used up or break.

Golden Apple (400): A beautiful Golden Apple made by the Goddess Idun. While it may not hold the
knowledge to become a True God, it IS a very tasty Apple that will heal your injuries greatly and
invigorate you with one Bite. Not only that but it can grant agelessness, which would likely earn you a
nice profit if you like Loki would want to sell them to the rich and powerful. You get a Basket full with
them that replenish once per week.

Bethel Research Team (600): Knowledge is power. That much should be obvious by now but its not
just about the Knowledge of Godhood. Having intel and reliable researchers can mean the difference
between Victory and Failure. A highly competent researcher force the size of Bethel will accompany
you with their own HQ from now on into future Jumps. They are unshakingly loyal to you and are
highly skilled and informed when it comes to Demons and the Supernatural which is where they will
excel at. However should you desire another service of them just assign them so and they will work
to get familiar with what you ask of them and become experts in that field in exchange.

Proto Fiend Set (800): The man known as Aogami is in fact the God Susano-o whose power has been
imbued into the body of a Proto Fiend. He is the last functioning Proto-Fiend remaining… or was
supposed to be till you bought this. This set of a dozen empty humanoid husks are the base for a
Proto Fiend, with instructions to make more. By infusing the power of a God and using a God as a
template you can give them life and incredibly power matching that of Aogami and Amanozako (who
was created with the base of a Proto-fiend). This army of artificial Gods will be loyal to you and fight
at your behest.
Demon Items

Jatayu Egg (100): The Egg of a Demon known as Jatayu. A certain Drake demon believes it to be the
Key to the Ultimate Omelett. Why not test that theory? You get a full set of 12 Eggs which refill when
eaten.

Talisman (200/Own race Talisman Free for Demon): Nearly every Race of Demons has a power
slumbering within them. With the aid of a race specific Talisman one may access this power. What it
is I cant say for sure, especially not if you made up a race (in which case make your own race
exclusive skill using the others as a base) but for your race you may get the Talisman for free and buy
more. To purchase more however even Demons must pay the full price.

Kunitsu Keystone (400): A godly stone that could very well be used as a divine housing shrine. Should
you die your essence will be held within this Keystone, allowing someone else to revive you if they
receive the Keystone.

Augmented Goddess (600): These are a set of devices with the purpose of gathering Magatsuhi at a
constant rate from their surroundings and sending them towards one individual. This Individual will
than be empowered by the constant stream, to the degree where they could rival a Queen of Heaven
before the God of Law robbed her of power. You get 7 which when all active will give you that level
of power and you also get the knowledge to repair them if someone destroyed them or turned them
off. Sufficient knowledge in Magitec should allow you to make more.

Winged Sun Crest and Horus Head (800): The power of the Sun in the palm of your hand. A symbol
of the Sun Gods Power and one of its eyes, alongside the Head of Horus himself. Within these Items
lie great power, enough for one to ascend to Godhood rivalling Ra, a previous possessor of the
Throne with control of the Sun to smite any who oppose them.
Companions

Partnered Soul (Exclusive and Free for Nahobino): Many Demons would kill to have what you have.
In fact they might just try to take your new friend for themselves. If you buy Nahobino and decide to
be two entities you get this. How they work in future Jumps has already been described in the
Nahobino section but to repeat: You either have a Human or a Demon and your bond is as loyal as
the one Aogami has with the Protagonist. You can fuse with and out of them at will and you are
guaranteed to hit of well together. The specifics of your relationship I leave up to you but you will
make for a great team. If you enter a Jump fused you get the chance to pick two origins instead of
one. If you enter a Jump unfused they get imported for free with a 800 CP stipend.

You may Import a Companion into this role. If you want this can be a Proto-Fiend instead of a normal
Demon.

Divine Garrison (Free/50): You may for free Import up to 3 Companions. They get a free Origin and
Alignment (though expect things to be a little bit challenging if you have different Alignments) a 800
CP Stipend to use how they wish alongside a General Perk stipend of +300 CP and an Item Stipend of
+300 CP. Any more than these three may be Imported for 50 CP each.

Demonic Guide (100): This Demonic fellow is here to aid you in your goal. They may not be much of a
fighter but they know exactly where you need to go to reach your goals and essentially have the Perk
Navigator.

Divine Persuasion (200/500): You may pay 200 CP for someone of this World to accompany you.
They can be Demon or Human, except those who are Nahobino. The ones of such a power or rivalling
it may be brought with you for 500 CP.

Demonic Allies (200/Free with World of Shadows): Any Demon you contracted with may be
followers for you on your Journey. However they may not be Companions and you can only have
three of them at a time.

Demon Partner (400): This Demon is a curious one, seeming oddly fond of you while having the
mannerisms of a Dog. They function as if they had paid 400 CP for their Demonic Race and are equal
to Hayataro in power. You may import a Pet you own in this position.
Demon Customization Section

Demons are fickle and varied beings. No two are ever truly the same and born from the ideas of man,
they can take strange shapes indeed.

Should you desire to be more unique than any other however, you may design your own Demonic
form.

Your stipend for this Section is TWICE the amount you paid for your Demonic Race. For example if
you paid 500 CP for your Demon power you would get 1000 DP.

Nahobinos gain a default Stipend of +2600 DP. CP can be transferred into DP at a rate of 1:2 but not
the other way around.

Appearance and Race (Free)

With how varied Demons can be it seems nonsensical to apply limits to this or charge anything. You
may look however you wish, be as small as a Pixie or as tall as the Hydra and sort yourself to
whatever Race you wish to belong to. Though it is recommended to look like the Race. Looking like a
Demonic Belial while calling yourself a Herald might earn you the ire of the Angels for example.

Skill Potential (100 DP/+50 DP)

Skill Potential relates to how well adjusted you are at using a certain type of ability. Raising a Skill
potential costs 100 DP while lowering it will give you +50 DP.

All Categorizes except heal and Support have a max/min of +9/-9. Heal and support instead have +5/-
5.

The Categories in question are:

-Elemental (Fire, Ice, Electricity, Force, Light, Dark)

-Physical

-Almighty

-Ailment
-Heal

-Support

Affinities (+100 DP/Free/50 DP/100 DP/200 DP/300 DP)

Affinities cover how effective a certain thing is when used against you. This can cover the categories
from Physical to Dark but also the various Ailments (Poison, Mirage, Charm, Confusion, Sleep and
Seal). Ailments can not be taken to be Drained or Repelled.

Weak (+100 DP): Greatly susceptible, will do more damage

Neutral (Free): Normal Susceptible, will do no more damage than to anyone else

Resistant (100 DP/50 DP for Ailments): Resitsant to its effects, will do less damage

Null (200 DP/100 DP for Ailments): No effect whatsoever, will do no damage

Drain (300 DP): Heal from the attack type when exposed to it

Repel (300 DP): Repel attack type back to the attacker

Moves

This Section deals with any Moves that are theoretically learnable by any demon, non-unique moves.
If you take a canon Demon as your Demon form you get their moves however in case you want more
control here is what you can pick for normal moves.

Unique Move (Varies)

Some Demons have Moves and techniques only available to them. You may design your own.

Affinity

This Category Decides what Affinity your Unique Move has. Choose one.

Physical (Free): Physical attacks

Elemental (Free): Fire, Ice, Electricity, Force, Light or Dark

Ailment (Free): Poison, Mirage, Charm, Confusion, Sleep and Seal

Heal (Free): Your Move heals its target.

Pierce (200 DP/Restricted to Physical and Elemental Skills only): The Unique Move bypasses any
resistances the target should posses towards it (someone healing through flames will still be
damaged).

Allmighty (200 DP): The Unique Move is almighty in nature and cant be resisted.

Strength of Move

Decides the Strength of the Unique Move. Choose one. Ailments would instead be categorized by
how likely they are to affect the target going from rarely (weak) to almost guaranteed (Severe)
assuming no resistances to the Ailment.
Weak (Free)

Medium (100 DP)

Heavy (200 DP)

Severe (300 DP)

Scaling with Health (200 DP): This option lets your skills strength be determined by the amount of
‘Health’ you still have. At full strength it will be Severe. When your bruised Heavy. When severely
injured it would be Medium and if you are on Deaths door it will be weak.

Healing Effect

If the move heals its target use the following prices:

Dia (50 DP): Small healing

Diarama (100 DP): Medium healing

Diarahan (300 DP): Full recovery

Recarm (200 DP): Resurrection with medium health recovery.

Samarecarm (400 DP): Resurrection with full health recovery.

Hits

This category covers how many times your Unique Move hits its target.

Single Hit (Free)

Multi-Hit (50 DP for every additional hit for a maximum of 15 Hits)

Randomized (Pick a set number of lowest Hits than a number of maximum hits, pay the guaranteed
hit and discount every purchase from there on to maximum hit)

Example: 3-7 Hit Move (Pay 100 DP for two guaranteed additional hits and another 100 DP (Disocunt
of 200 for +4 Hits) for a chance of up to 7)

Buffs/Debuffs

This category deals with possible buffing and debuff effects of the Unique Move.

Raising a Skill (100 DP, purchase twice for double the effect, can be purchased for three stats,
Attack, Defence and/or Agility):

Lowering an Enemy Skill (100 DP, purchase twice for double the effect, can be purchased for three
stats)

Dekunda (100 DP): Removes Debuffs from Ally

Dekaja (100 DP): Removes Buffs from enemies

Target

Please select who the Skill affects.

Affecting a Single enemy/ally (Free)

Affecting all enemies/allies present (max of 4 targets, 200 DP)


Other Features

Bonus Damage (100 DP): Deals additional damage if a condition is met (like enemy being confused or
in case of critical hit).

Low Crit (50 DP): Small chance of additional damage.

Low Hit rate (+50 DP): Low chance of move connecting.

High Hite Rate (100 DP): High chance of move connecting.

Never Misses (200 DP): Move always hits its intended target.

High Crit (100 DP): High chance of additional damage.

Guaranteed Crit (200 DP): Guaranteed chance of additional damage.

Strength based (Exclusive for Magic Skills, 100 DP): The move is affected by your physical strength
and not Magical power.

Additional Move (300 DP): This allows your unique Skill to grant you either an ‘additional action’ or
‘press turn’ somehow. This essentially means you’ll be able to act in very quick succession or do two
attacks at the same time.

Example of a Unique Move

Murakumo (700 DP): Allmighty strength based attack with severe strength and high crit rate

200 + 300 + 100 + 100: 700 DP

Skill Potential and Skills:

Depending on the Skill Potential Level you purchased you get a lower price if the Skill is of the same
type as the Skill Potential. If the Skill Potential is Negative it costs more:

-9 +450

-8 +400

-7 +350

-6 +300

-5 +250

-4 +200

-3 +150

-2 +100

-1 +50 On Top of the Normal Price

0 No change in price

+1 -50 DP Less than the Normal Price


+2 -100 DP

+3 -150 DP

+4 -200 DP

+5 -250 DP

+6 -300 DP

+7 -350 DP

+8 -400 DP

+9 -450 DP

Non unique Skill

For non unique Skills the same rules apply like with Unique Prices

Example:

Myriad Slashes: 5 weak physical attacks to one foe with low accuracy and +4 Phys Skill Potential:

(Strength of Skill is Weak) + 200 (4 additional hits) – 50 (low hit rate) – 100 (4 Skill Potential): Free

Murakumo with +9 Almighty Skill Potential: 700 – 450 = 250 DP

Murakumo with -9 Almighty Skill Potential: 700 + 450 = 1150 DP


Drawbacks

Nameless Protagonist (+0): This is the Self Insert option. You may opt to replace someone taking part
in this Story as long as you have the Alignment they have. This will not get you any power they had
however unless you bought it with CP. This even applies to Nahobinos.

Condemned (Varies): It seems that something you bought has been condemned by the deceased
God of Law. It is sealed off from you and during your Time in this World you cant make use of it.
However in return You get Half the Price you paid for the affected Item or Perk back. You may pick
this up to three times. This can NOT be used on ‘Nahobino’.

No Magatsuhi (+100/Requires Magatsuhi Gauge): The gathering of Magatsuhi can be a valuable tool
in the midst of combat. The various Magatsuhi Skills will be unavailable to you for your time here.

Demonic Whims (+100): Demons are strange creatures, rarely listening to human logic. It seems they
dislike your words in particular as any attempt at Demon negotiation is doomed to fail.

Bullying (+100): Not even during the End times humans stop with their torment of others. You are
bullied and whenever you seem to get rid of one another seems to pop up soon. Not even being a
Demon or Nahobino will prevent that as instead Demons might consider you fun to pick on.

No Time To Rest (+200): When does a SMT protagonist ever get some semblance of rest? It seems
like there is always something urgent you need to do. Go to your Dorm room and your Boss might
call you about a Demon Attack they need your help for. You can expect there to always be something
that needs your attention.

Pharaohs Tragedy (+200): Love is a strong emotion. One who truly loves another would keep making
themselves bleed till their own death may be imminent. For the ones you love you will do the same
reckless things just to keep them safe. If there is no one you love you will find one in this World.
Seems Like Khonsu isn’t the only one who needs a talking to.

3rd Stratum (+200): It seems like at every corner are frustrating puzzles for you to manage just to let
you progress. This will always be time consuming, annoying and if you make even a single mistake
might leave you forced to redo the whole puzzle.

Heartless (+200): It seems that something about you doesn’t appeal to people. As if they had seen a
different Jumper before and are disappointed at you for being different from them. No matter what
you do expect criticism of the scathing kind, which is honestly more of a trash talk towards you. No
matter what you do this will never stop and there will always be someone who throws this at you, by
default being unkillable people only you can see.

Gods Replacement? (+300/Mandatory for no Points for Nahobino): Such power should not be
wieldable as long as the creator lives. However it is true what Lucifer said. The Creator is dead,
allowing your existence, as fundamentally heretical it may be. Such power you wield will no doubt
attract all kinds of attention from all sorts of people, either seeking to strike you down or take what
is yours.

Too Much Power (+400): Maybe the CP gained from this Drawback was a little too much power.
Whenever the Full Moon shines over Da’at, you risk running out of control from your own power.
You are likely to massacre any poor Demons nearby in this state and only someone taking a measure
of your power could allow you to calm down. Till than you are guaranteed to enter a few rampages
though.
Shattered God (+400): It seems that your powers have waned somewhat or at least have been
shattered into multiple essences holding your skills. You must find them in Da’at and consume them
to regain them. However curiously you can hold no more than 8 of any ‘unique skills’ you possessed
through the Essences. At least only you can use them.

-Essences are OP (+200/Requires Shattered God):… or forget what I said because your abilities are
now imbued into Essences and seem to be available for damn near any Demon you encounter in this
World. Soon Demons and Gods alike will become aware of these powers, gather the Essences
themselves, or find some other way to gain your abilities to further their own goals. Sooner or later
they single out you as the Source and will seek to claim your Spot as a Jumper as well.

Dead Knowledge (+400/Exclusive to Nahobino): It seems much like Zeus you ran into a small
problem. The human with your knowledge is dead, forcing you to wait till another human with your
knowledge is born. This makes it impossible for you to be a Nahobino for the duration of this Jump.
You gain it after the Jump however.

Too soon (+600): Mimann are the result of Demons and Humans who failed to become Nahobino,
what could have been great power now reduced to the shape of small creatures. You share this
plight, most if not all of your powers sealed away and stuck in the form of a Mimann. At least
Gustave has given you a Job and a place to sleep.

Hard (+600): This cruel World became even crueller to you in particular. Everything you do seems
harder. Enemies can endure more and dish out stronger attacks whereas you seem frailer and your
attacks don’t have nearly as much weight. This may speak certain death with all the powerful foes
running around.

My other Half (+200/+400/+600): The relationships between Demon and Human can be varied.
Some are sworn enemies, others passionate lovers or devoted allies. And than there are those like
the old God Lahmu, obsessed with finding their ‘other half’ with their knowledge uncaring for the
human. A Demon has now the same twisted obsession with you than Lahmu had with Sahori.
Whether or not they are this way because they believe you have their knowledge is up to you. If you
are a Nahobino maybe like with Zeus they could use your Soul as well. Either way at the first level of
+200 they have considerable power but not necessarily more powerful. At +400 however they could
match you in strength. At +600 the difference between you two is like a mighty Demon to a common,
non empowered human, with you as the weaker party.

Enemy of Susanoo (+800/Can not have replaced Protagonist or Aogami): The Nahobino of Aogami
(aka Susanoo) is a normal high school student trust into a death world. He holds incredible amounts
of power with which he laid many a God and Demon low, and would canonically defeat all other
Nahobino in the Race for the Throne. He is powerful enough to defeat Shiva and Lucifer… and sees
you as an enemy, no matter what alignment you took it will be opposed to his and he will not
hesitate to strike you down for his world. You will have a final showdown when he is at his most
powerful in the Hall of Creation. Good luck.
Scenarios

Scenarios are challenges you can undertake to have your time here more ‘interesting’. They are
divided into Companion Scenarios and Story Scenarios. You may take as many as you like, however if
you fail in a Scenario this will end your chain so be careful you don’t take up challenges outside your
capability.

Companion Scenarios

Demons they may be but much like humans there are beings who have their own needs and desires.
Wishes and Ambitions. However at times they may clash with other Demons of a different alignment.
Some may also need help or want to see your worth should you approach them. And some may wish
to accompany you for free, as a follower or companion, if you help them.

The following Scenarios will put you in Situations where a Demon either needs help (H), wants to test
your skill (T) or desires your help against an adversary (A). They are based off of Quests present in
the game itself.

The Scenarios are labelled accordingly and H and T Scenarios will Reward you with a Demon
Follower/Companion upon completion. A Scenarios however force you to choose between two sides.
Though given your skills, you may be able to ‘break’ the rules of the Game and should you be able to
reconcile the two Demons take both as companions. Keep in mind this may be a VERY difficult if not
impossible goal for some of these. For every Companion Scenario you succeed in you get +50 CP.

(A) Protection or Ambition: Apsaras and Leanan Sidhe are two Demons that are having issues with
one another. Apsaras believes that no one should have to be forced to fight and has amassed a group
of followers. Leanan Sidhe meanwhile believes that everyone should strife to be more than they are
and that there comes fulfillment. Leanan Sidhe sees Apsaras as a fiendish cult leader whereas
Apsaras sees the Sidhe as someone needlessly riling up other demons. What do you do?

Reward: Apsaras OR Leanan Sidhe


(A) Sanctuary or Duty: There are a group of Lilim who truly love humans. They find them interesting
and fun and oh so badly want to go to the human world. Their leader vows to only take as much
energy as they need to survive and not ‘eat’ some poor human dry. Besides they hope to find safety
in Tokyo, away from the blasted World they are trapped in. However Principality does not trust the
Demons and keeps them from leaving. It appears that only eradication of the other allows for one to
reach rescue or fulfill their Duty.

Reward: The Leader of the Lilim OR Principality

(H) Mermaids Curse: A Mermaid asks for aid. Pazuzu has robbed the free will of her fellow Mermaids
and controls them with an iron fist. Striking him down is your task but its not enough. To break the
spell cast on the Mermaids requires the aid of a Demon known as Anahita. Spar with her and prove
your worth and she will help the Mermaids.

Reward: Anahita
(T) The Gold Dragons Arrival: The Celestial Dragon Kohryu has watched over these troubling times
and reached a conclusion. One who seeks to change this World may require his aid. However in order
to prove yourself worthy you must defeat the four beasts, Xuanwu, Baihu, Zhuque and Qing Long.
Than he will happily engage you in combat if you accept his challenge. Triumph against the Dragon
and he will join your cause.

Reward: The Celestial Dragon Kohryu

(A) Festivities or Kingship: Dionysus cherishes Alcohol and Drink and happily gives it out to those
who like some. However lately he has had a problem. Black Frost wishes to be a Ruler again and to
do so he seeks to claim all the Alcohol Dionysus keeps for himself to make the other Demons
scramble to him and rule Ginza. It is up to you to decide who should possess the drinks.

Reward: Dionysus OR Black Frost


(H) A Goddess Stolen: The Goddess Idun has been kidnapped by Loki. With her powers to create
Golden Apples that give Longevity, he intends to become rich. Humans praise money in these times
more than Gods after all. He keeps her captive to make these apples and will sell them to the richest
people on Earth, the Elite leaving the others without means to wither and die. Slay him and free the
Goddess and she will be grateful.

Reward: Idun

(T) Fionns Resolve: Fionn is a Hero with the rare gift of knowledge still within him. By licking his thum
he can briefly reclaim his lost knowledge and match a Nahobino in power. In these dangerous times
he seeks a King to serve. If you show yourself around the Fairy Village and help them out at times, he
may see potential in you and challenge you to a Duel. If you prove victorious he will proclaim you his
new King and aid you as best as he can.

Reward: Fionn Mac Cumhaill


(A) Raiding or Defending: Futsunushi and Adramelech are locked in conflict. Futsunushi seeks to
protect his Country, whereas the Demon follows a rule of the strong mindset and wants to conquer
it. Who do you think is justified?

Reward: Futsunushi OR Adramelech

(H) The Egyptians Fate: Bethels Egyptian Branch has lost most of its powerful Gods. However its
representative Khonsu has ideas of a gentle world that many who follow him want to see. He even
found the one bearing his knowledge. Though doing so would end with his being erasing the sick
Miyazu. Out of a desire for her to survive he decided to turn her into a God… which would mean his
death and is not something Miyazu wants. Taking the head of Horus and the Winged Sun Crest for
himself, his power has become great and making him see reason is likely to involve a fight. Though
once he has calmed down and Isis helps him realize his errors, he’d be content I’m sure.

Reward: Khonsu with the ability to turn into Khonsu Ra

Note: Should you find a way for Miyazu to survive becoming a Nahobino, Khonsu would be grateful
and if both agree, their new form may come with you.
(T) Harvest Time (Requires Nahobino): The Goddess Demeter has come to you with a request. She
seeks to make the land fruitful and for that reason wishes you to slay Tyrants across Da’at. Belphegor
and Baal must both be slain. If you did that for her she will be grateful… and appear before you again
at a later time. Her true intention was for you to die against the Tyrants so Zeus may collect your
soul, but she saw in you more potential than him and turned against the Greek God to join you.
Strike down Zeus and she will proclaim her loyalty.

Reward: Demeter

(H) The Destined Leader (Must have replaced Nahobino): In Da’at you will find a mischievous little
Demon with surprising power called Amenozako. She is in fact born in a similar way to a Proto-Fiend,
meant to be a leader for the Tengu. This essentially makes her Aogami’s daughter in a way and her
search for a ‘Soul Mate’ if you have replaced them, will lead to you. After helping her with a power
problem in a Full Moon (where you will gain her Essence) she will happily keep coming with you.
However the Kurama Tengu want their leader and will demand you hand her over to them. A
position she doesn’t want to take. The Kurama Tengu will sick Zaou-Gongen on you if you refuse
them. Defeat Zaou-Gongen and the Tengu and they will stop their pursuit and she can be free of
them. Grateful, she turns to her Soulmate… you… and joins you permanently.

Reward: Amanozako
(A) Heaven or Hell (Requires Law or Chaos Alignment): The Seraph Michael can be reborn by slaying
the three other archangels Gabriel, Uriel and Raphael. A Jumper may take this Quest up themselves
though taking this Scenario would ensure this happens one way or another. However as the fate of
the World is in the balance so do Demons and Angels spin their plans. Belial seeks to destroy the
World of Law while Michael would use his power to uphold it. Through their messengers
Melchizedek and Nebiros they will reach out to you, asking the other to be slain. Though… obviously
that would depend on what YOU want to fight for.

Reward: Those who have the Alignment Law get Michael. Those who have the Alignment Chaos get
Belial.

(T) The Mother Goddess (Requires the Seed of Life): In the Empyrean there rests the Virgin Maria.
Though Maria is but one of many faces of the being, who is a Mother in all ways. Should you go as far
as to meet her, she will join you if you manage to show your resolve in a Battle with her. Depending
on your Alignment she will take up a different form for you to Battle with.

Reward: Depending on your chosen Alignment you get Maria (Law), Danu (Neutral) or Inanna
(Chaos).
(T) A Goddess in Training: The Goddess Artemis wishes to be more powerful. After hearing news of
the Hydra being slain she arrives in Da’at to find the one who did so. That may or may not have been
you but whether or not you are like Heracles she will be sceptical. After asking you to find
Quetzacoatl as a sparing partner and defeating him in battle, she will come to see you as a suitable
partner to train. If you manage to defeat her, Zeus himself will speak with her, encouraging her to get
stronger and after some contemplation of her side, she will join you to get more powerful

Reward: The Goddess Artemis

(H) The Rage of a Queen: The previous head of the Egyptian Branche Bethels was Cleopatra. An
infamous Queen who… was not that good at running her Branche. For that she was exiled but she
herself believes that she did her best, that without her the rabble would have also been condemned,
and is outraged at the treatment she received.

Bethel wants to see her eliminated as a threat. If you track her down and defeat her, she will despair
and seek to end her own life instead of suffering further shame. Stop her attempt and at first she will
fear that you steal her freedom to the very end. But soon she may see that you will protect her.
Following the Victors rule is the way of this World and she will follow under you.

Reward: The Queen Cleopatra


(T) The Doctor's Last Wish: One of Bethels Doctors has claimed to go see a Demon known as
Mephisto. Dr. Souichi Nitta was one of the people responsible for the Proto-Fiend technology. He
may look young but trust me he should have died long ago. However to fulfill the dream of himself
and a German professor he studied under he made a pact with the Demon Mephisto to extend his
life long enough for his dream to come to fruition. A Proto-human. Artificial life.

With the Nahobino of this World, a human and a Proto-Fiend combined in unity, this Dream has
come to pass to Souichis great joy. Now Mephisto seeks to collect his payment of the Doctors Soul.
Though you may try to stop him. However (unless you have some way to prevent that) Dr. Nitta will
still die if you slay Mephisto, being aged into Dust as time catches up with him. If you slay Mephisto
he will leave behind a Dark Contract. Hand this to the Bethel research Team and they will be thankful
for your help on finding Dr. Nitta and reconstruct the power to make a reborn version of Mephisto
that obeys your commands.

Reward: The Devilish Mephisto


Story Scenarios

Story Scenarios have far wider reaching consequences than merely aiding or stopping a single
Demon. They can shape the very fate of the World itself and/or pit you up against the most powerful
beings in this Realm. The rewards are likewise great… though be cautious you know what you are
getting into. Unlike Companion Scenarios you get a certain CP upfront for accepting a Scenario.

A Universe in Peril (+200): In the race for the Throne all Gods, Angels and Demons participate…
except for two. One is Khonsu who will drop out due to love. The other is Shiva, the benevolent God
of Destruction, who has far different motivation.

Having Vasuki guard one of the Keys to the Empyrean, Shiva has retreated to gather Magatsuhi and
prepare the Rudra Astra. He believes that the world should not be created by a given being, rather
the beings should be recreated by the World, the Brahma, and be returned to its rightful form. Shiva
will commence Destruction to allow new Creation free from corruption as a World reborn from the
Throne could only be corrupted.

Benevolent his motives may be… it will lay waste to the World. It is advisable to take him down… but
within him lies the powers of Destruction that can lay low nearly anything in this World. Show him
and his allies your Kathakali of Battle!

Reward: If you defeated Shiva the Rudra Astra will not commence and the God of Destruction will
congratulate you before fading away. You gain Shiva’s essence for yourself and the knowledge to
Fuse him if you have access to the World of Shadows (Barong + Rangda is a proven method I hear).
Godhood Awaits (+400/Requires Nahobino): Do you have the resolve to remake the World
Jumper? Do you realize what is at stake? What power to gain? What does your Heart desire for this
World, one of many in your travels? Show it to me… show me your resolve… and free us both at
last.

The race for the Throne, the right to be the Ruler. To be the God of Creation and shape the World to
your desires.

What would a World according to your desires look like Jumper? Are you tempted to find out? Than
you may participate in this race.

Only a Nahobino has the right to claim the Throne and as such you would have to get the Nahobino
Perk. Great power… but the path to even greater power.

To claim the Throne is not an easy feat. You must first gain access to the Empyrean through which
you can reach the Throne. The Keys represent the Pillars of the Empyrean and must all be gathered
to enter it.

The Key to Austerity symbolizing the austerity a king must cast upon himself is held by Vasuki.

The Key to Benevolence symbolizing the deep benevolence a King must have for others is held by
Zeus. If you take this Scenario along with Harvest Time Zeus will survive this Battle and fight you
later in the Empyrean a final time.

The Key to Harmony symbolizes the Harmony a King must create and is held by Odin.

You gain the Knowledge to Fuse Zeus, Odin and Vasuki after slaying them if you have access to the
World of Shadows.

Afterwards you have to fight your way through the Empyrean and towards the Hall of Creation. Here
you will find at least three other Nahobino. Depending on what your Alignment is one of them may
be on your side.
The Nahobino are:

Dazai and Abdiel (Law, World of One God where all Obey one ruler)

Yuzuru and Hayao (Chaos, World of Myriad Gods where multiple choices and worship are present)

Shohei and Nuwa (Neutral, Destroy the Throne or Create a World for Humanity free of Gods)

However if you have different opinions on how the World should be run or if you don’t align with
said Alignment, interpret it differently perhaps, than this is not guaranteed to be the case. You can
choose yourself what the World should be. Say your World of Chaos is an Anarchy where no Gods get
worshipped but Demons still exist than Yuzuru and Hayao may still oppose you. Why force you
towards a path?

If you have replaced the MC than that will be all. However if you didn’t replace him than the MC and
Aogami may still be present. How they stand towards you is dependant on your interactions.
However there can only be one Ruler so you will be forced to face them to decide who should take
the Throne. If you took the Drawback Enemy of Susanoo than it is guaranteed that he will hate you
and your goals can not align. They will be your opponents after the other Nahobino are defeated.

Things will conspire in such a way that all of the Nahobinos will make their way towards the
Empyrean. The ones allied with you however will perish without you being able to prevent it. You will
face all Enemy Nahobino in Battle. No one will team up against you with a rival Nahobino but so will
be the same for you.

Than when you are the last Nahobino still standing you must face the Morningstar himself. Lucifer,
having absorbed the Knowledge of the God of Law and ascending to a higher plance of existence is all
that stands between you and your goal. He is the most powerful being in the World. Slay him and he
will congratulate you, happily perishing free from the Cycle and giving you his Knowledge.

Your right as the Creator claimed this Scenario will count as a success.

Reward: First: you get the Allied Nahobinos if you have any such allies, resurrected and as
Companions.

Second: You get the World here as your own. Whatever shape it took it is yours as its new Ruler. The
World and all its Inhabitants and Demons is yours to take as followers or more.

Third: You get the Powers of the Creator God. Casting Miracles like the Shekinah Glory, warping
reality, that is within your hand. Not only that but with Lucifers knowledge you know how to make a
World everlasting. A true eternal Kingdom that will prosper for eternity.

Oh… is something the matter?

Did you hope for anything else to do?

I apologize Jumper I believe you have done everything in this Jump.

…That is… unless you truly think you are ready for that encounter.

Well since you’re still here I might as well give you the option.

…You know exactly what I am taking about don’t you?


Return of the True Demon (+400):

As you select the option, a small Pixie appears in front of you.

Oh wow! A Jumper really did make it all the way here huh?
The Winged Demongirl states as she looks at you, somehow recognizing you’re otherworldly. You can
sense an overwhelming power within her… but more so from the man with her.

The Pixie seems to be amused, glancing between you and the tattooed boy. The boy himself seems
to be curious and flashes you a testing smirk.

I know what you’re after. You gathered all those Perks so you could go toe-to-toe with the
Demifiend, is that it? Well I hope you’re ready. He’s a tough one you know!
The challenge is spoken and now its up to you to accept it. To clear this Scenario you must defeat the
Demifiend.

However to even be found worthy of this duel you must gather all the Menorah’s held by the Fiends
accompanying him, scattered throughout Da’at. The Menorahs are:

Menorah of Foundation: Matador

Menorah of Eternity: Daisoujou

Menorah of Dignity: Hell Biker

Menorah of Compassion: White Rider

Menorah of Insight: Red Rider

Menorah of Wisdom: Black Rider

Menorah of Majesty: Pale Rider

The Final Menorah of Knowledge will be given to you after gathering the rest… upon which you may
reach the Demifiend in his Hall of Chaos.

Than it will be you and your Demons against him and his. Beware for this is the greatest challenge
you could undergo in this World… this might be the hardest Battle of your life. The Demifiend is a
True Demon to a Nahobinos True God, has slain Gods and broken Worlds with his strength and has
been deemed the successor of Lucifer… another Worlds version that is, having defeated him in a test
of Strength. To continue on you must defeat him. He destroyed the Great Wills cruel system of
reincarnation and faced powers matching that of a realized Creator God. All of them have been laid
low.

Will you be the same?

Reward: …Sometimes you scare me with your accomplishments. You defeated the Demifiend, one of
the most powerful beings in all of SMT.

After you strike him down he will applaud you, being resurrected by Fiat and he and his Demonic
allies, especially a certain Pixie, will come with you as Companions or Followers.

Not only that but he gives you 666.666 Macca (which will function as whatever the standard
currency in future Worlds are and renew for every Jump) and the Demifiends Essence.
Choice

Well Jumper your time here has come to an end. Whether you saw a new God rise or became such a
being… what will you do now?

Go Home: You have enough of the overpowered insanity. You go home with all you earned and with
my thanks for the Journey.

Stay: Perhaps you crafted here the World you desired at last, even become the new Ruler. You stay
here with all you have, your affairs being put in order and an additional +1000 CP to spend on this
Jump, it matters little now. I hope you will be happy here Jumper.

Move On: Still not done with your Journey I see? Very well than lets keep going my friend. On to the
next Jump.

Final Reward (Endjump): If you have succeeded in all the Story Scenarios you may take this
opportunity to Spark, as that is certainly an achievement worthy enough to make one Spark. Now
march forward my Friend… welcome in our ranks.
Notes

-This is the SMT that takes the most liberties from the usual Law vs Chaos conflict, which honestly
makes it rather fascinating to me. The Angels of Law are mostly concerned with a new creator and
aside from Abdiel less hardlined, the Chaos route is taken by the Japanese Gods who just want
everyone to get their share of worship (giving it some Law elements) and the Neutral route has some
Chaos tones with destroying the whole Throne. Hell even Lucifer is listed as Neutral-Neutral. As such
some of the Law, Neutral and Chaos Perks may seem to be fitting for a ‘rival’ alignment.

-By default the MC will go for the True Neutral Ending (create a World for Humanity alone). Your
intervention may change this however and your free to ignore my ‘default’ if something else suits
your story better.

-I TRIED to not make this Jump too dependant on the Nahobino Perk and giving options for anyone
not wanting to go that route. However… so much around SMT V is build around the Nahobino that it
was impossible to just ignore.

-The characters you can replace according to alignment are:

MC and Aogami (All Routes)

Dazai and Abdiel (Law)

Yuzuru and Hayao (Chaos)

Shohei and Nuwa (Neutral)

If you choose this and take the Nahobino Perk you can get your Partner as a companion. For example
you get Shohei/Nuwa if your Alignment is Neutral. How that works I already explained in the Perk
itself though.

-What exactly the Tensei Perk will ask of you and how it will empower you depends on the World. In
fate you might become a Counter Guardian with suitable empowerment while in Star Wars you
might gain some Force Powers and be asked to help keep the Balance in the Force. In something like
Warhammer 40K it could even be turn you into a Daemon and keep the Great Game going. When in
doubt Fanwank what the Cosmic Powers might want of you appropriate to the World it happens in.

-Its implied that the Demifiend isn’t fighting at his full power in his DLC, considering he can be
damaged by attacks that aren’t Allmighty in nature. However you wont have that luxury. Your gonna
be having one of the strongest SMT protags out there coming at you with everything he has at full
power. Better think REALLY carefully about whether or not your ready for that fight.

-Meta is supposed to refer to the Meta Race that is exclusive to humans. Its basically puts you on
Yoheis level as a Demon Hunter and roughly the same level of non powered up SMT Protags (so not
Demifiend or Nanashi but think along the lines of the SMT 1 Hero). The kind who can go up against
Gods with only normal weapons. Also they get the Magatsuhi Gauge for free cause Yohei for some
reason can use it in your solo Boss fight against him.

-End of God and Demon, Paradise Lost and The Lords Sword are essentially all the same type of perk
with the same level of power boost but with a different condition appropriate to the Allignment.

-Holder of Knowledge + Tensei has the potential to be a pretty powerful combination. By dying once
you could have some Cosmic Force assign you with a Job and give you power in the process. Holder
of Knowledge could circumvent the problem of the power granted by said Cosmic Will disappearing
and let you keep a fraction of it for your chain. You wont be able to keep the Cosmic Will/Being itself
if it was inside of you though, in this case Tensei overruling Holder of Knowledge. So someone who
used to Herald the Phoenix Force wont be allows to take the full Phoenix. Still you get to keep some
of the Phoenix powers. A Jumper willing to die once per Jump could be potentially very powerful
without ever spending another point of CP.

-If you take Nahobino + Salmon of Knowledge licking your thumb will instead serve as a pure
temporary power boost.

-The Akiha-Gongen Talisman doesn’t actually make you immune to all fire based skills in the game, it
only allows you to bypass a barrier made of flames. So I didn’t feel right letting it block all fie attacks.
Besides there are other perks for that in the Demon customization.

-The World of Shadows is still part of the Item section and you can use the Item Stipend on it.

-The Seed of Life doesn’t actually do anything in game other than let you fight Maria and take one of
her forms as a Demon. However given that she directly claims to be THE Sophia and that she created
Demons, it seemed to make sense to give it the ability to create Demons.

-Demons possess unique powers that are occasionally displayed outside of combat, like Idun and her
Apples and Mephisto being able to extend a Doctors life far beyond what he was supposed to. If it
fits the Theme of a Demon you created you may also grant yourself such kinds of miscellaneous
powers. SMT can be a crazy verse and I wont say what you should or shouldn’t be able to do as a
Demon. Just don’t try to be funny and pick something like Omnipotence or Reality Wrapping or the
like.

-The Demon Customization Section was one of the most difficult thing to design in this Jump
honestly. There were so many things to consider and a lot to somehow translate from RPG to ‘Real
Combat’ but once I went into it I just didn’t want to stop. I’m satisfied with the result now but if I
ever do another SMT Jump I don’t think I repeat such a section though.

-The 3rd Stratum Drawback… you know what I mean when you played the game. Seriously they had
to actually Patch a Puzzle just to make it more bearable.

-The Heartless Drawback is a jab at an infamous SMT 5 critic. Seriously I love Persona 5 (and the
entire Persona/SMT verse in case this Jump isn’t obvious proof enough) but a game NOT being it
shouldn’t be a bad thing.

-The Scenarios are taken from all the non story sidequests in the game that either let you take a
Demon with you or unlock their Fusion.

-Its actually not stated in its entirety WHAT kind of powers the Creator all gets other than that they
can stop Tokyo from fading away. However the Nahobino is effortlessly able to resurrect Sahori and
all the others who died and even seal away the Demon realm, if not outright destroy it. Expect
incredibly reality warping powers on par with a YHVH if you succeed in the Godhood Awaits
Scenario. Think Massacre Nanashi from SMT IV… who now that I think about it ALSO claimed a
Throne when he became a God so the comparison in power Massacre Nanashi = Throne Nahobino
seems to make sense for me. Its also never stated that it IS YHVH… but its pretty much commonly
accepted its at the very least an Avatar of it like Kagutsuchi in SMT Nocturne.

-Things that could be available for purchase in Cadavers Hollow could for example be Phoenix tears
in Highschool DxD but NOT stuff like Boosted Gear. Though you may get away with purchasing an
Essence of a Dragon. The inventory will keep updates in between World. No you will not be allowed
to rob him. No Gustave doesn’t have anything from this Jump doc or things like the Seed of Life, that
is just a gimmick for the Jump purchases.
-On Miracles, Glory and Abscesses:

Deciding how Miracles would work in a Jumpchain format was no joke one of the hardest things
during Jump creation. Its mostly treated as just gameplay mechanics in game but… well my brain
wanted to give SOME reason for it.

Glory is describes as manifestations of Gods Dignity while Miracles are purchased with Glory and are
described as powerful abilities that alter the laws of nature.

You GET Glory by either finding Mimann, crushing Glory Crystals or finding Amalgam (white orbs
scattered throughout Da’at). I am reading this in such a way that you are basically using pieces of
divine power within True Gods of SMT. In the case of Mimann its you taking what left over power
they might have had due to being failed attempts at Nahobino fusion. With Amalgams its more
literally taking Godly power, you even hear an Apple bite when you gather them as if to make it clear
the Nahobino is eating them for Glory. And Glory Crystals… I guess they are just something Mitama
drop.

Abscesses I choose to consider as a sort of ‘manifested blight’ or corruption of Divine Power and they
are referred to ingame as ‘a nest of demons that have been drawn together by the overflowing
spiritual power’. They power up demons to a berserk like state it seems since they cant be negotiated
with. The reason you get the option to buy more Miracles from this is because your essentially
freeing the spiritual power.

In future Worlds I reckon you could get Glory by say, devouring fragments of divinity. Like say
Daemon Princes in Warhammer 40K. Daemons are extensions of a Chaos Gods so probably could
count as ‘parts of Godly Dignity’. Usually you have to use the World of Shadows to use Glory on
Miracles but I propose none Nahobino Jumpers could simply meditate to focus their Glory or
something similar.

It should be noted that most if not all of this is MY HEADCANON and you are more than free to
decide yourself how Glory and Miracles work as long as you are fair about it. In terms of what
Miracles can give you well it makes your live easier and may be able to Alter your powers
(considering there are Miracles that affect how quickly the Magatsuhi Gauge is filled), though I would
say nothing you could get from a Glory System should rival what you could get from a Jumpdoc.

A list of all canon Miracles can be found here:

https://megamitensei.fandom.com/wiki/Miracles

-On Talismans and Magatsuhi Skills:

Magatsuhi Skills are a game mechanic that allow you to use a Race specific skill when your Magatsuhi
Gauge is filled. However in order to do so you need a Talisman of the Race. The Talismans can all
either be found in the World or gained from certain demons giving you missions. Some give you their
races Talisman as a reward for doing something though you could probably also steal it from them.
Im not gonna say what you can and cant do on this topic, especially since most of it is gameplay
restrictions. Below are a list of the Omagatoki Skills, taken from the SMT Wiki.

Omagatoki: All attacks, including magical attacks, will become


All
Critical Critical hits for all allies for 1 turn.
Omagatoki: EXP and Macca earned greatly increased if the
Genma, Element
Luck battle ends on this turn.
Omagatoki:
All attacks from all allies will pierce for 1 turn. Kishin
Pierce
Omagatoki: Forgives up to 2 demon failures in a demon
Jirae
Sincerity conversation for 1 turn.
Omagatoki:
All skills of all allies will cost 1 MP for 1 turn. Femme
Free
Accuracy and ailment efficacy of all allies is
Omagatoki: Hit Holy, Avatar
greatly raised for 1 turn.
Omagatoki:
All potentials are maxed out for all allies for 1 turn. Yoma, Foul
Potential
Omagatoki: Buffs and debuffs are twice as effective for all
Fallen
Doubler allies for 1 turn.
Omagatoki: All skills of all allies will cost twice the MP but deal
Tyrant
Savage double the damage for 1 turn.
Omagatoki: All charge effects will remain for all allies until the
Deity
Charge next turn.
Omagatoki: The lower the HP of all allies, the more damage
Beast
Adversity and HP recovered through skills for 1 turn.
Omagatoki: All multi-hit moves of all allies will deal the max
Dragon, Snake
Dance amount of hits for 1 turn.
Expand: Next Strength-based attack from all allies will be
Brute
Critical Aura 100% accurate and guaranteed Critical.
Expand: Increases the damage of all following attacks of all
Fury
Piercing Aura allies and adds Pierce effect.
Fairy Banquet Raises all stats of all allies to the max for 3 turns. Fairy
Lowers all stats to the minimum for all foes for 3
Rasetsu Feast Jaki
turns.
Full HP recovery, ailment and/or death recovery
Eternal Prayer Megami
for all allies (stock included).
Freikugel EX Severe Almighty attack based on level to 1 foe. Wargod, Fiend
Big Bang Severe Almighty attack based on level to all foes. Drake
Sea of Stars Moderate MP recovery to all allies. Divine
Chance of inflicting an ailment (stronger ailments
Accursed
prioritized) to all foes and lowers all stats by 1 rank Avian, Raptor
Poison
for 3 turns.
Greatly decreases damage to all allies until the
Shield of God Herald
next turn.
Heavy Physical attack to all foes. Chance of
Twilight Wave Haunt, Wilder
inflicting Sleep.
Waters of
Full HP/MP recovery to self. Lady
Youth
Heavy level-based Almighty HP/MP drain attack to
Soul Drain Night
1 foe.
Dekajaon Negates all buff effects on all foes. Kunitsu
Greatly increases the damage of the next attack of
Impaler's Glory Vile
self and adds Pierce effect.
I am NOT gonna decide what Skills the Talismans you may make with the Power Forging Perk.
Though from canon examples it should be somehow related to the race. A Kryptonian Talisman might
allow one to do the Super Flare. A Saiyan Talisman could give a Zenkai Boost. Fanwank something.

Here is how all the Talismans are found in the game. Make with that information what you will.

Allows you to use


Haunt Complete the subquest "A Preta
the Haunt Magatsuhi skill Twilight
Talisman Predicament"
Wave.
Allows you to use
Raptor Complete the subquest "Movin' on
the Raptor Magatsuhi
Talisman Up"
skill Accursed Poison.
Allows you to use
Avian Report back to Gustave after finding
the Avian Magatsuhi skill Accursed
Talisman 30 Miman
Poison.
Allows you to use
Yoma Complete the subquest "Pollution
the Yoma Magatsuhi
Talisman Panic"
skill Omagatoki: Potential.
Allows you to use
Wargod Complete the subquest "No Stone
the Wargod Magatsuhi
Talisman Unturned"
skill Freikugel EX.
Allows you to use
Avatar Report to Gustave after finding
the Avatar Magatsuhi
Talisman 45 Miman
skill Omagatoki: Hit.
Allows you to use
Element Report to Gustave after finding
the Element Magatsuhi
Talisman 10 Miman
skill Omagatoki: Luck.
Allows you to use
Jirae Complete the subquest "Chakra
the Jirae Magatsuhi
Talisman Drop Chomp"
skill Omagatoki: Sincerity.
Allows you to use
Jaki Talk to Rakshasa on the roof of the
the Jaki Magatsuhi skill Rasetsu
Talisman Diet Building in Nagatacho
Feast.
Allows you to use
Femme Complete the subquest "The Demon
the Femme Magatsuhi
Talisman of the Spring"
skill Omagatoki: Free.
Allows you to use
Brute Complete the subquest "Talisman
the Brute Magatsuhi skill Expand:
Talisman Hunt"
Critical Aura.
Allows you to use
Fallen Complete the subquest "To Cure a
the Fallen Magatsuhi
Talisman Curse"
skill Omagatoki: Doubler.
Drake Allows you to use Complete the subquest "The
Talisman the Drake Magatsuhi skill Big Bang. Ultimate Omelette"
Allows you to use Speak to
Foul
the Foul Magatsuhi skill Omagatoki: the Slime behind Hamamatsucho's
Talisman
Potential. eastern Abscess
-You’d do well to not underestimate Shiva, Lucifer or Demifiend. SMT is stupidly powerful and they
are the OP guys to the OP guys. Still best of luck to everyone insane enough to take them on.

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