Nysbel WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: Leather armor
www.shadowdarklings.net LANGUAGES: Common, Diabolic, Primordial, Sylvan, Sylvan
Mycellan: TELEPATHIC: Once per day, release rapport spores to gain telepathic
communication with all in a near radius. Lasts for 10 rounds.
Witch: FAMILIAR: A small animal which speaks Common. Can be source of your spells.
6 -2 12 +1 Mycellan Witch: WITCH SPELLCASTING: To cast a Witch spell, roll 1d20+2 vs a DC equal to 10 +
the spell's tier.
Witch-1: SPELL MASTERY: Gain advantage when casting Puppet
SPELLS: Eyebite, Hypnotize, Puppet (ADV)
10 +0 6 -2 Witch
9 -1 15 +2 1 0 10
9
Shaman
1 12 Leather armor+1
Dagger (obsidian) Backpack
Bag of coins (9)
Caltrops (one bag)
Neutral Lantern
Oil, flask
DAGGER (OBSIDIAN): +0 (N), 1d6 (BREAKABLE,
FIN)
SPELLS: To cast a Witch spell, roll 1d20+2 vs a DC Herbalist
equal to 10 + the spell's tier.
Aqualis
Nysbel p.1
Spells Known
EYEBITE (Tier 1, Witch), DC 11 to cast
Duration: Instant, Range: Near
One creature you target takes 1d4 damage, and it can't see you until the end of its next turn.
HYPNOTIZE (Tier 1, Witch), DC 11 to cast
Duration: Focus, Range: Near
One creature of LV 3 or less that can see you is rendered stupefied. Breaking the creature's line of sight to you allows it to make a DC 15
Charisma check. On a success, the spell ends.
PUPPET (Tier 1, Witch), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Focus, Range: Close
One humanoid creature of LV 2 or less you touch becomes ensnared by your movements. On your turn, the creature mimics all your
movements.
If mimicking you would cause the creature to directly harm itself or an ally, it can make a DC 15 Charisma check. On a success, it resists
mimicking you.
Magic Items
LEATHER ARMOR+1
Nysbel p.2