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Arts Initials

The document outlines a Daily Lesson Log for Arts 1, focusing on the overview of Philippine creative industries and their impact on society. It includes detailed session plans for five days, covering topics such as definitions, domains, ethical considerations, and the role of artists as creative enablers. Each session incorporates various teaching methods, activities, and assessments to enhance learners' understanding and skills in creative arts.

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geron
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0% found this document useful (0 votes)
59 views9 pages

Arts Initials

The document outlines a Daily Lesson Log for Arts 1, focusing on the overview of Philippine creative industries and their impact on society. It includes detailed session plans for five days, covering topics such as definitions, domains, ethical considerations, and the role of artists as creative enablers. Each session incorporates various teaching methods, activities, and assessments to enhance learners' understanding and skills in creative arts.

Uploaded by

geron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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DAILY LESSON LOG FOR WEEK 1 , 5 SESSIONS EACH IN

ARTS 1

(CREATIVE INDUSTRIES - VISUAL ART,


LITERARY ART, MEDIA ART, APPLIED ART,

AND TRADITIONAL ART)


CONTENT STANDARD

The learners demonstrate understanding of the creative industries’ related laws and regulations,
practices, applications, and ethical considerations in the local and global contexts of visual, literary,
media, applied and/or traditional arts as well as the elements, materials, and techniques, as well as
the proper use of materials, tools, equipment, and facilities in production processes.

PERFORMANCE
STANDARD

The learners execute techniques and skills, as well as the proper use of materials, tools, equipment,
and facilities in mounting creative works, in reference to the mapped creative industries in their
specific communities as defined by relevant laws within the local and global contexts.

LEARNING COMPETENCY:
1. discuss the definitions and domains of creative industries
and their impact on various aspects of society and daily life

CONTENT:

Overview of Philippine Creative Industries


A. Brief Background of Creative Industries
B. Definition
C. Domains
D. Local and Global Cases and Situations
1. Practices, applications, and ethical considerations.
2. Intercultural sensitivity
E. The Artistic Workforce as Creative Enablers

USE THE FF Parts IN 4 5 SESSIONS A. Reviewing previous lesson or presenting the new lesson B.
Establishing the purpose of the lesson (Motivation Activity) C. Presenting examples/instances of the new
lesson D. Discussing new concepts and practicing new skills #1 E. Discussing new concepts and practicing
new skills #2 F. Developing Mastery (leads to Formative Assessment) G. Finding Practical Applications of
concepts and skills in daily living H. Making Generalizations I. Evaluating Learning J. Additional Activity
DAILY LESSON LOG – ARTS 1

Week 1 | Topic: Overview of Philippine Creative Industries


Learning Competency: Discuss the definitions and domains of creative industries and their
impact on various aspects of society and daily life

SESSION 1: Introduction to Creative Industries

PARTS DETAILS
Short recap of learners’ understanding of art as expression.
A. Reviewing Previous Lesson /
Present the new topic: “Creative Industries: Art Beyond
Presenting the New Lesson
Expression.”
Show a video clip about how the arts help generate jobs
B. Establishing the Purpose
and influence culture. Ask: “Where do you see art in
(Motivation Activity)
everyday life?”
Real-life examples of creative industries: films, books,
C. Presenting Examples/Instances
music, vlogs, fashion, architecture.
D. Discussing New Concepts / Define Creative Industries. Discuss a brief background of
Practicing New Skills #1 creative industries globally and in the Philippines.
E. Discussing New Concepts / Identify the importance of creative industries in society and
Practicing New Skills #2 daily life.
Activity: Match images of products or outputs to creative
F. Developing Mastery
industry fields.
Learners list at least 5 local creative industries (e.g., local
G. Practical Application
printing press, tattoo artist, bamboo weavers).
“Creative industries are where imagination and economy
H. Making Generalizations
meet.”
Exit slip: Learners define creative industries in their own
I. Evaluating Learning
words and provide one example.
Assignment: Research a local creative business or artisan.
J. Additional Activity
Include products/services they offer.

SESSION 2: Domains of Creative Industries

PARTS DETAILS
A. Reviewing Previous Lesson / Recall the definition and importance of creative industries.
Presenting the New Lesson Introduce the concept of domains.
B. Establishing the Purpose Show icons or images representing different domains (e.g.,
(Motivation Activity) book, camera, paintbrush) and ask: “Which field is this?”
C. Presenting Present and describe the UNESCO-recognized domains of
Examples/Instances creative industries: Visual Arts, Performing Arts, Literary
PARTS DETAILS
Arts, Media Arts, Design, etc.
D. Discussing New Concepts / Explain the different domains with sample works and their
Practicing New Skills #1 contributions to society.
E. Discussing New Concepts / Differentiate between traditional and modern creative
Practicing New Skills #2 domains. Highlight multicultural influences.
Group worksheet: Sort activities or works into the correct
F. Developing Mastery
domains.
Learners identify which domain their hobbies or skills
G. Practical Application
belong to.
“Every creative work belongs to a domain that connects it to
H. Making Generalizations
culture and industry.”
Short quiz: Identify the domain of sample works (multiple
I. Evaluating Learning
choice).
Interview a family member who works or worked in any
J. Additional Activity
creative field. Write their name, role, and work domain.

SESSION 3: Impact of Creative Industries

PARTS DETAILS
A. Reviewing Previous Lesson / Recap the 11 domains and examples. Introduce today’s
Presenting the New Lesson focus: “How Creative Industries Affect Our Lives.”
B. Establishing the Purpose Class discussion: “How has art or media influenced your
(Motivation Activity) views or lifestyle?”
Examples: Films that shaped behavior, literature that
C. Presenting Examples/Instances inspired change, advertisements that affected purchasing
habits.
D. Discussing New Concepts / Analyze the cultural, economic, and social impacts of
Practicing New Skills #1 creative industries locally and globally.
E. Discussing New Concepts / Discuss how the Philippine creative industry contributes
Practicing New Skills #2 to employment, tourism, and identity.
Group Mind Mapping: Impacts of Creative Industries on
F. Developing Mastery
Society.
Learners reflect: “Which creative output changed your
G. Practical Application
perspective? Why?”
“Art and creativity shape how we live, think, and
H. Making Generalizations
interact.”
Reflective paragraph: “Why are creative industries
I. Evaluating Learning
important to our community?”
Read a short article on a local creative enterprise and
J. Additional Activity
write a 3-sentence summary.
SESSION 4: Ethics & Intercultural Sensitivity in Creative Work

PARTS DETAILS
A. Reviewing Previous Lesson / Review creative industry contributions. Introduce today's
Presenting the New Lesson topic: “Doing Art Responsibly.”
B. Establishing the Purpose Ask: “If someone copied your artwork and sold it, how
(Motivation Activity) would you feel?”
Case studies: copyright violation, cultural appropriation,
C. Presenting Examples/Instances
insensitive designs.
D. Discussing New Concepts / Discuss ethical practices: copyright, plagiarism, use of
Practicing New Skills #1 indigenous materials, and respecting cultural expression.
Introduce intercultural sensitivity: how to respect
E. Discussing New Concepts /
different traditions, beliefs, and origins in creative
Practicing New Skills #2
output.
Role-play or scenarios: Choose the ethical response to
F. Developing Mastery
various art-related dilemmas.
Learners make their own “Artistic Responsibility Code”
G. Practical Application
in 5 statements.
“Creativity must be guided by ethics and cultural
H. Making Generalizations
respect.”
Ethics quiz: Identify ethical/unethical actions in sample
I. Evaluating Learning
cases.
Create a mini-poster about Respecting Cultures in Art.
J. Additional Activity
Include a slogan.

SESSION 5: Artists as Creative Enablers

PARTS DETAILS
A. Reviewing Previous Lesson / Review ethics and responsibility in creativity. Introduce:
Presenting the New Lesson “Who are the movers behind the creative industries?”
B. Establishing the Purpose Ask: “Who is your favorite artist? What impact have
(Motivation Activity) they made?”
Highlight Filipino creative professionals: musicians,
C. Presenting Examples/Instances
fashion designers, graphic artists, authors, etc.
D. Discussing New Concepts / Define creative enablers: artists, designers, editors,
Practicing New Skills #1 curators, etc. Discuss their roles and contributions.
E. Discussing New Concepts / Discuss challenges and triumphs faced by artists,
Practicing New Skills #2 including those in local communities.
Learners create a visual profile (poster or brochure) of a
F. Developing Mastery
creative professional they admire.
Share what creative job or industry they would want to
G. Practical Application
pursue and why.
H. Making Generalizations “Artists are not just creators—they are builders of
PARTS DETAILS
identity, culture, and progress.”
Portfolio check: Compilation of all outputs from
I. Evaluating Learning
Sessions 1–5.
Reflective essay: “What is my role in promoting creative
J. Additional Activity
industries in my community?”
DAILY LESSON LOG – ARTS 1

Week 2 | Topic: Elements, Materials, Techniques, and Processes in Creative Industries


Learning Competency:

 Identify elements, materials, and techniques used in visual, literary, media, applied, and
traditional arts.
 Demonstrate proper and ethical use of materials, tools, and techniques in creating simple
outputs.

SESSION 1: Elements of Art Across Creative Domains

PARTS DETAILS
A. Reviewing Previous Review the 11 domains of creative industries and artist roles.
Lesson / Presenting the New Introduce: “What are the building blocks of artistic
Lesson expression?”
B. Establishing the Purpose Quick draw: Learners sketch any object using lines and colors.
(Motivation Activity) Ask: “What elements did you use?”
Examples of elements of art: Line, Shape, Color, Texture,
C. Presenting Value, Form, and Space (Visual); Rhythm, Theme, Figurative
Examples/Instances Language (Literary); Transitions, Angles, Composition
(Media).
D. Discussing New Concepts / Explain each element and its function in various domains (e.g.,
Practicing New Skills #1 use of color in visual vs. media arts).
E. Discussing New Concepts /
Literary elements and media storytelling (plot, theme, tone).
Practicing New Skills #2
F. Developing Mastery Worksheet: Match domains with corresponding elements.
Learners identify which elements are present in a sample
G. Practical Application
artwork or writing.
H. Making Generalizations “Elements are the basic tools artists use to express meaning.”
I. Evaluating Learning Short quiz: Identify elements used in sample works.
Assignment: Bring a sample artwork or text and label the
J. Additional Activity
elements present.

SESSION 2: Materials and Tools Used in Creative Industries

PARTS DETAILS
A. Reviewing Previous Lesson / Review the elements of art. Introduce: “What do artists
Presenting the New Lesson use to bring ideas to life?”
B. Establishing the Purpose Show various materials (paint, keyboard, film reel,
(Motivation Activity) weaving thread) and ask: “Which industry might use
PARTS DETAILS
this?”
Introduce traditional and modern materials (paper, paint,
C. Presenting Examples/Instances
digital tablet, bamboo, fabric, software).
D. Discussing New Concepts / Discuss materials for each domain (visual, literary,
Practicing New Skills #1 media, applied, traditional).
E. Discussing New Concepts / Tools and facilities: cameras, microphones, looms, pens,
Practicing New Skills #2 design apps.
F. Developing Mastery Matching activity: Materials vs. Domain vs. Tool
Students list the tools/materials they have at home
G. Practical Application
related to any creative practice.
“Materials and tools define how ideas become tangible
H. Making Generalizations
and sharable.”
Activity: Identify tools used in 5 artworks/media
I. Evaluating Learning
productions.
Create a labeled illustration or infographic of an artist’s
J. Additional Activity
toolset.

SESSION 3: Techniques and Processes in Creating Artworks

PARTS DETAILS
A. Reviewing Previous Lesson / Review tools and materials. Introduce: “How are creative
Presenting the New Lesson ideas made?”
B. Establishing the Purpose Show before-and-after versions of artworks. Ask: “What
(Motivation Activity) changes were made? What steps did the artist follow?”
Demonstrate techniques: sketching, layering, weaving,
C. Presenting Examples/Instances
digital editing, literary drafting.
D. Discussing New Concepts / Explain different processes: brainstorming, prototyping,
Practicing New Skills #1 sketching, rewriting, rehearsing, etc.
E. Discussing New Concepts / Compare traditional and digital techniques (e.g., drawing
Practicing New Skills #2 by hand vs. drawing with a tablet).
Step-by-step guide writing: “How to create a short
F. Developing Mastery
poem / logo / design.”
Learners attempt a basic technique in their preferred
G. Practical Application
domain (e.g., sketch, acrostic, layout).
“Every masterpiece begins with a thoughtful process and
H. Making Generalizations
careful technique.”
I. Evaluating Learning Peer evaluation of their first trial work.
Finish and refine the artwork/creative draft they started
J. Additional Activity
in class.

SESSION 4: Responsible Use of Materials and Tools


PARTS DETAILS
Review the basic processes and outputs. Introduce:
A. Reviewing Previous Lesson /
“How do we take care of our tools and respect
Presenting the New Lesson
resources?”
B. Establishing the Purpose Show a broken paintbrush, crumpled canvas, and
(Motivation Activity) overused paper. Ask: “What went wrong here?”
Video or slides of proper use and maintenance of art
C. Presenting Examples/Instances
tools/materials.
D. Discussing New Concepts / Teach guidelines for tool safety, storage, and
Practicing New Skills #1 sustainability.
E. Discussing New Concepts / Introduce environmental ethics and indigenous practices
Practicing New Skills #2 of sustainability in crafts.
Group task: Write a “Dos and Don’ts” list for using
F. Developing Mastery
specific art tools.
Role-play: Proper use, care, and clean-up after an art
G. Practical Application
activity.
H. Making Generalizations “A true artist respects both tools and the environment.”
Short quiz: Identify the correct/incorrect handling
I. Evaluating Learning
practices.
Poster: “Save Your Tools, Save Your Talent!” or any
J. Additional Activity
advocacy slogan promoting responsible use.

SESSION 5: Demonstrating Proper Use Through a Mini Creative Output

PARTS DETAILS
A. Reviewing Previous Lesson / Recap proper use of materials and techniques. Introduce:
Presenting the New Lesson “Let’s apply everything we’ve learned!”
B. Establishing the Purpose Ask: “If you had only one tool and one hour to create
(Motivation Activity) something, what would you do?”
Show samples of simple but meaningful creative works
C. Presenting Examples/Instances
made with limited resources.
D. Discussing New Concepts / Planning: Guide students in choosing a domain and
Practicing New Skills #1 sketching/planning a mini artwork.
E. Discussing New Concepts / Demonstration: Show safe handling and proper
Practicing New Skills #2 techniques as learners begin working.
Individual Task: Create a simple visual, literary, or
F. Developing Mastery
media-based output using proper tools and techniques.
Learners present and explain their creative work:
G. Practical Application
domain, technique, and tools used.
“The best way to learn art is to create art with purpose
H. Making Generalizations
and care.”
Rubric-based evaluation of outputs (Creativity,
I. Evaluating Learning
Technique, Effort, Proper Use of Materials).
PARTS DETAILS
Reflection writing: “What did I learn about myself as a
J. Additional Activity
creator this week?”

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