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Luca - Task 2 Software Sampler "How To Guide"

This guide explains how to use a Software Sampler, covering loading the sampler, importing samples, key mapping, velocity layering, looping, and saving the sampler instrument. Users can load a sampler through the Inspector bar, import samples via the Mapping window, and set specific keys and velocities for samples. Additionally, the guide details how to loop samples and save the sampler instrument for future use.

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0% found this document useful (0 votes)
9 views3 pages

Luca - Task 2 Software Sampler "How To Guide"

This guide explains how to use a Software Sampler, covering loading the sampler, importing samples, key mapping, velocity layering, looping, and saving the sampler instrument. Users can load a sampler through the Inspector bar, import samples via the Mapping window, and set specific keys and velocities for samples. Additionally, the guide details how to loop samples and save the sampler instrument for future use.

Uploaded by

isskidsclan793
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Software Sampler “How To Guide”

Loading The Sampler


To load a sampler, find your way into the
Inspector bar and click where it says
“instrument’. Click where it says ‘Sampler
(Multi-Sample)’ and you will have loaded an
instance of a Software Sampler.

Importing Samples
To import samples you want to find the
Mapping window which is on the sampler
itself. Click the dot on the left of Mapping.
All you have to do is drag your files into the
open space.

Key Mapping and Layering


Key mapping is required when you want to
play an individual audio sample in a
specific key. You can also do this when
you want a certain sample over perhaps
an octave.
In this screenshot, I have got one sample
that can play from C0 to G1. The other
samples will play from G#1 onwards.

1
Velocity Layering
One other key feature is
velocity layering. Perhaps you
want a sample to sound
different when played louder,
you can do this by bringing the
top level down on any sample
as the velocity works top to
bottom, higher it is the louder it
will be.

In this sample, I only want it to


be heard when I play a key
that’s velocity is higher than 64.
Any time it is played lower than
that, the other sample will be
played instead.

Looping
To loop a sample, in mapping,
you will see two arrows that
point to each other. Once you
drag one of them, the area will
be highlighted in yellow. This is
the area that will loop once your
sample plays through one
cycle. It does not have to be the
first thing that is played. In this
screenshot, I have made it the
only thing that is heard. (why
would u do this, extend the
audio length)

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Saving Your Sampler Instrument

If at any moment you want to save your sampler instrument, you will want to click “Factory
Default” or “User Default” on the top left and it will drop down the option to ‘Save As’. Click
this, and find a suitable location to save your sample. Make sure to to click “Save with audio
data”, as that will create a folder with the sampler patch and a folder with the samples
themselves. The next time you will want to use this sample, you click load instead and find
your sample there.

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