Avid DS Compositing-Effects Guide
Avid DS Compositing-Effects Guide
Contents
Before You Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Where to Find Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Using the Online Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Document Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Avid|DS Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Licensing Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Training Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Hotline Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
E-mail Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Avid|DS Mailing List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Web Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Copying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Reordering Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Bypassing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Trimming Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Adjusting Effect Lengths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Loading Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Saving Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Replacing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Deleting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Animating Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Working with Real-time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Playing Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Using Multiple Real-time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Real-time Effect Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Real-time Output to Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Chapter 3 Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Workflow: Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
How are Images Composited? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Choosing a Compositing Method . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Adding Effects to Composite Layers . . . . . . . . . . . . . . . . . . . . . . . . . 82
Simple Overlay Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Creating Layers with Overlay Tracks . . . . . . . . . . . . . . . . . . . . . . . . . 85
Creating a Matte on the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Viewing a Track or Alpha Channel . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Applying Digital Video Effects (DVEs) on the Timeline . . . . . . . . . . 88
Processing Layered Clips on the Timeline . . . . . . . . . . . . . . . . . . . . . 88
Building a Composite in a Container Clip . . . . . . . . . . . . . . . . . . . . . . 90
Creating a Container Clip for Compositing . . . . . . . . . . . . . . . . . . . 92
Forming Layers in a Container Clip . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Creating Mattes on Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Compositing Clips Over a Black Background . . . . . . . . . . . . . . . . . . 97
Viewing the Results of Composited Layers . . . . . . . . . . . . . . . . . . . . 98
Applying Effects to Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Animating Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Processing Layered Clips in a Container Clip . . . . . . . . . . . . . . . . . 101
Working with Premultiplied Images. . . . . . . . . . . . . . . . . . . . . . . . . . 103
Determining the Premultiplication State . . . . . . . . . . . . . . . . . . . . 104
Changing the Premultiplication Setting . . . . . . . . . . . . . . . . . . . . . 104
Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
4 • Avid|DS
Contents
6 • Avid|DS
Contents
C ha p t e r 12 Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Motion Tracking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Choosing a Tracking Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Using the Trackers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
Selecting a Suitable Reference Point for Tracking . . . . . . . . . . . . . 425
Tracking Composited Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Using the DVE Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Using a Tracker Tree Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Positioning the Reference Tracker . . . . . . . . . . . . . . . . . . . . . . . . . 432
Positioning the Layer Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Starting the Tracking Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Cropping Unwanted Parts of Images . . . . . . . . . . . . . . . . . . . . . . . 438
8 • Avid|DS
Contents
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
10 • Avid|DS
Before You Start
The Avid®|DS package includes a comprehensive set of learning materials. With this
Roadmap, you’ll know where to find the information you need to get up and running
quickly and effectively.
Start with the Site Preparation Guide to prepare your site for Avid|DS. Then proceed with
the Setup and Installation & Administration Guides to install and license all components.
If you’re new to Avid|DS, work through the Tutorial to learn how to use the features in the context
of a basic production. This full-color tutorial shows you step-by-step how to create a two-minute spot.
Or if you prefer, get hands-on training by attending the DS-101 course.
For details, visit http://avid.com/education.
If you’re already familiar with Avid|DS, follow the New Features Tour. This set of
QuickTime™ clips provides visual overviews of some of the new features in version 4.0.
The tour is available from the Online Library CD or, if it was installed on your system,
you can start it from the Help menu in Avid|DS.
As a complement to the tour, the New Features Guide briefly describes all the new
features in version 4.0.
12 • Avid|DS
Where to Find Information
At Avid|DS Authorized Training Centers (ATCs) around the world, you can further
your Avid|DS education by attending the DS-201: Essentials and DS-301: Compositing
& Graphics courses. These multi-day courses teach you about the interface and
workflow while producing short projects. For details, visit http://avid.com/
education.
Using the The Online Library contains the New Features Tour, as well as all the Avid|DS
Online Library documentation in PDF format. If you do not have Acrobat Reader installed,
you can install it from the Online Library CD. Simply follow the instructions
in the readme file on the CD.
> The greater than (>) sign indicates menu commands (and
subcommands) in the order that you choose them. For example,
File > Import means to open the File menu and then choose the
Import command. This applies to menus from the main menu bar
and pop-up menus that appear when you right-click on the
interface.
14 • Avid|DS
Where to Find Information
This term Means this with a mouse Means this with a pen
Click Quickly press and release the left Tap the tablet once with the
mouse button. Always use the tip of the pen, or touch the
left mouse button unless pen to the tablet with enough
otherwise stated. pressure to click.
Double-click Click the left mouse button Quickly tap the tablet twice in
twice rapidly. the same screen pixel or press
the F5 key to go from single to
double-click.
Right-click Quickly press and release the Press the top portion of the
right mouse button. switch on the side of the pen
or press the F6 key to go from
left to right-click.
Shift-click Hold down the Shift key while Hold down the Shift key while
you click the left mouse button. you click the pen.
Ctrl-click Hold down the Ctrl key while Hold down the Ctrl key while
you click the left mouse button. you click the pen.
Drag Hold down the left mouse Press the pen to the tablet
button or the wheel while you while moving the pen.
move the mouse.
Alt+key, Hold down the first key while Hold down the first key while
Ctrl+key, you press the second key. For you press the second key. For
Shift+key, example, “Press Alt+F1” means example, “Press Alt+F1”
etc. to hold down the Alt key while means to hold down the Alt
you press the F1 key. key while you press the F1 key.
Avid|DS Support
Technical support for Avid|DS is provided by your Avid reseller working
together with Avid|DS Customer Service. Immediate assistance for any technical
issue is available through our hotline, e-mail, and web support services.
Licensing Support You must contact your reseller to request a license for your Avid|DS system.
You can do this directly or through the license request form provided at
http://avid.com/support/ds_licensing.
Training Support If you’re interested in Avid|DS training, you’ll find a complete overview of courses,
education centers, and training programs at http://avid.com/education.
Hotline Support Avid resellers provide first line support for Avid|DS according to their specific
geographical area and time zone. Working as an extension of Avid|DS Customer
Service, these fully trained agents provide the most efficient and effective support
possible to all our customers. Contact information for your Avid reseller is
available through the Avid Reseller Locator at http://avid.com/cgi/locator.
You can also reach Avid|DS Customer Service at the following hours and
telephone numbers:
North America
Avid|DS Customer Service
3510 St-Laurent Boulevard
Montreal (Quebec) Canada
H2X 2V2
Hours
9:00 am to 9:00 pm (Eastern)
2:00 pm to 2:00 am (GMT)
Hotline assistance is also available 24 hours a day, 7 days a week for an
additional fee.
U.K. and International
Avid|DS Customer Service Europe
Pinewood Studios
Pinewood Road
Iver Heath, Buckinghamshire SL0 0NH
Hours
9:00 am to 6:00 pm (GMT)
4:00 am to 1:00 pm (Eastern)
16 • Avid|DS
Avid|DS Support
E-mail Support You can contact Avid|DS Customer Service at any time by sending e-mail to
[email protected].
Avid|DS Mailing List If you have an e-mail account, you can join the worldwide network of Avid|DS
users exchanging ideas. The mailing list has proven to be quite useful for
users, with a constant stream of new subscribers.
To subscribe, send an e-mail to [email protected] with the
following text in the body of your message: subscribe ds. You can get further
information on using the automated list server by e-mailing
[email protected] with “help” as your message.
The discussion group is provided for technical exchanges between customers.
Although Avid|DS Customer Service is not provided through these
discussions, we do contribute.
18 • Avid|DS
Chapter 1 Preparing to Work With Effects
In This Chapter...
The Effects Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
20 • Avid|DS
The Effects Library
• Paint effects let you apply effects to the strokes in your graphics session.
You can apply paint effects through the graphics property tree. Paint
effects respect the direction and pressure of paint strokes—see Paint
Effects on page 387.
• Source generator effects let you create new clips based on the region or
track you’ve selected. You can apply source generator effects to a region of
a track or in an Effects Tree—see Source Generator Effects on page 244.
• Time effects let you modify a clip’s playback rate and can only be applied
to the whole clip. Once you apply a time effect to a clip, Avid|DS creates a
container clip to preserve the properties of the original clip. Time effects
include the 3:2 Contract, 3:2 Expand, Deinterlace, Interlace, and
Timewarp effects—see Time Effects on page 309.
• Tree effects are effects that you apply within an Effects Tree. You can apply
effects that require single inputs such as a blur effect, or effects that
require multiple inputs such as a transition or the Composite effect—see
Tree Effects on page 263.
22 • Avid|DS
Real-time Performance in Avid|DS
Interlacing Versus Each frame of video is composed of a number of scan lines. The number will
Progressive Scanning differ depending on the video format you are using. For example, NTSC has
525 lines and PAL has 625 lines. The method with which these scan lines are
displayed can also differ. If the scan lines are displayed one after the other to
produce one frame, the method is called progressive scanning. Examples of
progressive scanned or frame-based material include: image sequences from
file, high-resolution images, and telecined film footage without a 3:2
pulldown (PAL).
If every other scan line is displayed to produce half a frame and the remaining
lines are displayed to produce the other half frame, the method is called
interlacing. Each of these half frames is called a field—these fields are combined
to form one frame. Examples of interlaced material include video camera
footage and film footage that has been passed through a 3:2 pulldown (NTSC).
Frames
24 • Avid|DS
Frames Versus Fields
One of the most important things to remember about interlacing is that one
frame of video contains pixels from two different instances of time. When the
objects in your clip are moving fast, two fields within the same frame can
contain slightly different images. Problems can occur if you try to apply effects
on a frame-by-frame basis. To work around this, you can view the fields
separately and then apply and process an effect on each field separately.
Field Dominance The order in which odd and even fields occur over time is referred to as field
order or field dominance. With even field dominance, even fields come first. In
odd field dominance, odd fields come first. With NTSC, the first field contains
all the even-numbered scan lines and the second field contains all the odd. PAL
is the opposite of NTSC in terms of field dominance. That is, field 1 contains all
the odd-numbered scan lines and field 2 contains all the even lines.
When you need to invert your fields, you can deinterlace your material, then
reinterlace and invert the field dominance. For more information, see
Deinterlace Effect on page 315 and Interlace Effect on page 317.
Applying Effects to When applying effects, you must decide whether to apply the effect to each
Frames or Fields frame or each field. The method you choose usually depends on the type of
source material you’re using.
When you process effects, set the Granularity to match the format of
the final output. If the final output is field-based, then you should
process in fields. If the final output, is frame-based, then you should
process in frames.
To apply an effect to field-based material
1. Apply an effect to the field-based material—see Applying Effects on page 33.
2. In the effect property editor, click the Options property page.
3. In the Source Material box, select the Same as Processing option.
4. Process your effect with the Granularity set to Fields.
Spatial Filtering Spatial filtering effects, also known as neighborhood effects, are effects that
Effects modify every pixel in an image based on a calculation that involves adjacent
pixels. Because of this type of calculation, Avid|DS needs to know to what type
of image the effects are being applied. The distinction is important because
field-based images may contain radically dissimilar adjacent pixels inside one
frame (because of motion in the image). If the effect treats all these pixels as
part of the same image, the result is likely to contain artifacts.
Keep in mind that a frame of video material actually contains two half-images
taken at 1/60th of a second apart (1/50th in PAL). Any effect that involves
adjacent pixels in the computation must therefore process both half-images
separately. The spatial filtering effects perform this by deinterlacing the clip
before applying the effect on both fields. The two processed fields are then
reinterlaced to produce the resulting image. The deinterlacing/reinterlacing
process is transparent to you.
26 • Avid|DS
Frames Versus Fields
Image effects Blur (all), Custom, Drop Shadow, Edge, Impressionist (all),
Matte, Noise (noise removal only), Optical Glow, Painterly
(all), Ripple, Sharpen, Special, and Warp.
Example
The following example shows how applying a spatial filtering effect, such as a
DVE, to frame-based material differs from applying it to field-based material.
Case A: Apply a DVE to field-based image (pure video)
1. Apply a DVE to your clip.
2. In the DVE property editor, adjust the parameters as necessary.
3. On the Options property page, select the Same as Processing option from
the Source Material box.
The effect deinterlaces the clip and applies it to each field.
4. Process your effect with the Granularity set to Fields.
This gives you a smooth, field-based motion.
Case B: Apply a DVE to a frame-based image (still image)
1. Apply a DVE to your clip.
2. In the DVE property editor, adjust the parameters as necessary.
3. On the Options property page, select the Frame option from the Source
Material box.
The effect does not deinterlace the clip to apply it to both fields.
4. Process your effect with the Granularity set to Fields.
This gives you a smooth, field-based motion.
28 • Avid|DS
Chapter 2 Using Effects
In This Chapter...
Workflow: Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Editing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Animating Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
30 • Avid|DS
Workflow: Applying Effects
Clip
Blue-Green Keyer
effect applied to
entire clip
Track
Optical Glow effect
applied to clips on
video track
Mixer effect
Gain effect applied to
mixer strip
Layer effect
DVE effect applied
to a layer
Effects Tree
Multiple effects applied to a layer
Animate effect’s
parameters
Edit parameters
32 • Avid|DS
Applying Effects
Applying Effects
Any effects that you apply on the timeline are based on what you have
currently selected. You can apply video and audio effects to individual clips or
tracks, or to a selected region of a clip or track.
Effects applied to clips are called clip effects and effects applied to a track are
called track effects. Clip effects are effects that are attached to a clip and move
with it on the timeline. Clip effects affect only the clips on which you’ve
applied them.Track effects can be placed on audio tracks, video tracks, overlay
tracks, and the timeline effect track. Track effects modify only the clips on the
track on which the effect is applied.
Multiple clip
Marker ribbon Area to be processed effects Track effects
Overview area
Process indicator
Overlay track
Video track
Audio track
In some cases, you must process an effect to play it in real time. When the
Process indicator turns red, it means that one or more effects on a section of
the timeline requires processing. The region that requires processing is also
highlighted on the marker ribbon. For more information, see Working with
Real-time Effects on page 71 and Processing Effects on page 111.
Using the Toolbars Using the Image Tools, NLE Tools, and Audio Tools toolbars is a quick way to
apply effects.
34 • Avid|DS
Applying Effects
Applying Effects to When you apply effects to clips, an effect bar is attached to the top of the clip.
Clips When the clip moves, the clip effect moves with it. For example, you can apply
a color correction (as a clip effect) to an actor as he walks outdoors to match
the colors between the shots.
You can apply an unlimited number of effects to a clip. As you add more
effects, the effect bars are placed on top of one another. The effect at the
bottom is processed first, followed by each effect directly above it. You can
build complex effects by editing and stacking simple effects.
As you add multiple effects, you can insert a cache bar at any point.
This lets you process all effects below the cache bar so you don’t have
to reprocess them as you add more effects. For more information,
see Creating Caches at Any Level on page 138.
You can apply clip effects to individual clips or to several clips at the same time.
Applying Effects to You can apply effects to tracks on the video, audio, overlay, or timeline effect
Tracks track. When you apply an effect to a track, an effect bar appears over the track.
You can apply an unlimited number of track effects to a track. As effects are
added, effect bars are placed on top of one another. The effect at the bottom is
processed first, followed by each effect directly above it. This lets you build
complex effects by editing and stacking simple effects.
36 • Avid|DS
Applying Effects
As you add multiple effects, you can insert a cache bar at any point.
This lets you process all effects below the cache bar so you don’t have
to reprocess them as you add more effects. For more information,
see Creating Caches at Any Level on page 138.
You can apply track effects to one or more tracks or to a selected region that
contains clips.
Upper area
of track
Track icon
38 • Avid|DS
Applying Effects
The effect is applied to the selected region. The effect’s property editor is
displayed for you to make any adjustments.
If you want the effect to move with the clips below it, simply activate
the Ripple button on the timeline effect track. For more
information, refer to Rippling Clips on page 264 of the Avid|DS
User’s Guide.
Creating Clips With Effects
Avid|DS lets you create new clips based on a selected region of a track. When
you create a new clip, you can choose from a list of effects, called source
generator effects, such as the Solid Color or Wood Grain effect to use as the
background. These types of clip are useful as the background for a
compositing session or to create a fade-to-color transition. You can also add
source generators effects in an Effects Tree. For more information, see Source
Generator Effects on page 244 and Using the Effects Tree on page 43.
To create a clip
1. On a track, drag to select a region.
2. Do one of the following:
• From the Image Tools toolbar, click Generate Clip.
• Press the apostrophe (’) key.
3. Browse through the folders and select an effect.
A clip is created on the track and given the name of the effect, which is
appended with the term “Generated”. The effect’s property editor is
displayed for you to make any adjustments.
Applying Effects to When you composite clips together in the Layers view, you can apply effects to
Layers individual layers. You can apply one of the four standard effects on each
layer—including Color Correction, DVE, Graphics, and Keyer.
When you apply an effect to a layer, it is also applied to the duration of all
material on its corresponding timeline track. You can bypass an effect to view
the composite either with or without the effect.
For more information, refer to Layers View in the online help.
40 • Avid|DS
Applying Effects
Effect buttons
A check mark appears next to the effect you selected and the
corresponding property editor is displayed.
Applying Audio Effects You can apply audio effects on clips or tracks on the timeline, or on the mixer
input strips. The results of any effects applied to the audio clips on the
timeline are fed into the mixer strips where you can add additional effects on
the input strips before the signals are mixed for output. For more
information, see Applying Effects to Clips on page 35 and Applying Effects to
Tracks on page 36.
Effects box
Applying Multiple You can place multiple effects on top of each other creating a vertical stack.
Effects For example, you can apply a keyer effect and create a matte for a clip, then
color correct it, and then apply a blur effect on top of the other effects. You
can use multiple effects on clips or tracks or in an Effects Tree. Effects in a
stack are processed from the bottom of the stack to the top. You can also use
multiple effects while you’re working in a graphics session. For more
information, see Stack Effects on page 412.
As you add multiple effects, you can insert a cache bar at any point.
This lets you process all effects below the cache bar so you don’t have
to reprocess them as you add more effects. For more information,
see Creating Caches at Any Level on page 138.
42 • Avid|DS
Using the Effects Tree
Input node
Output node
Effects nodes
Each node reads an input image, processes the image, and gives a specific
output image as a result. In turn, the output image is used as the input to
another node, and so on. The result of all the nodes is fed to the output node
which displays the result in the viewer.
In the Effects Tree, you can add unlimited effects, switch one input for
another, delete effects, collapse nodes, copy trees, and save a tree as a preset.
When you apply an Effects Tree to a layer, the tree acts as an input to other
effects on a layer. For example, if you create an Effects Tree and also use the
Color Correction effect on the layer itself, then the Effects Tree acts as the
input to the Color Correction effect and so on, working upwards through the
effects on the layer.
Once you create an effect in the tree, you can only replace it with an
effect that has the same number of inputs. If you already have a two-
input effect, such as the Difference Keyer, in the Effects Tree and
want to replace it with a single-input effect, such as the Blue-Green
Keyer, then you'll have to create a new node for it.
Applying an Effects You can apply an Effects Tree to a clip, track, layer, or as a transition. Each
Tree method has its advantages.
Effects Tree in
floating window
Effects applied
in tree
Effects Tree
applied to clip
• Transition Effects Trees let you apply a transition between two clips and
then add additional effects to each input or both.
Effects Tree in
Effect applied floating window
only to input 1
Effect applied to both inputs
Transition effect
Transition
Effects Tree
44 • Avid|DS
Using the Effects Tree
• Layer Effects Trees let you composite multiple inputs on one layer, and
add an unlimited number of effects to the inputs. You can create your
composite on one layer, or use several layers with multiple Effects Trees.
Each time you apply an Effects Tree to a clip or track, a new Effects
Tree view is used in which you can add more effects.
Each layer has its own Effects Tree view. To switch to an Effects Tree
on another layer, click on the layer. You can also right-click on a
layer and choose Effects Tree (layer) from the menu.
An input node with red text indicates that there is no material being
fed to the input.
46 • Avid|DS
Using the Effects Tree
Adding Effects to Trees In an Effects Tree, you can add numerous effects and composite multiple
inputs together. You can also apply effects that require multiple inputs, such as
a composite effect or transition, as well as use mattes from other clips in
almost all effects.
If your Effects Tree starts getting large, it’s a good idea to add a cache
node between some of the effects and process them. This will save
you time in the long run and let you play the effects up to the cache
node in real time. For more information, see Creating Caches at Any
Level on page 138.
To add an effect
• Do one of the following:
- Right-click on an empty area of the Effects Tree view, and choose Add
Effect from the menu. In the Load Preset dialog box, select an effect.
The effect is added to the Effects Tree view. You can now connect the effect
to another node.
When you add a Graphics effect to an Effects Tree, you must switch
to the Graphics layout to create the graphics. If you apply several
Graphics effects to an Effects Tree, you’ll have to switch back and
forth between the Effects Tree and the Graphics layout to create or
edit the graphics. To avoid switching between the Graphics and
Compositing layouts, you can add an Effects Tree view to the
Graphics layout and then access the graphics effects directly in the
Graphics layout. For more information, refer to Customizing the
Layouts on page 26 of the Avid|DS User Guide.
- From a toolbar, drag a preset and place it in an Effects Tree view.
- From the browser, navigate to the DSPresets folder. Seledct one or more
presets and drag them to an Effects Tree view.
To see both the Layers view and the browser at the same time, you’ll
need to either modify your layout, or open a floating browser. For
more information, refer to Customizing the Layouts on page 26 and
Using Floating Views on page 31 of the Avid|DS User’s Guide.
The effects are placed in the tree in the order in which you selected them.
- Copy an effect from one Effects Tree and paste it onto another Effects
Tree view.
To select nodes
• Do one of the following:
- Click on a node’s title bar.
The selected node becomes highlighted.
- Right-click on an empty area of the view and choose Select All from
the menu.
- Press the Ctrl+A keys.
All the nodes are highlighted. You can now move, delete, or copy all the
nodes at the same time.
• Hold down the Ctrl key and click on nodes.
Each node you select becomes highlighted. If a node was already selected,
it becomes deselected.
• Drag a selection around several nodes.
All the nodes within the selection rectangle become highlighted.
Although you can drag an empty track to the Effects Tree view, the
input node is displayed in red. You can replace an empty input node
by dragging a track with material over the empty input node.
48 • Avid|DS
Using the Effects Tree
Connecting and Like other tasks in Avid|DS, there is more than one way in which to connect
Disconnecting Nodes and disconnect nodes in an Effects Tree. This provides you with the
opportunity to choose which way you prefer to work. When you want to
connect nodes, you can use kissing, twanging, sticky connection, or dragging
from an output icon. To disconnect nodes, rip, click on a connector, click and
drag a connector from an input icon, or drag the input icon.
You can also add multiple inputs to the tree, and easily switch one input
for another.
To connect nodes
• Do one of the following:
- Kissing: Drag a node’s input icon over the output icon of another node
so it “kisses” the edge of the second node.
You need to hold the node over the second node’s output icon
for a fraction of a second. You can adjust how long it takes to
make the connection by adjusting your user preferences. For
more information, refer to Setting Effects Tree Preferences on
page 60 of the Avid|DS User’s Guide.
While holding the mouse button down, you can then drag the newly
connected node to another node and connected it to that one as well.
The existing connector snaps or “twangs” to the input and output icons of
the node.
If you don’t release the mouse button, you can move the node away
from the connector and no connection will take place. Even though
you haven’t made a permanent connection, the results are displayed
in the viewer. This is handy to quickly see how an effect may affect
your tree. If the node has multiple inputs, you can drag the node
through the connector until it connects to the input that you want.
- Sticky Connection: Click on a node’s output icon and release the mouse
button. The connector becomes “stuck” to the pointer. You can then
move the pointer over another node’s input icon and click on it to make
the connection.
Click node’s output icon Release mouse button and move Click node’s input icon
away from node. The connector is
“stuck” to the pointer.
- Dragging from an Output Icon: Drag a node’s output icon towards the
input icon of another node.
A connector is displayed from the output icon, and it turns blue to indicate
the output is connected. As you get close to the input node, the connector
snaps to it. If it doesn’t, it’s probably because the input node is invalid.
50 • Avid|DS
Using the Effects Tree
To disconnect nodes
• Do one of the following:
- Ripping: Click on a node and “shake” or “rip” it away from the other
nodes, or press the spacebar.
The selected node is placed where you release the mouse button. If there
were other nodes connected to the selected node, then the connector will
be joined between the two.
- Click anywhere on a connector.
The selected connector turns white. When you release the mouse button,
the connector is removed.
- Click and drag connector: Click on the connector attached to the input
icon and drag it away from the node.
The connector is removed.
- Dragging input icon: Drag the word “Input” away from the node.
If you release the mouse button, the node connector is removed. However,
you can continue dragging it to another input.
Viewing and Bypassing When your Effects Tree grows, it is handy to view or bypass certain nodes in
Nodes the tree. For example, you may want to view the output of your tree without a
certain effect. In this case, you can bypass the node you don’t want to see.
Another example is when you apply several effects and you want to see how
the tree looks up to a certain point. In this case, you can view a node previous
to that point.
To view a node
1. Select the effect you want to view.
2. Do one of the following:
• Right-click on a node and choose View from the menu.
When you want to change an effect and you’ve added more effects
after it, be sure to view the effect so that the changes are added
before the other effects are applied.
Viewed node
The output of the selected node is displayed in the viewer and the effect’s
output icon turns green.
For example, if your tree contains an input node, several effect nodes, and
an output node, you can view the input or effect nodes independently in
the viewer. By setting one of the effect nodes to view, the output changes to
display only the input, effects between the input node and selected effect,
and the selected effect in the viewer. If you set the input node to view, then
only the source is displayed in the viewer without any of the effects.
You can only view one node at a time. If several nodes are selected,
the V key and the toolbar button are not available.
To bypass a node
1. Select the effects that you want to bypass.
2. Do one of the following:
• Right-click on an effect and choose Bypass from the menu.
• Press the B key.
Bypassed node
The viewer updates to display the tree without the effect that you bypassed. This is
useful if you want to compare the results of a tree with or without certain effects.
52 • Avid|DS
Using the Effects Tree
When you bypass nodes, they will not be processed with the layer.
Other Effects Tree As in other areas of Avid|DS, you can perfom standard tasks such as copying,
Editing Tasks cutting, pasting, and renaming nodes, as well as adding inputs, switching
inputs, or collapsing and expanding nodes.
To copy a node
• Do one of the following:
- Right-click on a node, and choose Copy from the menu or press the
Ctrl+C keys.
- Select several nodes and then right-click on an empty area of the view,
and choose Copy from the menu or press the Ctrl+C keys.
To cut a node
• Do one of the following:
- Right-click on a node, and choose Cut from the menu or press the
Ctrl+X keys.
- Select several nodes and then right-click on an empty area of the view,
and choose Cut from the menu or press the Ctrl+X keys.
To paste a node
• Right-click on an empty area of the view, and choose Paste from the menu
or press the Ctrl+V keys.
The node(s) are pasted onto the Effects Tree without any connections. If
more than one connected nodes are cut, a paste operation will restore all
nodes and any connections between them.
To delete a node
• Do one of the following:
- Right-click on a node, and choose Delete from the menu or press the
Delete key on the keyboard.
- Select several nodes and then right-click on an empty area of the view,
and choose Delete from the menu or press the Delete key on the
keyboard.
The node(s) are removed from the Effects Tree. Any connections to other
nodes are also deleted.
To collapse a node
• Right-click on a node and choose Collapse from the menu.
The selected node is collapsed. This is useful when a node contains several
inputs and you want hide them to maintain as much space as possible in
the view.
54 • Avid|DS
Using the Effects Tree
To expand a node
• Right-click on a node and choose Collapse from the menu.
The selected node is expanded.
Creating an Effects Toolbars are a quick and efficient way of performing tasks in Avid|DS. By
Tree toolbar creating an Effects Tree toolbar you can access common tasks that you’ll
perform in an Effects Tree, such as bypassing or viewing effects, and adding a
cache node to name a few.
You can also add commands, such as Cut, Copy, Paste, and so on, by
selecting them from the Global list.
Selection Reaction
Saving and Loading Once you create a complex tree, you can save it as a preset and reuse it in an
Trees existing tree or apply it as a clip or track effect. You can also add an Effects
Tree preset to an existing tree or replace the tree with a preset. When you save
a tree, all the nodes that comprise the tree including the source (input),
effects, and output are saved with the tree.
56 • Avid|DS
Using the Effects Tree
Using the Effects Tree When you open an effect’s property editor from an Effects Tree, you can edit
Property Editor the selected effect or another effect. If you have multiple effects in your Effects
Tree, you can choose which effect property editors are available from each
property editor.
Selected effect
To edit an effect
• Double-click on an effect.
The effect’s property editor is displayed. You can now edit the effect using
the parameters in the property editor.
Click the Help icon for detailed information on the property pages.
Effect list
58 • Avid|DS
Using the Effects Tree
Other Effects Trees are not displayed in the Effects list. However,
once you expand the Effects Tree view you can see them in the tree.
Editing Effects
Once you apply an effect to a clip or track, you can manipulate it in many
ways. You can copy, move, delete, and trim effects. You can also edit the
properties of an effect, save the property settings as a preset or load another
effect preset through the effect’s property editor.
Adjusting Effect After you’ve applied an effect to a clip or track on the timeline, or on the input
Properties strips in the mixer, you can adjust its properties using the effect’s property
editor. For more information, refer to Using Property Editors on page 44 of the
Avid|DS User’s Guide.
To display your changes in the viewer while you edit an effect, select
the Frame option from an effect’s property editor. For more
information, see Setting the Processing Options on page 121.
To edit the properties of a clip, track, or strip effect
1. Do one of the following:
• On the timeline, double-click on the effect bar of a clip or track.
• On the mixer strip, double-click on an effect in the effects box.
The effect’s property editor is displayed.
2. Adjust the property values as necessary.
The adjustments you make are immediately applied to the effect.
Click the Help icon for detailed information on the property pages.
60 • Avid|DS
Editing Effects
Moving Effects You can easily move effect bars to another location on the same clip or track.
However, when you move a clip effect, the movement is restricted to the
length of the clip.
Copying Effects If you like a certain effect and want to replicate it, you can copy and paste it to
any track or clip on the timeline.
Reordering Effects As you add effects, effect bars are placed on top of one another. You can
rearrange the stacking order of clip, track, or timeline effects by using the
commands from the pop-up menu of the effect. The effect at the bottom of
the stack is processed first. If you want to change the order in which they are
processed, you can reorder the effects.
You can also reorder effects by using the cut (Ctrl+X) and paste
commands (Ctrl+V).
62 • Avid|DS
Editing Effects
Bypassing Effects At times, you may want to see what your clips look or sound like without
some of the effects you’ve applied to it. By turning off or bypassing some of
your effects, you can fine-tune your sequence. Bypassed effects are still
processed and output.
Effects box
You can also select the Bypass option from the effect’s property editor.
Trimming Effects You can trim clip and track effects interactively using the effect bars or
timecodes. When there is animation associated with an effect, you can crop or
rescale the animation. You can also interactively trim effects in much the same
way as you trim clips.
If you are trimming a clip effect, you cannot trim out past the length
of the clip.
Status bar
64 • Avid|DS
Editing Effects
When you trim the effect bar on the timeline, the function curves are
cropped in the animation editor. On the animation graph, the highlighted
area of the function curve shows the new length of the animated effect.
Adjusting Effect You can resize an effect from its beginning or end. This is useful when you
Lengths want to adjust the length of a fade-out from the end of the effect instead of
the beginning.
Loading Effects When you first apply an effect, you can choose to apply a default or a preset
effect. A preset is a customized set of properties for an effect, transition,
graphics tool, or attribute. Presets are useful so you don’t have to repeatedly
create the same effects or transitions. You can also share presets with your
collegues or even e-mail them to someone.
Using the effect’s property editor, you can modify any of its properties, and
save it as a new preset.
After you’ve applied an effect, you can load a default or preset effect from the
effect’s property editor. For example, when you apply an image effect to your
clip, such as a blur, its property editor is displayed. From the property editor,
you can load a custom blur effect.
Saving Effects You can customize the default settings of any Avid|DS effect and save it as your
own effect. For example, if you apply a blur effect to a clip, you can change any
of the effect’s properties such as the radius or amount, and then save the new
settings. You can save effects in a property editor or to a toolbar.
To save an effect
1. On the timeline, apply a clip or track effect to your media.
2. From the property editor, click the Save Preset icon.
The Save Preset dialog box is displayed.
3. Scroll the left side of the dialog box to select the folder in which to store
this effect.
You can store the effect in the existing folder or create a folder for
your effects.
4. In the File name text box, enter a name for your effect and click OK.
The new effect is added to the folder.
66 • Avid|DS
Editing Effects
Effect’s
thumbnail is
dragged to a
toolbar
3. In the Save Preset As box, enter a preset name and description in the
corresponding text boxes.
A toolbar button that represents your preset is created in the toolbar.
Replacing Effects Replacing or substituting one effect for another lets you experiment with
effects until you’re satisfied with the look of an effect. You can replace effects
through an effect’s property editor or, if you’re working on a graphics session,
through the graphics property tree.
For more information, refer to Graphics Property Tree in the online help.
Replaceable effects
68 • Avid|DS
Editing Effects
• Titles: Face Fx, Edge Fx, Shadow Fx, Layout, Paragraph, or Font
Replaceable effects
Deleting Effects When you no longer need an effect, you can delete it from the timeline. You
can also delete audio strip effects from the effects box of the mixer input strip.
Although you can’t delete layer effects, you can bypass them by
deselecting the Effect Bypass button next to the effect button. For
more information, see Bypassing Effects on page 63.
To delete an effect on the timeline
• On the timeline, do one of the following:
- Right-click on an effect bar and choose Delete Effect from the menu.
- Select an effect bar and press the Delete key.
Animating Effects
The ability to animate the properties of an effect lets you control how the
properties change over time. From an effect’s property editor, the Animation
Key icon lets you animate an effect, which in turn let you access the animation
editor. It provides you with precise controls for modifying any animation you
create. It also displays an animation graph from which you can add, delete, or
modify the function curves of animated properties.
Once the animation is created, you can process the clip to view the animated
frames in real time. You can adjust the animated properties or remove the
animation at any time. For more information, refer to Animating Properties
on page 505 of the Avid|DS User’s Guide.
To animate an effect
1. Use the transport controls to advance the clip to a frame where you want
the animation to begin.
2. In the effect’s property editor, adjust the properties to obtain the desired effect.
3. Click the Animation Key icon to set a keyframe.
4. Advance the clip to the next frame, make some more adjustments to the
effect’s property editor, and set another keyframe.
Depending on the accuracy you need, you can choose to move frame
by frame, or set larger intervals between animated points.
70 • Avid|DS
Working with Real-time Effects
Examples
• A single color correction will play in real time, but five color corrections may
play slower than real time. This still gives you a good preview of the results.
• An advanced color correction using nonlinear curve corrections will play
slower than real time, but provide a great preview. Simplifying the settings
will allow you to play the effect in real time, and get very smooth
interactive control and responsiveness.
• Wipe transitions with low softness settings will play in real time, but high
softness values can exceed the available processing capacity of your
workstation and play slower than real time.
For a list of criteria that allow an effect to be real-time playable, see Using
Multiple Real-time Effects on page 74 and Real-time Effect Conditions on page 75.
72 • Avid|DS
Working with Real-time Effects
Playing Real-Time When you apply a real-time effect to a clip, track, or layer, areas of the marker
Effects ribbon on the timeline turn yellow to indicate that the results of the effect(s)
you applied can be played without processing.
Yellow areas on
marker ribbon
indicate effects
that can be played
in real time.
Some effects require high levels of computation which may exceed the
processing capabilities of the system. Avid|DS processes the entire effect or
transition, but in cases where advanced calculations are required, play back of
some frames may be delayed.
The system will always try to play back effects in real time. When it reaches a
point where a frame cannot be computed before display time, the system will
repeat the previous frame to maintain progression along the timeline. As a
result, the Skipped Frames indicator appears on the transport controls to
indicate that frames have been skipped to maintain the playback in real time.
Skipped Frames
indicator
Always use the Play button or the L key for playback, and not the Up
Arrow which is a 100% varispeed that can cause frames to skip (and
hence, any corresponding audio to fall out of sync.)
Although playback is sometimes slower than real time, you’ll still get high-
performance, interactive, contextual previews as you work. Both real-time
effects and other effects in the system will automatically create previews as you
scrub or advance frame-by-frame through a sequence. By doing this, Avid|DS
generates previews much quicker than other effects because of the processing
efficiency of real-time effects.
Before mastering, or at any point in your production, you can process real-
time effects to a cache so Avid|DS can refer to this cache file when playing
back the effects. By creating a cache, normal playback can take place and
guarantee smooth output of your sequence. In general, it is good practice to
process real-time effects before mastering. For more information, see
Processing Real-time Effects on page 120.
Using Multiple You can use multiple real-time effects by placing them one on top of another.
Real-time Effects However, stacking too many effects will eventually cause the real-time
playback to slow down, as indicated by the Skipped Frames indicator on the
transport controls. To avoid this, you can process some of the effects, so that
the remaining real-time effects can be played in real time.
The following sequence shows how you can use multiple color correction
effects and a dissolve, and still play them in real time (indicated by the yellow
areas on the marker ribbon). When a Radial Gradient effect (not a real-time
effect) is added, the section can’t be played in real time. Once you process this
section of the timeline, you can play it in real time.
Yellow Yellow Red Yellow
Color
Correction
effect
In general, these are the circumstances when stacked effects, that you can
usually play, become unplayable:
• Adding a non-real-time effect to a stack of real-time effects
• Stacking a new effect over an effect that has already been processed, thereby
invalidating the existing cache file. To work around this, you can either
apply the effect to a track or add a cache bar between the processed effect
and the real-time effect. Both of these methods results in real-time playback.
74 • Avid|DS
Working with Real-time Effects
Real-time Effect The following table lists the effects that you can play in real time. If any of the
Conditions following conditions are not met, you cannot play the effect in real time, and
areas of the marker ribbon will turn red to indicate where processing is needed.
Overlay effects • There is only one overlay track with active material where
(applied on the the effect is applied.
overlay track)
• The real-time overlay effect is the topmost one.
• The source media has no alpha channel.
In addition, some settings will cause a real-time effect to exceed your real-time
processing resources. Again, the effects will still provide excellent previews,
and can always be processed to cache if required. Note that in some cases, the
parameter settings that cause an effect to exceed processing resources depends
on the context and other effects used in combination. For example, a wipe can
contain more edge softness than a wipe combined with two color corrections.
Effect Settings
Blue-Green Keyer Using these parameters will make the keyer slow down
playback:
• Key: Pre-blur
• Matte: Blur and Size
Color Correction If any of the advanced parameter settings (Curves and Mask
property pages) are used, color correction cannot be
performed without slowing down playback.
Wipe Use the softness setting with care. A high softness setting will
slow down playback, even more so if the wipe is combined
with other effects.
Real-time Output to If you are satisfied with the sequence preview in the output monitor and
Tape Avid|DS can successfully play effects on the timeline without skipping frames,
then you can output your sequence to tape without processing.
Skipped frames will occur when a real-time effect sequence is very close to
surpassing the processing resources of your workstation. This is because
machine control during an output-to-tape operation requires extra resources
which may result in insufficient bandwidth during playback. When this
happens, the Skipped Frames indicator appears on the transport controls.
Avid|DS will attempt to output again, starting immediately before the skipped
frames occurred.
76 • Avid|DS
Chapter 3 Compositing
In This Chapter...
Workflow: Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
78 • Avid|DS
Workflow: Compositing
Workflow: Compositing
Avid|DS lets you layer clips together and apply effects easily and quickly. The
following illustration shows how to composite images in Avid|DS:
Compositing
Compositing is the layering of two or more images together to create a single
new image. In Avid|DS you composite foreground images over a background
image using a matte from the foreground image’s alpha channel.
Foreground image
+ =
How are Images As you layer clips in your composite, the underlying layers are only visible if
Composited? your clips have mattes. A matte is a grayscale image that defines the
transparency of an image when it is composited over another. An image can
have a matte in its alpha channel (internal matte) or use a matte derived from
another image (external matte).
80 • Avid|DS
Compositing
You can import a matte by preserving the alpha channel when capturing a
clip. If your clip does not have a matte, you can create one with a keyer, matte,
or graphics effect. Keying is the process of creating a matte from a foreground
clip to composite it over a background clip. You can key out a matte based on
RGB, HLS, or YUV color values, or draw a matte using the graphics tools.
+ =
Foreground image
Choosing a In Avid|DS, there are three methods in which you can create a composite. The
Compositing Method method you choose depends on how complicated your composite will be:
• Simple compositing in overlay tracks lets you apply a title or composite a
single image over clips on video tracks—see Simple Overlay Compositing
on page 84.
• Layers in a graphics container clip let you create more complex
composites that require techniques, such as tracking, external mattes,
animation, and difference keying—see Building a Composite in a
Container Clip on page 90.
• Effects Trees are useful when you want to composite multiple inputs and
create very complex effects on a layer. This lets you combine multiple
images on one layer which serves as an input to the layer above it—see
Using the Effects Tree on page 43.
When you apply an Effects Tree to clips or tracks, they use only one
input: from the clip or track. If you want to create a multi-input
effect, apply an Effects Tree on a layer.
Adding Effects to The layering process is often complemented by other tasks, such as matte
Composite Layers extraction, color corrections, spatial manipulation (DVE), and other image
effects. This extra work is needed because images from different sources will
rarely blend together seamlessly without some adjustments.
The way in which you apply these effects depends on where and when these
effects need to be applied, and to some extent, the complexity of your
composite. Depending on the situation, some methods of applying effects are
more efficient than others.
82 • Avid|DS
Compositing
Layers view
Timeline
Overlay track
Overlay track
84 • Avid|DS
Simple Overlay Compositing
Overlay track
Once you create your composite, you can enhance it by adding effects, such as
color correction, blurs, graphics, and so on.
Creating Layers with You can create as many layers as you want by adding more overlay tracks to
Overlay Tracks the timeline. These tracks are composited in the order in which they appear.
The topmost overlay track is the top layer in the composite. You can add,
remove, or reorder overlay tracks. You can also hide one or more tracks to see
the impact of each overlay track independently.
3. Continue to add overlay tracks for as many clips as you want to layer.
As you layer clips, the results are displayed in the viewer. The overlaid clip
must contain a matte in its alpha channel for the composite to display in
the viewer.
If you have a clip on an overlay track and no clips on the video tracks
below it, you can force the overlay to use the matte of the clip so it is
composited over black. To do this, select Force Overlay Key in the
Sequence Preferences dialog box. This behavior is similar to the
Mute Background command on a layer.
Creating a Matte on If you want to composite an image on an overlay track and it doesn’t have a matte
the Timeline in its alpha channel, you can create one using a keyer, matte, or graphics effect.
86 • Avid|DS
Simple Overlay Compositing
2. From the Load Preset dialog box, select a keyer, the Matte effect, or the
Graphics effect.
• Keyer effects such as the Luminance or Chroma keyers extract the alpha
component based on the luminance or color thresholds in an image—see
Keyer Effects on page 333Avid|DS.
• The Matte effect lets you touch up an existing matte, or create one
from scratch.
• The Graphics effect lets you draw your own matte—see Applying Graphics
on page 321 of the Avid|DS Users Guide.
3. To view the matte that you have created, right-click on the viewer and
choose Alpha Component > Matte from the menu.
The layer’s matte is displayed as a grayscale image.
Viewing a Track or By default, the viewer displays the resulting composite of all overlay and video
Alpha Channel tracks. You can, however, view each track independently of other tracks in the
composite. You can also set the viewer to display the matte that is present in
the alpha channel of a clip.
You can also use the tools from the Viewer toolbar to view the mattes
at different percentages.
Applying Digital Video A Digital Video Effect (DVE) is used to transform the size, position, and
Effects (DVEs) on the shape of images in three-dimensional space.
Timeline
To apply a DVE effect on the timeline
1. Right-click on a clip and choose Add Clip Effect from the menu.
2. From the Load Preset dialog box, select the DVE effect.
An effect bar appears over the selected clip.
3. In the DVE property editor, enter the values for the transformation.
You can also apply DVEs as transitions. This lets you produce effects
such as a “fly-away”.
Processing Layered Clips that use internal mattes and overlay each other on the timeline must be
Clips on the Timeline processed before you can play them. You can process all or part of the timeline.
If you use a keyer effect to layer clips, then you don’t need to process it.
You can preview the resulting composite before processing all frames
in the sequence. To view the sequence frame by frame, press the Ctrl
key and click Play in the transport controls.
To process the composite
1. Select an object or specific time span on the timeline.
2. In the timeline controls, click the Process indicator.
Process indicator
Highlighted areas of
marker ribbon indicate
unprocessed section of
the sequence
88 • Avid|DS
Simple Overlay Compositing
3. Select the appropriate options from the Processing Options dialog box.
2 Create layers
3 Key a matte
Create a matte by applying a
keyer effect to a layer Resulting
matte
90 • Avid|DS
Building a Composite in a Container Clip
4 Apply effects
Resulting composite
Creating a Container When you create a container clip, its contents are based on where the play
Clip for Compositing cursor is on the timeline when you create it. If the play cursor is positioned
over an existing clip on the timeline, the clip becomes the first layer when you
create the graphics container clip. If the play cursor is positioned over a
transition, both clips become part of the composite.
You can also create a container clip from multiple clips selected on
the timeline. Hold down the Ctrl key and click the clips to select
them. Then click the Create Container Clip icon on the taskbar and
choose Create Graphics Container Clip from the menu.
To close the container clip
• From the taskbar, click a timeline icon at a higher level in the hierarchy.
Timeline icon
The current container clip is closed and the parent or top timeline is displayed.
Current Container Clip icon
All composited clips are represented as a single container clip on the
Create Container Clip icon parent timeline. To make any changes to the composite, you must reopen
the container clip.
92 • Avid|DS
Building a Composite in a Container Clip
Forming Layers in a To build a composite, you layer images on top of one another. But, before you
Container Clip can do this, you must place the clips on tracks on the timeline.
When working in the Compositing layout, you can apply effects to clips on
tracks before you add them to a layer. You can, for example, create a matte for
a clip before you add it to a layer. All the clips and effects on a track serve as an
input to each layer.
Since the inputs to a layer are from tracks, and not the clips on the tracks,
there is no Ripple button on the timeline in the Compositing layout.
You can also choose not to use a clip’s RGB channels. Instead, you can use the
matte from the clip on this track. This is useful if you want to apply an
external matte to a layer.
Each layer has controls that let you determine its order and appearance in the
composite. You can add keyer, DVE, color correction, or graphics effects. One
or more external mattes can be applied to individual layers, and various
compositing and blend operations are possible between the RGB and alpha
components of adjacent layers.
Keep in mind that as you add layers, they are always composited on top of
a black layer, which is under the bottommost layer. This is helpful when
you want to composite one layer over black. For more information, see
Compositing Clips Over a Black Background on page 97.
To form a layer
1. Do one of the following:
• Drag a clip from the browser to the Layers view.
The clip is placed on a new layer on the Layers view and a new track is
created for the clip on the timeline.
• Drag a clip from the browser to the marker ribbon of the timeline. When
you see a shadow over the marker ribbon, release the clip.
The clip is automatically placed on a new track on the timeline. The track
forms a new layer in the composite. Any other clips that you add to this
track on the timeline are also part of that layer.
Creating Mattes on Every image must have a matte in order to composite them. A matte is a
Layers grayscale image that defines the transparency of an image when it is
composited over another. A matte can be part of the image itself (alpha
channel) or derived from another image (external matte).
When you import images into Avid|DS, each clip has an alpha channel. If the
image you import also has a matte in its alpha channel, you can choose to
keep the matte. Clips that don’t have a matte have a full (white) alpha channel.
If your clip does not have a matte, you can create one using a keyer, matte, or
graphics effect, or by using an external matte.
The mattes on each layer are combined to produce a final composite using
layer and matte operations.
94 • Avid|DS
Building a Composite in a Container Clip
A checkmark beside the Key button indicates that the key is activated.
When the key is deselected, it is not used in the overall composite until
you select it again.
5. To view the matte, do one of the following:
• Right-click on the viewer and choose Alpha Component > Matte from
the menu.
• On the Key property page, select the Output Matte option.
The layer’s matte is displayed as a grayscale image.
You can also combine mattes and change how layers are composited
using matte and blend operations. For more information, see
Applying Matte and Blend Operations on page 269.
Using External Mattes on Layers
An external matte is a matte taken from one clip and applied to another. You
can apply one or more external mattes to each layer in the composite. These
mattes are combined in the order in which they appear using various logic
(Boolean) operations. You can also apply external mattes to nodes in an
Effects Tree. For more information, see Motion Blur Effect on page 224.
You can also apply an external matte using a Key Combiner effect in
an Effects Tree. For more information, see Key Combiner Effect on
page 277.
External mattes may already exist with a clip or you can create one. Create a
matte by adding a keyer effect on the clip on the timeline, or use the alpha or
RGB component of an external clip as the external matte.
The clip’s matte is added to the right of the layer’s existing matte. The two
mattes are combined with the default Boolean operation (And), and the
results displayed in the Layer Alpha thumbnail.
Matte Expand Matte control
96 • Avid|DS
Building a Composite in a Container Clip
If the mattes are partially obscured by the viewer, use the horizontal
scroll bar at the bottom of the Layers view to see the external mattes.
4. Right-click on the External Matte thumbnail (of this newly added matte)
and choose one of the following from the menu:
• Alpha to use the external clip’s alpha component as a matte.
• RGB to create a matte based on the RGB components of the external clip.
Compositing Clips You can composite a single layer or several layers over a black background.
Over a Black Whether you are using one or several layers, the bottommost layer will always
Background be composited over black. Avid|DS provides a simple method in which you
can achieve this without having to first create a black background clip.
Viewing the Results of By default, the viewer displays the resulting composite of all the layers. You
Composited Layers can, however, view each layer independently of other layers in the composite.
You can also set the viewer to display the matte that is present in the alpha
channel of a layer.
The Result Alpha thumbnail shows the composited alpha channel(s) from
your layers. If it displays the message “Alpha Not Exported”, you must export
the alpha channel from the layers to see the resulting matte.
When you view the top timeline, the container clip will have an alpha channel.
If it’s on an overlay track it will be composited on top of any clips below it.
When you deselect this option, a 100% white alpha is exported to the top timeline.
Result Alpha
Result area
The thumbnail updates to show the resulting matte. You can turn off the
thumbnail by clicking it again.
98 • Avid|DS
Building a Composite in a Container Clip
Applying Effects to On each layer, you can apply several standard effects - a color corrector, DVE,
Layers graphics, or keyer. You can also load a new effect through the keyer effect, or
apply an Effects Tree for multi-input effects.
To apply an effect
1. In the Layers view, click CC, DVE, Gfx, or Key on the layer that you want
to apply an effect.
If, for example, you apply the Graphics effect, the Graphics layout is
displayed giving you access to all the paint and titling tools.
After you have completed the graphics session, click the Compositing
layout icon in the taskbar to return to your composite.
The graphics that you applied appear in the final composite. A checkmark
beside the Gfx button indicates that the effect is activated.
2. Adjust the properties in the property editor (for effects other than Gfx).
The changes are immediately visible in the viewer. A checkmark beside the
effect indicates that the effect is activated.
Animating Layers When compositing clips in a container clip, you can animate the order of the
layers in the composite, as well as the transparency of each layer. Once the
animation is created, you can process the clip to view the animated frames in
real time. You can adjust the animated properties or remove the animation at
any time. For more information, see Editing Animation on page 511 of the
Avid|DS User’s Guide.
100 • Avid|DS
Building a Composite in a Container Clip
Processing Layered Any composites or effects that you apply must be processed for you to see the
Clips in a Container results during a real-time playback. Avid|DS processes each layer
Clip independently. It then combines the results from all layers to process the final
composited image for each frame in your sequence. You can process the
container clip while it is open or closed.
In Avid|DS, processing is done by selection. You can process the entire sequence
or a specific object in the sequence. Processing can also occur at different stages
in your sequence. When you process a sequence with complex effects, Avid|DS
creates caches at incremental levels. This allows you to make changes to your
effects at any level without having to reprocess the entire sequence.
The operations on the layers are processed in the following order:
1 An effect applied to a clip 2 External Mattes are processed from right to left
within the container clip
You can Cancel the process at any time, or press the spacebar on
your keyboard.
For more information, see Processing on page 113 or click Help for detailed
information on the processing options.
102 • Avid|DS
Working with Premultiplied Images
The alpha channel of the circle If premultiplication state of the If premultiplication state is set
imported circle is set incorrectly, dark correctly, there is no dark halo
areas appear around the edges of
the circle when composited over a
background image
If the resulting composite does not produce the results you expect, then you
can do one of the following:
• Change the premultiplication state of the clip being used in the
composite—see Changing the Premultiplication Setting on page 104.
• Reimport the clip and set the premultiplication state accordingly—refer to
Importing Material from File on page 139 in the Avid|DS User’s Guide.
Determining the By comparing the image’s RGB and alpha channels, you can easily determine if
Premultiplication State an image is premultiplied or not. If both the RGB and alpha channels contain
black in the same areas, it’s a good indication that the image is premultiplied.
Same
(both are black)
Premultiplied image
If the black areas of the alpha channel and the same areas of the RGB channel
are different, then the image is not premultiplied.
Different
RGB channels Alpha channel
Non-premultiplied image
Changing the If you notice some unexpected results after compositing an imported image,
Premultiplication such as a halo or black outline, it may be because the premultiplication state
Setting is incorrect.
Since most graphical applications already multiply the RGB values with the
alpha values of an image, Avid|DS does not have to do it during compositing.
Such an example is a rendered 3D model.
However, some applications, such as Adobe Photoshop, create the alpha
channel as a separate layer. This means that the RGB channel information is
not multiplied with the alpha channel. Avid|DS would have to perform the
premultiplication when compositing this image with another.
104 • Avid|DS
Working with Premultiplied Images
The alpha channel of the circle If set to Premultiplied, dark areas If set to Not premultiplied, the dark
appear around the edges of the halo disappears
composited image
If you are not using the Layers view for compositing, you can apply
the Premultiplication effect on the clip to change its state. For more
information, see Premultiplication Effect on page 236.
Type of
Set to Result Description
material
Examples This section shows you examples of how you can visually determine if the
correct results are being produced by the composite.
The following examples show you the results when you:
• Combine premultiplied and not premultiplied material in the same image.
• Composite a non-premultiplied image used as an external matte—see
Applying an RGB Image as an External Matte on page 108.
• Composite a premultiplied image—see Compositing a Premultiplied image
on page 109.
• Composite a non-premultiplied image—see Compositing a Premultiplied
image on page 109.
106 • Avid|DS
Working with Premultiplied Images
Alpha image
+
Not premultiplied
Background image
Premultiplied
RGB image
Incorrect Correct
Correct Incorrect
(dark edges)
+
Alpha image
Background image
RGB image
In the left illustration, the layer is set to Not Premultiplied, producing incorrect
results even though the image is not premultiplied. This occurs because the
RGB channel is multiplied with the alpha channel when it shouldn’t be.
The illustration on the right shows the corrected result. To keep the RGB
channel from being multiplied with the alpha channel, you must change the
layer’s state to Premultiplied. This tells Avid|DS to equate the composite as
though the RGB and alpha have already been multiplied.
108 • Avid|DS
Working with Premultiplied Images
+
Background image
Premultiplied RGBA image
Dark edge
+
Background image
Not Premultiplied RGBA image
110 • Avid|DS
Chapter 4 Processing Effects
In This Chapter...
Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
112 • Avid|DS
Processing
Processing
Avid|DS is built upon a software-based processing architecture, which
computes effects using the processor, memory, and disk throughput of your
system. When you apply special effects to your video clips, the results aren’t
immediately shown upon playback because it takes time and system resources
to process effects on images.
Processing is the creation of a final image or sequence of images after a special
effect has been applied. Most of the effects, transitions, composites, or
container clips in your sequence must be processed so that you can see the
resulting images during playback. The results are stored in a new media file,
called a cache, so that your source media remains unaltered.
If you have the appropriate real-time, multi-stream workstation, many effects
can be computed in real time, allowing you to view the results during
playback. Other more complex effects, however, must be processed before the
results can be viewed.
Processing effects to a cache guarantees perfect playback and output of your
sequence. However, processing can be demanding on your system resources in
terms of both time and storage space. To make the most efficient use of your time
and resources, it is important for you to understand the Avid|DS cache tracking
system. For more information, see Cache Management in Avid|DS on page 132.
When is Processing Processing is usually needed for effects applied on video images and graphics.
Needed? All audio effects and transitions are also applied in real time, with the
exception of the timewarp effects, and do not require processing.
Process indicator Marker ribbon indicates sections Viewer does not show the
turns red or yellow that may require processing resulting image
114 • Avid|DS
Workflow: Processing
Workflow: Processing
During processing, Avid|DS steps through each clip frame by frame,
calculating the various paint strokes, compositing layers, transitions, and
other effects that you created, and writes the results to a cache file.
When you play back the processed frames, Avid|DS points to this cache
instead of the clips’ source media when you play your sequence. This support
for non-destructive editing lets you continuously make changes and reprocess
your clips without affecting your source media.
The following illustration shows how to process effects to a cache:
Caches saved
on disk array
3 Process media
for real-time
playback
Processing on the When a section of the timeline requires processing, the Process indicator turns
Timeline red or yellow. Red means that the section must be processed, while yellow means
that processing can be handled by Avid|DS during playback, but you can still
choose to process it.
Processing on the timeline is based on selection. You can process a selected object
or region, or all the clips on the current timeline. If you have nested (container
clips) or stacked effects on the timeline, Avid|DS processes the effects at all levels.
Objects
The Process indicator turns red or yellow even if the effect is nested
within a container clip.
116 • Avid|DS
Selecting the Processing Area
2. In the Processing Options dialog box, select one of the following options:
• Duration of Selection or Selected Object, if you have selected a particular
object or region for processing.
• Include Real-time Effects if you have real-time effects that you would like
to process. This option forces processing and creates a cache on disk for
the real-time effects.
3. Click OK to begin processing.
After processing is complete, the marker ribbon becomes clear and you
can play and view the results.
Click the Help button for detailed information on the Processing options or
see Setting the Processing Options on page 121.
You can commit processed results to a master clip and use the cache
media as source material in future sequences using the Timeline to
Clip button. For more information, refer to Extracting Parts of a
Sequence on page 260 of the Avid|DS User’s Guide.
Processing in a There are many options available when processing an effect from within its
Property Editor property editor. You can process the results on a single frame, a subregion of a
frame, or all the frames in the clip on which you applied the effect.
Process buttons
Use this To
Process the current frame.
Enable the auto-process mode. Each time you adjust a property value,
the frame is automatically processed and updated in the viewer.
Note: Results may take time to display while Avid|DS processes the
effects.
Process all frames where this effect was applied. This option
displays the Processing Options dialog box.
Process the region selected in the viewer.
118 • Avid|DS
Selecting the Processing Area
Subregion Processing
If you want to apply an effect on just part of the image, you can process only
the region of the frame where the effect is applied. You can also use subregion
processing to test an effect on part of the image before processing the effect on
all frames.
If you are just using the Subregion option for testing, make sure you
deselect it after you’ve seen the results. Otherwise, when you process
all the frames, only the selected region will be processed.
Previewing Effects
After you’ve processed your effect, you can quickly view the results from its
property editor.
Processing Real-time With the multi-stream workstation, many effects in Avid|DS are now real-
Effects time effects. This means that when you apply a real-time effect to a clip, track,
layer, or in an Effects Tree, you can play the results immediately without
having to process the effect.
Skipped Frames
indicator
To get the best results, you should process all effects before mastering, or at any
point in your production. During processing, Avid|DS steps through each clip
frame by frame, calculating the various paint strokes, compositing layers,
transitions, or other effects that you created. The results of the computation are
written to a cache file. This ensures that the results can then be played back in
real time. For more information, see Working with Real-time Effects on page 71.
120 • Avid|DS
Setting the Processing Options
2. In the Processing Options dialog box, select one of the following options:
• Current Timeline to process all the clips on the current timeline.
• Duration of Selection to process a selected region on the timeline.
• Selected Object to process just the objects that you have selected.
• Cache List to process the effects, composites, and/or transitions below the
cache bar.
To use the last three options, you must first select a region, object, or
cache bar on the timeline.
Region
Object
Color Description
122 • Avid|DS
Setting the Processing Options
The Time Available field indicates the time remaining on the storage
devices for processing and saving video and/or audio caches based on the
processing options you selected.
For more information on processing your caches on a remote system, see
Processing Your Caches Remotely on page 124.
6. To decrease processing time or to save on storage space, you may want to
modify the resolution at which the caches are created. The lower the
resolution, the faster the processing times and the less storage space used.
You have the following options:
• Full
• VGA (640×480)
• Half VGA (320×240)
Progress bar
Here’s the information that is displayed on the progress bar during processing:
Information field Description
Processing (Minimal) The type of processing mode that was selected: Minimal or
Complete—see About Processing Modes on page 144.
Total time estimate: The total time (min:secs) required for processing the selection
19 min.
You can define two separate areas for remote processing: the entire timeline or
a specific area of the timeline. When you want to process only a specific area
on the timeline, you must first mark off the area with a cache bar and then
add it to the list in the Cache List view. For more information, see Creating
Caches at Any Level on page 138.
124 • Avid|DS
Processing Your Caches Remotely
2. In the Processing Options dialog box, select the Current Timeline option
to process all the clips on your timeline.
You have to type in a machine name the first time you use it for
remote processing. Every time after, the name of the machine will
appear in the Use Machine list.
6. From the Process Video To list, select a storage device. This specifies which
storage device on the remote machine will store the processed video caches.
7. From the Process Audio To list, select a storage device. This specifies
which storage device on the remote machine will store the processed
audio caches.
The audio and video storage devices available from the list were
configured when Avid|DS was installed.
For more information on configuring your machines in a
workgroup environment, refer to the Avid|DS Installation and
Administration Guide.
The Time Available fields only show the amount of time remaining
on your local storage devices.
8. To decrease processing time or save on storage space, you may want to
modify the resolution at which the caches are created. The lower the
resolution, the faster the processing times and the less storage space used.
You have the following options:
• Full
• VGA (640×480)
• Half VGA (320×240)
126 • Avid|DS
Processing Your Caches Remotely
The Inbox is displayed with the new message, stating that the job has
returned from the processing machine.
11. Double-click on an item in the list or select the items, and click Execute.
The caches are imported back into your project and you can now play
your sequence in real time.
To select more than one item in the Inbox, hold down the Ctrl key
and click the items you want.
You can add a cache bar to a clip, track, or to the timeline effect
track. If you want to add a cache bar to several clips, you can’t multi-
select the clips and then add a cache bar. You must do each one
separately. For more information, see Creating Caches at Any Level
on page 138.
You have to type in a machine name the first time you use it for
remote processing. Every time after, the name of the machine will
appear in the Use Machine list.
6. From the Process Video To list, select a storage device. This specifies which
storage device on the remote machine will store the processed video caches.
7. From the Process Audio To list, select a storage device. This specifies
which storage device on the remote machine will store the processed
audio caches.
The audio and video storage devices available from the drop down
list are configured when Avid|DS is installed.
For more information on configuring your machines in a
workgroup environment, refer to the Avid|DS Installation and
Administration Guide.
The Time Available fields only show the amount of time remaining
on your local storage devices.
8. To speed up processing time or to save on storage space, you may want to
modify the resolution at which the caches are created. The lower the
resolution, the faster the processing times and the less storage space used.
You have the following options:
128 • Avid|DS
Processing Your Caches Remotely
• Full
• VGA (640×480)
• Half VGA (320×240)
To select more than one item in the Inbox, hold down the Ctrl key
and click the items you want.
You have to type in a machine name the first time you use it for
remote processing. Every time after, the name of the machine will
appear in the Use Machine list.
6. From the Process Video To list, select a storage device. This specifies which
storage device on the remote machine will store the processed video caches.
The video storage devices available from the list were configured
when Avid|DS was installed.
For more information on configuring your machines in a
workgroup environment, refer to the Avid|DS Installation and
Administration Guide.
The Time Available fields only show the amount of time remaining
on your local storage devices.
130 • Avid|DS
Processing Your Caches Remotely
To select more than one item in the Inbox, hold down the Ctrl key
and click the items you want.
Source media is the material Cache media is created when effects and
that you capture from tape transitions applied to your clips are
or file. It is stored on the processed. It is also stored on the disk array.
disk array and referenced by When Avid|DS encounters processed effects
master clips in the browser. during playback, it points to the cache
media instead of the original source media.
Disk array
Like captured media, you can process your clips at different resolutions and
compression ratios. Each time you change your working qualities (resolution
or compression ratio), and process your clips, a separate cache file is created.
132 • Avid|DS
Cache Management in Avid|DS
To keep track of different media qualities and avoid data redundancy, the time,
quality, and channel information is used to store the coordinates of the media.
Time: The source timecode or timeline timecode of your media.
Quality: The quality aspects of an image (resolution, compression, format).
Channel: The number of video and/or audio components in the media file.
To handle caches even more efficiently, the Cache Tracking System (CTS),
uses a combination of media and effects placed on that media to create unique
references to the corresponding caches. If this same clip and effect are reused
anywhere else in your sequence or project, then CTS reuses the same cache.
This allows you to automatically view the results of an effect as soon as it is
placed on the timeline. For this same reason, however, you may notice that
purging caches does not necessarily free up storage space. If a cache is used by
another part of the sequence/project, it will not be purged.
Changing the duration of the clip, or its properties, or stacking another effect
on the clip, will require a new cache. However, CTS still tries to use any
existing caches for the parts of the clip that have not changed.
CTS also manages the creation of caches at different stages in your sequence to
ease the reprocessing and purging of caches. For more information, see Levels
of Processing on page 134.
Processing Media at Since Avid|DS is resolution-independent, you can process your clips at low
Different Qualities resolution or in compressed form during the rough cuts of your work, and
then reprocess at full resolution in uncompressed form before outputting to
tape. Working with high-quality media increases processing time, so initially,
you should process your clips at lower resolution to obtain quicker results.
When you’re ready to output the final production, you can switch back to the
higher quality media.
When you set your working preferences to a lower resolution, the clip in the
browser (or on the timeline) references the high-quality media on disk, but
produces a cache file at lower quality on your workstation. You can change
your working preferences at any time to reprocess the clip at a better quality.
The clip maintains pointers to all these media files, so you can view the
processed media at different qualities. Once you’ve completed your edits, you
can purge the clip to clear out this redundant media.
Each time you change your working qualities (resolution or compression
ratio), a separate cache file is created when you process your work. Cache files
can sometimes be very large, so you may want to delete them if you don’t need
them. This will save some of your disk space.
Avid|DS has a purge utility that lets you quickly delete unwanted
media of a specific quality. For more information, refer to Purging
Media on page 107 of the Avid|DS User’s Guide.
Interactive Caches When you place the play cursor at a specific frame, Avid|DS automatically
processes all effects applied at this frame. This may not happen instantly as the
number and complexity of the effects may require additional computation
time. When the computation is complete, however, you can see the results on
one frame before processing all the rest. These results are stored temporarily
on disk and are known as interactive caches or memory caches.
These results are only kept temporarily to improve your interaction time
when viewing the results of effects on a frame-by-frame basis. This way, there
is no need for Avid|DS to recompute an effect when a frame is revisited.
By default, Avid|DS stores up to 200 previously visited frames on disk. As
soon as this buffer is filled, the older frames are replaced.
Raster Mode Caches When working with paint in raster mode, the finished or burned, frames are
placed in a cache and any vector-based paint strokes or graphics objects are
“flattened” and saved with the image.
These caches are saved with your project on the disk array, and Avid|DS refers
to these caches when playing back your clips.
Levels of Processing You can create complex effects by applying basic effects, transitions, and
container clips to your media. Since image effects often take time and system
resources to process, Avid|DS lets you work more efficiently by processing
your media in stages.
When you process a sequence with complex effects, you can create caches at
incremental levels. This lets you make changes to your effects at any level
without having to reprocess the entire sequence.
134 • Avid|DS
Cache Management in Avid|DS
Clip cache
Track cache
The CTS creates caches at each of these levels. This lets you move any objects
to a different position on the timeline, while ensuring real-time playback. It
also lets you process an effect and view the results without having to reprocess
any other effects on the levels below it.
There may be multiple effects applied on each of the levels. For more
information see Order of Processing for Individual Objects on page 141.
1. Clip: All clip effects are processed and their caches saved with the clip.
A source generator effect and Effects Trees applied to clips are also
considered to be a clip effects.
Transition
3. Container clip: All effects and transitions applied to clips within a container
clip are processed, and their caches saved with the container clip.
With video container clips, the cache is created above any timeline effects.
4. Overlay track: Clips placed on overlay tracks are composited over images
on the video tracks below them. Each track has its own cache and the
overlay cache is created after all overlay tracks have been composited.
Overlay tracks are processed from bottom to top.
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6. Layer: When you add effects in the Layers view, caches are also created for
each layer. The cache is created after all layers are composited. Layers are
processed from bottom to top. This includes Effects Trees applied to layers.
7. Top timeline: Effects placed on the timeline effect track of the top timeline
are applied to all overlay and video tracks on the timeline. These effects
are processed last as they are at the top of the processing hierarchy. The
cache is created at the top timeline level.
Creating Caches at Any You may want to create a cache file at a certain point in your clip effect stack
Level or effects hierarchy. Avid|DS lets you do this by adding a cache bar directly in
the timeline or a cache node in an Effects Tree. The cache bars and cache
nodes are “markers” that indicate where caches will be created.
Some scenarios where this might be useful are:
• Caching the results part way up a clip effect stack. For example, you can
insert the cache bar between a generated clip and a color corrector in a clip
effect stack. After processing in Complete mode, the results of the
generated clip will be available in the cache. The color corrector
parameters can now be changed without losing the intermediate cache.
• Caching the results at any point in an Effects Tree. You can connect the
cache node to the output of any effect node in the tree, or insert it between
two nodes. After processing in Complete mode, you can view the cache
and playback its output in real time.
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Cache Management in Avid|DS
The cache node is added to the Effects Tree and then inserted at the
point where you want to create a cache. The cache node is yellow,
which indicates that processing is required.
Once you’ve processed the effect(s) up to the cache node, it turns green. This
indicates that a cache has been created and any effects applied to your clip
below that cache can be viewed in real time.
• To avoid unnecessary processing, you should create caches after the effects
that have longer processing times.
Cache nodes can also be blue. They turn blue when they are sent to a
remote machine for processing. For more information, see
Processing Your Caches Remotely on page 124.
You can process the effects, composites, or transitions below the cache bar,
which creates a separate cache file. You can also purge the contents of the
cache bar or any redundant cache files below the cache bar. For more
information, see Purging Caches on page 112.
You can add a cache bar and process it in one step by right-clicking
on the selected clip or track and choosing Add Cache and Process
from the menu.
2. In the Process box, select the Include Real-Time Effects option.
You must select this option to ensure real-time playback for the entire time
span covered by the cache bar. If you don’t’, the cache bar will remain yellow.
3. Select the appropriate settings for the other options and click OK.
Avid|DS processes the effects below the cache bar and it turns green to
indicate that playable media exists for the entire time span covered by the
cache bar.
You can also create a clip in the browser from the cache you created.
Simply right-click on the cache bar and choose Cache to Clip from
the menu.
Using the Cache Node in the Effects Tree
If you have a complex Effects Tree, you may want to create caches at key points
throughout the tree. By adding cache nodes, you can view the result of an
effect or a combination of effects at any point in time. You can also save
overall processing time. Cache nodes work like other nodes in the tree. The
only difference is that the cache node does not contain any properties like
other effect nodes, but is simply a marker, which indicates that a cache file
exists up to that point in the tree.
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Cache Management in Avid|DS
Cache nodes are either yellow or green. They are yellow if any part of the
hierarchy up to the node is unprocessed. They are green if a cache exists,
which means that they are playable in real time.
Cache nodes turn blue when they are sent to a remote machine for
processing. For more information, see Processing Your Caches
Remotely on page 124.
You can process the effects, composites, or transitions below the cache node,
which creates a separate cache file. You can also purge the contents of the
cache node or any redundant cache files below the cache node.
To view the results of the Effects Tree only up to the cache node,
right-click on the cache node and choose View. The cached image is
displayed in the viewer.
To process a cache node
1. Right-click on a cache node in your tree and choose Process.
2. In the Processing Options dialog box, select the appropriate settings and
click OK.
When the processing is complete, the cache node turns green and is
playable in real time.
Order of Processing for When multiple effects are applied at each level, there is a certain order in
Individual Objects which each of these effects are processed, depending on whether the effects are
on video tracks, audio tracks/mixer strips, or on layers for compositing. For
more information, see Levels of Processing on page 134.
2. Video track effects: If they are stacked, they are processed from bottom to top.
2. Audio track effects. If they are stacked, they are processed from bottom to
top. Once all the effects on the timeline are processed, the signal from each
audio track is passed to the corresponding mixer input strip.
3. Volume, pan, and mute settings (or animation of these settings) on the
mixer input strip.
Strip effects on the mixer input strip are processed from top to bottom. When
you apply an effect to an input strip, the effect name is displayed in the strip’s
effects box. These effects are processed from top to bottom.
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Cache Management in Avid|DS
About Processing There are two modes of processing in Avid|DS—Minimal and Complete. In
Modes both modes, Avid|DS processes effects down to the deepest level necessary for
playback of the current timeline. It also only reprocesses the effects properties
that have changed since the last time the clips were processed. For more
information, see Levels of Processing on page 134.
Minimal Processing
The Minimal processing mode is the most efficient when you’re in the initial
stages of editing. Minimal processing is faster since it processes just the effects,
transitions, or layers that are necessary to ensure playback at the current level.
It also creates only one cache which is saved at the level where the last effect
was processed. The only drawback to this option is that if you make changes at
a higher level, you must reprocess all the lower levels to regenerate the cache.
Complete Processing
The Complete processing mode processes all effects, transitions, or layers that
are necessary for playback at the current level. It generates caches at each level
of the timeline. Although this mode uses more disk space, subsequent
processing is more efficient since it only regenerates caches for the changed
effects or layers.
When processing in Complete mode, caches are created in this order: clip,
track, overlay track, timeline effect track. In cases where you have nested
container clips, the containers are processed starting from the deepest nested
container clip and working upwards.
This is the order in which caches are created on the timeline:
Top timeline
4 Timeline effect track
Overlay tracks
3
2 Overlay track 1
Overlay track 2
Video tracks
3 Video track 1
2
1 Video clip + effects
Video/graphics container clip
Video track 2
Audio tracks
3 Audio track 1
2
1 Audio container clip
Audio track 2
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Cache Management in Avid|DS
Dissolve between
clip and container
clip
Container clip
with two effects
on top of it
Process transition
inside container clip
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Cache Management in Avid|DS
Top timeline
Generate cache # 3 for Region to be
this level and add caches processed
for all other levels where
effects are applied 3
When changes
made here, cache
is simply added to
Process effect stack from 2 existing caches at
bottom to top and other levels (takes
generate cache #2 much less time)
Process transition
inside container
1
Process clip effect and
generate cache # 1
By processing caches at different levels, you can easily purge and reprocess
effects without having to reprocess effects created at other levels. Quite often,
however, you may wonder why certain effects need to be reprocessed despite
the fact that you processed in Complete mode.
Processing Tips Avid|DS tries to avoid processing any redundant information. When it comes
across an effect, it evaluates whether or not the information is redundant on a
frame by frame basis. In most cases, processing will be required, but in some
specific circumstances, the information will be redundant, which means that
you will not have to process the effect or certain parts of the effect.
When some effects are first applied to a clip, track, or in an Effects Tree, their
properties do not modify the image and therefore should not need processing.
The same holds true if the properties of an effect are only modified over a
certain time span of the effect. In this case, only that time span that has been
modified needs to be processed.
Two general rules apply when determining which frames need to be
processed:
1. For animated effects, only the first frame needs to be processed for the
time span where property animation and the underlying clip are static.
2. For any time span of an effect where the effect properties do not change
the underlying clip in any way, no processing is needed.
Example
The following examples show you when processing is needed and when it is
not for both cases.
Case A:
Titles are created over a generated black clip. Using a DVE, the titles fly in
over 30 frames, then remain static for three seconds, and then fly out over
30 frames. The 30 frames at the beginning and end of the clip need to be
processed, because each frame contains “new” or “different” information.
For the middle three seconds, however, only the first frame needs to
processed because the titles and background are static.
Avid|DS skips over the redundant frames because they don’t need to be
processed. Although the marker ribbon is red for the entire length of the
clip, you will notice that when you process the effect, it speeds through the
middle section since this information is redundant.
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Case B:
A blur effect applied to a clip with
the radius set to 0.1. Notice that no
processing is required.
Crop Top: 0
Bottom: 0
Left: 0
Right: 0
Output Frame Size: Off
For most effects, the Output Frame size option must be deselected to
avoid processing.
For multiple input effects, including transitions, the following must
be true:
• There is no pixel masking, and
• All of the channels, red, green, blue, and alpha, must be selected
for processing.
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Cache Management in Avid|DS
Here are some other tips you can use to make processing as efficient as possible:
• If you place one effect on top of another on a clip or track, then one cache
is created for the entire stack. If you add another effect on top of the stack,
delete one of the effects, or change the parameters of any of the effects,
they all need to be reprocessed in the time span where the change took
place—see Levels of Processing on page 134.
• Deletions or changes cannot be helped, but if you simply want to add
another effect, you can add it at the level above. For example:
You process a bubble gradient effect on a clip. Your reasoning is that since
you already have a cache, adding a real-time effect should still be real-time
playable. Remember, the cache sits on top of the effect stack.
Adding the real-time effect now “invalidates” the cache. To preserve the
cache, you should add the real-time effect as a track effect to create a cache
for it at the track level. Alternatively, you could also have made an original
gradient effect within a container. This would have created a new level.
Then adding the real-time effect over the container would make it
playable in real time.
General rule: If you do anything at a given level, the level is invalidated. To
preserve a given level, you must act at a higher level.
When you need to quickly see the results of an effect without using too much
time and storage, Avid|DS has several processing options that you can set:
• From the File menu, choose Sequence Preferences. In the Sequence
Preferences dialog box, set your Working Video Settings Resolution to
Half or Quarter VGA.
• Create cache files at key points in your Effect Trees and stack of effects
using the cache nodes and cache bars.
• In the Processing Options dialog box:
- Deselect the Update Viewer While Processing option.
- Set the Processing Mode to Minimal during first draft stages.
- Set the Granularity to Frames.
- As you get to the fine-tuning stage, or if you have a composite with
many layers at incremental levels, such as at each layer and each effect,
use Complete processing so that it creates caches at each level. This will
take longer initially but subsequent processing will be much faster as not
all caches will need to be regenerated—see About Processing Modes on
page 144.
Note that, caches are media files, and like the source media that was originally
captured, can quickly use up your system storage space. It is good practice to
delete unused caches as often as possible.
Since the CTS shares caches within a project, you may notice that purging
your caches does not necessarily free up storage space on your disk. When you
select the Purge All Cache command, you can purge all caches in the project
or keep media used in other clips or sequences.
152 • Avid|DS
Chapter 5 Image Effects
In This Chapter...
Image Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
2D and 3D Titling Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
3D DVE Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
3D Warp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
AVX Host Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Blur Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Bubble Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Channel Switcher Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Color Correction Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Color Space Adjustment Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Crop Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Custom Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Deflicker Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Depth of Field Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Drop Shadow Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Edge Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Emboss Image Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Fade Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Film Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Fog Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Frame Average Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Gradient Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Graphics Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Graphics Session Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Impressionist Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Matte Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Motion Blur Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Negative Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Optical Glow Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Outsource Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Painterly Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Posterize Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Premultiplication Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Radial Blur Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Reticulation Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
RGB-YUV Dither Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Ripple Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Sharpen Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Solarize Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Special Filter Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Source Generator Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Spill Correction Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Stamp Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Threshold Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Warp Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
154 • Avid|DS
Image Effects
Image Effects
An image effect is a type of effect that you can apply to video clips, tracks, or
Effects Trees. Image effects also include the Impressionist, Painterly, and
source generator effects.
\Image Effects folder
These are the effects that you’ll find in the \Image Effects folder:
156 • Avid|DS
Image Effects
158 • Avid|DS
Image Effects
You cannot create a new text object while you’re editing the text in
an existing text object.
160 • Avid|DS
2D and 3D Titling Effects
3D DVE Effect
The 3D DVE effect lets you create 3D DVEs, such as rotating text and objects.
You can apply the 3D DVE effect to clips, tracks, or in an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the 3D DVE properties.
162 • Avid|DS
3D Warp Effects
3D Warp Effects
The 3D Warp effect lets you create your own 3D scenes in SOFTIMAGE|3D
and load them into Avid|DS. You can apply the 3D Warp effect to clips, tracks,
transitions, as a source generator, or in an Effects Tree.
\Image Effects, \Image Transitions, and \Source Generators folders.
Avid|DS provides a set of 3D animated scenes, such as page turns and a melting
screen. Depending on how you created your 3D scene in SOFTIMAGE|3D, you
can adjust some scene properties from within Avid|DS. Adjustable parameters
are displayed on the Generic property page of the 3D Warp effect.
When you process the 3D Warp effect in Avid|DS, you create the final aspect of
the 3D scene’s material definition by processing objects’ surfaces with respect
to the light source. This creates a visible surface that is shaded according to the
parameters set for material and texture attributes.
Applying 3D Warp Applying a 3D Warp effect to clips or tracks lets you composite clips together,
Effects so that you can display an image over a specified duration using a warp effect,
such as a shatter or folding sphere. If you are creating a simple composite, you
can create the 3D Warp effect on an overlay track in the Editing layout.
Applying a 3D Warp effect as a transition lets you change from one clip to
another using a warp effect, such as a page turn.
The effect’s property editor is displayed and the transition area appears as
a gradient on the activeness bar.
Transition area
The 3D Warp effect is applied as a transition between the two video clips.
Click the Help icon for detailed information on the 3D Warp properties.
Generating a You can generate a clip with a 3D scene using the 3D Warp effect.
3D Warp Clip
To generate a clip with the 3D Warp effect
1. On the timeline, select an area on which to generate a clip.
2. From the Image Tools toolbar, click Generate Clip.
The Load Preset dialog box is displayed.
3. From the Source Generators folder, select the 3D Warp effect.
A 3D Warp clip is generated on the timeline and the 3D Warp property
editor is displayed.
4. On the General property page, click New to load a 3D scene as a source
generator.
5. Load a new 3D Warp effect.
Using the 3D Warp Depending on how you apply the 3D Warp effect, its property editor will
Effect display several property pages from which you can adjust parameters to create
the effect you want.
When you apply the 3D Warp effect, the General, Timing, Generic, Masking,
and Options property pages are available. These property pages let you select
the type of 3D scene to be applied, adjust the dissolve in and out times of the
effect, adjust some 3D scene properties, choose the channels on which the
effect is applied, and speficy whether your material is frame or field-based.
When you apply the 3D Warp effect as a transition or in an Effects Tree, the
Source property page is also available from which you can adjust the effect’s
direction and opacity.
164 • Avid|DS
3D Warp Effects
Effect applied
to this clip
Results in viewer
- From to apply the effect to the clip to which the transition is going.
166 • Avid|DS
3D Warp Effects
The clip that you are going will shatter into the clip that you are coming
from, leaving the clip that you are coming from at the end of the effect.
Loading a New 3D Once you apply the 3D Warp effect, you can load a new 3D scene that was
Warp Effect created in SOFTIMAGE|3D to be used as a 3D Warp effect.
To load a 3D scene
1. In the 3D Warp property editor, select the General property page.
2. Click New.
The New Effect dialog box is displayed.
3. Select an Effect Category. You can select Transition, Effect, Source, or all three
categories, depending on how the 3D scene was created in SOFTIMAGE|3D.
Selecting multiple categories will add the effect as multiple entries in the
warpnames.lst file in the \Program Files\Avid\DS_v4.0\DSSystem\effectsfiles
folder. This folder is on the drive on which you installed Avid|DS.
For example, if you selected Transition and Effect, you can load the new
effect from the Select Effect list when you apply the 3D Warp effect as a
transition or effect. However, the new effect name will not appear in the
Select Effect list if you apply the 3D Warp effect as a source generator
because this option was not selected.
4. Click Browse.
5. In the Open dialog box, locate the folder that contains the 3D scene and
select it.
6. Click Open.
The Path Name and Scene Name fields in the New Effect dialog box are
updated to reflect your selection.
7. Enter a name in the Effect Name box.
8. In the New Effect dialog box, click OK.
The new 3D Warp effect is applied. The next time you apply a 3D Warp
effect, this new effect will be available in the Select Effect list.
Creating 3D Warp You can create your own 3D warp effects in SOFTIMAGE|3D and load them
Effects in into Avid|DS to be used as a clip/track effect, source generator, or transition.
SOFTIMAGE|3D Two scene templates, template-grid.1-0.dsc and template-lights.1-0.dsc, are
included on the Avid|DS CD that form the basis of most of your 3D warp
effects. A third template, tutorial-grid.1-0.dsc, demonstrates how to create
expressions that control an object’s size from within Avid|DS.
While you don’t have to use these templates together, you will always use the
grid template, as this is the starting point for your 3D scene. With these
templates, you can easily adjust parameters to create your own effects.
Template-grid.1-0.dsc
As its name implies, this is a grid template that you use to create a 3D scene. It
was created using very specific parameters to correctly match the 3D scene to
the image in Avid|DS.
Using this template, you can create three kinds of effects for Avid|DS:
• Clip or track effects
These types of effects only require one video input in Avid|DS. The 3D
scene is keyed over the clip that is used as the background. When you create
the 3D scene for these types of effects, use one grid with a texture.
168 • Avid|DS
3D Warp Effects
• Source generators
This type of effect requires no video input in Avid|DS, as the clip you
generate is considered the video input. When you create the 3D scene for
this type of effect, use one grid with a texture. However, if you simply
want to import a 3D scene into Avid|DS, you don’t need a grid or a
texture.
• Transition effects
This type of effect requires two video inputs in Avid|DS: the foreground
and background. When you create the 3D scene for this type of effect,
make sure you copy the grid and apply two individual textures, one to
each grid. Both the foreground and background planes are rendered in
SOFTIMAGE|3D.
To preserve the alignment at the start of the effect between the 3D scene and
the image in Avid|DS, you should not adjust the following:
• Camera
• Grid size or position
• Animation applied to the ambient and diffuse properties of the first frame
Template-lights.1-0.dsc
The template-lights.1-0.dsc template shows you how to expose parameters
used in SOFTIMAGE|3D from within Avid|DS. You don’t have to use this
template, but it provides a good example of how to expose light position
parameters in Avid|DS.
You can use the template to position key and fill lights for your scene, and to see
how the expressions were created. Each expression you create provides access to
those parameters in Avid|DS. You can add your own expressions to control
anything in SOFTIMAGE|3D that can be controlled by an expression.
Tutorial-grid.1-0.dsc
The tutorial-grid.1-0.dsc template provides a simple example of how to
expose controls in Avid|DS that control an object’s size. You can explore how
local variables in an expression interact with the model note.
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3D Warp Effects
2. If you are creating a scene that requires two video inputs in Avid|DS, such
as a transition, copy the grid.
The grid is duplicated and DSTexture1 is applied to the grid.
3. Open the Texture Editor.
4. Replace DSTexture1 with DSTexture2.
5. Create your 3D scene.
Do not adjust the camera settings as they’ve already been set so the 3D
scene and the image in Avid|DS align correctly.
6. The grid’s texture has been animated as a fade. If you are creating the 3D
scene for use as a clip or track effect, copy the animation on the first frame
and apply it, reversed, to the last frame.
The grid’s texture properties change the way that the texture is displayed.
It starts as a flat 2D image and changes to one with 3D highlights. You can
extend this animation to create different effects.
These are the current settings:
Texture’s animation
Grid texture
172 • Avid|DS
3D Warp Effects
Expression Editor
It is imperative that you do not change the name of the model note.
When Avid|DS loads the scene, it looks for a model note on an
object named “WARP_PROPERTIES”. You should, however, add a
descriptive prefix to the name, such as “LIGHTS”.
To open the model note
• Select Model > Info > Model Note, and left-click on the null
WARP_PROPERTIES.
The model note text file is displayed. The file can contain many text strings,
depending on the type of expressions you create. Each string must begin with
WARP_PROPERTY and end with END_PROPERTY. Everything in
between are variables that depend on the type of expression you create.
For example, the model note for the light template only required one
string to expose the lighting position control in Avid|DS:
WARP_PROPERTY,"LIGHTPOSITION",INPUT4,LIGHT,ETRNX,A,
FLOAT,1,9,END_PROPERTY
When editing and appending the model note, make sure you don’t
inadvertently add spaces where there should not be any. Otherwise
the variables will not be accessible from within Avid|DS.
The following table describes each parameter of the string above:
Variable Description
174 • Avid|DS
3D Warp Effects
Variable Description
FLOAT, BOOL, INT Lets you define the type of numbering that will control
the variable.
FLOAT: Defines a range from 1 to 9 including decimals. In
the light template, these numbers correspond to the
numeric keypad on your keyboard. Each number defines a
new position for the light source.
BOOL: Defines an on or off type of variable (1 or 0).
INT: Defines an integer range from 1 to 9 excluding decimals.
You can also open the tutorial-grid.1-0.dsc file and view the model note for
this scene. It contains text strings for two controls that will be accessible from
Avid|DS (scaling for X and scaling for Y).
Before you save the scene in the database, you should simplify it by
removing shaders and unnecessary objects to improve performance
in Avid|DS.
You should also plot the animation (trajectory, rotation, shade, and
other properties) from the Motion module, and then remove any
Persistent effects developed with the Softimage Advanced API for
Relations and Elements (SAAPHIRE) such as Ambulate, Multiped,
Kaboom, as well as any other custom effects.
To save a 3D scene into the Avid|DS database
1. Choose Save > Scene.
2. In the Save Scene dialog box, click DB List.
3. Navigate to the database on your Avid|DS system.
4. Name the scene (use a different name than that of the scene template).
Be sure to rename both the prefix and the scene name.
5. Click Save.
The scene is saved in the SoftDB database.
176 • Avid|DS
AVX Host Effect
Show/Hide
plug-in list
Show/Hide effect
parameters
Animated
parameter
Animatable
parameters
After you choose an effect from the list, its parameters are displayed in the
property editor.
When you see a green box beside a parameter, it means that you can
animate the parameter. Simply set the parameter, press the green
animation button, move to the next keyframe and change the parameter,
and then press the button again. The button turns red to show the
parameter has been animated.
In some cases, the effect’s property page may also contain a button called
Open Effect UI, which lets you open a new interface for the effect.
3. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
4. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
178 • Avid|DS
Blur Effect
Blur Effect
The Blur effect lets you remove noise from areas of an image where color
transitions occur.
You can apply the Blur effect to clips, tracks, Effects Trees, or as a paint effect.
\Image Effects folder
Bubble Effect
The Bubble effect lets you apply a Bubble effect to an image. The Bubble effect
simulates the Pointillist style of painting.
You can apply the Bubble effect to clips or tracks, or in an Effects Tree.
\Image Effects folder
If the RGB destination channels all have the same source channel,
the result is a grayscale image.
Although you can apply the Channel Switcher effect directly to a clip
or track, this example shows you how to switch the RGB channels to
the alpha channel in an Effects Tree.
2. Add an RGB image that you want to use as an alpha channel.
3. Apply the Channel Switcher effect.
4. Connect the image to the Channel Switcher node.
5. Open the Channel Switcher property editor.
6. On the Masking property page, select Alpha from the Process box.
Only the alpha channel will be processed.
7. On the General property page, map Lightness to Alpha.
180 • Avid|DS
Channel Switcher Effect
The RGB channel is output as an alpha channel. In this case, since the
image is black and white, the lightness is mapped to alpha. However you
can remap any channels depending on the results you want.
Alpha channel
Channel
Switcher
8. Add an image that contains the RGB channels you want to combine with
an alpha channel.
9. Add a Key Combiner effect and then composite the images together—see
Key Combiner Effect on page 277.
Background
image
RGB image
Composited result
Click the Help icon for detailed information on the Channel Switcher properties.
Since the Color Correction effects are real-time effects, you can view the
results upon playback without having to first process the effect.
182 • Avid|DS
Color Correction Effects
Color Correction Effect The Color Correction effect lets you adjust the various aspects of an image’s
color, such as the hue, saturation, contrast, and brightness. You can adjust the
color in each of the user-defined ranges of shadows, highlights, and midtones.
\Image Effects and \Image Effects\Color Corrections folders
Luminance
ranges Color wheel
Color selector
6. On the Adjust property page, use the sliders to adjust individual Gamma,
Gain, and Offset per channel. For example, you can use the sliders to
adjust the gamma of the RGB, R, G, B, L or A.
7. On the Curves property page, select a curve to adjust from the list.
You can adjust RGB curves together, or R,G, or B individually. You can
also adjust the Luma, Alpha and Ranges curves. If you choose ranges, you
can adjust the Shadows, Midtones, and Highlights independently.
8. Adjust the curve(s) in the function curve graph.
The mappings are applied to the curves you adjust.
9. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
10. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
11. Select Output Frame Size.
The effect processes and outputs pixels that fall within the frame size.
Click the Help icon for detailed information on the Color Correction properties.
184 • Avid|DS
Color Correction Effects
Monochromes The Monochrome color correction effects are preset color correction effects
that let you change an image’s color to a monochromatic hue.
\Image Effects\Color Corrections\Monochromes folder
Selective Color The Selective Color Correction effect is an Effects Tree preset that lets you
Correction Effect correct or change certain colors in an image. You can apply the Selective Color
Correction effect to clips, tracks, layers, or in an Effects Tree.
You can apply multiple Selective Color Correction effects to an image to
change individual colors. For example, if an image contains a man wearing a
suit and tie, you can individually change the colors of each. For that matter,
you can also change his hair and eye color using more Selective Color
Correction effects.
\Image Effect and \Color Corrections folders
Since this effect is a tree preset, you can use it without having to first create an
Effects Tree to achieve the same results. Take a closer look at the tree, and
you’ll notice that it’s comprised of several effects: Chroma Keyer, Color
Correction, and Key Combiner.
Chroma Keyer Color Corrector Key Combiner
The Chroma Keyer effect lets you create a matte for the colors you want to
affect. The Color Correction effect lets you change the color you selected as a
key color in the Chroma Keyer effect. Lastly, the Key Combiner effect lets you
combine the alpha output of your original image with the RGB output from
the keyer and Color Correction effect. For more information, see Key
Combiner Effect on page 277.
A useful feature of this effect is that you can switch between the
keyer and color corrector property editors, change values, and watch
how the resulting image is affected in the viewer.
186 • Avid|DS
Color Correction Effects
The following example shows you how to color correct two different areas in
an image. There are two beakers full of a green solution—you’ll make one
beaker red and the other orange.
Initial matte
6. Adjust the Chroma Tolerance to define the number of colors similar to the
key color that will be keyed out. The higher the number, the more similar
colors will be keyed out. This also means that more colors will be affected
by the color change.
7. Adjust the Gain to add more opacity to the matte.
8. Adjust the Lift to add more transparency to the matte.
9. On the Matte property page, select Pick BG, and click on the background
areas of the matte in the viewer.
More transparency is added to the background. You can also use the slider
to adjust the value.
10. Select Pick FG and click on foreground areas of the matte in the viewer.
More opacity is added to the foreground. You can also use the slider to
adjust the value.
This matte is already inverted so that you can pick areas that are
actually in the background so that you don’t have to mentally
determine which is foreground and which is background.
If you reset any parameters on this property page, make sure that the
Invert option is still selected.
11. Select the Shapes property page, and draw a shape around the object
whose color you want to change. You could also draw a matte that will
block out shapes you don’t want to affect. In this case, we don’t want to
affect the second beaker, so a matte is drawn around the beaker that will
be color corrected.
188 • Avid|DS
Color Correction Effects
12. Select the Fill Outside option, and set its value to 0. Deselect Fill Inside.
Everything outside the matte becomes transparent.
13. On the Key property page, deselect Output Matte.
Since the rest of the effects are applied to the RGB channels, you no longer
need to see the matte.
Click the Help icon for detailed information on the Chroma Keyer properties.
3. Continue adjusting the color using the parameters on the rest of the
property pages—see Using the Color Correction Effect on page 183.
4. Change the color of the beaker above. A Hue value of 270 produces an
orange color.
190 • Avid|DS
Color Space Adjustment Effect
4. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
5. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
6. Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
7. Select Output Frame Size.
The effect processes and outputs pixels that fall within the frame size.
Click the Help icon for detailed information on the Color Space
Adjustment properties.
192 • Avid|DS
Crop Effects
Crop Effects
The Crop effects let you crop an image from the top, bottom, right, or left
edges. You can apply these effects to clips, tracks, or in an Effects Tree.
\Image Effects and \Image Effects\Crops folder
16×9 Letterbox
To crop an image
• Apply a crop effect to a clip, track, or in an Effects Tree.
Unlike the Crop in the DVE, no handles are displayed in the Crop
effects. You can change the crop using the parameters on the Crop
Effects property editor.
Click the Help icon for detailed information on the Crop properties.
Custom Effects
The Custom effects let you create custom effects and save them for future use.
A mathematical process called the “convolution operator” is used to modify
the brightness values of pixels. You can also specify an area of the image where
the custom effect will be applied. The Custom effects also include blur,
emboss, and sharpen effects.
You can apply a custom effect to all or a portion of a clip or track, or in an
Effects Tree.
Click the Help icon for detailed information on the Custom Effect properties.
194 • Avid|DS
Custom Effects
Blur Effects
The Blur effects let you remove noise from areas of an image where color
transitions occur, soften an image, or simulate motion or a lack of focus.
You can apply a Blur effect to all or a portion of a clip or track, or in an
Effects Tree.
Vaseline
Click the Help icon for detailed information on the Custom Effect properties.
196 • Avid|DS
Custom Effects
Emboss Effects
The Emboss effects let you give an image a raised three-dimensional look.
You can apply an emboss effect to all or a portion of a clip or track, or in an
Effects Tree.
Click the Help icon for detailed information on the Custom Effect properties.
198 • Avid|DS
Custom Effects
Sharpen Effects
The Sharpen effects let you increase the contrast between areas of different
colors in your image.
You can apply the Sharpen effect to a clip or track, or in an Effects Tree.
\Image Effects\Custom Effects\Sharpens folder
Click the Help icon for detailed information on the Custom Effect properties.
Deflicker Effect
The Deflicker effect lets you correct the luminance variations in a clip, which
can vary between frames, producing an undesirable flickering effect. You can
balance the flickering by normalizing either the black or white luminance
levels or both.
In the following example, you can see the difference in the luminance levels
between the two images. Using the Deflicker effect, you can choose a frame in
which the luminance levels are correct and apply the levels to the rest of the
frames in the clip.
Deflicker effect
200 • Avid|DS
Deflicker Effect
You can also draw a new luminance box in the viewer by clicking
in the viewer and dragging over an area.
You can also use the Autokey button when you adjust the luminance
box on various frames, which automatically adds a keyframe on the
frame on which you reposition the box.
7. Repeat the above steps 2 to 6 for the White property page, if required.
8. On the Masking property page, select the channels on which you want to
apply the effect.
The effect is applied only to areas of the image where the alpha channel is
not black. You can derive masks from the alpha of the input clip or an
external matte from another clip.
9. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Deflicker properties.
Blurred
region
202 • Avid|DS
Depth of Field Effect
5. In the Frame Range boxes, enter the start and end frames of your sequence.
The message “External Data Loaded” is displayed on the property page.
If you don’t enter the start and end frames, an error message is
displayed on the property page.
6. In the Resolution boxes, enter the resolution that matches that of the
working project. The status line at the bottom of the property page
confirms that the external data has been loaded correctly. If the external
data does not load correctly, one of the following messages appears in the
status line:
Message Description
External Data Loaded All data has been loaded successfully for this frame
No External Data No file name has been entered and no data has been
Loaded loaded
Error - Data File The resolution of the data file does not match the
incorrect size resolution specified in the property page
Error - File not found; Avid|DS is unable to load the data file. The file cannot
<filename> be found.
7. On the Depth of Field property page, click Pick and then click on an
object in the viewer.
This lets you choose an area that should be in focus. The Focus Plane
parameter updates to display your selection. You can also adjust the Focus
Plane manually.
Area in focus
9. Set the Aperture (F-stop). The aperture respresents the relative aperture
size of the simulated camera. A low aperture value produces a shallow
depth of field where a plane appears sharply in focus and all other planes
appear blurred. A high value gives a greater depth of field and objects in
both the foreground and background appear in focus.
10. Adjust the Strength. The strength represents the scaling factor of the pixel
size of the CIrcle of Confusion.
11. Adjust the Antialiasing. Antialiasing defines the level of smoothing of
jagged edges along lines and curves. This parameter is useful when you
have two or more objects that have large differences in depth and jagged
edges appear where the object intersect.
12. Adjust the Circle of Confusion.This option lets you define the maximum
value that any pixel will be blurred into the surrounding pixels for out of
focus planes.
13. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
14. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Depth of Field properties.
204 • Avid|DS
Drop Shadow Effect
Drop shadow
Graphics or Keyer
effect used to
create a matte
Because the Drop Shadow effect simulates a shadow cast on a background, you
should apply it to an image on the overlay track or an image in a composite.
You can also animate the drop shadow to create the impression of a changing
light source. For example, if you want the price of a product to jump towards
you, first, create the text and then animate it. You can then create a drop
shadow of the text and animate its softness, position, and scale so that the
shadow becomes blurred and distant as the clip advances and the text jumps
off the screen.
Once you’ve fine-tuned the drop shadow, you can save its properties as a
preset. For more information, see Keyer Effects on page 333 and Creating
Mattes in Chapter 8 of the Avid|DS User’s Guide.
6. On the DVE property page, use the DVE controls to position, scale and
rotate the shadow. You can work interactively with the image, by moving
your pointer over the viewer.
In the viewer, the shadow is transformed while the original foreground
remains intact.
206 • Avid|DS
Drop Shadow Effect
Drop shadow
DVE image box
Foreground
Drop shadow
7. If you rotate the shadow around the Y axis, use the Perspective controls to
adjust the field of view.
8. On the Color property page, adjust the color of the shadow. You can select
a color from the palette or use the controls.
9. On the Crop property page, use the controls to crop the shadow.
The shadow image is cropped while the original foreground remains intact.
You can also drag the yellow box in the viewer to crop the shadow.
10. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Drop Shadow properties.
Edge Effect
The Edge effect lets you emphasize or detect the edges in an image. You can also
use the Edge effect in the Graphics layout as either a brush or fill effect, but it is
more suited to be used as a fill. For more information, refer to Painting and Titling
on page 315 of the Avid|DS User’s Guide.
You can apply the Edge effect to clips or tracks, or in an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Edge properties.
Click the Help icon for detailed information on the Emboss Image properties.
208 • Avid|DS
Fade Effects
Fade Effects
The Fade effects let you adjust the video levels to fade in or fade out a clip. You
can specify the color from which the image fades in or to which it fades out, or
you can apply a fade to a clip’s alpha channel for compositing.
You can apply the Fade effects to clips, tracks, or an Effects Tree.
\Image Effects and \Image Effects\Fades folders
Since the Fade effects are real-time effects, you can view the results upon
playback without having to first process the effect.
Key Fade In and Out Lets you fade a clip’s alpha channel in and out
\Image Effects\Fades folder
Key Fade In Lets you fade in a clip’s alpha channel
\Image Effects\Fades folder
Key Fade Out Lets you fade out a clip’s alpha channel
\Image Effects\Fades folder
Video Fade In Creates a fade in
\Image Effects\Fades folder
Video Fade Out Creates a fade out
\Image Effects\Fades folder
Film Effect
The Film effect lets you simulate the appearance of film for footage originally
recorded on video.
You can apply the Film effect to clips or tracks, or in an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Film properties.
210 • Avid|DS
Fog Effect
Fog Effect
The Fog effect lets you add atmospheric fog to an animated scene. You can
specify a gradual onset of the fog, so that objects in the foreground appear less
obscured than those in the background. You can also specify at what distance
the fog begins, as well as its intensity. The Fog effect applies the simulated fog
by using the Z-depth information contained in .Zpic files rendered in
SOFTIMAGE|3D or mental ray.
\Image Effects folder
If you don’t enter the start and end frames, an error message is
displayed on the property page.
6. In the Resolution boxes, enter the resolution that matches that of the
working project. The status line at the bottom of the property page
confirms that the external data has been loaded correctly. If the external
data does not load correctly, one of the following messages appears in the
status line:
Message Description
External Data All data has been loaded successfully for this frame.
Loaded
No External Data No file name has been entered and no data has been
Loaded loaded.
Error - Data File The resolution of the data file does not match the
incorrect size resolution specified in the property page.
Error - File not Avid|DS is unable to load the data file. The file cannot
found; <filename> be found.
7. On the Fog Effect property page, create a color for the fog by adjusting the
Red, Green, and Blue parameters.
By default Red, Green, and Blue are set to 100 creating a white fog color.
8. Set the Maximum Depth. You can set the depth at which the fog reaches
maximum intensity. The intensity of the fog increases linearly from the
Start Distance to the Maximum Depth.
9. Set the Start Distance. This lets you specify the distance from the
simulated camera at which the fog begins.
10. Adjust the opacity of the fog using the Opacity controls.
This lets you control the thickness of the fog. A value of 1 represents total
opacity and a value of 0 represents total transparency.
11. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
12. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Fog properties.
212 • Avid|DS
Frame Average Effect
Gradient Effects
The Gradient effects let you create gradual transitions between colors in an
image. The gradient effects can also be used to highlight or accent important
areas of an underlying image.
You can apply the Gradient effects to clips and tracks, in an Effects Tree, or use
them as source generators to create gradient backgrounds.
\Image Effects, \Image Effects\Gradients and \Source Generators folders
214 • Avid|DS
Graphics Effect
Graphics Effect
The Graphics effect lets you access the Graphics layouts and create graphics or
titles. You can then use any of the tools or effects found in the Graphics layouts.
You can apply the Graphics effect to clips, tracks, layers, and in an Effects tree.
\Image Effects folder
Make sure the play cursor is over the clip or you cannot switch to the
Graphics layout.
The Graphics effect is applied to the clip and the Graphics layout is displayed.
Creating Rolls and A roll or crawl typically contains the titles or credits of a program. You can
Crawls create a traditional roll in which a title moves from the bottom of the screen to
the top, or a traditional crawl in which a title moves from the right of the
screen to the left. Single or multiple titles can be used for a roll or crawl.
You create rolls or crawls by using the Graphics property editor. This lets you
quickly and easily create standard rolls or crawls that involve few titles. When
you do this, the time span of the titles change to match the duration of the
graphics session.
You can also create the animation manually by using the Animation Key icon
to set individual keyframes. This method lets you create a complex roll or
crawl that involves many titles that start and end in different locations. You
can also include paint strokes in a roll or crawl.
When you create a roll or crawl, the entire duration of the clip
is used.
5. In the Graphics property editor, select one of the following options from
the Motion box:
• Roll to create a roll.
• Crawl to create a crawl.
6. In the Start Position box, select one of the following options:
• Onscreen to start the roll or crawl on the screen.
• Offscreen to start the roll or crawl off the screen.
7. In the End Position box, select one of the following options:
• Onscreen to end the roll or crawl on the screen.
• Offscreen to end the roll or crawl off the screen.
8. To guarantee optimal quality when building rolls/crawls, select the
Standard Speed option.
9. Click Build Motion.
The title’s transformation is animated.
216 • Avid|DS
Graphics Effect
10. To apply an automatic fade, roll, and crawl animation only on selected
Graphics objects, select the Apply to Selection option.
11. To modify the transformation properties of the title, select the title, and
do one of the following:
• From the graphics property tree, open the Transformations property
editor, and modify the values.
• From the View menu, choose Views > Animation Editor. Select the
Transformation property and adjust the function curve
Click the Help icon for detailed information on the Graphics properties.
Creating a Fade You can automatically create fades by using the Graphics property editor.
When you apply a fade to a graphics object, its time span changes to match the
duration of the graphics session. In addition, the existing opacity settings for a
stroke (brush and fill) and text body (edge, face, shadow) are overwritten with
the new fade values.
To fade an object
1. From the Graphics Tools toolbar, select a drawing tool.
2. In the graphics property tree, define the properties for your tool.
3. Create an object in the viewer.
4. Move the object to the desired fade-in position.
5. From the General toolbar, click Graphics Properties.
6. In the Fade box, set the In and Out values in frames.
7. Click Build Fade.
The object’s opacity properties are animated.
8. To modify the opacity properties of the object, select the object and adjust the
Opacity controls on the Paint Style, Brush, and Titling Style property editors.
Click the Help icon for detailed information on the Graphics properties.
218 • Avid|DS
Graphics Session Effects
Effect bar
Impressionist Effects
The Impressionist effects are presets that let you add artistic effects to your
images. These effects resemble traditional fine-arts media, such as chalk,
charcoal, crayon, and pencil.
You can apply the Impressionist effects to clips, tracks, or an Effects Tree.
220 • Avid|DS
Impressionist Effects
222 • Avid|DS
Impressionist Effects
Watercolor Watercolor
Spatter Watery Spotty Brush on
Rough Paper
Click the Help icon for detailed information on the Impressionist properties.
Matte Effect
The Matte effect lets you clean specific areas of an existing matte or create a
new matte for an image. This effect is useful if you import a clip that has a
matte in its alpha channel, but the matte requires touching up.
Using the shape tools, you can create a garbage matte and, if necessary, track
the shapes using the shape tracking tools. For more information, see Using the
Shape Tracker on page 443.
You can apply the Matte effect to clips, tracks, layers, or in an Effects Tree.
\Image Effects and \Keyers folders
The Matte property editor contains three of the same property pages
as the Blue-Green Keyer property editor. Once you apply the effect,
you can use the same methods to clean your matte as you would
using the Blue-Green Keyer property editor. For more information,
see Using the Blue-Green Keyer on page 334 of this guide and
Creating Mattes on page 378 of the Avid|DS User’s Guide.
Click the Help icon for detailed information on the Matte properties.
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Negative Effect
Negative Effect
The Negative effect reverses the colors in your image.
You can also use the Negative effect in the Graphics layout as either a brush or
fill effect, but it is more suited to be used as the fill.
You can apply the Negative effect to clips, tracks, or in an Effects Tree.
\Image Effects folder
226 • Avid|DS
Optical Glow Effect
4. Use the controls in the Color Correction box to adjust the amount of gain
and brightness applied to the entire image.
5. Use the Amount controls to adjust the percentage of the original image
that is added to the diffused image.
6. On the Black Diffusion property page, use the controls to specify the black
diffusion parameters.
7. On the White Diffusion property page, use the controls to specify the
white diffusion parameters.
8. On the Masking property page, select the channels on which you want to
apply the effect. The effect is applied only to areas of the image where the
alpha channel is not black. You can derive masks from the alpha of the
input clip or an external matte from another clip.
9. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Optical Glow properties.
Outsource Effect
Certain shots in your sequence may require specific touch ups in another
application. The Outsource effect lets you output an area of the timeline in
the file format of your choice, while keeping a link to the exported files. This
makes it easy to bring the files back into Avid|DS when the work in the
external application is complete. All you have to do is apply the Outsource
effect, specify a file format, and then export the file. When the work is
complete, you can update the link to these files from within the Outsource
property editor. Any changes made to the file(s) are displayed in the viewer.
Just like any other linked file, you have to process the effect to play the area on
the timeline in real time.
When you apply the Outsource effect in a stack of effects or as part of an
Effects Tree, the image, including the effects below the Outsource effect, will
be output to file.
You can apply this effect to clips, tracks, or an Effects Tree.
\Image Effects folder
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Outsource Effect
3. Type in the name of the external application you plan to use in the
Application Name text box.
4. Assign a file type to the external application by selecting a file format from
the Default Export Format list.
5. Click OK to save the preset.
The application preset is now available from the 3rd Party Application list.
Preset available
from 3rd Party
Application list.
6. Type a name for your file in the File Name text box.
7. A location for the file is created by default. You can change the defualt
location by clicking the browse button and selecting a new folder.
8. Click Export to output the area on the timeline to file. If you are exporting
a series of frames several files are created. The files are named as follows:
Filename0.psd, Filename1.psd, and so on.
9. Touch up the file or series of files in the external application.
10. When the work is done, click Update to update the link to the file(s).
Any changes made to the file(s) are displayed in the viewer.
11. On the Options property page, select one of the following options from
the Process box:
• Frame if your material is frame-based, such as static images or 30-fps
computer-generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
12. Process the effect to generate a cache, so you can play the area on the
timeline in real time.
Click the Help icon for detailed information on the Outsource effect properties.
230 • Avid|DS
Painterly Effects
Painterly Effects
The Painterly effects let you create a wide variety of effects which simulate
artistic media, such as charcoal, colored pencil, conte crayon, graphic pens,
and palette knives.
You can apply the Painterly effects to clips and tracks, or in an Effects Tree.
Graphic Pen Uses fine linear ink strokes to capture details in the
original image
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Painterly Effects
Palette Knife Lets you create an image with rough smears of color
that appear to have been made with a palette knife
Click the Help icon for detailed information on the Painterly properties.
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Posterize Effect
Posterize Effect
The Posterize effect lets you reduce the number of color samples in an image
and select the channels on which the effect is applied.
You can apply the Posterize effect to clips, tracks, or an Effects Tree.
When you apply this effect as paint effect, only the parameters of the
General property page are available.
Click the Help icon for detailed information on the Posterize properties.
Premultiplication Effect
The Premultiplication effect lets you change a clip’s premultiplication state.
When you import material into Avid|DS, you should specify whether the
material is premultiplied or not. However, if you didn’t set the
premultiplication state when you imported the material, or a clip’s
premultiplication was incorrectly set, you can apply the Premultiplication
effect to change the clip’s state.
The Premultiplication effect also lets you change a clip’s premultiplication
state without having to first create a graphics container clip.
You can apply the Premultiplication effect to clips, tracks, or in an
Effects Tree.
For more information, see Working with Premultiplied Images on page 103.
\Image Effects\Custom Effects folder
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Premultiplication Effect
3. On the Masking property page, indicate whether or not you are using a
mask for the effect. By default, the effect is applied to the RGB channels.
You can derive masks from the alpha of the input clip or an external matte
from another clip.
4. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
• Click the Help icon for detailed information on the Premultiplication
properties.
Click the Help icon for detailed information on the Radial Blur properties.
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Reticulation Effect
Reticulation Effect
The Reticulation effect lets you simulate the shrinking and distortion of
photographic film emulsion. This effect processes the darker areas of the
image with dense clumps of dark emulsion, and the lighter areas with a light
stippling of grain.
By default, this effect produces a monochrome (grayscale) image, but you can
apply separate colors to the current foreground and background colors to
color the final result.
You can apply the Reticulation effect to clips, tracks, or an Effects Tree.
\Image Effects folder
Original image
Click the Help icon for detailed information on the Reticulation properties.
Ripple Effect
The Ripple effect lets you add randomly-spaced ripples to the image’s surface,
making the image appear as if it is under water and being rippled by the wind.
You can apply the Ripple effect to clips, tracks, or an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Ripple properties.
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Sharpen Effect
Sharpen Effect
The Sharpen effect lets you sharpen an image. You can sharpen the entire
image or just the edges. This effect works by finding adjacent pixels with
differing color values and adjusting these values to increase the difference
between them.
You can also use the Sharpen effect as a brush or fill effect in a graphics
session, but it is more suited to be used with fill.
You can apply the Sharpen effect to clips, tracks, or an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Sharpen properties.
Solarize Effect
The Solarize effect lets you invert RGB or HLS values. You can mix between
the original and the inverted image. You can also apply the effect to the RGB
and/or alpha channel.
In the following example, the Solarize effect is applied to the RGB channels
with 100% mix. This means that the resulting image will use 100% of the
inversed image. Whereas, if the mix was set to 75%, then 75% of the inverted
image would be used and 25% of the original image.
You can apply the Solarize effect to clips, tracks, or an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Solarize properties.
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Special Filter Effect
Click the Help icon for detailed information on the Special Filter properties.
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Source Generator Effects
2. From the the Load Preset dialog box, select an effect from the Source
Generators folder and click OK.
A new input node is added to the Effects Tree. You can composite the
generated clip as you would any other clip.
Click the Help icon for detailed information on the image transition’s properties.
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Spill Correction Effect
The Spill Correction effect contains the same parameters as the Spill
property page of the Blue-Green Keyer with the addition of the Pick
Spill color button. For the effect to determine the spill color, click
Pick Spill Color, then select the spill color in the viewer. You can
then proceed with spill correction in the same manner as with the
Blue-Green Keyer. For more information, see Blue-Green Keyer
Effect on page 334.
Click the Help icon for detailed information on the Spill Correction properties.
Stamp Effect
The Stamp effect lets you make an image appear as if it was created with a wood
block stamp. By default, this effect produces a monochrome (grayscale) image,
but it can use the current foreground and background colors if they’re available.
You can apply the Stamp effect to clips, tracks, or in an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Stamp properties.
Threshold Effect
The Threshold effect lets you create a variety of posterized effects. It works by
pushing pixel values up or down according to whether they fall above or
below a specified threshold. Pixels with values below the minimum specified
are pushed down to a lower tonal level and those falling above the maximum
are pushed up to a higher tonal level. A posterized effect results because the
total number of tonal levels is decreased.
You can also use the Threshold effect in the graphics property tree as either
a brush or fill effect, but it is more suited to be used as the fill. For more
information, refer to Painting and Titling on page 315 of the Avid|DS
User’s Guide.
You can apply the Threshold effect to clips or tracks, or in an Effects Tree.
\Image Effects folder
Click the Help icon for detailed information on the Threshold properties.
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Warp Effect
Warp Effect
The Warp effect lets you transform an image or part of an image from one
shape to another over time. You can warp still or moving images.
You can apply the Warp effect to clips or tracks, or in an Effects Tree.
\Image Effects folder
When warping a still image, you can, for example, add a caricature to a
person’s face, giving their face a surprised look by enlarging the eyes, or
deforming an object to a specific form.
Original image
Eyes and lips warped at 50% shape Eyes and lips warped at 100%
interpolation shape interpolation
When warping a moving image, you can, for example, adjust the position or
form of an object moving across an image over a sequence of frames, such as a
walking man shrinking in size as he walks.
Creating Shapes Shapes are the Bézier curves that outline the portions of the image that you
want to warp. The Warp effect uses these shapes to specify whether these parts
of the image move or if they should be stationary. Shapes can be open-ended
or closed. They can stand alone or be joined to another shape.
To close a shape drawn with the Freehand tool, hold down the Ctrl
key while you draw the shape. Once you release the mouse button,
the shape is closed. To close a shape drawn with the Polyline tool,
press the Ctrl key after you draw the last line segment.
The Warp effect has four shape-creation tools:
• Freehand
• Polyline
• Ellipse
• Rectangle
If you copy open shapes from the Warp effect into a keyer or Matte
effect, the shapes will automatically be closed.
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Warp Effect
You can zoom and pan in the viewer to frame the portion of the
image you want to trace.
Control point
To add an additional control point, hold down the A key and click on the
line where you want the control point to appear.
Instead of drawing a target shape from scratch, you can click Copy
and Join from the Editing Tools box. This tool creates a copy of the
source shape and joins the two shapes together. Simply edit or
transform the target shape to interactively warp the chosen object.
8. Create a second shape to represent the destination shape of the warped object.
The destination shape is displayed in red.
Destination shape
drawn with the
Ellipse tool.
To close a shape created with the polyline tool, press the Ctrl key
and click.
9. Use the following tools from the tools in the Transformations box to
manipulate your shape:
• Select
• Scale
• Rotate
• Skew
10. From the Editing Tools box click Edit Shape.
Control points along the target shape are displayed.
11. Drag the control points to modify the shape.
For more information, refer to Working with Graphics on page 342 of the
Avid|DS User’s Guide.
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Warp Effect
Joining Shapes Once the shapes are created, you can join them together to create a relationship
between the beginning and ending shape of the object. The order in which you
join shapes gives the direction to a warp. For example, if you join a small shape
to a large shape, the object will warp over time from small to large. If you join a
large shape to a small shape, then the object will warp from large to small.
You can only join open-ended shapes with other open-ended shapes
and closed-ended shapes with other closed-ended shapes.
When the two shapes are joined, you can match corresponding features on the
two shapes. Each shape contains four or more correspondence points (four
initially), which describe the location of key positions on a shape. You can
place these correspondence points at key locations on a shape, such as where
the Bézier curve changes direction.
Correspondence point
Target shape
Source shape
To break the join between two shapes, click Join in the Editing Tools
box and click on one of the shapes. A dialog box appears, prompting
you to break the join, click OK.
2. In the Editing Tools box, click Correspondence.
The source and target shapes are highlighted in yellow. Each shape
contains four correspondence points, which are connected with
correspondence vectors.
3. Move the correspondence points on the source shape to key locations on
the curve, such as where the curve changes directions.
4. Match the correspondence points on the target shape to those on the
source shape.
Correspondent points
are moved to key
locations on the curve
254 • Avid|DS
Warp Effect
During processing, Avid|DS does not use the actual shapes you
created, but uses the edge densities of the shapes to create an
Correspondence approximation of the shapes. That is, a shape’s edge density defines
point how closely the form used in the warping process matches the shape
Edge density
that is drawn.
Shapes are subdivided between correspondence points based on the
shape’s edge density. The higher the edge density, the more edges,
Original and the more closely the shape is depicted by its edges. Thus, the
shape more precise the transition between shapes.
When you change the edge density, be careful not to use too high a
Shape with edge density of 5. density setting. There is no exact formula for selecting the best
density for any given shape. Choose one that approximates the shape
enough, but not too much. Setting a shape’s density unnecessarily
high slows down processing time.
Creating Barrier You may find that the area outside your source or target shapes also gets
Shapes distorted when your object is warped. To get rid of this unwanted distortion,
you can create a barrier shape which prevents the distortion from spreading to
the rest of the image.
Barrier shape
Source shape
Target shape
Animating Shapes You can animate the interpolation between shapes or the shapes themselves
on both still images or when the object is moving over time. You can add
keyframes and modify the way the source shape warps into the target. For
moving images, you can use the tracker to track the shapes to match the
movement in a clip, or animate the shapes frame by frame. For more
information, see Tracking Shapes on page 443 of this guide and Creating
Animation on page 508 of the Avid|DS User’s Guide.
You can also modify the slope of the interpolation from Linear to
either Spline or Constant Interpolation.
Click the Help icon for detailed information on the animation editor.
256 • Avid|DS
Warp Effect
Tracking Warped If your image moves or scales, you’ll need to set up trackers to track the
Shapes source, destination and barier shapes. In the following example, the man’s
face both scales and moves as his eye is warped. To correctly track the eye, you
need to increase the trackers’ target area and search regions, and ensure that
the Always Update option is selected.
Since all the shapes including the source, destination, and two barrier
shapes move and scale, you need to track all the shapes.
4. On the Tracker property page, click Show.
Target area
Search region
258 • Avid|DS
Warp Effect
Setting the Rendering The final look of your warp depends largely on the render settings you choose.
Options You can go from a fast low-quality test image to a slower higher-quality image for
final output by simply changing a few of the settings in the Render property page.
The render settings let you choose how the edges of your shapes are defined,
how precise the transition is between shapes, how pixels are interpolated, and
how soft or jagged the edges are.
Original image
• Cookie Cutter to keep everything that falls within your closed shapes and
remove everything else. This option is also useful for creating mattes. You
cannot use this option with open-ended shapes.
3. To set the transition quality, select one of the following from the Warp
Precision list:
• Linear if you want to do a quick test. This option processes the warp at the
lowest quality, but is very fast and uses the least amount of memory.
• Low or Medium if you need slightly higher quality than the Linear option.
The quality of the images improve with only slightly slower processing times.
• High if you need a high-quality image that is processed in a reasonable
amount of time. This option produces professional quality images.
• Very High or Super High if you require an extremely smooth transition
between shapes. Both of these options provide extremely high-quality
images, but take considerable amounts of time to process.
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Warp Effect
4. For the Interpolation setting, which affects pixel quality, select one of the
following:
• None if you want quick results. This option results in marginal pixel
image quality, but the processing time is very quick.
• Bilinear if you need a reasonable image quality within a reasonable
processing time. This is the default setting.
• Scaling if your target shape is scaled down by more than 50%. This option
results in the least amount of degradation, but also takes the longest time
to process.
5. Select the Antialiasing option if you want the edges of the shapes or
regions to be smooth. If you deselect this option, the edges are jagged.
6. Select the Soften Edges option if you want the pixels around the edges of
the shapes to blend gradually with the pixels of the surrounding image.
7. Process the effect and then play it back on the timeline to view the results.
Click the Help icon for detailed information on the Warp properties.
262 • Avid|DS
Chapter 6 Tree Effects
In This Chapter...
Tree Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
264 • Avid|DS
Tree Effects
Tree Effects
Tree effects are effects that you can only apply within an Effects Tree (except
for the AVX Host effect), and usually require more than one input. For
example, rather than using layers to create a composite, you can use a
Composite effect in an Effects Tree. You can layer up to six images with the
Composite effect. For more information, see Using the Effects Tree on page 43.
There’s also a preset Effects Tree for selective color correction. For
more information, see Selective Color Correction Effect on page 186.
Composite Effect
In an Effects Tree, the Composite effect lets you composite up to six images
together in one node. To composite more than six inputs, use multiple
Composite effects. You can also use an external matte for the effect.
You can apply the Composite effect in an Effects Tree.
\Tree Effects folder
Bottommost layer
If the output does not display the results you expect, the
premultiplication state of an image was probably incorrectly set
when it was imported. Select the Premultiply property page and
change the input’s premultiplication state. For more information, see
Changing the Premultiplication Setting on page 104.
4. Double-click on the Composite node to display the Composite
property editor.
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Composite Effect
5. On the General property page, you can mute or solo each input to view
them individually. You can also control the opacity of each layer, mute the
background, and export the alpha. When you use several Composite
effects, or use a Composite effect with a layer or other effects in the same
tree, you may need to export the effect’s alpha channel in order for it to be
correctly composited.
The operations differ between the RGB and alpha channels. Most
operations that you select for the RGB channels are automatically applied
to the alpha channel. You can, however, change the alpha operation
separately. These operations are the same as those found on each layer—
see Applying Matte and Blend Operations on page 269.
7. On the Premultiply property page, change any required inputs to the
correct premultiplication state.
By default, all clips are set to Auto, which will maintain the clip’s current
premultiplication state.
8. On the Masking property page, specify whether or not to use a mask for
the effect. By default, the effect is applied to the RGB and alpha channels.
You can derive masks from the alpha of the input clip or an external matte
from another clip.
9. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Composite properties.
268 • Avid|DS
Composite Effect
Applying Matte and You can composite images placed on layers or in Effects Trees using matte
Blend Operations (Boolean) or blending operations. You can apply these operations
independently on the RGB and alpha components of the layer or in a
Composite node.
The operations differ between the RGB and alpha channels. Most RGB
operations that you select are automatically applied to the alpha channel. You
can, however, change the alpha operation separately. On a layer, the two
images or mattes are combined with the default operation (Over), and are
displayed in the result area.
Result area
Using a Composite node, the images or mattes are also combined using the
default operation (Over), and displayed in the viewer. To combine multiple
mattes in an Effects Tree, use the Matte Composite effect. For more
information, see Matte Composite Effect on page 279.
Matte (Boolean)
operations
Blend operations
You can also apply matte (Boolean) operations between external mattes on a layer.
270 • Avid|DS
Composite Effect
Matte
controls
The following tables list commands that perform matte and blending
operations on the RGB or alpha channels.
These are the original images:
The following matte operations modify the resulting alpha channel of the
composite, without affecting the RGB colors.
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Composite Effect
The following blend operations modify the resulting RGB channels, and
possibly the alpha channels, depending on which operation you choose.
Command Result Description
Add Adds the RGB values of the
foreground image to the
background
Note: This may sometimes cause
the image to appear overexposed
in areas where too much of one
color has been added together.
274 • Avid|DS
Flicker Effect
Flicker Effect
The Flicker effect lets you map the variations in the luminance of one clip to
another clip. This effect is useful, for example, if you have a background clip
with flickering fire and you want to composite another clip (a man) on top
that doesn’t have the flickering. You can map the luminance variations from
the fire to the man.
Original
Luminance in face changes to
match luminance in fire
You can also draw a new luminance box in the viewer by clicking
in the viewer and dragging over an area.
276 • Avid|DS
Key Combiner Effect
RGB
Alpha
Key Combiner result
(RGBA image)
Background image
Composited result
RGB
278 • Avid|DS
Matte Composite Effect
External matte
added using Matte
Composite effect
External matte
RGB image
External matte
added to layer
External matte
RGB image
280 • Avid|DS
Matte Composite Effect
You can also use the alpha, the luminance of the RGB, the separate red,
green, or blue channels, or an invert of any of these as the input for the
external matte.
6. On the Options property page, select one of the following options from
the Process box:
• Frame if your material is frame-based, such as static images or 30-fps
computer-generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
7. Connect the output of the Matte Composite effect to the input of another
image or effect.
Click the Help icon for detailed information on the Matte Composite properties.
Tracker Effect
The Tracker effect lets you track or stabilize your clips while working in the
Effects Tree.
If you want to stabilize your clip while working in the Effect Tree,
you can use the Stabilize effect, which is a preset of the Tracker
effect. The Stabilize effect is located in the Image Effects folder.
You can apply the Tracker effect in an Effects Tree.
\Tree Effects folder
282 • Avid|DS
Chapter 7 Image Transition Effects
In This Chapter...
Image Transition Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
284 • Avid|DS
Image Transition Effects
Dissolve Effect
The Dissolve effect lets you apply a transition between video clips in which the
image from one clip gradually becomes less distinct as the image from the
other clip replaces it.
You can apply a dissolve at the start, center, or end of the transition. You can
also adjust the amount of the dissolve if you want the frames of one clip to be
more apparent than the other.
The Dissolve effect can only be applied on clips on the timeline or as a node in
an Effects Tree.
\Image Transitions folder
Since the Dissolve effect is a real-time effect, you can view the results upon
playback without having to first process the effect.
First clip Dissolve at 25% Dissolve at 50% Dissolve at 75% Second clip
286 • Avid|DS
Dissolve Effect
4. In the Dissolve property editor, adjust the amount of the dissolve, and
specify the start point and duration of the transition.
The start point and duration options are only available when you
apply a dissolve on the timeline.
Click the Help icon for more information on the dissolve properties.
4. On the Timing property page, adjust the amount of the dissolve and the
function curve to control the timing and percentage of the mix.
Click the Help icon for more information on the dissolve properties.
288 • Avid|DS
DVE Effect
DVE Effect
The DVE effect lets you transform the size, position, and shape of images in
three-dimensional space. Using DVEs, you can create effects such as “push-
wipes”, “fly-bys” or picture-in-picture.
You can apply DVEs to clips, tracks, layers, or in an Effects Tree. On the
timeline, you can use DVEs for transitions between two clips, or for single
sided transitions at the beginning or end of a clip. For more information, refer
to Creating One-Sided Transitions on page 292 of the Avid|DS User’s Guide.
\Image Effects and \Image Transitions folders
4. In the DVE property editor, modify the properties of the DVE to achieve
the effect you want.
Click the Help icon for more information on the DVE properties.
To learn about applying DVEs on layers in a composite, see Transforming
Images on page 368.
Morph Effect
The Morph effect lets you transform one image or a sequence of images
into another over a sequence of frames. You can morph between still or
moving images.
You can apply the Morph effect as a transition on the timeline or in an
Effects Tree.
\Image Transitions folder
When morphing a still image, you can, for example, show a change between
two images, such as the progressive aging of a girl into a woman or the
transformation of a woman into a man.
Outgoing image with morph applied Morph - 50% shape interpolation, Incoming Image with morph applied
to face 50% transparency to face
When morphing a moving image, you can show a change between two
sequences of images, such as a walking boy turning into a walking man.
The Morph effect is comprised of a Warp on an incoming image, a Warp on
an outgoing image and a dissolve in between them. For more information, see
Warp Effect on page 249.
The outgoing image is warped from its original shape to the shape of the
incoming image. The incoming image is warped in the opposite direction,
going from the shape of the outgoing image to its original shape.
Manipulating the transparency value lets you control the dissolve between the
two images.
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Morph Effect
The Source shape morphs from the original image to a distorted image
resembling the shape of the target.
The target shape morphs in the opposite direction, from distorted image,
resembling the shape of the source to the original target image.
Applying a Morph You apply the Morph transition effect in the same way as a simple dissolve or
Transition Effect wipe. In an Effects Tree, you apply it like any other effect between two inputs.
For more information, see Adding Effects to Trees on page 47.
Creating Shapes Shapes are Bézier curves that outline the parts of your image that you want to
morph. The Morph effect uses these shapes as a guide to transition from one
to the other. Shapes can be open-ended or closed. They can stand alone or be
joined to another shape.
The Morph effect has four shape creation tools:
• Freehand
• Polyline
• Ellipse
• Rectangle
Click the Help button for a detailed description of each of these tools.
292 • Avid|DS
Morph Effect
4. Create a rough shape around the object that you want to warp.
The source shape is displayed in red.
You can zoom and pan in the viewer to frame the portion of the
image you want to trace.
5. From the Editing Tools box, click the Edit Shape tool.
Control points along the source shape are displayed.
If you copy open shapes from the Morph effect into a keyer or Matte
effect, the shapes will automatically be closed.
6. Drag the control points so that your shape outlines the part of the image
you want to morph.
Control point
To add an additional control point, hold down the A key and click on the
line on which you want the control point to appear.
When you draw the shapes on the destination image, be sure to draw
them in the same direction and order in which you created them on
the source image. For example, if you started drawing the shape on
the source image from the top and to the right, and also draw the
shape on the destination image from the top and to the right. This
will avoid unwanted deformations in the morphed image. However,
if you want to create a deformation, you can create the shape on the
destination image differently.
9. Create a second shape on the destination image representing the target
shape or the final image into which the source image will morph.
The target shape is displayed in blue.
To close a shape created with the polyline tool, press the Ctrl key
and click.
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10. Use the following tools from the Transformations box to manipulate
your shape:
• Select
• Scale
• Rotate
• Skew
11. From the Editing Tools box, click the Edit Shape tool.
Control points along the target shape are displayed.
12. Drag the control points to modify the shape—see Tracking Morphed
Shapes on page 301.
If the target image is moving between frames, you can track the
target shape over the length of the transition.
Joining Shapes Once you have created your shapes, you can join them together to create a
relationship between the beginning shape of the source image and the ending
shape of the target image. The Morph effect automatically interpolates
between the two shapes over the length of the transition.
You can only join open-ended shapes with other open-ended shapes
and closed-ended shapes with other closed-ended shapes.
When the two shapes are joined, you can match corresponding features on the
two shapes. Each shape contains four correspondence points, which describe the
location of key positions on a shape. You can place these correspondence points
at key locations on a shape, such as where the Bézier curve changes direction.
Correspondence point
Move a correspondence
point to this location
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Morph Effect
To break the join between two shapes, click Join in the Editing Tools
box and click on one of the shapes. A dialog box appears asking you
if you want to break the join, click OK.
4. From the Editing Tools box, select the Correspondence option.
The source and target shapes are highlighted in yellow. Each shape
contains four correspondence points. The correspondence points on each
shape are connected with correspondence vectors.
5. Move the correspondence points on the source shape to key locations on
the curve, such as where the curve changes directions.
6. Match the correspondence points of the target shape with those of the
source shape.
When you’re morphing between similar objects, such as between two
faces, you should move the correspondence points to try and match up
key features on the source image with those on the target.
During processing, Avid|DS does not use the actual shapes you
created, but uses the edge densities of the shapes to create an
Correspondence approximation of the shapes. That is, a shape’s edge density defines
point how closely the form used in the morphing process matches the
Edge density
shape that is drawn.
Shapes are subdivided between correspondence points based on the
shape’s edge density. The higher the edge density, the more edges,
Original and the more closely the shape is depicted by its edges. Thus, the
shape more precise the transition between shapes.
When you change the edge density, be careful not to use too high a
Shape with edge density of 5. density setting. There is no exact formula for selecting the best
density for any given shape. Choose one that approximates the shape
enough, but not too much. Setting a shape’s density unnecessarily
high slows down processing time.
Creating Barrier You may find that the area outside your source or target shapes also gets
Shapes distorted when your image is morphed. To get rid of this unwanted distortion,
you can create a barrier shape for either the source or target shapes, which
prevents the distortion from spreading to the rest of the image.
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Morph Effect
Warping the Morph After you create the morph between the two images, you can also apply a warp
to the output of the morph. For example, let’s say that you have two faces that
morph from one to the other. Next you want to change the length of the nose of
both images. To do so, you can warp the noses from within the Morph effect.
Animating Shapes You can animate the interpolation between shapes or the shapes themselves
when the objects are moving over time. For still images, the Morph effect
automatically interpolates between the source and target shapes. You can add
keyframes and modify the way the source morphs into the target. For moving
images, you can animate the shapes frame-by-frame to match the movement
in the clip. For more information, refer to Creating Animation on page 508 of
the Avid|DS User’s Guide.
You can also modify the slope of the function curves from Linear to
either Spline of Constant interpolation.
Click the Help icon for detailed information on the animation editor.
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Morph Effect
Tracking Morphed If your image moves or scales, you’ll need to set up trackers to track the
Shapes source, destination, and barrier shapes. To correctly track the shapes, you
need to increase the trackers’ target area and search regions, and ensure that
the Always Update option is selected.
Setting the Rendering The final look of your morph depends largely on the render settings you
Options choose. You can go from a quick low resolution test to a high resolution image
for final output by simply changing a few of the settings in the Render
property page.
The render settings let you choose how the edges of your shapes are defined,
how precise the transition is between shapes, how pixels are interpolated, and
how soft or jagged the edges are.
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Morph Effect
• Cookie Cutter to keep everything that falls within your closed shapes and
remove everything else. This option is also useful for creating mattes. You
cannot use this option with open-ended shapes.
To close a shape, press the Ctrl key and then click in the viewer.
With Edge Mode set to Cookie Cutter, A matte is automatically created based
the area outlined by the closed shapes on the areas that were cut out.
is cut out. The rest of the image is
ignored and set to black.
3. For the Warp Precision setting, which affects transition quality, select one
of the following options:
• Linear to do a quick test. This option processes the morph at the lowest
quality, but is very fast and uses the least amount of memory.
• Low or Medium if you need slightly higher quality than the Linear option.
The quality of the images improve with only slightly slower processing times.
• High if you need a high-quality image that is processed in a reasonable
amount of time. This option produces professional quality images.
• Very High or Super High if you require an extremely smooth transition
between shapes. Both of these options provide extremely high-quality
images, but take considerable amounts of time to process.
4. For the Interpolation setting, which effects pixel quality, select one of the
following options:
• None if you want quick results. This option results in marginal pixel
image quality, but the processing time is very quick.
• Bilinear if you need a reasonable image quality within a reasonable
processing time. This is the default setting.
• Bicubic if you go from a small source shape to a larger target shape. This
option results in high pixel-quality which is required when the morph
enlarges parts of the image.
• Scaling if your target shape is scaled down by more than 50%. This option
results in the least amount of degradation, but also takes the longest time
to process.
5. Select the Antialiasing option if you want the edges of the shapes or
regions to be smooth. If you deselect this option, the edges are jagged.
6. Select the Soften Edges option if you want the pixels around the edges of
the shapes to blend gradually with the pixels of the surrounding image.
7. Process the effect and then play it back on the timeline to view the results.
Click the Help icon for detailed information on the Morph properties.
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Wipe Effect
Wipe Effect
The Wipe effect lets you create a transition between two overlapping clips,
such that the second clip is revealed according to a specified pattern. You can
also apply a border between the two clips by specifying the position, color, and
edge softness.
You can apply wipes to clips and tracks, or in an Effects Tree. On the timeline,
you can also use wipes for transitions between two clips, or for single sided
transitions at the beginning or end of a clip. For more information, refer to
Creating One-Sided Transitions on page 292 of the Avid|DS User’s Guide.
You can apply a wipe in an Effects Tree the same way that you apply
a dissolve. For more information, see Dissolve Effect on page 286.
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Wipe Effect
4. In the Wipe property editor adjust the amount of the wipe, and specify the
start point and duration of the transition.
The start point and duration options are only available when you
apply a dissolve on the timeline.
Click the Help icon for detailed information on the Wipe properties.
308 • Avid|DS
Chapter 8 Time Effects
In This Chapter...
Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
310 • Avid|DS
Time Effects
Time Effects
The time effects let you process images by rearranging the fields and frames in
a clip. Time effects include 3:2 Contract, 3:2 Expand, Deinterlace, Interlace,
Timewarp. You can apply time effects only to clips.
\Time Effects folder
Name/Location Description
3:2 Contract Contracts video fields to remove a 3:2 pulldown
When you apply a time effect, a container clip is created. This container clip
holds the entire source clip, even if you only used part of it. First frame and
end frame markers inside the container clip indicate the portion of the source
clip that is actually used. Only that portion is visible on the top timeline.
Unlike other effects, a time effect is not represented by an effect bar that you
can move, copy, delete, or trim. You can, however, save a time effect as a preset
and apply it to different clips.
Time effects
312 • Avid|DS
3:2 Contract Effect
Because the 3:2 pulldown technique is not required with PAL video
material, this effect is only used on sequences in NTSC format.
AA BB CC DD EE FF GG HH
3:2 Expand
AA BB BC CD DD EE FF FG GH HH
When using these effects inside graphics container clips, you should
apply the 3:2 Contract effect inside the graphics container clip,
perform the graphics or compositing tasks, and then go to the
parent timeline to apply the 3:2 Expand effect.
To contract video fields
1. From the timeline, select a clip.
2. Frames composed of mixed fields occur in pairs. Position the play cursor
on the first frame in any pair of frames composed of mixed fields.
AA BB BC CD DD EE FF FG GH HH
Because the 3:2 pulldown technique is not required with PAL video
material, this effect is only used on sequences in NTSC format.
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Deinterlace Effect
Deinterlace Effect
The Deinterlace effect lets you separate each frame of a clip into two fields:
one containing even lines and the other containing odd lines.
In the deinterlaced clip, each field appears as one frame and contains half the
lines of video information of the original frame. For viewing purposes, the in-
between lines are replaced either by duplicates or by interpolation. As a result,
the clip becomes twice as long on the timeline.
You can apply the Deinterlace effect only to clips.
\Time Effects folder
The Deinterlace effect is useful for creating a field-based rotoscopy or paint
animation. For example, in a clip that contains fast moving objects, two fields
in the same frame may contain two slightly different images. When you
deinterlace the clip, each field is displayed separately. You can then use the
graphics tools to create a matte which accurately tracks the moving object.
Separating the fields in a clip also lets you paint over artifacts which may
appear only in odd or even fields.
After you’ve worked on the fields in a clip, you must recombine (interlace)
them to display the resulting frames and recover the original playback speed.
For more information, see Interlace Effect on page 317.
To deinterlace a clip
1. Apply the Deinterlace effect to a clip.
A container clip is created and the Deinterlace property editor is displayed.
316 • Avid|DS
Interlace Effect
Interlace Effect
The Interlace effect lets you shorten deinterlaced clips by half because every
two consecutive frames are interleaved into a single frame. This interlaced
frame contains both odd and even fields.
You can apply the Interlace effect only to clips.
\Time Effects folder. This effect also appears as a button on the Image
Tools toolbar.
To interlace a clip
1. From the timeline, select a Deinterlace container clip.
2. From the Image Tools toolbar, click Interlace.
A container clip is created and the Interlace property editor is displayed.
3. Select the Invert Field Dominance option to change the order in which
odd and even fields occur in time.
4. The duration of the clip is reduced by half.
Timewarp Effects
The Timewarp effects let you change the speed of your clips. You can speed
them up, slow them down, or have them play in reverse.
Applying a Timewarp effect creates a container clip in which frames are
added, removed, or rearranged to create the pacing that you want. Slowing the
action down increases the number of frames, while speeding the action up
decreases it.
The timewarp container clip holds the entire source clip, even if you only used
part of it. First frame and end frame markers inside the container clip indicate
the portion of the source clip that is actually used in the timewarp.
\Audio Time effects (audio) and \Time Effects (video) folders
Audio Timewarp Effect The audio Timewarp effect lets you alter the length and speed of an audio clip
without affecting the original pitch. The audio timewarp has been optimized
for human speech.
There are two methods of changing the speed—by specifying a percentage of
the original speed or by entering a new SMPTE duration.
\Audio Time Effects folder
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Timewarp Effects
Video Timewarp Effect The video Timewarp effect lets you speed up or slow down the action in a
video clip. You can also reverse the action in a clip, freeze frames, or match the
duration of two clips.
\Time Effects folder
The Timewarp effect has five modes: constant, speed, input speed, position,
and hold.
• Constant mode speeds up or slows down the action in a clip by giving it a
new constant speed.
• Speed mode applies a variable speed, so that the action speeds up and/or
slows down progressively.
• Input Speed mode applies a variable speed based on the source clip in
the timewarp container clip, so that the action speeds up and/or slows
down progressively.
• Position mode rearranges the action completely by changing the position
of frames in time.
• Hold mode freezes frames.
320 • Avid|DS
Timewarp Effects
To freeze frames in the selected clip, you can also go the frame that
you want to freeze and click Freeze in the Image Tools toolbar.
Constant mode
properties
322 • Avid|DS
Timewarp Effects
Apparent speed at
timecode 00:00:00:10
Apparent speed
at current play
cursor position
324 • Avid|DS
Timewarp Effects
If Autokey mode is deactivated, you can use the Set/Remove Key button in
the Timewarp property editor to add or remove keyframes from the
function curve.
You can also edit the function curve in the animation editor by
right-clicking on the Animation Key icon and choosing Edit
Animation from the menu. In the animation editor, you can work
on a copy of the function curve and preserve the original until you’re
ready to accept your changes. For more information, refer to Making
Temporary Copies of Function Curves on page 519 of the Avid|DS
User’s Guide.
Click the Help icon for detailed information on the Timewarp properties.
Apparent speed at
timecode 00:00:02:10
Apparent speed
at current play
cursor position
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Timewarp Effects
Original timecode of
the frame at timecode
00:00:00:16
You can also edit the function curve in the animation editor by
right-clicking on the Animation Key icon and choosing Animation
Editor from the menu. In the animation editor, you can work on a
copy of the function curve and preserve the original until you are
ready to accept your changes. For more information, refer to Making
Temporary Copies of Function Curves on page 519 of the Avid|DS
User’s Guide.
To reverse the action in a clip
1. From the timeline, select a clip.
2. From the Image Tools toolbar, click Timewarp.
A container clip is created and the Timewarp property editor is displayed.
Freezing Frames
Using the Hold mode, you can freeze the action of a specified frame by giving it
a speed of zero. You can now specify whether to freeze a frame or field by using
the Hold On options. Avid|DS replaces frames in a specific part of the clip by
using the frame or field you specified in the Timewarp property editor. Field-
based holds require processing whereas frame-based holds do not.
To freeze frames
1. From the timeline, select a clip.
2. Using the transport controls, locate the frame you want to freeze.
3. From the Image Tools toolbar, click Freeze.
A timewarp container clip is created and the Timewarp property editor
is displayed.
You can also freeze frames by clicking Timewarp and selecting Hold
from the Mode list in the Timewarp property editor.
328 • Avid|DS
Timewarp Effects
Notice that the Fix At text box in the Hold Frame box contains the selected
frame’s timecode in the timewarp container clip, and not on the top
timeline. A base frame marker is set at this timecode on the timeline in the
timewarp container clip.
All subsequent frames in the clip are replaced by the current frame
causing the action to freeze indefinitely. You also have the option of
holding the first or last frame of the container clip.
4. Adjust the Base Frame by changing the Fix At value in the Timewarp
property editor.
You can also adjust the base frame by moving the base frame marker
in the timewarp container clip.
5. By default, the Hold This Frame Indefinitely option is selected. If you want
the action to slow down gradually, enter a value in the Ease In text box.
The action slows down over the specified number of frames.
6. If you want to convert the clip into a still image based on the specified
frame, select the Replace Entire Clip With This Frame option.
7. If you want to freeze a frame and then let the action resume, do the
following in the Mode box:
• Select the Hold This Frame for a Fixed Duration option.
• Duration: Enter the number of frames during which the action is frozen.
• Ease In: Enter the number of frames during which the action slows down
to a stop.
• Ease Out: Enter the number of frames during which the action recovers its
original speed.
8. If you want to create a strobe effect do the following:
• Select the Strobe option.
• In the Frequency text box, enter the number of frames that are repeated
and then skipped.
Starting with the first frame in the container clip, a specified number of
frames is repeated and then the same number of frames is skipped.
9. To freeze either a frame or field, select one of the following from the Hold
On boxes:
• Frame to freeze both fields of the selected frame.
• Field 1 to freeze the first field of the frame.
• Field 2 to freeze the second field of the frame.
Freeze frame timewarps do not require processing when you set the
Hold On mode to Frame, and you’ve set the Ease In and Ease Out
values to zero.
Freeze frame timewarps do require processing when you set the
Hold On mode to Field 1 or Field 2, or when you’ve specified an
Ease In or Ease Out value.
10. Click Update Duration to update the clip’s duration.
Click the Help icon for detailed information on the Timewarp properties.
330 • Avid|DS
Chapter 9 Keyer Effects
In This Chapter...
Keyer Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
332 • Avid|DS
Keyer Effects
Keyer Effects
The keyer effects let you combine a foreground image over a background image
using a matte. You can use a matte that is already combined with the foreground
image, or create your own using any of the Avid|DS keyers. You can create a key
based on HLS, YUV, or RGB color values, or on luminance values.
You can apply the keyer effects to clips, tracks, or layers, or in an Effects Tree.
\Image Effects and \Keyer folders
Effect name Description
Blue-Green Keyer Creates a key based on a blue or green color.
This is a real-time effect.
Using the Blue-Green Once you apply the keyer, you can create a basic matte and then fine-tune it
Keyer using the Blue-Green Keyer property editor. The property editor contains
several property pages from which you can fine-tune your matte, crop the
image, create a garbage matte, track the garbage matte, create a spill matte,
and apply spill correction.
The following example shows you how a matte is created for the lady filmed
against a green screen and composited over a medieval glowing background.
334 • Avid|DS
Blue-Green Keyer Effect
6. Press the Alt+1 keys to turn off the comparison buffer for now.
7. Click Pick Key Color.
The cursor changes to the an eyedropper cursor when you move it over
the viewer.
Pick cursor
8. In the viewer, click the color that you want to key out.
A matte based on the selected color is created. This color is displayed in
the color swatch beside the Pick Key Color button.
9. Click Output Matte to see the initial matte created by the keyer.
10. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that is in the Processing Options dialog box.
Click the Help icon for detailed information on the Blue-Green Keyer properties.
Semitransparent areas
are removed
4. On the Matte property page, select the Output Matte option to display the
matte in the viewer.
Since all the changes you make are applied to the matte and not the RGB
channels, you should display the matte while you work.
336 • Avid|DS
Blue-Green Keyer Effect
5. Adjust the opaque and transparent areas of the matte by doing the following:
• Click Pick BG and then click on the background areas of the matte in
the viewer.
Semitransparent areas of the background become transparent. You can
continue clicking in the viewer to force more areas to become transparent.
• Click Pick FG and then click on foreground areas of the matte in the viewer.
Semitransparent areas of the foreground become opaque. You can
continue clicking in the viewer to force more areas to become opaque.
Many times it is necessary to switch between picking the foreground and
background so some areas that should be transparent don’t become
opaque and opaque areas don’t become transparent.
6. Deselect the Output Matte option to view the progression of the key.
7. Press the Alt+1 keys to turn on the comparison buffer.
Now you can see the edges and compare them to the original image. As you
can see, there’s some softness around the edges that need to be removed.
9. Shrink the size of the matte until there is no more green around the edge
of the lady’s dress.
338 • Avid|DS
Blue-Green Keyer Effect
4. Use the Softness and Threshold controls to adjust the spill matte.
The Softness slider adjusts the range between transparent and opaque areas
of the spill matte. The Threshold slider adjusts the spill correction area.
5. On the Spill Matte 2 property page, use the controls to further adjust
the matte.
6. On the Spill Replace property page, use the controls to adjust the amount
and hue of spill color in an image’s RGB channels.
7. Deselect the Output Spill Matte option to see how the image is
composited and to view the spill.
In this example, you can see green spill around the edges of the woman, as
well as in her dress.
Green spill
Enlarged area
showing spill
Click the Help icon for detailed information on the Blue-Green Keyer properties.
340 • Avid|DS
Chroma Keyer Effect
Using the Chroma Once you apply the keyer, you can create a basic matte and then fine-tune it
Keyer using the Chroma Keyer property editor.
The property editor contains several property pages from which you
can fine-tune your matte, crop the image, create a garbage matte,
track the garbage matte, create a spill matte, and apply spill
correction.
In the following example, the Chroma Keyer effect was used to create a matte,
which in turn is used to change the color of the sky from bright blue to aqua
using the Color Correction effect.
Before After
6. On the Masking property page, specify whether you’re using a mask for
the effect or not. By default, the effect is applied to the RGB and alpha
channels. You can derive masks from the alpha of the input clip or an
external matte from another clip.
7. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
Granularity setting that’s in the Processing Options dialog box.
Click the Help icon for detailed information on the Chroma Keyer properties.
342 • Avid|DS
Chroma Keyer Effect
5. Use the Size controls to increase or decrease the size of the matte.
6. Use the Blur controls to adjust the softness of the blur and the degree to
which it is applied to your matte.
7. On the Crop property page, use the controls to crop the image from the
top, bottom, left, or right edges. The crop is applied to the R, G, B, and
alpha components.
8. On the Shapes property page, use the graphics tools to create a garbage
matte. You can also apply a blur to the shape, or fill the inside or outside of
the shape.
If the image moves or scales, you may need to animate the shapes in
the garbage matte. You can do this by tracking the shapes to the
object or other objects. For more information, see Using the Shape
Tracker on page 443.
Click the Help icon for detailed information on the Chroma Keyer properties.
344 • Avid|DS
Chroma Keyer Effect
Using the Difference When you apply the Difference Keyer as a layer effect, you must first set up the
Keyer composite by placing the clips on tracks and layers. Once you set up the
composite, you apply the Difference Keyer effect to the foreground clip, and
then create a basic matte. You can fine-tune the matte using the Difference
Keyer property editor.
In an Effects Tree, you connect the foreground and reference clips to the
Difference Keyer node, and then use a composite node to composite the
output of the Difference Keyer node with the background clip.
The property editor has the same property pages as when you apply the
Difference Keyer to a layer, but without the Reference property page. This is
because the Difference Keyer node has two inputs, so the Reference property
page isn’t required.
In the following examples, the Difference Keyer effect was used to create a
matte for the hands so that they can be composited over the flowers
background. This example shows you how to apply the Difference Keyer effect
on a layer and in an Effects Tree.
346 • Avid|DS
Difference Keyer Effect
4. From the browser, right-drag the clip to be used as your reference clip to
the marker ribbon.
This places the clip on the timeline above the foreground clip without
adding it as a layer.
5. In the Layers view, select the foreground layer and click Key.
The Blue-Green Keyer property editor is displayed by default.
6. Click the Load Preset icon.
7. From the Load Preset dialog box, select the Difference Keyer from the
Keyer folder.
8. Select the Reference property page.
9. From the timeline, drag the track containing the reference clip to the
reference thumbnail.
The reference clip is displayed in the reference thumbnail. The Difference
keyer computes the difference between the reference clip and the selected
layer, and creates a matte on the layer.
Matte generated by
Difference keyer
Reference clip in
reference thumbnail
10. Fine tune the matte further to create the results you want—see To fine-
tune the matte on page 343.
348 • Avid|DS
Difference Keyer Effect
5. Right-click on an empty area of the Effects Tree view and choose Add
Effect from the menu.
The Load Preset dialog box is displayed.
6. In the Keyer Effects folder, select the Difference Keyer effect.
The effect is added as a node in the Effects Tree view.
7. Connect the foreground clip to Input 1 on the Difference Keyer node, and
the reference clip to Input 2.
8. Add a Composite node, located in the Tree Effects folder, to the tree and
connect the nodes as follows:
The Difference Keyer effect computes the difference between the reference
clip and the selected layer, and creates a matte on the layer.
When you use the Pre-blur controls on the General property page,
make sure the Same as Processing option on the Options property
page is selected. This will ensure that the pre-blur is applied to
individual fields.
5. On the Map property page, make sure the Apply option is selected, so that
changes are applied to the matte.
350 • Avid|DS
Difference Keyer Effect
6. Adjust the opaque and transparent areas of the matte by doing one of
the following:
• Adjust the Clip Low and Clip High controls.
Clip Low forces semitransparent areas of the background to become more
transparent. Clip High forces semitransparent areas of the foreground to
become more opaque.
• Click Force (Opaque or Transparent) and select an alpha value from
the viewer.
7. Adjust the function curve further by interactively manipulating it on the
function curve graph.
8. On the Matte property page, select the Apply options from the Blur box to
apply a blur to the matte.
9. Use the Radius and Amount controls to adjust the blur.
10. From the Size box, select the Apply option to apply the Shrink/Grow effect
to the matte.
When you use the Size controls on the Matte property page, make
sure the Same as Processing option on the Options property page is
selected. This will ensure that the shrink/grow effect is applied to
individual fields.
11. Use the Shrink/Grow controls to adjust the size of the matte.
12. Deselect the Output Matte option.
Since you will work on the spill color correction, you no longer need to see
the matte.
13. On the Spill property page, click Pick Spill Color, then select the spill
color in the viewer.
14. To select a hue to replace the spill hue, do one of the following:
• Click Pick Replace Hue and click on a color in the viewer.
• Drag the color selector in the color wheel to a hue and saturation that will
replace the current spill hue and saturation.
15. Fine-tune the replacement color using the Hue and Saturation controls.
16. Use the Luminance Offset and Threshold controls to add or subtract
luminance to or from the original luminance value and to adjust the spill
correction area.
17. Use the Softness controls to create a softer transition between the
replacement color and adjacent colors in the RGB image.
18. On the Masking property page, specify whether you’re using a mask for
the effect or not. By default, the effect is applied to the RGB and alpha
channels. You can derive masks from the alpha of the input clip or an
external matte from another clip.
19. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
granularity that is set in the Processing Options dialog box.
Click the Help icon for detailed information on the Difference Keyer properties.
352 • Avid|DS
HLS Keyer Effect
Using the HLS Keyer Once you apply the HLS Keyer effect to a clip, track, or layer, you can create a
basic key and then fine-tune it. Whether you applied the keyer as a clip, track,
or layer effect, the steps required to create a key are the same. However, if you
applied the keyer using a graphics effect, you’ll need to perform a couple of
preliminary steps before you can create the key.
To Do this
Select the pixels in roll area (fall-off regions) Hold down Ctrl and drag
You can also enter values in the HLS Keyer property editor.
3. View the output of the matte by right-clicking on the viewer and choosing
Alpha Component from the menu.
Select the 75% transparency to view both the matte and the image as
you extract color ranges.
If you applied the keyer on an overlay track, be sure to solo the track
so you only see the output of the matte for the keyer.
4. Continue to make rectangular selections over areas that are still not transparent.
Each time you drag over the color to be keyed, the current frame is
processed and the viewer immediately displays the results.
5. To view the final matte, right-click on the viewer and choose
Alpha Component > Matte from the menu.
The resulting matte is shown in the viewer.
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HLS Keyer Effect
6. To display the RGB image, turn off the alpha component by right-clicking
on the viewer again and choose Alpha Component > Off.
You can now see any underlying layers in the composite.
Click the Help icon for detailed information on the HLS Keyer properties.
When you use the Size controls on the Matte property page, make
sure the Same as Processing option on the Options property page is
selected. This will ensure that the shrink/grow effect is applied to
individual fields.
4. Use the Shrink/Grow controls to adjust the size of the matte.
5. On the Map property page, select the Apply option.
This property page lets you apply post-process mapping to the matte
generated by the HLS keyer. By modifying the function curve, you can
adjust areas of the matte according to their degree of transparency.
6. On the Masking property page, specify whether you’re using a mask for
the effect or not. By default, the effect is applied to the RGB and alpha
channels. You can derive masks from the alpha of the input clip or an
external matte from another clip.
7. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
granularity that is set in the Processing Options dialog box.
Click the Help icon for detailed information on the HLS Keyer properties.
356 • Avid|DS
Linear Luma Keyer Effect
Using the Linear Luma Once you apply the keyer, you can create a basic key and then fine-tune it.
Keyer Whether you applied the keyer as a clip, track, layer effect or in an Effects Tree,
the steps required to create a key are the same.
In the following example, the Linear Luma keyer was used to create a matte
for the man on a white background in order to composite him over the
medieval background.
5. Use the Gain and Brightness controls to adjust the matte. The Gain
control lets you add to or remove opacity from areas that are
semitransparent. The Brightness control lets you add brightness to all
areas of the matte.
6. From the Pre-blur box, do one of the following:
• Select the Apply option and use the controls to adjust the amount of blur
to be applied. By default, a fast uniform (box) blur is applied. This type of
blur decreases the amount of time required to process the effect.
When you use the Pre-blur controls on the General property page,
make sure the Same as Processing option on the Options property
page is selected. This will ensure that the pre-blur is applied to
individual fields.
Click the Help icon for detailed information on the Linear Luma Keyer properties.
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Linear Luma Keyer Effect
When you use the Size controls on the Matte property page, make
sure the Same as Processing option on the Options property page is
selected. This will ensure that the shrink/grow effect is applied to
individual fields.
4. Use the Blur controls to adjust the softness of the blur and the degree to
which it is applied to your matte.
5. Use the controls on the Crop and Shapes property pages to crop the matte
or remove garbage from the matte respectively. You can also track shapes
in your garbage matte using the controls on the Tracker property page.
6. Deselect the Output Matte option to view the results of the composite.
7. On the Masking property page, specify whether you’re using a mask for
the effect or not. By default, the effect is applied to the RGB and alpha
channels. You can derive masks from the alpha of the input clip or an
external matte from another clip.
8. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
granularity that is set in the Processing Options dialog box.
Click the Help icon for detailed information on the Linear Luma Keyer properties.
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Luma Keyer Effect
Using the Luma Keyer Once you apply the Luma Keyer effect, you can create a basic key and then
fine-tune it. Whether you applied the keyer as a clip, track, or layer effect, the
steps required to create a key are the same.
To Do this
Select the pixels in roll area (fall-off regions) Click on a pixel, press the Ctrl
key, and drag
You can also enter values in the Luma Keyer property editor.
3. View the outline of the matte by right-clicking on the viewer and choosing
Alpha Component from the menu.
Select the 75% transparency so that you view both the matte and the
image as you extract color ranges. If your clip is on an overlay track,
solo it first before you view the alpha channel.
Continue making rectangular selections over areas that are still not
transparent. Each time you drag over the color to be keyed, the current
frame is processed and the viewer immediately displays the results.
You can zoom in on the viewer to find pixel values that need to be
keyed out.
4. To view the final matte, right-click on the viewer and choose Alpha
Component > Matte from the menu.
The resulting matte is shown in the viewer.
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Luma Keyer Effect
5. To display the RGB image, turn off the alpha component by right-clicking
on the viewer again and choose Alpha Component > Off.
You can now see any underlying layers in the composite.
Click the Help icon for detailed information on the Luma Keyer properties.
When you use the Size controls on the Matte property page, make
sure the Same as Processing option on the Options property page is
selected. This will ensure that the shrink/grow effect is applied to
individual fields.
4. Use the Shrink/Grow controls to adjust the size of the matte.
5. On the Map property page, modify the function curve to adjust areas of
the matte according to their degree of transparency.
6. On the Masking property page, specify whether you’re using a mask for
the effect or not. By default, the effect is applied to the RGB and alpha
channels. You can derive masks from the alpha of the input clip or an
external matte from another clip.
7. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
granularity that is set in the Processing Options dialog box.
Click the Help icon for detailed information on the Luma Keyer properties.
364 • Avid|DS
Chap ter 10 2D Digital Video Effects (DVEs)
In This Chapter...
Digital Video Effects (DVEs) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
366 • Avid|DS
Digital Video Effects (DVEs)
Transforming Images
On the timeline, you can use DVEs for transitions between two clips or to
create effects such as “push-wipes” and “fly-bys”.
In the Layers view, you can apply DVEs on each layer or apply a global DVE to
transform several layers simultaneously. Transformations are applied to the
entire layer. For example, if you use a DVE to define a 45 degree rotation,
every frame in the clip is rotated by 45 degrees. You can also rotate the image
gradually over any number of frames by animating the rotation. You can
animate your DVEs by creating a motion path which records the different
positions of your image over time.
You can create various DVE image transformations including the scaling,
translating, rotating, cropping, and perspective. The direction of the
transformation is based on the X, Y, and Z axes (Cartesian 3D space) that
you specify. If you animate a DVE, you can preview the animation in the
viewer in real time using the Wireframe Preview button on the DVE toolbar.
Avid|DS lets you transform the image interactively in the viewer by adjusting
the dimensions of the image box. Any transformations that you apply are
reflected in numeric values in the property editor. You can adjust these values
to fine-tune the position of the image.
Image box
Handles
Image dimensions
Transforming an image in the viewer
368 • Avid|DS
Transforming Images
Creating DVEs on Each layer in the Layers view has an independent DVE tool. When you apply a
Individual Layers DVE on an individual layer, each DVE is surrounded by a yellow bounding box.
If you want to manipulate the DVE in the image plane, press the I
key before manipulating it.
When scaling an image, you can select the Lock XY option. When
you enter a value into the X text box, the same value will be entered
in the Y text box, or vice versa.
3. On the DVE property page, use the Perspective controls to adjust the
amount of perspective applied to the rotation. By default, an angle of 45
degrees is applied.
4. Select the Use Motion Path option if you want to create a motion path in
the viewer. Otherwise a function curve is created which you can edit using
the animation editor.
5. On the Border property page, adjust the Border Size to create the desired
border thickness.
6. Adjust the Border Softness to control the amount of softness applied
between the edge of the image and the interior edge of the border.
7. Adjust the Fall Off Size to control the amount of transparency applied to
the edge of the image.
8. Select Red, Green, or Blue, or all three options to apply the border to all
three channels.
9. Click Apply Effect to apply the border effect.
10. On the Color property page, select a border color from the palette, or click
Pick and select a color from the viewer.
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Transforming Images
11. On the Quality property page, set the quality settings, channels, and
motion blur options.
12. On the Options property page, select one of the following options from
the Source Material box:
• Frame if your material is frame-based, such as static images or 30 fps
computer generated images (CGI).
• Same as Processing if you want the effect to be processed using the same
granularity that is set in the Processing Options dialog box.
Click the Help icon for detailed information on the DVE properties.
Creating Global DVEs A global DVE applies a 3D transformation (scaling, rotation, translation) to
participating layers in the composite. When you apply a global DVE, a red
bounding box lets you interactively manipulate all participating DVEs in the
viewer. Before applying the global DVE, you must mark all the layers that you
don’t want to participate in the transformation. By default, all the layers
participate in the global DVE.
3. Do the same for all the other layers that you don’t want to participate in
the transformation.
4. Right-click on an empty area of the Layers view and choose Global DVE
Controls from the menu.
A red bounding box surrounds all the DVEs in the viewer and the Global
DVE property editor is displayed.
Global DVE
displayed in
wireframe mode
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Transforming Images
When scaling an image, you can select the Lock XY option. When
you enter a value into the X text box, the same value will be entered
in the Y text box, and vice versa.
If you want to manipulate the Global DVE in the image plane, press
the I key before manipulating it.
Click the Help icon for detailed information on the DVE properties.
Viewing DVEs The viewer lets you display and preview DVEs in wireframe mode. When you
play animated DVEs in this mode, the animation is played in real time.
Show All • Click the Wireframe Preview icon. Click the icon again to stop
Wireframes the preview.
Wireframe To access the wireframe preview mode from the top timeline, you must
Preview
display the DVE toolbar, and leave the DVE property editor open.
Selecting DVEs When a DVE has been applied to a layer, there are two methods in which you
can select the DVE:
• If the Show All Wireframes icon is selected, click the DVE in the viewer, or
• Click the layer containing the DVE.
Each method has its benefits. For example, when you have several DVEs
displayed in wireframe mode, some of the DVEs may overlap making
selection difficult. Also, if you locked one of the DVEs, you will not be able to
select it. In these cases, it is better to click on the layer containing the DVE,
instead of selecting the DVE in the viewer.
Selected DVE
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Transforming Images
Locking DVEs When you want to focus your attention on one particular DVE, you can lock
it so that all manipulations are only applied to a selected DVE. This helps to
avoid accidental selection of another DVE while you are manipulating the
locked DVE. When you click the Lock button on the DVE toolbar, the selected
layer becomes locked. If you want to work on another layer while in Lock
mode, simply select another layer in the Layers view.
To lock a DVE
1. On the Layers view, select a layer containing a DVE.
2. In the DVE toolbar, click the Lock Selection icon or press the Ctrl+L keys.
Lock Selection
The selected DVE is locked.
Centering an Image By default, an image rotates around its center and its image offset is 0. You can
shift the center of rotation by entering different X, Y, and Z values for the
image offset.
From the DVE toolbar, click the DVE Tool Properties icon to display
its property page, from which you can turn the following DVE tool
options on or off: Show Values, Show Handles, Show All Wireframes.
Translating an Image You can move an image in any of the X, Y, or Z axes. When you translate in the
X direction, the image moves from left to right; in the Y axis, the image moves
up or down; in the Z axis, it moves from front to back.
You can constrain the tool in X or Y axis by pressing the Shift key
and moving the image.
To translate an image
1. In the DVE property editor, select the DVE property page.
In the image box, the pointer changes to the translate cursor.
2. Translate the image by doing any of the following:
• Click on the viewer and move the image interactively by dragging the
image box.
• To translate the image in the Z axis, press the slash (/) key and drag the
image box.
• To translate in the image plane, press the I key and drag the image box.
This is useful if the image has a Y rotation.
• To translate in the direction perpendicular to the image plane, press the
I+slash (/) keys and drag the image box.
• Enter exact X, Y and Z coordinates in the respective text boxes.
To lock an axis while you move a DVE, press the Shift key and move
the DVE. If you move the DVE in the X axis, then the Y axis will be
locked, and vice versa.
Click the Help icon for detailed information on the DVE properties.
Translating an image
376 • Avid|DS
Transforming Images
Scaling an Image You can modify the size of an image by changing its height and width. This is
known as scaling. You can resize an image along the X or Y axes, or resize it
proportionally in the viewer. You can also increase or decrease its height or width.
To scale an image
1. In the DVE property editor, select the DVE property page.
2. Click Scale or press the S key to activate the scale tool.
3. Click on the viewer and position the pointer over one of the handles on
the image box.
The pointer changes to the scale cursor.
4. Do one of the following:
• To scale the image proportionally, drag one of the corner handles inwards
or outwards.
The corner handles scale in two directions, depending on whether you
drag horizontally, vertically, or both.
• To scale without maintaining the image proportions, press the Shift key
and drag the corner handles.
• To adjust the height or width of the image, drag the side handles.
• Enter the exact X and Y coordinates in the respective text boxes.
Click the Help icon for detailed information on the DVE properties.
Scaling an image
Rotating an Image You can rotate an image around any of its three axes by entering the angles of
rotation around the X, Y, and Z axes in the text boxes, or by using the pointer
to turn the image and define the rotation visually in the viewer.
To rotate an image
1. In the DVE property editor, select the DVE property page.
2. Click Rotate or press the D key to activate the rotate tool.
3. In the viewer, position the pointer over one of the handles on the image box.
The pointer changes to the rotate cursor.
4. Do any of the following:
• Drag the corner handles to rotate the image around the image’s Z axis.
• Drag the middle top and bottom handles to rotate the image around the
image’s X axis.
• Drag the middle side handles to rotate the image around the image’s Y axis.
• Enter the exact coordinates in the respective text boxes.
Click the Help icon for detailed information on the DVE properties.
Cropping an Image Cropping lets you cut away portions of an image. You can crop an image on
either the X or Y axes using the handles in the viewer. You can also select the part
of the image that you want to keep by drawing a rectangle in the crop mode.
To crop an image
1. In the DVE property editor, select the DVE property page.
2. Click Crop or press the F key to activate the crop tool.
3. In the viewer, position the pointer over one of the handles on the image box.
The pointer changes to the crop cursor.
4. Do one of the following:
• Click a handle to crop the image.
The corner handles crop two adjacent sides, and the middle handles crop
the selected side of the image.
• Press the R key and drag a rectangle around the image.
Any areas outside the box are cropped.
• Enter the exact coordinates in the respective text boxes.
Click the Help icon for detailed information on the DVE properties.
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Transforming Images
Corner Pinning When you composite clips on layers, you can also perform 4-point corner
pinning in a DVE. When processing, the Tracker DVE option is applied first,
then the Scale, Rotate, Translate (SRT) DVE, and then the Global DVE.
For more information, see Using the DVE Tracker on page 428.
Animating DVE Animation is the change of an object and/or its properties over time. This is
Transformations called keyframing. You can, for example, animate a DVE’s scale, rotation, or
translation. Once you’ve animated a DVE, all of the animated properties are
represented by a function curve which plots the property’s values over time.
You can animate a DVE’s position (translation) with or without motion
paths. When you use motion paths, a line is drawn in the viewer to show you
the path on which the DVE moves. Motion paths aren’t displayed in the
animation editor.
When you don’t use a motion path, you can animate the DVE’s position by
setting keyframes in the animation editor. The animated position is shown on
the translate function curve.
When animating any of the DVE properties, you can use one of the following:
• Animation key on a property editor to set a keyframe each time you
adjust properties.
• Autokey button on the status bar to set keyframes automatically every
time you adjust properties.
• Animation editor to manipulate the function curves.
For more information, refer to Creating Animation on page 508 of the Avid|DS
User’s Guide and Animation Editor in the online help.
380 • Avid|DS
Transforming Images
Creating a Motion Path You can animate the position of an image to create effects, such as fly-bys.
When you animate the position of an image, the animation is represented by a
motion path, a trajectory that the image follows when you play the animation.
Motion path
Translated image
To create a motion path, you must set the first keyframe even if the Autokey
button is activated. All subsequent keyframes are created automatically when
you go to another frame and move the image. Once you create the motion
path, you can edit it in the viewer.
To edit the animation, you can modify the motion path by adding, moving or
removing keyframes. You can also change the curvature of the motion path, as
well as the speed at which the image travels along the path.
To move a keyframe
• In the viewer, drag a keyframe to a new location.
The keyframe moves to a new position, while maintaining the same timecode.
To add a keyframe
• Press the A key and click the motion path at the beginning of a black or
white segment.
A keyframe is added at the corresponding timecode.
382 • Avid|DS
Transforming Images
To move keyframes
• Do one of the following in the viewer:
- Press the Shift key and click the keyframes that you want to select, and
then drag them in the viewer.
- Press the Shift+R keys and drag to form a rectangle around the
keyframes that you want to select, and then drag them in the viewer.
The selected keyframes are moved to new positions, while maintaining
their timecodes.
If you want to lock the layer containing the motion path, press the
Ctrl+l keys. To unlock the layer, press Ctrl+l again.
If the tangent handle is very close to the keyframe, press the H key
and drag to give priority to the tangent handle.
Tangent handles
3. To break the tangent, press the B key and drag a tangent handle.
4. To unify a broken tangent handle, press the U key and drag a tangent handle.
The opposite tangent handle is aligned with the selected tangent handle.
Broken Unified
5. To change the curvature while maintaining the ratio between the tangent
handles, press the R key and drag a handle.
6. To convert an interval between two keyframes to a linear curve, press the
semicolon (;) key and, on the motion path, click the interval that you want
to convert.
7. To convert an interval between two keyframes to a Bézier curve, press the
apostrophe (’) key and, on the motion path, click on the interval that you
want to convert.
Linear segment
Bézier segment
384 • Avid|DS
Transforming Images
Position in frame 1
Position in frame 0
Fast speed
By default, the image moves smoothly along the entire motion path.
Depending on the type of motion that you want to create, you can set the
speed type at each keyframe.
386 • Avid|DS
Chap ter 11 Paint Effects
In This Chapter...
Paint Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
388 • Avid|DS
Paint Effects
Paint Effects
The paint effects let you apply effects to the brush or fill of paint strokes or
text bodies. Paint effects modify the pixels of the image covered by the paint
stroke. Some effects, such as Edge or Color Blend, define the appearance of
the paint stroke. Other effects, such as Smear and Noise, define how the paint
stroke changes the underlying image.
You can apply the paint effects to the brush or fill of a stroke. For more
information, see Graphics Effect on page 215 of this guide and Painting and
Titling on page 315 of the Avid|DS User’s Guide.
\Paint\Effects folder
Effect name Description
Airbrush Lets you paint with a semitransparent stroke that
resembles an airbrush. This is a real-time effect.
Cutout Lets you create a cutout using the drawing tools which
you can cut, copy, and paste anywhere in your graphics
session. This is a real-time effect.
Desaturate Lets you tone down bright color. This effect is a preset of
the Color Blend effect and sets the saturation of the HLS
color model to 20 percent.
Edge Lets you detect or emphasize the edges in an image
Reveal Lets you “paint away” the alpha channel. When you
paint on the alpha channel with this tool, white areas
change to black (transparent).
Sharpen Lets you specify which areas of an image to sharpen and
by how much
Stack Effect Lets you replace a brush, fill, face, edge, or shadow effect
by a “stack” or combination of effects. Stack effects allow
you to build complex effects by editing, rearranging, and
applying multiple effects to the brush or fill.
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Artistic Effects
Artistic Effects
The Artistic effects let you apply effects that simulate artistic aspects such
as texture and color. You can apply the Artistic effects to the brush or fill of
a stroke.
\Paint\Effects\Artistic folder
Effect name Description
Bas Relief Brush Lets you create puffy metallic-looking 3D text and
brush strokes
Linear Gradient Lets you blend strips of color that can have arbitrarily
set widths. You can set the starting point of the strip
along with the angle of the gradient.
Motion Blur Simulates the effect of motion in an image. This is done
by applying a straight, unidirectional blur to the image.
392 • Avid|DS
Clone Effect
Clone Effect
The Clone effect lets you remove scratches or wires from images by cloning
parts of the same image or parts of other images. The frame that contains the
image you want to clone is called the source. The source image can be taken
from the current frame, another frame from the same clip, or you can set a
source frame offset from which to always clone from.
You can apply the Clone effect as the brush or fill of a stroke.
\Paint\Effects folder
You can also use the Noise and Reveal effects to remove scratches.
For more information, see Noise Effect on page 405 and Reveal Effect
on page 418.
To load the Clone effect
1. From the taskbar, click the Graphics layout icon.
Make sure the play cursor is over the media on the timeline,
otherwise you cannot switch to the Graphics layout.
You can also use the fill of a stroke to clone an image. In the graphics
property tree, load Fill Fx with the Clone effect.
394 • Avid|DS
Clone Effect
When cloning from another frame, select the Use Onion Skinning
option in the Viewer Properties property editor. This allows you to
see the source frame at the same time.
Click the Help icon for detailed information on the Clone properties.
Make sure the play cursor is over the media on the timeline,
otherwise you cannot switch to the Graphics layout.
To tint an image
1. In the Color Blend property editor, select the Type property page.
2. In the Type box, select the Tint option.
3. Select a combination of Hue, Luminance, and Saturation options.
396 • Avid|DS
Color Blend Effect
Setting the Opacity of The transparency of a stroke is determined by the combination of opacity
a Color settings in the Paint Style and Brush property editors.
The transparency of a title is determined by the combination of the opacity
settings in the Titling Style property editor. If a Color Blend effect is used, its
opacity setting also contributes to the transparency of graphics objects.
Defining Color You can select colors based on the RGB, CMYK, or HLS color models, or by
picking a color from the image in the viewer. You can create an entire range of
colors in the palette, as well as customize the currently-displayed color palette
by selecting a color and modifying its color values.
Preview box
A very quick way to apply color is with the Pick Color tool. Once you
have chosen your drawing tool, hold down the 6 key. The pointer
changes to the eyedropper cursor. Pick a color from the image in the
viewer. You can now paint with this color until you decide to load
another color.
To define a range of colors
1. In the Color Blend property editor, select the Color property page.
2. From the color palette, select a color for the start of the color range.
3. Press the Shift key and click a color for the end of the color range.
4. Click Spread.
A color gradient between the two selected colors appears across the range
defined by the selected clips.
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Color Blend Effect
Loading and Saving a Once you select or create a range of colors, you can save the colors as your own
Color Palette color palette. You can then use this palette on any graphics object you create.
When you finish a project, the palette is available for use on other projects.
\Palettes folder
Value Spectrum
400 • Avid|DS
Cutout Effect
Cutout Effect
The Cutout effect lets you create a cutout using the drawing tools. The cutout
is a bitmap that you can treat as a graphics object–you can cut, copy, and paste
it anywhere in your graphics session.
The Cutout effect is usually used as a fill effect, but you can also apply the
effect to the brush of a shape, or to the face, edge, or shadow of titles.
\Paint\Effects folder
You can also save the graphics object as a stroke or text preset, and use it in a
different project. This is particularly useful for elements, such as logos, that
must look consistent from project to project.
Make sure the play cursor is over the media on the timeline,
otherwise you cannot switch to the Graphics layout.
8. From the graphics property tree, click the Fill Fx (Cutout) property icon.
9. In the Cutout property editor, do one of the following:
• Select the Transform Image option to transform the cutout when you
manipulate it. This option is most useful for using cutouts on other
images or frames.
• Deselect the Transform Image option to reveal the underlying image as
you move your cutout on the viewer.
10. In the Transformation Quality box, select one of the following options:
• Unfiltered applies no filter to the image.
• Bilinear applies a fast, medium quality filter to the image.
• Filtered applies a strong filter to the image.
11. Draw on the viewer to create a shape.
A graphics object is created in the viewer. Since the cutout is placed on top
of the area you just cut out, you cannot see it.
A polyline is drawn
around the android,
defining the shape
of the cutout
12. From the Graphics Tools toolbar, click Select, and move the object in
the viewer.
402 • Avid|DS
Cutout Effect
The cutout is now visible. You can edit your cutout and save it as a stroke
preset if desired. For more information, refer to Manipulating Graphics on
page 365 and Using Stroke or Text Presets on page 328 of the Avid|DS
User’s Guide.
Click the Help icon for detailed information on the Cutout properties.
Using the Cutout You can use the Cutout effect in a stack just like any other paint effect in
Effect in a Stack Avid|DS. But before you create a stack effect, remember that when you create
a stroke that contains a Stack effect as well as the Cutout effect, any property
changes you make to the effects preceding the Cutout effect will not be
applied to your cutout.
Make sure the Cutout effect is the first effect in your stack or reload
the Cutout effect by right-clicking on the Cutout effect on the
graphics property tree and choosing Load.
For more information, see Stack Effects on page 412.
Comparing the Cutout If the Cutout and Clone effects seem similar, be aware that they are quite
and Clone Effects different. The Cutout effect is used for creating a cutout from an image,
whereas the Clone effect is used primarily for touching up images and
removing scratches.
These are the differences between the Cutout and Clone effects:
Since a cutout retains a copy of The “snapshot” image used by the Clone
the entire image from which it effect as its source is actually a timecode
was created, a stroke created reference to an image that exists within a
with the Cutout effect can be graphics session. Because it is only a timecode
saved as a preset for use in other reference, it is confined to the time span of the
graphics sessions. graphics session and cannot be used in other
graphics sessions.
The Cutout effect does not have The Clone effect has properties (Type, Offset,
image touch-up properties. Anchor) for quickly touching up or repairing
an image.
404 • Avid|DS
Noise Effect
Noise Effect
The Noise effect lets you remove scratches or wires. While not always useful
for large imperfections, the Noise effect can be used to remove small wires. In
the Noise property editor, the Median Rank and Selective Rank options are
particularly useful for reducing the noise in an image.
You can apply the Noise effect as the brush or fill of a stroke.
\Paint\Effects folder
You can also use the Clone and Reveal effects to remove scratches.
For more information, see Clone Effect on page 393 and Reveal Effect
on page 418.
To use the Noise effect
1. From the taskbar, click the Graphics layout icon.
Make sure the play cursor is over the media on the timeline,
otherwise you cannot switch to the Graphics layout.
7. In the Noise property editor, select the Median Rank or Selective Rank option.
8. From the graphics property tree, right-click on the Masks property icon,
and choose RGB.
9. Use the transport controls to locate the frame in which the scratches or
wires start, and move the play cursor over it.
10. Paint on the viewer. Adjust the Threshold controls in the Noise property
editor while you paint.
As you paint on the viewer, the scratch or wire is removed.
Click the Help icon for detailed information on the Noise properties.
406 • Avid|DS
Paper Grain Images
408 • Avid|DS
Paper Grain Images
Veryfine
Browse buttons
Preview box
410 • Avid|DS
Paper Grain Images
• Click the browse (...) button to select a paper grain in any other supported
file format.
The Load Paper Grain Image dialog box is displayed.
3. In the Load Paper Grain Image File dialog box, browse through the folder
and select a paper grain from the \DSPresets\Paper Grain folder.
The selected paper grain is displayed in the preview box.
4. On the Paper Grain property page, select the Use option to apply the
paper grain.
5. Select the Invert option to invert the paper grain.
6. Use the Absorption controls to set the opacity of the paper grain texture.
7. You can now paint or create titles on the viewer.
The objects you create are displayed with the properties you specified.
Click the Help icon for detailed information on the Masks properties.
Stack Effects
The stack effects let you replace a brush, fill, face, edge, or shadow effect by a
“stack” of any combination of effects. Stack effects let you build complex
effects by editing, rearranging, and stacking effects. The effects are processed
from the bottom of the stack to the top.
Badrecep Badrecep2
412 • Avid|DS
Stack Effects
414 • Avid|DS
Stack Effects
Make sure the play cursor is over the media on the timeline,
otherwise you cannot switch to the Graphics layout.
416 • Avid|DS
Stack Effects
4. From the graphics property tree, click the Stack Effect property icon.
Effects that comprise the Stack effect are displayed as subproperties in
the graphics property tree. Click any of the effects’ property icons to edit
the properties.
Reveal Effect
The Reveal effect lets you “paint away” the unwanted portions of a
composited image and replace them with another image on an underlying
layer. When you paint with the Reveal effect, the opaque areas of the alpha
channel become transparent (black), revealing the underlying layer.
\Paint\Effects folder
You can also use the Clone and Noise effects to remove
imperfections and scratches. For more information, see Clone Effect
on page 393 and Noise Effect on page 405.
To apply a Reveal effect
1. Create a composite—see Compositing on page 77.
The Compositing layout is displayed.
2. In the Layers view, click the Gfx button on the layer on which you want
to paint.
The Graphics layout is displayed.
3. From the Graphics Tools toolbar, click Freehand.
4. From the graphics property tree, do the following:
• From the Paint Style property editor, select the Use option from the
Brush box.
• Right-click on the Brush Fx property icon and choose Load.
5. From the Load Preset dialog box, select the Reveal effect.
6. In the Brush Fx (Reveal) property editor, adjust the Amount controls to
control how much of the underlying image is revealed.
7. From the graphics property tree, right-click on the Masks property icon,
and choose Alpha Only.
8. Paint on the viewer.
As you paint on the viewer, the underlying layer is revealed.
You can also use the fill of a stroke to reveal an image. In the
graphics property tree, load Fill Fx with the Reveal effect.
Click the Help icon for detailed information on the Reveal properties.
418 • Avid|DS
Chap ter 12 Tracking
In This Chapter...
Motion Tracking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
420 • Avid|DS
Motion Tracking
Motion Tracking
Motion tracking lets you follow the motion of up to four points in an image
sequence. You can use the resulting motion paths to paste one object onto
another moving object, or stabilize a sequence with camera shake or other
undesired motion.
Motion tracking is also useful for creating a motion path to apply to external
images or for tracking shapes, such as a garbage matte or paint stroke.
Before you can do any motion tracking, you’ll need to understand the
following terms:
Reference is the clip that is tracked to construct a motion path. In the example
below, four-point tracking is applied to the bus in order to paste a banner
onto its side.
Layer is the clip that follows the motion path extracted from the reference
clip. In this case, it’s the banner that will be pasted onto the bus.
Result is the composite of the moving layer above a background. Once a
motion path is constructed, it is applied as a DVE to the layer. In the example
below, the result is the banner pasted onto the side of the bus.
Reference
Layer
Result
There are several scenarios in which you can use motion tracking:
• Compositing: Movement in one image is tracked and applied to another.
A point (or set of points) in one layer follows the motion of a point (or set
of points) in a reference layer—see Tracking Composited Clips on page 427.
• Stabilizing: A single clip is stabilized to remove unwanted movement. In
this case, a point in the reference clip is tracking an arbitrary static point
within the same clip—see Stabilizing Clips on page 449.
• Creating motion paths: A path is created by tracking a reference point (or
set of points), then saved and applied later as a preset to other layers or
clips—see Creating Motion Paths with the Tracker on page 439.
• Shape Tracking: Create a garbage matte and then use a tracker to track
motion in the sequence and then apply it to the garbage matte, or draw a
shape and use the tracker to apply motion from one image to the shape—
see Tracking Shapes on page 443 of this guide or Tracking Graphics Objects
on page 373 of the Avid|DS User’s Guide.
Choosing a Tracking Whether you want to stabilize an image or track motion in it, using a tracker
Method effect lets you perform both.
Depending on how you prefer to work, you can apply tracking/stabilizing on a
layer or in an Effects Tree. The main differences between these methods are
workflow and an extra property page in the Effects Tree tracker.
Also, to aid in your workflow, separate presets of the tracker effect are
available for stabilization. Refer to the following to help you decide which type
of tracker to apply:
Stabilizing Clips
There are several ways in which you can stabilize a clip:
• Apply a Stabilize tree effect to a clip
This method lets you stabilize a clip without having to first create a
graphics container clip. You can apply this effect to a clip on the timeline.
This tree effect is a preset effect of the Tracker tree effect. For more
information, see Using a Stabilizer Effects Tree on page 450.
• Apply a Stabilize tree effect in an Effects Tree
If you prefer to work using an Effects Tree, this method lets you stabilize a
clip inside an Effects Tree. This tree effect is a preset effect of the Tracker
tree effect. For more information, see Using a Stabilizer Effects Tree on
page 450.
422 • Avid|DS
Motion Tracking
Tracking
There are two ways to track the motion in a clip:
• Apply a Tracker tree effect in an Effects Tree
Since motion tracking typically requires more than one input, you can
only apply a Tracker tree effect inside an Effects Tree. For more
information, see Using a Tracker Tree Effect on page 430.
• Apply a Tracker effect to a layer
Once you create a graphics container clip, you can use the layer DVE’s
tracker to track motion in a clip. If you prefer to create a composite using
layers, use this tracker to track motion in a clip on a layer. For more
information, see Using the DVE Tracker on page 428.
Search region
Tracker number
The motion tracker takes a snapshot of the pixel patterns in the target area
and then looks for that same pattern in subsequent frames. For this reason,
you must select the target carefully in the first frame so the tracker has a
unique pattern to follow.
424 • Avid|DS
Using the Trackers
Use To
Selecting a Suitable The key to successful tracking is selecting a good reference point. When the
Reference Point for tracking process is started, the individual trackers (R1-R4, L1-L4) sample a
Tracking target area of the reference clip at the target frame. In each subsequent frame,
the motion tracker searches for the target image within the tracker’s search
region. When the target is found, a keyframe is set. The resulting motion path
controls the tracker DVE, and the layer image is moved accordingly.
In order for the search region of the tracker to recognize the target area and its
motion against its surroundings, you should choose a region with good
contrast and detail. You can also change the color space in which the tracker
searches to find a channel with the most contrast.
When placing the reference tracker, choose an area that:
• Has a clear pattern with high contrast. You can also change the color space
to select a channel with the most contrast.
• Appears in all frames of the sequence being tracked. That is, make sure it
does not disappear or fall outside the viewer area. If the image does move
outside the viewer area, you can offset the trackers. For more information,
see Offsetting the Tracker on page 457.
• Has a pattern that remains constant in all frames. That is, make sure that
the background is not constantly changing.
Target area
Search region
When tracking, you will often encounter an area you would like to follow but
can’t be tracked directly. For example, you might want to track something that
goes behind a tree for part of the sequence. Offsetting lets you position the
target area on something you can track temporarily, while keeping the target
on its original reference point. For more information, see Offsetting the
Tracker on page 457.
426 • Avid|DS
Tracking Composited Clips
Reference
Bus sequence
Layer
Result: composited
sequence after
tracking is applied
Using the DVE Tracker If you prefer to composite images together using layers, use the DVE tracker
on a layer.
Marker ribbon
The clip is automatically added as the topmost layer in the Layers view.
428 • Avid|DS
Tracking Composited Clips
Motion Tracker
property editor
The bus image is now displayed in the Start and End Frame boxes. Since
this is the image that will be tracked, make sure that it is displayed as the
reference image.
10. You can adjust the length of the clip to be used for motion tracking by
doing one of the following:
• Enter a timecode in the Start Frame and End Frame timecode boxes.
• Set in and out markers on the timeline.
The Start Frame and End Frame timecodes are updated in the
property editor.
11. Proceed to Positioning the Reference Tracker on page 432.
Using a Tracker Tree If you prefer to work in an Effects Tree, you can use the Tracker tree effect.
Effect
Setting up a Tracker tree effect
1. From the timeline, select a clip (the bus).
2. Position the play cursor over any frame in this clip.
3. From the taskbar, click the Compositing layout icon.
A container clip is created and the clip automatically becomes the first
layer in the composite.
4. Click on the layer (the bus) to activate its Effects Tree.
Input 1 (the bus) is connected to the output node.
5. From the browser, drag the other clip (the banner) to the Effects Tree view.
The clip is added to the Effects Tree, and is placed on a new track on the
timeline. No layer is created for the clip.
6. Right-click on an empty area of the Effects Tree and choose Add Effect
from the menu.
7. In the Load Preset dialog box, select the Tracker effect (Tree Effects folder).
A Tracker Effect node is added to the Effects Tree view.
430 • Avid|DS
Tracking Composited Clips
10. Connect the output of the Tracker node to the input of the Output node.
11. Double-click on the Tracker Effect node.
The Tracker Effect’s property editor is displayed.
12. In the Edit box, choose In 2 - ref from the list.
Positioning the You need to place the reference tracker(s) in the first frame of the clip that is to
Reference Tracker be tracked. The tracker will then follow the reference point(s) as it moves
through the sequence.
At any time, you can replace the reference clip with another by
dragging a new reference clip from the timeline to Effects Tree and
connecting it to Input 2.
1. On the timeline, scrub through the clip to select the best point to track—
see Selecting a Suitable Reference Point for Tracking on page 425.
2. From the Tracker property editor, do one of the following:
• In the DVE tracker, select Reference from the Edit box.
• In the Tracker tree effect, select In 2 - ref from the Edit list.
3. In the Mode box, do one of the following:
• In the DVE tracker, select the 1, 2, or 4-point option.
• In the Tracker tree effect, select the 1-pnt, 2-pnt, or 4-pnt option.
Depending on your selection, one, two, or four trackers are displayed in
the viewer. By default, they are located in the corners of the frames in both
the reference and layer images, and corresponding tabs for each tracker
are displayed in the property editor.
In 4-point mode, the trackers must always form a convex shape. In a
convex shape, one tracker can never be inside the triangle formed by the
other three. If you try to drag a tracker inside the triangle, it will stop at
the intersection.
432 • Avid|DS
Tracking Composited Clips
When you apply 4-point tracking, crop options become available for
cropping the layer image to its tracker polygon, and applying a blur
to the cropped image. For more information, see Cropping
Unwanted Parts of Images on page 438.
4. In the viewer, drag the center of a tracker(s) over the object that you want
to track.
The tracker changes to a magnifying glass when you drag it across the
viewer. You can change the magnification on the Advanced property page.
As you select a tracker, its property page is displayed in the property editor.
Press Ctrl and drag to move the trackers on the reference and
layer simultaneously.
Reference trackers
5. You can adjust the size of the target and the search region to increase the
sampling size of the target area and/or make the search region larger. In
the viewer, click the inner and/or outer boxes of the tracker and drag the
resize handles to modify the target and/or search region.
Be sure that the target is completely inside the image. If the target is
partly over a gray area of the viewer, this message will appear:
“The tracker’s target is not completely inside the image.” When this
happens, resize or reposition the target.
Resize handles
6. In the Confidence box, adjust Threshold to define how closely the tracked
image must match the target. By default this value is set to 85%.
7. In the If Below Threshold box, select one of the following options:
• Update Target to update the target each time it falls below the Threshold
value. This option is useful if you have a rotating object and you are
tracking corner points. Since the corner points change, updating the
target will follow these changes.
• Continue to continue tracking even if the target falls below the threshold.
After the tracking is complete, you can use the Remove Keys Below
Threshold option to remove the failed keyframes. This will draw a straight
line between the good key frames and delete the bad key frames.
• Stop to stop the tracker when it falls below the Threshold value. Once
the tracker stops, you can reposition the tracker and then restart the
tracking process forward or backwards until the tracker is no longer
below the threshold.
434 • Avid|DS
Tracking Composited Clips
• Predict to make the tracker guess where to set keyframes. This option is
useful when an object becomes occluded (for example, an object moves
behind a tree). This option is based on speed and direction, so if the object
you are tracking is moving at a continuous speed and direction, predicting
the path is helpful.
Positioning the Layer The position in which you place layer trackers, depends on what kind of
Tracker tracking you want to do. For example, if you want to track four points, as in
the case of the banner on the bus, you can position the trackers on the four
corners of the image. The four corners are “pinned” and the banner is scaled
to match the trackers on the reference layer.
You could also crop the banner, by placing the four points inside the edges of
it. For more information, see Cropping Unwanted Parts of Images on page 438.
When you perform 1-point tracking, you can move the layer’s target area to
the exact position that will follow the reference tracker, usually the center of
the image. When the motion tracking is processed, the layer tracker is mapped
directly to the reference tracker. However, if you want to offset the layer, you
can move the layer tracker to another position. This lets you perform a DVE
transformation directly within the tracker.
1. In the Tracker property editor, do one of the following:
• In the DVE tracker, select the Layer option from the Edit box.
• In the Tracker tree effect, select the In 1 - layer option from the Edit list.
The layer image is displayed in the Start and End Frame boxes.
2. Drag the tracker(s) over the portions of the image that you want to follow
the motion path created in the reference image.
In this example, the four points at the edge of the banner will be the points
that follow the motion path.
Starting the Tracking Once you’ve set up the reference and layer clips in the motion tracker, and
Process positioned and adjusted the trackers, you can start tracking.
1. In the Tracker property editor, do one of the following:
• In the DVE tracker, select the Reference option in the Edit box.
• In the Tracker tree effect, select the In 2 - ref option in the Edit list.
The reference image, where the tracking takes place, is displayed in the
viewer and in the property editor viewer boxes.
2. Go the first frame in the clip where the tracking is to begin.
3. In the Motion Tracker property editor, select the Update View option if you
want the viewer to update as the tracker advances from frame to frame. Be
aware, however, that this option will slow down the tracking process.
4. Select the Show Path option if you want to display the tracker’s motion
path after the tracking is complete.
5. Click the Track Forward button to begin tracking the reference clip.
You can click Stop at any time to halt the tracking process.
You can also click the Track Backward button if you want to start
tracking from the end of a clip.
You can also reapply the animation created with the motion tracker
on another image, by saving the layer DVE as a preset, and then
applying it to another clip. For more information, see Creating
Motion Paths with the Tracker on page 439.
436 • Avid|DS
Tracking Composited Clips
6. If the tracker fails to locate the target, the tracking process may stop
depending on the Confidence options you have set for your tracker(s).
For tips on correcting errors in the tracking process, see Correcting Tracker
Errors on page 459.
When you reposition a tracker and start tracking again, you must
manually update the tracker’s position curves, which are displayed in
the animation editor. Position curves are the sum of both the tracker
and offset curves. If you want to copy the curves from a tracker and
paste them into another effect, click Update Position Curves on each
tracker property page (R1-R4) before you copy the curves.
7. If the tracking was successful, you can view the result by doing the following:
• In the DVE tracker, select the Result option from the Edit box.
• In the Tracker tree effect, select the Output option from the Edit list.
The composite is displayed at the current frame.
If you’re using the DVE tracker and the reference image is part of the
composite, use the Opacity sliders in the Layers view to see both the
layer and reference images concurrently. In the Tracker tree effect,
you can adjust the opacity on the General property page.
You can also press Ctrl and click the play cursor if you want to display the
composite frame by frame. The object that you tracked in the layer image
follows the motion of the object that you tracked in the reference image.
8. If you’re satisfied with the results, process the sequence to view the results
in real time.
Avid|DS records the motion path of the reference image, and then applies
a DVE transformation to the layer image based on that motion path.
Cropping Unwanted When you apply 4-point tracking to an image, you can crop the unwanted
Parts of Images parts of the image to an area on the reference clip. When you do this, any part
of the image outside of the polygon is removed from the resulting composite.
3. In the viewer, position the trackers over the area that you want to keep.
4. On the Advanced property page, select the Apply Crop option.
5. Select the Crop RGB option if you want to the RGB channels to be
cropped. Otherwise, only the alpha channel is cropped.
6. In the Edit box, select one of the following:
• In the DVE tracker, select the Result option.
• In the Tracker tree effect, select the Output option.
Verify that this is how you want the composite to look. The layer image is
adjusted so that its tracker polygon aligns with the reference image’s
tracker polygon, and the resulting composite is displayed in the viewer.
438 • Avid|DS
Creating Motion Paths with the Tracker
When you apply a Tracker effect, you can save the motion path as a
preset by selecting the Save Preset icon in the Tracker property
editor. If you apply a Tracker on a layer, this isn’t possible.
7. To save the motion path, click the Save Preset icon in the Tracker
property editor.
8. In the Save DVE Preset dialog box, choose a folder, enter a name for your
preset, and click OK.
You can now use this DVE on any other clip in your project.
Click the Help icon for detailed information on the Motion Tracker properties.
Applying a Motion After you save a motion path as a preset, you can apply it to any layer or clip
Path to Another Clip using a DVE tracker or a Tracker tree effect. This is handy if you don’t want to
repeat the tracking of the motion in the reference image.
440 • Avid|DS
Creating Motion Paths with the Tracker
Modifying a Tracker’s A motion path is a series of control points or keyframes, representing the
Motion Path position of a tracker on each frame. The motion path is animated so it is
represented as a function curve whose points you can adjust manually. To
remove the tracking, you simply have to delete the animation.
Motion path
442 • Avid|DS
Tracking Shapes
Tracking Shapes
Shape tracking is a method of tracking that helps decrease the time required
to perform rotoscopy tasks. In the keyers and matte effect, you can create
shapes using the shape creation tools on the Shape property page and then
track them from the Tracker property page. You can track shapes as a whole,
or track individual controls points on a shape.
For example, if you want to create a key for an image that scales and moves
and the image contains objects that are difficult to key out, shape tracking lets
you create a garbage matte for these shapes and track them to the objects that
are difficult to key out.
The shape tracker will track the region for the duration of the stroke. For
more information on the overall tracking process. For more information, see
Motion Tracking on page 421.
Using the Shape When you want to use the shape tracker, decide if you want to track a shape,
Tracker or control points. For example, if you’re tracking a simple shape (like one of
the circles in the illustration above) you can draw a circle over the shape and
then track two points. Since these objects both scale and move, they require 2-
point tracking.
If you draw a complex shape, around a person for example, then you should
track individual control points.
Tracking a Shape
You can draw multiple shapes using the shape creation tools and then track
them all at the same time.
When you draw a mix of shapes and decide to track some using
shape tracking and others using control point tracking, you need to
track all shape trackers in one pass and then all control point
trackers in another pass (or vice versa).
To track a shape
1. Apply a keyer or the Matte effect to a clip—see Keyer Effects on page 333.
Shapes drawn
in viewer
You can switch between the RGB and alpha channel views to verify
that your shape covers the entire object you are drawing.
4. From the Shape Transformations box, click the Select Shape tool, and
then select the shape in the viewer.
Selected shape
444 • Avid|DS
Tracking Shapes
Since the shape tracker performs tracking on the RGB channels, you
should view them in RGB. Deselect Output Matte on the Matte
property page.
5. Deselect the Output Matte option.
Since the shape tracker performs tracking on the RGB channels, you need
to position the trackers while viewing them in RGB.
6. On the Tracker property page, select the 1-point or 2-point option in the
Tracking Mode box.
Depending on your choice, one or two trackers are displayed on the shape.
If you don’t see the trackers, click Show.
7. Position the tracker(s) on the shape.
To switch between the trackers, press the comma (,) or period (.) key on
your keyboard. You can also click on another area in the viewer to deselect
both trackers and then reselect one or the other.
When you position the trackers, be sure to look for an area that
contains good contrast. You can change the color space to find a
channel that contains the most luminance. For more information,
see Selecting a Suitable Reference Point for Tracking on page 425
8. Repeat steps 4 to 7 to position the trackers on each shape.
9. Press the Shift key and click on each shape to select them. Each shape that
you want to track must be selected.
10. Click Show.
The trackers for each shape must be displayed in the viewer in order to
track them.
11. Click the Track Forward or Track Backward button.
The tracking process starts.
If any tracker fails, a warning box is displayed and the tracking stops.
The failed tracker(s) turn red. You can reposition the tracker and
continue tracking forwards or backwards.
12. Once the tracking is complete you can process the effect and play it in
real time.
If you draw a mix of shapes and then decide to track some using
shape tracking and others using control point tracking, you need to
track all shape trackers in one pass and then all control point
trackers in another pass (or vice versa).
You can switch between the RGB and alpha channel views to ensure
that your shape entirely covers the object you are drawing.
446 • Avid|DS
Tracking Shapes
When you position the trackers, be sure to look for an area that
contains good contrast. You can change the color space to find a
channel that contains the most luminance. For more information,
see Selecting a Suitable Reference Point for Tracking on page 425
To switch between the trackers, press the comma (,) or period (.) key on
your keyboard. You can also click on another area in the viewer to deselect
both trackers and then reselect one or the other.
10. Repeat steps 4 to 9 to position the trackers on multiple shapes.
11. Press the Shift key and click on each shape on which you want to track
control points.
Each shape that you want to track must be selected.
12. Press the Shift key and click on each control point you want to track.
13. Click Show to display each control point in the viewer, so you can
track them.
The trackers are displayed on the control points.
14. Click the Track Forward or Track Backward button.
The tracking starts. If the tracker fails at any point the tracker will stop.
Simply reposition a tracker and continue to track forwards or backwards.
15. Once the tracking is complete you can process the effect and play it in
real time.
448 • Avid|DS
Stabilizing Clips
Stabilizing Clips
Stabilizing is a technique that lets you remove unwanted movement, such as
camera jitter, from a sequence of images. When stabilizing, a target object in a
layer image is forced to remain in the same position, stabilizing the image.
Stabilizing moves the frames up or down in the opposite direction so that the pyramid appears stable
To stabilize an image, Avid|DS tracks a point that appears in each frame. The
tracker creates a path from the movement of the object–this motion path
represents the jittering motion in the sequence.
To remove this unwanted movement, Avid|DS uses a DVE transformation to
move each frame in the opposite direction of the unwanted movement. Due
to displacement of the image, this may result in a gap around some parts of
the image. To correct this, you can scale or crop the image using the SRT DVE
(the tracker’s “parent” DVE) if you use the DVE tracker, or from the DVE
property page of the Tracker tree effect.
Depending on how you prefer to work, there are three ways to stabilize a clip:
• Using a Stabilizer tree effect on a clip
• Using a Stabilizer tree effect in an Effects Tree
• Using a DVE tracker on a layer
Using a Stabilizer You can apply a Stabilizer tree effect to a clip on the timeline, or in an Effects
Effects Tree Tree. This effect is a preset of the Tracker tree effect.
Effects list
450 • Avid|DS
Stabilizing Clips
When stabilizing clips, both the reference and layer clips are the same.
However, stabilizing/tracking is always performed on the reference layer
(input 2).
6. From the Mode list, select the number of trackers you want to use.
7. Press the Ctrl key and drag the reference tracker in the viewer to the
point(s) you want to remain stable.
Both the reference and layer trackers are positioned at the same point—
see Positioning the Reference Tracker on page 432.
When you select a tracker, its property page is also displayed in the
dialog box.
8. On the tracker (R1-R4) property page, choose the color space with which
you want the stabilizer to follow. Experiment with the color spaces until
you find one that has the most contrast.
9. From the Confidence box, choose the settings you want the tracker to
obey—see Positioning the Reference Tracker on page 432.
10. On the Options property page, specify if your source media is frame or
field-based.
Click the Help icon for detailed information on the Stabilizer properties.
11. Before you begin tracking, make sure the play cursor is on the first frame
where the tracking should begin and click the Track Forward button—see
Starting the Tracking Process on page 436.
The motion path of the static object is recorded. A DVE transformation is
then applied to the image to compensate for the motion path and to
stabilize the image.
To increase the quality of the tracked image, you can adjust the
parameters on the Quality property page
13. If you’re satisfied with the results, process the sequence to view the results
in real time.
Using a DVE Stabilizer If you prefer working with layers, use the Stabilizer in the DVE effect.
452 • Avid|DS
Stabilizing Clips
arou
In stabilizing mode, the reference image and the layer image are
the same.
9. From the Mode box, select the number of trackers you want to use.
10. Press the Ctrl key and drag the reference tracker in the viewer to the
point(s) you want to remain stable.
Both the reference and layer trackers are positioned at the same point. For
more information, see Positioning the Reference Tracker on page 432 and
Positioning the Layer Tracker on page 435.
11. On the Options property page, specify if your source media is frame or
field-based.
12. Before you begin tracking, make sure the play cursor is on the first frame
where the tracking should begin, and click the Track Forward button—see
Starting the Tracking Process on page 436.
The motion path of the static object is recorded. A DVE transformation is
then applied to the image to compensate for the motion path and stabilize
the image.
To increase the quality of the tracked image, you can adjust the
parameters on the Quality property page
14. If you’re satisfied with the results, process the sequence to view the results
in real time.
Click the Help icon for detailed information on the Motion Tracker properties.
454 • Avid|DS
4-Point Corner Pinning
To perform 4-point corner pinning using the Corner Pin Effects Tree
1. Apply the Corner Pin preset to a clip or in an Effects Tree.
The Corner Pin property editor is displayed.
Question Solution
Did the tracker become Offset the tracker or set the tracker to “predict” a path—
occluded? see Offsetting the Tracker on page 457 and step 6 in
Positioning the Reference Tracker on page 432.
Is the Reference point in Offset the tracker—see Offsetting the Tracker on page 457.
the viewer?
Is there enough contrast in Change the tracker to a different color space—see Selecting
the tracker? a Suitable Reference Point for Tracking on page 425.
If your image has little contrast, you can apply a Color
Correction clip effect to it, so you can increase the gain
and decrease the brightness—see Color Correction Effect
on page 183.
If you only want to affect a certain area in an image, you
can also use the Selective Color Correction clip effect—see
Selective Color Correction Effect on page 186. Once
tracking is complete, you can remove the Color Correction
or Selective Color Correction effect.
Did the object move outside Increase the search region or manually move a target—see
the search region? step 4 in Positioning the Reference Tracker on page 432.
Does the object scale or rotate? Use a Tracker tree effect—see Using a Stabilizer Effects
Tree on page 450.
Did the tracker slowly degrade? Manually correct the tracker—see Correcting Tracker
Errors on page 459.
Is the object moving quickly? Deinterlace the clip before you stabilize it—see
Deinterlacing Clips for Motion Tracking on page 460.
Is my material full resolution Recapture the clips using full resolution and compression.
and uncompressed?
Does the background change? Use the Update Target option in the Confidence box of
the tracker—see step 6 in Positioning the Reference
Tracker on page 432.
456 • Avid|DS
Tracking Difficult Shots
Question Solution
Why do I get the message “The Part or all of the tracker’s target is not positioned in the
tracker’s target is not completely image on the target frame. It may be just outside the
inside the image”? image in an area of the viewer. Resize the target or move
it and then try tracking again—see Positioning the
Reference Tracker on page 432.
Why do I get the message “Can’t The object you are trying to track contains no contrast.
track target of uniform color”? Try finding an object that has more contrast, or change
the color space—see Selecting a Suitable Reference Point
for Tracking on page 425.
Offsetting the Tracker At times, it’s not always possible to find a reference point that appears in every
frame. The object, for example, may move out of the viewer area or disappear
temporarily behind another object. When this happens, you can set an offset
point for the tracker to follow in the frames where the object disappears
from view.
Offsetting can occur when you change your choice of target halfway through
the tracking process. For example, if the target goes behind a tree for a few
frames, you can:
• Track normally until just before it goes behind the tree.
• Find some other part of the object you are following that isn’t obscured by
the tree, and move the target area to follow that.
• Continue tracking using this offset target until the tree is no longer in the way,
and then move the target back to the original object and continue tracking.
Avid|DS automatically adjusts for all offsets of the target to produce a single
unbroken motion path.
Man’s hand
disappears
behind car
Motion path
2. Press Shift+right-click and drag the tracker to another point that you
want to track.
This creates an offset point for the tracker to work with. Notice that the
Set Target option in the Motion Tracker property editor shows the
timecode where the offset has been set.
Offset the
target to
man’s head
3. Click the Track Forward or Track Backward button to continue the tracking.
A keyframe is set on the offset curve at the start and end frame. You can
adjust the curve using the animation editor.
458 • Avid|DS
Tracking Difficult Shots
Correcting Tracker At times, a tracker may not find its target in a frame. If this occurs, an error
Errors message is displayed and the tracker that failed is highlighted in red in the
viewer. You can correct the error by fine-tuning the tracker’s properties and
then tracking backward until you reach a frame in which the tracker doesn’t fail.
Animation key
Deinterlacing Clips for Fast moving images contain interlace noise which may cause tracking to fail.
Motion Tracking In such cases, you should deinterlace the clips before tracking and then
interlace the graphics container clip when the motion tracking is complete.
For more information, see Deinterlace Effect on page 315 and Interlace Effect
on page 317.
460 • Avid|DS
Chap ter 13 Audio Effects
In This Chapter...
Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
462 • Avid|DS
Audio Effects
Audio Effects
The audio effects are used to adjust the output signal of your audio clip.
You can apply audio effects to clips or tracks, or on the mixer input strips. For
more information, see Applying Effects on page 33.
Since all of the audio effects are real-time effects, except for the Timewarp
effect, you can hear the results upon playback without having to first process
the effect.
VST Host Lets you apply VST™ plug-in effects to your clip
Crossfade Effects
A crossfade is an audio transition between two clips over a specified number
of frames. The sound of the outgoing clip gradually becomes less audible as
the incoming sound increases to the desired volume.
\Audio Transitions folder
4. In the Crossfade property editor, adjust the amount of the crossfade and
specify the start point and duration of the transition.
Click the Help icon for more information on the Crossfade properties.
464 • Avid|DS
Dynamics Effects
Dynamics Effects
The Dynamics effects let you control the dynamic range of the audio signal.
You can apply audio effects to clips or tracks, or on the mixer input strips.
\Audio Effects folder
Effect name Description
Hard Noise Gate at -35 dB Cuts off the sound when the audio signal
strength drops below -35 dB
Using the Dynamics There are five dynamics processes available in the Dynamics property editor:
Effects Gate, Expander, Compressor 1, Compressor 2, and Limiter.
3 Band Tone Control Boosts or cuts the bass, middle, and treble
frequency ranges of the audio signal
Using the 3 Band Tone The 3 Band Tone Control effect lets you adjust the decibel level of the bass,
Control middle, and treble frequencies, and the overall audio signal. You can boost or
cut the signal in a decibel range of -15 dB to +15 dB.
466 • Avid|DS
Equalizer (EQ) Effects
Using the 4 Band The 4 Band Parametric EQ effect lets you boost or cut the audio signal at four
Parametric EQ different frequencies. You can boost or cut the signal in a decibel range of -24 dB
to +24 dB. You can also boost the overall gain of the audio clip’s input signal.
To boost or cut the overall gain of the input signal
1. Apply the 4 Band Parametric EQ effect to a clip, track, or mixer input strip.
The 4 Band Parametric EQ property editor is displayed.
2. On the Band 1 property page, specify the amount of gain (in decibels) to
be added to or cut from the whole signal.
Using the 10 Band The 10 Band Graphic EQ effect lets you boost or cut the audio signal at preset
Graphic EQ frequencies ranging from 31 Hz to 16 kHz. The bands are separated by exactly
one octave, and each band has a bandwidth of one octave.
You can also boost or cut the overall gain of the audio clip’s input signal.
To boost or cut the overall gain of the input signal
1. Apply the 10 Band Graphic EQ effect to a clip, track, or mixer input strip.
The 10 Band Graphic EQ property editor is displayed.
2. On the Bands 1 - 5 property page, specify the amount of gain (in decibels)
to be added to or cut from the whole signal in the Input Gain text box.
Fade Effects
The fade effects let you animate the volume of your audio clip over time. You
can apply audio effects to clips or tracks, or on the mixer input strips.
\Audio Effects folder
Effect name Description
468 • Avid|DS
Gain Effect
Gain Effect
The Gain effect lets you boost or cut the output gain of an audio signal. This is
done by increasing or decreasing the decibel level.
You can apply audio effects to clips or tracks, or on the mixer input strips.
\Audio Effects folder
Reverb Effect
The Reverb property editor lets you apply a reverberation effect to your clip.
The reverberation effect simulates the many reflections of sound that can
occur within a room and can be used to add depth to a sound. The
You can apply audio effects to clips or tracks, or on the mixer input strips.
\Audio Effects folder
Avid|DS implements version 1.0 of the VST Host and works with
any VST plug-in effects that support this version of the VST Host.
470 • Avid|DS
Index
472 • Avid|DS
Index
Chalk Medium Coverage Clip Search tool Refer to online help Dark Values color palette 399
Colored 220 clip tray Refer to online help defining colors 397
Chalk Powerful Strokes on clips Extended System color
Black 220 applying effects 35 palette 399
Chalk Rough Textured backgrounds, generating 39 Grayscale palette 399
Abstract 220 loading palettes 399
caches 135
Chalk Sketch Colorful 220 opacity of colors 397
creating 39, 245
Chalk Sketch Detailed Pastels 220 Pastels color palette 399
creating with effects 39
Chalk Sketch Half Finished 220 Pick Color tool 398
creating, 3D Warp effect 164
Chalk Sketch Monochrome 220 picking colors 398
deinterlacing 316
Chalk Sketch on Fine Laid saving palettes 399
Paper 220 deinterlacing for motion
tracking 460 Sea Colors color palette 399
Chalk Sketch on Heavy Laid
Paper 220 generating 245 selecting colors 396
Chalk Sketch Rough 220 interlacing 317 Skin Tones color palette 399
Chalk Sketch Soft 220 layer, motion tracking 421 tinting images 396
Chalk Sketch Soft layered, processing order 143 Value Spectrum color palette 399
Monochrome 220 reference, motion tracking 421 Color Correction effect 183
Chalky Black Velvet effect 413 reversing action 327 slow playback settings 76
Charcoal effect, Painterly 231 Clone effect 393 color correction effects 182 to 190
Charcoal effects, Impressionist cloning from different frame 395 Blue Duotone 182
Charcoal Colored Scratches on cloning from offset frame 395 Color Correction 183
Black 220 cloning from same frame 394 Monochrome Blue 185
Charcoal Colored Soft compared to Cutout 404 Monochrome Cyan 185
Scribble 220 loading 393 Monochrome Fuschia 185
Charcoal Dark Transparent 220 removing scratches 393 Monochrome Green 185
Charcoal Fine Scribble 220 wire removal 393 Monochrome Lt Blue 185
Charcoal Heavy Stamped 220 cloning an image 393 Monochrome Magenta 185
Charcoal Long Strokes on Clouds (Granite) effect 244 Monochrome Orange 185
Black 220 Clouds effect 244 Monochrome Pea Green 185
Charcoal Rough Bleached CmdLine Refer to online help Monochrome presets 185
Fresco 220
CmdLine view Refer to online help Monochrome Purple 185
Charcoal Soft Contrasty
Sketch 220 collapsing nodes 54 Monochrome Red 185
Charcoal Stamped Tonal 220 color Monochrome Sea Green 185
Charcoal Stroke Sized by defining 396 to 400 Monochrome Yellow 185
Brightness 220 opacity 397 Old Photo 182
Charcoal Textured Sketch on palettes, loading/saving 399 Saturated 182
Yellow 220 Pick Color tool 398 Selective Color Correction
Chroma Keyer effect 341 to 345 picking 397, 398 effect 186
creating a basic matte 342 selecting 396 Color Gradient effect 214, 244
creating a spill matte 344 tinting images 396 color palettes
fine-tuning the matte 343 Color Blend effect 396 Avid|DS 399
using 341 Avid|DS color palette 399 Avid|DS Palette 399
Chrome effect 231 Black Body color palette 399 Black Body 399
clip effects 35 color opacity 397 Dark Values 399
Extended System 399 effects, adding 82 Context Switcher Refer to online help
Grayscale 399 equation 81 contracting video fields 313
loading 400 external mattes, adding to conventions 14
Pastels 399 layers 96
document 14
saving 400 formula 81
keyboard, mouse, and pen 14
Skin Tones 399 garbage mattes, creating 338
how images are composited 80 convolution operator, effects 194
Value Spectrum 399
in a container clip 90 corner pinning, 4-point 379
color space 191
in Avid|DS 79 correspondence points 296
Color Space Adjustment effect 191
Color Stucco effect 413 layers, adding in container clip 94 adding 298
Color, blend operation 274 mattes, about 80 Count Down effect 218, 219
Colored Pencil effect 231 methods of adding effects 83 Craquelure effect 231
Colorful Woodcut effect 194 methods, choosing 82 crawls, creating 215
motion paths, creating 381 Crayon effects, Impressionist
colors
operations 269
defining 396 to 400 Crayon Distressed Fresco
premultiplication 105 to 110 Rubbing1 220
opacity 397
results, viewing 87, 98
palette, loading/saving 399 Crayon Distressed Fresco
using a DVE 85 Rubbing2 220
picking 397
using overlay tracks 84 Crayon Lino Chatter 220
selecting 396
viewing alpha channels 87
tinting images 396 Crayon Short Choppy
viewing results 87, 98 Strokes 220
combining separate RGB and alpha
channels 277 workflow 90 to 91 creating mattes 86
Complete mode processing 144, 151 Compositing & Effects Guide 13
Crisp Edges effect 199
example 147 compression audio effect 465
crop effects 193
conditions, real-time effects 75
Composite effect 266, 282 14x9 Letterbox 193
confidence, setting 434
applying 266 15x9 Letterbox 193
Constant mode, Timewarp
composited clips, tracking 427
effect 320 16x9 Letterbox 193
composites, processing order 143
container clips Crop tool 378
compositing 77
3:2 Expand/Contract 311 cropping
adding effects 82 caches 135, 136
adding external mattes in Effects animation 64
closing 92
Trees 279 animation curves 65
compositing 90, 92
adding external mattes to curves 64, 65
layers 96 interlace/deinterlace 311
images 378
adding layers in container clips 94 opening 92
Conte effects, Impressionist crossfade 464
adding mattes on layers 95
Conte Contrasty Rough 220 creating between audio clips 464
alpha channel, viewing 87
Conte Faithful 220 Crossfade effects 464
channels, about 80
Conte Smudged Crosshatch effect 231
choosing a method 82
Monochrome 220 CTS (Cache Tracking System) 133
compositing equation 81
Conte Textured Colored Cubase VST 470
creating a motion path 381 Stick 220
creating container clips 92 Conte Unsmudged curves
creating garbage mattes 338 Monochrome 220 cropping 64, 65
DVEs, using 85 Crayon 231 rescaling 64, 65
474 • Avid|DS
Index
476 • Avid|DS
Index
Effects Tree view Refer to online help Evangelize effect 194 neighborhood effects 26
effects, editing 60 to 69 Evil Aura effect 413 progressive scanning 24
adjusting length 65 expand/contract fields 311, 313, 314 spatial filtering effects 26
adjusting properties 60 expanding nodes 55 fields, expand/contract 311, 313, 314
bypassing 63 exporting alpha channel 98 Film effect 210
copying 61 External Controller Setup Refer to Film Grain effect 232
deleting 69 online help filters See effects
loading effects 66 external matte operations finishing, text boxes 161
moving 61 applying on a layer 271 Flat Emboss effect 198
reordering 62 external mattes 93, 95 Flicker effect 275
replacing 67 adding to layers 96 Fog effect 211
saving 66 in Effects Tree 279 Fractal Noise effect 244
saving, toolbar 66 Extrude effect 194 Fractured Image effect 195
trimming 64, 65 F Frame Average effect 213
e-mail support 17 Fade effect 209 frame-based stabilizing 425
emboss effects 197 fade effects frame-based tracking 425
Bright Burnish 197 Alpha Fade 209 frames
Burnish 197 applying 468 interactive processing 134
Emboss Coin NE 198 audio 468 skipped 120
Emboss East 197 Fade 209 frames versus fields 24
Emboss North 197 Fade In 209 applying effects 26
Emboss North East 197 Fade Out 209 field dominance 25
Emboss North West 197 Key 50% 209 interlacing versus progressive
Emboss South 197 scanning 24
Key Fade In 209
Emboss South East 197 neighborhood effects 26
Key Fade In and Out 209
Emboss South West 197 progressive scanning 24
Key Fade Out 209
Emboss West 197 spatial filtering effects 26
Video Fade In 209
Fat Emboss NE 198 frequency range
Video Fade Out 209
Fat Emboss NW 198 boosting 466, 467
Fade In effect 209, 218
Fat Emboss SE 198 cutting 466, 467
Fade Out effect 209, 218
Fat Emboss SW 198 Fresco effect 232
fades, audio effect 468
Flat Emboss 198 fade-to-color transition 246 G
Gray Emboss 198 fading objects, graphics 217 gain
Rigid Emboss 198 Fat Emboss NE effect 198 adjusting output 469
Emboss Image 208 Fat Emboss NW effect 198 audio effect 469
Embossed Sepia Tone effect 413 Fat Emboss SE effect 198 boosting input signal 467
EQ effects 466 Fat Emboss SW effect 198 cutting input signal 467
10 Band Graphic EQ 467 field dominance 25 Gain effect 469
3 Band Tone Control 466 field order 25 generating
4 Band Parametric EQ 467 fields versus frames 24 backgrounds 39
equalizer effects 466 applying effects 26 clips 39
10 Band Graphic EQ 467 field dominance 25 Geometric effects, Impressionist
3 Band Tone Control 466 interlacing versus progressive Geometric Boiling Shiny
4 Band Parametric EQ 467 scanning 24 Bubbles 221
Geometric Bumps and cutouts, creating 401 to 404 creating a basic matte 353
Craters 221 effects 38 fine-tuning the matte 356
Geometric Chaotic Chrome fade, creating 217 Hold mode, Timewarp effect 320
Impressions 221 graphics session effects 218 to 219 Holo Emulsion effect 413
Geometric Colored Bubbles presets 66 hotline support 16
Mosaic 221
rolls, creating 215 I
Geometric Glass Patches 221
Graphics effect 215
Geometric Halftone Lines 221 image effects 21, 155 to 261
crawls 215
Geometric Halftone Squares 221 14x9 Letterbox 193
fade, creating 217
Geometric Haltone Dots 221 15x9 Letterbox 193
rolls, creating 215
Geometric Jaggy Glass 221 16x9 Letterbox 193, 218
slow playback settings 76
Geometric Melting Metallic 2D Titling 160
Graphics Object view Refer to online
Buttons 221 3D DVE 162
help
Geometric Metallic Buttons 221 3D Warp 244
graphics property tree
Geometric Pillows Bas Relief 221 Alpha Fade 209
Refer also to online help
Geometric Pillows Glass 221 Alpha Ramp - Bottom Top 214
replacing effects 68
Geometric Pillows Large Alpha Ramp - Left Right 214
graphics session effects 218 to 219
Chrome 221 Alpha Ramp - Right Left 214
16x9 Letterbox 218
Geometric Pillows Small Alpha Ramp - Top Bottom 214
Chrome 221 Blur In 218
Average 195
Geometric Poker Chips 221 Blur Out 218
Black 244
Geometric Raised Dots 221 Count Down 218
Blue Duotone 182
Geometric TV Screen 221 Count Down effect 219
Blur 179
Glass effect 232 Fade In 218
blur effects 195
global DVEs 371 Fade Out 218
Blur In 218
creating 371 Shinny 218
Blur Out 218
Glowing Edges effect 232 Simple Crawl 218
Bright Burnish 197
GOV Refer to online help Simple Roll 218
Brighten and Sharpen 199
gradient effects 214 Sun & Flares 218
Bubble 179
Alpha Ramp - Bottom Top 214 Gravel effect 413
Burnish 197
Alpha Ramp - Left Right 214 Gray Emboss effect 198
Clouds 244
Alpha Ramp - Right Left 214 Gray Mezzotint effect 413
Clouds (Granite) 244
grid templates
Alpha Ramp - Top Bottom 214 color correction effects 182 to 190
light, using 173
Color Gradient 214 Color Gradient 214, 244
Template-grid.1-0.dsc 168
Linear Gradient 214 Color Space Adjustment 191
Template-lights.1-0.dsc 170
Radial Gradient 214 Colorful Woodcut 194
Tutorial-grid.1-0.dsc 170
Transparent 214 Count Down 218
using 171
Grain effect 232 Crisp Edges 199
Granite effect 244 H crop effects 193
Graphic Pen effect 232 Halftone Screen effect 232 custom effects 194 to 198
graphic tablet 15 Hand Tooled effect 413 Deflicker 200
graphics Happy Aura effect 413 Depth of Field 202
animating titles 217 Hard Limiter effect 465 Deterministic Noise 244
color 396 to 400 Hard Noise Gate effect 465 Double Vision 195
crawls, creating 215 HLS Keyer effect Drop Shadow 205 to 207
478 • Avid|DS
Index
480 • Avid|DS
Index
Negative effect 225 OMF view Refer to online help Blue Meanie, stack effect 412
neighborhood effects 26 online help 13 Bone Scan, stack effect 412
Neon Edges effect 414 Online Library CD 12, 13 Bumpy Rust, stack effect 412
Neon Glow effect 232 opacity Cast in Silver, stack effect 412
New Features Guide 12, 13 animating 100 Cement, stack effect 413
New Features Tour 12 color 397 Cement2, stack effect 413
Nite Goggles effect 414 strokes 397 Chalky Black Velvet, stack
Nite Vision effect 414 Open Media Framework view Refer effect 413
NLE toolbar 34 to online help Clone 393
nodes operations Color Blend 396
adding input 54 blend 269 Color Stucco, stack effect 413
bypassing 52 matte 269 Dusty Blue Chalk, stack effect 413
collapsing 54 Optical Glow effect 226 to 227, 228 Embossed Sepia Tone, stack
to 230 effect 413
connecting 49
Orange Haze effect 414 Evil Aura, stack effect 413
copying 53
Orange Peel effect 414 Gravel, stack effect 413
cutting 53
Out, matte operation 272 Gray Mezzotint, stack effect 413
deleting 53
Outbox Refer to online help Hand Tooled, stack effect 413
disconnecting 51
output gain, adjusting 469 Happy Aura, stack effect 413
effect 43
output node 43 Holo Emulsion, stack effect 413
expanding 55
outputting Impact Inversion, stack effect 414
input 43
real-time effects 76 Light Watercoloring, stack
kissing 49
without processing 76 effect 414
output 43
Outsource effect 228 Microscope, stack effect 414
pasting 53
Over, matte operation 272 Neon Edges, stack effect 414
renaming 54 overlay tracks 84 Nite Goggles, stack effect 414
ripping 51 adding 85 Nite Vision, stack effect 414
selecting 48 caches 135, 136 Noise 405
snapping 49 compositing with DVE 85 Oily Paint, stack effect 414
sticky 50 compositing with mattes 84 Old Silvertone, stack effect 414
switching 54 creating a matte for Orange Haze, stack effect 414
twanging 49, 50 compositing 84 Orange Peel, stack effect 414
viewing 51 creating layers 85 Pasty Yellow Monochrome, stack
Noise effect 405 inserting 85 effect 414
Non-additive, blend operation 274 Pebble Mosaic, stack effect 414
P
Note Paper effect 232 Plasticene, stack effect 415
Paint Daubs effect 233
O paint effects 22, 389 to 418 Pointallism, stack effect 415
offset trackers 457 70s Vaseline Lens, stack effect 412 Purple Fur, stack effect 415
offsetting control points, Add Stucko, stack effect 412 Reveal 418
tracking 447 Badrecep, stack effect 412 Shark Skin, stack effect 415
Oily Blur effect 195 Badrecep2, stack effect 412 Smooth Paste, stack effect 415
Oily Paint effect 414 Black Hole, stack effect 412 Soft Color Pencil, stack effect 415
Old Photo effect 182 Blemish Remover, stack Soft Pointallism, stack effect 415
Old Silvertone effect 414 effect 412 Soft Watercolor, stack effect 415
482 • Avid|DS
Index
Pencil Sketch Soft Light 222 Process indicator 33, 116 progressive scanning 24
Pencil Soft Opaque 222 processing 113 to 152 Project Manager Refer to online help
performance 23 area, selecting 116 property editors
real-time 23, 71 audio tracks 142 processing 117
real-time output 76 cache creation 135 processing frames 117
phone support 16 cache creation order 144 replacing effects 68
Photocopy effect 233 cache management 132 Purple Fur effect 415
picking colors 397 caches 132
Q
pinning, corner 379 Complete mode 144, 151
qualities, processing media 133
Plaster effect 233 Complete mode, example 147
Quick Reference card 13
Plasticene effect 415 effects 120
playing real-time effects 71, 73 entire sequence 116 R
Pointallism effect, stack effect 415 frames, skipped 120 Radial Blur effect 238
Pointillist effects, Impressionist from property editor 117 Radial Gradient effect 214, 245
Pointillist Embossed Daubs 222 interactive 134 raster mode
Pointillist Small Daubs 222 layered clips, order 143 caches 134
Pointillist Sparse Colored 223 layers 88, 90, 101 processing 134
Polar Coordinates effect 233 levels 134 real-time effects 43, 71
position curves, updating 437 marker ribbon indication 113 conditions 75
Position mode, Timewarp effect 320 media 132 output to tape 76
Poster Edges effect 233 media, different qualities 133 performance 23, 71
Posterize effect 235 Minimal mode 144 playable in real time 75
premultiplication 103 to 110 mixer strips 142 playing 71, 73
changing the setting 104 modes 144 skipped frames 73
combining images 107 on timeline 116 stacking 74
compositing non-premultiplied options 121 unplayable, stack 74
images 110 order 141 using multiple 74
compositing premultiplied performance 23 real-time performance 23
images 109 previewing results 124 real-time processing 71, 113, 115,
determining state 104 progress bar information 123 117, 152
effect 236 property editor 117 red highlights, marker ribbon 75
equation 81 real-time 23, 71, 113, 115, 117, 152 reference tracker, positioning 432
examples 106 remotely 124 motion tracking 432
premultiplied images 103 sections, timeline 117 reference, motion tracking 421
results 106 selecting area 116 region, search 424
using RGB image as external skipped frames 120 Release Notes 12
matte 108 specific objects 117 remote processing 124
Premultiplication effect 236 subregion 119 removing scratches 393, 405
presets 66 timeline 116 renaming nodes 54
loading 66 tips 148, 151 reordering effects 62
sharing 66 tracks, order 141 replacing effects 67
stack effects, paint 412 to 417 when needed 113 using graphics property tree 68
Pressed Metal effect 194 workflow 115 using property editor 68
previewing processed effects 119, 124 progress bar information 123 rescaling curves 65
484 • Avid|DS
Index
spatial filtering effects 26 Old Silvertone 414 Sumi-e Dry Strokes on Pitted
Spatter effect 233 Orange Haze 414 Stone 223
Special Filter effect 243 Orange Peel 414 Sumi-e Fine Ghost Brush 223
Speed mode, Timewarp effect 320 Pasty Yellow Monochrome 414 Sumi-e Strokes Mosaic 223
Spherize effect 233 Pebble Mosaic 414 Sumi-e Translucent Strokes on
White 223
Spill Correction effect 247 Plasticene 415
Sun & Flares effect 218
spill matte, viewing 339 Pointallism 415
support 16
Sponge effect 233 Purple Fur 415
Surround Panner Refer to online help
Sprayed Strokes effect 234 Shark Skin 415
switching nodes 54
stabilizing 449, 452 Smooth Color Pencil 415
frames 425 Smooth Paste 415 T
using the DVE tracker 452 Soft Pointallism 415 target area, motion tracking 424
using the Stabilizer tree effect 450 Soft Watercolor 415 technical support 16
stack effects 412 to 417 using Cutout effect 403 telephone support 16
70s Vaseline Lens 412 Ye Olde Photocopy 415 Template-grid.1-0.dsc, 3D scene
Add Stucko 412 Yellow Hemoglobin 415 template 168
Badrecep 412 Yellow Medical Scan 415 Template-lights.1-0.dsc, 3D scene
template 170
Badrecep2 412 Yellow Strength 415
templates
Black Hole 412 stacked effects 116
light, using 173
Blemish Remover 412 unplayable 74
Template-grid.1-0.dsc 168
Blue Meanie 412 stacking real-time effects 74
Template-lights.1-0.dsc 170
Bone Scan 412 Stained Glass effect 234
Tutorial-grid.1-0.dsc 170
Bumpy Rust 412 Stamp effect 247
using 171
Cast in Silver 412 Stamp effects, Impressionist
Test Pattern effect 245
Cement 413 Stamp Cardboard Fresco 223
text boxes, finishing 161
Cement2 413 Stamp Crown Glyph 223
Texture effects, Impressionist
Chalky Black Velvet 413 Stamp Dry Rag 223
Texture Crosshatch Web
Color Stucco 413 Stamp Embossed Herbal 223 Color 223
customizing 417 Stamp Potato on Black 223 Texture Crosshatch Web
Dusty Blue Chalk 413 Stamp Small Torn Scraps 223 Monochrome 223
Embossed Sepia Tone Scan 413 Stamp Sponge Daubs Angled 223 Texture Floral Blanket 223
Evil Aura 413 Stamp Sponge Daubs Fine 223 Texture Fossil 223
Gravel 413 Stamp Sponge Daubs Rough 223 Texture Maze1 223
Gray Mezzotint 413 Stamp Textured Gouache 223 Texture Maze2 223
Hand Tooled 413 starting the tracking process 436 Texture Twenty Twenty 223
Happy Aura 413 sticky nodes 50 Texture Vegas 223
Holo Emulsion 413 strip effects 41 Texturizer effect 234
Impact Inversion 414 applying 41 The Camera Bumped effect 196
Light Watercoloring 414 strokes, opacity 397 Threshold effect 248
Microscope 414 subregion processing 119 time effects 311 to 319
Neon Edges 414 Sumi-e effect, Painterly 234 3:2 Contract 313
Nite Goggles 414 Sumi-e effects, Impressionist 3:2 Expand 314
Nite Vision 414 Sumi-e Colored Strokes on applying 312
Oily Paint 414 Gray 223 Deinterlace 315
486 • Avid|DS
Index
488 • Avid|DS