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SOLID Principles in Kotlin

The document outlines the S.O.L.I.D. principles, which are five fundamental guidelines for writing maintainable and robust code. These principles include the Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. Each principle is explained with the aim of improving code architecture and flexibility.

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0% found this document useful (0 votes)
10 views12 pages

SOLID Principles in Kotlin

The document outlines the S.O.L.I.D. principles, which are five fundamental guidelines for writing maintainable and robust code. These principles include the Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. Each principle is explained with the aim of improving code architecture and flexibility.

Uploaded by

yogendra
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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S.O.L.I.D.

Principles -
Full Guide
S - Single Responsibility Principle
O - Open/Closed Principle
L - Liskov Substitution Principle
I - Interface Segregation Principle
D - Dependency Inversion Principle

Maksym Trushevych
Senior Android Engineer

@hifeful_it
1
SOLID Principles
SOLID Principles - Writing Better Code with Clean
Architecture
Master the 5 fundamental principles that make your
code more maintainable, flexible, and robust. Let's
dive into each principle with practical examples!
2 Single Responsibility Principle
A class should have only one reason to change. Each class should
handle one responsibility only.
3 Open/Closed Principle
Classes should be open for extension but closed for modification. Use
inheritance and interfaces to extend behavior.
4 Open/Closed Principle
5 Liskov Substitution Principle
Objects of a superclass should be replaceable with objects of a
subclass without affecting correctness.
6 Liskov Substitution Principle
7 Interface Segregation Principle
No client should be forced to depend on interfaces they don't use.
Create specific, focused interfaces.
8 Interface Segregation Principle
9 Dependency Inversion Principle
High-level modules should not depend on low-level modules. Both
should depend on abstractions.
10 Dependency Inversion Principle
@hifeful_it

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Maksym Trushevych
Senior Android Engineer

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