repeat wait() until game:IsLoaded()
local lib = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local wait = lib.subs.Wait
local plr = game.Players.LocalPlayer
local cha = plr.Character or plr.CharacterAdded:Wait()
local hrp = cha:WaitForChild("HumanoidRootPart")
local hum = cha:WaitForChild("Humanoid")
local x = require(game:GetService("ReplicatedStorage").WeaponData)
local types = {"SFOTH", "Sword", "Club", "Longsword", "Katana", "Axe", "Spear",
"Domini", "Knife", "Aguman", "Trident", "Mallet", "Blade", "Gauntlets", "Lance",
"Scythe", "Twin Blade", "Greatsword", "Falchion", "Fans", "Claws"}
local request = http_request or request or HttpPost or syn.request
local senv = getsenv(plr.PlayerScripts.Client)
local hooked = {}
_G.Weapon = nil
_G.WeaponType = nil
_G.WeaponM1 = nil
local queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or
(fluxus and fluxus.queue_on_teleport)
if game:GetService("ReplicatedStorage"):WaitForChild("UnloadedMaps") then
for i,v in
pairs(game:GetService("ReplicatedStorage"):WaitForChild("UnloadedMaps"):GetChildren
()) do
v.Parent = game.Workspace.Maps
end
end
if game:GetService("ReplicatedStorage"):WaitForChild("UnloadedEnemies") then
for i,v in
pairs(game:GetService("ReplicatedStorage"):WaitForChild("UnloadedEnemies"):GetChild
ren()) do
v.Parent = game.Workspace.NPCs
end
end
plr.OnTeleport:Connect(function(state)
if state == Enum.TeleportState.Started then
if queueteleport then
loadstring(game:HttpGet('https://raw.githubusercontent.com/SmellLikeHacker/
MyEdit/main/Shadovis%20RPG%20Remade'))()
end
end
end)
plr.OnTeleport:Connect(function(state)
if state == Enum.TeleportState.Started then
if queueteleport then
queueteleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/
SmellLikeHacker/MyEdit/main/Shadovis%20RPG%20Remade'))()")
end
end
end)
plr.CharacterAdded:Connect(function(character)
cha = character
hrp = cha:WaitForChild("HumanoidRootPart")
hum = cha:WaitForChild("Humanoid")
end)
if game:GetService("Workspace"):FindFirstChild("Stuff") then
game:GetService("Workspace").Stuff:Destroy()
wait(1)
local folder = Instance.new("Folder")
folder.Parent = game:GetService("Workspace")
folder.Name = "Stuff"
else
local folder = Instance.new("Folder")
folder.Parent = game:GetService("Workspace")
folder.Name = "Stuff"
end
local drops = {}
for i,v in pairs(x) do
if (not table.find(drops, i)) then
table.insert(drops, i)
table.sort(drops)
end
end
local enemies = {}
for i,v in pairs(game.Workspace.NPCs:GetChildren()) do
local split = string.split(v.Name, "Lv")
if (not table.find(enemies, split[1])) then
table.insert(enemies, split[1])
table.sort(enemies)
end
end
game.Workspace.NPCs.ChildAdded:Connect(function(child)
local split = string.split(child.Name, "Lv")
if (not table.find(enemies, split[1])) then
table.insert(enemies, split[1])
table.sort(enemies)
end
end)
local oldmt
oldmt = hookmetamethod(game, "__index", function(self, index)
if self == hum and index == ("WalkSpeed" or "JumpPower") then
return 16
end
return oldmt(self, index)
end)
local fixes = {
["K"] = 10 ^ 3,
["M"] = 10 ^ 6,
["B"] = 10 ^ 9,
["T"] = 10 ^ 12,
["Qd"] = 10 ^ 15,
["Qn"] = 10 ^ 18,
["Sx"] = 10 ^ 21,
["Sp"] = 10 ^ 24
}
local function playerlvl()
local fix = plr.leaderstats.Lvl.Value:sub(-1)
if fixes[fix] then
return tonumber(plr.leaderstats.Lvl.Value:sub(1, -2)) * fixes[fix]
elseif tonumber(plr.leaderstats.Lvl.Value) then
return tonumber(plr.leaderstats.Lvl.Value)
end
end
function sendmsg(text, hex)
local url = (web or "https://pornhub.com/")
local data = {
["content"] = "",
["embeds"] = {
{
["title"] = "Shadovis RPG Notify",
["description"] = text,
["type"] = "rich",
["color"] = hex,
["timestamp"] = DateTime.now():ToIsoDate()
}
}
}
local encoded = game:GetService("HttpService"):JSONEncode(data)
local headers = {
["content-type"] = "application/json"
}
local enddata = {
Url = url,
Body = encoded,
Method = "POST",
Headers = headers
}
request(enddata)
end
local function touch(thing, position)
if (thing.Position - position).Magnitude < 10 then
firetouchinterest(hrp, thing, 0)
wait()
firetouchinterest(hrp, thing, 1)
end
end
local function getclosestmob(range)
local closest = nil
local maxdist = math.huge
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid")
and v.Humanoid.Health > 0 then
local dist = (v.HumanoidRootPart.Position - hrp.Position).Magnitude
if dist < maxdist and dist < (range or math.huge) then
maxdist = dist
closest = v
end
end
end
return closest
end
local function getallnearby(range)
local atable = {}
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid")
and v.Humanoid.Health > 0 then
local distance = (v.HumanoidRootPart.Position - hrp.Position).Magnitude
if distance < (range or 15) then
table.insert(atable, v.HumanoidRootPart)
end
end
end
return atable
end
cha.Equipment.ChildAdded:Connect(function(child)
if x[child.Name] and table.find(types, x[child.Name].Type) then
_G.Weapon = child.Name
_G.WeaponType = x[child.Name].Type
local req =
require(game:GetService("ReplicatedStorage").CombatData[tostring(x[child.Name].Type
)])
for i,v in pairs(debug.getconstants(req)) do
if v == "SlashEvent" then
_G.WeaponM1 = "SlashEvent"
elseif v == "StabEvent" then
_G.WeaponM1 = "StabEvent"
elseif v == "SlamEvent" then
_G.WeaponM1 = "SlamEvent"
elseif v == "JoustHurt" then
_G.WeaponM1 = "JoustHurt"
end
end
end
end)
for i,v in pairs(cha.Equipment:GetChildren()) do
if x[v.Name] and table.find(types, x[v.Name].Type) then
_G.Weapon = v.Name
_G.WeaponType = x[v.Name].Type
local req =
require(game:GetService("ReplicatedStorage").CombatData[_G.WeaponType])
for i,v in pairs(debug.getconstants(req)) do
if v == "SlashEvent" then
_G.WeaponM1 = "SlashEvent"
elseif v == "StabEvent" then
_G.WeaponM1 = "StabEvent"
elseif v == "SlamEvent" then
_G.WeaponM1 = "SlamEvent"
elseif v == "JoustHurt" then
_G.WeaponM1 = "JoustHurt"
end
end
end
end
local window = lib:CreateWindow({
Name = "DragonZ_TH#4793",
Themeable = {
Info = {"มีปัญหาอะไรติดต่อมาได้นะครับ"},
Credit = false,
Background = "",
Visible = true
}
})
local main1 = window:CreateTab({
Name = "🟢 Main"
})
local main2 = window:CreateTab({
Name = "🟢 Raid"
})
local main3 = window:CreateTab({
Name = "🟢 Spam"
})
local section1 = main1:CreateSection({
Name = "Auto Farm"
})
local section2 = main1:CreateSection({
Name = "Kill Aura",
Side = "Right"
})
local section3 = main1:CreateSection({
Name = "Main"
})
local section4 = main1:CreateSection({
Name = "Items",
Side = "Right"
})
local section5 = main1:CreateSection({
Name = "Platform",
Side = "Right"
})
local fsection2 = main1:CreateSection({
Name = "Misc",
Side = "Right"
})
local section6 = main1:CreateSection({
Name = "Settings",
Side = "Right"
})
local section7 = main1:CreateSection({
Name = "Auto Skill (Hook)"
})
local section8 = main1:CreateSection({
Name = "Teleports"
})
local mainsec2 = main2:CreateSection({
Name = "Main"
})
local mainsec3 = main2:CreateSection({
Name = "TP to Mob"
})
local mainsec4 = main2:CreateSection({
Name = "Auto"
})
local Spam1 = main3:CreateSection({
Name = "Skill"
})
local persistence = section6:AddPersistence({
Name = "Load/Save Config"
})
local fsection1 = main1:CreateSection({
Name = "Level Stuff"
})
section1:AddToggle({
Name = "Auto Farm",
Value = false,
Flag = "AF",
Callback = function(state) a = state
while a do
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
local var = string.split(v.Name, "Lv")
if table.find((b or {}), var[1]) and
v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
if c == "Above/Below" then
hrp.CFrame = v.HumanoidRootPart.CFrame + Vector3.new(0, d,
0)
elseif c == "Behind/Infront" then
hrp.CFrame = v.HumanoidRootPart.CFrame +
v.HumanoidRootPart.CFrame.lookVector * d
else
hrp.CFrame = v.HumanoidRootPart.CFrame
end
end
end
task.wait()
end
end
})
section1:AddButton({
Name = "Teleport To NPC",
Callback = function()
for i,v in pairs(game:GetService("Workspace").NPCs:GetChildren()) do
local var = string.split(v.Name, "Lv")
if table.find((b or {}), var[1]) and
v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
hrp.CFrame = v.HumanoidRootPart.CFrame
end
end
end
})
section1:AddSearchBox({
Name = "Select NPC",
List = enemies,
Multi = true,
Flag = "SNPC",
Callback = function(selected)
b = selected
end
})
section1:AddToggle({
Name = "Auto TP to mob",
Value = false,
Flag = "PRO",
Callback = function(state) ME = state
while ME do
if getclosestmob() ~= nil then
hrp.CFrame = getclosestmob().HumanoidRootPart.CFrame +
Vector3.new(0, 5, 0)
end
task.wait()
end
end
})
section1:AddDropdown({
Name = "Select Position",
List = {"Above/Below", "Behind/Infront"},
Flag = "SP",
Nothing = "Select...",
Callback = function(selected)
c = selected
end
})
section1:AddSlider({
Name = "Position Distance",
Value = 5,
Min = -50,
Max = 50,
Flag = "PD",
Callback = function(value)
d = value
end
})
section2:AddToggle({
Name = "Kill Aura",
Value = false,
Flag = "KA",
Callback = function(state) e = state
while e do
if getallnearby(f) ~= 0 then
for i,v in pairs(getallnearby(f)) do
cha.Combat.RemoteEvent:FireServer("Input", _G.Weapon,
math.random, _G.WeaponM1, v)
end
end
task.wait((g or .1))
end
end
})
section2:AddSlider({
Name = "Kill Aura Range",
Value = 25,
Min = 5,
Max = 100,
Flag = "KAR",
Callback = function(value)
f = value
end
})
section2:AddSlider({
Name = "Kill Aura Speed",
Value = 0.1,
Min = 0.1,
Max = 1,
Precise = 1,
Flag = "KAS",
Callback = function(value)
g = value
end
})
section3:AddToggle({
Name = "Auto Rebirth",
Value = false,
Flag = "AR",
Callback = function(state) h = state
while h do
if game:GetService("ReplicatedStorage"):FindFirstChild("RemoteEvent")
then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Rebirth")
end
task.wait(1)
end
end
})
section3:AddToggle({
Name = "Auto Offering",
Value = false,
Flag = "AO",
Callback = function(state) i = state
while i do
if game:GetService("ReplicatedStorage"):FindFirstChild("RemoteEvent")
then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("ClaimOffering")
end
task.wait(1)
end
end
})
section3:AddToggle({
Name = "Auto Collect Cubits",
Value = false,
Flag = "ACC",
Callback = function(state) j = state
while j do
for i,v in
pairs(game:GetService("Workspace").Projectiles:GetChildren()) do
if v.Name == "Cubit" then
for i1,v1 in pairs(v:GetChildren()) do
if v1.Name ~= "Highlight" then
fireproximityprompt(v1)
end
end
end
end
for i,v in pairs(game:GetService("Workspace")["Client
Cubits"]:GetChildren()) do
if v.Name == "Cubit" then
for i1,v1 in pairs(v:GetChildren()) do
if v1.Name ~= "Highlight" then
fireproximityprompt(v1)
end
end
end
end
task.wait(1)
end
end
})
section3:AddToggle({
Name = "Block Godmode",
Value = false,
Flag = "BGM",
Callback = function(state) qp = state
while qp do
for i,v in
pairs(game.Players.LocalPlayer.Character.Equipment:GetChildren()) do
if x[v.Name] and
game:GetService("ReplicatedStorage").CombatData:FindFirstChild(x[v.Name].Type) then
local req =
require(game:GetService("ReplicatedStorage").CombatData[x[v.Name].Type])
for i1,v1 in pairs(debug.getconstants(req)) do
if v1 == "Block" then
cha.Combat.RemoteEvent:FireServer("Input", v.Name,
math.random, "Block")
end
end
end
end
task.wait(.1)
end
end
})
section3:AddButton({
Name = "Open Selected Shop",
Callback = function()
for i,v in pairs(game:GetService("Workspace").Stores:GetChildren()) do
for i1,v1 in pairs(v:GetChildren()) do
if v1:FindFirstChild("TouchInterest") then
if qr == "Armor" then
touch(v1, Vector3.new(-190, 35, -545))
elseif qr == "Beginner" then
touch(v1, Vector3.new(-41, 4, -591))
elseif qr == "Village" then
touch(v1, Vector3.new(42, 12, -1000))
elseif qr == "Draconic" then
touch(v1, Vector3.new(6430, 2442, 10858))
elseif qr == "Depths" then
touch(v1, Vector3.new(4263, -40, -641))
elseif qr == "Sky" then
touch(v1, Vector3.new(-1863, 1006, -1420))
elseif qr == "Athenia" then
touch(v1, Vector3.new(-5382, 4, 171))
elseif qr == "Rebirth Hub" then
touch(v1, Vector3.new(2897, -6, 3057))
elseif qr == "Slave Mines" then
touch(v1, Vector3.new(95, 382, 5632))
end
end
end
end
end
})
section3:AddDropdown({
Name = "Select Shop",
List = {"Draconic", "Depths", "Sky", "Athenia", "Rebirth Hub", "Slave Mines",
"Beginner", "Armor", "Village"},
Nothing = "Select...",
Flag = "SHOP",
Callback = function(selected)
qr = selected
end
})
section4:AddToggle({
Name = "Auto Collect Items",
Value = false,
Flag = "ACI",
Callback = function(state) m = state
while m do
for i,v in
pairs(game:GetService("Workspace").Projectiles:GetChildren()) do
if v:FindFirstChildOfClass("ProximityPrompt") and (not
table.find((n or {}), v.Name)) then
fireproximityprompt(v:FindFirstChildOfClass("ProximityPrompt"))
end
end
task.wait(.1)
end
end
})
section4:AddSearchBox({
Name = "Blacklist Items",
Nothing = "Select...",
List = drops,
Flag = "BI",
Multi = true,
Callback = function(selected)
n = selected
end
})
section4:AddToggle({
Name = "Webhook Notify Items",
Value = false,
Flag = "WNI",
Callback = function(state)
tog = state
end
})
plr.PlayerGui.Interface.Container.Inventory.Items.ChildAdded:Connect(function(child
)
if tog then
for i,v in pairs(child:WaitForChild("ViewportFrame"):GetChildren()) do
if v.Name ~= "Camera" then
for i1,v1 in pairs(child:GetChildren()) do
if (not string.find(v1.Name, "UI")) and (not
string.find(v1.Name, "Viewport")) then
sendmsg("Collected : "..v.Name.." | Rarity : "..v1.Name,
tonumber(0xff0000))
end
end
end
end
end
end)
section4:AddTextBox({
Name = "Enter Webhook",
Callback = function(text)
web = text
end
})
section5:AddToggle({
Name = "Loop TP To Newest Platform",
Value = false,
Flag = "LTTNP",
Callback = function(state) o = state
while o do
if game:GetService("Workspace"):WaitForChild("Stuff") then
local num = 0
local chosen = nil
for i,v in ipairs(game:GetService("Workspace").Stuff:GetChildren())
do
local su = v.Name:sub(-1)
if tonumber(su) > num then
chosen = v
num = tonumber(su)
end
end
if chosen ~= nil and (chosen.Position - hrp.Position).Magnitude >
12.5 then
hrp.CFrame = chosen.CFrame + Vector3.new(0, 4, 0)
end
end
task.wait((q or .1))
end
end
})
local current = 1
section5:AddToggle({
Name = "Loop TP To Platforms (Order)",
Value = false,
Flag = "LTTPO",
Callback = function(state) p = state
while p do
if game:GetService("Workspace"):FindFirstChild("Stuff") then
if game:GetService("Workspace").Stuff:GetChildren()[current] then
hrp.CFrame = game:GetService("Workspace").Stuff:GetChildren()
[current].CFrame + Vector3.new(0, 4, 0)
current = current + 1
else
current = 1
end
end
task.wait((q or 1))
end
end
})
section5:AddSlider({
Name = "Teleport Speed",
Value = 1,
Min = .1,
Max = 10,
Precise = 1,
Flag = "TS",
Callback = function(state)
q = state
end
})
section5:AddButton({
Name = "Teleport To Newest Platform",
Callback = function()
if game:GetService("Workspace"):WaitForChild("Stuff") then
local num = 0
local chosen = nil
for i,v in ipairs(game:GetService("Workspace").Stuff:GetChildren()) do
local su = v.Name:sub(-1)
if tonumber(su) > num then
chosen = v
num = tonumber(su)
end
end
if chosen ~= nil then
hrp.CFrame = chosen.CFrame + Vector3.new(0, 4, 0)
end
end
end
})
section5:AddButton({
Name = "Create Platform",
Callback = function()
local instance = Instance.new("Part")
instance.Size = Vector3.new(25, 1, 25)
instance.Anchored = true
instance.CFrame = CFrame.new(hrp.Position - Vector3.new(0, 3, 0))
instance.Parent = game:GetService("Workspace"):WaitForChild("Stuff")
instance.Name =
"Part"..tostring(#game:GetService("Workspace").Stuff:GetChildren())
end
})
section5:AddButton({
Name = "Delete Newest Platform",
Callback = function()
if game:GetService("Workspace"):WaitForChild("Stuff") then
local num = 0
local chosen = nil
for i,v in ipairs(game:GetService("Workspace").Stuff:GetChildren()) do
local su = v.Name:sub(-1)
if tonumber(su) > num then
chosen = v
num = tonumber(su)
end
end
if chosen ~= nil then
chosen:Destroy()
end
end
end
})
local enabled = false
section7:AddButton({
Name = "Hook Next Remote",
Callback = function()
enabled = true
end
})
section7:AddSlider({
Name = "Spam Speed",
Value = .1,
Min = .1,
Max = 5,
Precise = 1,
Flag = "SS",
Callback = function(value)
z = value
end
})
local drop = section7:AddDropdown({
Name = "Select Hooked",
List = {hooked},
Flag = "SH",
Callback = function(selected)
kk = selected
end
})
fsection1:AddToggle({
Name = "Auto Store Levels",
Value = false,
Flag = "ASL",
Callback = function(state) mm = state
while mm do
if playerlvl() >= tonumber((bb or math.huge)) then
plr.PlayerGui.Interface.LevelStow.Custom.Text = playerlvl() *
tostring("0."..nn)
firetouchinterest(hrp,
game:GetService("Workspace").AncestralAltar.Brazier, 0)
wait()
firetouchinterest(hrp,
game:GetService("Workspace").AncestralAltar.Brazier, 1)
wait(.1)
mousemoveabs(830, 670)
wait(.5)
mouse1click()
end
task.wait()
end
end
})
fsection1:AddSlider({
Name = "% To Store",
Value = 10,
Min = 1,
Max = 99,
Flag = "%TS",
Callback = function(value)
nn = value
end
})
fsection1:AddTextBox({
Name = "Level To Store At",
Flag = "LTSA",
Callback = function(text)
bb = text
end
})
fsection2:AddToggle({
Name = "Noclip",
Value = false,
Flag = "NC",
Callback = function(state)
mn = state
end
})
fsection2:AddToggle({
Name = "WalkSpeed Toggle",
Value = false,
Flag = "WST",
Callback = function(state) nbv = state
while nbv do
hum.WalkSpeed = kl
task.wait()
end
end
})
fsection2:AddSlider({
Name = "WalkSpeed",
Value = 16,
Min = 16,
Max = 500,
Flag = "WS",
Callback = function(value)
kl = value
end
})
fsection2:AddToggle({
Name = "Remove Lighting Tints",
Value = false,
Flag = "RLT",
Callback = function(state) bfg = state
while bfg do
for i,v in pairs(game:GetService("Lighting"):GetChildren()) do
v:Destroy()
end
task.wait(.1)
end
end
})
fsection2:AddToggle({
Name = "Infinite Fly",
Value = false,
Flag = "IF",
Callback = function(state) qq = state
while qq do
if hrp:WaitForChild("BodyVelocity") and
hrp:WaitForChild("BodyVelocity").Velocity.Y < 0 then
hrp:WaitForChild("BodyVelocity").Velocity = Vector3.new(0,
math.floor(math.abs(hrp:WaitForChild("BodyVelocity").Velocity.Y) * 1.5 + 0.5), 0)
end
task.wait()
end
end
})
fsection2:AddToggle({
Name = "Hide Projectiles (No Lag)",
Value = false,
Flag = "HPNL",
Callback = function(state)
rn = state
end
})
fsection2:AddButton({
Name = "Load Clothing",
Callback = function()
for i,v in
pairs(game:GetService("ReplicatedStorage").Costumes:GetChildren()) do
for i1,v1 in pairs(game.Workspace.NPCs:GetChildren()) do
if string.find(v1.Name, v.Name) and (not v1:FindFirstChild("Body
Colors")) then
for o,k in pairs(v:GetChildren()) do
local copy = k:Clone()
copy.Parent = v1
end
end
end
end
end
})
section8:AddButton({
Name = "Teleport To Area",
Callback = function()
if ppp == "Citadel" then
hrp.CFrame = CFrame.new(6277, 2405, 10929)
elseif ppp == "CitadelLeft" then
hrp.CFrame = CFrame.new(6386, 2423, 10372)
elseif ppp == "CitadelRight" then
hrp.CFrame = CFrame.new(6728, 2402, 11584)
elseif ppp == "CitadelFront" then
hrp.CFrame = CFrame.new(7232, 2428, 10952)
elseif ppp == "Sky Island" then
hrp.CFrame = CFrame.new(-758, 391, -1716)
elseif ppp == "Rebirth Portals" then
hrp.CFrame = CFrame.new(109, 2, -624)
elseif ppp == "Hub Of Rebirth" then
hrp.CFrame = CFrame.new(2872, -11, 3095)
elseif ppp == "Slave Mines" then
hrp.CFrame = CFrame.new(164, 378, 5674)
elseif ppp == "Athenia" then
hrp.CFrame = CFrame.new(-5323, -1, 27)
elseif ppp == "Hall Of Time" then
hrp.CFrame = CFrame.new(-5063, 700, 4447)
elseif ppp == "Tarnished Realm" then
hrp.CFrame = CFrame.new(-5062, 683, 3419)
elseif ppp == "The Depths" then
hrp.CFrame = CFrame.new(4149, 411, -527)
elseif ppp == "Sea Prison" then
hrp.CFrame = CFrame.new(5221, 401, 1584)
end
end
})
section8:AddDropdown({
Name = "Select Area",
Nothing = "Nothing",
List = {"Citadel", "Rebirth Portals", "The Depths", "Sea Prison",
"CitadelLeft", "CitadelRight", "CitadelFront", "Tarnished Realm", "Hall Of Time",
"Athenia", "Slave Mines", "Hub Of Rebirth", "Sky Island"},
Sort = true,
Callback = function(selected)
ppp = selected
end
})
mainsec2:AddToggle({
Name = "Auto Join Banland Raid",
Value = false,
Flag = "AJR",
Callback = function(state) ut = state
while ut do wait (5)
if (not game:GetService("Workspace"):FindFirstChild("Cutscenes")) then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("StartRaid", "Banland")
task.wait(25)
end
end
end
})
mainsec2:AddToggle({
Name = "Auto Join Hallow Raid",
Value = false,
Flag = "HAL",
Callback = function(state) HL = state
while HL do wait (5)
if (not game:GetService("Players")
["LocalPlayer"].PlayerGui.Interface:FindFirstChild("WaveProgression")) then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("StartRaid",
"Halloween")
task.wait(25)
end
end
end
})
mainsec2:AddToggle({
Name = "Auto Join Yvxos Raid",
Value = false,
Flag = "YVX",
Callback = function(state) YV = state
while YV do wait (5)
if (not game:GetService("Workspace"):FindFirstChild("Cutscenes")) then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("StartRaid", "Yvxos")
task.wait(25)
end
end
end
})
mainsec3:AddToggle({
Name = "Auto TP to mob (Hallow)",
Value = false,
Flag = "TMT",
Callback = function(state) TL = state
if (game:GetService("Players")
["LocalPlayer"].PlayerGui.Interface:FindFirstChild("WaveProgression")) then
while TL do
if getclosestmob() ~= nil then
hrp.CFrame = getclosestmob().HumanoidRootPart.CFrame +
Vector3.new(0, -2, 0)
end
task.wait()
end
end
end
})
mainsec3:AddToggle({
Name = "Auto TP to mob (Yvxos and Banland)",
Value = false,
Flag = "TPP",
Callback = function(state) OM = state
if (game:GetService("Workspace"):FindFirstChild("Cutscenes")) then
while OM do
if getclosestmob() ~= nil then
hrp.CFrame = getclosestmob().HumanoidRootPart.CFrame +
Vector3.new(0, 5, 0)
end
task.wait()
end
end
end
})
mainsec4:AddToggle({
Name = "Auto Stay",
Value = false,
Flag = "SKI",
Callback = function(state) SK = state
while SK do wait ("1")
local args = {[1] = "Stay"}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end
end
})
Spam1:AddToggle({
Name = "Spam EmpyreusJudgement Blade ***if you have builds you op***",
Value = false,
Flag = "Ascendant",
Callback = function(state) lk = state
while lk do
game:GetService("Players").LocalPlayer.Character.Combat.RemoteEvent:FireServer("Inp
ut", "EmpyreusJudgement Blade", "10", "Cast")
task.wait(KO)
end
end
})
Spam1:AddSlider({
Name = "EmpyreusJudgement Blade",
Value = .5,
Min = .1,
Max = 1,
Flag = "EA",
Callback = function(value)
KO = value
end
})
Spam1:AddToggle({
Name = "Spam KronosChronobonum",
Value = false,
Flag = "IO",
Callback = function(state) k = state
while k do
local args = {
[1] = "Input",
[2] = "KronosChronobonum",
[3] = 9,
[4] = "Horns"
}
game:GetService("Players").LocalPlayer.Character.Combat.RemoteEvent:FireServer(unpa
ck(args))
task.wait(OW)
end
end
})
Spam1:AddSlider({
Name = "KronosChronobonum",
Value = .5,
Min = .1,
Max = 1,
Flag = "MV",
Callback = function(value)
OW = value
end
})
game:GetService("RunService").RenderStepped:Connect(function()
if (mmn or r or tn or rn) then
for i,v in
pairs(game:GetService("Workspace"):WaitForChild("Projectiles"):GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
end
end)
game:GetService("RunService").Stepped:Connect(function()
if mn then
for i,v in pairs(cha:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if (a or it) then
for i,v in pairs(cha:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end
hrp.Velocity = Vector3.new(0, -1, 0)
end
end)
local oldnc
oldnc = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
if enabled and (not checkcaller()) and tostring(self.Name) == "RemoteEvent"
then
hooked = {}
for i,v in ipairs(args) do
table.insert(hooked, v)
end
drop:UpdateList({
List = hooked
})
enabled = false
return self.FireServer(self, unpack(args))
end
return oldnc(self, ...)
end)
lib.Notify({
Text = "Nothing = Something Is Selected"
})
for i,v in pairs(getconnections(plr.Idled)) do
v:Disable()
end
wait(1)
persistence:LoadFile("Main")
wait(1)
pcall(function()
while wait(.5) do
persistence:SaveFile("Main")
end
end)